diff --git a/include/battle_tower.h b/include/battle_tower.h index 68f495524..e361b9742 100644 --- a/include/battle_tower.h +++ b/include/battle_tower.h @@ -37,6 +37,11 @@ extern const u8 gTowerMaleFacilityClasses[30]; extern const u8 gTowerMaleTrainerGfxIds[30]; extern const u8 gTowerFemaleFacilityClasses[20]; extern const u8 gTowerFemaleTrainerGfxIds[20]; +extern const u16 gBattleFrontierHeldItems[]; +extern const struct FacilityMon gBattleFrontierMons[]; +extern const struct BattleFrontierTrainer gBattleFrontierTrainers[]; +extern const struct FacilityMon gSlateportBattleTentMons[]; +extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[]; extern u16 gUnknown_03006298[]; @@ -78,335 +83,4 @@ u8 sub_81660B8(u8 facilityClass); bool32 ValidateBattleTowerRecord(u8 recordId); // unused void sub_8166188(void); -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2479CE[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248297[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2444D6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24459B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2448CD[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24529A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245CAC[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245E20[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245FC6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247749[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2453B4[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2476ED[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246864[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247F3F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2484AC[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248661[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2486FF[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2469B4[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246D9E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244A23[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246662[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248321[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244F4F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247B16[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2465B5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2481E1[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247E7E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244549[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246244[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2468A7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2468FE[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245A5F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24626E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244383[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246BE9[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2462E4[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246F7B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247268[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244643[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247EE9[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246D3F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247AA1[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246D6A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245D4B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247348[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24522F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24617D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244989[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2470FD[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247C4E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24754A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247C8C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248467[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2474AF[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245BBD[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24503D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248AC0[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24614A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244E5B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245F2B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248553[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246741[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245656[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2480AB[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248725[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244939[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2471FB[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247291[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24589C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247B3E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248614[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2448F5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2445C5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247B62[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24777A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2455EC[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248031[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244AA9[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245464[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2484E7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247313[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247470[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244D82[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246529[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247238[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247A18[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24597F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247DFE[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247FB7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246E64[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247655[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244E7E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245535[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246FCC[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2482DC[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24808D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246AF7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24864E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247991[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246605[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248B4C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2448A7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245C05[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2456F5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246020[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24670A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24694B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2471C7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248C5B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246449[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2452EF[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245B91[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245F87[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246831[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247854[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244D07[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246051[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2486C6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248401[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2450E6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248671[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2454D6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24662A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246EB6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244FD3[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247484[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2460D5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24622A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244DC6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2485E5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248BB4[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246DD3[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244B52[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24896F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247629[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2454A3[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2459BE[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244413[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248C90[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2446B4[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244C18[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24610D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24838D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24633C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24758B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2458CE[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246E1A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247EA1[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248369[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245DC7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247D97[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2483C1[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248892[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2488D8[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247889[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24895F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2449E6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248781[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246F21[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24707D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24818E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24568A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248A10[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246791[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246571[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246A4E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248431[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2462AA[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246B3F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2473C6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2473FB[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245CE6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2445E8[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2487C9[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245D60[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24795F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245B79[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247B9B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246B2B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24451E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247807[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24636B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247DC7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246002[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247838[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248151[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24718D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2481A9[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247942[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244D36[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246D2D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248751[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247D07[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246B6B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244F98[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246BB2[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24705B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248BEE[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24716C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2489BD[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245D07[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247724[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248908[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244618[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24468F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244C6E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246E39[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24856A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24894B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24824F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245C66[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246C22[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2467C4[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245406[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24737A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2474EC[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247FE9[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247C23[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2480DC[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24857D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248B39[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245E41[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245E78[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247D4E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24615D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248517[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245087[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2463C5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247AE3[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245EEC[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24885B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2470B2[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248B22[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2467E6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24833D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248C2E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248221[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245196[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245740[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24480C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246A22[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24555F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24712A[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247A76[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247CB2[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2457D9[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248128[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24631F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246CE9[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2482B1[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244DFE[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247013[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24790D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24581F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247A51[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24479E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2461C7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244ECA[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2466E6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2477CE[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245C2D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2487F7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2489E7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2478DD[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248477[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244CD6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2466B4[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24805E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247E3E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245923[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248829[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2461F5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24751D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2475BC[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245013[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2475D5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246C35[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246686[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247438[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245D8D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247EB5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246F4C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2450C0[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245DF0[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24755C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24474D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2444EF[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246082[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2464EE[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2467FF[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244EF4[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247BE7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245EBD[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24697C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246A85[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245F58[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245851[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248A72[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2459F7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2443E7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245B3E[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248CCF[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24444B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245C7F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246C6C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2472C7[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245AB4[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24769B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248A40[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244BD2[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246760[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246CB3[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247FA3[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247F6D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248D04[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2463FF[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246EEE[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244B93[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2446E5[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2469F1[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2451BD[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244AD6[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24738F[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248AEB[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246478[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24760D[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24658C[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24692B[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246ACF[]; -extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24649D[]; - #endif //GUARD_BATTLE_TOWER_H diff --git a/include/constants/trainers.h b/include/constants/trainers.h index cf6eaf929..a0bda381a 100644 --- a/include/constants/trainers.h +++ b/include/constants/trainers.h @@ -200,6 +200,8 @@ #define FACILITY_CLASS_RS_BRENDAN 0x50 #define FACILITY_CLASS_RS_MAY 0x51 +#define FACILITY_CLASSES_COUNT 0x52 + #define TRAINER_CLASS_PKMN_TRAINER_1 0x0 #define TRAINER_CLASS_PKMN_TRAINER_2 0x1 #define TRAINER_CLASS_HIKER 0x2 diff --git a/include/strings.h b/include/strings.h index 887ccdfe6..29807386d 100644 --- a/include/strings.h +++ b/include/strings.h @@ -1275,6 +1275,338 @@ extern const u8 gText_082C8589[]; extern const u8 gText_082C85AE[]; extern const u8 gText_082C877B[]; +// Battle Tower. +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2479CE[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248297[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2444D6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24459B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2448CD[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24529A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245CAC[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245E20[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245FC6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247749[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2453B4[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2476ED[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246864[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247F3F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2484AC[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248661[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2486FF[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2469B4[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246D9E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244A23[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246662[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248321[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244F4F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247B16[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2465B5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2481E1[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247E7E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244549[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246244[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2468A7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2468FE[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245A5F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24626E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244383[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246BE9[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2462E4[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246F7B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247268[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244643[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247EE9[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246D3F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247AA1[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246D6A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245D4B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247348[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24522F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24617D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244989[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2470FD[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247C4E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24754A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247C8C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248467[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2474AF[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245BBD[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24503D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248AC0[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24614A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244E5B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245F2B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248553[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246741[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245656[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2480AB[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248725[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244939[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2471FB[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247291[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24589C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247B3E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248614[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2448F5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2445C5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247B62[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24777A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2455EC[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248031[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244AA9[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245464[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2484E7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247313[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247470[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244D82[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246529[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247238[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247A18[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24597F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247DFE[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247FB7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246E64[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247655[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244E7E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245535[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246FCC[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2482DC[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24808D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246AF7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24864E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247991[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246605[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248B4C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2448A7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245C05[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2456F5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246020[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24670A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24694B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2471C7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248C5B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246449[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2452EF[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245B91[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245F87[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246831[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247854[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244D07[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246051[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2486C6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248401[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2450E6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248671[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2454D6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24662A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246EB6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244FD3[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247484[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2460D5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24622A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244DC6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2485E5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248BB4[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246DD3[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244B52[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24896F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247629[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2454A3[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2459BE[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244413[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248C90[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2446B4[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244C18[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24610D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24838D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24633C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24758B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2458CE[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246E1A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247EA1[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248369[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245DC7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247D97[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2483C1[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248892[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2488D8[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247889[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24895F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2449E6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248781[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246F21[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24707D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24818E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24568A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248A10[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246791[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246571[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246A4E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248431[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2462AA[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246B3F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2473C6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2473FB[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245CE6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2445E8[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2487C9[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245D60[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24795F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245B79[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247B9B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246B2B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24451E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247807[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24636B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247DC7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246002[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247838[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248151[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24718D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2481A9[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247942[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244D36[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246D2D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248751[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247D07[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246B6B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244F98[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246BB2[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24705B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248BEE[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24716C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2489BD[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245D07[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247724[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248908[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244618[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24468F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244C6E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246E39[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24856A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24894B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24824F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245C66[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246C22[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2467C4[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245406[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24737A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2474EC[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247FE9[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247C23[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2480DC[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24857D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248B39[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245E41[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245E78[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247D4E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24615D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248517[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245087[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2463C5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247AE3[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245EEC[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24885B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2470B2[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248B22[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2467E6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24833D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248C2E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248221[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245196[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245740[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24480C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246A22[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24555F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24712A[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247A76[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247CB2[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2457D9[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248128[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24631F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246CE9[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2482B1[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244DFE[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247013[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24790D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24581F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247A51[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24479E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2461C7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244ECA[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2466E6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2477CE[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245C2D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2487F7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2489E7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2478DD[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248477[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244CD6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2466B4[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24805E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247E3E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245923[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248829[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2461F5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24751D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2475BC[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245013[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2475D5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246C35[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246686[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247438[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245D8D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247EB5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246F4C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2450C0[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245DF0[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24755C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24474D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2444EF[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246082[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2464EE[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2467FF[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244EF4[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247BE7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245EBD[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24697C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246A85[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245F58[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245851[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248A72[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2459F7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2443E7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245B3E[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248CCF[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24444B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245C7F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246C6C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2472C7[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_245AB4[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24769B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248A40[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244BD2[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246760[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246CB3[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247FA3[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_247F6D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248D04[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2463FF[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246EEE[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244B93[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2446E5[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2469F1[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_2451BD[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_244AD6[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24738F[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_248AEB[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246478[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24760D[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24658C[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24692B[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246ACF[]; +extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24649D[]; + // Battle Pyramid. extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252D2D[]; extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252D57[]; diff --git a/src/battle_dome.c b/src/battle_dome.c index 0f5721fb9..77d120bd4 100644 --- a/src/battle_dome.c +++ b/src/battle_dome.c @@ -26,6 +26,7 @@ #include "international_string_util.h" #include "trainer_pokemon_sprites.h" #include "scanline_effect.h" +#include "script_pokemon_util_80F87D8.h" #include "graphics.h" #include "constants/species.h" #include "constants/moves.h" @@ -57,19 +58,9 @@ struct UnkStruct_860DD10 }; extern void sub_81B8558(void); -extern u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId); -extern u8 GetFrontierBrainMonEvs(u8, u8); -extern u8 GetFrontierBrainMonNature(u8); -extern void sub_81A4C30(void); -extern u8 sub_81A3610(void); -extern u16 GetFrontierBrainMonSpecies(u8); -extern void ReducePlayerPartyToSelectedMons(void); extern u8 gSelectedOrderFromParty[]; -extern const u16 gBattleFrontierHeldItems[]; -extern const struct FacilityMon gBattleFrontierMons[]; -extern const struct BattleFrontierTrainer gBattleFrontierTrainers[]; extern const struct SpriteTemplate gUnknown_0860CFA8; // text diff --git a/src/battle_factory.c b/src/battle_factory.c index 1d7fbafc9..a693acfb6 100644 --- a/src/battle_factory.c +++ b/src/battle_factory.c @@ -13,11 +13,6 @@ #include "constants/trainers.h" #include "constants/moves.h" -extern const struct FacilityMon gBattleFrontierMons[]; -extern const struct FacilityMon gSlateportBattleTentMons[]; -extern const struct BattleFrontierTrainer gBattleFrontierTrainers[]; -extern const u16 gBattleFrontierHeldItems[]; - // IWRAM bss static IWRAM_DATA bool8 gUnknown_03001288; diff --git a/src/battle_pike.c b/src/battle_pike.c index 38d3e7d4a..39a911303 100644 --- a/src/battle_pike.c +++ b/src/battle_pike.c @@ -50,8 +50,6 @@ struct PikeWildMon u16 moves[4]; }; -extern const struct BattleFrontierTrainer gBattleFrontierTrainers[]; - // IWRAM bss static IWRAM_DATA u8 sRoomType; static IWRAM_DATA u8 sStatusMon; diff --git a/src/battle_pyramid.c b/src/battle_pyramid.c