diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 5ec8e91aa..2f9690250 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -1486,7 +1486,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_SPIKES: - case EFFECT_CEASELESS_EDGE: if (gSideTimers[GetBattlerSide(battlerDef)].spikesAmount >= 3) score -= 10; else if (PartnerMoveIsSameNoTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove) @@ -1494,7 +1493,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; // only one mon needs to set up the last layer of Spikes break; case EFFECT_STEALTH_ROCK: - case EFFECT_STONE_AXE: if (gSideTimers[GetBattlerSide(battlerDef)].stealthRockAmount > 0 || PartnerMoveIsSameNoTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove)) //Only one mon needs to set up Stealth Rocks score -= 10; @@ -4601,10 +4599,6 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; }*/ break; - case EFFECT_DIRE_CLAW: - if (gBattleMons[battlerDef].status1 & STATUS1_NONE) - score += 3; - break; case EFFECT_FEINT: if (gBattleMoves[predictedMove].effect == EFFECT_PROTECT) score += 3;