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restore items in wild battles
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@ -5404,7 +5404,6 @@ static void HandleEndTurn_FinishBattle(void)
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BeginFastPaletteFade(3);
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FadeOutMapMusic(5);
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#if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE || B_RESTORE_HELD_BATTLE_ITEMS == TRUE
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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TryRestoreHeldItems();
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#endif
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for (i = 0; i < PARTY_SIZE; i++)
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