index 23343ba20..def071435 100644 --- a/src/battle_pyramid.c +++ b/src/battle_pyramid.c @@ -37,9 +37,6 @@ extern void door_upload_tiles(void); extern const struct MapLayout *const gMapLayouts[]; extern const u16 gUnknown_08D856C8[][16]; -extern const u16 gBattleFrontierHeldItems[]; -extern const struct FacilityMon gBattleFrontierMons[]; -extern const struct BattleFrontierTrainer gBattleFrontierTrainers[]; #define TOTAL_ROUNDS 20 #define PICKUP_ITEMS_PER_ROUND 10 diff --git a/src/battle_tent.c b/src/battle_tent.c index c7e70912c..d66c093e9 100644 --- a/src/battle_tent.c +++ b/src/battle_tent.c @@ -14,10 +14,6 @@ #include "constants/items.h" #include "constants/region_map_sections.h" -extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[]; -extern const struct FacilityMon gSlateportBattleTentMons[]; -extern const u16 gBattleFrontierHeldItems[]; - // This file's functions. static void sub_81B99D4(void); static void sub_81B9A28(void); diff --git a/src/battle_tower.c b/src/battle_tower.c index 7bc354c1d..08009faab 100644 --- a/src/battle_tower.c +++ b/src/battle_tower.c @@ -10,6 +10,7 @@ #include "international_string_util.h" #include "battle.h" #include "frontier_util.h" +#include "strings.h" #include "recorded_battle.h" #include "easy_chat.h" #include "gym_leader_rematch.h" @@ -23,14 +24,13 @@ #include "tv.h" #include "battle_factory.h" #include "constants/battle_frontier.h" +#include "constants/items.h" #include "constants/trainers.h" #include "constants/event_objects.h" #include "constants/moves.h" #include "constants/species.h" #include "constants/easy_chat.h" -extern void sub_81A4C30(void); - extern const u16 gUnknown_085DFA46[]; extern const u8 MossdeepCity_SpaceCenter_2F_EventScript_224157[]; @@ -76,7 +76,7 @@ static void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer *ereaderT static u8 SetTentPtrsGetLevel(void); // Const rom data. -const u16 gBattleFrontierHeldItems[] = +const u16 gBattleFrontierHeldItems[] = { ITEM_NONE, ITEM_KINGS_ROCK, @@ -147,7 +147,7 @@ const u16 gBattleFrontierHeldItems[] = #include "data/battle_frontier/battle_frontier_trainers.h" #include "data/battle_frontier/battle_frontier_mons.h" -const u8 gTowerMaleFacilityClasses[] = +const u8 gTowerMaleFacilityClasses[30] = { FACILITY_CLASS_RUIN_MANIAC, FACILITY_CLASS_TUBER_M, @@ -181,7 +181,7 @@ const u8 gTowerMaleFacilityClasses[] = FACILITY_CLASS_HIKER }; -const u8 gTowerFemaleFacilityClasses[] = +const u8 gTowerFemaleFacilityClasses[20] = { FACILITY_CLASS_AROMA_LADY, FACILITY_CLASS_TUBER_F, @@ -205,7 +205,7 @@ const u8 gTowerFemaleFacilityClasses[] = FACILITY_CLASS_LASS }; -const u8 gTowerMaleTrainerGfxIds[] = +const u8 gTowerMaleTrainerGfxIds[30] = { EVENT_OBJ_GFX_HIKER, EVENT_OBJ_GFX_TUBER_M, @@ -239,7 +239,7 @@ const u8 gTowerMaleTrainerGfxIds[] = EVENT_OBJ_GFX_HIKER }; -const u8 gTowerFemaleTrainerGfxIds[] = +const u8 gTowerFemaleTrainerGfxIds[20] = { EVENT_OBJ_GFX_WOMAN_2, EVENT_OBJ_GFX_TUBER_F, @@ -263,7 +263,7 @@ const u8 gTowerFemaleTrainerGfxIds[] = EVENT_OBJ_GFX_LASS }; -const u8 sRubyFacilityClassToEmerald[82][2] = +static const u8 sRubyFacilityClassToEmerald[][2] = { {0x00, 0x0b}, {0x01, 0x01}, @@ -340,10 +340,9 @@ const u8 sRubyFacilityClassToEmerald[82][2] = {0x4a, 0x48}, {0x4b, 0x49}, {0x4c, 0x4a}, - {0x00, 0x00} }; -const u8 *const gUnknown_085DCFD8[] = +static const u8 *const gUnknown_085DCFD8[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_244383, BattleFrontier_BattleTowerMultiBattleRoom_Text_2443E7, @@ -352,7 +351,7 @@ const u8 *const gUnknown_085DCFD8[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2444D6 }; -const u8 *const gUnknown_085DCFEC[] = +static const u8 *const gUnknown_085DCFEC[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_2444EF, BattleFrontier_BattleTowerMultiBattleRoom_Text_24451E, @@ -361,7 +360,7 @@ const u8 *const gUnknown_085DCFEC[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2445C5 }; -const u8 *const gUnknown_085DD000[] = +static const u8 *const gUnknown_085DD000[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_2445E8, BattleFrontier_BattleTowerMultiBattleRoom_Text_244618, @@ -370,7 +369,7 @@ const u8 *const gUnknown_085DD000[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2446B4 }; -const u8 *const gUnknown_085DD014[] = +static const u8 *const gUnknown_085DD014[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_2446E5, BattleFrontier_BattleTowerMultiBattleRoom_Text_24474D, @@ -379,7 +378,7 @@ const u8 *const gUnknown_085DD014[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2448A7 }; -const u8 *const gUnknown_085DD028[] = +static const u8 *const gUnknown_085DD028[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_2448CD, BattleFrontier_BattleTowerMultiBattleRoom_Text_2448F5, @@ -388,7 +387,7 @@ const u8 *const gUnknown_085DD028[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2449E6 }; -const u8 *const gUnknown_085DD03C[] = +static const u8 *const gUnknown_085DD03C[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_244A23, BattleFrontier_BattleTowerMultiBattleRoom_Text_244AA9, @@ -397,7 +396,7 @@ const u8 *const gUnknown_085DD03C[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_244B93 }; -const u8 *const gUnknown_085DD050[] = +static const u8 *const gUnknown_085DD050[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_244BD2, BattleFrontier_BattleTowerMultiBattleRoom_Text_244C18, @@ -406,7 +405,7 @@ const u8 *const gUnknown_085DD050[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_244D07 }; -const u8 *const gUnknown_085DD064[] = +static const u8 *const gUnknown_085DD064[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_244D36, BattleFrontier_BattleTowerMultiBattleRoom_Text_244D82, @@ -415,7 +414,7 @@ const u8 *const gUnknown_085DD064[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_244E5B }; -const u8 *const gUnknown_085DD078[] = +static const u8 *const gUnknown_085DD078[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_244E7E, BattleFrontier_BattleTowerMultiBattleRoom_Text_244ECA, @@ -424,7 +423,7 @@ const u8 *const gUnknown_085DD078[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_244F98 }; -const u8 *const gUnknown_085DD08C[] = +static const u8 *const gUnknown_085DD08C[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_244FD3, BattleFrontier_BattleTowerMultiBattleRoom_Text_245013, @@ -433,7 +432,7 @@ const u8 *const gUnknown_085DD08C[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2450C0 }; -const u8 *const gUnknown_085DD0A0[] = +static const u8 *const gUnknown_085DD0A0[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_2450E6, BattleFrontier_BattleTowerMultiBattleRoom_Text_245196, @@ -442,7 +441,7 @@ const u8 *const gUnknown_085DD0A0[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24529A }; -const u8 *const gUnknown_085DD0B4[] = +static const u8 *const gUnknown_085DD0B4[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_2452EF, BattleFrontier_BattleTowerMultiBattleRoom_Text_2453B4, @@ -451,7 +450,7 @@ const u8 *const gUnknown_085DD0B4[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2454A3 }; -const u8 *const gUnknown_085DD0C8[] = +static const u8 *const gUnknown_085DD0C8[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_2454D6, BattleFrontier_BattleTowerMultiBattleRoom_Text_245535, @@ -460,7 +459,7 @@ const u8 *const gUnknown_085DD0C8[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_245656 }; -const u8 *const gUnknown_085DD0DC[] = +static const u8 *const gUnknown_085DD0DC[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24568A, BattleFrontier_BattleTowerMultiBattleRoom_Text_2456F5, @@ -469,7 +468,7 @@ const u8 *const gUnknown_085DD0DC[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24581F }; -const u8 *const gUnknown_085DD0F0[] = +static const u8 *const gUnknown_085DD0F0[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_245851, BattleFrontier_BattleTowerMultiBattleRoom_Text_24589C, @@ -478,7 +477,7 @@ const u8 *const gUnknown_085DD0F0[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24597F }; -const u8 *const gUnknown_085DD104[] = +static const u8 *const gUnknown_085DD104[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_2459BE, BattleFrontier_BattleTowerMultiBattleRoom_Text_2459F7, @@ -487,7 +486,7 @@ const u8 *const gUnknown_085DD104[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_245B3E }; -const u8 *const gUnknown_085DD118[] = +static const u8 *const gUnknown_085DD118[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_245B79, BattleFrontier_BattleTowerMultiBattleRoom_Text_245B91, @@ -496,7 +495,7 @@ const u8 *const gUnknown_085DD118[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_245C2D }; -const u8 *const gUnknown_085DD12C[] = +static const u8 *const gUnknown_085DD12C[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_245C66, BattleFrontier_BattleTowerMultiBattleRoom_Text_245C7F, @@ -505,7 +504,7 @@ const u8 *const gUnknown_085DD12C[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_245D07 }; -const u8 *const gUnknown_085DD140[] = +static const u8 *const gUnknown_085DD140[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_245D4B, BattleFrontier_BattleTowerMultiBattleRoom_Text_245D60, @@ -514,7 +513,7 @@ const u8 *const gUnknown_085DD140[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_245DF0 }; -const u8 *const gUnknown_085DD154[] = +static const u8 *const gUnknown_085DD154[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_245E20, BattleFrontier_BattleTowerMultiBattleRoom_Text_245E41, @@ -523,7 +522,7 @@ const u8 *const gUnknown_085DD154[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_245EEC }; -const u8 *const gUnknown_085DD168[] = +static const u8 *const gUnknown_085DD168[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_245F2B, BattleFrontier_BattleTowerMultiBattleRoom_Text_245F58, @@ -532,7 +531,7 @@ const u8 *const gUnknown_085DD168[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_246002 }; -const u8 *const gUnknown_085DD17C[] = +static const u8 *const gUnknown_085DD17C[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246020, BattleFrontier_BattleTowerMultiBattleRoom_Text_246051, @@ -541,7 +540,7 @@ const u8 *const gUnknown_085DD17C[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24610D }; -const u8 *const gUnknown_085DD190[] = +static const u8 *const gUnknown_085DD190[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24614A, BattleFrontier_BattleTowerMultiBattleRoom_Text_24615D, @@ -550,7 +549,7 @@ const u8 *const gUnknown_085DD190[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2461F5 }; -const u8 *const gUnknown_085DD1A4[] = +static const u8 *const gUnknown_085DD1A4[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24622A, BattleFrontier_BattleTowerMultiBattleRoom_Text_246244, @@ -559,7 +558,7 @@ const u8 *const gUnknown_085DD1A4[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2462E4 }; -const u8 *const gUnknown_085DD1B8[] = +static const u8 *const gUnknown_085DD1B8[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24631F, BattleFrontier_BattleTowerMultiBattleRoom_Text_24633C, @@ -568,7 +567,7 @@ const u8 *const gUnknown_085DD1B8[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2463FF }; -const u8 *const gUnknown_085DD1CC[] = +static const u8 *const gUnknown_085DD1CC[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246449, BattleFrontier_BattleTowerMultiBattleRoom_Text_246478, @@ -577,7 +576,7 @@ const u8 *const gUnknown_085DD1CC[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_246529 }; -const u8 *const gUnknown_085DD1E0[] = +static const u8 *const gUnknown_085DD1E0[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246571, BattleFrontier_BattleTowerMultiBattleRoom_Text_24658C, @@ -586,7 +585,7 @@ const u8 *const gUnknown_085DD1E0[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24662A }; -const u8 *const gUnknown_085DD1F4[] = +static const u8 *const gUnknown_085DD1F4[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246662, BattleFrontier_BattleTowerMultiBattleRoom_Text_246686, @@ -595,7 +594,7 @@ const u8 *const gUnknown_085DD1F4[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24670A }; -const u8 *const gUnknown_085DD208[] = +static const u8 *const gUnknown_085DD208[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246741, BattleFrontier_BattleTowerMultiBattleRoom_Text_246760, @@ -604,7 +603,7 @@ const u8 *const gUnknown_085DD208[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2467E6 }; -const u8 *const gUnknown_085DD21C[] = +static const u8 *const gUnknown_085DD21C[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_2467FF, BattleFrontier_BattleTowerMultiBattleRoom_Text_246831, @@ -613,7 +612,7 @@ const u8 *const gUnknown_085DD21C[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2468FE }; -const u8 *const gUnknown_085DD230[] = +static const u8 *const gUnknown_085DD230[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24692B, BattleFrontier_BattleTowerMultiBattleRoom_Text_24694B, @@ -622,7 +621,7 @@ const u8 *const gUnknown_085DD230[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2469F1 }; -const u8 *const gUnknown_085DD244[] = +static const u8 *const gUnknown_085DD244[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246A22, BattleFrontier_BattleTowerMultiBattleRoom_Text_246A4E, @@ -631,7 +630,7 @@ const u8 *const gUnknown_085DD244[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_246AF7 }; -const u8 *const gUnknown_085DD258[] = +static const u8 *const gUnknown_085DD258[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246B2B, BattleFrontier_BattleTowerMultiBattleRoom_Text_246B3F, @@ -640,7 +639,7 @@ const u8 *const gUnknown_085DD258[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_246BE9 }; -const u8 *const gUnknown_085DD26C[] = +static const u8 *const gUnknown_085DD26C[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246C22, BattleFrontier_BattleTowerMultiBattleRoom_Text_246C35, @@ -649,7 +648,7 @@ const u8 *const gUnknown_085DD26C[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_246CE9 }; -const u8 *const gUnknown_085DD280[] = +static const u8 *const gUnknown_085DD280[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246D2D, BattleFrontier_BattleTowerMultiBattleRoom_Text_246D3F, @@ -658,7 +657,7 @@ const u8 *const gUnknown_085DD280[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_246DD3 }; -const u8 *const gUnknown_085DD294[] = +static const u8 *const gUnknown_085DD294[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246E1A, BattleFrontier_BattleTowerMultiBattleRoom_Text_246E39, @@ -667,7 +666,7 @@ const u8 *const gUnknown_085DD294[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_246EEE }; -const u8 *const gUnknown_085DD2A8[] = +static const u8 *const gUnknown_085DD2A8[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_246F21, BattleFrontier_BattleTowerMultiBattleRoom_Text_246F4C, @@ -676,7 +675,7 @@ const u8 *const gUnknown_085DD2A8[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247013 }; -const u8 *const gUnknown_085DD2BC[] = +static const u8 *const gUnknown_085DD2BC[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24705B, BattleFrontier_BattleTowerMultiBattleRoom_Text_24707D, @@ -685,7 +684,7 @@ const u8 *const gUnknown_085DD2BC[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24712A }; -const u8 *const gUnknown_085DD2D0[] = +static const u8 *const gUnknown_085DD2D0[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24716C, BattleFrontier_BattleTowerMultiBattleRoom_Text_24718D, @@ -694,7 +693,7 @@ const u8 *const gUnknown_085DD2D0[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247238 }; -const u8 *const gUnknown_085DD2E4[] = +static const u8 *const gUnknown_085DD2E4[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247268, BattleFrontier_BattleTowerMultiBattleRoom_Text_247291, @@ -703,7 +702,7 @@ const u8 *const gUnknown_085DD2E4[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247348 }; -const u8 *const gUnknown_085DD2F8[] = +static const u8 *const gUnknown_085DD2F8[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24737A, BattleFrontier_BattleTowerMultiBattleRoom_Text_24738F, @@ -712,7 +711,7 @@ const u8 *const gUnknown_085DD2F8[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247438 }; -const u8 *const gUnknown_085DD30C[] = +static const u8 *const gUnknown_085DD30C[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247470, BattleFrontier_BattleTowerMultiBattleRoom_Text_247484, @@ -721,7 +720,7 @@ const u8 *const gUnknown_085DD30C[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24751D }; -const u8 *const gUnknown_085DD320[] = +static const u8 *const gUnknown_085DD320[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24754A, BattleFrontier_BattleTowerMultiBattleRoom_Text_24755C, @@ -730,7 +729,7 @@ const u8 *const gUnknown_085DD320[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2475D5 }; -const u8 *const gUnknown_085DD334[] = +static const u8 *const gUnknown_085DD334[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24760D, BattleFrontier_BattleTowerMultiBattleRoom_Text_247629, @@ -739,7 +738,7 @@ const u8 *const gUnknown_085DD334[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2476ED }; -const u8 *const gUnknown_085DD348[] = +static const u8 *const gUnknown_085DD348[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247724, BattleFrontier_BattleTowerMultiBattleRoom_Text_247749, @@ -748,7 +747,7 @@ const u8 *const gUnknown_085DD348[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247807 }; -const u8 *const gUnknown_085DD35C[] = +static const u8 *const gUnknown_085DD35C[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247838, BattleFrontier_BattleTowerMultiBattleRoom_Text_247854, @@ -757,7 +756,7 @@ const u8 *const gUnknown_085DD35C[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24790D }; -const u8 *const gUnknown_085DD370[] = +static const u8 *const gUnknown_085DD370[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247942, BattleFrontier_BattleTowerMultiBattleRoom_Text_24795F, @@ -766,7 +765,7 @@ const u8 *const gUnknown_085DD370[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247A18 }; -const u8 *const gUnknown_085DD384[] = +static const u8 *const gUnknown_085DD384[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247A51, BattleFrontier_BattleTowerMultiBattleRoom_Text_247A76, @@ -775,7 +774,7 @@ const u8 *const gUnknown_085DD384[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247B16 }; -const u8 *const gUnknown_085DD398[] = +static const u8 *const gUnknown_085DD398[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247B3E, BattleFrontier_BattleTowerMultiBattleRoom_Text_247B62, @@ -784,7 +783,7 @@ const u8 *const gUnknown_085DD398[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247C23 }; -const u8 *const gUnknown_085DD3AC[] = +static const u8 *const gUnknown_085DD3AC[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247C4E, BattleFrontier_BattleTowerMultiBattleRoom_Text_247C8C, @@ -793,7 +792,7 @@ const u8 *const gUnknown_085DD3AC[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247D4E }; -const u8 *const gUnknown_085DD3C0[] = +static const u8 *const gUnknown_085DD3C0[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247D97, BattleFrontier_BattleTowerMultiBattleRoom_Text_247DC7, @@ -802,7 +801,7 @@ const u8 *const gUnknown_085DD3C0[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247E7E }; -const u8 *const gUnknown_085DD3D4[] = +static const u8 *const gUnknown_085DD3D4[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247EA1, BattleFrontier_BattleTowerMultiBattleRoom_Text_247EB5, @@ -811,7 +810,7 @@ const u8 *const gUnknown_085DD3D4[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_247F6D }; -const u8 *const gUnknown_085DD3E8[] = +static const u8 *const gUnknown_085DD3E8[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_247FA3, BattleFrontier_BattleTowerMultiBattleRoom_Text_247FB7, @@ -820,7 +819,7 @@ const u8 *const gUnknown_085DD3E8[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24805E }; -const u8 *const gUnknown_085DD3FC[] = +static const u8 *const gUnknown_085DD3FC[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24808D, BattleFrontier_BattleTowerMultiBattleRoom_Text_2480AB, @@ -829,7 +828,7 @@ const u8 *const gUnknown_085DD3FC[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_248151 }; -const u8 *const gUnknown_085DD410[] = +static const u8 *const gUnknown_085DD410[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24818E, BattleFrontier_BattleTowerMultiBattleRoom_Text_2481A9, @@ -838,7 +837,7 @@ const u8 *const gUnknown_085DD410[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24824F }; -const u8 *const gUnknown_085DD424[] = +static const u8 *const gUnknown_085DD424[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_248297, BattleFrontier_BattleTowerMultiBattleRoom_Text_2482B1, @@ -847,7 +846,7 @@ const u8 *const gUnknown_085DD424[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_24833D }; -const u8 *const gUnknown_085DD438[] = +static const u8 *const gUnknown_085DD438[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_248369, BattleFrontier_BattleTowerMultiBattleRoom_Text_24838D, @@ -856,7 +855,7 @@ const u8 *const gUnknown_085DD438[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_248431 }; -const u8 *const gUnknown_085DD44C[] = +static const u8 *const gUnknown_085DD44C[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_248467, BattleFrontier_BattleTowerMultiBattleRoom_Text_248477, @@ -865,7 +864,7 @@ const u8 *const gUnknown_085DD44C[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_248517 }; -const u8 *const gUnknown_085DD460[] = +static const u8 *const gUnknown_085DD460[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_248553, BattleFrontier_BattleTowerMultiBattleRoom_Text_24856A, @@ -874,7 +873,7 @@ const u8 *const gUnknown_085DD460[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_248614 }; -const u8 *const gUnknown_085DD474[] = +static const u8 *const gUnknown_085DD474[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24864E, BattleFrontier_BattleTowerMultiBattleRoom_Text_248661, @@ -883,7 +882,7 @@ const u8 *const gUnknown_085DD474[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2486FF }; -const u8 *const gUnknown_085DD488[] = +static const u8 *const gUnknown_085DD488[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_248725, BattleFrontier_BattleTowerMultiBattleRoom_Text_248751, @@ -892,7 +891,7 @@ const u8 *const gUnknown_085DD488[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2487F7 }; -const u8 *const gUnknown_085DD49C[] = +static const u8 *const gUnknown_085DD49C[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_248829, BattleFrontier_BattleTowerMultiBattleRoom_Text_24885B, @@ -901,7 +900,7 @@ const u8 *const gUnknown_085DD49C[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_248908 }; -const u8 *const gUnknown_085DD4B0[] = +static const u8 *const gUnknown_085DD4B0[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_24894B, BattleFrontier_BattleTowerMultiBattleRoom_Text_24895F, @@ -910,7 +909,7 @@ const u8 *const gUnknown_085DD4B0[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_2489E7 }; -const u8 *const gUnknown_085DD4C4[] = +static const u8 *const gUnknown_085DD4C4[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_248A10, BattleFrontier_BattleTowerMultiBattleRoom_Text_248A40, @@ -919,7 +918,7 @@ const u8 *const gUnknown_085DD4C4[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_248AEB }; -const u8 *const gUnknown_085DD4D8[] = +static const u8 *const gUnknown_085DD4D8[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_248B22, BattleFrontier_BattleTowerMultiBattleRoom_Text_248B39, @@ -928,7 +927,7 @@ const u8 *const gUnknown_085DD4D8[] = BattleFrontier_BattleTowerMultiBattleRoom_Text_248BEE }; -const u8 *const gUnknown_085DD4EC[] = +static const u8 *const gUnknown_085DD4EC[] = { BattleFrontier_BattleTowerMultiBattleRoom_Text_248C2E, BattleFrontier_BattleTowerMultiBattleRoom_Text_248C5B, @@ -941,7 +940,7 @@ struct { u32 facilityClass; const u8 *const *strings; -} const gUnknown_085DD500[50] = +} const gUnknown_085DD500[] = { {0x00000047, gUnknown_085DD118}, {0x0000002b, gUnknown_085DD12C}, @@ -995,7 +994,7 @@ struct {0x00000007, gUnknown_085DD4EC} }; -const u8 *const *const gUnknown_085DD690[] = +static const u8 *const *const gUnknown_085DD690[] = { gUnknown_085DCFD8, gUnknown_085DCFEC, @@ -3298,12 +3297,13 @@ bool32 RubyBattleTowerRecordToEmerald(struct RSBattleTowerRecord *src, struct Em { dst->lvlMode = src->lvlMode; dst->winStreak = src->winStreak; - for (i = 0; i < (signed) ARRAY_COUNT(sRubyFacilityClassToEmerald); i++) + // BUG: Reading outside the array. sRubyFacilityClassToEmerald has less than FACILITY_CLASSES_COUNT entries. + for (i = 0; i < FACILITY_CLASSES_COUNT; i++) { if (sRubyFacilityClassToEmerald[i][0] == src->facilityClass) break; } - if (i != ARRAY_COUNT(sRubyFacilityClassToEmerald)) + if (i != FACILITY_CLASSES_COUNT) dst->facilityClass = sRubyFacilityClassToEmerald[i][1]; else dst->facilityClass = FACILITY_CLASS_YOUNGSTER; @@ -3346,12 +3346,13 @@ bool32 EmeraldBattleTowerRecordToRuby(struct EmeraldBattleTowerRecord *src, stru { dst->lvlMode = src->lvlMode; dst->winStreak = src->winStreak; - for (i = 0; i < (signed) ARRAY_COUNT(sRubyFacilityClassToEmerald); i++) + // BUG: Reading outside the array. sRubyFacilityClassToEmerald has less than FACILITY_CLASSES_COUNT entries. + for (i = 0; i < FACILITY_CLASSES_COUNT; i++) { if (sRubyFacilityClassToEmerald[i][1] == src->facilityClass) break; } - if (i != ARRAY_COUNT(sRubyFacilityClassToEmerald)) + if (i != FACILITY_CLASSES_COUNT) dst->facilityClass = sRubyFacilityClassToEmerald[i][0]; else dst->facilityClass = 0x24; // FACILITY_CLASS_YOUNGSTER in Ruby/Sapphire. diff --git a/src/data/battle_frontier/battle_frontier_mons.h b/src/data/battle_frontier/battle_frontier_mons.h index 371b0f170..44cfb8036 100644 --- a/src/data/battle_frontier/battle_frontier_mons.h +++ b/src/data/battle_frontier/battle_frontier_mons.h @@ -1,6175 +1,6175 @@ -const struct FacilityMon gBattleFrontierMons[] = +const struct FacilityMon gBattleFrontierMons[] = { [0] = { .species = SPECIES_SUNKERN, - .moves = {MOVE_MEGA_DRAIN MOVE_HELPING_HAND MOVE_SUNNY_DAY MOVE_LIGHT_SCREEN}, + .moves = {MOVE_MEGA_DRAIN, MOVE_HELPING_HAND, MOVE_SUNNY_DAY, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [1] = { .species = SPECIES_AZURILL, - .moves = {MOVE_WATER_PULSE MOVE_ATTRACT MOVE_SING MOVE_CHARM}, + .moves = {MOVE_WATER_PULSE, MOVE_ATTRACT, MOVE_SING, MOVE_CHARM}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RASH }, [2] = { .species = SPECIES_CATERPIE, - .moves = {MOVE_TACKLE MOVE_STRING_SHOT MOVE_NONE MOVE_NONE}, + .moves = {MOVE_TACKLE, MOVE_STRING_SHOT, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [3] = { .species = SPECIES_WEEDLE, - .moves = {MOVE_POISON_STING MOVE_STRING_SHOT MOVE_NONE MOVE_NONE}, + .moves = {MOVE_POISON_STING, MOVE_STRING_SHOT, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [4] = { .species = SPECIES_WURMPLE, - .moves = {MOVE_TACKLE MOVE_STRING_SHOT MOVE_POISON_STING MOVE_NONE}, + .moves = {MOVE_TACKLE, MOVE_STRING_SHOT, MOVE_POISON_STING, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [5] = { .species = SPECIES_RALTS, - .moves = {MOVE_CONFUSION MOVE_IMPRISON MOVE_DOUBLE_TEAM MOVE_LIGHT_SCREEN}, + .moves = {MOVE_CONFUSION, MOVE_IMPRISON, MOVE_DOUBLE_TEAM, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [6] = { .species = SPECIES_MAGIKARP, - .moves = {MOVE_FLAIL MOVE_NONE MOVE_NONE MOVE_NONE}, + .moves = {MOVE_FLAIL, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [7] = { .species = SPECIES_FEEBAS, - .moves = {MOVE_FLAIL MOVE_MIRROR_COAT MOVE_NONE MOVE_NONE}, + .moves = {MOVE_FLAIL, MOVE_MIRROR_COAT, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [8] = { .species = SPECIES_METAPOD, - .moves = {MOVE_HARDEN MOVE_NONE MOVE_NONE MOVE_NONE}, + .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [9] = { .species = SPECIES_KAKUNA, - .moves = {MOVE_HARDEN MOVE_NONE MOVE_NONE MOVE_NONE}, + .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [10] = { .species = SPECIES_PICHU, - .moves = {MOVE_SWEET_KISS MOVE_THUNDER_WAVE MOVE_ATTRACT MOVE_SHOCK_WAVE}, + .moves = {MOVE_SWEET_KISS, MOVE_THUNDER_WAVE, MOVE_ATTRACT, MOVE_SHOCK_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RASH }, [11] = { .species = SPECIES_SILCOON, - .moves = {MOVE_HARDEN MOVE_NONE MOVE_NONE MOVE_NONE}, + .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [12] = { .species = SPECIES_CASCOON, - .moves = {MOVE_HARDEN MOVE_NONE MOVE_NONE MOVE_NONE}, + .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [13] = { .species = SPECIES_IGGLYBUFF, - .moves = {MOVE_SWEET_KISS MOVE_SING MOVE_ATTRACT MOVE_SEISMIC_TOSS}, + .moves = {MOVE_SWEET_KISS, MOVE_SING, MOVE_ATTRACT, MOVE_SEISMIC_TOSS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [14] = { .species = SPECIES_WOOPER, - .moves = {MOVE_YAWN MOVE_DIG MOVE_WATER_PULSE MOVE_RAIN_DANCE}, + .moves = {MOVE_YAWN, MOVE_DIG, MOVE_WATER_PULSE, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [15] = { .species = SPECIES_TYROGUE, - .moves = {MOVE_MACH_PUNCH MOVE_PROTECT MOVE_DOUBLE_TEAM MOVE_FACADE}, + .moves = {MOVE_MACH_PUNCH, MOVE_PROTECT, MOVE_DOUBLE_TEAM, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [16] = { .species = SPECIES_SENTRET, - .moves = {MOVE_QUICK_ATTACK MOVE_FOLLOW_ME MOVE_HELPING_HAND MOVE_ASSIST}, + .moves = {MOVE_QUICK_ATTACK, MOVE_FOLLOW_ME, MOVE_HELPING_HAND, MOVE_ASSIST}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [17] = { .species = SPECIES_CLEFFA, - .moves = {MOVE_SWEET_KISS MOVE_SING MOVE_ATTRACT MOVE_METRONOME}, + .moves = {MOVE_SWEET_KISS, MOVE_SING, MOVE_ATTRACT, MOVE_METRONOME}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SERIOUS }, [18] = { .species = SPECIES_SEEDOT, - .moves = {MOVE_BULLET_SEED MOVE_BIDE MOVE_DEFENSE_CURL MOVE_ROLLOUT}, + .moves = {MOVE_BULLET_SEED, MOVE_BIDE, MOVE_DEFENSE_CURL, MOVE_ROLLOUT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [19] = { .species = SPECIES_LOTAD, - .moves = {MOVE_RAIN_DANCE MOVE_WATER_PULSE MOVE_SUNNY_DAY MOVE_MEGA_DRAIN}, + .moves = {MOVE_RAIN_DANCE, MOVE_WATER_PULSE, MOVE_SUNNY_DAY, MOVE_MEGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [20] = { .species = SPECIES_POOCHYENA, - .moves = {MOVE_CRUNCH MOVE_SWAGGER MOVE_ROAR MOVE_SAND_ATTACK}, + .moves = {MOVE_CRUNCH, MOVE_SWAGGER, MOVE_ROAR, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [21] = { .species = SPECIES_SHEDINJA, - .moves = {MOVE_SHADOW_BALL MOVE_CONFUSE_RAY MOVE_SILVER_WIND MOVE_GRUDGE}, + .moves = {MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_SILVER_WIND, MOVE_GRUDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_NAIVE }, [22] = { .species = SPECIES_MAKUHITA, - .moves = {MOVE_FAKE_OUT MOVE_SEISMIC_TOSS MOVE_DETECT MOVE_WHIRLWIND}, + .moves = {MOVE_FAKE_OUT, MOVE_SEISMIC_TOSS, MOVE_DETECT, MOVE_WHIRLWIND}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [23] = { .species = SPECIES_WHISMUR, - .moves = {MOVE_UPROAR MOVE_SWAGGER MOVE_BODY_SLAM MOVE_SMELLING_SALT}, + .moves = {MOVE_UPROAR, MOVE_SWAGGER, MOVE_BODY_SLAM, MOVE_SMELLING_SALT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [24] = { .species = SPECIES_ZIGZAGOON, - .moves = {MOVE_HEADBUTT MOVE_PIN_MISSILE MOVE_SWIFT MOVE_SAND_ATTACK}, + .moves = {MOVE_HEADBUTT, MOVE_PIN_MISSILE, MOVE_SWIFT, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [25] = { .species = SPECIES_ZUBAT, - .moves = {MOVE_POISON_FANG MOVE_WHIRLWIND MOVE_CONFUSE_RAY MOVE_AERIAL_ACE}, + .moves = {MOVE_POISON_FANG, MOVE_WHIRLWIND, MOVE_CONFUSE_RAY, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [26] = { .species = SPECIES_TOGEPI, - .moves = {MOVE_RETURN MOVE_YAWN MOVE_WISH MOVE_SWEET_KISS}, + .moves = {MOVE_RETURN, MOVE_YAWN, MOVE_WISH, MOVE_SWEET_KISS}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [27] = { .species = SPECIES_SPINARAK, - .moves = {MOVE_SIGNAL_BEAM MOVE_NIGHT_SHADE MOVE_SPIDER_WEB MOVE_SCARY_FACE}, + .moves = {MOVE_SIGNAL_BEAM, MOVE_NIGHT_SHADE, MOVE_SPIDER_WEB, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [28] = { .species = SPECIES_MARILL, - .moves = {MOVE_WATER_PULSE MOVE_RAIN_DANCE MOVE_LIGHT_SCREEN MOVE_RETURN}, + .moves = {MOVE_WATER_PULSE, MOVE_RAIN_DANCE, MOVE_LIGHT_SCREEN, MOVE_RETURN}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [29] = { .species = SPECIES_HOPPIP, - .moves = {MOVE_MEGA_DRAIN MOVE_LEECH_SEED MOVE_SLEEP_POWDER MOVE_STUN_SPORE}, + .moves = {MOVE_MEGA_DRAIN, MOVE_LEECH_SEED, MOVE_SLEEP_POWDER, MOVE_STUN_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_LAX }, [30] = { .species = SPECIES_SLUGMA, - .moves = {MOVE_EMBER MOVE_ROCK_SLIDE MOVE_YAWN MOVE_BODY_SLAM}, + .moves = {MOVE_EMBER, MOVE_ROCK_SLIDE, MOVE_YAWN, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [31] = { .species = SPECIES_SWINUB, - .moves = {MOVE_ICY_WIND MOVE_DIG MOVE_ROCK_TOMB MOVE_ENDURE}, + .moves = {MOVE_ICY_WIND, MOVE_DIG, MOVE_ROCK_TOMB, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE }, [32] = { .species = SPECIES_SMEARGLE, - .moves = {MOVE_EXTREME_SPEED MOVE_FAKE_OUT MOVE_QUICK_ATTACK MOVE_MACH_PUNCH}, + .moves = {MOVE_EXTREME_SPEED, MOVE_FAKE_OUT, MOVE_QUICK_ATTACK, MOVE_MACH_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [33] = { .species = SPECIES_PIDGEY, - .moves = {MOVE_GUST MOVE_SAND_ATTACK MOVE_WHIRLWIND MOVE_QUICK_ATTACK}, + .moves = {MOVE_GUST, MOVE_SAND_ATTACK, MOVE_WHIRLWIND, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [34] = { .species = SPECIES_RATTATA, - .moves = {MOVE_HYPER_FANG MOVE_PURSUIT MOVE_QUICK_ATTACK MOVE_SWAGGER}, + .moves = {MOVE_HYPER_FANG, MOVE_PURSUIT, MOVE_QUICK_ATTACK, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [35] = { .species = SPECIES_WYNAUT, - .moves = {MOVE_ENCORE MOVE_COUNTER MOVE_MIRROR_COAT MOVE_CHARM}, + .moves = {MOVE_ENCORE, MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_CHARM}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_JOLLY }, [36] = { .species = SPECIES_SKITTY, - .moves = {MOVE_SING MOVE_ATTRACT MOVE_CHARM MOVE_DOUBLE_SLAP}, + .moves = {MOVE_SING, MOVE_ATTRACT, MOVE_CHARM, MOVE_DOUBLE_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [37] = { .species = SPECIES_SPEAROW, - .moves = {MOVE_FURY_ATTACK MOVE_PURSUIT MOVE_MIRROR_MOVE MOVE_PROTECT}, + .moves = {MOVE_FURY_ATTACK, MOVE_PURSUIT, MOVE_MIRROR_MOVE, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [38] = { .species = SPECIES_HOOTHOOT, - .moves = {MOVE_CONFUSION MOVE_HYPNOSIS MOVE_SUPERSONIC MOVE_REFLECT}, + .moves = {MOVE_CONFUSION, MOVE_HYPNOSIS, MOVE_SUPERSONIC, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [39] = { .species = SPECIES_DIGLETT, - .moves = {MOVE_MAGNITUDE MOVE_SLASH MOVE_ROCK_TOMB MOVE_SAND_ATTACK}, + .moves = {MOVE_MAGNITUDE, MOVE_SLASH, MOVE_ROCK_TOMB, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_NAIVE }, [40] = { .species = SPECIES_LEDYBA, - .moves = {MOVE_PSYBEAM MOVE_AGILITY MOVE_BATON_PASS MOVE_LIGHT_SCREEN}, + .moves = {MOVE_PSYBEAM, MOVE_AGILITY, MOVE_BATON_PASS, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [41] = { .species = SPECIES_NINCADA, - .moves = {MOVE_MUD_SLAP MOVE_DIG MOVE_TOXIC MOVE_PROTECT}, + .moves = {MOVE_MUD_SLAP, MOVE_DIG, MOVE_TOXIC, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [42] = { .species = SPECIES_SURSKIT, - .moves = {MOVE_BUBBLE_BEAM MOVE_RAIN_DANCE MOVE_SWEET_SCENT MOVE_QUICK_ATTACK}, + .moves = {MOVE_BUBBLE_BEAM, MOVE_RAIN_DANCE, MOVE_SWEET_SCENT, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [43] = { .species = SPECIES_JIGGLYPUFF, - .moves = {MOVE_SING MOVE_WISH MOVE_MIMIC MOVE_DOUBLE_SLAP}, + .moves = {MOVE_SING, MOVE_WISH, MOVE_MIMIC, MOVE_DOUBLE_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [44] = { .species = SPECIES_TAILLOW, - .moves = {MOVE_FLY MOVE_QUICK_ATTACK MOVE_ENDEAVOR MOVE_FOCUS_ENERGY}, + .moves = {MOVE_FLY, MOVE_QUICK_ATTACK, MOVE_ENDEAVOR, MOVE_FOCUS_ENERGY}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [45] = { .species = SPECIES_WINGULL, - .moves = {MOVE_WATER_PULSE MOVE_FLY MOVE_QUICK_ATTACK MOVE_STEEL_WING}, + .moves = {MOVE_WATER_PULSE, MOVE_FLY, MOVE_QUICK_ATTACK, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [46] = { .species = SPECIES_NIDORAN_M, - .moves = {MOVE_DOUBLE_KICK MOVE_POISON_STING MOVE_DISABLE MOVE_HELPING_HAND}, + .moves = {MOVE_DOUBLE_KICK, MOVE_POISON_STING, MOVE_DISABLE, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [47] = { .species = SPECIES_NIDORAN_F, - .moves = {MOVE_CRUNCH MOVE_DOUBLE_KICK MOVE_FLATTER MOVE_HELPING_HAND}, + .moves = {MOVE_CRUNCH, MOVE_DOUBLE_KICK, MOVE_FLATTER, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [48] = { .species = SPECIES_KIRLIA, - .moves = {MOVE_CONFUSION MOVE_WILL_O_WISP MOVE_FUTURE_SIGHT MOVE_LIGHT_SCREEN}, + .moves = {MOVE_CONFUSION, MOVE_WILL_O_WISP, MOVE_FUTURE_SIGHT, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [49] = { .species = SPECIES_MAREEP, - .moves = {MOVE_SHOCK_WAVE MOVE_FLASH MOVE_REFLECT MOVE_COTTON_SPORE}, + .moves = {MOVE_SHOCK_WAVE, MOVE_FLASH, MOVE_REFLECT, MOVE_COTTON_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [50] = { .species = SPECIES_MEDITITE, - .moves = {MOVE_HI_JUMP_KICK MOVE_MEDITATE MOVE_SWAGGER MOVE_PSYCH_UP}, + .moves = {MOVE_HI_JUMP_KICK, MOVE_MEDITATE, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [51] = { .species = SPECIES_SLAKOTH, - .moves = {MOVE_YAWN MOVE_SCRATCH MOVE_ENCORE MOVE_COUNTER}, + .moves = {MOVE_YAWN, MOVE_SCRATCH, MOVE_ENCORE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [52] = { .species = SPECIES_PARAS, - .moves = {MOVE_SPORE MOVE_LEECH_LIFE MOVE_SLASH MOVE_LIGHT_SCREEN}, + .moves = {MOVE_SPORE, MOVE_LEECH_LIFE, MOVE_SLASH, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [53] = { .species = SPECIES_EKANS, - .moves = {MOVE_ACID MOVE_DIG MOVE_SCREECH MOVE_TORMENT}, + .moves = {MOVE_ACID, MOVE_DIG, MOVE_SCREECH, MOVE_TORMENT}, .itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [54] = { .species = SPECIES_DITTO, - .moves = {MOVE_TRANSFORM MOVE_NONE MOVE_NONE MOVE_NONE}, + .moves = {MOVE_TRANSFORM, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_METAL_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [55] = { .species = SPECIES_BARBOACH, - .moves = {MOVE_MAGNITUDE MOVE_WATER_PULSE MOVE_SPARK MOVE_FUTURE_SIGHT}, + .moves = {MOVE_MAGNITUDE, MOVE_WATER_PULSE, MOVE_SPARK, MOVE_FUTURE_SIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_BASHFUL }, [56] = { .species = SPECIES_MEOWTH, - .moves = {MOVE_SLASH MOVE_BITE MOVE_SCREECH MOVE_FAKE_OUT}, + .moves = {MOVE_SLASH, MOVE_BITE, MOVE_SCREECH, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [57] = { .species = SPECIES_PINECO, - .moves = {MOVE_SELF_DESTRUCT MOVE_TAKE_DOWN MOVE_REFLECT MOVE_LIGHT_SCREEN}, + .moves = {MOVE_SELF_DESTRUCT, MOVE_TAKE_DOWN, MOVE_REFLECT, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [58] = { .species = SPECIES_TRAPINCH, - .moves = {MOVE_TOXIC MOVE_DIG MOVE_SANDSTORM MOVE_SAND_ATTACK}, + .moves = {MOVE_TOXIC, MOVE_DIG, MOVE_SANDSTORM, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SERIOUS }, [59] = { .species = SPECIES_SPHEAL, - .moves = {MOVE_ICE_BALL MOVE_WATER_PULSE MOVE_HAIL MOVE_MUD_SLAP}, + .moves = {MOVE_ICE_BALL, MOVE_WATER_PULSE, MOVE_HAIL, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [60] = { .species = SPECIES_HORSEA, - .moves = {MOVE_WATER_GUN MOVE_AGILITY MOVE_ICY_WIND MOVE_TWISTER}, + .moves = {MOVE_WATER_GUN, MOVE_AGILITY, MOVE_ICY_WIND, MOVE_TWISTER}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [61] = { .species = SPECIES_SHROOMISH, - .moves = {MOVE_SPORE MOVE_BULLET_SEED MOVE_LEECH_SEED MOVE_HEADBUTT}, + .moves = {MOVE_SPORE, MOVE_BULLET_SEED, MOVE_LEECH_SEED, MOVE_HEADBUTT}, .itemTableId = BATTLE_FRONTIER_ITEM_MIRACLE_SEED, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [62] = { .species = SPECIES_SHUPPET, - .moves = {MOVE_WILL_O_WISP MOVE_NIGHT_SHADE MOVE_GRUDGE MOVE_KNOCK_OFF}, + .moves = {MOVE_WILL_O_WISP, MOVE_NIGHT_SHADE, MOVE_GRUDGE, MOVE_KNOCK_OFF}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RASH }, [63] = { .species = SPECIES_DUSKULL, - .moves = {MOVE_SKILL_SWAP MOVE_NIGHT_SHADE MOVE_DISABLE MOVE_CONFUSE_RAY}, + .moves = {MOVE_SKILL_SWAP, MOVE_NIGHT_SHADE, MOVE_DISABLE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [64] = { .species = SPECIES_ELECTRIKE, - .moves = {MOVE_SPARK MOVE_THUNDER_WAVE MOVE_ROAR MOVE_QUICK_ATTACK}, + .moves = {MOVE_SPARK, MOVE_THUNDER_WAVE, MOVE_ROAR, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [65] = { .species = SPECIES_VULPIX, - .moves = {MOVE_WILL_O_WISP MOVE_CONFUSE_RAY MOVE_FIRE_SPIN MOVE_QUICK_ATTACK}, + .moves = {MOVE_WILL_O_WISP, MOVE_CONFUSE_RAY, MOVE_FIRE_SPIN, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [66] = { .species = SPECIES_PIKACHU, - .moves = {MOVE_THUNDER_PUNCH MOVE_THUNDER_WAVE MOVE_DOUBLE_TEAM MOVE_QUICK_ATTACK}, + .moves = {MOVE_THUNDER_PUNCH, MOVE_THUNDER_WAVE, MOVE_DOUBLE_TEAM, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LIGHT_BALL, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [67] = { .species = SPECIES_SANDSHREW, - .moves = {MOVE_DIG MOVE_ROCK_TOMB MOVE_SANDSTORM MOVE_SAND_ATTACK}, + .moves = {MOVE_DIG, MOVE_ROCK_TOMB, MOVE_SANDSTORM, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [68] = { .species = SPECIES_POLIWAG, - .moves = {MOVE_HYPNOSIS MOVE_ICY_WIND MOVE_WATER_GUN MOVE_RAIN_DANCE}, + .moves = {MOVE_HYPNOSIS, MOVE_ICY_WIND, MOVE_WATER_GUN, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [69] = { .species = SPECIES_BELLSPROUT, - .moves = {MOVE_RAZOR_LEAF MOVE_ACID MOVE_STUN_SPORE MOVE_WRAP}, + .moves = {MOVE_RAZOR_LEAF, MOVE_ACID, MOVE_STUN_SPORE, MOVE_WRAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_LAX }, [70] = { .species = SPECIES_GEODUDE, - .moves = {MOVE_MAGNITUDE MOVE_ROCK_BLAST MOVE_STRENGTH MOVE_PROTECT}, + .moves = {MOVE_MAGNITUDE, MOVE_ROCK_BLAST, MOVE_STRENGTH, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [71] = { .species = SPECIES_DRATINI, - .moves = {MOVE_OUTRAGE MOVE_THUNDER_WAVE MOVE_SUPERSONIC MOVE_WATER_PULSE}, + .moves = {MOVE_OUTRAGE, MOVE_THUNDER_WAVE, MOVE_SUPERSONIC, MOVE_WATER_PULSE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [72] = { .species = SPECIES_SNUBBULL, - .moves = {MOVE_BITE MOVE_CHARM MOVE_SWAGGER MOVE_SCARY_FACE}, + .moves = {MOVE_BITE, MOVE_CHARM, MOVE_SWAGGER, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [73] = { .species = SPECIES_REMORAID, - .moves = {MOVE_BUBBLE_BEAM MOVE_AURORA_BEAM MOVE_PSYBEAM MOVE_PROTECT}, + .moves = {MOVE_BUBBLE_BEAM, MOVE_AURORA_BEAM, MOVE_PSYBEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [74] = { .species = SPECIES_LARVITAR, - .moves = {MOVE_THRASH MOVE_ROCK_SLIDE MOVE_DIG MOVE_DRAGON_DANCE}, + .moves = {MOVE_THRASH, MOVE_ROCK_SLIDE, MOVE_DIG, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [75] = { .species = SPECIES_BALTOY, - .moves = {MOVE_PSYBEAM MOVE_ANCIENT_POWER MOVE_LIGHT_SCREEN MOVE_MUD_SLAP}, + .moves = {MOVE_PSYBEAM, MOVE_ANCIENT_POWER, MOVE_LIGHT_SCREEN, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [76] = { .species = SPECIES_SNORUNT, - .moves = {MOVE_ICY_WIND MOVE_HEADBUTT MOVE_LEER MOVE_BITE}, + .moves = {MOVE_ICY_WIND, MOVE_HEADBUTT, MOVE_LEER, MOVE_BITE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [77] = { .species = SPECIES_BAGON, - .moves = {MOVE_DRAGON_BREATH MOVE_HEADBUTT MOVE_BRICK_BREAK MOVE_SCARY_FACE}, + .moves = {MOVE_DRAGON_BREATH, MOVE_HEADBUTT, MOVE_BRICK_BREAK, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [78] = { .species = SPECIES_BELDUM, - .moves = {MOVE_TAKE_DOWN MOVE_NONE MOVE_NONE MOVE_NONE}, + .moves = {MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [79] = { .species = SPECIES_GULPIN, - .moves = {MOVE_TOXIC MOVE_YAWN MOVE_PAIN_SPLIT MOVE_ATTRACT}, + .moves = {MOVE_TOXIC, MOVE_YAWN, MOVE_PAIN_SPLIT, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SERIOUS }, [80] = { .species = SPECIES_VENONAT, - .moves = {MOVE_PSYBEAM MOVE_SUPERSONIC MOVE_STUN_SPORE MOVE_SKILL_SWAP}, + .moves = {MOVE_PSYBEAM, MOVE_SUPERSONIC, MOVE_STUN_SPORE, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [81] = { .species = SPECIES_MANKEY, - .moves = {MOVE_KARATE_CHOP MOVE_LOW_KICK MOVE_SCREECH MOVE_SWAGGER}, + .moves = {MOVE_KARATE_CHOP, MOVE_LOW_KICK, MOVE_SCREECH, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [82] = { .species = SPECIES_MACHOP, - .moves = {MOVE_SEISMIC_TOSS MOVE_REVENGE MOVE_ROCK_TOMB MOVE_SCARY_FACE}, + .moves = {MOVE_SEISMIC_TOSS, MOVE_REVENGE, MOVE_ROCK_TOMB, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [83] = { .species = SPECIES_SHELLDER, - .moves = {MOVE_ICICLE_SPEAR MOVE_SUPERSONIC MOVE_CLAMP MOVE_WITHDRAW}, + .moves = {MOVE_ICICLE_SPEAR, MOVE_SUPERSONIC, MOVE_CLAMP, MOVE_WITHDRAW}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [84] = { .species = SPECIES_SMOOCHUM, - .moves = {MOVE_SWEET_KISS MOVE_SING MOVE_MUD_SLAP MOVE_FAKE_OUT}, + .moves = {MOVE_SWEET_KISS, MOVE_SING, MOVE_MUD_SLAP, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [85] = { .species = SPECIES_NUMEL, - .moves = {MOVE_EMBER MOVE_MAGNITUDE MOVE_ROCK_TOMB MOVE_SANDSTORM}, + .moves = {MOVE_EMBER, MOVE_MAGNITUDE, MOVE_ROCK_TOMB, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [86] = { .species = SPECIES_CARVANHA, - .moves = {MOVE_BITE MOVE_SCREECH MOVE_SCARY_FACE MOVE_SWAGGER}, + .moves = {MOVE_BITE, MOVE_SCREECH, MOVE_SCARY_FACE, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [87] = { .species = SPECIES_CORPHISH, - .moves = {MOVE_CRABHAMMER MOVE_WATER_PULSE MOVE_MUD_SLAP MOVE_PROTECT}, + .moves = {MOVE_CRABHAMMER, MOVE_WATER_PULSE, MOVE_MUD_SLAP, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [88] = { .species = SPECIES_CHARMANDER, - .moves = {MOVE_FIRE_SPIN MOVE_METAL_CLAW MOVE_SMOKESCREEN MOVE_SCARY_FACE}, + .moves = {MOVE_FIRE_SPIN, MOVE_METAL_CLAW, MOVE_SMOKESCREEN, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [89] = { .species = SPECIES_CYNDAQUIL, - .moves = {MOVE_EMBER MOVE_SWIFT MOVE_QUICK_ATTACK MOVE_SMOKESCREEN}, + .moves = {MOVE_EMBER, MOVE_SWIFT, MOVE_QUICK_ATTACK, MOVE_SMOKESCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [90] = { .species = SPECIES_ABRA, - .moves = {MOVE_MIMIC MOVE_METRONOME MOVE_FLASH MOVE_SEISMIC_TOSS}, + .moves = {MOVE_MIMIC, MOVE_METRONOME, MOVE_FLASH, MOVE_SEISMIC_TOSS}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [91] = { .species = SPECIES_DODUO, - .moves = {MOVE_FURY_ATTACK MOVE_UPROAR MOVE_MUD_SLAP MOVE_FAINT_ATTACK}, + .moves = {MOVE_FURY_ATTACK, MOVE_UPROAR, MOVE_MUD_SLAP, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [92] = { .species = SPECIES_GASTLY, - .moves = {MOVE_DREAM_EATER MOVE_HYPNOSIS MOVE_NIGHT_SHADE MOVE_CONFUSE_RAY}, + .moves = {MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_NIGHT_SHADE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [93] = { .species = SPECIES_SWABLU, - .moves = {MOVE_TAKE_DOWN MOVE_DREAM_EATER MOVE_SING MOVE_ATTRACT}, + .moves = {MOVE_TAKE_DOWN, MOVE_DREAM_EATER, MOVE_SING, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [94] = { .species = SPECIES_TREECKO, - .moves = {MOVE_BULLET_SEED MOVE_AERIAL_ACE MOVE_QUICK_ATTACK MOVE_DOUBLE_TEAM}, + .moves = {MOVE_BULLET_SEED, MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_LONELY }, [95] = { .species = SPECIES_TORCHIC, - .moves = {MOVE_FIRE_SPIN MOVE_QUICK_ATTACK MOVE_SAND_ATTACK MOVE_DOUBLE_TEAM}, + .moves = {MOVE_FIRE_SPIN, MOVE_QUICK_ATTACK, MOVE_SAND_ATTACK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [96] = { .species = SPECIES_MUDKIP, - .moves = {MOVE_WHIRLPOOL MOVE_ENDEAVOR MOVE_MUD_SPORT MOVE_MUD_SLAP}, + .moves = {MOVE_WHIRLPOOL, MOVE_ENDEAVOR, MOVE_MUD_SPORT, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [97] = { .species = SPECIES_SQUIRTLE, - .moves = {MOVE_WATER_PULSE MOVE_BITE MOVE_WITHDRAW MOVE_PROTECT}, + .moves = {MOVE_WATER_PULSE, MOVE_BITE, MOVE_WITHDRAW, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [98] = { .species = SPECIES_TOTODILE, - .moves = {MOVE_SLASH MOVE_WATER_PULSE MOVE_SCREECH MOVE_ICY_WIND}, + .moves = {MOVE_SLASH, MOVE_WATER_PULSE, MOVE_SCREECH, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [99] = { .species = SPECIES_SLOWPOKE, - .moves = {MOVE_CONFUSION MOVE_DISABLE MOVE_WATER_PULSE MOVE_YAWN}, + .moves = {MOVE_CONFUSION, MOVE_DISABLE, MOVE_WATER_PULSE, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [100] = { .species = SPECIES_BULBASAUR, - .moves = {MOVE_RAZOR_LEAF MOVE_SWEET_SCENT MOVE_SLEEP_POWDER MOVE_LIGHT_SCREEN}, + .moves = {MOVE_RAZOR_LEAF, MOVE_SWEET_SCENT, MOVE_SLEEP_POWDER, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [101] = { .species = SPECIES_CHIKORITA, - .moves = {MOVE_SECRET_POWER MOVE_BULLET_SEED MOVE_MUD_SLAP MOVE_LIGHT_SCREEN}, + .moves = {MOVE_SECRET_POWER, MOVE_BULLET_SEED, MOVE_MUD_SLAP, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [102] = { .species = SPECIES_ODDISH, - .moves = {MOVE_ACID MOVE_STUN_SPORE MOVE_SWEET_SCENT MOVE_MOONLIGHT}, + .moves = {MOVE_ACID, MOVE_STUN_SPORE, MOVE_SWEET_SCENT, MOVE_MOONLIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [103] = { .species = SPECIES_PSYDUCK, - .moves = {MOVE_CONFUSION MOVE_FURY_SWIPES MOVE_AERIAL_ACE MOVE_DISABLE}, + .moves = {MOVE_CONFUSION, MOVE_FURY_SWIPES, MOVE_AERIAL_ACE, MOVE_DISABLE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HASTY }, [104] = { .species = SPECIES_CUBONE, - .moves = {MOVE_BONE_CLUB MOVE_HEADBUTT MOVE_BRICK_BREAK MOVE_AERIAL_ACE}, + .moves = {MOVE_BONE_CLUB, MOVE_HEADBUTT, MOVE_BRICK_BREAK, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [105] = { .species = SPECIES_GOLDEEN, - .moves = {MOVE_WATERFALL MOVE_FURY_ATTACK MOVE_AGILITY MOVE_PSYBEAM}, + .moves = {MOVE_WATERFALL, MOVE_FURY_ATTACK, MOVE_AGILITY, MOVE_PSYBEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [106] = { .species = SPECIES_NATU, - .moves = {MOVE_NIGHT_SHADE MOVE_FUTURE_SIGHT MOVE_CONFUSE_RAY MOVE_FLASH}, + .moves = {MOVE_NIGHT_SHADE, MOVE_FUTURE_SIGHT, MOVE_CONFUSE_RAY, MOVE_FLASH}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [107] = { .species = SPECIES_CLEFAIRY, - .moves = {MOVE_FOLLOW_ME MOVE_RETURN MOVE_ENCORE MOVE_SING}, + .moves = {MOVE_FOLLOW_ME, MOVE_RETURN, MOVE_ENCORE, MOVE_SING}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [108] = { .species = SPECIES_MAGNEMITE, - .moves = {MOVE_SHOCK_WAVE MOVE_SUPERSONIC MOVE_METAL_SOUND MOVE_REFLECT}, + .moves = {MOVE_SHOCK_WAVE, MOVE_SUPERSONIC, MOVE_METAL_SOUND, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_GENTLE }, [109] = { .species = SPECIES_SEEL, - .moves = {MOVE_AURORA_BEAM MOVE_DIVE MOVE_BODY_SLAM MOVE_FAKE_OUT}, + .moves = {MOVE_AURORA_BEAM, MOVE_DIVE, MOVE_BODY_SLAM, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_ASPEAR_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [110] = { .species = SPECIES_GRIMER, - .moves = {MOVE_SLUDGE MOVE_ROCK_TOMB MOVE_ACID_ARMOR MOVE_MINIMIZE}, + .moves = {MOVE_SLUDGE, MOVE_ROCK_TOMB, MOVE_ACID_ARMOR, MOVE_MINIMIZE}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [111] = { .species = SPECIES_KRABBY, - .moves = {MOVE_CRABHAMMER MOVE_MUD_SHOT MOVE_FLAIL MOVE_KNOCK_OFF}, + .moves = {MOVE_CRABHAMMER, MOVE_MUD_SHOT, MOVE_FLAIL, MOVE_KNOCK_OFF}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [112] = { .species = SPECIES_EXEGGCUTE, - .moves = {MOVE_CONFUSION MOVE_ANCIENT_POWER MOVE_LEECH_SEED MOVE_LIGHT_SCREEN}, + .moves = {MOVE_CONFUSION, MOVE_ANCIENT_POWER, MOVE_LEECH_SEED, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [113] = { .species = SPECIES_EEVEE, - .moves = {MOVE_CHARM MOVE_ATTRACT MOVE_FLAIL MOVE_ENDURE}, + .moves = {MOVE_CHARM, MOVE_ATTRACT, MOVE_FLAIL, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [114] = { .species = SPECIES_DROWZEE, - .moves = {MOVE_CONFUSION MOVE_HEADBUTT MOVE_DISABLE MOVE_BARRIER}, + .moves = {MOVE_CONFUSION, MOVE_HEADBUTT, MOVE_DISABLE, MOVE_BARRIER}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [115] = { .species = SPECIES_VOLTORB, - .moves = {MOVE_SPARK MOVE_SCREECH MOVE_ROLLOUT MOVE_LIGHT_SCREEN}, + .moves = {MOVE_SPARK, MOVE_SCREECH, MOVE_ROLLOUT, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [116] = { .species = SPECIES_CHINCHOU, - .moves = {MOVE_SPARK MOVE_DIVE MOVE_CONFUSE_RAY MOVE_TAKE_DOWN}, + .moves = {MOVE_SPARK, MOVE_DIVE, MOVE_CONFUSE_RAY, MOVE_TAKE_DOWN}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [117] = { .species = SPECIES_TEDDIURSA, - .moves = {MOVE_SECRET_POWER MOVE_FAKE_TEARS MOVE_FAINT_ATTACK MOVE_REST}, + .moves = {MOVE_SECRET_POWER, MOVE_FAKE_TEARS, MOVE_FAINT_ATTACK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [118] = { .species = SPECIES_DELIBIRD, - .moves = {MOVE_PRESENT MOVE_ICE_BALL MOVE_AERIAL_ACE MOVE_HAIL}, + .moves = {MOVE_PRESENT, MOVE_ICE_BALL, MOVE_AERIAL_ACE, MOVE_HAIL}, .itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [119] = { .species = SPECIES_HOUNDOUR, - .moves = {MOVE_CRUNCH MOVE_EMBER MOVE_ROAR MOVE_PROTECT}, + .moves = {MOVE_CRUNCH, MOVE_EMBER, MOVE_ROAR, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHARCOAL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [120] = { .species = SPECIES_PHANPY, - .moves = {MOVE_ROLLOUT MOVE_DEFENSE_CURL MOVE_ROCK_TOMB MOVE_SANDSTORM}, + .moves = {MOVE_ROLLOUT, MOVE_DEFENSE_CURL, MOVE_ROCK_TOMB, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [121] = { .species = SPECIES_SPOINK, - .moves = {MOVE_PSYWAVE MOVE_BOUNCE MOVE_MAGIC_COAT MOVE_CONFUSE_RAY}, + .moves = {MOVE_PSYWAVE, MOVE_BOUNCE, MOVE_MAGIC_COAT, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [122] = { .species = SPECIES_ARON, - .moves = {MOVE_METAL_CLAW MOVE_AERIAL_ACE MOVE_METAL_SOUND MOVE_ROAR}, + .moves = {MOVE_METAL_CLAW, MOVE_AERIAL_ACE, MOVE_METAL_SOUND, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [123] = { .species = SPECIES_LUVDISC, - .moves = {MOVE_SWEET_KISS MOVE_ATTRACT MOVE_DIVE MOVE_RAIN_DANCE}, + .moves = {MOVE_SWEET_KISS, MOVE_ATTRACT, MOVE_DIVE, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [124] = { .species = SPECIES_TENTACOOL, - .moves = {MOVE_BUBBLE_BEAM MOVE_ACID MOVE_BARRIER MOVE_WRAP}, + .moves = {MOVE_BUBBLE_BEAM, MOVE_ACID, MOVE_BARRIER, MOVE_WRAP}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [125] = { .species = SPECIES_CACNEA, - .moves = {MOVE_NEEDLE_ARM MOVE_FAINT_ATTACK MOVE_COTTON_SPORE MOVE_SAND_ATTACK}, + .moves = {MOVE_NEEDLE_ARM, MOVE_FAINT_ATTACK, MOVE_COTTON_SPORE, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [126] = { .species = SPECIES_UNOWN, - .moves = {MOVE_HIDDEN_POWER MOVE_NONE MOVE_NONE MOVE_NONE}, + .moves = {MOVE_HIDDEN_POWER, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [127] = { .species = SPECIES_KOFFING, - .moves = {MOVE_SLUDGE MOVE_SMOKESCREEN MOVE_TORMENT MOVE_HAZE}, + .moves = {MOVE_SLUDGE, MOVE_SMOKESCREEN, MOVE_TORMENT, MOVE_HAZE}, .itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [128] = { .species = SPECIES_STARYU, - .moves = {MOVE_BUBBLE_BEAM MOVE_MINIMIZE MOVE_SWIFT MOVE_LIGHT_SCREEN}, + .moves = {MOVE_BUBBLE_BEAM, MOVE_MINIMIZE, MOVE_SWIFT, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [129] = { .species = SPECIES_SKIPLOOM, - .moves = {MOVE_MEGA_DRAIN MOVE_CONFUSION MOVE_COTTON_SPORE MOVE_SYNTHESIS}, + .moves = {MOVE_MEGA_DRAIN, MOVE_CONFUSION, MOVE_COTTON_SPORE, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [130] = { .species = SPECIES_NUZLEAF, - .moves = {MOVE_EXTRASENSORY MOVE_FAKE_OUT MOVE_RAZOR_WIND MOVE_FAINT_ATTACK}, + .moves = {MOVE_EXTRASENSORY, MOVE_FAKE_OUT, MOVE_RAZOR_WIND, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [131] = { .species = SPECIES_LOMBRE, - .moves = {MOVE_WATER_PULSE MOVE_FAKE_OUT MOVE_BRICK_BREAK MOVE_ABSORB}, + .moves = {MOVE_WATER_PULSE, MOVE_FAKE_OUT, MOVE_BRICK_BREAK, MOVE_ABSORB}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [132] = { .species = SPECIES_VIBRAVA, - .moves = {MOVE_DRAGON_BREATH MOVE_DIG MOVE_SCREECH MOVE_ROCK_TOMB}, + .moves = {MOVE_DRAGON_BREATH, MOVE_DIG, MOVE_SCREECH, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [133] = { .species = SPECIES_RHYHORN, - .moves = {MOVE_ROCK_BLAST MOVE_DIG MOVE_SCARY_FACE MOVE_ROAR}, + .moves = {MOVE_ROCK_BLAST, MOVE_DIG, MOVE_SCARY_FACE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [134] = { .species = SPECIES_CLAMPERL, - .moves = {MOVE_DIVE MOVE_TOXIC MOVE_IRON_DEFENSE MOVE_DOUBLE_TEAM}, + .moves = {MOVE_DIVE, MOVE_TOXIC, MOVE_IRON_DEFENSE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_DEEP_SEA_SCALE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [135] = { .species = SPECIES_PIDGEOTTO, - .moves = {MOVE_AERIAL_ACE MOVE_QUICK_ATTACK MOVE_FEATHER_DANCE MOVE_SAND_ATTACK}, + .moves = {MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK, MOVE_FEATHER_DANCE, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [136] = { .species = SPECIES_GROWLITHE, - .moves = {MOVE_FLAME_WHEEL MOVE_BITE MOVE_ROAR MOVE_AGILITY}, + .moves = {MOVE_FLAME_WHEEL, MOVE_BITE, MOVE_ROAR, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [137] = { .species = SPECIES_FARFETCHD, - .moves = {MOVE_SLASH MOVE_KNOCK_OFF MOVE_SWORDS_DANCE MOVE_AGILITY}, + .moves = {MOVE_SLASH, MOVE_KNOCK_OFF, MOVE_SWORDS_DANCE, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_STICK, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [138] = { .species = SPECIES_OMANYTE, - .moves = {MOVE_MUD_SHOT MOVE_WATER_GUN MOVE_ANCIENT_POWER MOVE_TICKLE}, + .moves = {MOVE_MUD_SHOT, MOVE_WATER_GUN, MOVE_ANCIENT_POWER, MOVE_TICKLE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [139] = { .species = SPECIES_KABUTO, - .moves = {MOVE_MEGA_DRAIN MOVE_ANCIENT_POWER MOVE_SAND_ATTACK MOVE_PROTECT}, + .moves = {MOVE_MEGA_DRAIN, MOVE_ANCIENT_POWER, MOVE_SAND_ATTACK, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [140] = { .species = SPECIES_LILEEP, - .moves = {MOVE_ANCIENT_POWER MOVE_ACID MOVE_INGRAIN MOVE_CONFUSE_RAY}, + .moves = {MOVE_ANCIENT_POWER, MOVE_ACID, MOVE_INGRAIN, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [141] = { .species = SPECIES_ANORITH, - .moves = {MOVE_METAL_CLAW MOVE_FURY_CUTTER MOVE_ANCIENT_POWER MOVE_WATER_GUN}, + .moves = {MOVE_METAL_CLAW, MOVE_FURY_CUTTER, MOVE_ANCIENT_POWER, MOVE_WATER_GUN}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [142] = { .species = SPECIES_AIPOM, - .moves = {MOVE_FURY_SWIPES MOVE_SAND_ATTACK MOVE_BATON_PASS MOVE_AGILITY}, + .moves = {MOVE_FURY_SWIPES, MOVE_SAND_ATTACK, MOVE_BATON_PASS, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [143] = { .species = SPECIES_ELEKID, - .moves = {MOVE_THUNDER_PUNCH MOVE_QUICK_ATTACK MOVE_SWIFT MOVE_LIGHT_SCREEN}, + .moves = {MOVE_THUNDER_PUNCH, MOVE_QUICK_ATTACK, MOVE_SWIFT, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAIVE }, [144] = { .species = SPECIES_LOUDRED, - .moves = {MOVE_STOMP MOVE_HOWL MOVE_ASTONISH MOVE_SUPERSONIC}, + .moves = {MOVE_STOMP, MOVE_HOWL, MOVE_ASTONISH, MOVE_SUPERSONIC}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [145] = { .species = SPECIES_SPINDA, - .moves = {MOVE_DIZZY_PUNCH MOVE_TEETER_DANCE MOVE_PSYBEAM MOVE_FAINT_ATTACK}, + .moves = {MOVE_DIZZY_PUNCH, MOVE_TEETER_DANCE, MOVE_PSYBEAM, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [146] = { .species = SPECIES_NIDORINA, - .moves = {MOVE_DOUBLE_KICK MOVE_BITE MOVE_AERIAL_ACE MOVE_FLATTER}, + .moves = {MOVE_DOUBLE_KICK, MOVE_BITE, MOVE_AERIAL_ACE, MOVE_FLATTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [147] = { .species = SPECIES_NIDORINO, - .moves = {MOVE_DOUBLE_KICK MOVE_WATER_PULSE MOVE_MUD_SLAP MOVE_FLATTER}, + .moves = {MOVE_DOUBLE_KICK, MOVE_WATER_PULSE, MOVE_MUD_SLAP, MOVE_FLATTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [148] = { .species = SPECIES_FLAAFFY, - .moves = {MOVE_SHOCK_WAVE MOVE_THUNDER_WAVE MOVE_COTTON_SPORE MOVE_LIGHT_SCREEN}, + .moves = {MOVE_SHOCK_WAVE, MOVE_THUNDER_WAVE, MOVE_COTTON_SPORE, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGNET, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MILD }, [149] = { .species = SPECIES_MAGBY, - .moves = {MOVE_FIRE_PUNCH MOVE_SMOKESCREEN MOVE_CONFUSE_RAY MOVE_SMOG}, + .moves = {MOVE_FIRE_PUNCH, MOVE_SMOKESCREEN, MOVE_CONFUSE_RAY, MOVE_SMOG}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [150] = { .species = SPECIES_NOSEPASS, - .moves = {MOVE_ROCK_SLIDE MOVE_SHOCK_WAVE MOVE_THUNDER_WAVE MOVE_SANDSTORM}, + .moves = {MOVE_ROCK_SLIDE, MOVE_SHOCK_WAVE, MOVE_THUNDER_WAVE, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [151] = { .species = SPECIES_CORSOLA, - .moves = {MOVE_BUBBLE_BEAM MOVE_MIRROR_COAT MOVE_ATTRACT MOVE_ANCIENT_POWER}, + .moves = {MOVE_BUBBLE_BEAM, MOVE_MIRROR_COAT, MOVE_ATTRACT, MOVE_ANCIENT_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [152] = { .species = SPECIES_MAWILE, - .moves = {MOVE_CRUNCH MOVE_FAKE_TEARS MOVE_IRON_DEFENSE MOVE_BATON_PASS}, + .moves = {MOVE_CRUNCH, MOVE_FAKE_TEARS, MOVE_IRON_DEFENSE, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [153] = { .species = SPECIES_BUTTERFREE, - .moves = {MOVE_SILVER_WIND MOVE_PSYBEAM MOVE_TOXIC MOVE_WHIRLWIND}, + .moves = {MOVE_SILVER_WIND, MOVE_PSYBEAM, MOVE_TOXIC, MOVE_WHIRLWIND}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [154] = { .species = SPECIES_BEEDRILL, - .moves = {MOVE_TWINEEDLE MOVE_PURSUIT MOVE_ENDEAVOR MOVE_AGILITY}, + .moves = {MOVE_TWINEEDLE, MOVE_PURSUIT, MOVE_ENDEAVOR, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [155] = { .species = SPECIES_POLIWHIRL, - .moves = {MOVE_WATER_PULSE MOVE_DOUBLE_SLAP MOVE_ICY_WIND MOVE_RAIN_DANCE}, + .moves = {MOVE_WATER_PULSE, MOVE_DOUBLE_SLAP, MOVE_ICY_WIND, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [156] = { .species = SPECIES_ONIX, - .moves = {MOVE_ROCK_SLIDE MOVE_BIND MOVE_DRAGON_BREATH MOVE_SANDSTORM}, + .moves = {MOVE_ROCK_SLIDE, MOVE_BIND, MOVE_DRAGON_BREATH, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [157] = { .species = SPECIES_BEAUTIFLY, - .moves = {MOVE_SILVER_WIND MOVE_MEGA_DRAIN MOVE_ATTRACT MOVE_WHIRLWIND}, + .moves = {MOVE_SILVER_WIND, MOVE_MEGA_DRAIN, MOVE_ATTRACT, MOVE_WHIRLWIND}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [158] = { .species = SPECIES_DUSTOX, - .moves = {MOVE_SILVER_WIND MOVE_TOXIC MOVE_PSYBEAM MOVE_WHIRLWIND}, + .moves = {MOVE_SILVER_WIND, MOVE_TOXIC, MOVE_PSYBEAM, MOVE_WHIRLWIND}, .itemTableId = BATTLE_FRONTIER_ITEM_SILVER_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [159] = { .species = SPECIES_LEDIAN, - .moves = {MOVE_COMET_PUNCH MOVE_BATON_PASS MOVE_SWORDS_DANCE MOVE_AGILITY}, + .moves = {MOVE_COMET_PUNCH, MOVE_BATON_PASS, MOVE_SWORDS_DANCE, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_BASHFUL }, [160] = { .species = SPECIES_ARIADOS, - .moves = {MOVE_SIGNAL_BEAM MOVE_SPIDER_WEB MOVE_NIGHT_SHADE MOVE_TOXIC}, + .moves = {MOVE_SIGNAL_BEAM, MOVE_SPIDER_WEB, MOVE_NIGHT_SHADE, MOVE_TOXIC}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SERIOUS }, [161] = { .species = SPECIES_YANMA, - .moves = {MOVE_SIGNAL_BEAM MOVE_AERIAL_ACE MOVE_DOUBLE_TEAM MOVE_DETECT}, + .moves = {MOVE_SIGNAL_BEAM, MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_DETECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED }, [162] = { .species = SPECIES_DELCATTY, - .moves = {MOVE_SECRET_POWER MOVE_FAINT_ATTACK MOVE_DOUBLE_TEAM MOVE_HEAL_BELL}, + .moves = {MOVE_SECRET_POWER, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_HEAL_BELL}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [163] = { .species = SPECIES_SABLEYE, - .moves = {MOVE_FAINT_ATTACK MOVE_CONFUSE_RAY MOVE_KNOCK_OFF MOVE_FAKE_OUT}, + .moves = {MOVE_FAINT_ATTACK, MOVE_CONFUSE_RAY, MOVE_KNOCK_OFF, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_GLASSES, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [164] = { .species = SPECIES_LICKITUNG, - .moves = {MOVE_SLAM MOVE_BRICK_BREAK MOVE_LICK MOVE_MUD_SLAP}, + .moves = {MOVE_SLAM, MOVE_BRICK_BREAK, MOVE_LICK, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [165] = { .species = SPECIES_WEEPINBELL, - .moves = {MOVE_RAZOR_LEAF MOVE_ACID MOVE_WRAP MOVE_SWEET_SCENT}, + .moves = {MOVE_RAZOR_LEAF, MOVE_ACID, MOVE_WRAP, MOVE_SWEET_SCENT}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [166] = { .species = SPECIES_GRAVELER, - .moves = {MOVE_MAGNITUDE MOVE_ROCK_THROW MOVE_DEFENSE_CURL MOVE_BRICK_BREAK}, + .moves = {MOVE_MAGNITUDE, MOVE_ROCK_THROW, MOVE_DEFENSE_CURL, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [167] = { .species = SPECIES_GLOOM, - .moves = {MOVE_PETAL_DANCE MOVE_ACID MOVE_STUN_SPORE MOVE_MOONLIGHT}, + .moves = {MOVE_PETAL_DANCE, MOVE_ACID, MOVE_STUN_SPORE, MOVE_MOONLIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [168] = { .species = SPECIES_PORYGON, - .moves = {MOVE_PSYBEAM MOVE_ICY_WIND MOVE_RECYCLE MOVE_AGILITY}, + .moves = {MOVE_PSYBEAM, MOVE_ICY_WIND, MOVE_RECYCLE, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [169] = { .species = SPECIES_KADABRA, - .moves = {MOVE_CONFUSION MOVE_ROLE_PLAY MOVE_FUTURE_SIGHT MOVE_DISABLE}, + .moves = {MOVE_CONFUSION, MOVE_ROLE_PLAY, MOVE_FUTURE_SIGHT, MOVE_DISABLE}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [170] = { .species = SPECIES_WAILMER, - .moves = {MOVE_WHIRLPOOL MOVE_ROAR MOVE_DEFENSE_CURL MOVE_ROLLOUT}, + .moves = {MOVE_WHIRLPOOL, MOVE_ROAR, MOVE_DEFENSE_CURL, MOVE_ROLLOUT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [171] = { .species = SPECIES_ROSELIA, - .moves = {MOVE_MAGICAL_LEAF MOVE_TOXIC MOVE_GRASS_WHISTLE MOVE_COTTON_SPORE}, + .moves = {MOVE_MAGICAL_LEAF, MOVE_TOXIC, MOVE_GRASS_WHISTLE, MOVE_COTTON_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [172] = { .species = SPECIES_VOLBEAT, - .moves = {MOVE_SILVER_WIND MOVE_CONFUSE_RAY MOVE_QUICK_ATTACK MOVE_HELPING_HAND}, + .moves = {MOVE_SILVER_WIND, MOVE_CONFUSE_RAY, MOVE_QUICK_ATTACK, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [173] = { .species = SPECIES_ILLUMISE, - .moves = {MOVE_SILVER_WIND MOVE_WISH MOVE_QUICK_ATTACK MOVE_HELPING_HAND}, + .moves = {MOVE_SILVER_WIND, MOVE_WISH, MOVE_QUICK_ATTACK, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [174] = { .species = SPECIES_IVYSAUR, - .moves = {MOVE_PETAL_DANCE MOVE_GROWTH MOVE_SWEET_SCENT MOVE_FURY_CUTTER}, + .moves = {MOVE_PETAL_DANCE, MOVE_GROWTH, MOVE_SWEET_SCENT, MOVE_FURY_CUTTER}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [175] = { .species = SPECIES_CHARMELEON, - .moves = {MOVE_SLASH MOVE_FIRE_SPIN MOVE_SWORDS_DANCE MOVE_AERIAL_ACE}, + .moves = {MOVE_SLASH, MOVE_FIRE_SPIN, MOVE_SWORDS_DANCE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [176] = { .species = SPECIES_WARTORTLE, - .moves = {MOVE_WATER_PULSE MOVE_BITE MOVE_MUD_SLAP MOVE_YAWN}, + .moves = {MOVE_WATER_PULSE, MOVE_BITE, MOVE_MUD_SLAP, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [177] = { .species = SPECIES_PARASECT, - .moves = {MOVE_SLASH MOVE_PSYBEAM MOVE_STUN_SPORE MOVE_FLASH}, + .moves = {MOVE_SLASH, MOVE_PSYBEAM, MOVE_STUN_SPORE, MOVE_FLASH}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RASH }, [178] = { .species = SPECIES_MACHOKE, - .moves = {MOVE_LOW_KICK MOVE_ROCK_TOMB MOVE_FORESIGHT MOVE_SCARY_FACE}, + .moves = {MOVE_LOW_KICK, MOVE_ROCK_TOMB, MOVE_FORESIGHT, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [179] = { .species = SPECIES_HAUNTER, - .moves = {MOVE_SHADOW_PUNCH MOVE_CONFUSE_RAY MOVE_SPITE MOVE_GRUDGE}, + .moves = {MOVE_SHADOW_PUNCH, MOVE_CONFUSE_RAY, MOVE_SPITE, MOVE_GRUDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RASH }, [180] = { .species = SPECIES_BAYLEEF, - .moves = {MOVE_RAZOR_LEAF MOVE_TOXIC MOVE_SAFEGUARD MOVE_LIGHT_SCREEN}, + .moves = {MOVE_RAZOR_LEAF, MOVE_TOXIC, MOVE_SAFEGUARD, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [181] = { .species = SPECIES_QUILAVA, - .moves = {MOVE_FLAME_WHEEL MOVE_FURY_SWIPES MOVE_SWIFT MOVE_SMOKESCREEN}, + .moves = {MOVE_FLAME_WHEEL, MOVE_FURY_SWIPES, MOVE_SWIFT, MOVE_SMOKESCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [182] = { .species = SPECIES_CROCONAW, - .moves = {MOVE_SLASH MOVE_WATER_PULSE MOVE_BITE MOVE_SCARY_FACE}, + .moves = {MOVE_SLASH, MOVE_WATER_PULSE, MOVE_BITE, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [183] = { .species = SPECIES_TOGETIC, - .moves = {MOVE_AERIAL_ACE MOVE_MAGICAL_LEAF MOVE_WISH MOVE_FOLLOW_ME}, + .moves = {MOVE_AERIAL_ACE, MOVE_MAGICAL_LEAF, MOVE_WISH, MOVE_FOLLOW_ME}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [184] = { .species = SPECIES_MURKROW, - .moves = {MOVE_FAINT_ATTACK MOVE_FLY MOVE_TORMENT MOVE_TAUNT}, + .moves = {MOVE_FAINT_ATTACK, MOVE_FLY, MOVE_TORMENT, MOVE_TAUNT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [185] = { .species = SPECIES_WOBBUFFET, - .moves = {MOVE_COUNTER MOVE_MIRROR_COAT MOVE_CHARM MOVE_SAFEGUARD}, + .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_CHARM, MOVE_SAFEGUARD}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [186] = { .species = SPECIES_PLUSLE, - .moves = {MOVE_SPARK MOVE_FAKE_TEARS MOVE_QUICK_ATTACK MOVE_HELPING_HAND}, + .moves = {MOVE_SPARK, MOVE_FAKE_TEARS, MOVE_QUICK_ATTACK, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [187] = { .species = SPECIES_MINUN, - .moves = {MOVE_SPARK MOVE_CHARM MOVE_ENCORE MOVE_HELPING_HAND}, + .moves = {MOVE_SPARK, MOVE_CHARM, MOVE_ENCORE, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [188] = { .species = SPECIES_GROVYLE, - .moves = {MOVE_FURY_CUTTER MOVE_ENDEAVOR MOVE_BRICK_BREAK MOVE_DOUBLE_TEAM}, + .moves = {MOVE_FURY_CUTTER, MOVE_ENDEAVOR, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [189] = { .species = SPECIES_COMBUSKEN, - .moves = {MOVE_EMBER MOVE_DOUBLE_KICK MOVE_QUICK_ATTACK MOVE_SAND_ATTACK}, + .moves = {MOVE_EMBER, MOVE_DOUBLE_KICK, MOVE_QUICK_ATTACK, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [190] = { .species = SPECIES_MARSHTOMP, - .moves = {MOVE_MUD_SHOT MOVE_WATER_GUN MOVE_ROCK_TOMB MOVE_MUD_SLAP}, + .moves = {MOVE_MUD_SHOT, MOVE_WATER_GUN, MOVE_ROCK_TOMB, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [191] = { .species = SPECIES_PONYTA, - .moves = {MOVE_FIRE_SPIN MOVE_BOUNCE MOVE_QUICK_ATTACK MOVE_TAIL_WHIP}, + .moves = {MOVE_FIRE_SPIN, MOVE_BOUNCE, MOVE_QUICK_ATTACK, MOVE_TAIL_WHIP}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [192] = { .species = SPECIES_AZUMARILL, - .moves = {MOVE_BUBBLE_BEAM MOVE_FACADE MOVE_DIG MOVE_PROTECT}, + .moves = {MOVE_BUBBLE_BEAM, MOVE_FACADE, MOVE_DIG, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [193] = { .species = SPECIES_SUDOWOODO, - .moves = {MOVE_ROCK_SLIDE MOVE_FAINT_ATTACK MOVE_SANDSTORM MOVE_BLOCK}, + .moves = {MOVE_ROCK_SLIDE, MOVE_FAINT_ATTACK, MOVE_SANDSTORM, MOVE_BLOCK}, .itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [194] = { .species = SPECIES_MAGCARGO, - .moves = {MOVE_ROCK_SLIDE MOVE_EMBER MOVE_ACID_ARMOR MOVE_SANDSTORM}, + .moves = {MOVE_ROCK_SLIDE, MOVE_EMBER, MOVE_ACID_ARMOR, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [195] = { .species = SPECIES_PUPITAR, - .moves = {MOVE_DIG MOVE_BITE MOVE_SCARY_FACE MOVE_SANDSTORM}, + .moves = {MOVE_DIG, MOVE_BITE, MOVE_SCARY_FACE, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [196] = { .species = SPECIES_SEALEO, - .moves = {MOVE_ICE_BALL MOVE_HAIL MOVE_SNORE MOVE_REST}, + .moves = {MOVE_ICE_BALL, MOVE_HAIL, MOVE_SNORE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [197] = { .species = SPECIES_RATICATE, - .moves = {MOVE_ENDEAVOR MOVE_PURSUIT MOVE_SCARY_FACE MOVE_QUICK_ATTACK}, + .moves = {MOVE_ENDEAVOR, MOVE_PURSUIT, MOVE_SCARY_FACE, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAIVE }, [198] = { .species = SPECIES_MASQUERAIN, - .moves = {MOVE_SILVER_WIND MOVE_AERIAL_ACE MOVE_ICY_WIND MOVE_STUN_SPORE}, + .moves = {MOVE_SILVER_WIND, MOVE_AERIAL_ACE, MOVE_ICY_WIND, MOVE_STUN_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_RELAXED }, [199] = { .species = SPECIES_FURRET, - .moves = {MOVE_SLAM MOVE_PROTECT MOVE_HELPING_HAND MOVE_FOLLOW_ME}, + .moves = {MOVE_SLAM, MOVE_PROTECT, MOVE_HELPING_HAND, MOVE_FOLLOW_ME}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_SERIOUS }, [200] = { .species = SPECIES_DUNSPARCE, - .moves = {MOVE_HEADBUTT MOVE_GLARE MOVE_DEFENSE_CURL MOVE_ROLLOUT}, + .moves = {MOVE_HEADBUTT, MOVE_GLARE, MOVE_DEFENSE_CURL, MOVE_ROLLOUT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [201] = { .species = SPECIES_DRAGONAIR, - .moves = {MOVE_DRAGON_BREATH MOVE_LEER MOVE_WRAP MOVE_SAFEGUARD}, + .moves = {MOVE_DRAGON_BREATH, MOVE_LEER, MOVE_WRAP, MOVE_SAFEGUARD}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [202] = { .species = SPECIES_MIGHTYENA, - .moves = {MOVE_BITE MOVE_POISON_FANG MOVE_TAUNT MOVE_ROAR}, + .moves = {MOVE_BITE, MOVE_POISON_FANG, MOVE_TAUNT, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_TIMID }, [203] = { .species = SPECIES_LINOONE, - .moves = {MOVE_SECRET_POWER MOVE_SAND_ATTACK MOVE_COVET MOVE_TICKLE}, + .moves = {MOVE_SECRET_POWER, MOVE_SAND_ATTACK, MOVE_COVET, MOVE_TICKLE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [204] = { .species = SPECIES_CASTFORM, - .moves = {MOVE_EMBER MOVE_WATER_PULSE MOVE_SHOCK_WAVE MOVE_ICY_WIND}, + .moves = {MOVE_EMBER, MOVE_WATER_PULSE, MOVE_SHOCK_WAVE, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HASTY }, [205] = { .species = SPECIES_SHELGON, - .moves = {MOVE_HEADBUTT MOVE_DRAGON_BREATH MOVE_PROTECT MOVE_SCARY_FACE}, + .moves = {MOVE_HEADBUTT, MOVE_DRAGON_BREATH, MOVE_PROTECT, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [206] = { .species = SPECIES_METANG, - .moves = {MOVE_METAL_CLAW MOVE_CONFUSION MOVE_PURSUIT MOVE_SCARY_FACE}, + .moves = {MOVE_METAL_CLAW, MOVE_CONFUSION, MOVE_PURSUIT, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [207] = { .species = SPECIES_WIGGLYTUFF, - .moves = {MOVE_SING MOVE_DISABLE MOVE_WISH MOVE_SECRET_POWER}, + .moves = {MOVE_SING, MOVE_DISABLE, MOVE_WISH, MOVE_SECRET_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED }, [208] = { .species = SPECIES_SUNFLORA, - .moves = {MOVE_PETAL_DANCE MOVE_INGRAIN MOVE_LEECH_SEED MOVE_LIGHT_SCREEN}, + .moves = {MOVE_PETAL_DANCE, MOVE_INGRAIN, MOVE_LEECH_SEED, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [209] = { .species = SPECIES_CHIMECHO, - .moves = {MOVE_PSYWAVE MOVE_TAKE_DOWN MOVE_HEAL_BELL MOVE_SAFEGUARD}, + .moves = {MOVE_PSYWAVE, MOVE_TAKE_DOWN, MOVE_HEAL_BELL, MOVE_SAFEGUARD}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [210] = { .species = SPECIES_GLIGAR, - .moves = {MOVE_METAL_CLAW MOVE_DIG MOVE_AERIAL_ACE MOVE_QUICK_ATTACK}, + .moves = {MOVE_METAL_CLAW, MOVE_DIG, MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HASTY }, [211] = { .species = SPECIES_QWILFISH, - .moves = {MOVE_BUBBLE_BEAM MOVE_PIN_MISSILE MOVE_SPIKES MOVE_MINIMIZE}, + .moves = {MOVE_BUBBLE_BEAM, MOVE_PIN_MISSILE, MOVE_SPIKES, MOVE_MINIMIZE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_IMPISH }, [212] = { .species = SPECIES_SNEASEL, - .moves = {MOVE_FAINT_ATTACK MOVE_FAKE_OUT MOVE_ICY_WIND MOVE_QUICK_ATTACK}, + .moves = {MOVE_FAINT_ATTACK, MOVE_FAKE_OUT, MOVE_ICY_WIND, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [213] = { .species = SPECIES_PELIPPER, - .moves = {MOVE_WATER_PULSE MOVE_AERIAL_ACE MOVE_STOCKPILE MOVE_SWALLOW}, + .moves = {MOVE_WATER_PULSE, MOVE_AERIAL_ACE, MOVE_STOCKPILE, MOVE_SWALLOW}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [214] = { .species = SPECIES_SWELLOW, - .moves = {MOVE_FLY MOVE_ENDEAVOR MOVE_FACADE MOVE_QUICK_ATTACK}, + .moves = {MOVE_FLY, MOVE_ENDEAVOR, MOVE_FACADE, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [215] = { .species = SPECIES_LAIRON, - .moves = {MOVE_METAL_CLAW MOVE_ROCK_TOMB MOVE_IRON_DEFENSE MOVE_PROTECT}, + .moves = {MOVE_METAL_CLAW, MOVE_ROCK_TOMB, MOVE_IRON_DEFENSE, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_METAL_COAT, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [216] = { .species = SPECIES_TANGELA, - .moves = {MOVE_MEGA_DRAIN MOVE_SLAM MOVE_TOXIC MOVE_BIND}, + .moves = {MOVE_MEGA_DRAIN, MOVE_SLAM, MOVE_TOXIC, MOVE_BIND}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [217] = { .species = SPECIES_ARBOK, - .moves = {MOVE_POISON_FANG MOVE_DIG MOVE_BITE MOVE_GLARE}, + .moves = {MOVE_POISON_FANG, MOVE_DIG, MOVE_BITE, MOVE_GLARE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [218] = { .species = SPECIES_PERSIAN, - .moves = {MOVE_FAKE_OUT MOVE_SLASH MOVE_TORMENT MOVE_SWAGGER}, + .moves = {MOVE_FAKE_OUT, MOVE_SLASH, MOVE_TORMENT, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [219] = { .species = SPECIES_SEADRA, - .moves = {MOVE_AURORA_BEAM MOVE_SMOKESCREEN MOVE_WATER_GUN MOVE_RAIN_DANCE}, + .moves = {MOVE_AURORA_BEAM, MOVE_SMOKESCREEN, MOVE_WATER_GUN, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [220] = { .species = SPECIES_KECLEON, - .moves = {MOVE_SECRET_POWER MOVE_PSYBEAM MOVE_MAGIC_COAT MOVE_SEISMIC_TOSS}, + .moves = {MOVE_SECRET_POWER, MOVE_PSYBEAM, MOVE_MAGIC_COAT, MOVE_SEISMIC_TOSS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAIVE }, [221] = { .species = SPECIES_VIGOROTH, - .moves = {MOVE_SLASH MOVE_COUNTER MOVE_ENCORE MOVE_UPROAR}, + .moves = {MOVE_SLASH, MOVE_COUNTER, MOVE_ENCORE, MOVE_UPROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [222] = { .species = SPECIES_LUNATONE, - .moves = {MOVE_CONFUSION MOVE_COSMIC_POWER MOVE_LIGHT_SCREEN MOVE_SANDSTORM}, + .moves = {MOVE_CONFUSION, MOVE_COSMIC_POWER, MOVE_LIGHT_SCREEN, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [223] = { .species = SPECIES_SOLROCK, - .moves = {MOVE_CONFUSION MOVE_FIRE_SPIN MOVE_LIGHT_SCREEN MOVE_SANDSTORM}, + .moves = {MOVE_CONFUSION, MOVE_FIRE_SPIN, MOVE_LIGHT_SCREEN, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [224] = { .species = SPECIES_NOCTOWL, - .moves = {MOVE_CONFUSION MOVE_AERIAL_ACE MOVE_FAINT_ATTACK MOVE_REFLECT}, + .moves = {MOVE_CONFUSION, MOVE_AERIAL_ACE, MOVE_FAINT_ATTACK, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [225] = { .species = SPECIES_SANDSLASH, - .moves = {MOVE_CRUSH_CLAW MOVE_ROCK_SLIDE MOVE_SWIFT MOVE_SANDSTORM}, + .moves = {MOVE_CRUSH_CLAW, MOVE_ROCK_SLIDE, MOVE_SWIFT, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [226] = { .species = SPECIES_VENOMOTH, - .moves = {MOVE_SILVER_WIND MOVE_PSYBEAM MOVE_SLEEP_POWDER MOVE_SKILL_SWAP}, + .moves = {MOVE_SILVER_WIND, MOVE_PSYBEAM, MOVE_SLEEP_POWDER, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [227] = { .species = SPECIES_CHANSEY, - .moves = {MOVE_METRONOME MOVE_REFRESH MOVE_DEFENSE_CURL MOVE_MINIMIZE}, + .moves = {MOVE_METRONOME, MOVE_REFRESH, MOVE_DEFENSE_CURL, MOVE_MINIMIZE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED }, [228] = { .species = SPECIES_SEAKING, - .moves = {MOVE_WATER_PULSE MOVE_PSYBEAM MOVE_SWIFT MOVE_AGILITY}, + .moves = {MOVE_WATER_PULSE, MOVE_PSYBEAM, MOVE_SWIFT, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [229] = { .species = SPECIES_JUMPLUFF, - .moves = {MOVE_AERIAL_ACE MOVE_SWAGGER MOVE_PSYCH_UP MOVE_SYNTHESIS}, + .moves = {MOVE_AERIAL_ACE, MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [230] = { .species = SPECIES_PILOSWINE, - .moves = {MOVE_DIG MOVE_ANCIENT_POWER MOVE_HAIL MOVE_LIGHT_SCREEN}, + .moves = {MOVE_DIG, MOVE_ANCIENT_POWER, MOVE_HAIL, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [231] = { .species = SPECIES_GOLBAT, - .moves = {MOVE_AIR_CUTTER MOVE_CONFUSE_RAY MOVE_TOXIC MOVE_STEEL_WING}, + .moves = {MOVE_AIR_CUTTER, MOVE_CONFUSE_RAY, MOVE_TOXIC, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [232] = { .species = SPECIES_PRIMEAPE, - .moves = {MOVE_KARATE_CHOP MOVE_COUNTER MOVE_SWAGGER MOVE_SCREECH}, + .moves = {MOVE_KARATE_CHOP, MOVE_COUNTER, MOVE_SWAGGER, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [233] = { .species = SPECIES_HITMONLEE, - .moves = {MOVE_ROLLING_KICK MOVE_BRICK_BREAK MOVE_FOCUS_ENERGY MOVE_FACADE}, + .moves = {MOVE_ROLLING_KICK, MOVE_BRICK_BREAK, MOVE_FOCUS_ENERGY, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [234] = { .species = SPECIES_HITMONCHAN, - .moves = {MOVE_MACH_PUNCH MOVE_SKY_UPPERCUT MOVE_DETECT MOVE_COUNTER}, + .moves = {MOVE_MACH_PUNCH, MOVE_SKY_UPPERCUT, MOVE_DETECT, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [235] = { .species = SPECIES_GIRAFARIG, - .moves = {MOVE_PSYBEAM MOVE_STOMP MOVE_WISH MOVE_SKILL_SWAP}, + .moves = {MOVE_PSYBEAM, MOVE_STOMP, MOVE_WISH, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [236] = { .species = SPECIES_HITMONTOP, - .moves = {MOVE_TRIPLE_KICK MOVE_DIG MOVE_MACH_PUNCH MOVE_QUICK_ATTACK}, + .moves = {MOVE_TRIPLE_KICK, MOVE_DIG, MOVE_MACH_PUNCH, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [237] = { .species = SPECIES_BANETTE, - .moves = {MOVE_NIGHT_SHADE MOVE_WILL_O_WISP MOVE_SPITE MOVE_KNOCK_OFF}, + .moves = {MOVE_NIGHT_SHADE, MOVE_WILL_O_WISP, MOVE_SPITE, MOVE_KNOCK_OFF}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [238] = { .species = SPECIES_NINJASK, - .moves = {MOVE_BATON_PASS MOVE_SWORDS_DANCE MOVE_ENDURE MOVE_DIG}, + .moves = {MOVE_BATON_PASS, MOVE_SWORDS_DANCE, MOVE_ENDURE, MOVE_DIG}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MILD }, [239] = { .species = SPECIES_SEVIPER, - .moves = {MOVE_POISON_TAIL MOVE_BITE MOVE_GLARE MOVE_SCREECH}, + .moves = {MOVE_POISON_TAIL, MOVE_BITE, MOVE_GLARE, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [240] = { .species = SPECIES_ZANGOOSE, - .moves = {MOVE_SLASH MOVE_DOUBLE_KICK MOVE_ROAR MOVE_QUICK_ATTACK}, + .moves = {MOVE_SLASH, MOVE_DOUBLE_KICK, MOVE_ROAR, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [241] = { .species = SPECIES_CAMERUPT, - .moves = {MOVE_MAGNITUDE MOVE_PROTECT MOVE_SANDSTORM MOVE_ROCK_SLIDE}, + .moves = {MOVE_MAGNITUDE, MOVE_PROTECT, MOVE_SANDSTORM, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [242] = { .species = SPECIES_SHARPEDO, - .moves = {MOVE_SLASH MOVE_BITE MOVE_WATER_PULSE MOVE_SCARY_FACE}, + .moves = {MOVE_SLASH, MOVE_BITE, MOVE_WATER_PULSE, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [243] = { .species = SPECIES_TROPIUS, - .moves = {MOVE_MAGICAL_LEAF MOVE_WHIRLWIND MOVE_AERIAL_ACE MOVE_STEEL_WING}, + .moves = {MOVE_MAGICAL_LEAF, MOVE_WHIRLWIND, MOVE_AERIAL_ACE, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [244] = { .species = SPECIES_MAGNETON, - .moves = {MOVE_SHOCK_WAVE MOVE_SONIC_BOOM MOVE_THUNDER_WAVE MOVE_SUPERSONIC}, + .moves = {MOVE_SHOCK_WAVE, MOVE_SONIC_BOOM, MOVE_THUNDER_WAVE, MOVE_SUPERSONIC}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_LONELY }, [245] = { .species = SPECIES_MANTINE, - .moves = {MOVE_BUBBLE_BEAM MOVE_AERIAL_ACE MOVE_RAIN_DANCE MOVE_ICY_WIND}, + .moves = {MOVE_BUBBLE_BEAM, MOVE_AERIAL_ACE, MOVE_RAIN_DANCE, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [246] = { .species = SPECIES_STANTLER, - .moves = {MOVE_EXTRASENSORY MOVE_CONFUSE_RAY MOVE_STOMP MOVE_SAND_ATTACK}, + .moves = {MOVE_EXTRASENSORY, MOVE_CONFUSE_RAY, MOVE_STOMP, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [247] = { .species = SPECIES_ABSOL, - .moves = {MOVE_BITE MOVE_RAZOR_WIND MOVE_FUTURE_SIGHT MOVE_QUICK_ATTACK}, + .moves = {MOVE_BITE, MOVE_RAZOR_WIND, MOVE_FUTURE_SIGHT, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [248] = { .species = SPECIES_SWALOT, - .moves = {MOVE_STOCKPILE MOVE_SWALLOW MOVE_SPIT_UP MOVE_SLUDGE}, + .moves = {MOVE_STOCKPILE, MOVE_SWALLOW, MOVE_SPIT_UP, MOVE_SLUDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIRKY }, [249] = { .species = SPECIES_CRAWDAUNT, - .moves = {MOVE_BUBBLE_BEAM MOVE_VICE_GRIP MOVE_KNOCK_OFF MOVE_PROTECT}, + .moves = {MOVE_BUBBLE_BEAM, MOVE_VICE_GRIP, MOVE_KNOCK_OFF, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [250] = { .species = SPECIES_PIDGEOT, - .moves = {MOVE_AERIAL_ACE MOVE_FEATHER_DANCE MOVE_MUD_SLAP MOVE_FAINT_ATTACK}, + .moves = {MOVE_AERIAL_ACE, MOVE_FEATHER_DANCE, MOVE_MUD_SLAP, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [251] = { .species = SPECIES_GRUMPIG, - .moves = {MOVE_PSYBEAM MOVE_CONFUSE_RAY MOVE_FUTURE_SIGHT MOVE_MAGIC_COAT}, + .moves = {MOVE_PSYBEAM, MOVE_CONFUSE_RAY, MOVE_FUTURE_SIGHT, MOVE_MAGIC_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [252] = { .species = SPECIES_TORKOAL, - .moves = {MOVE_EMBER MOVE_FIRE_SPIN MOVE_SMOKESCREEN MOVE_AMNESIA}, + .moves = {MOVE_EMBER, MOVE_FIRE_SPIN, MOVE_SMOKESCREEN, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [253] = { .species = SPECIES_KINGLER, - .moves = {MOVE_CRABHAMMER MOVE_METAL_CLAW MOVE_MUD_SHOT MOVE_PROTECT}, + .moves = {MOVE_CRABHAMMER, MOVE_METAL_CLAW, MOVE_MUD_SHOT, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [254] = { .species = SPECIES_CACTURNE, - .moves = {MOVE_NEEDLE_ARM MOVE_FAINT_ATTACK MOVE_ACID MOVE_MEGA_PUNCH}, + .moves = {MOVE_NEEDLE_ARM, MOVE_FAINT_ATTACK, MOVE_ACID, MOVE_MEGA_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HASTY }, [255] = { .species = SPECIES_BELLOSSOM, - .moves = {MOVE_PETAL_DANCE MOVE_SAFEGUARD MOVE_SUNNY_DAY MOVE_SYNTHESIS}, + .moves = {MOVE_PETAL_DANCE, MOVE_SAFEGUARD, MOVE_SUNNY_DAY, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [256] = { .species = SPECIES_OCTILLERY, - .moves = {MOVE_OCTAZOOKA MOVE_AURORA_BEAM MOVE_PSYBEAM MOVE_ROCK_BLAST}, + .moves = {MOVE_OCTAZOOKA, MOVE_AURORA_BEAM, MOVE_PSYBEAM, MOVE_ROCK_BLAST}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [257] = { .species = SPECIES_HUNTAIL, - .moves = {MOVE_WHIRLPOOL MOVE_SCARY_FACE MOVE_MUD_SLAP MOVE_BITE}, + .moves = {MOVE_WHIRLPOOL, MOVE_SCARY_FACE, MOVE_MUD_SLAP, MOVE_BITE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [258] = { .species = SPECIES_GOREBYSS, - .moves = {MOVE_WHIRLPOOL MOVE_AMNESIA MOVE_ICY_WIND MOVE_CONFUSION}, + .moves = {MOVE_WHIRLPOOL, MOVE_AMNESIA, MOVE_ICY_WIND, MOVE_CONFUSION}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [259] = { .species = SPECIES_RELICANTH, - .moves = {MOVE_ANCIENT_POWER MOVE_WATER_PULSE MOVE_HARDEN MOVE_AMNESIA}, + .moves = {MOVE_ANCIENT_POWER, MOVE_WATER_PULSE, MOVE_HARDEN, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [260] = { .species = SPECIES_OMASTAR, - .moves = {MOVE_BUBBLE_BEAM MOVE_SPIKE_CANNON MOVE_TICKLE MOVE_ANCIENT_POWER}, + .moves = {MOVE_BUBBLE_BEAM, MOVE_SPIKE_CANNON, MOVE_TICKLE, MOVE_ANCIENT_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [261] = { .species = SPECIES_KABUTOPS, - .moves = {MOVE_SLASH MOVE_DIG MOVE_FURY_CUTTER MOVE_KNOCK_OFF}, + .moves = {MOVE_SLASH, MOVE_DIG, MOVE_FURY_CUTTER, MOVE_KNOCK_OFF}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [262] = { .species = SPECIES_POLIWRATH, - .moves = {MOVE_SUBMISSION MOVE_DIG MOVE_ROCK_TOMB MOVE_BUBBLE_BEAM}, + .moves = {MOVE_SUBMISSION, MOVE_DIG, MOVE_ROCK_TOMB, MOVE_BUBBLE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [263] = { .species = SPECIES_SCYTHER, - .moves = {MOVE_FURY_CUTTER MOVE_AERIAL_ACE MOVE_LIGHT_SCREEN MOVE_DOUBLE_TEAM}, + .moves = {MOVE_FURY_CUTTER, MOVE_AERIAL_ACE, MOVE_LIGHT_SCREEN, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [264] = { .species = SPECIES_PINSIR, - .moves = {MOVE_SUBMISSION MOVE_FOCUS_ENERGY MOVE_SWORDS_DANCE MOVE_REVENGE}, + .moves = {MOVE_SUBMISSION, MOVE_FOCUS_ENERGY, MOVE_SWORDS_DANCE, MOVE_REVENGE}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [265] = { .species = SPECIES_POLITOED, - .moves = {MOVE_DIVE MOVE_DIG MOVE_HYPNOSIS MOVE_SWAGGER}, + .moves = {MOVE_DIVE, MOVE_DIG, MOVE_HYPNOSIS, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED }, [266] = { .species = SPECIES_CLOYSTER, - .moves = {MOVE_AURORA_BEAM MOVE_SPIKE_CANNON MOVE_SUPERSONIC MOVE_PROTECT}, + .moves = {MOVE_AURORA_BEAM, MOVE_SPIKE_CANNON, MOVE_SUPERSONIC, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [267] = { .species = SPECIES_DELCATTY, - .moves = {MOVE_FAKE_TEARS MOVE_SING MOVE_THUNDERBOLT MOVE_ICE_BEAM}, + .moves = {MOVE_FAKE_TEARS, MOVE_SING, MOVE_THUNDERBOLT, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [268] = { .species = SPECIES_SABLEYE, - .moves = {MOVE_SHADOW_BALL MOVE_FAINT_ATTACK MOVE_CONFUSE_RAY MOVE_RECOVER}, + .moves = {MOVE_SHADOW_BALL, MOVE_FAINT_ATTACK, MOVE_CONFUSE_RAY, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [269] = { .species = SPECIES_LICKITUNG, - .moves = {MOVE_EARTHQUAKE MOVE_BODY_SLAM MOVE_SHADOW_BALL MOVE_ROCK_SLIDE}, + .moves = {MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_SHADOW_BALL, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [270] = { .species = SPECIES_WEEPINBELL, - .moves = {MOVE_SLUDGE_BOMB MOVE_RAZOR_LEAF MOVE_SLEEP_POWDER MOVE_REFLECT}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_RAZOR_LEAF, MOVE_SLEEP_POWDER, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIRKY }, [271] = { .species = SPECIES_GRAVELER, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BRICK_BREAK MOVE_COUNTER}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [272] = { .species = SPECIES_GLOOM, - .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_SLUDGE_BOMB MOVE_MOONLIGHT}, + .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_SLUDGE_BOMB, MOVE_MOONLIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [273] = { .species = SPECIES_PORYGON, - .moves = {MOVE_TRI_ATTACK MOVE_PSYCHIC MOVE_THUNDER_WAVE MOVE_RECOVER}, + .moves = {MOVE_TRI_ATTACK, MOVE_PSYCHIC, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [274] = { .species = SPECIES_KADABRA, - .moves = {MOVE_PSYCHIC MOVE_THUNDER_WAVE MOVE_REFLECT MOVE_RECOVER}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDER_WAVE, MOVE_REFLECT, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [275] = { .species = SPECIES_WAILMER, - .moves = {MOVE_WATER_SPOUT MOVE_EARTHQUAKE MOVE_BODY_SLAM MOVE_REST}, + .moves = {MOVE_WATER_SPOUT, MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [276] = { .species = SPECIES_ROSELIA, - .moves = {MOVE_GIGA_DRAIN MOVE_SLUDGE_BOMB MOVE_GRASS_WHISTLE MOVE_SYNTHESIS}, + .moves = {MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_GRASS_WHISTLE, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [277] = { .species = SPECIES_VOLBEAT, - .moves = {MOVE_SIGNAL_BEAM MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_TAIL_GLOW}, + .moves = {MOVE_SIGNAL_BEAM, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_TAIL_GLOW}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [278] = { .species = SPECIES_ILLUMISE, - .moves = {MOVE_SILVER_WIND MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_GIGA_DRAIN}, + .moves = {MOVE_SILVER_WIND, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [279] = { .species = SPECIES_IVYSAUR, - .moves = {MOVE_GIGA_DRAIN MOVE_SLUDGE_BOMB MOVE_SLEEP_POWDER MOVE_LEECH_SEED}, + .moves = {MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_SLEEP_POWDER, MOVE_LEECH_SEED}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [280] = { .species = SPECIES_CHARMELEON, - .moves = {MOVE_FLAMETHROWER MOVE_SLASH MOVE_ANCIENT_POWER MOVE_DRAGON_RAGE}, + .moves = {MOVE_FLAMETHROWER, MOVE_SLASH, MOVE_ANCIENT_POWER, MOVE_DRAGON_RAGE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [281] = { .species = SPECIES_WARTORTLE, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_RAPID_SPIN MOVE_PROTECT}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RAPID_SPIN, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [282] = { .species = SPECIES_PARASECT, - .moves = {MOVE_SPORE MOVE_GIGA_DRAIN MOVE_DIG MOVE_DOUBLE_TEAM}, + .moves = {MOVE_SPORE, MOVE_GIGA_DRAIN, MOVE_DIG, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [283] = { .species = SPECIES_MACHOKE, - .moves = {MOVE_CROSS_CHOP MOVE_ROCK_SLIDE MOVE_FORESIGHT MOVE_SCARY_FACE}, + .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_SLIDE, MOVE_FORESIGHT, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [284] = { .species = SPECIES_HAUNTER, - .moves = {MOVE_PSYCHIC MOVE_HYPNOSIS MOVE_NIGHTMARE MOVE_CONFUSE_RAY}, + .moves = {MOVE_PSYCHIC, MOVE_HYPNOSIS, MOVE_NIGHTMARE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [285] = { .species = SPECIES_BAYLEEF, - .moves = {MOVE_GIGA_DRAIN MOVE_BODY_SLAM MOVE_GRASS_WHISTLE MOVE_REST}, + .moves = {MOVE_GIGA_DRAIN, MOVE_BODY_SLAM, MOVE_GRASS_WHISTLE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [286] = { .species = SPECIES_QUILAVA, - .moves = {MOVE_FLAMETHROWER MOVE_CRUSH_CLAW MOVE_BODY_SLAM MOVE_SMOKESCREEN}, + .moves = {MOVE_FLAMETHROWER, MOVE_CRUSH_CLAW, MOVE_BODY_SLAM, MOVE_SMOKESCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [287] = { .species = SPECIES_CROCONAW, - .moves = {MOVE_MEGA_KICK MOVE_AERIAL_ACE MOVE_ROCK_SLIDE MOVE_DIG}, + .moves = {MOVE_MEGA_KICK, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE, MOVE_DIG}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [288] = { .species = SPECIES_TOGETIC, - .moves = {MOVE_RETURN MOVE_SWEET_KISS MOVE_AERIAL_ACE MOVE_YAWN}, + .moves = {MOVE_RETURN, MOVE_SWEET_KISS, MOVE_AERIAL_ACE, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [289] = { .species = SPECIES_MURKROW, - .moves = {MOVE_PERISH_SONG MOVE_MEAN_LOOK MOVE_DOUBLE_TEAM MOVE_THUNDER_WAVE}, + .moves = {MOVE_PERISH_SONG, MOVE_MEAN_LOOK, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [290] = { .species = SPECIES_WOBBUFFET, - .moves = {MOVE_COUNTER MOVE_MIRROR_COAT MOVE_ENCORE MOVE_DESTINY_BOND}, + .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_ENCORE, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_CAREFUL }, [291] = { .species = SPECIES_PLUSLE, - .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_SEISMIC_TOSS MOVE_WISH}, + .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_SEISMIC_TOSS, MOVE_WISH}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [292] = { .species = SPECIES_MINUN, - .moves = {MOVE_THUNDERBOLT MOVE_ATTRACT MOVE_CHARM MOVE_WISH}, + .moves = {MOVE_THUNDERBOLT, MOVE_ATTRACT, MOVE_CHARM, MOVE_WISH}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [293] = { .species = SPECIES_GROVYLE, - .moves = {MOVE_GIGA_DRAIN MOVE_CRUSH_CLAW MOVE_SCREECH MOVE_ROCK_TOMB}, + .moves = {MOVE_GIGA_DRAIN, MOVE_CRUSH_CLAW, MOVE_SCREECH, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [294] = { .species = SPECIES_COMBUSKEN, - .moves = {MOVE_FLAMETHROWER MOVE_SKY_UPPERCUT MOVE_SLASH MOVE_SAND_ATTACK}, + .moves = {MOVE_FLAMETHROWER, MOVE_SKY_UPPERCUT, MOVE_SLASH, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [295] = { .species = SPECIES_MARSHTOMP, - .moves = {MOVE_MUDDY_WATER MOVE_EARTHQUAKE MOVE_MUD_SLAP MOVE_PROTECT}, + .moves = {MOVE_MUDDY_WATER, MOVE_EARTHQUAKE, MOVE_MUD_SLAP, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [296] = { .species = SPECIES_PONYTA, - .moves = {MOVE_FLAMETHROWER MOVE_BODY_SLAM MOVE_DOUBLE_KICK MOVE_DOUBLE_TEAM}, + .moves = {MOVE_FLAMETHROWER, MOVE_BODY_SLAM, MOVE_DOUBLE_KICK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [297] = { .species = SPECIES_AZUMARILL, - .moves = {MOVE_MEGA_KICK MOVE_BRICK_BREAK MOVE_IRON_TAIL MOVE_DIG}, + .moves = {MOVE_MEGA_KICK, MOVE_BRICK_BREAK, MOVE_IRON_TAIL, MOVE_DIG}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [298] = { .species = SPECIES_SUDOWOODO, - .moves = {MOVE_MEGA_KICK MOVE_EARTHQUAKE MOVE_LOW_KICK MOVE_SELF_DESTRUCT}, + .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_LOW_KICK, MOVE_SELF_DESTRUCT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [299] = { .species = SPECIES_MAGCARGO, - .moves = {MOVE_OVERHEAT MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BODY_SLAM}, + .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [300] = { .species = SPECIES_PUPITAR, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_CRUNCH MOVE_SCARY_FACE}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CRUNCH, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [301] = { .species = SPECIES_SEALEO, - .moves = {MOVE_ICE_BEAM MOVE_SURF MOVE_BODY_SLAM MOVE_HAIL}, + .moves = {MOVE_ICE_BEAM, MOVE_SURF, MOVE_BODY_SLAM, MOVE_HAIL}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [302] = { .species = SPECIES_RATICATE, - .moves = {MOVE_SUPER_FANG MOVE_HYPER_FANG MOVE_SHADOW_BALL MOVE_SCARY_FACE}, + .moves = {MOVE_SUPER_FANG, MOVE_HYPER_FANG, MOVE_SHADOW_BALL, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [303] = { .species = SPECIES_MASQUERAIN, - .moves = {MOVE_HYDRO_PUMP MOVE_ICE_BEAM MOVE_GIGA_DRAIN MOVE_STUN_SPORE}, + .moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_GIGA_DRAIN, MOVE_STUN_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [304] = { .species = SPECIES_FURRET, - .moves = {MOVE_TRICK MOVE_FRUSTRATION MOVE_SHADOW_BALL MOVE_FOLLOW_ME}, + .moves = {MOVE_TRICK, MOVE_FRUSTRATION, MOVE_SHADOW_BALL, MOVE_FOLLOW_ME}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [305] = { .species = SPECIES_DUNSPARCE, - .moves = {MOVE_ICE_BEAM MOVE_ROCK_TOMB MOVE_BITE MOVE_SHADOW_BALL}, + .moves = {MOVE_ICE_BEAM, MOVE_ROCK_TOMB, MOVE_BITE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [306] = { .species = SPECIES_DRAGONAIR, - .moves = {MOVE_RETURN MOVE_REST MOVE_THUNDER_WAVE MOVE_DRAGON_DANCE}, + .moves = {MOVE_RETURN, MOVE_REST, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [307] = { .species = SPECIES_MIGHTYENA, - .moves = {MOVE_CRUNCH MOVE_SHADOW_BALL MOVE_FRUSTRATION MOVE_SCARY_FACE}, + .moves = {MOVE_CRUNCH, MOVE_SHADOW_BALL, MOVE_FRUSTRATION, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIRKY }, [308] = { .species = SPECIES_LINOONE, - .moves = {MOVE_TRICK MOVE_FRUSTRATION MOVE_THUNDER_WAVE MOVE_SAND_ATTACK}, + .moves = {MOVE_TRICK, MOVE_FRUSTRATION, MOVE_THUNDER_WAVE, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [309] = { .species = SPECIES_CASTFORM, - .moves = {MOVE_THUNDERBOLT MOVE_FLAMETHROWER MOVE_ICE_BEAM MOVE_WATER_PULSE}, + .moves = {MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_WATER_PULSE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [310] = { .species = SPECIES_SHELGON, - .moves = {MOVE_FRUSTRATION MOVE_DRAGON_DANCE MOVE_CRUNCH MOVE_SCARY_FACE}, + .moves = {MOVE_FRUSTRATION, MOVE_DRAGON_DANCE, MOVE_CRUNCH, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [311] = { .species = SPECIES_METANG, - .moves = {MOVE_METEOR_MASH MOVE_PSYCHIC MOVE_BODY_SLAM MOVE_SCARY_FACE}, + .moves = {MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_BODY_SLAM, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [312] = { .species = SPECIES_WIGGLYTUFF, - .moves = {MOVE_FAKE_TEARS MOVE_SING MOVE_DREAM_EATER MOVE_BRICK_BREAK}, + .moves = {MOVE_FAKE_TEARS, MOVE_SING, MOVE_DREAM_EATER, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [313] = { .species = SPECIES_SUNFLORA, - .moves = {MOVE_GIGA_DRAIN MOVE_GRASS_WHISTLE MOVE_GROWTH MOVE_DOUBLE_TEAM}, + .moves = {MOVE_GIGA_DRAIN, MOVE_GRASS_WHISTLE, MOVE_GROWTH, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [314] = { .species = SPECIES_CHIMECHO, - .moves = {MOVE_PSYCHIC MOVE_HYPNOSIS MOVE_DREAM_EATER MOVE_HEAL_BELL}, + .moves = {MOVE_PSYCHIC, MOVE_HYPNOSIS, MOVE_DREAM_EATER, MOVE_HEAL_BELL}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [315] = { .species = SPECIES_GLIGAR, - .moves = {MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_GUILLOTINE MOVE_SCREECH}, + .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_GUILLOTINE, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [316] = { .species = SPECIES_QWILFISH, - .moves = {MOVE_REVENGE MOVE_SLUDGE_BOMB MOVE_SHADOW_BALL MOVE_DESTINY_BOND}, + .moves = {MOVE_REVENGE, MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [317] = { .species = SPECIES_SNEASEL, - .moves = {MOVE_CRUSH_CLAW MOVE_BRICK_BREAK MOVE_AERIAL_ACE MOVE_SCREECH}, + .moves = {MOVE_CRUSH_CLAW, MOVE_BRICK_BREAK, MOVE_AERIAL_ACE, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [318] = { .species = SPECIES_PELIPPER, - .moves = {MOVE_SURF MOVE_BLIZZARD MOVE_AERIAL_ACE MOVE_PROTECT}, + .moves = {MOVE_SURF, MOVE_BLIZZARD, MOVE_AERIAL_ACE, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [319] = { .species = SPECIES_SWELLOW, - .moves = {MOVE_FACADE MOVE_AERIAL_ACE MOVE_PURSUIT MOVE_DOUBLE_TEAM}, + .moves = {MOVE_FACADE, MOVE_AERIAL_ACE, MOVE_PURSUIT, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [320] = { .species = SPECIES_LAIRON, - .moves = {MOVE_EARTHQUAKE MOVE_IRON_TAIL MOVE_ROAR MOVE_PROTECT}, + .moves = {MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_ROAR, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [321] = { .species = SPECIES_TANGELA, - .moves = {MOVE_GIGA_DRAIN MOVE_STUN_SPORE MOVE_REST MOVE_AMNESIA}, + .moves = {MOVE_GIGA_DRAIN, MOVE_STUN_SPORE, MOVE_REST, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [322] = { .species = SPECIES_ARBOK, - .moves = {MOVE_SLUDGE_BOMB MOVE_EARTHQUAKE MOVE_IRON_TAIL MOVE_GLARE}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_GLARE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [323] = { .species = SPECIES_PERSIAN, - .moves = {MOVE_FRUSTRATION MOVE_SHADOW_BALL MOVE_ROAR MOVE_FAKE_OUT}, + .moves = {MOVE_FRUSTRATION, MOVE_SHADOW_BALL, MOVE_ROAR, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [324] = { .species = SPECIES_SEADRA, - .moves = {MOVE_HYDRO_PUMP MOVE_FRUSTRATION MOVE_DRAGON_BREATH MOVE_DRAGON_DANCE}, + .moves = {MOVE_HYDRO_PUMP, MOVE_FRUSTRATION, MOVE_DRAGON_BREATH, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [325] = { .species = SPECIES_KECLEON, - .moves = {MOVE_TRICK MOVE_BRICK_BREAK MOVE_SHADOW_BALL MOVE_SKILL_SWAP}, + .moves = {MOVE_TRICK, MOVE_BRICK_BREAK, MOVE_SHADOW_BALL, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [326] = { .species = SPECIES_VIGOROTH, - .moves = {MOVE_CRUSH_CLAW MOVE_REVERSAL MOVE_ENDURE MOVE_SHADOW_BALL}, + .moves = {MOVE_CRUSH_CLAW, MOVE_REVERSAL, MOVE_ENDURE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [327] = { .species = SPECIES_LUNATONE, - .moves = {MOVE_PSYCHIC MOVE_ICE_BEAM MOVE_COSMIC_POWER MOVE_CALM_MIND}, + .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_COSMIC_POWER, MOVE_CALM_MIND}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [328] = { .species = SPECIES_SOLROCK, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_COSMIC_POWER MOVE_OVERHEAT}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_COSMIC_POWER, MOVE_OVERHEAT}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [329] = { .species = SPECIES_NOCTOWL, - .moves = {MOVE_PSYCHIC MOVE_FAINT_ATTACK MOVE_AERIAL_ACE MOVE_REFLECT}, + .moves = {MOVE_PSYCHIC, MOVE_FAINT_ATTACK, MOVE_AERIAL_ACE, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [330] = { .species = SPECIES_SANDSLASH, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_CRUSH_CLAW MOVE_SANDSTORM}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CRUSH_CLAW, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [331] = { .species = SPECIES_VENOMOTH, - .moves = {MOVE_SIGNAL_BEAM MOVE_PSYCHIC MOVE_SLUDGE_BOMB MOVE_GIGA_DRAIN}, + .moves = {MOVE_SIGNAL_BEAM, MOVE_PSYCHIC, MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [332] = { .species = SPECIES_CHANSEY, - .moves = {MOVE_SEISMIC_TOSS MOVE_SHADOW_BALL MOVE_DOUBLE_TEAM MOVE_SOFT_BOILED}, + .moves = {MOVE_SEISMIC_TOSS, MOVE_SHADOW_BALL, MOVE_DOUBLE_TEAM, MOVE_SOFT_BOILED}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED }, [333] = { .species = SPECIES_SEAKING, - .moves = {MOVE_HORN_DRILL MOVE_MEGAHORN MOVE_SLEEP_TALK MOVE_REST}, + .moves = {MOVE_HORN_DRILL, MOVE_MEGAHORN, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [334] = { .species = SPECIES_JUMPLUFF, - .moves = {MOVE_LEECH_SEED MOVE_SLEEP_POWDER MOVE_GIGA_DRAIN MOVE_DOUBLE_TEAM}, + .moves = {MOVE_LEECH_SEED, MOVE_SLEEP_POWDER, MOVE_GIGA_DRAIN, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [335] = { .species = SPECIES_PILOSWINE, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BODY_SLAM MOVE_ROAR}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BODY_SLAM, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_ADAMANT }, [336] = { .species = SPECIES_GOLBAT, - .moves = {MOVE_SLUDGE_BOMB MOVE_SHADOW_BALL MOVE_CONFUSE_RAY MOVE_AIR_CUTTER}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_AIR_CUTTER}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [337] = { .species = SPECIES_PRIMEAPE, - .moves = {MOVE_CROSS_CHOP MOVE_ROCK_TOMB MOVE_OVERHEAT MOVE_BULK_UP}, + .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_TOMB, MOVE_OVERHEAT, MOVE_BULK_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [338] = { .species = SPECIES_HITMONLEE, - .moves = {MOVE_MEGA_KICK MOVE_BRICK_BREAK MOVE_FORESIGHT MOVE_ROCK_TOMB}, + .moves = {MOVE_MEGA_KICK, MOVE_BRICK_BREAK, MOVE_FORESIGHT, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [339] = { .species = SPECIES_HITMONCHAN, - .moves = {MOVE_DYNAMIC_PUNCH MOVE_MACH_PUNCH MOVE_DETECT MOVE_COUNTER}, + .moves = {MOVE_DYNAMIC_PUNCH, MOVE_MACH_PUNCH, MOVE_DETECT, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [340] = { .species = SPECIES_GIRAFARIG, - .moves = {MOVE_PSYCHIC MOVE_CRUNCH MOVE_BATON_PASS MOVE_AGILITY}, + .moves = {MOVE_PSYCHIC, MOVE_CRUNCH, MOVE_BATON_PASS, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [341] = { .species = SPECIES_HITMONTOP, - .moves = {MOVE_DOUBLE_EDGE MOVE_SEISMIC_TOSS MOVE_ROCK_SLIDE MOVE_COUNTER}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_SEISMIC_TOSS, MOVE_ROCK_SLIDE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [342] = { .species = SPECIES_BANETTE, - .moves = {MOVE_SHADOW_BALL MOVE_FRUSTRATION MOVE_SCREECH MOVE_WILL_O_WISP}, + .moves = {MOVE_SHADOW_BALL, MOVE_FRUSTRATION, MOVE_SCREECH, MOVE_WILL_O_WISP}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_ADAMANT }, [343] = { .species = SPECIES_NINJASK, - .moves = {MOVE_SLASH MOVE_SHADOW_BALL MOVE_SWORDS_DANCE MOVE_BATON_PASS}, + .moves = {MOVE_SLASH, MOVE_SHADOW_BALL, MOVE_SWORDS_DANCE, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [344] = { .species = SPECIES_SEVIPER, - .moves = {MOVE_SLUDGE_BOMB MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_GIGA_DRAIN}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [345] = { .species = SPECIES_ZANGOOSE, - .moves = {MOVE_CRUSH_CLAW MOVE_SHADOW_BALL MOVE_BRICK_BREAK MOVE_AERIAL_ACE}, + .moves = {MOVE_CRUSH_CLAW, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [346] = { .species = SPECIES_CAMERUPT, - .moves = {MOVE_EARTHQUAKE MOVE_ERUPTION MOVE_BODY_SLAM MOVE_SCARY_FACE}, + .moves = {MOVE_EARTHQUAKE, MOVE_ERUPTION, MOVE_BODY_SLAM, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [347] = { .species = SPECIES_SHARPEDO, - .moves = {MOVE_DOUBLE_EDGE MOVE_CRUNCH MOVE_EARTHQUAKE MOVE_SURF}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [348] = { .species = SPECIES_TROPIUS, - .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_SYNTHESIS MOVE_BODY_SLAM}, + .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_SYNTHESIS, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [349] = { .species = SPECIES_MAGNETON, - .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_THUNDER_WAVE MOVE_METAL_SOUND}, + .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_THUNDER_WAVE, MOVE_METAL_SOUND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [350] = { .species = SPECIES_MANTINE, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_RAIN_DANCE MOVE_CONFUSE_RAY}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RAIN_DANCE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [351] = { .species = SPECIES_STANTLER, - .moves = {MOVE_FRUSTRATION MOVE_SHADOW_BALL MOVE_THUNDER_WAVE MOVE_CONFUSE_RAY}, + .moves = {MOVE_FRUSTRATION, MOVE_SHADOW_BALL, MOVE_THUNDER_WAVE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [352] = { .species = SPECIES_ABSOL, - .moves = {MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL MOVE_AERIAL_ACE MOVE_IRON_TAIL}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_AERIAL_ACE, MOVE_IRON_TAIL}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [353] = { .species = SPECIES_SWALOT, - .moves = {MOVE_SLUDGE_BOMB MOVE_SHADOW_BALL MOVE_BODY_SLAM MOVE_COUNTER}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_BODY_SLAM, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [354] = { .species = SPECIES_CRAWDAUNT, - .moves = {MOVE_GUILLOTINE MOVE_FRUSTRATION MOVE_ANCIENT_POWER MOVE_AERIAL_ACE}, + .moves = {MOVE_GUILLOTINE, MOVE_FRUSTRATION, MOVE_ANCIENT_POWER, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [355] = { .species = SPECIES_PIDGEOT, - .moves = {MOVE_RETURN MOVE_AERIAL_ACE MOVE_STEEL_WING MOVE_MUD_SLAP}, + .moves = {MOVE_RETURN, MOVE_AERIAL_ACE, MOVE_STEEL_WING, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [356] = { .species = SPECIES_GRUMPIG, - .moves = {MOVE_PSYCHIC MOVE_ICE_PUNCH MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH}, + .moves = {MOVE_PSYCHIC, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [357] = { .species = SPECIES_TORKOAL, - .moves = {MOVE_OVERHEAT MOVE_BODY_SLAM MOVE_SMOKESCREEN MOVE_PROTECT}, + .moves = {MOVE_OVERHEAT, MOVE_BODY_SLAM, MOVE_SMOKESCREEN, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [358] = { .species = SPECIES_KINGLER, - .moves = {MOVE_GUILLOTINE MOVE_ROCK_TOMB MOVE_FLAIL MOVE_ENDURE}, + .moves = {MOVE_GUILLOTINE, MOVE_ROCK_TOMB, MOVE_FLAIL, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [359] = { .species = SPECIES_CACTURNE, - .moves = {MOVE_MEGA_KICK MOVE_TEETER_DANCE MOVE_FAINT_ATTACK MOVE_SANDSTORM}, + .moves = {MOVE_MEGA_KICK, MOVE_TEETER_DANCE, MOVE_FAINT_ATTACK, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_HARDY }, [360] = { .species = SPECIES_BELLOSSOM, - .moves = {MOVE_SOLAR_BEAM MOVE_ATTRACT MOVE_SUNNY_DAY MOVE_SYNTHESIS}, + .moves = {MOVE_SOLAR_BEAM, MOVE_ATTRACT, MOVE_SUNNY_DAY, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [361] = { .species = SPECIES_OCTILLERY, - .moves = {MOVE_OCTAZOOKA MOVE_FIRE_BLAST MOVE_THUNDER_WAVE MOVE_MUD_SLAP}, + .moves = {MOVE_OCTAZOOKA, MOVE_FIRE_BLAST, MOVE_THUNDER_WAVE, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [362] = { .species = SPECIES_HUNTAIL, - .moves = {MOVE_SURF MOVE_RAIN_DANCE MOVE_CRUNCH MOVE_BODY_SLAM}, + .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_CRUNCH, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [363] = { .species = SPECIES_GOREBYSS, - .moves = {MOVE_SURF MOVE_RAIN_DANCE MOVE_PSYCHIC MOVE_BODY_SLAM}, + .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_PSYCHIC, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [364] = { .species = SPECIES_RELICANTH, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_AMNESIA MOVE_REST}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AMNESIA, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [365] = { .species = SPECIES_OMASTAR, - .moves = {MOVE_HYDRO_PUMP MOVE_RAIN_DANCE MOVE_ICE_BEAM MOVE_PROTECT}, + .moves = {MOVE_HYDRO_PUMP, MOVE_RAIN_DANCE, MOVE_ICE_BEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [366] = { .species = SPECIES_KABUTOPS, - .moves = {MOVE_SLASH MOVE_ROCK_SLIDE MOVE_FLAIL MOVE_ENDURE}, + .moves = {MOVE_SLASH, MOVE_ROCK_SLIDE, MOVE_FLAIL, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [367] = { .species = SPECIES_POLIWRATH, - .moves = {MOVE_BRICK_BREAK MOVE_HYPNOSIS MOVE_REST MOVE_BELLY_DRUM}, + .moves = {MOVE_BRICK_BREAK, MOVE_HYPNOSIS, MOVE_REST, MOVE_BELLY_DRUM}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [368] = { .species = SPECIES_SCYTHER, - .moves = {MOVE_SILVER_WIND MOVE_AERIAL_ACE MOVE_SWORDS_DANCE MOVE_DOUBLE_TEAM}, + .moves = {MOVE_SILVER_WIND, MOVE_AERIAL_ACE, MOVE_SWORDS_DANCE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [369] = { .species = SPECIES_PINSIR, - .moves = {MOVE_GUILLOTINE MOVE_SWORDS_DANCE MOVE_FLAIL MOVE_ENDURE}, + .moves = {MOVE_GUILLOTINE, MOVE_SWORDS_DANCE, MOVE_FLAIL, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [370] = { .species = SPECIES_POLITOED, - .moves = {MOVE_SURF MOVE_PSYCHIC MOVE_MUD_SLAP MOVE_SWAGGER}, + .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_MUD_SLAP, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [371] = { .species = SPECIES_CLOYSTER, - .moves = {MOVE_DIVE MOVE_TOXIC MOVE_DOUBLE_TEAM MOVE_PROTECT}, + .moves = {MOVE_DIVE, MOVE_TOXIC, MOVE_DOUBLE_TEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [372] = { .species = SPECIES_DUGTRIO, - .moves = {MOVE_EARTHQUAKE MOVE_TRI_ATTACK MOVE_SLASH MOVE_SAND_TOMB}, + .moves = {MOVE_EARTHQUAKE, MOVE_TRI_ATTACK, MOVE_SLASH, MOVE_SAND_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [373] = { .species = SPECIES_MEDICHAM, - .moves = {MOVE_PSYCHIC MOVE_HI_JUMP_KICK MOVE_CALM_MIND MOVE_BATON_PASS}, + .moves = {MOVE_PSYCHIC, MOVE_HI_JUMP_KICK, MOVE_CALM_MIND, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [374] = { .species = SPECIES_MISDREAVUS, - .moves = {MOVE_PAIN_SPLIT MOVE_SHADOW_BALL MOVE_CONFUSE_RAY MOVE_THUNDER_WAVE}, + .moves = {MOVE_PAIN_SPLIT, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [375] = { .species = SPECIES_FEAROW, - .moves = {MOVE_DRILL_PECK MOVE_TRI_ATTACK MOVE_FACADE MOVE_MUD_SLAP}, + .moves = {MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_FACADE, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [376] = { .species = SPECIES_GRANBULL, - .moves = {MOVE_MEGA_KICK MOVE_SMELLING_SALT MOVE_THUNDER_WAVE MOVE_ROAR}, + .moves = {MOVE_MEGA_KICK, MOVE_SMELLING_SALT, MOVE_THUNDER_WAVE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [377] = { .species = SPECIES_JYNX, - .moves = {MOVE_ICE_BEAM MOVE_FAKE_OUT MOVE_LOVELY_KISS MOVE_ATTRACT}, + .moves = {MOVE_ICE_BEAM, MOVE_FAKE_OUT, MOVE_LOVELY_KISS, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [378] = { .species = SPECIES_DUSCLOPS, - .moves = {MOVE_WILL_O_WISP MOVE_SEISMIC_TOSS MOVE_PAIN_SPLIT MOVE_CONFUSE_RAY}, + .moves = {MOVE_WILL_O_WISP, MOVE_SEISMIC_TOSS, MOVE_PAIN_SPLIT, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [379] = { .species = SPECIES_DODRIO, - .moves = {MOVE_DRILL_PECK MOVE_TRI_ATTACK MOVE_SLEEP_TALK MOVE_REST}, + .moves = {MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [380] = { .species = SPECIES_MR_MIME, - .moves = {MOVE_PSYCHIC MOVE_MAGICAL_LEAF MOVE_FAKE_OUT MOVE_REFLECT}, + .moves = {MOVE_PSYCHIC, MOVE_MAGICAL_LEAF, MOVE_FAKE_OUT, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [381] = { .species = SPECIES_LANTURN, - .moves = {MOVE_SURF MOVE_CONFUSE_RAY MOVE_ATTRACT MOVE_THUNDER_WAVE}, + .moves = {MOVE_SURF, MOVE_CONFUSE_RAY, MOVE_ATTRACT, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [382] = { .species = SPECIES_BRELOOM, - .moves = {MOVE_SKY_UPPERCUT MOVE_MACH_PUNCH MOVE_HEADBUTT MOVE_COUNTER}, + .moves = {MOVE_SKY_UPPERCUT, MOVE_MACH_PUNCH, MOVE_HEADBUTT, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [383] = { .species = SPECIES_FORRETRESS, - .moves = {MOVE_DOUBLE_EDGE MOVE_ROCK_SLIDE MOVE_LIGHT_SCREEN MOVE_SPIKES}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_ROCK_SLIDE, MOVE_LIGHT_SCREEN, MOVE_SPIKES}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [384] = { .species = SPECIES_WHISCASH, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_AMNESIA MOVE_REST}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AMNESIA, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [385] = { .species = SPECIES_XATU, - .moves = {MOVE_DRILL_PECK MOVE_NIGHT_SHADE MOVE_WISH MOVE_FUTURE_SIGHT}, + .moves = {MOVE_DRILL_PECK, MOVE_NIGHT_SHADE, MOVE_WISH, MOVE_FUTURE_SIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [386] = { .species = SPECIES_SKARMORY, - .moves = {MOVE_STEEL_WING MOVE_AIR_CUTTER MOVE_COUNTER MOVE_AGILITY}, + .moves = {MOVE_STEEL_WING, MOVE_AIR_CUTTER, MOVE_COUNTER, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [387] = { .species = SPECIES_MAROWAK, - .moves = {MOVE_BONEMERANG MOVE_ROCK_SLIDE MOVE_ICY_WIND MOVE_HEADBUTT}, + .moves = {MOVE_BONEMERANG, MOVE_ROCK_SLIDE, MOVE_ICY_WIND, MOVE_HEADBUTT}, .itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [388] = { .species = SPECIES_QUAGSIRE, - .moves = {MOVE_EARTHQUAKE MOVE_BRICK_BREAK MOVE_COUNTER MOVE_MUD_SLAP}, + .moves = {MOVE_EARTHQUAKE, MOVE_BRICK_BREAK, MOVE_COUNTER, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [389] = { .species = SPECIES_CLEFABLE, - .moves = {MOVE_METRONOME MOVE_DOUBLE_TEAM MOVE_REFLECT MOVE_FOLLOW_ME}, + .moves = {MOVE_METRONOME, MOVE_DOUBLE_TEAM, MOVE_REFLECT, MOVE_FOLLOW_ME}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BRAVE }, [390] = { .species = SPECIES_HARIYAMA, - .moves = {MOVE_CROSS_CHOP MOVE_ROCK_SLIDE MOVE_COUNTER MOVE_FAKE_OUT}, + .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [391] = { .species = SPECIES_RAICHU, - .moves = {MOVE_THUNDERBOLT MOVE_QUICK_ATTACK MOVE_LIGHT_SCREEN MOVE_DOUBLE_TEAM}, + .moves = {MOVE_THUNDERBOLT, MOVE_QUICK_ATTACK, MOVE_LIGHT_SCREEN, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [392] = { .species = SPECIES_DEWGONG, - .moves = {MOVE_ICE_BEAM MOVE_ICY_WIND MOVE_HEADBUTT MOVE_FAKE_OUT}, + .moves = {MOVE_ICE_BEAM, MOVE_ICY_WIND, MOVE_HEADBUTT, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [393] = { .species = SPECIES_MANECTRIC, - .moves = {MOVE_THUNDERBOLT MOVE_FLASH MOVE_QUICK_ATTACK MOVE_ROAR}, + .moves = {MOVE_THUNDERBOLT, MOVE_FLASH, MOVE_QUICK_ATTACK, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGNET, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [394] = { .species = SPECIES_VILEPLUME, - .moves = {MOVE_SLUDGE_BOMB MOVE_PETAL_DANCE MOVE_MOONLIGHT MOVE_AROMATHERAPY}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_PETAL_DANCE, MOVE_MOONLIGHT, MOVE_AROMATHERAPY}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [395] = { .species = SPECIES_VICTREEBEL, - .moves = {MOVE_GIGA_DRAIN MOVE_SLEEP_POWDER MOVE_SWEET_SCENT MOVE_SYNTHESIS}, + .moves = {MOVE_GIGA_DRAIN, MOVE_SLEEP_POWDER, MOVE_SWEET_SCENT, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [396] = { .species = SPECIES_ELECTRODE, - .moves = {MOVE_THUNDERBOLT MOVE_SWIFT MOVE_LIGHT_SCREEN MOVE_PROTECT}, + .moves = {MOVE_THUNDERBOLT, MOVE_SWIFT, MOVE_LIGHT_SCREEN, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [397] = { .species = SPECIES_EXPLOUD, - .moves = {MOVE_HYPER_VOICE MOVE_SHADOW_BALL MOVE_SLEEP_TALK MOVE_REST}, + .moves = {MOVE_HYPER_VOICE, MOVE_SHADOW_BALL, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [398] = { .species = SPECIES_SHIFTRY, - .moves = {MOVE_GIGA_DRAIN MOVE_FAINT_ATTACK MOVE_QUICK_ATTACK MOVE_FAKE_OUT}, + .moves = {MOVE_GIGA_DRAIN, MOVE_FAINT_ATTACK, MOVE_QUICK_ATTACK, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_MIRACLE_SEED, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [399] = { .species = SPECIES_GLALIE, - .moves = {MOVE_ICE_BEAM MOVE_CRUNCH MOVE_HAIL MOVE_PROTECT}, + .moves = {MOVE_ICE_BEAM, MOVE_CRUNCH, MOVE_HAIL, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [400] = { .species = SPECIES_LUDICOLO, - .moves = {MOVE_SURF MOVE_RAIN_DANCE MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH}, + .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [401] = { .species = SPECIES_HYPNO, - .moves = {MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH MOVE_ICE_PUNCH MOVE_HYPNOSIS}, + .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_HYPNOSIS}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [402] = { .species = SPECIES_GOLEM, - .moves = {MOVE_EARTHQUAKE MOVE_BODY_SLAM MOVE_COUNTER MOVE_ROCK_TOMB}, + .moves = {MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_COUNTER, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [403] = { .species = SPECIES_RHYDON, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_TOMB MOVE_SCARY_FACE MOVE_BRICK_BREAK}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_TOMB, MOVE_SCARY_FACE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [404] = { .species = SPECIES_ALAKAZAM, - .moves = {MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH MOVE_ICE_PUNCH MOVE_THUNDER_WAVE}, + .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [405] = { .species = SPECIES_WEEZING, - .moves = {MOVE_SLUDGE_BOMB MOVE_WILL_O_WISP MOVE_SHADOW_BALL MOVE_SMOKESCREEN}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_WILL_O_WISP, MOVE_SHADOW_BALL, MOVE_SMOKESCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [406] = { .species = SPECIES_KANGASKHAN, - .moves = {MOVE_DIZZY_PUNCH MOVE_BRICK_BREAK MOVE_COUNTER MOVE_FAKE_OUT}, + .moves = {MOVE_DIZZY_PUNCH, MOVE_BRICK_BREAK, MOVE_COUNTER, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [407] = { .species = SPECIES_ELECTABUZZ, - .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_BRICK_BREAK MOVE_LIGHT_SCREEN}, + .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_BRICK_BREAK, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [408] = { .species = SPECIES_TAUROS, - .moves = {MOVE_EARTHQUAKE MOVE_THRASH MOVE_SWAGGER MOVE_FACADE}, + .moves = {MOVE_EARTHQUAKE, MOVE_THRASH, MOVE_SWAGGER, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [409] = { .species = SPECIES_SLOWBRO, - .moves = {MOVE_SURF MOVE_RAIN_DANCE MOVE_HEADBUTT MOVE_ICE_PUNCH}, + .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_HEADBUTT, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [410] = { .species = SPECIES_SLOWKING, - .moves = {MOVE_PSYCHIC MOVE_BRICK_BREAK MOVE_AMNESIA MOVE_ATTRACT}, + .moves = {MOVE_PSYCHIC, MOVE_BRICK_BREAK, MOVE_AMNESIA, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [411] = { .species = SPECIES_MILTANK, - .moves = {MOVE_FACADE MOVE_SHADOW_BALL MOVE_COUNTER MOVE_MILK_DRINK}, + .moves = {MOVE_FACADE, MOVE_SHADOW_BALL, MOVE_COUNTER, MOVE_MILK_DRINK}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [412] = { .species = SPECIES_ALTARIA, - .moves = {MOVE_DRAGON_CLAW MOVE_AERIAL_ACE MOVE_REFRESH MOVE_BODY_SLAM}, + .moves = {MOVE_DRAGON_CLAW, MOVE_AERIAL_ACE, MOVE_REFRESH, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [413] = { .species = SPECIES_NIDOQUEEN, - .moves = {MOVE_SLUDGE_BOMB MOVE_DOUBLE_KICK MOVE_BODY_SLAM MOVE_COUNTER}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_DOUBLE_KICK, MOVE_BODY_SLAM, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [414] = { .species = SPECIES_NIDOKING, - .moves = {MOVE_HORN_DRILL MOVE_DOUBLE_KICK MOVE_BODY_SLAM MOVE_COUNTER}, + .moves = {MOVE_HORN_DRILL, MOVE_DOUBLE_KICK, MOVE_BODY_SLAM, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [415] = { .species = SPECIES_MAGMAR, - .moves = {MOVE_FLAMETHROWER MOVE_SMOKESCREEN MOVE_BRICK_BREAK MOVE_BARRIER}, + .moves = {MOVE_FLAMETHROWER, MOVE_SMOKESCREEN, MOVE_BRICK_BREAK, MOVE_BARRIER}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [416] = { .species = SPECIES_CRADILY, - .moves = {MOVE_GIGA_DRAIN MOVE_ROCK_SLIDE MOVE_BARRIER MOVE_CONFUSE_RAY}, + .moves = {MOVE_GIGA_DRAIN, MOVE_ROCK_SLIDE, MOVE_BARRIER, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [417] = { .species = SPECIES_ARMALDO, - .moves = {MOVE_SLASH MOVE_AERIAL_ACE MOVE_ANCIENT_POWER MOVE_PROTECT}, + .moves = {MOVE_SLASH, MOVE_AERIAL_ACE, MOVE_ANCIENT_POWER, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [418] = { .species = SPECIES_GOLDUCK, - .moves = {MOVE_HYDRO_PUMP MOVE_DIG MOVE_BRICK_BREAK MOVE_LIGHT_SCREEN}, + .moves = {MOVE_HYDRO_PUMP, MOVE_DIG, MOVE_BRICK_BREAK, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [419] = { .species = SPECIES_RAPIDASH, - .moves = {MOVE_FLAMETHROWER MOVE_DOUBLE_KICK MOVE_QUICK_ATTACK MOVE_PROTECT}, + .moves = {MOVE_FLAMETHROWER, MOVE_DOUBLE_KICK, MOVE_QUICK_ATTACK, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHARCOAL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET }, [420] = { .species = SPECIES_MUK, - .moves = {MOVE_SLUDGE_BOMB MOVE_BODY_SLAM MOVE_SCREECH MOVE_MINIMIZE}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_BODY_SLAM, MOVE_SCREECH, MOVE_MINIMIZE}, .itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [421] = { .species = SPECIES_GENGAR, - .moves = {MOVE_DREAM_EATER MOVE_HYPNOSIS MOVE_CONFUSE_RAY MOVE_ATTRACT}, + .moves = {MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_CONFUSE_RAY, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [422] = { .species = SPECIES_AMPHAROS, - .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_THUNDER_WAVE MOVE_ATTRACT}, + .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_THUNDER_WAVE, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGNET, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [423] = { .species = SPECIES_SCIZOR, - .moves = {MOVE_METAL_CLAW MOVE_AERIAL_ACE MOVE_COUNTER MOVE_QUICK_ATTACK}, + .moves = {MOVE_METAL_CLAW, MOVE_AERIAL_ACE, MOVE_COUNTER, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [424] = { .species = SPECIES_HERACROSS, - .moves = {MOVE_MEGAHORN MOVE_BRICK_BREAK MOVE_ROCK_TOMB MOVE_COUNTER}, + .moves = {MOVE_MEGAHORN, MOVE_BRICK_BREAK, MOVE_ROCK_TOMB, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [425] = { .species = SPECIES_URSARING, - .moves = {MOVE_MEGA_KICK MOVE_CRUNCH MOVE_AERIAL_ACE MOVE_COUNTER}, + .moves = {MOVE_MEGA_KICK, MOVE_CRUNCH, MOVE_AERIAL_ACE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [426] = { .species = SPECIES_HOUNDOOM, - .moves = {MOVE_FLAMETHROWER MOVE_SHADOW_BALL MOVE_COUNTER MOVE_WILL_O_WISP}, + .moves = {MOVE_FLAMETHROWER, MOVE_SHADOW_BALL, MOVE_COUNTER, MOVE_WILL_O_WISP}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [427] = { .species = SPECIES_DONPHAN, - .moves = {MOVE_EARTHQUAKE MOVE_ANCIENT_POWER MOVE_SWAGGER MOVE_REST}, + .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_SWAGGER, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [428] = { .species = SPECIES_CLAYDOL, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_SWAGGER MOVE_PSYCH_UP}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [429] = { .species = SPECIES_WAILORD, - .moves = {MOVE_SURF MOVE_ICY_WIND MOVE_BODY_SLAM MOVE_ROAR}, + .moves = {MOVE_SURF, MOVE_ICY_WIND, MOVE_BODY_SLAM, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [430] = { .species = SPECIES_NINETALES, - .moves = {MOVE_FLAMETHROWER MOVE_ROAR MOVE_CONFUSE_RAY MOVE_WILL_O_WISP}, + .moves = {MOVE_FLAMETHROWER, MOVE_ROAR, MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [431] = { .species = SPECIES_MACHAMP, - .moves = {MOVE_CROSS_CHOP MOVE_ROCK_SLIDE MOVE_COUNTER MOVE_SCARY_FACE}, + .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [432] = { .species = SPECIES_SHUCKLE, - .moves = {MOVE_ROLLOUT MOVE_DEFENSE_CURL MOVE_SLEEP_TALK MOVE_REST}, + .moves = {MOVE_ROLLOUT, MOVE_DEFENSE_CURL, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BRAVE }, [433] = { .species = SPECIES_STEELIX, - .moves = {MOVE_EARTHQUAKE MOVE_DRAGON_BREATH MOVE_ROCK_TOMB MOVE_ROAR}, + .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_BREATH, MOVE_ROCK_TOMB, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [434] = { .species = SPECIES_TENTACRUEL, - .moves = {MOVE_SLUDGE_BOMB MOVE_ICY_WIND MOVE_BARRIER MOVE_CONFUSE_RAY}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_ICY_WIND, MOVE_BARRIER, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_IMPISH }, [435] = { .species = SPECIES_AERODACTYL, - .moves = {MOVE_ANCIENT_POWER MOVE_DRAGON_BREATH MOVE_AERIAL_ACE MOVE_ROAR}, + .moves = {MOVE_ANCIENT_POWER, MOVE_DRAGON_BREATH, MOVE_AERIAL_ACE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [436] = { .species = SPECIES_PORYGON2, - .moves = {MOVE_TRI_ATTACK MOVE_AERIAL_ACE MOVE_SHADOW_BALL MOVE_RECOVER}, + .moves = {MOVE_TRI_ATTACK, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [437] = { .species = SPECIES_GARDEVOIR, - .moves = {MOVE_DREAM_EATER MOVE_HYPNOSIS MOVE_MAGICAL_LEAF MOVE_REFLECT}, + .moves = {MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_MAGICAL_LEAF, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [438] = { .species = SPECIES_EXEGGUTOR, - .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_SYNTHESIS MOVE_LIGHT_SCREEN}, + .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_SYNTHESIS, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [439] = { .species = SPECIES_STARMIE, - .moves = {MOVE_PSYCHIC MOVE_CONFUSE_RAY MOVE_THUNDER_WAVE MOVE_RECOVER}, + .moves = {MOVE_PSYCHIC, MOVE_CONFUSE_RAY, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [440] = { .species = SPECIES_FLYGON, - .moves = {MOVE_EARTHQUAKE MOVE_STEEL_WING MOVE_FAINT_ATTACK MOVE_FACADE}, + .moves = {MOVE_EARTHQUAKE, MOVE_STEEL_WING, MOVE_FAINT_ATTACK, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [441] = { .species = SPECIES_VENUSAUR, - .moves = {MOVE_GIGA_DRAIN MOVE_SUNNY_DAY MOVE_SYNTHESIS MOVE_SLEEP_POWDER}, + .moves = {MOVE_GIGA_DRAIN, MOVE_SUNNY_DAY, MOVE_SYNTHESIS, MOVE_SLEEP_POWDER}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [442] = { .species = SPECIES_VAPOREON, - .moves = {MOVE_SURF MOVE_ROAR MOVE_BITE MOVE_QUICK_ATTACK}, + .moves = {MOVE_SURF, MOVE_ROAR, MOVE_BITE, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [443] = { .species = SPECIES_JOLTEON, - .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_ATTRACT MOVE_PROTECT}, + .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_ATTRACT, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [444] = { .species = SPECIES_FLAREON, - .moves = {MOVE_FLAMETHROWER MOVE_ROAR MOVE_BITE MOVE_SAND_ATTACK}, + .moves = {MOVE_FLAMETHROWER, MOVE_ROAR, MOVE_BITE, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [445] = { .species = SPECIES_MEGANIUM, - .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_LIGHT_SCREEN MOVE_SYNTHESIS}, + .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_LIGHT_SCREEN, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [446] = { .species = SPECIES_ESPEON, - .moves = {MOVE_PSYCHIC MOVE_CHARM MOVE_CALM_MIND MOVE_BATON_PASS}, + .moves = {MOVE_PSYCHIC, MOVE_CHARM, MOVE_CALM_MIND, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [447] = { .species = SPECIES_UMBREON, - .moves = {MOVE_CONFUSE_RAY MOVE_FAINT_ATTACK MOVE_DOUBLE_TEAM MOVE_BATON_PASS}, + .moves = {MOVE_CONFUSE_RAY, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [448] = { .species = SPECIES_BLASTOISE, - .moves = {MOVE_HYDRO_PUMP MOVE_RAIN_DANCE MOVE_BITE MOVE_SEISMIC_TOSS}, + .moves = {MOVE_HYDRO_PUMP, MOVE_RAIN_DANCE, MOVE_BITE, MOVE_SEISMIC_TOSS}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [449] = { .species = SPECIES_FERALIGATR, - .moves = {MOVE_SURF MOVE_RAIN_DANCE MOVE_AERIAL_ACE MOVE_ROAR}, + .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_AERIAL_ACE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [450] = { .species = SPECIES_AGGRON, - .moves = {MOVE_IRON_TAIL MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ROAR}, + .moves = {MOVE_IRON_TAIL, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [451] = { .species = SPECIES_BLAZIKEN, - .moves = {MOVE_FLAMETHROWER MOVE_SUNNY_DAY MOVE_DOUBLE_KICK MOVE_ROAR}, + .moves = {MOVE_FLAMETHROWER, MOVE_SUNNY_DAY, MOVE_DOUBLE_KICK, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [452] = { .species = SPECIES_WALREIN, - .moves = {MOVE_BLIZZARD MOVE_HAIL MOVE_YAWN MOVE_PROTECT}, + .moves = {MOVE_BLIZZARD, MOVE_HAIL, MOVE_YAWN, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [453] = { .species = SPECIES_SCEPTILE, - .moves = {MOVE_LEAF_BLADE MOVE_LEECH_SEED MOVE_AERIAL_ACE MOVE_DETECT}, + .moves = {MOVE_LEAF_BLADE, MOVE_LEECH_SEED, MOVE_AERIAL_ACE, MOVE_DETECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [454] = { .species = SPECIES_CHARIZARD, - .moves = {MOVE_FIRE_BLAST MOVE_SUNNY_DAY MOVE_ROAR MOVE_SCARY_FACE}, + .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_ROAR, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [455] = { .species = SPECIES_TYPHLOSION, - .moves = {MOVE_FIRE_BLAST MOVE_SUNNY_DAY MOVE_SMOKESCREEN MOVE_ROAR}, + .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_SMOKESCREEN, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [456] = { .species = SPECIES_LAPRAS, - .moves = {MOVE_SURF MOVE_ATTRACT MOVE_CONFUSE_RAY MOVE_SING}, + .moves = {MOVE_SURF, MOVE_ATTRACT, MOVE_CONFUSE_RAY, MOVE_SING}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [457] = { .species = SPECIES_CROBAT, - .moves = {MOVE_SLUDGE_BOMB MOVE_BITE MOVE_ASTONISH MOVE_SCREECH}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_BITE, MOVE_ASTONISH, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [458] = { .species = SPECIES_SWAMPERT, - .moves = {MOVE_EARTHQUAKE MOVE_COUNTER MOVE_REST MOVE_CURSE}, + .moves = {MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_REST, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [459] = { .species = SPECIES_GYARADOS, - .moves = {MOVE_RETURN MOVE_BITE MOVE_THUNDER_WAVE MOVE_DRAGON_DANCE}, + .moves = {MOVE_RETURN, MOVE_BITE, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [460] = { .species = SPECIES_SNORLAX, - .moves = {MOVE_FACADE MOVE_SHADOW_BALL MOVE_ATTRACT MOVE_DOUBLE_TEAM}, + .moves = {MOVE_FACADE, MOVE_SHADOW_BALL, MOVE_ATTRACT, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [461] = { .species = SPECIES_KINGDRA, - .moves = {MOVE_HYDRO_PUMP MOVE_DRAGON_BREATH MOVE_ICY_WIND MOVE_ATTRACT}, + .moves = {MOVE_HYDRO_PUMP, MOVE_DRAGON_BREATH, MOVE_ICY_WIND, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [462] = { .species = SPECIES_BLISSEY, - .moves = {MOVE_TOXIC MOVE_DOUBLE_TEAM MOVE_SING MOVE_SOFT_BOILED}, + .moves = {MOVE_TOXIC, MOVE_DOUBLE_TEAM, MOVE_SING, MOVE_SOFT_BOILED}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [463] = { .species = SPECIES_MILOTIC, - .moves = {MOVE_HYDRO_PUMP MOVE_ICY_WIND MOVE_RECOVER MOVE_MIRROR_COAT}, + .moves = {MOVE_HYDRO_PUMP, MOVE_ICY_WIND, MOVE_RECOVER, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [464] = { .species = SPECIES_ARCANINE, - .moves = {MOVE_FLAMETHROWER MOVE_EXTREME_SPEED MOVE_CRUNCH MOVE_BODY_SLAM}, + .moves = {MOVE_FLAMETHROWER, MOVE_EXTREME_SPEED, MOVE_CRUNCH, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [465] = { .species = SPECIES_SALAMENCE, - .moves = {MOVE_DRAGON_CLAW MOVE_AERIAL_ACE MOVE_HEADBUTT MOVE_ROCK_SLIDE}, + .moves = {MOVE_DRAGON_CLAW, MOVE_AERIAL_ACE, MOVE_HEADBUTT, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [466] = { .species = SPECIES_METAGROSS, - .moves = {MOVE_METEOR_MASH MOVE_AERIAL_ACE MOVE_FACADE MOVE_LIGHT_SCREEN}, + .moves = {MOVE_METEOR_MASH, MOVE_AERIAL_ACE, MOVE_FACADE, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [467] = { .species = SPECIES_SLAKING, - .moves = {MOVE_YAWN MOVE_BULK_UP MOVE_SWAGGER MOVE_AERIAL_ACE}, + .moves = {MOVE_YAWN, MOVE_BULK_UP, MOVE_SWAGGER, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [468] = { .species = SPECIES_DUGTRIO, - .moves = {MOVE_EARTHQUAKE MOVE_ANCIENT_POWER MOVE_AERIAL_ACE MOVE_TRI_ATTACK}, + .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_AERIAL_ACE, MOVE_TRI_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [469] = { .species = SPECIES_MEDICHAM, - .moves = {MOVE_REVERSAL MOVE_ENDURE MOVE_PSYCHIC MOVE_FAKE_OUT}, + .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_PSYCHIC, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [470] = { .species = SPECIES_MAROWAK, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_SWORDS_DANCE MOVE_ICY_WIND}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWORDS_DANCE, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [471] = { .species = SPECIES_QUAGSIRE, - .moves = {MOVE_CURSE MOVE_ATTRACT MOVE_YAWN MOVE_ANCIENT_POWER}, + .moves = {MOVE_CURSE, MOVE_ATTRACT, MOVE_YAWN, MOVE_ANCIENT_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_SASSY }, [472] = { .species = SPECIES_MISDREAVUS, - .moves = {MOVE_PSYCHIC MOVE_ATTRACT MOVE_THUNDER_WAVE MOVE_CONFUSE_RAY}, + .moves = {MOVE_PSYCHIC, MOVE_ATTRACT, MOVE_THUNDER_WAVE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [473] = { .species = SPECIES_FEAROW, - .moves = {MOVE_DRILL_PECK MOVE_TRI_ATTACK MOVE_ATTRACT MOVE_PURSUIT}, + .moves = {MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_ATTRACT, MOVE_PURSUIT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [474] = { .species = SPECIES_GRANBULL, - .moves = {MOVE_OVERHEAT MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_FACADE}, + .moves = {MOVE_OVERHEAT, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_QUIET }, [475] = { .species = SPECIES_JYNX, - .moves = {MOVE_PERISH_SONG MOVE_MEAN_LOOK MOVE_LOVELY_KISS MOVE_PROTECT}, + .moves = {MOVE_PERISH_SONG, MOVE_MEAN_LOOK, MOVE_LOVELY_KISS, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [476] = { .species = SPECIES_DUSCLOPS, - .moves = {MOVE_TOXIC MOVE_CONFUSE_RAY MOVE_DOUBLE_TEAM MOVE_PROTECT}, + .moves = {MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_DOUBLE_TEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [477] = { .species = SPECIES_DODRIO, - .moves = {MOVE_DRILL_PECK MOVE_DOUBLE_EDGE MOVE_FAINT_ATTACK MOVE_PROTECT}, + .moves = {MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_FAINT_ATTACK, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [478] = { .species = SPECIES_MR_MIME, - .moves = {MOVE_BATON_PASS MOVE_SWAGGER MOVE_PSYCH_UP MOVE_PSYCHIC}, + .moves = {MOVE_BATON_PASS, MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_PSYCHIC}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [479] = { .species = SPECIES_LANTURN, - .moves = {MOVE_FLAIL MOVE_ENDURE MOVE_THUNDERBOLT MOVE_SURF}, + .moves = {MOVE_FLAIL, MOVE_ENDURE, MOVE_THUNDERBOLT, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [480] = { .species = SPECIES_BRELOOM, - .moves = {MOVE_GIGA_DRAIN MOVE_LEECH_SEED MOVE_FOCUS_PUNCH MOVE_SPORE}, + .moves = {MOVE_GIGA_DRAIN, MOVE_LEECH_SEED, MOVE_FOCUS_PUNCH, MOVE_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [481] = { .species = SPECIES_FORRETRESS, - .moves = {MOVE_EARTHQUAKE MOVE_DOUBLE_EDGE MOVE_COUNTER MOVE_PROTECT}, + .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_COUNTER, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [482] = { .species = SPECIES_SKARMORY, - .moves = {MOVE_SPIKES MOVE_ROAR MOVE_DRILL_PECK MOVE_TOXIC}, + .moves = {MOVE_SPIKES, MOVE_ROAR, MOVE_DRILL_PECK, MOVE_TOXIC}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [483] = { .species = SPECIES_WHISCASH, - .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_SPARK MOVE_FUTURE_SIGHT}, + .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_SPARK, MOVE_FUTURE_SIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [484] = { .species = SPECIES_XATU, - .moves = {MOVE_FLY MOVE_TOXIC MOVE_CONFUSE_RAY MOVE_ATTRACT}, + .moves = {MOVE_FLY, MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [485] = { .species = SPECIES_CLEFABLE, - .moves = {MOVE_METEOR_MASH MOVE_COSMIC_POWER MOVE_DOUBLE_TEAM MOVE_FOLLOW_ME}, + .moves = {MOVE_METEOR_MASH, MOVE_COSMIC_POWER, MOVE_DOUBLE_TEAM, MOVE_FOLLOW_ME}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [486] = { .species = SPECIES_HARIYAMA, - .moves = {MOVE_CROSS_CHOP MOVE_FIRE_PUNCH MOVE_ICE_PUNCH MOVE_THUNDER_PUNCH}, + .moves = {MOVE_CROSS_CHOP, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [487] = { .species = SPECIES_RAICHU, - .moves = {MOVE_THUNDERBOLT MOVE_REVERSAL MOVE_ENDURE MOVE_AGILITY}, + .moves = {MOVE_THUNDERBOLT, MOVE_REVERSAL, MOVE_ENDURE, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [488] = { .species = SPECIES_DEWGONG, - .moves = {MOVE_BLIZZARD MOVE_DOUBLE_EDGE MOVE_ENCORE MOVE_DISABLE}, + .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_ENCORE, MOVE_DISABLE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [489] = { .species = SPECIES_MANECTRIC, - .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_CRUNCH MOVE_ROAR}, + .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_CRUNCH, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [490] = { .species = SPECIES_VILEPLUME, - .moves = {MOVE_INGRAIN MOVE_DOUBLE_TEAM MOVE_TOXIC MOVE_GIGA_DRAIN}, + .moves = {MOVE_INGRAIN, MOVE_DOUBLE_TEAM, MOVE_TOXIC, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [491] = { .species = SPECIES_VICTREEBEL, - .moves = {MOVE_GIGA_DRAIN MOVE_SLUDGE_BOMB MOVE_SLEEP_POWDER MOVE_ATTRACT}, + .moves = {MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_SLEEP_POWDER, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_SERIOUS }, [492] = { .species = SPECIES_ELECTRODE, - .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_DOUBLE_TEAM MOVE_SWAGGER}, + .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [493] = { .species = SPECIES_EXPLOUD, - .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_EARTHQUAKE MOVE_COUNTER}, + .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_EARTHQUAKE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [494] = { .species = SPECIES_SHIFTRY, - .moves = {MOVE_LEECH_SEED MOVE_DIG MOVE_DOUBLE_TEAM MOVE_REST}, + .moves = {MOVE_LEECH_SEED, MOVE_DIG, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_IMPISH }, [495] = { .species = SPECIES_GLALIE, - .moves = {MOVE_EXPLOSION MOVE_ENDURE MOVE_BODY_SLAM MOVE_ICY_WIND}, + .moves = {MOVE_EXPLOSION, MOVE_ENDURE, MOVE_BODY_SLAM, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [496] = { .species = SPECIES_LUDICOLO, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [497] = { .species = SPECIES_HYPNO, - .moves = {MOVE_HYPNOSIS MOVE_NIGHTMARE MOVE_DREAM_EATER MOVE_PSYCHIC}, + .moves = {MOVE_HYPNOSIS, MOVE_NIGHTMARE, MOVE_DREAM_EATER, MOVE_PSYCHIC}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [498] = { .species = SPECIES_GOLEM, - .moves = {MOVE_FOCUS_PUNCH MOVE_SUBSTITUTE MOVE_DOUBLE_TEAM MOVE_REST}, + .moves = {MOVE_FOCUS_PUNCH, MOVE_SUBSTITUTE, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [499] = { .species = SPECIES_RHYDON, - .moves = {MOVE_EARTHQUAKE MOVE_HORN_DRILL MOVE_ROCK_SLIDE MOVE_BRICK_BREAK}, + .moves = {MOVE_EARTHQUAKE, MOVE_HORN_DRILL, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [500] = { .species = SPECIES_ALAKAZAM, - .moves = {MOVE_PSYCHIC MOVE_CALM_MIND MOVE_THUNDER_WAVE MOVE_RECOVER}, + .moves = {MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [501] = { .species = SPECIES_WEEZING, - .moves = {MOVE_MEMENTO MOVE_SLUDGE_BOMB MOVE_FACADE MOVE_DESTINY_BOND}, + .moves = {MOVE_MEMENTO, MOVE_SLUDGE_BOMB, MOVE_FACADE, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [502] = { .species = SPECIES_KANGASKHAN, - .moves = {MOVE_CRUSH_CLAW MOVE_SHADOW_BALL MOVE_ATTRACT MOVE_REST}, + .moves = {MOVE_CRUSH_CLAW, MOVE_SHADOW_BALL, MOVE_ATTRACT, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [503] = { .species = SPECIES_ELECTABUZZ, - .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_ATTRACT MOVE_FOCUS_PUNCH}, + .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_ATTRACT, MOVE_FOCUS_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [504] = { .species = SPECIES_TAUROS, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_DOUBLE_TEAM MOVE_REST}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [505] = { .species = SPECIES_SLOWBRO, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_CALM_MIND MOVE_YAWN}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_MODEST }, [506] = { .species = SPECIES_SLOWKING, - .moves = {MOVE_YAWN MOVE_THUNDER_WAVE MOVE_SURF MOVE_PSYCHIC}, + .moves = {MOVE_YAWN, MOVE_THUNDER_WAVE, MOVE_SURF, MOVE_PSYCHIC}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [507] = { .species = SPECIES_MILTANK, - .moves = {MOVE_FOCUS_PUNCH MOVE_SHADOW_BALL MOVE_ATTRACT MOVE_THUNDER_WAVE}, + .moves = {MOVE_FOCUS_PUNCH, MOVE_SHADOW_BALL, MOVE_ATTRACT, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [508] = { .species = SPECIES_ALTARIA, - .moves = {MOVE_PERISH_SONG MOVE_DRAGON_BREATH MOVE_PURSUIT MOVE_ATTRACT}, + .moves = {MOVE_PERISH_SONG, MOVE_DRAGON_BREATH, MOVE_PURSUIT, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [509] = { .species = SPECIES_NIDOQUEEN, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ROCK_SLIDE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [510] = { .species = SPECIES_NIDOKING, - .moves = {MOVE_MEGA_KICK MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_BRICK_BREAK}, + .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [511] = { .species = SPECIES_MAGMAR, - .moves = {MOVE_FIRE_BLAST MOVE_SMOKESCREEN MOVE_THUNDER_PUNCH MOVE_CONFUSE_RAY}, + .moves = {MOVE_FIRE_BLAST, MOVE_SMOKESCREEN, MOVE_THUNDER_PUNCH, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [512] = { .species = SPECIES_CRADILY, - .moves = {MOVE_EARTHQUAKE MOVE_ANCIENT_POWER MOVE_SWAGGER MOVE_PSYCH_UP}, + .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [513] = { .species = SPECIES_ARMALDO, - .moves = {MOVE_IRON_TAIL MOVE_ANCIENT_POWER MOVE_BRICK_BREAK MOVE_KNOCK_OFF}, + .moves = {MOVE_IRON_TAIL, MOVE_ANCIENT_POWER, MOVE_BRICK_BREAK, MOVE_KNOCK_OFF}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [514] = { .species = SPECIES_GOLDUCK, - .moves = {MOVE_CROSS_CHOP MOVE_SURF MOVE_SWAGGER MOVE_PSYCH_UP}, + .moves = {MOVE_CROSS_CHOP, MOVE_SURF, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [515] = { .species = SPECIES_RAPIDASH, - .moves = {MOVE_FIRE_BLAST MOVE_BOUNCE MOVE_DOUBLE_TEAM MOVE_ATTRACT}, + .moves = {MOVE_FIRE_BLAST, MOVE_BOUNCE, MOVE_DOUBLE_TEAM, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [516] = { .species = SPECIES_MUK, - .moves = {MOVE_CURSE MOVE_REST MOVE_SLUDGE_BOMB MOVE_DYNAMIC_PUNCH}, + .moves = {MOVE_CURSE, MOVE_REST, MOVE_SLUDGE_BOMB, MOVE_DYNAMIC_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [517] = { .species = SPECIES_GENGAR, - .moves = {MOVE_SLUDGE_BOMB MOVE_SHADOW_BALL MOVE_CONFUSE_RAY MOVE_WILL_O_WISP}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [518] = { .species = SPECIES_AMPHAROS, - .moves = {MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH MOVE_FOCUS_PUNCH MOVE_THUNDER_WAVE}, + .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_FOCUS_PUNCH, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [519] = { .species = SPECIES_SCIZOR, - .moves = {MOVE_SILVER_WIND MOVE_STEEL_WING MOVE_SWORDS_DANCE MOVE_LIGHT_SCREEN}, + .moves = {MOVE_SILVER_WIND, MOVE_STEEL_WING, MOVE_SWORDS_DANCE, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [520] = { .species = SPECIES_HERACROSS, - .moves = {MOVE_MEGAHORN MOVE_EARTHQUAKE MOVE_ATTRACT MOVE_BULK_UP}, + .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_ATTRACT, MOVE_BULK_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [521] = { .species = SPECIES_URSARING, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_BRICK_BREAK MOVE_COUNTER}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_BRICK_BREAK, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [522] = { .species = SPECIES_HOUNDOOM, - .moves = {MOVE_FIRE_BLAST MOVE_CRUNCH MOVE_ROAR MOVE_REST}, + .moves = {MOVE_FIRE_BLAST, MOVE_CRUNCH, MOVE_ROAR, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [523] = { .species = SPECIES_DONPHAN, - .moves = {MOVE_FLAIL MOVE_ENDURE MOVE_EARTHQUAKE MOVE_ROCK_TOMB}, + .moves = {MOVE_FLAIL, MOVE_ENDURE, MOVE_EARTHQUAKE, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [524] = { .species = SPECIES_CLAYDOL, - .moves = {MOVE_PSYCHIC MOVE_EARTHQUAKE MOVE_DOUBLE_TEAM MOVE_COSMIC_POWER}, + .moves = {MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_DOUBLE_TEAM, MOVE_COSMIC_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [525] = { .species = SPECIES_WAILORD, - .moves = {MOVE_DOUBLE_EDGE MOVE_REST MOVE_CURSE MOVE_AMNESIA}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_REST, MOVE_CURSE, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [526] = { .species = SPECIES_NINETALES, - .moves = {MOVE_HEAT_WAVE MOVE_BODY_SLAM MOVE_GRUDGE MOVE_SUNNY_DAY}, + .moves = {MOVE_HEAT_WAVE, MOVE_BODY_SLAM, MOVE_GRUDGE, MOVE_SUNNY_DAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [527] = { .species = SPECIES_MACHAMP, - .moves = {MOVE_CROSS_CHOP MOVE_EARTHQUAKE MOVE_BULK_UP MOVE_REST}, + .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_BULK_UP, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [528] = { .species = SPECIES_SHUCKLE, - .moves = {MOVE_SANDSTORM MOVE_DIG MOVE_FLASH MOVE_DOUBLE_TEAM}, + .moves = {MOVE_SANDSTORM, MOVE_DIG, MOVE_FLASH, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_CAREFUL }, [529] = { .species = SPECIES_STEELIX, - .moves = {MOVE_EARTHQUAKE MOVE_DRAGON_BREATH MOVE_SANDSTORM MOVE_BLOCK}, + .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_BREATH, MOVE_SANDSTORM, MOVE_BLOCK}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [530] = { .species = SPECIES_TENTACRUEL, - .moves = {MOVE_TOXIC MOVE_GIGA_DRAIN MOVE_CONFUSE_RAY MOVE_SURF}, + .moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_CONFUSE_RAY, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [531] = { .species = SPECIES_AERODACTYL, - .moves = {MOVE_HYPER_BEAM MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ANCIENT_POWER}, + .moves = {MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ANCIENT_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [532] = { .species = SPECIES_PORYGON2, - .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_THUNDER_WAVE MOVE_RECOVER}, + .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [533] = { .species = SPECIES_GARDEVOIR, - .moves = {MOVE_PSYCHIC MOVE_CALM_MIND MOVE_DOUBLE_TEAM MOVE_REST}, + .moves = {MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [534] = { .species = SPECIES_EXEGGUTOR, - .moves = {MOVE_RETURN MOVE_CURSE MOVE_SLEEP_POWDER MOVE_REST}, + .moves = {MOVE_RETURN, MOVE_CURSE, MOVE_SLEEP_POWDER, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [535] = { .species = SPECIES_STARMIE, - .moves = {MOVE_HYDRO_PUMP MOVE_THUNDER MOVE_RAIN_DANCE MOVE_RECOVER}, + .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [536] = { .species = SPECIES_FLYGON, - .moves = {MOVE_SOLAR_BEAM MOVE_FIRE_BLAST MOVE_CRUNCH MOVE_SUNNY_DAY}, + .moves = {MOVE_SOLAR_BEAM, MOVE_FIRE_BLAST, MOVE_CRUNCH, MOVE_SUNNY_DAY}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [537] = { .species = SPECIES_VENUSAUR, - .moves = {MOVE_LEECH_SEED MOVE_GIGA_DRAIN MOVE_DOUBLE_TEAM MOVE_LIGHT_SCREEN}, + .moves = {MOVE_LEECH_SEED, MOVE_GIGA_DRAIN, MOVE_DOUBLE_TEAM, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [538] = { .species = SPECIES_VAPOREON, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_BODY_SLAM MOVE_SHADOW_BALL}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_BODY_SLAM, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [539] = { .species = SPECIES_JOLTEON, - .moves = {MOVE_THUNDERBOLT MOVE_DIG MOVE_DOUBLE_KICK MOVE_ROAR}, + .moves = {MOVE_THUNDERBOLT, MOVE_DIG, MOVE_DOUBLE_KICK, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [540] = { .species = SPECIES_FLAREON, - .moves = {MOVE_CURSE MOVE_ATTRACT MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL}, + .moves = {MOVE_CURSE, MOVE_ATTRACT, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [541] = { .species = SPECIES_MEGANIUM, - .moves = {MOVE_LEECH_SEED MOVE_SUBSTITUTE MOVE_DOUBLE_TEAM MOVE_GRASS_WHISTLE}, + .moves = {MOVE_LEECH_SEED, MOVE_SUBSTITUTE, MOVE_DOUBLE_TEAM, MOVE_GRASS_WHISTLE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [542] = { .species = SPECIES_ESPEON, - .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_CALM_MIND MOVE_REST}, + .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_CALM_MIND, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [543] = { .species = SPECIES_UMBREON, - .moves = {MOVE_CURSE MOVE_SCREECH MOVE_DOUBLE_TEAM MOVE_DOUBLE_EDGE}, + .moves = {MOVE_CURSE, MOVE_SCREECH, MOVE_DOUBLE_TEAM, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [544] = { .species = SPECIES_BLASTOISE, - .moves = {MOVE_HYDRO_PUMP MOVE_MEGA_KICK MOVE_BRICK_BREAK MOVE_MIRROR_COAT}, + .moves = {MOVE_HYDRO_PUMP, MOVE_MEGA_KICK, MOVE_BRICK_BREAK, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [545] = { .species = SPECIES_FERALIGATR, - .moves = {MOVE_SURF MOVE_DRAGON_CLAW MOVE_BRICK_BREAK MOVE_SCARY_FACE}, + .moves = {MOVE_SURF, MOVE_DRAGON_CLAW, MOVE_BRICK_BREAK, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [546] = { .species = SPECIES_AGGRON, - .moves = {MOVE_FOCUS_PUNCH MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_THUNDER_WAVE}, + .moves = {MOVE_FOCUS_PUNCH, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [547] = { .species = SPECIES_BLAZIKEN, - .moves = {MOVE_BLAZE_KICK MOVE_MEGA_KICK MOVE_THUNDER_PUNCH MOVE_BRICK_BREAK}, + .moves = {MOVE_BLAZE_KICK, MOVE_MEGA_KICK, MOVE_THUNDER_PUNCH, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [548] = { .species = SPECIES_WALREIN, - .moves = {MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_CURSE MOVE_DOUBLE_TEAM}, + .moves = {MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_CURSE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [549] = { .species = SPECIES_SCEPTILE, - .moves = {MOVE_LEAF_BLADE MOVE_THUNDER_PUNCH MOVE_ATTRACT MOVE_DOUBLE_TEAM}, + .moves = {MOVE_LEAF_BLADE, MOVE_THUNDER_PUNCH, MOVE_ATTRACT, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [550] = { .species = SPECIES_CHARIZARD, - .moves = {MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_DRAGON_DANCE MOVE_SMOKESCREEN}, + .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_DRAGON_DANCE, MOVE_SMOKESCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [551] = { .species = SPECIES_TYPHLOSION, - .moves = {MOVE_FLAMETHROWER MOVE_THUNDER_PUNCH MOVE_AERIAL_ACE MOVE_ROCK_SLIDE}, + .moves = {MOVE_FLAMETHROWER, MOVE_THUNDER_PUNCH, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [552] = { .species = SPECIES_LAPRAS, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_BODY_SLAM MOVE_ROAR}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_BODY_SLAM, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_TIMID }, [553] = { .species = SPECIES_CROBAT, - .moves = {MOVE_TOXIC MOVE_GIGA_DRAIN MOVE_CONFUSE_RAY MOVE_DOUBLE_TEAM}, + .moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_CONFUSE_RAY, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [554] = { .species = SPECIES_SWAMPERT, - .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_COUNTER MOVE_MIRROR_COAT}, + .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [555] = { .species = SPECIES_GYARADOS, - .moves = {MOVE_HYDRO_PUMP MOVE_THUNDERBOLT MOVE_FIRE_BLAST MOVE_BLIZZARD}, + .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDERBOLT, MOVE_FIRE_BLAST, MOVE_BLIZZARD}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [556] = { .species = SPECIES_SNORLAX, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_CURSE MOVE_REST}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CURSE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [557] = { .species = SPECIES_KINGDRA, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_DRAGON_BREATH MOVE_REST}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_DRAGON_BREATH, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [558] = { .species = SPECIES_BLISSEY, - .moves = {MOVE_SEISMIC_TOSS MOVE_SING MOVE_ATTRACT MOVE_SUBSTITUTE}, + .moves = {MOVE_SEISMIC_TOSS, MOVE_SING, MOVE_ATTRACT, MOVE_SUBSTITUTE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [559] = { .species = SPECIES_MILOTIC, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_SAFEGUARD MOVE_MIRROR_COAT}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_SAFEGUARD, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [560] = { .species = SPECIES_ARCANINE, - .moves = {MOVE_FIRE_BLAST MOVE_SUNNY_DAY MOVE_CRUNCH MOVE_ROAR}, + .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_CRUNCH, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [561] = { .species = SPECIES_SALAMENCE, - .moves = {MOVE_DOUBLE_EDGE MOVE_CRUNCH MOVE_SWAGGER MOVE_PROTECT}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_CRUNCH, MOVE_SWAGGER, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [562] = { .species = SPECIES_METAGROSS, - .moves = {MOVE_EARTHQUAKE MOVE_METEOR_MASH MOVE_PSYCH_UP MOVE_SWAGGER}, + .moves = {MOVE_EARTHQUAKE, MOVE_METEOR_MASH, MOVE_PSYCH_UP, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [563] = { .species = SPECIES_SLAKING, - .moves = {MOVE_MEGA_KICK MOVE_SHADOW_BALL MOVE_YAWN MOVE_AMNESIA}, + .moves = {MOVE_MEGA_KICK, MOVE_SHADOW_BALL, MOVE_YAWN, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_ADAMANT }, [564] = { .species = SPECIES_DUGTRIO, - .moves = {MOVE_EARTHQUAKE MOVE_DOUBLE_EDGE MOVE_SLUDGE_BOMB MOVE_FISSURE}, + .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_SLUDGE_BOMB, MOVE_FISSURE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [565] = { .species = SPECIES_MEDICHAM, - .moves = {MOVE_DYNAMIC_PUNCH MOVE_THUNDER_PUNCH MOVE_ICE_PUNCH MOVE_FIRE_PUNCH}, + .moves = {MOVE_DYNAMIC_PUNCH, MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_HARDY }, [566] = { .species = SPECIES_MISDREAVUS, - .moves = {MOVE_PERISH_SONG MOVE_MEAN_LOOK MOVE_THUNDER_WAVE MOVE_CONFUSE_RAY}, + .moves = {MOVE_PERISH_SONG, MOVE_MEAN_LOOK, MOVE_THUNDER_WAVE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [567] = { .species = SPECIES_FEAROW, - .moves = {MOVE_DRILL_PECK MOVE_RETURN MOVE_STEEL_WING MOVE_FAINT_ATTACK}, + .moves = {MOVE_DRILL_PECK, MOVE_RETURN, MOVE_STEEL_WING, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [568] = { .species = SPECIES_GRANBULL, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_SLUDGE_BOMB MOVE_ROCK_SLIDE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_SLUDGE_BOMB, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [569] = { .species = SPECIES_JYNX, - .moves = {MOVE_DREAM_EATER MOVE_LOVELY_KISS MOVE_ATTRACT MOVE_SUBSTITUTE}, + .moves = {MOVE_DREAM_EATER, MOVE_LOVELY_KISS, MOVE_ATTRACT, MOVE_SUBSTITUTE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [570] = { .species = SPECIES_DUSCLOPS, - .moves = {MOVE_PSYCH_UP MOVE_SWAGGER MOVE_SHADOW_BALL MOVE_EARTHQUAKE}, + .moves = {MOVE_PSYCH_UP, MOVE_SWAGGER, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [571] = { .species = SPECIES_DODRIO, - .moves = {MOVE_DOUBLE_EDGE MOVE_DRILL_PECK MOVE_STEEL_WING MOVE_FAINT_ATTACK}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [572] = { .species = SPECIES_MR_MIME, - .moves = {MOVE_TRICK MOVE_TORMENT MOVE_PSYCHIC MOVE_THUNDERBOLT}, + .moves = {MOVE_TRICK, MOVE_TORMENT, MOVE_PSYCHIC, MOVE_THUNDERBOLT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [573] = { .species = SPECIES_LANTURN, - .moves = {MOVE_HYDRO_PUMP MOVE_THUNDER MOVE_CONFUSE_RAY MOVE_RAIN_DANCE}, + .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_CONFUSE_RAY, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [574] = { .species = SPECIES_BRELOOM, - .moves = {MOVE_IRON_TAIL MOVE_FOCUS_PUNCH MOVE_ATTRACT MOVE_SPORE}, + .moves = {MOVE_IRON_TAIL, MOVE_FOCUS_PUNCH, MOVE_ATTRACT, MOVE_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [575] = { .species = SPECIES_FORRETRESS, - .moves = {MOVE_EXPLOSION MOVE_EARTHQUAKE MOVE_GIGA_DRAIN MOVE_ZAP_CANNON}, + .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_GIGA_DRAIN, MOVE_ZAP_CANNON}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [576] = { .species = SPECIES_WHISCASH, - .moves = {MOVE_SLEEP_TALK MOVE_REST MOVE_SURF MOVE_FISSURE}, + .moves = {MOVE_SLEEP_TALK, MOVE_REST, MOVE_SURF, MOVE_FISSURE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_HARDY }, [577] = { .species = SPECIES_XATU, - .moves = {MOVE_DRILL_PECK MOVE_PSYCHIC MOVE_GIGA_DRAIN MOVE_STEEL_WING}, + .moves = {MOVE_DRILL_PECK, MOVE_PSYCHIC, MOVE_GIGA_DRAIN, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [578] = { .species = SPECIES_SKARMORY, - .moves = {MOVE_TOXIC MOVE_CURSE MOVE_REST MOVE_FLY}, + .moves = {MOVE_TOXIC, MOVE_CURSE, MOVE_REST, MOVE_FLY}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [579] = { .species = SPECIES_MAROWAK, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_SWORDS_DANCE MOVE_BRICK_BREAK}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWORDS_DANCE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [580] = { .species = SPECIES_QUAGSIRE, - .moves = {MOVE_EARTHQUAKE MOVE_SLUDGE_BOMB MOVE_DOUBLE_EDGE MOVE_CURSE}, + .moves = {MOVE_EARTHQUAKE, MOVE_SLUDGE_BOMB, MOVE_DOUBLE_EDGE, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [581] = { .species = SPECIES_CLEFABLE, - .moves = {MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_FLAMETHROWER MOVE_MAGICAL_LEAF}, + .moves = {MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_FLAMETHROWER, MOVE_MAGICAL_LEAF}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [582] = { .species = SPECIES_HARIYAMA, - .moves = {MOVE_CROSS_CHOP MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_FACADE}, + .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [583] = { .species = SPECIES_RAICHU, - .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_IRON_TAIL MOVE_ATTRACT}, + .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_IRON_TAIL, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [584] = { .species = SPECIES_DEWGONG, - .moves = {MOVE_HORN_DRILL MOVE_SHEER_COLD MOVE_SLEEP_TALK MOVE_REST}, + .moves = {MOVE_HORN_DRILL, MOVE_SHEER_COLD, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [585] = { .species = SPECIES_MANECTRIC, - .moves = {MOVE_THUNDERBOLT MOVE_IRON_TAIL MOVE_THUNDER_WAVE MOVE_ROAR}, + .moves = {MOVE_THUNDERBOLT, MOVE_IRON_TAIL, MOVE_THUNDER_WAVE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [586] = { .species = SPECIES_VILEPLUME, - .moves = {MOVE_ATTRACT MOVE_STUN_SPORE MOVE_SLUDGE_BOMB MOVE_GIGA_DRAIN}, + .moves = {MOVE_ATTRACT, MOVE_STUN_SPORE, MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [587] = { .species = SPECIES_VICTREEBEL, - .moves = {MOVE_STUN_SPORE MOVE_INGRAIN MOVE_GIGA_DRAIN MOVE_SLUDGE_BOMB}, + .moves = {MOVE_STUN_SPORE, MOVE_INGRAIN, MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [588] = { .species = SPECIES_ELECTRODE, - .moves = {MOVE_EXPLOSION MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_ENDURE}, + .moves = {MOVE_EXPLOSION, MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [589] = { .species = SPECIES_EXPLOUD, - .moves = {MOVE_OVERHEAT MOVE_ICE_BEAM MOVE_THUNDER_PUNCH MOVE_EXTRASENSORY}, + .moves = {MOVE_OVERHEAT, MOVE_ICE_BEAM, MOVE_THUNDER_PUNCH, MOVE_EXTRASENSORY}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [590] = { .species = SPECIES_SHIFTRY, - .moves = {MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_EXPLOSION MOVE_SYNTHESIS}, + .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_EXPLOSION, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [591] = { .species = SPECIES_GLALIE, - .moves = {MOVE_BLIZZARD MOVE_EARTHQUAKE MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL}, + .moves = {MOVE_BLIZZARD, MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [592] = { .species = SPECIES_LUDICOLO, - .moves = {MOVE_LEECH_SEED MOVE_RAIN_DANCE MOVE_DOUBLE_TEAM MOVE_GIGA_DRAIN}, + .moves = {MOVE_LEECH_SEED, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [593] = { .species = SPECIES_HYPNO, - .moves = {MOVE_PSYCH_UP MOVE_SWAGGER MOVE_MEGA_KICK MOVE_SHADOW_BALL}, + .moves = {MOVE_PSYCH_UP, MOVE_SWAGGER, MOVE_MEGA_KICK, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [594] = { .species = SPECIES_GOLEM, - .moves = {MOVE_EXPLOSION MOVE_EARTHQUAKE MOVE_FLAMETHROWER MOVE_BRICK_BREAK}, + .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [595] = { .species = SPECIES_RHYDON, - .moves = {MOVE_MEGAHORN MOVE_CRUSH_CLAW MOVE_EARTHQUAKE MOVE_HORN_DRILL}, + .moves = {MOVE_MEGAHORN, MOVE_CRUSH_CLAW, MOVE_EARTHQUAKE, MOVE_HORN_DRILL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [596] = { .species = SPECIES_ALAKAZAM, - .moves = {MOVE_TRICK MOVE_DISABLE MOVE_PSYCHIC MOVE_SKILL_SWAP}, + .moves = {MOVE_TRICK, MOVE_DISABLE, MOVE_PSYCHIC, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [597] = { .species = SPECIES_WEEZING, - .moves = {MOVE_EXPLOSION MOVE_SLUDGE_BOMB MOVE_FLAMETHROWER MOVE_THUNDERBOLT}, + .moves = {MOVE_EXPLOSION, MOVE_SLUDGE_BOMB, MOVE_FLAMETHROWER, MOVE_THUNDERBOLT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [598] = { .species = SPECIES_KANGASKHAN, - .moves = {MOVE_REVERSAL MOVE_ENDURE MOVE_THUNDERBOLT MOVE_EARTHQUAKE}, + .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_THUNDERBOLT, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [599] = { .species = SPECIES_ELECTABUZZ, - .moves = {MOVE_FIRE_PUNCH MOVE_ICE_PUNCH MOVE_THUNDERBOLT MOVE_CROSS_CHOP}, + .moves = {MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDERBOLT, MOVE_CROSS_CHOP}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [600] = { .species = SPECIES_TAUROS, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_FLAMETHROWER MOVE_ICE_BEAM}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [601] = { .species = SPECIES_SLOWBRO, - .moves = {MOVE_SURF MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_ATTRACT}, + .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_QUIET }, [602] = { .species = SPECIES_SLOWKING, - .moves = {MOVE_PSYCHIC MOVE_SURF MOVE_ICE_BEAM MOVE_EARTHQUAKE}, + .moves = {MOVE_PSYCHIC, MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [603] = { .species = SPECIES_MILTANK, - .moves = {MOVE_REVERSAL MOVE_ENDURE MOVE_EARTHQUAKE MOVE_SHADOW_BALL}, + .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [604] = { .species = SPECIES_ALTARIA, - .moves = {MOVE_SING MOVE_DRAGON_DANCE MOVE_EARTHQUAKE MOVE_AERIAL_ACE}, + .moves = {MOVE_SING, MOVE_DRAGON_DANCE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [605] = { .species = SPECIES_NIDOQUEEN, - .moves = {MOVE_THUNDERBOLT MOVE_FLAMETHROWER MOVE_ICE_BEAM MOVE_CRUNCH}, + .moves = {MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_CRUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [606] = { .species = SPECIES_NIDOKING, - .moves = {MOVE_HORN_DRILL MOVE_FIRE_BLAST MOVE_BLIZZARD MOVE_SURF}, + .moves = {MOVE_HORN_DRILL, MOVE_FIRE_BLAST, MOVE_BLIZZARD, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_LEPPA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [607] = { .species = SPECIES_MAGMAR, - .moves = {MOVE_MEGA_KICK MOVE_CROSS_CHOP MOVE_IRON_TAIL MOVE_COUNTER}, + .moves = {MOVE_MEGA_KICK, MOVE_CROSS_CHOP, MOVE_IRON_TAIL, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_IMPISH }, [608] = { .species = SPECIES_CRADILY, - .moves = {MOVE_SUBSTITUTE MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_RECOVER}, + .moves = {MOVE_SUBSTITUTE, MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [609] = { .species = SPECIES_ARMALDO, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BRICK_BREAK MOVE_SWORDS_DANCE}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK, MOVE_SWORDS_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [610] = { .species = SPECIES_GOLDUCK, - .moves = {MOVE_HYDRO_PUMP MOVE_CROSS_CHOP MOVE_BLIZZARD MOVE_PROTECT}, + .moves = {MOVE_HYDRO_PUMP, MOVE_CROSS_CHOP, MOVE_BLIZZARD, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [611] = { .species = SPECIES_RAPIDASH, - .moves = {MOVE_OVERHEAT MOVE_SOLAR_BEAM MOVE_SUNNY_DAY MOVE_HYPNOSIS}, + .moves = {MOVE_OVERHEAT, MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_HYPNOSIS}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [612] = { .species = SPECIES_MUK, - .moves = {MOVE_SLUDGE_BOMB MOVE_THUNDERBOLT MOVE_FLAMETHROWER MOVE_ICE_PUNCH}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [613] = { .species = SPECIES_GENGAR, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_GIGA_DRAIN MOVE_SKILL_SWAP}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_GIGA_DRAIN, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [614] = { .species = SPECIES_AMPHAROS, - .moves = {MOVE_THUNDERBOLT MOVE_MEGA_KICK MOVE_IRON_TAIL MOVE_BRICK_BREAK}, + .moves = {MOVE_THUNDERBOLT, MOVE_MEGA_KICK, MOVE_IRON_TAIL, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [615] = { .species = SPECIES_SCIZOR, - .moves = {MOVE_REVERSAL MOVE_ENDURE MOVE_AGILITY MOVE_SLASH}, + .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_AGILITY, MOVE_SLASH}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_CAREFUL }, [616] = { .species = SPECIES_HERACROSS, - .moves = {MOVE_MEGAHORN MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BRICK_BREAK}, + .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [617] = { .species = SPECIES_URSARING, - .moves = {MOVE_FIRE_PUNCH MOVE_THUNDER_PUNCH MOVE_ICE_PUNCH MOVE_CRUNCH}, + .moves = {MOVE_FIRE_PUNCH, MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH, MOVE_CRUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [618] = { .species = SPECIES_HOUNDOOM, - .moves = {MOVE_OVERHEAT MOVE_SHADOW_BALL MOVE_SLUDGE_BOMB MOVE_DOUBLE_EDGE}, + .moves = {MOVE_OVERHEAT, MOVE_SHADOW_BALL, MOVE_SLUDGE_BOMB, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [619] = { .species = SPECIES_DONPHAN, - .moves = {MOVE_FISSURE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_SECRET_POWER}, + .moves = {MOVE_FISSURE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SECRET_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [620] = { .species = SPECIES_CLAYDOL, - .moves = {MOVE_PSYCHIC MOVE_ICE_BEAM MOVE_SOLAR_BEAM MOVE_SUNNY_DAY}, + .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [621] = { .species = SPECIES_WAILORD, - .moves = {MOVE_HYDRO_PUMP MOVE_FISSURE MOVE_DOUBLE_TEAM MOVE_REST}, + .moves = {MOVE_HYDRO_PUMP, MOVE_FISSURE, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [622] = { .species = SPECIES_NINETALES, - .moves = {MOVE_FIRE_BLAST MOVE_IRON_TAIL MOVE_CONFUSE_RAY MOVE_ATTRACT}, + .moves = {MOVE_FIRE_BLAST, MOVE_IRON_TAIL, MOVE_CONFUSE_RAY, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [623] = { .species = SPECIES_MACHAMP, - .moves = {MOVE_CROSS_CHOP MOVE_FIRE_BLAST MOVE_THUNDER_PUNCH MOVE_ICE_PUNCH}, + .moves = {MOVE_CROSS_CHOP, MOVE_FIRE_BLAST, MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [624] = { .species = SPECIES_SHUCKLE, - .moves = {MOVE_SUBSTITUTE MOVE_ATTRACT MOVE_TOXIC MOVE_DOUBLE_TEAM}, + .moves = {MOVE_SUBSTITUTE, MOVE_ATTRACT, MOVE_TOXIC, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_CAREFUL }, [625] = { .species = SPECIES_STEELIX, - .moves = {MOVE_EARTHQUAKE MOVE_BODY_SLAM MOVE_ROCK_SLIDE MOVE_EXPLOSION}, + .moves = {MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_ROCK_SLIDE, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [626] = { .species = SPECIES_TENTACRUEL, - .moves = {MOVE_SURF MOVE_GIGA_DRAIN MOVE_ICE_BEAM MOVE_MIRROR_COAT}, + .moves = {MOVE_SURF, MOVE_GIGA_DRAIN, MOVE_ICE_BEAM, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [627] = { .species = SPECIES_AERODACTYL, - .moves = {MOVE_DOUBLE_EDGE MOVE_ROCK_SLIDE MOVE_FIRE_BLAST MOVE_DRAGON_CLAW}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_ROCK_SLIDE, MOVE_FIRE_BLAST, MOVE_DRAGON_CLAW}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [628] = { .species = SPECIES_PORYGON2, - .moves = {MOVE_PSYCHIC MOVE_TRI_ATTACK MOVE_THUNDER_WAVE MOVE_RECOVER}, + .moves = {MOVE_PSYCHIC, MOVE_TRI_ATTACK, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [629] = { .species = SPECIES_GARDEVOIR, - .moves = {MOVE_PSYCHIC MOVE_ICE_PUNCH MOVE_FIRE_PUNCH MOVE_MAGICAL_LEAF}, + .moves = {MOVE_PSYCHIC, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH, MOVE_MAGICAL_LEAF}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [630] = { .species = SPECIES_EXEGGUTOR, - .moves = {MOVE_LEECH_SEED MOVE_GIGA_DRAIN MOVE_TOXIC MOVE_EXPLOSION}, + .moves = {MOVE_LEECH_SEED, MOVE_GIGA_DRAIN, MOVE_TOXIC, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [631] = { .species = SPECIES_STARMIE, - .moves = {MOVE_SURF MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM}, + .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [632] = { .species = SPECIES_FLYGON, - .moves = {MOVE_EARTHQUAKE MOVE_DRAGON_CLAW MOVE_FLAMETHROWER MOVE_GIGA_DRAIN}, + .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_FLAMETHROWER, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [633] = { .species = SPECIES_VENUSAUR, - .moves = {MOVE_DOUBLE_EDGE MOVE_SLUDGE_BOMB MOVE_EARTHQUAKE MOVE_SLEEP_POWDER}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_SLEEP_POWDER}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [634] = { .species = SPECIES_VAPOREON, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_ACID_ARMOR MOVE_BATON_PASS}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_ACID_ARMOR, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [635] = { .species = SPECIES_JOLTEON, - .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_AGILITY MOVE_BATON_PASS}, + .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_AGILITY, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [636] = { .species = SPECIES_FLAREON, - .moves = {MOVE_SHADOW_BALL MOVE_FLAIL MOVE_ENDURE MOVE_OVERHEAT}, + .moves = {MOVE_SHADOW_BALL, MOVE_FLAIL, MOVE_ENDURE, MOVE_OVERHEAT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [637] = { .species = SPECIES_MEGANIUM, - .moves = {MOVE_EARTHQUAKE MOVE_FLAIL MOVE_ENDURE MOVE_GIGA_DRAIN}, + .moves = {MOVE_EARTHQUAKE, MOVE_FLAIL, MOVE_ENDURE, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [638] = { .species = SPECIES_ESPEON, - .moves = {MOVE_PSYCHIC MOVE_BITE MOVE_WISH MOVE_REFLECT}, + .moves = {MOVE_PSYCHIC, MOVE_BITE, MOVE_WISH, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [639] = { .species = SPECIES_UMBREON, - .moves = {MOVE_SWAGGER MOVE_PSYCH_UP MOVE_ATTRACT MOVE_SHADOW_BALL}, + .moves = {MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_ATTRACT, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [640] = { .species = SPECIES_BLASTOISE, - .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_COUNTER}, + .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [641] = { .species = SPECIES_FERALIGATR, - .moves = {MOVE_HYDRO_PUMP MOVE_CRUNCH MOVE_EARTHQUAKE MOVE_ROCK_SLIDE}, + .moves = {MOVE_HYDRO_PUMP, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [642] = { .species = SPECIES_AGGRON, - .moves = {MOVE_SURF MOVE_THUNDER MOVE_FIRE_BLAST MOVE_BLIZZARD}, + .moves = {MOVE_SURF, MOVE_THUNDER, MOVE_FIRE_BLAST, MOVE_BLIZZARD}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [643] = { .species = SPECIES_BLAZIKEN, - .moves = {MOVE_OVERHEAT MOVE_EARTHQUAKE MOVE_ENDURE MOVE_REVERSAL}, + .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_ENDURE, MOVE_REVERSAL}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [644] = { .species = SPECIES_WALREIN, - .moves = {MOVE_SHEER_COLD MOVE_FISSURE MOVE_SURF MOVE_ATTRACT}, + .moves = {MOVE_SHEER_COLD, MOVE_FISSURE, MOVE_SURF, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [645] = { .species = SPECIES_SCEPTILE, - .moves = {MOVE_LEAF_BLADE MOVE_EARTHQUAKE MOVE_CRUSH_CLAW MOVE_AERIAL_ACE}, + .moves = {MOVE_LEAF_BLADE, MOVE_EARTHQUAKE, MOVE_CRUSH_CLAW, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [646] = { .species = SPECIES_CHARIZARD, - .moves = {MOVE_FLAMETHROWER MOVE_DRAGON_CLAW MOVE_BITE MOVE_BRICK_BREAK}, + .moves = {MOVE_FLAMETHROWER, MOVE_DRAGON_CLAW, MOVE_BITE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [647] = { .species = SPECIES_TYPHLOSION, - .moves = {MOVE_EARTHQUAKE MOVE_OVERHEAT MOVE_ENDURE MOVE_REVERSAL}, + .moves = {MOVE_EARTHQUAKE, MOVE_OVERHEAT, MOVE_ENDURE, MOVE_REVERSAL}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [648] = { .species = SPECIES_LAPRAS, - .moves = {MOVE_DOUBLE_EDGE MOVE_PSYCHIC MOVE_CONFUSE_RAY MOVE_DRAGON_DANCE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_PSYCHIC, MOVE_CONFUSE_RAY, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [649] = { .species = SPECIES_CROBAT, - .moves = {MOVE_AIR_CUTTER MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL MOVE_SCREECH}, + .moves = {MOVE_AIR_CUTTER, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [650] = { .species = SPECIES_SWAMPERT, - .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_COUNTER}, + .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_BRAVE }, [651] = { .species = SPECIES_GYARADOS, - .moves = {MOVE_SURF MOVE_THUNDER MOVE_RAIN_DANCE MOVE_EARTHQUAKE}, + .moves = {MOVE_SURF, MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [652] = { .species = SPECIES_SNORLAX, - .moves = {MOVE_MEGA_KICK MOVE_SHADOW_BALL MOVE_SWAGGER MOVE_PSYCH_UP}, + .moves = {MOVE_MEGA_KICK, MOVE_SHADOW_BALL, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_ADAMANT }, [653] = { .species = SPECIES_KINGDRA, - .moves = {MOVE_FLAIL MOVE_HYDRO_PUMP MOVE_DRAGON_DANCE MOVE_ENDURE}, + .moves = {MOVE_FLAIL, MOVE_HYDRO_PUMP, MOVE_DRAGON_DANCE, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [654] = { .species = SPECIES_BLISSEY, - .moves = {MOVE_FIRE_BLAST MOVE_BLIZZARD MOVE_CALM_MIND MOVE_SOFT_BOILED}, + .moves = {MOVE_FIRE_BLAST, MOVE_BLIZZARD, MOVE_CALM_MIND, MOVE_SOFT_BOILED}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [655] = { .species = SPECIES_MILOTIC, - .moves = {MOVE_SURF MOVE_BLIZZARD MOVE_ATTRACT MOVE_RECOVER}, + .moves = {MOVE_SURF, MOVE_BLIZZARD, MOVE_ATTRACT, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [656] = { .species = SPECIES_ARCANINE, - .moves = {MOVE_OVERHEAT MOVE_EXTREME_SPEED MOVE_CRUNCH MOVE_AERIAL_ACE}, + .moves = {MOVE_OVERHEAT, MOVE_EXTREME_SPEED, MOVE_CRUNCH, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [657] = { .species = SPECIES_SALAMENCE, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_ENDURE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [658] = { .species = SPECIES_METAGROSS, - .moves = {MOVE_EARTHQUAKE MOVE_METEOR_MASH MOVE_DOUBLE_TEAM MOVE_REST}, + .moves = {MOVE_EARTHQUAKE, MOVE_METEOR_MASH, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [659] = { .species = SPECIES_SLAKING, - .moves = {MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_AERIAL_ACE MOVE_BRICK_BREAK}, + .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_AERIAL_ACE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_ADAMANT }, [660] = { .species = SPECIES_DUGTRIO, - .moves = {MOVE_EARTHQUAKE MOVE_DOUBLE_EDGE MOVE_ROCK_SLIDE MOVE_FISSURE}, + .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_ROCK_SLIDE, MOVE_FISSURE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [661] = { .species = SPECIES_MEDICHAM, - .moves = {MOVE_MEGA_KICK MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_ROCK_SLIDE}, + .moves = {MOVE_MEGA_KICK, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [662] = { .species = SPECIES_MISDREAVUS, - .moves = {MOVE_DESTINY_BOND MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_THUNDERBOLT}, + .moves = {MOVE_DESTINY_BOND, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_TIMID }, [663] = { .species = SPECIES_FEAROW, - .moves = {MOVE_DRILL_PECK MOVE_DOUBLE_EDGE MOVE_STEEL_WING MOVE_SKY_ATTACK}, + .moves = {MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_STEEL_WING, MOVE_SKY_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [664] = { .species = SPECIES_GRANBULL, - .moves = {MOVE_MEGA_KICK MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_SHADOW_BALL}, + .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_BRAVE }, [665] = { .species = SPECIES_JYNX, - .moves = {MOVE_PSYCHIC MOVE_ICE_BEAM MOVE_LOVELY_KISS MOVE_FAKE_TEARS}, + .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_LOVELY_KISS, MOVE_FAKE_TEARS}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [666] = { .species = SPECIES_DUSCLOPS, - .moves = {MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL MOVE_CURSE MOVE_REST}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_CURSE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [667] = { .species = SPECIES_DODRIO, - .moves = {MOVE_FLAIL MOVE_ENDURE MOVE_DRILL_PECK MOVE_FACADE}, + .moves = {MOVE_FLAIL, MOVE_ENDURE, MOVE_DRILL_PECK, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [668] = { .species = SPECIES_MR_MIME, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_FIRE_PUNCH}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [669] = { .species = SPECIES_LANTURN, - .moves = {MOVE_SURF MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_CONFUSE_RAY}, + .moves = {MOVE_SURF, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [670] = { .species = SPECIES_BRELOOM, - .moves = {MOVE_FOCUS_PUNCH MOVE_SLUDGE_BOMB MOVE_SPORE MOVE_DOUBLE_TEAM}, + .moves = {MOVE_FOCUS_PUNCH, MOVE_SLUDGE_BOMB, MOVE_SPORE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [671] = { .species = SPECIES_FORRETRESS, - .moves = {MOVE_EXPLOSION MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_DOUBLE_EDGE}, + .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [672] = { .species = SPECIES_WHISCASH, - .moves = {MOVE_FISSURE MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM}, + .moves = {MOVE_FISSURE, MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [673] = { .species = SPECIES_XATU, - .moves = {MOVE_PSYCHIC MOVE_DRILL_PECK MOVE_SHADOW_BALL MOVE_CONFUSE_RAY}, + .moves = {MOVE_PSYCHIC, MOVE_DRILL_PECK, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [674] = { .species = SPECIES_SKARMORY, - .moves = {MOVE_DRILL_PECK MOVE_STEEL_WING MOVE_COUNTER MOVE_ROCK_SLIDE}, + .moves = {MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_COUNTER, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [675] = { .species = SPECIES_MAROWAK, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_SWORDS_DANCE MOVE_MEGA_KICK}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWORDS_DANCE, MOVE_MEGA_KICK}, .itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [676] = { .species = SPECIES_QUAGSIRE, - .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_AMNESIA}, + .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_SASSY }, [677] = { .species = SPECIES_CLEFABLE, - .moves = {MOVE_MEGA_KICK MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_SOFT_BOILED}, + .moves = {MOVE_MEGA_KICK, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_SOFT_BOILED}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [678] = { .species = SPECIES_HARIYAMA, - .moves = {MOVE_CROSS_CHOP MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_FAKE_OUT}, + .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [679] = { .species = SPECIES_RAICHU, - .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_PROTECT MOVE_MEGA_KICK}, + .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_PROTECT, MOVE_MEGA_KICK}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [680] = { .species = SPECIES_DEWGONG, - .moves = {MOVE_SHEER_COLD MOVE_ICE_BEAM MOVE_SURF MOVE_SIGNAL_BEAM}, + .moves = {MOVE_SHEER_COLD, MOVE_ICE_BEAM, MOVE_SURF, MOVE_SIGNAL_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [681] = { .species = SPECIES_MANECTRIC, - .moves = {MOVE_THUNDERBOLT MOVE_CRUNCH MOVE_THUNDER_WAVE MOVE_ROAR}, + .moves = {MOVE_THUNDERBOLT, MOVE_CRUNCH, MOVE_THUNDER_WAVE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [682] = { .species = SPECIES_VILEPLUME, - .moves = {MOVE_SOLAR_BEAM MOVE_SLUDGE_BOMB MOVE_SUNNY_DAY MOVE_SYNTHESIS}, + .moves = {MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_SUNNY_DAY, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [683] = { .species = SPECIES_VICTREEBEL, - .moves = {MOVE_GIGA_DRAIN MOVE_DOUBLE_EDGE MOVE_SLUDGE_BOMB MOVE_SYNTHESIS}, + .moves = {MOVE_GIGA_DRAIN, MOVE_DOUBLE_EDGE, MOVE_SLUDGE_BOMB, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [684] = { .species = SPECIES_ELECTRODE, - .moves = {MOVE_EXPLOSION MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_MIRROR_COAT}, + .moves = {MOVE_EXPLOSION, MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [685] = { .species = SPECIES_EXPLOUD, - .moves = {MOVE_MEGA_KICK MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_OVERHEAT}, + .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_OVERHEAT}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [686] = { .species = SPECIES_SHIFTRY, - .moves = {MOVE_EXPLOSION MOVE_GIGA_DRAIN MOVE_MEGA_KICK MOVE_FAKE_OUT}, + .moves = {MOVE_EXPLOSION, MOVE_GIGA_DRAIN, MOVE_MEGA_KICK, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [687] = { .species = SPECIES_GLALIE, - .moves = {MOVE_ICE_BEAM MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_SHADOW_BALL}, + .moves = {MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [688] = { .species = SPECIES_LUDICOLO, - .moves = {MOVE_LEECH_SEED MOVE_RAIN_DANCE MOVE_DOUBLE_TEAM MOVE_TOXIC}, + .moves = {MOVE_LEECH_SEED, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_TOXIC}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [689] = { .species = SPECIES_HYPNO, - .moves = {MOVE_PSYCHIC MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH MOVE_ICE_PUNCH}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [690] = { .species = SPECIES_GOLEM, - .moves = {MOVE_EXPLOSION MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_DOUBLE_EDGE}, + .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [691] = { .species = SPECIES_RHYDON, - .moves = {MOVE_MEGAHORN MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_HORN_DRILL}, + .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_HORN_DRILL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [692] = { .species = SPECIES_ALAKAZAM, - .moves = {MOVE_PSYCHIC MOVE_THUNDER_PUNCH MOVE_FIRE_PUNCH MOVE_ICE_PUNCH}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [693] = { .species = SPECIES_WEEZING, - .moves = {MOVE_EXPLOSION MOVE_SLUDGE_BOMB MOVE_FRUSTRATION MOVE_SHADOW_BALL}, + .moves = {MOVE_EXPLOSION, MOVE_SLUDGE_BOMB, MOVE_FRUSTRATION, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [694] = { .species = SPECIES_KANGASKHAN, - .moves = {MOVE_MEGA_KICK MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_SHADOW_BALL}, + .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [695] = { .species = SPECIES_ELECTABUZZ, - .moves = {MOVE_THUNDERBOLT MOVE_PSYCHIC MOVE_MEGA_KICK MOVE_CROSS_CHOP}, + .moves = {MOVE_THUNDERBOLT, MOVE_PSYCHIC, MOVE_MEGA_KICK, MOVE_CROSS_CHOP}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [696] = { .species = SPECIES_TAUROS, - .moves = {MOVE_DOUBLE_EDGE MOVE_ROCK_TOMB MOVE_THUNDERBOLT MOVE_SURF}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_ROCK_TOMB, MOVE_THUNDERBOLT, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [697] = { .species = SPECIES_SLOWBRO, - .moves = {MOVE_PSYCHIC MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM}, + .moves = {MOVE_PSYCHIC, MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_SASSY }, [698] = { .species = SPECIES_SLOWKING, - .moves = {MOVE_PSYCHIC MOVE_SURF MOVE_ICE_BEAM MOVE_FLAMETHROWER}, + .moves = {MOVE_PSYCHIC, MOVE_SURF, MOVE_ICE_BEAM, MOVE_FLAMETHROWER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [699] = { .species = SPECIES_MILTANK, - .moves = {MOVE_DOUBLE_EDGE MOVE_CURSE MOVE_DOUBLE_TEAM MOVE_MILK_DRINK}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_CURSE, MOVE_DOUBLE_TEAM, MOVE_MILK_DRINK}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [700] = { .species = SPECIES_ALTARIA, - .moves = {MOVE_DRAGON_CLAW MOVE_EARTHQUAKE MOVE_FLAMETHROWER MOVE_ICE_BEAM}, + .moves = {MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [701] = { .species = SPECIES_NIDOQUEEN, - .moves = {MOVE_SUPERPOWER MOVE_SLUDGE_BOMB MOVE_EARTHQUAKE MOVE_SHADOW_BALL}, + .moves = {MOVE_SUPERPOWER, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [702] = { .species = SPECIES_NIDOKING, - .moves = {MOVE_MEGAHORN MOVE_SLUDGE_BOMB MOVE_EARTHQUAKE MOVE_THUNDER}, + .moves = {MOVE_MEGAHORN, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_THUNDER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [703] = { .species = SPECIES_MAGMAR, - .moves = {MOVE_FLAMETHROWER MOVE_PSYCHIC MOVE_CROSS_CHOP MOVE_CONFUSE_RAY}, + .moves = {MOVE_FLAMETHROWER, MOVE_PSYCHIC, MOVE_CROSS_CHOP, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [704] = { .species = SPECIES_CRADILY, - .moves = {MOVE_TOXIC MOVE_INGRAIN MOVE_MIRROR_COAT MOVE_GIGA_DRAIN}, + .moves = {MOVE_TOXIC, MOVE_INGRAIN, MOVE_MIRROR_COAT, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [705] = { .species = SPECIES_ARMALDO, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ROCK_SLIDE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [706] = { .species = SPECIES_GOLDUCK, - .moves = {MOVE_SURF MOVE_CROSS_CHOP MOVE_ICE_BEAM MOVE_AERIAL_ACE}, + .moves = {MOVE_SURF, MOVE_CROSS_CHOP, MOVE_ICE_BEAM, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [707] = { .species = SPECIES_RAPIDASH, - .moves = {MOVE_OVERHEAT MOVE_DOUBLE_EDGE MOVE_IRON_TAIL MOVE_DOUBLE_KICK}, + .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_IRON_TAIL, MOVE_DOUBLE_KICK}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [708] = { .species = SPECIES_MUK, - .moves = {MOVE_SLUDGE_BOMB MOVE_BRICK_BREAK MOVE_GIGA_DRAIN MOVE_EXPLOSION}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_BRICK_BREAK, MOVE_GIGA_DRAIN, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_BRAVE }, [709] = { .species = SPECIES_GENGAR, - .moves = {MOVE_PSYCHIC MOVE_FIRE_PUNCH MOVE_ICE_PUNCH MOVE_DESTINY_BOND}, + .moves = {MOVE_PSYCHIC, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [710] = { .species = SPECIES_AMPHAROS, - .moves = {MOVE_THUNDERBOLT MOVE_FIRE_PUNCH MOVE_THUNDER_WAVE MOVE_REFLECT}, + .moves = {MOVE_THUNDERBOLT, MOVE_FIRE_PUNCH, MOVE_THUNDER_WAVE, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [711] = { .species = SPECIES_SCIZOR, - .moves = {MOVE_SILVER_WIND MOVE_SWORDS_DANCE MOVE_AGILITY MOVE_BATON_PASS}, + .moves = {MOVE_SILVER_WIND, MOVE_SWORDS_DANCE, MOVE_AGILITY, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [712] = { .species = SPECIES_HERACROSS, - .moves = {MOVE_MEGAHORN MOVE_EARTHQUAKE MOVE_REVERSAL MOVE_ENDURE}, + .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_REVERSAL, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [713] = { .species = SPECIES_URSARING, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_AERIAL_ACE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [714] = { .species = SPECIES_HOUNDOOM, - .moves = {MOVE_OVERHEAT MOVE_SOLAR_BEAM MOVE_CRUNCH MOVE_SUNNY_DAY}, + .moves = {MOVE_OVERHEAT, MOVE_SOLAR_BEAM, MOVE_CRUNCH, MOVE_SUNNY_DAY}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [715] = { .species = SPECIES_DONPHAN, - .moves = {MOVE_FISSURE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_IRON_TAIL}, + .moves = {MOVE_FISSURE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_IRON_TAIL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [716] = { .species = SPECIES_CLAYDOL, - .moves = {MOVE_PSYCHIC MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_EXPLOSION}, + .moves = {MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [717] = { .species = SPECIES_WAILORD, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_EARTHQUAKE MOVE_FISSURE}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_FISSURE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [718] = { .species = SPECIES_NINETALES, - .moves = {MOVE_OVERHEAT MOVE_DOUBLE_EDGE MOVE_CONFUSE_RAY MOVE_WILL_O_WISP}, + .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [719] = { .species = SPECIES_MACHAMP, - .moves = {MOVE_CROSS_CHOP MOVE_EARTHQUAKE MOVE_FLAMETHROWER MOVE_ROCK_SLIDE}, + .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [720] = { .species = SPECIES_SHUCKLE, - .moves = {MOVE_TOXIC MOVE_DOUBLE_TEAM MOVE_WRAP MOVE_REST}, + .moves = {MOVE_TOXIC, MOVE_DOUBLE_TEAM, MOVE_WRAP, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_CAREFUL }, [721] = { .species = SPECIES_STEELIX, - .moves = {MOVE_EARTHQUAKE MOVE_IRON_TAIL MOVE_DOUBLE_EDGE MOVE_EXPLOSION}, + .moves = {MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_DOUBLE_EDGE, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [722] = { .species = SPECIES_TENTACRUEL, - .moves = {MOVE_HYDRO_PUMP MOVE_SLUDGE_BOMB MOVE_ICE_BEAM MOVE_MIRROR_COAT}, + .moves = {MOVE_HYDRO_PUMP, MOVE_SLUDGE_BOMB, MOVE_ICE_BEAM, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [723] = { .species = SPECIES_AERODACTYL, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_FIRE_BLAST MOVE_BITE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_FIRE_BLAST, MOVE_BITE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [724] = { .species = SPECIES_PORYGON2, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_RECOVER}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [725] = { .species = SPECIES_GARDEVOIR, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_FIRE_PUNCH}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [726] = { .species = SPECIES_EXEGGUTOR, - .moves = {MOVE_PSYCHIC MOVE_GIGA_DRAIN MOVE_SLUDGE_BOMB MOVE_EXPLOSION}, + .moves = {MOVE_PSYCHIC, MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [727] = { .species = SPECIES_STARMIE, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_RECOVER}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [728] = { .species = SPECIES_FLYGON, - .moves = {MOVE_EARTHQUAKE MOVE_DRAGON_CLAW MOVE_DOUBLE_EDGE MOVE_CRUNCH}, + .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_DOUBLE_EDGE, MOVE_CRUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [729] = { .species = SPECIES_VENUSAUR, - .moves = {MOVE_SOLAR_BEAM MOVE_SLUDGE_BOMB MOVE_SUNNY_DAY MOVE_EARTHQUAKE}, + .moves = {MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_SUNNY_DAY, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [730] = { .species = SPECIES_VAPOREON, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_ACID_ARMOR MOVE_REST}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_ACID_ARMOR, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [731] = { .species = SPECIES_JOLTEON, - .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_BITE MOVE_SHADOW_BALL}, + .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_BITE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_TIMID }, [732] = { .species = SPECIES_FLAREON, - .moves = {MOVE_OVERHEAT MOVE_SUNNY_DAY MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL}, + .moves = {MOVE_OVERHEAT, MOVE_SUNNY_DAY, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [733] = { .species = SPECIES_MEGANIUM, - .moves = {MOVE_GIGA_DRAIN MOVE_EARTHQUAKE MOVE_ANCIENT_POWER MOVE_BODY_SLAM}, + .moves = {MOVE_GIGA_DRAIN, MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [734] = { .species = SPECIES_ESPEON, - .moves = {MOVE_PSYCHIC MOVE_BITE MOVE_ATTRACT MOVE_CALM_MIND}, + .moves = {MOVE_PSYCHIC, MOVE_BITE, MOVE_ATTRACT, MOVE_CALM_MIND}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [735] = { .species = SPECIES_UMBREON, - .moves = {MOVE_CONFUSE_RAY MOVE_TOXIC MOVE_FAINT_ATTACK MOVE_DOUBLE_TEAM}, + .moves = {MOVE_CONFUSE_RAY, MOVE_TOXIC, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [736] = { .species = SPECIES_BLASTOISE, - .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_MIRROR_COAT}, + .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [737] = { .species = SPECIES_FERALIGATR, - .moves = {MOVE_HYDRO_PUMP MOVE_ICE_BEAM MOVE_EARTHQUAKE MOVE_AERIAL_ACE}, + .moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [738] = { .species = SPECIES_AGGRON, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_AERIAL_ACE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [739] = { .species = SPECIES_BLAZIKEN, - .moves = {MOVE_OVERHEAT MOVE_EARTHQUAKE MOVE_THUNDER_PUNCH MOVE_ROCK_SLIDE}, + .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_THUNDER_PUNCH, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [740] = { .species = SPECIES_WALREIN, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_EARTHQUAKE MOVE_SHEER_COLD}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_SHEER_COLD}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [741] = { .species = SPECIES_SCEPTILE, - .moves = {MOVE_LEAF_BLADE MOVE_DRAGON_CLAW MOVE_CRUNCH MOVE_THUNDER_PUNCH}, + .moves = {MOVE_LEAF_BLADE, MOVE_DRAGON_CLAW, MOVE_CRUNCH, MOVE_THUNDER_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [742] = { .species = SPECIES_CHARIZARD, - .moves = {MOVE_OVERHEAT MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ROCK_SLIDE}, + .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [743] = { .species = SPECIES_TYPHLOSION, - .moves = {MOVE_OVERHEAT MOVE_THUNDER_PUNCH MOVE_EARTHQUAKE MOVE_CRUSH_CLAW}, + .moves = {MOVE_OVERHEAT, MOVE_THUNDER_PUNCH, MOVE_EARTHQUAKE, MOVE_CRUSH_CLAW}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [744] = { .species = SPECIES_LAPRAS, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_THUNDERBOLT MOVE_PSYCHIC}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_PSYCHIC}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [745] = { .species = SPECIES_CROBAT, - .moves = {MOVE_SLUDGE_BOMB MOVE_AERIAL_ACE MOVE_SHADOW_BALL MOVE_CONFUSE_RAY}, + .moves = {MOVE_SLUDGE_BOMB, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [746] = { .species = SPECIES_SWAMPERT, - .moves = {MOVE_SURF MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_MIRROR_COAT}, + .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [747] = { .species = SPECIES_GYARADOS, - .moves = {MOVE_RETURN MOVE_EARTHQUAKE MOVE_DRAGON_DANCE MOVE_REST}, + .moves = {MOVE_RETURN, MOVE_EARTHQUAKE, MOVE_DRAGON_DANCE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [748] = { .species = SPECIES_SNORLAX, - .moves = {MOVE_DOUBLE_EDGE MOVE_SHADOW_BALL MOVE_BRICK_BREAK MOVE_CURSE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [749] = { .species = SPECIES_KINGDRA, - .moves = {MOVE_DOUBLE_EDGE MOVE_ICE_BEAM MOVE_DRAGON_DANCE MOVE_REST}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_ICE_BEAM, MOVE_DRAGON_DANCE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [750] = { .species = SPECIES_BLISSEY, - .moves = {MOVE_ICE_BEAM MOVE_CALM_MIND MOVE_COUNTER MOVE_SOFT_BOILED}, + .moves = {MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_COUNTER, MOVE_SOFT_BOILED}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [751] = { .species = SPECIES_MILOTIC, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_RECOVER MOVE_MIRROR_COAT}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RECOVER, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [752] = { .species = SPECIES_ARCANINE, - .moves = {MOVE_OVERHEAT MOVE_EXTREME_SPEED MOVE_CRUNCH MOVE_DOUBLE_EDGE}, + .moves = {MOVE_OVERHEAT, MOVE_EXTREME_SPEED, MOVE_CRUNCH, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [753] = { .species = SPECIES_SALAMENCE, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_DRAGON_DANCE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [754] = { .species = SPECIES_METAGROSS, - .moves = {MOVE_METEOR_MASH MOVE_PSYCHIC MOVE_EARTHQUAKE MOVE_SHADOW_BALL}, + .moves = {MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [755] = { .species = SPECIES_SLAKING, - .moves = {MOVE_THUNDERBOLT MOVE_FLAMETHROWER MOVE_ICE_BEAM MOVE_YAWN}, + .moves = {MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_MODEST }, [756] = { .species = SPECIES_ARTICUNO, - .moves = {MOVE_ICE_BEAM MOVE_WATER_PULSE MOVE_ICY_WIND MOVE_ROAR}, + .moves = {MOVE_ICE_BEAM, MOVE_WATER_PULSE, MOVE_ICY_WIND, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [757] = { .species = SPECIES_ZAPDOS, - .moves = {MOVE_THUNDERBOLT MOVE_DRILL_PECK MOVE_THUNDER_WAVE MOVE_ROAR}, + .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_THUNDER_WAVE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [758] = { .species = SPECIES_MOLTRES, - .moves = {MOVE_FLAMETHROWER MOVE_AERIAL_ACE MOVE_MUD_SLAP MOVE_ROAR}, + .moves = {MOVE_FLAMETHROWER, MOVE_AERIAL_ACE, MOVE_MUD_SLAP, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [759] = { .species = SPECIES_RAIKOU, - .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_CALM_MIND MOVE_REST}, + .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_CALM_MIND, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [760] = { .species = SPECIES_ENTEI, - .moves = {MOVE_FLAMETHROWER MOVE_DOUBLE_TEAM MOVE_CALM_MIND MOVE_REST}, + .moves = {MOVE_FLAMETHROWER, MOVE_DOUBLE_TEAM, MOVE_CALM_MIND, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [761] = { .species = SPECIES_SUICUNE, - .moves = {MOVE_SURF MOVE_DOUBLE_TEAM MOVE_CALM_MIND MOVE_REST}, + .moves = {MOVE_SURF, MOVE_DOUBLE_TEAM, MOVE_CALM_MIND, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [762] = { .species = SPECIES_REGIROCK, - .moves = {MOVE_SUPERPOWER MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_EXPLOSION}, + .moves = {MOVE_SUPERPOWER, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [763] = { .species = SPECIES_REGICE, - .moves = {MOVE_ICE_BEAM MOVE_THUNDERBOLT MOVE_AMNESIA MOVE_REST}, + .moves = {MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_AMNESIA, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [764] = { .species = SPECIES_REGISTEEL, - .moves = {MOVE_METAL_CLAW MOVE_CURSE MOVE_AMNESIA MOVE_REST}, + .moves = {MOVE_METAL_CLAW, MOVE_CURSE, MOVE_AMNESIA, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [765] = { .species = SPECIES_LATIAS, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_DRAGON_CLAW}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [766] = { .species = SPECIES_LATIOS, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_DRAGON_CLAW}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [767] = { .species = SPECIES_ARTICUNO, - .moves = {MOVE_SUBSTITUTE MOVE_TOXIC MOVE_BLIZZARD MOVE_DOUBLE_TEAM}, + .moves = {MOVE_SUBSTITUTE, MOVE_TOXIC, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [768] = { .species = SPECIES_ZAPDOS, - .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_DRILL_PECK MOVE_DOUBLE_TEAM}, + .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_DRILL_PECK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [769] = { .species = SPECIES_MOLTRES, - .moves = {MOVE_OVERHEAT MOVE_AERIAL_ACE MOVE_DOUBLE_TEAM MOVE_PROTECT}, + .moves = {MOVE_OVERHEAT, MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [770] = { .species = SPECIES_RAIKOU, - .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_DOUBLE_TEAM MOVE_REFLECT}, + .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [771] = { .species = SPECIES_ENTEI, - .moves = {MOVE_FIRE_BLAST MOVE_SUNNY_DAY MOVE_SOLAR_BEAM MOVE_REFLECT}, + .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_SOLAR_BEAM, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [772] = { .species = SPECIES_SUICUNE, - .moves = {MOVE_TOXIC MOVE_DIVE MOVE_DOUBLE_TEAM MOVE_PROTECT}, + .moves = {MOVE_TOXIC, MOVE_DIVE, MOVE_DOUBLE_TEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [773] = { .species = SPECIES_REGIROCK, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_COUNTER MOVE_EXPLOSION}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [774] = { .species = SPECIES_REGICE, - .moves = {MOVE_THUNDER MOVE_RAIN_DANCE MOVE_BLIZZARD MOVE_BRICK_BREAK}, + .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_BLIZZARD, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [775] = { .species = SPECIES_REGISTEEL, - .moves = {MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_EARTHQUAKE MOVE_AERIAL_ACE}, + .moves = {MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [776] = { .species = SPECIES_LATIAS, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_EARTHQUAKE}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [777] = { .species = SPECIES_LATIOS, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_EARTHQUAKE}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [778] = { .species = SPECIES_ARTICUNO, - .moves = {MOVE_ICE_BEAM MOVE_FACADE MOVE_AERIAL_ACE MOVE_PROTECT}, + .moves = {MOVE_ICE_BEAM, MOVE_FACADE, MOVE_AERIAL_ACE, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [779] = { .species = SPECIES_ZAPDOS, - .moves = {MOVE_THUNDERBOLT MOVE_DRILL_PECK MOVE_THUNDER_WAVE MOVE_SUBSTITUTE}, + .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_THUNDER_WAVE, MOVE_SUBSTITUTE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [780] = { .species = SPECIES_MOLTRES, - .moves = {MOVE_FIRE_BLAST MOVE_SUNNY_DAY MOVE_DOUBLE_TEAM MOVE_REST}, + .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [781] = { .species = SPECIES_RAIKOU, - .moves = {MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_QUICK_ATTACK MOVE_ROAR}, + .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_QUICK_ATTACK, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [782] = { .species = SPECIES_ENTEI, - .moves = {MOVE_FLAMETHROWER MOVE_DOUBLE_EDGE MOVE_SWAGGER MOVE_PSYCH_UP}, + .moves = {MOVE_FLAMETHROWER, MOVE_DOUBLE_EDGE, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [783] = { .species = SPECIES_SUICUNE, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_RAIN_DANCE MOVE_ROAR}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RAIN_DANCE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [784] = { .species = SPECIES_REGIROCK, - .moves = {MOVE_ROCK_SLIDE MOVE_EARTHQUAKE MOVE_CURSE MOVE_REST}, + .moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_CURSE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [785] = { .species = SPECIES_REGICE, - .moves = {MOVE_ICE_BEAM MOVE_THUNDERBOLT MOVE_THUNDER_WAVE MOVE_EXPLOSION}, + .moves = {MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [786] = { .species = SPECIES_REGISTEEL, - .moves = {MOVE_ANCIENT_POWER MOVE_AMNESIA MOVE_COUNTER MOVE_EXPLOSION}, + .moves = {MOVE_ANCIENT_POWER, MOVE_AMNESIA, MOVE_COUNTER, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [787] = { .species = SPECIES_LATIAS, - .moves = {MOVE_DRAGON_CLAW MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_EARTHQUAKE}, + .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [788] = { .species = SPECIES_LATIOS, - .moves = {MOVE_DRAGON_CLAW MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_EARTHQUAKE}, + .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [789] = { .species = SPECIES_ARTICUNO, - .moves = {MOVE_BLIZZARD MOVE_DOUBLE_EDGE MOVE_REST MOVE_REFLECT}, + .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_REST, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [790] = { .species = SPECIES_ZAPDOS, - .moves = {MOVE_THUNDERBOLT MOVE_DRILL_PECK MOVE_THUNDER_WAVE MOVE_LIGHT_SCREEN}, + .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_THUNDER_WAVE, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [791] = { .species = SPECIES_MOLTRES, - .moves = {MOVE_OVERHEAT MOVE_DOUBLE_EDGE MOVE_STEEL_WING MOVE_SAFEGUARD}, + .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_STEEL_WING, MOVE_SAFEGUARD}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [792] = { .species = SPECIES_RAIKOU, - .moves = {MOVE_THUNDERBOLT MOVE_BITE MOVE_THUNDER_WAVE MOVE_REFLECT}, + .moves = {MOVE_THUNDERBOLT, MOVE_BITE, MOVE_THUNDER_WAVE, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [793] = { .species = SPECIES_ENTEI, - .moves = {MOVE_FLAMETHROWER MOVE_BITE MOVE_DOUBLE_TEAM MOVE_REFLECT}, + .moves = {MOVE_FLAMETHROWER, MOVE_BITE, MOVE_DOUBLE_TEAM, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [794] = { .species = SPECIES_SUICUNE, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_BITE MOVE_REFLECT}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_BITE, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [795] = { .species = SPECIES_REGIROCK, - .moves = {MOVE_ROCK_SLIDE MOVE_BRICK_BREAK MOVE_DOUBLE_TEAM MOVE_THUNDER_WAVE}, + .moves = {MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [796] = { .species = SPECIES_REGICE, - .moves = {MOVE_ICE_BEAM MOVE_HAIL MOVE_DOUBLE_TEAM MOVE_THUNDER_WAVE}, + .moves = {MOVE_ICE_BEAM, MOVE_HAIL, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [797] = { .species = SPECIES_REGISTEEL, - .moves = {MOVE_ANCIENT_POWER MOVE_EARTHQUAKE MOVE_DOUBLE_TEAM MOVE_THUNDER_WAVE}, + .moves = {MOVE_ANCIENT_POWER, MOVE_EARTHQUAKE, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [798] = { .species = SPECIES_LATIAS, - .moves = {MOVE_MIST_BALL MOVE_SHADOW_BALL MOVE_CHARM MOVE_REFLECT}, + .moves = {MOVE_MIST_BALL, MOVE_SHADOW_BALL, MOVE_CHARM, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [799] = { .species = SPECIES_LATIOS, - .moves = {MOVE_LUSTER_PURGE MOVE_THUNDERBOLT MOVE_ICE_BEAM MOVE_DRAGON_CLAW}, + .moves = {MOVE_LUSTER_PURGE, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [800] = { .species = SPECIES_GENGAR, - .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_THUNDERBOLT MOVE_FIRE_PUNCH}, + .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [801] = { .species = SPECIES_GENGAR, - .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_THUNDERBOLT MOVE_ICE_PUNCH}, + .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [802] = { .species = SPECIES_GENGAR, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_FIRE_PUNCH MOVE_DESTINY_BOND}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_FIRE_PUNCH, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [803] = { .species = SPECIES_GENGAR, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_ICE_PUNCH MOVE_DESTINY_BOND}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [804] = { .species = SPECIES_URSARING, - .moves = {MOVE_MEGA_KICK MOVE_AERIAL_ACE MOVE_ROCK_SLIDE MOVE_BRICK_BREAK}, + .moves = {MOVE_MEGA_KICK, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [805] = { .species = SPECIES_URSARING, - .moves = {MOVE_HYPER_BEAM MOVE_YAWN MOVE_SWORDS_DANCE MOVE_DOUBLE_TEAM}, + .moves = {MOVE_HYPER_BEAM, MOVE_YAWN, MOVE_SWORDS_DANCE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [806] = { .species = SPECIES_URSARING, - .moves = {MOVE_FACADE MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_BULK_UP}, + .moves = {MOVE_FACADE, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_BULK_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [807] = { .species = SPECIES_URSARING, - .moves = {MOVE_FACADE MOVE_EARTHQUAKE MOVE_CRUNCH MOVE_BRICK_BREAK}, + .moves = {MOVE_FACADE, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [808] = { .species = SPECIES_MACHAMP, - .moves = {MOVE_CROSS_CHOP MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE}, + .moves = {MOVE_CROSS_CHOP, MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [809] = { .species = SPECIES_MACHAMP, - .moves = {MOVE_CROSS_CHOP MOVE_EARTHQUAKE MOVE_COUNTER MOVE_ROCK_TOMB}, + .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [810] = { .species = SPECIES_MACHAMP, - .moves = {MOVE_FOCUS_PUNCH MOVE_SUBSTITUTE MOVE_ATTRACT MOVE_DOUBLE_TEAM}, + .moves = {MOVE_FOCUS_PUNCH, MOVE_SUBSTITUTE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [811] = { .species = SPECIES_MACHAMP, - .moves = {MOVE_REVENGE MOVE_ROCK_SLIDE MOVE_FACADE MOVE_COUNTER}, + .moves = {MOVE_REVENGE, MOVE_ROCK_SLIDE, MOVE_FACADE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [812] = { .species = SPECIES_GARDEVOIR, - .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_ENDURE MOVE_DESTINY_BOND}, + .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_ENDURE, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [813] = { .species = SPECIES_GARDEVOIR, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_WILL_O_WISP MOVE_DESTINY_BOND}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_WILL_O_WISP, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [814] = { .species = SPECIES_GARDEVOIR, - .moves = {MOVE_PSYCHIC MOVE_CALM_MIND MOVE_WILL_O_WISP MOVE_DESTINY_BOND}, + .moves = {MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_WILL_O_WISP, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [815] = { .species = SPECIES_GARDEVOIR, - .moves = {MOVE_PSYCHIC MOVE_MAGICAL_LEAF MOVE_ATTRACT MOVE_DOUBLE_TEAM}, + .moves = {MOVE_PSYCHIC, MOVE_MAGICAL_LEAF, MOVE_ATTRACT, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [816] = { .species = SPECIES_STARMIE, - .moves = {MOVE_SURF MOVE_PSYCHIC MOVE_RECOVER MOVE_LIGHT_SCREEN}, + .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_RECOVER, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [817] = { .species = SPECIES_STARMIE, - .moves = {MOVE_SURF MOVE_CONFUSE_RAY MOVE_THUNDER_WAVE MOVE_RECOVER}, + .moves = {MOVE_SURF, MOVE_CONFUSE_RAY, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [818] = { .species = SPECIES_STARMIE, - .moves = {MOVE_PSYCHIC MOVE_ICE_BEAM MOVE_COSMIC_POWER MOVE_RECOVER}, + .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_COSMIC_POWER, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [819] = { .species = SPECIES_STARMIE, - .moves = {MOVE_SURF MOVE_THUNDERBOLT MOVE_COSMIC_POWER MOVE_RECOVER}, + .moves = {MOVE_SURF, MOVE_THUNDERBOLT, MOVE_COSMIC_POWER, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [820] = { .species = SPECIES_LAPRAS, - .moves = {MOVE_PSYCHIC MOVE_THUNDERBOLT MOVE_IRON_TAIL MOVE_DOUBLE_EDGE}, + .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_IRON_TAIL, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [821] = { .species = SPECIES_LAPRAS, - .moves = {MOVE_HYDRO_PUMP MOVE_THUNDER MOVE_RAIN_DANCE MOVE_BLIZZARD}, + .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_BLIZZARD}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [822] = { .species = SPECIES_LAPRAS, - .moves = {MOVE_SHEER_COLD MOVE_HORN_DRILL MOVE_REST MOVE_SLEEP_TALK}, + .moves = {MOVE_SHEER_COLD, MOVE_HORN_DRILL, MOVE_REST, MOVE_SLEEP_TALK}, .itemTableId = BATTLE_FRONTIER_ITEM_LEPPA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [823] = { .species = SPECIES_LAPRAS, - .moves = {MOVE_SHEER_COLD MOVE_HORN_DRILL MOVE_SING MOVE_ATTRACT}, + .moves = {MOVE_SHEER_COLD, MOVE_HORN_DRILL, MOVE_SING, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [824] = { .species = SPECIES_SNORLAX, - .moves = {MOVE_MEGA_KICK MOVE_SHADOW_BALL MOVE_BRICK_BREAK MOVE_COUNTER}, + .moves = {MOVE_MEGA_KICK, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [825] = { .species = SPECIES_SNORLAX, - .moves = {MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_BRICK_BREAK MOVE_COUNTER}, + .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [826] = { .species = SPECIES_SNORLAX, - .moves = {MOVE_HYPER_BEAM MOVE_SHADOW_BALL MOVE_EARTHQUAKE MOVE_CURSE}, + .moves = {MOVE_HYPER_BEAM, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [827] = { .species = SPECIES_SNORLAX, - .moves = {MOVE_RETURN MOVE_SHADOW_BALL MOVE_BELLY_DRUM MOVE_REST}, + .moves = {MOVE_RETURN, MOVE_SHADOW_BALL, MOVE_BELLY_DRUM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [828] = { .species = SPECIES_SALAMENCE, - .moves = {MOVE_FACADE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_DRAGON_DANCE}, + .moves = {MOVE_FACADE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [829] = { .species = SPECIES_SALAMENCE, - .moves = {MOVE_HEADBUTT MOVE_AERIAL_ACE MOVE_CRUNCH MOVE_DRAGON_DANCE}, + .moves = {MOVE_HEADBUTT, MOVE_AERIAL_ACE, MOVE_CRUNCH, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [830] = { .species = SPECIES_SALAMENCE, - .moves = {MOVE_FLAMETHROWER MOVE_DRAGON_CLAW MOVE_CRUNCH MOVE_BRICK_BREAK}, + .moves = {MOVE_FLAMETHROWER, MOVE_DRAGON_CLAW, MOVE_CRUNCH, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [831] = { .species = SPECIES_SALAMENCE, - .moves = {MOVE_FLAMETHROWER MOVE_DRAGON_CLAW MOVE_CRUNCH MOVE_ATTRACT}, + .moves = {MOVE_FLAMETHROWER, MOVE_DRAGON_CLAW, MOVE_CRUNCH, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [832] = { .species = SPECIES_METAGROSS, - .moves = {MOVE_EXPLOSION MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_BRICK_BREAK}, + .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [833] = { .species = SPECIES_METAGROSS, - .moves = {MOVE_METEOR_MASH MOVE_PSYCHIC MOVE_ICE_PUNCH MOVE_THUNDER_PUNCH}, + .moves = {MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [834] = { .species = SPECIES_METAGROSS, - .moves = {MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_ICE_PUNCH MOVE_THUNDER_PUNCH}, + .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [835] = { .species = SPECIES_METAGROSS, - .moves = {MOVE_METEOR_MASH MOVE_EARTHQUAKE MOVE_BRICK_BREAK MOVE_EXPLOSION}, + .moves = {MOVE_METEOR_MASH, MOVE_EARTHQUAKE, MOVE_BRICK_BREAK, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [836] = { .species = SPECIES_REGIROCK, - .moves = {MOVE_HYPER_BEAM MOVE_FOCUS_PUNCH MOVE_ROCK_SLIDE MOVE_DOUBLE_TEAM}, + .moves = {MOVE_HYPER_BEAM, MOVE_FOCUS_PUNCH, MOVE_ROCK_SLIDE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [837] = { .species = SPECIES_REGIROCK, - .moves = {MOVE_SWAGGER MOVE_PSYCH_UP MOVE_ROCK_SLIDE MOVE_EXPLOSION}, + .moves = {MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_ROCK_SLIDE, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [838] = { .species = SPECIES_REGICE, - .moves = {MOVE_EARTHQUAKE MOVE_ICE_BEAM MOVE_CURSE MOVE_COUNTER}, + .moves = {MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_CURSE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [839] = { .species = SPECIES_REGICE, - .moves = {MOVE_ICE_BEAM MOVE_THUNDERBOLT MOVE_SLEEP_TALK MOVE_REST}, + .moves = {MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [840] = { .species = SPECIES_REGISTEEL, - .moves = {MOVE_FOCUS_PUNCH MOVE_SUBSTITUTE MOVE_TOXIC MOVE_DOUBLE_TEAM}, + .moves = {MOVE_FOCUS_PUNCH, MOVE_SUBSTITUTE, MOVE_TOXIC, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [841] = { .species = SPECIES_REGISTEEL, - .moves = {MOVE_SUPERPOWER MOVE_AERIAL_ACE MOVE_SWAGGER MOVE_PSYCH_UP}, + .moves = {MOVE_SUPERPOWER, MOVE_AERIAL_ACE, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [842] = { .species = SPECIES_LATIAS, - .moves = {MOVE_DRAGON_CLAW MOVE_THUNDER_WAVE MOVE_CALM_MIND MOVE_RECOVER}, + .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDER_WAVE, MOVE_CALM_MIND, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [843] = { .species = SPECIES_LATIAS, - .moves = {MOVE_MIST_BALL MOVE_DRAGON_CLAW MOVE_ATTRACT MOVE_THUNDER_WAVE}, + .moves = {MOVE_MIST_BALL, MOVE_DRAGON_CLAW, MOVE_ATTRACT, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [844] = { .species = SPECIES_LATIAS, - .moves = {MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_SWAGGER MOVE_PSYCH_UP}, + .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [845] = { .species = SPECIES_LATIAS, - .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_EARTHQUAKE MOVE_AERIAL_ACE}, + .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [846] = { .species = SPECIES_LATIOS, - .moves = {MOVE_DRAGON_CLAW MOVE_THUNDER_WAVE MOVE_CALM_MIND MOVE_RECOVER}, + .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDER_WAVE, MOVE_CALM_MIND, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [847] = { .species = SPECIES_LATIOS, - .moves = {MOVE_LUSTER_PURGE MOVE_SHADOW_BALL MOVE_DRAGON_CLAW MOVE_THUNDER_WAVE}, + .moves = {MOVE_LUSTER_PURGE, MOVE_SHADOW_BALL, MOVE_DRAGON_CLAW, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [848] = { .species = SPECIES_LATIOS, - .moves = {MOVE_EARTHQUAKE MOVE_SHADOW_BALL MOVE_DRAGON_DANCE MOVE_RECOVER}, + .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_DRAGON_DANCE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [849] = { .species = SPECIES_LATIOS, - .moves = {MOVE_PSYCHIC MOVE_SHADOW_BALL MOVE_EARTHQUAKE MOVE_AERIAL_ACE}, + .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [850] = { .species = SPECIES_DRAGONITE, - .moves = {MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_BRICK_BREAK MOVE_DRAGON_DANCE}, + .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [851] = { .species = SPECIES_DRAGONITE, - .moves = {MOVE_EARTHQUAKE MOVE_DOUBLE_EDGE MOVE_AERIAL_ACE MOVE_DRAGON_DANCE}, + .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_AERIAL_ACE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [852] = { .species = SPECIES_DRAGONITE, - .moves = {MOVE_HYPER_BEAM MOVE_ATTRACT MOVE_DOUBLE_TEAM MOVE_THUNDER_WAVE}, + .moves = {MOVE_HYPER_BEAM, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [853] = { .species = SPECIES_DRAGONITE, - .moves = {MOVE_HYPER_BEAM MOVE_THUNDER_WAVE MOVE_DRAGON_DANCE MOVE_REST}, + .moves = {MOVE_HYPER_BEAM, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [854] = { .species = SPECIES_DRAGONITE, - .moves = {MOVE_OUTRAGE MOVE_DOUBLE_EDGE MOVE_THUNDER_WAVE MOVE_ROAR}, + .moves = {MOVE_OUTRAGE, MOVE_DOUBLE_EDGE, MOVE_THUNDER_WAVE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [855] = { .species = SPECIES_DRAGONITE, - .moves = {MOVE_DRAGON_CLAW MOVE_THUNDERBOLT MOVE_SURF MOVE_FLAMETHROWER}, + .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_SURF, MOVE_FLAMETHROWER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [856] = { .species = SPECIES_DRAGONITE, - .moves = {MOVE_DRAGON_CLAW MOVE_THUNDERBOLT MOVE_SURF MOVE_ICE_BEAM}, + .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_SURF, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [857] = { .species = SPECIES_DRAGONITE, - .moves = {MOVE_DRAGON_CLAW MOVE_FLAMETHROWER MOVE_ICE_BEAM MOVE_BRICK_BREAK}, + .moves = {MOVE_DRAGON_CLAW, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [858] = { .species = SPECIES_DRAGONITE, - .moves = {MOVE_THUNDER MOVE_SURF MOVE_RAIN_DANCE MOVE_EARTHQUAKE}, + .moves = {MOVE_THUNDER, MOVE_SURF, MOVE_RAIN_DANCE, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [859] = { .species = SPECIES_DRAGONITE, - .moves = {MOVE_FIRE_BLAST MOVE_BLIZZARD MOVE_SUNNY_DAY MOVE_EARTHQUAKE}, + .moves = {MOVE_FIRE_BLAST, MOVE_BLIZZARD, MOVE_SUNNY_DAY, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [860] = { .species = SPECIES_TYRANITAR, - .moves = {MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_THUNDERBOLT MOVE_SURF}, + .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_THUNDERBOLT, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [861] = { .species = SPECIES_TYRANITAR, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_CRUNCH MOVE_THUNDERBOLT}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CRUNCH, MOVE_THUNDERBOLT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [862] = { .species = SPECIES_TYRANITAR, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_COUNTER MOVE_DRAGON_DANCE}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [863] = { .species = SPECIES_TYRANITAR, - .moves = {MOVE_CRUNCH MOVE_ICE_BEAM MOVE_THUNDERBOLT MOVE_FLAMETHROWER}, + .moves = {MOVE_CRUNCH, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_FLAMETHROWER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [864] = { .species = SPECIES_TYRANITAR, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_DRAGON_DANCE MOVE_REST}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_DANCE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [865] = { .species = SPECIES_TYRANITAR, - .moves = {MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_CURSE MOVE_REST}, + .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CURSE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [866] = { .species = SPECIES_TYRANITAR, - .moves = {MOVE_ROCK_SLIDE MOVE_AERIAL_ACE MOVE_BRICK_BREAK MOVE_CURSE}, + .moves = {MOVE_ROCK_SLIDE, MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [867] = { .species = SPECIES_TYRANITAR, - .moves = {MOVE_ROCK_SLIDE MOVE_THUNDER_WAVE MOVE_DRAGON_DANCE MOVE_REST}, + .moves = {MOVE_ROCK_SLIDE, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [868] = { .species = SPECIES_TYRANITAR, - .moves = {MOVE_CRUNCH MOVE_EARTHQUAKE MOVE_AERIAL_ACE MOVE_ATTRACT}, + .moves = {MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [869] = { .species = SPECIES_TYRANITAR, - .moves = {MOVE_DOUBLE_EDGE MOVE_EARTHQUAKE MOVE_ROCK_SLIDE MOVE_DRAGON_DANCE}, + .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [870] = { .species = SPECIES_ARTICUNO, - .moves = {MOVE_BLIZZARD MOVE_DOUBLE_EDGE MOVE_AGILITY MOVE_SWAGGER}, + .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_AGILITY, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [871] = { .species = SPECIES_ARTICUNO, - .moves = {MOVE_ICE_BEAM MOVE_AERIAL_ACE MOVE_REFLECT MOVE_REST}, + .moves = {MOVE_ICE_BEAM, MOVE_AERIAL_ACE, MOVE_REFLECT, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [872] = { .species = SPECIES_ZAPDOS, - .moves = {MOVE_THUNDERBOLT MOVE_DRILL_PECK MOVE_DOUBLE_EDGE MOVE_THUNDER_WAVE}, + .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [873] = { .species = SPECIES_ZAPDOS, - .moves = {MOVE_THUNDER MOVE_DRILL_PECK MOVE_RAIN_DANCE MOVE_DOUBLE_EDGE}, + .moves = {MOVE_THUNDER, MOVE_DRILL_PECK, MOVE_RAIN_DANCE, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [874] = { .species = SPECIES_MOLTRES, - .moves = {MOVE_OVERHEAT MOVE_SUNNY_DAY MOVE_SWAGGER MOVE_FACADE}, + .moves = {MOVE_OVERHEAT, MOVE_SUNNY_DAY, MOVE_SWAGGER, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [875] = { .species = SPECIES_MOLTRES, - .moves = {MOVE_OVERHEAT MOVE_DOUBLE_EDGE MOVE_AERIAL_ACE MOVE_STEEL_WING}, + .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_AERIAL_ACE, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [876] = { .species = SPECIES_RAIKOU, - .moves = {MOVE_THUNDERBOLT MOVE_DOUBLE_EDGE MOVE_ROAR MOVE_REFLECT}, + .moves = {MOVE_THUNDERBOLT, MOVE_DOUBLE_EDGE, MOVE_ROAR, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [877] = { .species = SPECIES_RAIKOU, - .moves = {MOVE_THUNDERBOLT MOVE_CALM_MIND MOVE_SUBSTITUTE MOVE_REST}, + .moves = {MOVE_THUNDERBOLT, MOVE_CALM_MIND, MOVE_SUBSTITUTE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [878] = { .species = SPECIES_ENTEI, - .moves = {MOVE_FIRE_BLAST MOVE_DOUBLE_EDGE MOVE_ENDURE MOVE_REFLECT}, + .moves = {MOVE_FIRE_BLAST, MOVE_DOUBLE_EDGE, MOVE_ENDURE, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [879] = { .species = SPECIES_ENTEI, - .moves = {MOVE_FLAMETHROWER MOVE_CALM_MIND MOVE_ROAR MOVE_REST}, + .moves = {MOVE_FLAMETHROWER, MOVE_CALM_MIND, MOVE_ROAR, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [880] = { .species = SPECIES_SUICUNE, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_CALM_MIND MOVE_ICY_WIND}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [881] = { .species = SPECIES_SUICUNE, - .moves = {MOVE_SURF MOVE_ICE_BEAM MOVE_CALM_MIND MOVE_REST}, + .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST diff --git a/src/data/battle_frontier/battle_frontier_trainers.h b/src/data/battle_frontier/battle_frontier_trainers.h index 2b6b0d443..faef40656 100644 --- a/src/data/battle_frontier/battle_frontier_trainers.h +++ b/src/data/battle_frontier/battle_frontier_trainers.h @@ -1,32 +1,32 @@ -const struct BattleFrontierTrainer gBattleFrontierTrainers[] = +const struct BattleFrontierTrainer gBattleFrontierTrainers[] = { [0] = { .facilityClass = FACILITY_CLASS_YOUNGSTER, - .trainerName = _("BRAD"), + .trainerName = _("BRADY"), .speechBefore = {EC_WORD_I_AM, EC_WORD_NEVER, EC_WORD_GOING, EC_WORD_TO, EC_WORD_LOSE, EC_WORD_EXCL}, - .speechWin = {EC_WORD_I_AM, EC_WORD_STRONG, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_QUES, -1}, - .speechLose = {EC_WORD_WHAT, EC_WORD_QUES, -1, EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES}, + .speechWin = {EC_WORD_I_AM, EC_WORD_STRONG, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_QUES, 0xFFFF}, + .speechLose = {EC_WORD_WHAT, EC_WORD_QUES, 0xFFFF, EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES}, .monSets = gBattleFrontierTrainerMons_Brady }, [1] = { .facilityClass = FACILITY_CLASS_YOUNGSTER, - .trainerName = _("CONNE"), - .speechBefore = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_BUG, EC_WORD_ME, -1, -1}, - .speechWin = {EC_WORD_A, EC_WORD_WIN, EC_WORD_IS, EC_WORD_JUST, EC_WORD_AWESOME, -1}, + .trainerName = _("CONNER"), + .speechBefore = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_BUG, EC_WORD_ME, 0xFFFF, 0xFFFF}, + .speechWin = {EC_WORD_A, EC_WORD_WIN, EC_WORD_IS, EC_WORD_JUST, EC_WORD_AWESOME, 0xFFFF}, .speechLose = {EC_WORD_DARN, EC_WORD_ELLIPSIS, EC_WORD_LOSING, EC_WORD_DOES, EC_WORD_BUG, EC_WORD_ME}, .monSets = gBattleFrontierTrainerMons_Conner }, [2] = { .facilityClass = FACILITY_CLASS_YOUNGSTER, - .trainerName = _("BRADLE"), + .trainerName = _("BRADLEY"), .speechBefore = {EC_WORD_HEY_THERE, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_MY, EC_WORD_OPPONENT, EC_WORD_TODAY}, - .speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL, -1, EC_WORD_SEE_YA, EC_WORD_LATER, EC_WORD_EXCL}, + .speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL, 0xFFFF, EC_WORD_SEE_YA, EC_WORD_LATER, EC_WORD_EXCL}, .speechLose = {EC_WORD_TOMORROW, EC_WORD_IS, EC_WORD_WHEN, EC_WORD_WE, EC_WORD_REALLY, EC_WORD_BATTLE}, .monSets = gBattleFrontierTrainerMons_Bradley }, [3] = { .facilityClass = FACILITY_CLASS_LASS, - .trainerName = _("CYBI"), + .trainerName = _("CYBIL"), .speechBefore = {EC_WORD_YOU_RE, EC_WORD_REALLY, EC_WORD_NOT_VERY, EC_WORD_SCARY, EC_WORD_AT, EC_WORD_ALL}, .speechWin = {EC_WORD_IT_S, EC_WORD_SAD, EC_WORD_TO, EC_WORD_SEE, EC_WORD_YOU, EC_MOVE2(STRUGGLE)}, .speechLose = {EC_WORD_THIS, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_HAPPENING, EC_WORD_TO_ME, EC_WORD_EXCL}, @@ -34,7 +34,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [4] = { .facilityClass = FACILITY_CLASS_LASS, - .trainerName = _("RODETT"), + .trainerName = _("RODETTE"), .speechBefore = {EC_WORD_OH, EC_WORD_THIS, EC_WORD_IS, EC_WORD_SO, EC_WORD_EXCITING, EC_WORD_EXCL}, .speechWin = {EC_WORD_IT_S, EC_WORD_INCREDIBLE, EC_WORD_HOW, EC_WORD_STRONG, EC_WORD_I_AM, EC_WORD_EXCL}, .speechLose = {EC_WORD_OH_DEAR, EC_WORD_ELLIPSIS, EC_WORD_I_AM, EC_WORD_JUST, EC_WORD_NO, EC_WORD_GOOD}, @@ -42,39 +42,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [5] = { .facilityClass = FACILITY_CLASS_LASS, - .trainerName = _("PEGG"), + .trainerName = _("PEGGY"), .speechBefore = {EC_WORD_GET, EC_WORD_READY, EC_WORD_TO, EC_WORD_BE, EC_WORD_DESTROYED, EC_WORD_EXCL}, - .speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL_EXCL, -1, EC_WORD_I_AM, EC_WORD_LOLLING, EC_WORD_EXCL}, + .speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_I_AM, EC_WORD_LOLLING, EC_WORD_EXCL}, .speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_SAD, EC_WORD_THANKS, EC_WORD_TO, EC_WORD_YOU}, .monSets = gBattleFrontierTrainerMons_Peggy }, [6] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_M, - .trainerName = _("KEIT"), + .trainerName = _("KEITH"), .speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_JUST, EC_WORD_STUDY, EC_WORD_YOU, EC_WORD_KNOW}, - .speechWin = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_STUDY, EC_WORD_ENOUGH, EC_WORD_ELLIPSIS, -1}, + .speechWin = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_STUDY, EC_WORD_ENOUGH, EC_WORD_ELLIPSIS, 0xFFFF}, .speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MORE, EC_WORD_ELLIPSIS}, .monSets = gBattleFrontierTrainerMons_Keith }, [7] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_M, - .trainerName = _("GRAYSO"), + .trainerName = _("GRAYSON"), .speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_BATTLE, EC_WORD_ISN_T, EC_WORD_CHILD_S_PLAY, EC_WORD_EXCL}, - .speechWin = {EC_WORD_YOU_RE, EC_WORD_DONE, EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_QUES, -1}, + .speechWin = {EC_WORD_YOU_RE, EC_WORD_DONE, EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_QUES, 0xFFFF}, .speechLose = {EC_WORD_WE, EC_WORD_WERE, EC_WORD_LIKE, EC_WORD_TOYS, EC_WORD_TO, EC_WORD_YOU}, .monSets = gBattleFrontierTrainerMons_Grayson }, [8] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_M, - .trainerName = _("GLEN"), - .speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_COOL, EC_WORD_IF_I_WIN, -1}, - .speechWin = {EC_WORD_COOL, EC_WORD_EXCL, -1, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM}, + .trainerName = _("GLENN"), + .speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_COOL, EC_WORD_IF_I_WIN, 0xFFFF}, + .speechWin = {EC_WORD_COOL, EC_WORD_EXCL, 0xFFFF, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM}, .speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_GOING, EC_WORD_TO, EC_WORD_BE, EC_WORD_COOL}, .monSets = gBattleFrontierTrainerMons_Glenn }, [9] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_F, - .trainerName = _("LILIAN"), + .trainerName = _("LILIANA"), .speechBefore = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_GIVE_UP, EC_WORD_UNTIL, EC_WORD_I, EC_WORD_WIN}, .speechWin = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_WORD_SURRENDER, EC_WORD_IN, EC_WORD_ME}, .speechLose = {EC_WORD_THAT_S, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_GIVE_UP, EC_WORD_ELLIPSIS}, @@ -82,7 +82,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [10] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_F, - .trainerName = _("ELIS"), + .trainerName = _("ELISE"), .speechBefore = {EC_WORD_MY, EC_WORD_STRATEGY, EC_WORD_IS, EC_WORD_FROM, EC_WORD_MY, EC_WORD_FATHER}, .speechWin = {EC_WORD_I, EC_WORD_WIN, EC_WORD_EXCL, EC_WORD_FATHER, EC_WORD_I_VE, EC_WORD_WON}, .speechLose = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_FATHER, EC_WORD_FOR, EC_WORD_I_VE, EC_WORD_LOST}, @@ -90,23 +90,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [11] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_F, - .trainerName = _("ZOE"), + .trainerName = _("ZOEY"), .speechBefore = {EC_WORD_PLEASE, EC_WORD_BATTLE, EC_WORD_LIKE, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_IT}, - .speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL_EXCL, -1, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH}, + .speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH}, .speechLose = {EC_WORD_WERE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_BEING, EC_WORD_SERIOUS, EC_WORD_QUES}, .monSets = gBattleFrontierTrainerMons_Zoey }, [12] = { .facilityClass = FACILITY_CLASS_RICH_BOY, - .trainerName = _("MANUE"), + .trainerName = _("MANUEL"), .speechBefore = {EC_WORD_ME, EC_WORD_LOSE, EC_WORD_QUES, EC_WORD_THAT_S, EC_WORD_PREPOSTEROUS, EC_WORD_EXCL}, - .speechWin = {EC_WORD_NATURALLY, EC_WORD_I, EC_WORD_WIN, -1, -1, -1}, - .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_LOST, EC_WORD_MOTHER}, + .speechWin = {EC_WORD_NATURALLY, EC_WORD_I, EC_WORD_WIN, 0xFFFF, 0xFFFF, 0xFFFF}, + .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_LOST, EC_WORD_MOTHER}, .monSets = gBattleFrontierTrainerMons_Manuel }, [13] = { .facilityClass = FACILITY_CLASS_RICH_BOY, - .trainerName = _("RUS"), + .trainerName = _("RUSS"), .speechBefore = {EC_WORD_THEY, EC_WORD_ALL, EC_WORD_WANT, EC_WORD_MY, EC_WORD_FABULOUS, EC_WORD_POKEMON}, .speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_HAVE, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_PARTY}, .speechLose = {EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_DO, EC_WORD_THAT, EC_WORD_QUES}, @@ -114,15 +114,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [14] = { .facilityClass = FACILITY_CLASS_RICH_BOY, - .trainerName = _("DUSTI"), - .speechBefore = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_LIKE, EC_WORD_COOL, EC_WORD_POKEMON, -1}, - .speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_MYSELF, EC_WORD_WHEN_I_WIN, EC_WORD_EXCL, -1}, - .speechLose = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_MYSELF, EC_WORD_IF_I_LOSE, EC_WORD_TOO, -1}, + .trainerName = _("DUSTIN"), + .speechBefore = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_LIKE, EC_WORD_COOL, EC_WORD_POKEMON, 0xFFFF}, + .speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_MYSELF, EC_WORD_WHEN_I_WIN, EC_WORD_EXCL, 0xFFFF}, + .speechLose = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_MYSELF, EC_WORD_IF_I_LOSE, EC_WORD_TOO, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Dustin }, [15] = { .facilityClass = FACILITY_CLASS_LADY, - .trainerName = _("TIN"), + .trainerName = _("TINA"), .speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_YOU, EC_WORD_CAN, EC_WORD_HAVE, EC_WORD_A, EC_MOVE2(SWEET_KISS)}, .speechWin = {EC_WORD_HERE_IT_IS, EC_WORD_YOUR, EC_MOVE2(SWEET_KISS), EC_WORD_FROM, EC_WORD_MY, EC_POKEMON2(JYNX)}, .speechLose = {EC_WORD_YOU, EC_WORD_WANT, EC_WORD_A, EC_MOVE(SWIFT), EC_MOVE2(MEGA_KICK), EC_WORD_INSTEAD}, @@ -130,23 +130,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [16] = { .facilityClass = FACILITY_CLASS_LADY, - .trainerName = _("GILLIA"), + .trainerName = _("GILLIAN"), .speechBefore = {EC_WORD_THE, EC_WORD_GOURMET, EC_WORD_THING, EC_WORD_IS, EC_WORD_SO, EC_WORD_YESTERDAY}, .speechWin = {EC_WORD_POKEMON, EC_WORD_NEVER, EC_WORD_GO, EC_WORD_OUT, EC_WORD_OF, EC_WORD_FASHION}, - .speechLose = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_DISAPPOINT, EC_WORD_ME, -1, -1}, + .speechLose = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_DISAPPOINT, EC_WORD_ME, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Gillian }, [17] = { .facilityClass = FACILITY_CLASS_LADY, - .trainerName = _("ZO"), + .trainerName = _("ZOE"), .speechBefore = {EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_A, EC_WORD_WORRY, EC_WORD_AT, EC_WORD_ALL}, - .speechWin = {EC_WORD_LIFE, EC_WORD_IS, EC_WORD_ALWAYS, EC_WORD_GOOD, EC_WORD_TO_ME, -1}, + .speechWin = {EC_WORD_LIFE, EC_WORD_IS, EC_WORD_ALWAYS, EC_WORD_GOOD, EC_WORD_TO_ME, 0xFFFF}, .speechLose = {EC_WORD_I, EC_WORD_WORRY, EC_WORD_ABOUT, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_SKILL}, .monSets = gBattleFrontierTrainerMons_Zoe }, [18] = { .facilityClass = FACILITY_CLASS_CAMPER, - .trainerName = _("CHE"), + .trainerName = _("CHEN"), .speechBefore = {EC_WORD_I_AM, EC_WORD_TOTALLY, EC_WORD_READY, EC_WORD_TO, EC_WORD_ROCK, EC_WORD_TODAY}, .speechWin = {EC_WORD_I_AM, EC_WORD_READY, EC_WORD_TO, EC_WORD_GO, EC_WORD_ON, EC_WORD_EXCL}, .speechLose = {EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_MY, EC_MOVE(FOCUS_ENERGY), EC_WORD_AND, EC_WORD_TOUGHNESS}, @@ -154,31 +154,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [19] = { .facilityClass = FACILITY_CLASS_CAMPER, - .trainerName = _("A"), + .trainerName = _("AL"), .speechBefore = {EC_WORD_YOUR, EC_WORD_LOOK, EC_WORD_SAYS, EC_WORD_YOU_RE, EC_WORD_REALLY, EC_WORD_TOUGH}, - .speechWin = {EC_WORD_IT_S, EC_WORD_ME, EC_WORD_WHO_IS, EC_WORD_REALLY, EC_WORD_TOUGH, -1}, + .speechWin = {EC_WORD_IT_S, EC_WORD_ME, EC_WORD_WHO_IS, EC_WORD_REALLY, EC_WORD_TOUGH, 0xFFFF}, .speechLose = {EC_WORD_I_AM, EC_WORD_RIGHT, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_REALLY, EC_WORD_TOUGH}, .monSets = gBattleFrontierTrainerMons_Al }, [20] = { .facilityClass = FACILITY_CLASS_CAMPER, - .trainerName = _("MITC"), + .trainerName = _("MITCH"), .speechBefore = {EC_WORD_MOTHER, EC_WORD_NATURE, EC_WORD_IS, EC_WORD_MY, EC_WORD_ALLY, EC_WORD_EXCL}, .speechWin = {EC_WORD_WAS, EC_WORD_THAT, EC_WORD_ENOUGH, EC_WORD_FOR, EC_WORD_YOU, EC_WORD_QUES}, - .speechLose = {EC_WORD_MOTHER, EC_WORD_NATURE, EC_WORD_DIDN_T, EC_WORD_LET_ME_WIN, EC_WORD_QUES, -1}, + .speechLose = {EC_WORD_MOTHER, EC_WORD_NATURE, EC_WORD_DIDN_T, EC_WORD_LET_ME_WIN, EC_WORD_QUES, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Mitch }, [21] = { .facilityClass = FACILITY_CLASS_PICNICKER, - .trainerName = _("ANN"), + .trainerName = _("ANNE"), .speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_LET_S, EC_WORD_BATTLE, EC_WORD_NOW}, - .speechWin = {EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_IS, EC_WORD_OVERWHELMING, EC_WORD_EXCL, -1}, - .speechLose = {EC_WORD_YOU_VE, EC_WORD_DESTROYED, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_ELLIPSIS, -1}, + .speechWin = {EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_IS, EC_WORD_OVERWHELMING, EC_WORD_EXCL, 0xFFFF}, + .speechLose = {EC_WORD_YOU_VE, EC_WORD_DESTROYED, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_ELLIPSIS, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Anne }, [22] = { .facilityClass = FACILITY_CLASS_PICNICKER, - .trainerName = _("ALIZ"), + .trainerName = _("ALIZE"), .speechBefore = {EC_WORD_CUTE, EC_WORD_AND, EC_WORD_AWFULLY, EC_WORD_STRONG, EC_WORD_THAT_S, EC_WORD_ME}, .speechWin = {EC_WORD_YUP, EC_WORD_I_AM, EC_WORD_CUTE, EC_WORD_AND, EC_WORD_AWFULLY, EC_WORD_STRONG}, .speechLose = {EC_WORD_I_AM, EC_WORD_WEAK, EC_WORD_ELLIPSIS, EC_WORD_BUT, EC_WORD_I_AM, EC_WORD_CUTE}, @@ -186,7 +186,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [23] = { .facilityClass = FACILITY_CLASS_PICNICKER, - .trainerName = _("LAURE"), + .trainerName = _("LAUREN"), .speechBefore = {EC_WORD_I_AM, EC_WORD_OLD, EC_WORD_BUT, EC_WORD_I_AM, EC_WORD_ALSO, EC_WORD_GOOD}, .speechWin = {EC_WORD_I, EC_WORD_SAID, EC_WORD_I_WAS, EC_WORD_OLD, EC_WORD_BUT, EC_WORD_GOOD}, .speechLose = {EC_WORD_WHAT, EC_WORD_A, EC_WORD_WEIRD, EC_WORD_DREAM, EC_WORD_THAT_WAS, EC_WORD_EXCL}, @@ -194,7 +194,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [24] = { .facilityClass = FACILITY_CLASS_TUBER_M, - .trainerName = _("KIP"), + .trainerName = _("KIPP"), .speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_GO, EC_MOVE2(SURF)}, .speechWin = {EC_WORD_YEAH, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_OFF, EC_WORD_TO, EC_MOVE2(SURF)}, .speechLose = {EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_EXCL}, @@ -202,23 +202,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [25] = { .facilityClass = FACILITY_CLASS_TUBER_M, - .trainerName = _("JASO"), - .speechBefore = {EC_WORD_TEACH, EC_WORD_ME, EC_WORD_A, EC_WORD_GOOD, EC_WORD_STRATEGY, -1}, - .speechWin = {EC_WORD_THAT_WAS, EC_WORD_YOUR, EC_WORD_GOOD, EC_WORD_STRATEGY, EC_WORD_QUES_EXCL, -1}, + .trainerName = _("JASON"), + .speechBefore = {EC_WORD_TEACH, EC_WORD_ME, EC_WORD_A, EC_WORD_GOOD, EC_WORD_STRATEGY, 0xFFFF}, + .speechWin = {EC_WORD_THAT_WAS, EC_WORD_YOUR, EC_WORD_GOOD, EC_WORD_STRATEGY, EC_WORD_QUES_EXCL, 0xFFFF}, .speechLose = {EC_WORD_WOW, EC_WORD_THAT, EC_WORD_IS, EC_WORD_AN, EC_WORD_AWESOME, EC_WORD_STRATEGY}, .monSets = gBattleFrontierTrainerMons_Jason }, [26] = { .facilityClass = FACILITY_CLASS_TUBER_M, - .trainerName = _("JOH"), - .speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_PRETTY, EC_WORD_NEW, EC_WORD_TRAINER, -1}, + .trainerName = _("JOHN"), + .speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_PRETTY, EC_WORD_NEW, EC_WORD_TRAINER, 0xFFFF}, .speechWin = {EC_WORD_I_AM, EC_WORD_NEW, EC_WORD_BUT, EC_WORD_I, EC_WORD_WON, EC_WORD_EXCL}, .speechLose = {EC_WORD_I_AM, EC_WORD_NEW, EC_WORD_SO, EC_WORD_WHAT, EC_WORD_IF_I_LOSE, EC_WORD_QUES}, .monSets = gBattleFrontierTrainerMons_John }, [27] = { .facilityClass = FACILITY_CLASS_TUBER_F, - .trainerName = _("AN"), + .trainerName = _("ANN"), .speechBefore = {EC_WORD_IT_S, EC_WORD_SO, EC_WORD_EXCITING, EC_WORD_IT, EC_WORD_REALLY, EC_WORD_IS}, .speechWin = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_HAPPY, EC_WORD_I, EC_WORD_CAN, EC_WORD_CRY}, .speechLose = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SAD, EC_WORD_I, EC_WORD_WILL, EC_WORD_CRY}, @@ -226,7 +226,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [28] = { .facilityClass = FACILITY_CLASS_TUBER_F, - .trainerName = _("EILEE"), + .trainerName = _("EILEEN"), .speechBefore = {EC_WORD_LET_S, EC_WORD_PRETEND, EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_OK_QUES}, .speechWin = {EC_WORD_SO, EC_WORD_THIS, EC_WORD_IS, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_FEELING}, .speechLose = {EC_WORD_AN, EC_WORD_ADULT, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_YOU, EC_WORD_QUES}, @@ -234,23 +234,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [29] = { .facilityClass = FACILITY_CLASS_TUBER_F, - .trainerName = _("CARLI"), + .trainerName = _("CARLIE"), .speechBefore = {EC_WORD_MY, EC_WORD_SUMMER, EC_WORD_VACATION, EC_WORD_IS, EC_WORD_FOR, EC_WORD_POKEMON}, .speechWin = {EC_WORD_MY, EC_WORD_SUMMER, EC_WORD_VACATION, EC_WORD_WILL, EC_WORD_BE, EC_WORD_AWESOME}, - .speechLose = {EC_WORD_I, EC_WORD_CAN_T_WIN, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_ELLIPSIS, -1}, + .speechLose = {EC_WORD_I, EC_WORD_CAN_T_WIN, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_ELLIPSIS, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Carlie }, [30] = { .facilityClass = FACILITY_CLASS_SWIMMER_M, - .trainerName = _("GORDO"), - .speechBefore = {EC_WORD_VICTORY, EC_WORD_WILL, EC_WORD_COME, EC_WORD_TO_ME, EC_WORD_EXCL, -1}, - .speechWin = {EC_WORD_OH_YEAH, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_REALLY, EC_WORD_WON}, + .trainerName = _("GORDON"), + .speechBefore = {EC_WORD_VICTORY, EC_WORD_WILL, EC_WORD_COME, EC_WORD_TO_ME, EC_WORD_EXCL, 0xFFFF}, + .speechWin = {EC_WORD_OH_YEAH, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_REALLY, EC_WORD_WON}, .speechLose = {EC_WORD_NOTHING, EC_WORD_IS, EC_WORD_WORKING, EC_WORD_OUT, EC_WORD_FOR, EC_WORD_ME}, .monSets = gBattleFrontierTrainerMons_Gordon }, [31] = { .facilityClass = FACILITY_CLASS_SWIMMER_M, - .trainerName = _("AYDE"), + .trainerName = _("AYDEN"), .speechBefore = {EC_WORD_COME_ON, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_HOT, EC_WORD_BATTLE}, .speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_WATER, EC_WORD_TO, EC_WORD_COOL, EC_WORD_DOWN}, .speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_ICE, EC_WORD_COLD}, @@ -258,7 +258,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [32] = { .facilityClass = FACILITY_CLASS_SWIMMER_M, - .trainerName = _("MARC"), + .trainerName = _("MARCO"), .speechBefore = {EC_WORD_I, EC_MOVE2(SURF), EC_WORD_IN, EC_WORD_THE, EC_WORD_WINTER, EC_WORD_TOO}, .speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GO, EC_MOVE2(SURF), EC_WORD_RIGHT, EC_WORD_NOW}, .speechLose = {EC_WORD_I, EC_WORD_WILL, EC_MOVE2(BEAT_UP), EC_WORD_MY, EC_MOVE2(SURF), EC_WORD_BOARD}, @@ -266,15 +266,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [33] = { .facilityClass = FACILITY_CLASS_SWIMMER_F, - .trainerName = _("CIERR"), + .trainerName = _("CIERRA"), .speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_SYNCHRONIZE, EC_WORD_MY, EC_WORD_SWIFT_SWIM}, - .speechWin = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_SYNCHRONIZE, EC_WORD_WITH, EC_WORD_ME, -1}, + .speechWin = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_SYNCHRONIZE, EC_WORD_WITH, EC_WORD_ME, 0xFFFF}, .speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_SYNCHRONIZE, EC_WORD_BETTER, EC_WORD_ELLIPSIS}, .monSets = gBattleFrontierTrainerMons_Cierra }, [34] = { .facilityClass = FACILITY_CLASS_SWIMMER_F, - .trainerName = _("MARC"), + .trainerName = _("MARCY"), .speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_KNOCKOUT, EC_WORD_YOU, EC_WORD_CAN_T_WIN, EC_WORD_EXCL}, .speechWin = {EC_WORD_AFTER, EC_WORD_ALL, EC_WORD_I_AM, EC_WORD_A, EC_WORD_KNOCKOUT, EC_WORD_EXCL}, .speechLose = {EC_WORD_THAT_S, EC_WORD_NOT, EC_WORD_THE, EC_WORD_KNOCKOUT, EC_WORD_I, EC_WORD_MEAN}, @@ -282,7 +282,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [35] = { .facilityClass = FACILITY_CLASS_SWIMMER_F, - .trainerName = _("KATH"), + .trainerName = _("KATHY"), .speechBefore = {EC_WORD_I_VE, EC_WORD_WON, EC_WORD_EVERY, EC_WORD_MATCH, EC_WORD_TODAY, EC_WORD_EXCL}, .speechWin = {EC_WORD_IT_S, EC_WORD_SO, EC_WORD_GREAT, EC_WORD_TO, EC_WORD_WIN, EC_WORD_EXCL}, .speechLose = {EC_WORD_HUH_QUES, EC_WORD_I, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_HAVE, EC_WORD_LOST}, @@ -290,7 +290,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [36] = { .facilityClass = FACILITY_CLASS_POKEFAN_M, - .trainerName = _("PEYTO"), + .trainerName = _("PEYTON"), .speechBefore = {EC_WORD_I_AM, EC_WORD_NEVER, EC_WORD_DISAPPOINTED, EC_WORD_WITH, EC_WORD_MY, EC_WORD_POKEMON}, .speechWin = {EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_IF, EC_WORD_WE, EC_WORD_WIN, EC_WORD_TOGETHER}, .speechLose = {EC_WORD_I, EC_WORD_ADORE, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_MORE, EC_WORD_IF_I_LOSE}, @@ -298,7 +298,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [37] = { .facilityClass = FACILITY_CLASS_POKEFAN_M, - .trainerName = _("JULIA"), + .trainerName = _("JULIAN"), .speechBefore = {EC_WORD_YOU, EC_WORD_ADORE, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_RIGHT, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_TOTALLY, EC_WORD_OUT, EC_WORD_OF, EC_WORD_THE, EC_WORD_QUESTION}, .speechLose = {EC_WORD_YOU, EC_WORD_DO, EC_WORD_ADORE, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_EXCL}, @@ -306,7 +306,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [38] = { .facilityClass = FACILITY_CLASS_POKEFAN_M, - .trainerName = _("QUIN"), + .trainerName = _("QUINN"), .speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_BUT, EC_WORD_A, EC_WORD_DREAM}, .speechWin = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_WORD_BEAUTIFUL, EC_WORD_DREAM, EC_WORD_EXCL}, .speechLose = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_AN, EC_WORD_AWFUL, EC_MOVE(NIGHTMARE), EC_WORD_EXCL}, @@ -314,7 +314,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [39] = { .facilityClass = FACILITY_CLASS_POKEFAN_F, - .trainerName = _("HAYLE"), + .trainerName = _("HAYLEE"), .speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_I_AM, EC_WORD_FEELING}, .speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_OVERWHELMING, EC_WORD_JOY, EC_WORD_OVER, EC_WORD_THIS}, .speechLose = {EC_WORD_DESTROYED, EC_WORD_IS, EC_WORD_THE, EC_WORD_WAY, EC_WORD_I_AM, EC_WORD_FEELING}, @@ -322,15 +322,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [40] = { .facilityClass = FACILITY_CLASS_POKEFAN_F, - .trainerName = _("AMAND"), + .trainerName = _("AMANDA"), .speechBefore = {EC_WORD_I, EC_WORD_COME, EC_WORD_FROM, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_FAMILY}, - .speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_TREASURE, EC_WORD_THIS, EC_WORD_WIN, -1}, + .speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_TREASURE, EC_WORD_THIS, EC_WORD_WIN, 0xFFFF}, .speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO_HOME, EC_WORD_RIGHT, EC_WORD_NOW}, .monSets = gBattleFrontierTrainerMons_Amanda }, [41] = { .facilityClass = FACILITY_CLASS_POKEFAN_F, - .trainerName = _("STAC"), + .trainerName = _("STACY"), .speechBefore = {EC_WORD_ALL, EC_WORD_POKEMON, EC_WORD_HAVE, EC_WORD_THEIR, EC_WORD_OWN, EC_WORD_CUTE_CHARM}, .speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_WHAT, EC_WORD_I, EC_WORD_MEAN, EC_WORD_QUES}, .speechLose = {EC_WORD_SHOULD, EC_WORD_I, EC_WORD_NOT, EC_WORD_ADORE, EC_WORD_POKEMON, EC_WORD_QUES}, @@ -338,15 +338,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [42] = { .facilityClass = FACILITY_CLASS_PKMN_BREEDER_M, - .trainerName = _("RAFAE"), + .trainerName = _("RAFAEL"), .speechBefore = {EC_WORD_COME_ON, EC_WORD_EXCL, EC_WORD_LET_S, EC_WORD_SEE, EC_WORD_SOME, EC_WORD_SPIRIT}, - .speechWin = {EC_WORD_THAT_S_IT_EXCL, EC_WORD_THAT_S, EC_WORD_THE, EC_WORD_SPIRIT, EC_WORD_EXCL, -1}, + .speechWin = {EC_WORD_THAT_S_IT_EXCL, EC_WORD_THAT_S, EC_WORD_THE, EC_WORD_SPIRIT, EC_WORD_EXCL, 0xFFFF}, .speechLose = {EC_WORD_WELL, EC_WORD_SO, EC_WORD_MUCH, EC_WORD_FOR, EC_WORD_OUR, EC_WORD_SPIRIT}, .monSets = gBattleFrontierTrainerMons_Rafael }, [43] = { .facilityClass = FACILITY_CLASS_PKMN_BREEDER_M, - .trainerName = _("OLIVE"), + .trainerName = _("OLIVER"), .speechBefore = {EC_WORD_A, EC_WORD_GENIUS, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL}, .speechWin = {EC_WORD_THAT_S, EC_WORD_HOW, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_WORKS, EC_WORD_EXCL}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_MORE, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_THAN, EC_WORD_I_AM}, @@ -354,23 +354,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [44] = { .facilityClass = FACILITY_CLASS_PKMN_BREEDER_M, - .trainerName = _("PAYTO"), + .trainerName = _("PAYTON"), .speechBefore = {EC_WORD_I, EC_WORD_TRAIN, EC_WORD_FROM, EC_WORD_THE, EC_WORD_EGG, EC_WORD_UP}, - .speechWin = {EC_WORD_WELL, EC_WORD_DONE, EC_WORD_EXCL, -1, -1, -1}, - .speechLose = {EC_WORD_THAT_WAS, EC_WORD_A, EC_MOVE2(SOFT_BOILED), EC_WORD_LOSS, EC_WORD_ELLIPSIS, -1}, + .speechWin = {EC_WORD_WELL, EC_WORD_DONE, EC_WORD_EXCL, 0xFFFF, 0xFFFF, 0xFFFF}, + .speechLose = {EC_WORD_THAT_WAS, EC_WORD_A, EC_MOVE2(SOFT_BOILED), EC_WORD_LOSS, EC_WORD_ELLIPSIS, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Payton }, [45] = { .facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F, - .trainerName = _("PAMEL"), + .trainerName = _("PAMELA"), .speechBefore = {EC_WORD_ALL, EC_WORD_POKEMON, EC_WORD_ADORE, EC_WORD_A, EC_WORD_KIND, EC_WORD_TRAINER}, - .speechWin = {EC_WORD_IT_S, EC_WORD_TOO, EC_WORD_BAD, EC_WORD_YOU, EC_WORD_LOST, -1}, + .speechWin = {EC_WORD_IT_S, EC_WORD_TOO, EC_WORD_BAD, EC_WORD_YOU, EC_WORD_LOST, 0xFFFF}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_KIND, EC_WORD_AND, EC_WORD_YOU_RE, EC_WORD_ALSO, EC_WORD_STRONG}, .monSets = gBattleFrontierTrainerMons_Pamela }, [46] = { .facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F, - .trainerName = _("ELIZ"), + .trainerName = _("ELIZA"), .speechBefore = {EC_WORD_I, EC_WORD_ADORE, EC_WORD_POKEMON, EC_WORD_LIKE, EC_WORD_MY, EC_WORD_CHILDREN}, .speechWin = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_HAPPY, EC_WORD_FOR, EC_WORD_MY, EC_WORD_POKEMON}, .speechLose = {EC_WORD_OH_DEAR, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SORRY, EC_WORD_ABOUT, EC_WORD_THIS}, @@ -378,15 +378,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [47] = { .facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F, - .trainerName = _("MARIS"), - .speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_WORD_BATTLE, EC_WORD_SERIOUSLY, -1}, + .trainerName = _("MARISA"), + .speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_WORD_BATTLE, EC_WORD_SERIOUSLY, 0xFFFF}, .speechWin = {EC_WORD_PROMISE, EC_WORD_ME, EC_WORD_YOU, EC_WORD_WILL, EC_WORD_DO, EC_WORD_BETTER}, .speechLose = {EC_WORD_PROMISE, EC_WORD_ME, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_PLEASE, EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Marisa }, [48] = { .facilityClass = FACILITY_CLASS_BUG_CATCHER, - .trainerName = _("LEWI"), + .trainerName = _("LEWIS"), .speechBefore = {EC_WORD_A_LITTLE, EC_WORD_BUG, EC_WORD_IS, EC_WORD_SCARY, EC_WORD_QUES, EC_WORD_HAHAHA}, .speechWin = {EC_WORD_LOOK, EC_WORD_LOOK, EC_WORD_EXCL, EC_WORD_A, EC_WORD_SCARY, EC_WORD_BUG}, .speechLose = {EC_WORD_OH, EC_WORD_A, EC_WORD_BUG, EC_WORD_ISN_T, EC_WORD_SCARY, EC_WORD_ELLIPSIS}, @@ -394,31 +394,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [49] = { .facilityClass = FACILITY_CLASS_BUG_CATCHER, - .trainerName = _("YOSH"), + .trainerName = _("YOSHI"), .speechBefore = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_LOVEY_DOVEY}, .speechWin = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_THE, EC_WORD_BEST, EC_WORD_EXCL}, - .speechLose = {EC_WORD_YOU_RE, EC_WORD_IGNORANT, EC_WORD_ABOUT, EC_WORD_BUG, EC_WORD_POKEMON, -1}, + .speechLose = {EC_WORD_YOU_RE, EC_WORD_IGNORANT, EC_WORD_ABOUT, EC_WORD_BUG, EC_WORD_POKEMON, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Yoshi }, [50] = { .facilityClass = FACILITY_CLASS_BUG_CATCHER, - .trainerName = _("DESTI"), - .speechBefore = {EC_WORD_IT_S, EC_WORD_WAY, EC_WORD_TOO, EC_WORD_HOT, EC_WORD_HERE, -1}, - .speechWin = {EC_WORD_I_AM, EC_WORD_ABOUT, EC_WORD_TO, EC_MOVE(OVERHEAT), -1, -1}, - .speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_SOME, EC_WORD_WATER, -1}, + .trainerName = _("DESTIN"), + .speechBefore = {EC_WORD_IT_S, EC_WORD_WAY, EC_WORD_TOO, EC_WORD_HOT, EC_WORD_HERE, 0xFFFF}, + .speechWin = {EC_WORD_I_AM, EC_WORD_ABOUT, EC_WORD_TO, EC_MOVE(OVERHEAT), 0xFFFF, 0xFFFF}, + .speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_SOME, EC_WORD_WATER, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Destin }, [51] = { .facilityClass = FACILITY_CLASS_NINJA_BOY, - .trainerName = _("KEO"), - .speechBefore = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_BUT, EC_WORD_HERE_I_COME, EC_WORD_EXCL, -1}, + .trainerName = _("KEON"), + .speechBefore = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_BUT, EC_WORD_HERE_I_COME, EC_WORD_EXCL, 0xFFFF}, .speechWin = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_FOR, EC_WORD_MY, EC_WORD_OVERWHELMING, EC_WORD_POWER}, - .speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, -1, -1, -1}, + .speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Keon }, [52] = { .facilityClass = FACILITY_CLASS_NINJA_BOY, - .trainerName = _("STUAR"), + .trainerName = _("STUART"), .speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_YOU, EC_WORD_A, EC_WORD_HOT, EC_WORD_BATTLE}, .speechWin = {EC_WORD_THE, EC_WORD_MASTER, EC_WORD_OF, EC_WORD_COOL, EC_WORD_THAT_S, EC_WORD_ME}, .speechLose = {EC_WORD_I, EC_WORD_SEE, EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_SO, EC_WORD_COOL}, @@ -426,15 +426,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [53] = { .facilityClass = FACILITY_CLASS_NINJA_BOY, - .trainerName = _("NESTO"), + .trainerName = _("NESTOR"), .speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_A, EC_WORD_REALLY, EC_WORD_SMOOTH, EC_WORD_MOVE}, .speechWin = {EC_WORD_THERE, EC_WORD_WAS, EC_WORD_NOTHING, EC_WORD_SMOOTH, EC_WORD_ABOUT, EC_WORD_THAT}, - .speechLose = {EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_ARE, EC_WORD_SMOOTH, EC_WORD_EXCL, -1}, + .speechLose = {EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_ARE, EC_WORD_SMOOTH, EC_WORD_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Nestor }, [54] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, - .trainerName = _("DERRIC"), + .trainerName = _("DERRICK"), .speechBefore = {EC_WORD_LET_S, EC_WORD_SEE, EC_WORD_YOU, EC_MOVE2(MEDITATE), EC_WORD_LIKE, EC_WORD_ME}, .speechWin = {EC_WORD_HOW, EC_WORD_I, EC_MOVE2(MEDITATE), EC_WORD_IS, EC_WORD_JUST, EC_WORD_BEAUTIFUL}, .speechLose = {EC_WORD_I, EC_WORD_WILL, EC_MOVE2(MEDITATE), EC_WORD_FOR, EC_WORD_A, EC_MOVE2(CALM_MIND)}, @@ -442,31 +442,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [55] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, - .trainerName = _("BRYSO"), + .trainerName = _("BRYSON"), .speechBefore = {EC_MOVE2(POISON_POWDER), EC_WORD_IS, EC_WORD_IN, EC_WORD_OUR, EC_MOVE2(COTTON_SPORE), EC_WORD_MOVE}, .speechWin = {EC_WORD_HOW_DO, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_OUR, EC_MOVE2(POISON_POWDER), EC_WORD_QUES}, - .speechLose = {EC_WORD_MY, EC_MOVE2(COTTON_SPORE), EC_WORD_WAS, EC_WORD_USELESS, -1, -1}, + .speechLose = {EC_WORD_MY, EC_MOVE2(COTTON_SPORE), EC_WORD_WAS, EC_WORD_USELESS, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Bryson }, [56] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, - .trainerName = _("CLAYTO"), - .speechBefore = {EC_WORD_HUH_QUES, -1, -1, EC_WORD_WHERE, EC_WORD_IS_IT_QUES, -1}, + .trainerName = _("CLAYTON"), + .speechBefore = {EC_WORD_HUH_QUES, 0xFFFF, 0xFFFF, EC_WORD_WHERE, EC_WORD_IS_IT_QUES, 0xFFFF}, .speechWin = {EC_WORD_WHERE, EC_WORD_IS_IT_QUES, EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_MY, EC_WORD_POKENAV}, .speechLose = {EC_WORD_WHERE, EC_WORD_IS_IT_QUES, EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_MY, EC_WORD_SENSE}, .monSets = gBattleFrontierTrainerMons_Clayton }, [57] = { .facilityClass = FACILITY_CLASS_FISHERMAN, - .trainerName = _("TRENTO"), - .speechBefore = {EC_WORD_COME_OVER, EC_WORD_FOR, EC_WORD_SOME, EC_WORD_TASTY, EC_WORD_WATER, -1}, + .trainerName = _("TRENTON"), + .speechBefore = {EC_WORD_COME_OVER, EC_WORD_FOR, EC_WORD_SOME, EC_WORD_TASTY, EC_WORD_WATER, 0xFFFF}, .speechWin = {EC_WORD_MMM, EC_WORD_DO, EC_WORD_YOU, EC_WORD_WANT, EC_WORD_SOME, EC_WORD_QUES}, .speechLose = {EC_WORD_I, EC_WORD_GOT, EC_WORD_THIS, EC_WORD_TASTY, EC_WORD_WATER, EC_WORD_SHOPPING}, .monSets = gBattleFrontierTrainerMons_Trenton }, [58] = { .facilityClass = FACILITY_CLASS_FISHERMAN, - .trainerName = _("JENSO"), + .trainerName = _("JENSON"), .speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_DOWNCAST}, .speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_DON_T, EC_WORD_MAKE, EC_WORD_THE, EC_MOVE(CUT)}, .speechLose = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_TRAINER, EC_WORD_WHO_IS, EC_WORD_FEELING, EC_WORD_DOWNCAST}, @@ -474,15 +474,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [59] = { .facilityClass = FACILITY_CLASS_FISHERMAN, - .trainerName = _("WESLE"), + .trainerName = _("WESLEY"), .speechBefore = {EC_POKEMON2(MEW), EC_POKEMON2(MEW), EC_WORD_IS, EC_WORD_HOW, EC_WORD_I, EC_WORD_CRY}, .speechWin = {EC_WORD_YES, EC_WORD_I, EC_WORD_KNOW, EC_WORD_I_AM, EC_WORD_CUTE, EC_WORD_EXCL}, - .speechLose = {EC_POKEMON2(MEW), EC_POKEMON2(MEW), EC_WORD_EXCL, EC_POKEMON2(MEW), EC_WORD_EXCL_EXCL, -1}, + .speechLose = {EC_POKEMON2(MEW), EC_POKEMON2(MEW), EC_WORD_EXCL, EC_POKEMON2(MEW), EC_WORD_EXCL_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Wesley }, [60] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, - .trainerName = _("ANTO"), + .trainerName = _("ANTON"), .speechBefore = {EC_WORD_GET, EC_WORD_READY, EC_WORD_FOR, EC_WORD_ME, EC_WORD_TO, EC_MOVE(THRASH)}, .speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, EC_WORD_SORRY, EC_WORD_ABOUT, EC_WORD_THAT, EC_WORD_EXCL}, .speechLose = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_TOUGH, EC_WORD_LOSS, EC_WORD_TO, EC_MOVE2(SWALLOW)}, @@ -490,15 +490,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [61] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, - .trainerName = _("LAWSO"), - .speechBefore = {EC_WORD_I_AM, EC_WORD_YOUNG, EC_WORD_AT, EC_WORD_HEART, EC_WORD_EXCL, -1}, + .trainerName = _("LAWSON"), + .speechBefore = {EC_WORD_I_AM, EC_WORD_YOUNG, EC_WORD_AT, EC_WORD_HEART, EC_WORD_EXCL, 0xFFFF}, .speechWin = {EC_WORD_NOT, EC_WORD_COOL, EC_WORD_EXCL, EC_WORD_NOT, EC_WORD_AT, EC_WORD_ALL}, .speechLose = {EC_WORD_I_AM, EC_WORD_OLD, EC_WORD_AND, EC_WORD_FEELING, EC_WORD_SHAKY, EC_WORD_ELLIPSIS}, .monSets = gBattleFrontierTrainerMons_Lawson }, [62] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, - .trainerName = _("SAMM"), + .trainerName = _("SAMMY"), .speechBefore = {EC_WORD_MY, EC_WORD_PARTY, EC_WORD_IS, EC_WORD_READY, EC_WORD_TO, EC_WORD_ROCK}, .speechWin = {EC_WORD_MY, EC_WORD_PARTY, EC_WORD_IS, EC_WORD_JUST, EC_WORD_INCREDIBLE, EC_WORD_EXCL}, .speechLose = {EC_WORD_I, EC_WORD_CRY, EC_WORD_FOR, EC_WORD_MY, EC_WORD_PARTY, EC_WORD_ELLIPSIS}, @@ -506,7 +506,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [63] = { .facilityClass = FACILITY_CLASS_COLLECTOR, - .trainerName = _("ARNI"), + .trainerName = _("ARNIE"), .speechBefore = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_I, EC_WORD_HAVE, EC_WORD_NO, EC_WORD_RIVAL}, .speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_I, EC_WORD_CAN_T, EC_WORD_LOSE}, .speechLose = {EC_WORD_NO, EC_WORD_EXCL, EC_WORD_I, EC_WORD_WON_T, EC_WORD_ACCEPT, EC_WORD_THIS}, @@ -514,23 +514,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [64] = { .facilityClass = FACILITY_CLASS_COLLECTOR, - .trainerName = _("ADRIA"), - .speechBefore = {EC_WORD_YAHOO, EC_WORD_EXCL, -1, EC_WORD_YAHOO, EC_WORD_EXCL_EXCL, -1}, - .speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, -1, EC_WORD_THANK_YOU, EC_WORD_EXCL_EXCL, -1}, - .speechLose = {EC_WORD_GOOD_BYE, EC_WORD_EXCL, -1, EC_WORD_GOOD_BYE, EC_WORD_EXCL_EXCL, -1}, + .trainerName = _("ADRIAN"), + .speechBefore = {EC_WORD_YAHOO, EC_WORD_EXCL, 0xFFFF, EC_WORD_YAHOO, EC_WORD_EXCL_EXCL, 0xFFFF}, + .speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, 0xFFFF, EC_WORD_THANK_YOU, EC_WORD_EXCL_EXCL, 0xFFFF}, + .speechLose = {EC_WORD_GOOD_BYE, EC_WORD_EXCL, 0xFFFF, EC_WORD_GOOD_BYE, EC_WORD_EXCL_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Adrian }, [65] = { .facilityClass = FACILITY_CLASS_COLLECTOR, - .trainerName = _("TRISTA"), - .speechBefore = {EC_WORD_CONFUSED, EC_WORD_QUES, -1, EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS}, - .speechWin = {EC_WORD_SEE, EC_WORD_QUES, -1, EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS}, + .trainerName = _("TRISTAN"), + .speechBefore = {EC_WORD_CONFUSED, EC_WORD_QUES, 0xFFFF, EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS}, + .speechWin = {EC_WORD_SEE, EC_WORD_QUES, 0xFFFF, EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS}, .speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_IN, EC_WORD_BATTLE}, .monSets = gBattleFrontierTrainerMons_Tristan }, [66] = { .facilityClass = FACILITY_CLASS_PARASOL_LADY, - .trainerName = _("JULIAN"), + .trainerName = _("JULIANA"), .speechBefore = {EC_WORD_I, EC_WORD_THINK, EC_WORD_I_AM, EC_WORD_SHOPPING, EC_WORD_TOO, EC_WORD_MUCH}, .speechWin = {EC_WORD_BUT, EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_PLUSH_DOLL}, .speechLose = {EC_WORD_I, EC_WORD_SO, EC_WORD_WANT, EC_WORD_ANOTHER, EC_WORD_POKEMON, EC_WORD_PLUSH_DOLL}, @@ -538,7 +538,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [67] = { .facilityClass = FACILITY_CLASS_PARASOL_LADY, - .trainerName = _("RYLE"), + .trainerName = _("RYLEE"), .speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THAT, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GUTS}, .speechWin = {EC_WORD_BYE_BYE, EC_WORD_EXCL, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_NO, EC_WORD_GUTS}, .speechLose = {EC_WORD_THAT_WAS, EC_WORD_GUTSY, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_QUITE, EC_WORD_SUPER}, @@ -546,15 +546,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [68] = { .facilityClass = FACILITY_CLASS_PARASOL_LADY, - .trainerName = _("CHELSE"), + .trainerName = _("CHELSEA"), .speechBefore = {EC_WORD_I, EC_WORD_SERIOUSLY, EC_WORD_MEAN, EC_WORD_TO, EC_WORD_WIN, EC_WORD_EXCL}, - .speechWin = {EC_WORD_THAT_WAS, EC_WORD_MY, EC_WORD_WILL, EC_WORD_TO, EC_WORD_WIN, -1}, - .speechLose = {EC_WORD_YOU_RE, EC_WORD_FAR, EC_WORD_TOO_STRONG, EC_WORD_FOR, EC_WORD_ME, -1}, + .speechWin = {EC_WORD_THAT_WAS, EC_WORD_MY, EC_WORD_WILL, EC_WORD_TO, EC_WORD_WIN, 0xFFFF}, + .speechLose = {EC_WORD_YOU_RE, EC_WORD_FAR, EC_WORD_TOO_STRONG, EC_WORD_FOR, EC_WORD_ME, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Chelsea }, [69] = { .facilityClass = FACILITY_CLASS_BEAUTY, - .trainerName = _("DANEL"), + .trainerName = _("DANELA"), .speechBefore = {EC_WORD_YOU, EC_WORD_MUST_BE, EC_WORD_MY, EC_WORD_OPPONENT, EC_WORD_NOW, EC_WORD_EXCL}, .speechWin = {EC_WORD_OH_DEAR, EC_WORD_TOO_WEAK, EC_WORD_EXCL, EC_WORD_DON_T, EC_WORD_GIVE_UP, EC_WORD_EXCL}, .speechLose = {EC_WORD_THAT_WAS, EC_WORD_GOOD, EC_WORD_AND, EC_WORD_THIS, EC_WORD_IS, EC_WORD_GOOD_BYE}, @@ -562,7 +562,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [70] = { .facilityClass = FACILITY_CLASS_BEAUTY, - .trainerName = _("LIZBET"), + .trainerName = _("LIZBETH"), .speechBefore = {EC_WORD_IF_I_LOSE, EC_WORD_YOU, EC_WORD_CAN, EC_WORD_HAVE, EC_WORD_A, EC_MOVE2(PRESENT)}, .speechWin = {EC_WORD_HERE_IT_IS, EC_WORD_A_LITTLE, EC_WORD_PRAISE, EC_WORD_AS, EC_WORD_YOUR, EC_MOVE2(PRESENT)}, .speechLose = {EC_WORD_YOUR, EC_MOVE2(PRESENT), EC_WORD_QUES_EXCL, EC_WORD_HERE_IT_IS, EC_WORD_A, EC_MOVE(DOUBLE_SLAP)}, @@ -570,7 +570,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [71] = { .facilityClass = FACILITY_CLASS_BEAUTY, - .trainerName = _("AMELI"), + .trainerName = _("AMELIA"), .speechBefore = {EC_WORD_I, EC_WORD_BELIEVE, EC_WORD_IN, EC_WORD_CUTE, EC_WORD_FASHION, EC_WORD_APPEAL}, .speechWin = {EC_WORD_YOUR, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_A, EC_WORD_DISASTER}, .speechLose = {EC_WORD_THAT_WAS, EC_WORD_AWFUL, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_HOME}, @@ -578,7 +578,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [72] = { .facilityClass = FACILITY_CLASS_AROMA_LADY, - .trainerName = _("JILLIA"), + .trainerName = _("JILLIAN"), .speechBefore = {EC_WORD_WHAT, EC_WORD_IS, EC_WORD_THAT, EC_WORD_I, EC_WORD_SMELL, EC_WORD_QUES}, .speechWin = {EC_WORD_IT_S, EC_WORD_THE, EC_MOVE(SWEET_SCENT), EC_WORD_OF, EC_WORD_TASTY, EC_WORD_WATER}, .speechLose = {EC_WORD_IT_S, EC_WORD_YOUR, EC_WORD_OFFENSIVE, EC_WORD_STENCH, EC_WORD_THAT_S, EC_WORD_WHAT}, @@ -586,7 +586,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [73] = { .facilityClass = FACILITY_CLASS_AROMA_LADY, - .trainerName = _("ABBI"), + .trainerName = _("ABBIE"), .speechBefore = {EC_WORD_YOU, EC_WORD_TRY, EC_WORD_MY, EC_WORD_SECRET, EC_MOVE(AROMATHERAPY), EC_WORD_OK_QUES}, .speechWin = {EC_WORD_MY, EC_MOVE(AROMATHERAPY), EC_WORD_IS, EC_WORD_TERRIBLE, EC_WORD_FOR, EC_WORD_YOU}, .speechLose = {EC_WORD_DIDN_T, EC_WORD_YOU, EC_WORD_SMELL, EC_WORD_A, EC_WORD_THING, EC_WORD_QUES_EXCL}, @@ -594,7 +594,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [74] = { .facilityClass = FACILITY_CLASS_AROMA_LADY, - .trainerName = _("BRIAN"), + .trainerName = _("BRIANA"), .speechBefore = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_WORKS, EC_WORD_TOO, EC_WORD_MUCH}, .speechWin = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_MISS, EC_WORD_HIM, EC_WORD_MORE, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_LONESOME, EC_WORD_WITHOUT, EC_WORD_HIM, EC_WORD_ELLIPSIS}, @@ -602,7 +602,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [75] = { .facilityClass = FACILITY_CLASS_GUITARIST, - .trainerName = _("ANTONI"), + .trainerName = _("ANTONIO"), .speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_TO, EC_WORD_GO, EC_WORD_GO}, .speechWin = {EC_WORD_BUT, EC_WORD_I, EC_WORD_DON_T, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_DANCE}, .speechLose = {EC_WORD_GO, EC_WORD_GO, EC_WORD_ELLIPSIS, EC_WORD_JUST, EC_MOVE(FLAIL), EC_WORD_ABOUT}, @@ -610,23 +610,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [76] = { .facilityClass = FACILITY_CLASS_GUITARIST, - .trainerName = _("JADE"), + .trainerName = _("JADEN"), .speechBefore = {EC_WORD_HELLO, EC_WORD_I, EC_WORD_THINK, EC_WORD_I, EC_WORD_ADORE, EC_WORD_YOU}, .speechWin = {EC_WORD_YOU, EC_WORD_MAKE, EC_WORD_ME, EC_MOVE(THRASH), EC_WORD_IN, EC_MOVE2(FRUSTRATION)}, - .speechLose = {EC_WORD_THIS_IS_IT_EXCL, -1, -1, EC_WORD_GOOD_BYE, EC_WORD_FOREVER, EC_WORD_EXCL}, + .speechLose = {EC_WORD_THIS_IS_IT_EXCL, 0xFFFF, 0xFFFF, EC_WORD_GOOD_BYE, EC_WORD_FOREVER, EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Jaden }, [77] = { .facilityClass = FACILITY_CLASS_GUITARIST, - .trainerName = _("DAKOT"), + .trainerName = _("DAKOTA"), .speechBefore = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_DANCE, EC_WORD_WITH, EC_WORD_POWER}, .speechWin = {EC_WORD_GOT, EC_WORD_IT, EC_WORD_QUES, EC_WORD_DANCE, EC_WORD_WITH, EC_WORD_POWER}, - .speechLose = {EC_WORD_OKAY, EC_WORD_YOU, EC_WORD_UNDERSTAND, EC_WORD_ALL_RIGHT, EC_WORD_EXCL, -1}, + .speechLose = {EC_WORD_OKAY, EC_WORD_YOU, EC_WORD_UNDERSTAND, EC_WORD_ALL_RIGHT, EC_WORD_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Dakota }, [78] = { .facilityClass = FACILITY_CLASS_BIRD_KEEPER, - .trainerName = _("BRAYDE"), + .trainerName = _("BRAYDEN"), .speechBefore = {EC_WORD_COLOR_CHANGE, EC_WORD_VERSION, EC_WORD_TOYS, EC_WORD_ARE, EC_WORD_USELESS, EC_WORD_EXCL}, .speechWin = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_COLLECT, EC_WORD_NORMAL, EC_WORD_VERSION, EC_WORD_TOYS}, .speechLose = {EC_WORD_I, EC_MOVE2(ATTRACT), EC_WORD_COLOR_CHANGE, EC_WORD_VERSION, EC_WORD_TOYS, EC_WORD_ELLIPSIS}, @@ -634,31 +634,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [79] = { .facilityClass = FACILITY_CLASS_BIRD_KEEPER, - .trainerName = _("CORSO"), + .trainerName = _("CORSON"), .speechBefore = {EC_WORD_I, EC_WORD_GET, EC_WORD_TO, EC_MOVE2(BEAT_UP), EC_WORD_ON, EC_WORD_YOU}, .speechWin = {EC_WORD_TOO, EC_WORD_EASY, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_COOL}, - .speechLose = {EC_WORD_WHY, EC_WORD_QUES_EXCL, -1, EC_WORD_I, EC_MOVE2(CURSE), EC_WORD_YOU}, + .speechLose = {EC_WORD_WHY, EC_WORD_QUES_EXCL, 0xFFFF, EC_WORD_I, EC_MOVE2(CURSE), EC_WORD_YOU}, .monSets = gBattleFrontierTrainerMons_Corson }, [80] = { .facilityClass = FACILITY_CLASS_BIRD_KEEPER, - .trainerName = _("TREVI"), + .trainerName = _("TREVIN"), .speechBefore = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NONE, EC_WORD_BETTER, EC_WORD_THAN, EC_WORD_ME}, - .speechWin = {EC_WORD_YES_SIR_EXCL, -1, -1, EC_WORD_I_AM, EC_WORD_THE, EC_WORD_BEST}, - .speechLose = {EC_WORD_SERIOUS, EC_WORD_QUES_EXCL, -1, -1, -1, -1}, + .speechWin = {EC_WORD_YES_SIR_EXCL, 0xFFFF, 0xFFFF, EC_WORD_I_AM, EC_WORD_THE, EC_WORD_BEST}, + .speechLose = {EC_WORD_SERIOUS, EC_WORD_QUES_EXCL, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Trevin }, [81] = { .facilityClass = FACILITY_CLASS_SAILOR, - .trainerName = _("PATRIC"), - .speechBefore = {EC_WORD_I_AM, EC_WORD_PERFECT, EC_WORD_EXCL, EC_WORD_GIVE_UP, EC_WORD_NOW, -1}, - .speechWin = {EC_WORD_DON_T, EC_WORD_BE, EC_WORD_DISAPPOINTED, EC_WORD_I_AM, EC_WORD_PERFECT, -1}, + .trainerName = _("PATRICK"), + .speechBefore = {EC_WORD_I_AM, EC_WORD_PERFECT, EC_WORD_EXCL, EC_WORD_GIVE_UP, EC_WORD_NOW, 0xFFFF}, + .speechWin = {EC_WORD_DON_T, EC_WORD_BE, EC_WORD_DISAPPOINTED, EC_WORD_I_AM, EC_WORD_PERFECT, 0xFFFF}, .speechLose = {EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_PERFECT, EC_WORD_ELLIPSIS}, .monSets = gBattleFrontierTrainerMons_Patrick }, [82] = { .facilityClass = FACILITY_CLASS_SAILOR, - .trainerName = _("KADE"), + .trainerName = _("KADEN"), .speechBefore = {EC_WORD_WHAT, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_UP, EC_WORD_TO, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_WERE, EC_WORD_A, EC_WORD_SURPRISE, EC_WORD_TO_ME, EC_WORD_EXCL}, .speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_WHO, EC_WORD_I_AM, EC_WORD_ELLIPSIS}, @@ -666,15 +666,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [83] = { .facilityClass = FACILITY_CLASS_SAILOR, - .trainerName = _("MAXWEL"), - .speechBefore = {EC_WORD_HEY_THERE, EC_WORD_WHO_IS, EC_WORD_YOUR, EC_WORD_RIVAL, EC_WORD_QUES, -1}, + .trainerName = _("MAXWELL"), + .speechBefore = {EC_WORD_HEY_THERE, EC_WORD_WHO_IS, EC_WORD_YOUR, EC_WORD_RIVAL, EC_WORD_QUES, 0xFFFF}, .speechWin = {EC_WORD_MY, EC_WORD_RIVAL, EC_WORD_IS, EC_WORD_MY, EC_WORD_GIRL, EC_WORD_FRIEND}, - .speechLose = {EC_WORD_I_AM, EC_WORD_MAKING, EC_WORD_YOU, EC_WORD_MY, EC_WORD_RIVAL, -1}, + .speechLose = {EC_WORD_I_AM, EC_WORD_MAKING, EC_WORD_YOU, EC_WORD_MY, EC_WORD_RIVAL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Maxwell }, [84] = { .facilityClass = FACILITY_CLASS_HIKER, - .trainerName = _("DARY"), + .trainerName = _("DARYL"), .speechBefore = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_TO, EC_MOVE(CHARGE)}, .speechWin = {EC_WORD_AM, EC_WORD_I, EC_WORD_OVERWHELMING, EC_WORD_OR, EC_WORD_WHAT, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_A, EC_WORD_LEGEND, EC_WORD_EXCL}, @@ -682,31 +682,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [85] = { .facilityClass = FACILITY_CLASS_HIKER, - .trainerName = _("KENNET"), + .trainerName = _("KENNETH"), .speechBefore = {EC_WORD_YOU, EC_WORD_BETTER, EC_WORD_NOT, EC_MOVE2(SLACK_OFF), EC_WORD_WITH, EC_WORD_ME}, .speechWin = {EC_WORD_DID, EC_WORD_MY, EC_MOVE2(TAUNT), EC_WORD_INTIMIDATE, EC_WORD_YOU, EC_WORD_QUES}, - .speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, -1, -1, -1}, + .speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Kenneth }, [86] = { .facilityClass = FACILITY_CLASS_HIKER, - .trainerName = _("RIC"), - .speechBefore = {EC_WORD_YOUR, EC_MOVE(FACADE), EC_WORD_DOESN_T, EC_MOVE2(TRICK), EC_WORD_ME, -1}, - .speechWin = {EC_WORD_SERIOUSLY, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_OK_QUES, -1}, - .speechLose = {EC_WORD_THAT_WAS, EC_WORD_REALLY, EC_WORD_TOUGH, EC_WORD_ON, EC_WORD_ME, -1}, + .trainerName = _("RICH"), + .speechBefore = {EC_WORD_YOUR, EC_MOVE(FACADE), EC_WORD_DOESN_T, EC_MOVE2(TRICK), EC_WORD_ME, 0xFFFF}, + .speechWin = {EC_WORD_SERIOUSLY, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_OK_QUES, 0xFFFF}, + .speechLose = {EC_WORD_THAT_WAS, EC_WORD_REALLY, EC_WORD_TOUGH, EC_WORD_ON, EC_WORD_ME, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Rich }, [87] = { .facilityClass = FACILITY_CLASS_KINDLER, - .trainerName = _("CADE"), - .speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_DEFEATED, EC_WORD_EXCL, -1}, - .speechWin = {EC_WORD_FIRE, EC_WORD_EXCL, -1, EC_WORD_FIRE, EC_WORD_EXCL_EXCL, -1}, + .trainerName = _("CADEN"), + .speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_DEFEATED, EC_WORD_EXCL, 0xFFFF}, + .speechWin = {EC_WORD_FIRE, EC_WORD_EXCL, 0xFFFF, EC_WORD_FIRE, EC_WORD_EXCL_EXCL, 0xFFFF}, .speechLose = {EC_WORD_I_AM, EC_WORD_TIRED, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_SO, EC_WORD_HOT}, .monSets = gBattleFrontierTrainerMons_Caden }, [88] = { .facilityClass = FACILITY_CLASS_KINDLER, - .trainerName = _("MARLO"), + .trainerName = _("MARLON"), .speechBefore = {EC_WORD_A, EC_WORD_POKEDEX, EC_WORD_IS, EC_WORD_A_LITTLE, EC_WORD_RADIO, EC_WORD_QUES}, .speechWin = {EC_WORD_A_LITTLE, EC_WORD_RADIO, EC_WORD_HUH_QUES, EC_WORD_THAT_S, EC_WORD_TOTALLY, EC_WORD_COOL}, .speechLose = {EC_WORD_IT_S, EC_WORD_NOT, EC_WORD_QUES, EC_WORD_IS, EC_WORD_POKENAV, EC_WORD_QUES}, @@ -714,15 +714,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [89] = { .facilityClass = FACILITY_CLASS_KINDLER, - .trainerName = _("NAS"), - .speechBefore = {EC_WORD_I_AM, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_BABY, EC_WORD_EXCL, -1}, + .trainerName = _("NASH"), + .speechBefore = {EC_WORD_I_AM, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_BABY, EC_WORD_EXCL, 0xFFFF}, .speechWin = {EC_WORD_I, EC_WORD_LEFT, EC_WORD_YOU, EC_WORD_JUST, EC_WORD_AN, EC_MOVE2(EMBER)}, - .speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL_EXCL, -1, EC_WORD_NO, EC_WORD_WATER, EC_WORD_PLEASE}, + .speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_NO, EC_WORD_WATER, EC_WORD_PLEASE}, .monSets = gBattleFrontierTrainerMons_Nash }, [90] = { .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M, - .trainerName = _("ROBB"), + .trainerName = _("ROBBY"), .speechBefore = {EC_WORD_HAHAHA, EC_WORD_EXCL, EC_WORD_HAPPY, EC_WORD_TO, EC_WORD_MEET_YOU, EC_WORD_EXCL}, .speechWin = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_LEADER, EC_WORD_WITH, EC_WORD_REFRESHING, EC_WORD_SERENE_GRACE}, .speechLose = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(THRASH), EC_WORD_MY, EC_WORD_TOYS, EC_WORD_EXCL}, @@ -730,7 +730,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [91] = { .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M, - .trainerName = _("REEC"), + .trainerName = _("REECE"), .speechBefore = {EC_WORD_MY, EC_MOVE2(QUICK_ATTACK), EC_WORD_CAN, EC_WORD_BEAT, EC_WORD_A, EC_MOVE2(TELEPORT)}, .speechWin = {EC_WORD_LIKE, EC_WORD_I, EC_WORD_SAID, EC_WORD_I_AM, EC_WORD_DARN, EC_WORD_FAST}, .speechLose = {EC_WORD_I_WAS, EC_WORD_KIDDING, EC_WORD_ABOUT, EC_WORD_THAT, EC_MOVE2(TELEPORT), EC_WORD_THING}, @@ -738,7 +738,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [92] = { .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F, - .trainerName = _("KATHRY"), + .trainerName = _("KATHRYN"), .speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_TRAIN, EC_WORD_GOOD, EC_WORD_ENOUGH, EC_WORD_QUES}, .speechWin = {EC_WORD_DON_T, EC_MOVE2(TAUNT), EC_WORD_ME, EC_WORD_LIKE, EC_WORD_THAT, EC_WORD_OK_QUES}, .speechLose = {EC_WORD_WHY, EC_WORD_COULDN_T, EC_WORD_I, EC_WORD_WIN, EC_WORD_THIS, EC_WORD_QUES}, @@ -746,31 +746,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [93] = { .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F, - .trainerName = _("ELLE"), + .trainerName = _("ELLEN"), .speechBefore = {EC_WORD_CRUSH, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_AN, EC_WORD_EGG, EC_WORD_EXCL}, .speechWin = {EC_WORD_THAT_WAS, EC_WORD_A, EC_WORD_TASTY, EC_WORD_VICTORY, EC_WORD_FOR, EC_WORD_ME}, - .speechLose = {EC_WORD_TOO, EC_WORD_TOUGH, EC_WORD_TO, EC_WORD_CRUSH, EC_WORD_EXCL, -1}, + .speechLose = {EC_WORD_TOO, EC_WORD_TOUGH, EC_WORD_TO, EC_WORD_CRUSH, EC_WORD_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Ellen }, [94] = { .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M, - .trainerName = _("RAMO"), - .speechBefore = {EC_WORD_OKAY, EC_WORD_EXCL, -1, EC_WORD_THIS, EC_WORD_IS, EC_WORD_PERFECTION}, + .trainerName = _("RAMON"), + .speechBefore = {EC_WORD_OKAY, EC_WORD_EXCL, 0xFFFF, EC_WORD_THIS, EC_WORD_IS, EC_WORD_PERFECTION}, .speechWin = {EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_THAT, EC_WORD_I, EC_WORD_WON, EC_WORD_EXCL}, .speechLose = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_SECRET, EC_WORD_WHY, EC_WORD_I_AM, EC_WORD_HAPPY}, .monSets = gBattleFrontierTrainerMons_Ramon }, [95] = { .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M, - .trainerName = _("ARTHU"), + .trainerName = _("ARTHUR"), .speechBefore = {EC_WORD_HERE_I_COME, EC_WORD_FEELING, EC_WORD_READY, EC_WORD_FOR, EC_WORD_IT, EC_WORD_ALL}, - .speechWin = {EC_WORD_THAT_S_IT_EXCL, -1, -1, EC_WORD_THAT_WAS, EC_WORD_FABULOUS, EC_WORD_EXCL}, - .speechLose = {EC_WORD_THAT_WAS, EC_WORD_NOT, EC_WORD_WHAT, EC_WORD_I, EC_WORD_NEED, -1}, + .speechWin = {EC_WORD_THAT_S_IT_EXCL, 0xFFFF, 0xFFFF, EC_WORD_THAT_WAS, EC_WORD_FABULOUS, EC_WORD_EXCL}, + .speechLose = {EC_WORD_THAT_WAS, EC_WORD_NOT, EC_WORD_WHAT, EC_WORD_I, EC_WORD_NEED, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Arthur }, [96] = { .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F, - .trainerName = _("ALONDR"), + .trainerName = _("ALONDRA"), .speechBefore = {EC_WORD_EVERY, EC_WORD_DAY, EC_WORD_IS, EC_WORD_A, EC_WORD_GREAT, EC_WORD_DAY}, .speechWin = {EC_WORD_MY, EC_MOVE2(DIVE), EC_WORD_WILL, EC_WORD_BE, EC_WORD_A, EC_WORD_LEGEND}, .speechLose = {EC_WORD_MY, EC_MOVE2(DIVE), EC_WORD_LEFT, EC_WORD_ME, EC_WORD_COLD, EC_WORD_ELLIPSIS}, @@ -778,15 +778,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [97] = { .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F, - .trainerName = _("ADRIAN"), + .trainerName = _("ADRIANA"), .speechBefore = {EC_WORD_COME, EC_WORD_SEE, EC_WORD_AN, EC_WORD_INCREDIBLE, EC_WORD_SWIFT_SWIM, EC_WORD_EXCL}, .speechWin = {EC_WORD_I, EC_WORD_MAKE, EC_WORD_IT, EC_WORD_LOOK, EC_WORD_SO, EC_WORD_EASY}, - .speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_MOVE2(BEAT_UP), EC_WORD_AND, EC_WORD_TIRED, -1}, + .speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_MOVE2(BEAT_UP), EC_WORD_AND, EC_WORD_TIRED, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Adriana }, [98] = { .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M, - .trainerName = _("MALI"), + .trainerName = _("MALIK"), .speechBefore = {EC_WORD_OH, EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_PLEASE, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_I, EC_WORD_FINALLY, EC_WORD_WON, EC_WORD_ELLIPSIS, EC_WORD_I_AM, EC_WORD_TIRED}, .speechLose = {EC_WORD_I, EC_WORD_FINALLY, EC_WORD_LOST, EC_WORD_ELLIPSIS, EC_WORD_I_AM, EC_WORD_TIRED}, @@ -794,23 +794,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [99] = { .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F, - .trainerName = _("JIL"), - .speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_EXCL, -1}, - .speechWin = {EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_WINS, EC_WORD_EXCL, -1}, + .trainerName = _("JILL"), + .speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_EXCL, 0xFFFF}, + .speechWin = {EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_WINS, EC_WORD_EXCL, 0xFFFF}, .speechLose = {EC_WORD_THE, EC_MOVE2(QUICK_ATTACK), EC_WORD_TRAINER, EC_WORD_GIVES, EC_WORD_UP, EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Jill }, [100] = { .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M, - .trainerName = _("ERI"), - .speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_SPEED_BOOST, EC_WORD_HERO, EC_WORD_EXCL, -1}, + .trainerName = _("ERIK"), + .speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_SPEED_BOOST, EC_WORD_HERO, EC_WORD_EXCL, 0xFFFF}, .speechWin = {EC_WORD_THANK_YOU, EC_WORD_FROM, EC_WORD_THE, EC_WORD_SPEED_BOOST, EC_WORD_HERO, EC_WORD_EXCL}, - .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_NO, EC_WORD_NO, EC_WORD_EXCL_EXCL}, + .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_NO, EC_WORD_NO, EC_WORD_EXCL_EXCL}, .monSets = gBattleFrontierTrainerMons_Erik }, [101] = { .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F, - .trainerName = _("YAZMI"), + .trainerName = _("YAZMIN"), .speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_RATHER, EC_WORD_RUN, EC_WORD_THAN, EC_WORD_BIKE}, .speechWin = {EC_WORD_YES, EC_WORD_I, EC_WORD_WOULD, EC_WORD_MUCH, EC_WORD_RATHER, EC_WORD_RUN}, .speechLose = {EC_WORD_BYE_BYE, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_RUN_AWAY}, @@ -818,7 +818,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [102] = { .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M, - .trainerName = _("JAMA"), + .trainerName = _("JAMAL"), .speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_BE, EC_WORD_A, EC_WORD_FATHER}, .speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_FOR, EC_WORD_MY, EC_WORD_BABY}, .speechLose = {EC_WORD_MY, EC_WORD_BABY, EC_WORD_WILL, EC_WORD_BE, EC_WORD_TOTALLY, EC_WORD_AWESOME}, @@ -826,7 +826,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [103] = { .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F, - .trainerName = _("LESLI"), + .trainerName = _("LESLIE"), .speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_BE, EC_WORD_A, EC_WORD_MOTHER}, .speechWin = {EC_WORD_A, EC_WORD_BABY, EC_WORD_WILL, EC_WORD_BE, EC_WORD_A_LITTLE, EC_WORD_CHALLENGE}, .speechLose = {EC_WORD_I_AM, EC_WORD_TOO, EC_WORD_HAPPY, EC_WORD_TO, EC_WORD_BE, EC_WORD_ANGRY}, @@ -834,7 +834,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [104] = { .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M, - .trainerName = _("DAV"), + .trainerName = _("DAVE"), .speechBefore = {EC_WORD_WHAT, EC_WORD_SHOULD, EC_WORD_I, EC_WORD_DO, EC_WORD_TODAY, EC_WORD_QUES}, .speechWin = {EC_WORD_I, EC_WORD_SHOULD, EC_WORD_ENJOY, EC_WORD_SOME, EC_WORD_SPORTS, EC_WORD_EXCL}, .speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GO, EC_WORD_PLAY, EC_WORD_A, EC_WORD_GAME}, @@ -842,15 +842,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [105] = { .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M, - .trainerName = _("CARL"), - .speechBefore = {EC_WORD_HAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_YEAH, EC_WORD_EXCL_EXCL, -1}, + .trainerName = _("CARLO"), + .speechBefore = {EC_WORD_HAH, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_YEAH, EC_WORD_EXCL_EXCL, 0xFFFF}, .speechWin = {EC_WORD_I, EC_WORD_DO, EC_WORD_THINGS, EC_WORD_AT, EC_MOVE(EXTREME_SPEED), EC_WORD_EXCL}, - .speechLose = {EC_WORD_I, EC_WORD_LOST, EC_WORD_AT, EC_MOVE(EXTREME_SPEED), EC_WORD_ELLIPSIS, -1}, + .speechLose = {EC_WORD_I, EC_WORD_LOST, EC_WORD_AT, EC_MOVE(EXTREME_SPEED), EC_WORD_ELLIPSIS, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Carlo }, [106] = { .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F, - .trainerName = _("EMILI"), + .trainerName = _("EMILIA"), .speechBefore = {EC_WORD_ME, EC_WORD_WORRY, EC_WORD_QUES, EC_WORD_I, EC_WORD_HAVE, EC_WORD_NONE}, .speechWin = {EC_WORD_AHAHA, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_THAT_WAS, EC_WORD_FANTASTIC, EC_WORD_EXCL}, .speechLose = {EC_WORD_AHAHA, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_THAT_WAS, EC_WORD_ENTERTAINING, EC_WORD_EXCL}, @@ -858,39 +858,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [107] = { .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F, - .trainerName = _("DALI"), - .speechBefore = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_IS, EC_WORD_VERY, EC_WORD_EXPENSIVE, -1}, + .trainerName = _("DALIA"), + .speechBefore = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_IS, EC_WORD_VERY, EC_WORD_EXPENSIVE, 0xFFFF}, .speechWin = {EC_WORD_DON_T, EC_WORD_COME, EC_WORD_NEAR, EC_WORD_MY, EC_WORD_BIKE, EC_WORD_EXCL}, .speechLose = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_IS, EC_WORD_MY, EC_WORD_BEST, EC_WORD_FRIEND}, .monSets = gBattleFrontierTrainerMons_Dalia }, [108] = { .facilityClass = FACILITY_CLASS_BLACK_BELT, - .trainerName = _("HITOM"), - .speechBefore = {EC_WORD_YEAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_HAH, EC_WORD_EXCL_EXCL, -1}, - .speechWin = {EC_WORD_WHAT, EC_WORD_QUES_EXCL, -1, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES_EXCL}, - .speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL_EXCL, -1, EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_EXCL_EXCL}, + .trainerName = _("HITOMI"), + .speechBefore = {EC_WORD_YEAH, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_HAH, EC_WORD_EXCL_EXCL, 0xFFFF}, + .speechWin = {EC_WORD_WHAT, EC_WORD_QUES_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES_EXCL}, + .speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL_EXCL, 0xFFFF, EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_EXCL_EXCL}, .monSets = gBattleFrontierTrainerMons_Hitomi }, [109] = { .facilityClass = FACILITY_CLASS_BLACK_BELT, - .trainerName = _("RICARD"), + .trainerName = _("RICARDO"), .speechBefore = {EC_WORD_COME_ON, EC_WORD_EXCL, EC_WORD_PLAY, EC_WORD_TIME, EC_WORD_IS, EC_WORD_OVER}, - .speechWin = {EC_WORD_YOU_RE, EC_WORD_OUT, EC_WORD_OF, EC_WORD_HERE, EC_WORD_EXCL, -1}, - .speechLose = {EC_WORD_PLEASE, EC_WORD_DON_T, EC_WORD_HIT, EC_WORD_ME, EC_WORD_EXCL, -1}, + .speechWin = {EC_WORD_YOU_RE, EC_WORD_OUT, EC_WORD_OF, EC_WORD_HERE, EC_WORD_EXCL, 0xFFFF}, + .speechLose = {EC_WORD_PLEASE, EC_WORD_DON_T, EC_WORD_HIT, EC_WORD_ME, EC_WORD_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Ricardo }, [110] = { .facilityClass = FACILITY_CLASS_BLACK_BELT, - .trainerName = _("SHIZUK"), + .trainerName = _("SHIZUKA"), .speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THAT, EC_WORD_YOU_RE, EC_WORD_SERIOUS, EC_WORD_EXCL}, - .speechWin = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_FORGET, EC_WORD_ABOUT, EC_WORD_YOU, -1}, + .speechWin = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_FORGET, EC_WORD_ABOUT, EC_WORD_YOU, 0xFFFF}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_PERFECT, EC_WORD_IN, EC_WORD_EVERY, EC_WORD_WAY, EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Shizuka }, [111] = { .facilityClass = FACILITY_CLASS_BATTLE_GIRL, - .trainerName = _("JOAN"), + .trainerName = _("JOANA"), .speechBefore = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_LOSE, EC_WORD_RIGHT, EC_WORD_AWAY}, .speechWin = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_WINNER, EC_WORD_HEAR, EC_WORD_ME, EC_MOVE2(ROAR)}, .speechLose = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_ACCEPT, EC_WORD_THAT, EC_MOVE(OUTRAGE)}, @@ -898,87 +898,87 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [112] = { .facilityClass = FACILITY_CLASS_BATTLE_GIRL, - .trainerName = _("KELL"), + .trainerName = _("KELLY"), .speechBefore = {EC_WORD_MY, EC_WORD_NIGHT, EC_WORD_SCHOOL, EC_WORD_IS, EC_WORD_REALLY, EC_WORD_SCARY}, - .speechWin = {EC_WORD_A, EC_WORD_LADY, EC_WORD_GHOST, EC_WORD_APPEARS, EC_WORD_THERE, -1}, + .speechWin = {EC_WORD_A, EC_WORD_LADY, EC_WORD_GHOST, EC_WORD_APPEARS, EC_WORD_THERE, 0xFFFF}, .speechLose = {EC_WORD_THE, EC_WORD_HOME, EC_WORD_WORK, EC_WORD_IS, EC_WORD_AWFULLY, EC_WORD_SCARY}, .monSets = gBattleFrontierTrainerMons_Kelly }, [113] = { .facilityClass = FACILITY_CLASS_BATTLE_GIRL, - .trainerName = _("RAYN"), + .trainerName = _("RAYNA"), .speechBefore = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_WHEN, EC_WORD_IT_S, EC_WORD_ABOUT, EC_WORD_POWER}, - .speechWin = {EC_WORD_UNDERSTAND, EC_WORD_MY, EC_WORD_POWER, EC_WORD_NOW, EC_WORD_QUES, -1}, - .speechLose = {EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS, -1, EC_WORD_I_AM, EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS}, + .speechWin = {EC_WORD_UNDERSTAND, EC_WORD_MY, EC_WORD_POWER, EC_WORD_NOW, EC_WORD_QUES, 0xFFFF}, + .speechLose = {EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_I_AM, EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS}, .monSets = gBattleFrontierTrainerMons_Rayna }, [114] = { .facilityClass = FACILITY_CLASS_EXPERT_M, - .trainerName = _("EVA"), - .speechBefore = {EC_WORD_EVERY, EC_WORD_BATTLE, EC_WORD_HAS, EC_WORD_A, EC_WORD_SMELL, -1}, + .trainerName = _("EVAN"), + .speechBefore = {EC_WORD_EVERY, EC_WORD_BATTLE, EC_WORD_HAS, EC_WORD_A, EC_WORD_SMELL, 0xFFFF}, .speechWin = {EC_WORD_OH, EC_WORD_EXCL, EC_WORD_THE, EC_MOVE(SWEET_SCENT), EC_WORD_OF, EC_WORD_VICTORY}, .speechLose = {EC_WORD_THE, EC_WORD_AWFUL, EC_WORD_STENCH, EC_WORD_OF, EC_WORD_A, EC_WORD_LOSS}, .monSets = gBattleFrontierTrainerMons_Evan }, [115] = { .facilityClass = FACILITY_CLASS_EXPERT_M, - .trainerName = _("JORDA"), - .speechBefore = {EC_WORD_GOOD, EC_WORD_EXCL, -1, EC_WORD_COME_ON, EC_WORD_EXCL_EXCL, -1}, - .speechWin = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_EXCL, -1}, - .speechLose = {EC_WORD_WHAT, EC_WORD_QUES_EXCL, -1, EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES}, + .trainerName = _("JORDAN"), + .speechBefore = {EC_WORD_GOOD, EC_WORD_EXCL, 0xFFFF, EC_WORD_COME_ON, EC_WORD_EXCL_EXCL, 0xFFFF}, + .speechWin = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_EXCL, 0xFFFF}, + .speechLose = {EC_WORD_WHAT, EC_WORD_QUES_EXCL, 0xFFFF, EC_WORD_BUT, EC_WORD_HOW, EC_WORD_QUES}, .monSets = gBattleFrontierTrainerMons_Jordan }, [116] = { .facilityClass = FACILITY_CLASS_EXPERT_M, - .trainerName = _("JOE"), - .speechBefore = {EC_WORD_FUFUFU, EC_WORD_ELLIPSIS, -1, -1, -1, -1}, - .speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, -1, -1, -1, -1}, - .speechLose = {EC_WORD_HAHAHA, EC_WORD_ELLIPSIS, -1, -1, -1, -1}, + .trainerName = _("JOEL"), + .speechBefore = {EC_WORD_FUFUFU, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF}, + .speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF}, + .speechLose = {EC_WORD_HAHAHA, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Joel }, [117] = { .facilityClass = FACILITY_CLASS_EXPERT_F, - .trainerName = _("KRISTE"), - .speechBefore = {EC_WORD_HAHAHA, EC_WORD_ELLIPSIS, -1, EC_WORD_A, EC_WORD_KID, EC_WORD_ELLIPSIS}, + .trainerName = _("KRISTEN"), + .speechBefore = {EC_WORD_HAHAHA, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_A, EC_WORD_KID, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_JUST, EC_WORD_A_LITTLE, EC_WORD_KID, EC_WORD_AFTER, EC_WORD_ALL, EC_WORD_EXCL}, .speechLose = {EC_WORD_A, EC_WORD_TOUGH, EC_WORD_KID, EC_WORD_HUH_QUES, EC_WORD_HUMPH, EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Kristen }, [118] = { .facilityClass = FACILITY_CLASS_EXPERT_F, - .trainerName = _("SELPH"), - .speechBefore = {EC_WORD_HUH_QUES, EC_WORD_WHAT, EC_WORD_IS_IT_QUES, -1, -1, -1}, + .trainerName = _("SELPHY"), + .speechBefore = {EC_WORD_HUH_QUES, EC_WORD_WHAT, EC_WORD_IS_IT_QUES, 0xFFFF, 0xFFFF, 0xFFFF}, .speechWin = {EC_WORD_OH, EC_WORD_YES, EC_WORD_EXCL, EC_WORD_WHY, EC_WORD_NOT, EC_WORD_QUES}, .speechLose = {EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_WHY, EC_WORD_NOT, EC_WORD_QUES}, .monSets = gBattleFrontierTrainerMons_Selphy }, [119] = { .facilityClass = FACILITY_CLASS_EXPERT_F, - .trainerName = _("CHLO"), + .trainerName = _("CHLOE"), .speechBefore = {EC_WORD_COME, EC_WORD_WE, EC_WORD_WILL, EC_WORD_DO, EC_WORD_BATTLE, EC_WORD_NOW}, - .speechWin = {EC_WORD_MORE, EC_WORD_EXCL, -1, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_EXCL}, - .speechLose = {EC_WORD_OH, EC_WORD_EXCL, -1, EC_WORD_STRONG, EC_WORD_YOU, EC_WORD_ARE}, + .speechWin = {EC_WORD_MORE, EC_WORD_EXCL, 0xFFFF, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_EXCL}, + .speechLose = {EC_WORD_OH, EC_WORD_EXCL, 0xFFFF, EC_WORD_STRONG, EC_WORD_YOU, EC_WORD_ARE}, .monSets = gBattleFrontierTrainerMons_Chloe }, [120] = { .facilityClass = FACILITY_CLASS_PSYCHIC_M, - .trainerName = _("NORTO"), - .speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_ONLY, EC_WORD_YOU, -1, -1}, + .trainerName = _("NORTON"), + .speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_ONLY, EC_WORD_YOU, 0xFFFF, 0xFFFF}, .speechWin = {EC_WORD_EXCUSE_ME, EC_WORD_BUT, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_PUSHOVER, EC_WORD_EXCL}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_SOME, EC_WORD_KIND, EC_WORD_OF, EC_WORD_AWESOME, EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Norton }, [121] = { .facilityClass = FACILITY_CLASS_PSYCHIC_M, - .trainerName = _("LUKA"), + .trainerName = _("LUKAS"), .speechBefore = {EC_WORD_MY, EC_WORD_JOKING, EC_WORD_IS, EC_WORD_PRETTY, EC_WORD_TERRIBLE, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_YOUR, EC_WORD_ROCK_HEAD, EC_WORD_EXISTS, EC_WORD_TO, EC_WORD_SHINE, EC_WORD_EXCL}, - .speechLose = {EC_WORD_YOUR, EC_WORD_ROCK_HEAD, EC_WORD_COME, EC_WORD_TO, EC_WORD_SHINE, -1}, + .speechLose = {EC_WORD_YOUR, EC_WORD_ROCK_HEAD, EC_WORD_COME, EC_WORD_TO, EC_WORD_SHINE, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Lukas }, [122] = { .facilityClass = FACILITY_CLASS_PSYCHIC_M, - .trainerName = _("ZAC"), + .trainerName = _("ZACH"), .speechBefore = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_EXCELLENT, EC_MOVE2(MIMIC), EC_WORD_OF, EC_WORD_POKEMON}, .speechWin = {EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_LIKE, EC_WORD_A_LITTLE, EC_POKEMON2(TOGEPI), EC_WORD_EXCL}, .speechLose = {EC_WORD_I_AM, EC_WORD_ANGRY, EC_WORD_LIKE, EC_WORD_A, EC_POKEMON2(MANKEY), EC_WORD_EXCL}, @@ -986,7 +986,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [123] = { .facilityClass = FACILITY_CLASS_PSYCHIC_F, - .trainerName = _("KAITLY"), + .trainerName = _("KAITLYN"), .speechBefore = {EC_WORD_I, EC_WORD_CRUSH, EC_WORD_THINGS, EC_WORD_WITH, EC_WORD_PSYCHIC, EC_WORD_POWER}, .speechWin = {EC_WORD_MY, EC_WORD_VICTORY, EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_THE, EC_WORD_NEWS}, .speechLose = {EC_WORD_NO, EC_WORD_NO, EC_WORD_ELLIPSIS, EC_WORD_THIS, EC_WORD_WON_T, EC_WORD_DO}, @@ -994,31 +994,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [124] = { .facilityClass = FACILITY_CLASS_PSYCHIC_F, - .trainerName = _("BREANN"), + .trainerName = _("BREANNA"), .speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_WILL, EC_WORD_CRUSH, EC_WORD_YOU, EC_WORD_EXCL}, .speechWin = {EC_WORD_HAVE, EC_WORD_SOME, EC_WORD_MORE, EC_WORD_OF, EC_WORD_THIS, EC_WORD_EXCL}, - .speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GUTS, EC_WORD_AND, EC_WORD_SKILL, -1}, + .speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GUTS, EC_WORD_AND, EC_WORD_SKILL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Breanna }, [125] = { .facilityClass = FACILITY_CLASS_PSYCHIC_F, - .trainerName = _("KENDR"), + .trainerName = _("KENDRA"), .speechBefore = {EC_WORD_IF, EC_WORD_YOU_RE, EC_WORD_SMART, EC_WORD_STOP, EC_WORD_RIGHT, EC_WORD_NOW}, .speechWin = {EC_WORD_I, EC_WORD_SAID, EC_WORD_THAT, EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_STOP}, - .speechLose = {EC_WORD_WHY, EC_WORD_DIDN_T, EC_WORD_YOU, EC_WORD_STOP, EC_WORD_QUES, -1}, + .speechLose = {EC_WORD_WHY, EC_WORD_DIDN_T, EC_WORD_YOU, EC_WORD_STOP, EC_WORD_QUES, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Kendra }, [126] = { .facilityClass = FACILITY_CLASS_HEX_MANIAC, - .trainerName = _("MOLL"), + .trainerName = _("MOLLY"), .speechBefore = {EC_WORD_WILL, EC_WORD_MY, EC_WORD_CUTE_CHARM, EC_MOVE2(ATTRACT), EC_WORD_YOU, EC_WORD_QUES}, .speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_MY, EC_WORD_TOYS, EC_WORD_NOW}, - .speechLose = {EC_WORD_OH, EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_QUES, -1}, + .speechLose = {EC_WORD_OH, EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_QUES, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Molly }, [127] = { .facilityClass = FACILITY_CLASS_HEX_MANIAC, - .trainerName = _("JAZMI"), + .trainerName = _("JAZMIN"), .speechBefore = {EC_WORD_I, EC_WORD_FORECAST, EC_WORD_TERRIBLE, EC_WORD_THINGS, EC_WORD_FOR, EC_WORD_YOU}, .speechWin = {EC_WORD_THERE, EC_WORD_WASN_T, EC_WORD_MY, EC_WORD_FORECAST, EC_WORD_RIGHT, EC_WORD_QUES}, .speechLose = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_DIDN_T, EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THIS}, @@ -1026,7 +1026,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [128] = { .facilityClass = FACILITY_CLASS_HEX_MANIAC, - .trainerName = _("KELSE"), + .trainerName = _("KELSEY"), .speechBefore = {EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_SLEPT, EC_WORD_IN, EC_WORD_DAYS, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_MY, EC_WORD_SLEEP, EC_WORD_WILL, EC_WORD_BE, EC_WORD_EXCELLENT, EC_WORD_NOW}, .speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_DESTROYED, EC_WORD_MY, EC_WORD_SLEEP, EC_WORD_ELLIPSIS}, @@ -1034,7 +1034,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [129] = { .facilityClass = FACILITY_CLASS_POKEMANIAC, - .trainerName = _("JALE"), + .trainerName = _("JALEN"), .speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_ALLOW, EC_WORD_POKEMON, EC_WORD_TO, EC_MOVE(THRASH)}, .speechWin = {EC_WORD_HAHAHA, EC_WORD_EXCL, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_ANGRY, EC_WORD_QUES}, .speechLose = {EC_WORD_WHY, EC_WORD_IS, EC_WORD_THIS, EC_WORD_SO, EC_WORD_HARD, EC_WORD_QUES}, @@ -1042,7 +1042,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [130] = { .facilityClass = FACILITY_CLASS_POKEMANIAC, - .trainerName = _("GRIFFE"), + .trainerName = _("GRIFFEN"), .speechBefore = {EC_WORD_I, EC_MOVE2(SWALLOW), EC_MOVE2(SLUDGE), EC_WORD_TO, EC_MOVE2(TRANSFORM), EC_WORD_MYSELF}, .speechWin = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_MOVE(GROWTH), EC_WORD_OF, EC_MOVE2(ACID_ARMOR)}, .speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_MOVE(GROWTH), EC_WORD_OF, EC_WORD_SUCTION_CUPS}, @@ -1050,7 +1050,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [131] = { .facilityClass = FACILITY_CLASS_POKEMANIAC, - .trainerName = _("XANDE"), + .trainerName = _("XANDER"), .speechBefore = {EC_WORD_I, EC_WORD_GOT, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ON, EC_WORD_RENTAL}, .speechWin = {EC_WORD_IT_S, EC_WORD_INCREDIBLE, EC_WORD_MY, EC_WORD_RENTAL, EC_WORD_POKEMON, EC_WORD_WON}, .speechLose = {EC_WORD_RENTAL, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_UP, EC_WORD_TO, EC_MOVE2(SCRATCH)}, @@ -1058,7 +1058,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [132] = { .facilityClass = FACILITY_CLASS_GENTLEMAN, - .trainerName = _("MARVI"), + .trainerName = _("MARVIN"), .speechBefore = {EC_WORD_YOU_RE, EC_WORD_UP, EC_WORD_TO, EC_WORD_THE, EC_WORD_CHALLENGE, EC_WORD_QUES}, .speechWin = {EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_THINK, EC_WORD_YOU_RE, EC_WORD_GOOD, EC_WORD_ENOUGH}, .speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_PERFECT, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH}, @@ -1066,7 +1066,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [133] = { .facilityClass = FACILITY_CLASS_GENTLEMAN, - .trainerName = _("BRENNA"), + .trainerName = _("BRENNAN"), .speechBefore = {EC_WORD_I, EC_MOVE2(WISH), EC_WORD_TO, EC_WORD_SEE, EC_WORD_THE, EC_WORD_NEWS}, .speechWin = {EC_WORD_COMICS, EC_WORD_GET, EC_WORD_DAMP, EC_WORD_FROM, EC_WORD_DRIZZLE, EC_WORD_QUES}, .speechLose = {EC_WORD_THE, EC_WORD_TIGHT, EC_WORD_MONEY, EC_WORD_LIVING, EC_WORD_CHANNEL, EC_WORD_QUES_EXCL}, @@ -1074,15 +1074,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [134] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, - .trainerName = _("BALE"), + .trainerName = _("BALEY"), .speechBefore = {EC_MOVE(SCREECH), EC_WORD_IS, EC_WORD_LIKE, EC_WORD_MUSIC, EC_WORD_TO_ME, EC_WORD_EXCL}, .speechWin = {EC_WORD_MY, EC_MOVE(SCREECH), EC_WORD_STRATEGY, EC_WORD_IS, EC_WORD_THE, EC_WORD_BEST}, - .speechLose = {EC_WORD_YOU_RE, EC_WORD_SOUNDPROOF, EC_WORD_QUES, -1, -1, -1}, + .speechLose = {EC_WORD_YOU_RE, EC_WORD_SOUNDPROOF, EC_WORD_QUES, 0xFFFF, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Baley }, [135] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, - .trainerName = _("ZACKAR"), + .trainerName = _("ZACKARY"), .speechBefore = {EC_WORD_CAN, EC_WORD_YOU, EC_MOVE(DIG), EC_WORD_IT, EC_WORD_YO, EC_WORD_QUES}, .speechWin = {EC_MOVE2(TAKE_DOWN), EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(DIVE), EC_WORD_YO, EC_WORD_YO}, .speechLose = {EC_WORD_BREAK, EC_WORD_DOWN, EC_MOVE2(DIVE), EC_WORD_TIME, EC_WORD_FOR, EC_WORD_ME}, @@ -1090,15 +1090,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [136] = { .facilityClass = FACILITY_CLASS_COLLECTOR, - .trainerName = _("GABRIE"), + .trainerName = _("GABRIEL"), .speechBefore = {EC_MOVE2(POUND), EC_WORD_THE, EC_WORD_THICK_FAT, EC_WORD_ON, EC_WORD_MY, EC_MOVE2(BELLY_DRUM)}, .speechWin = {EC_MOVE2(POUND), EC_WORD_MY, EC_MOVE2(BELLY_DRUM), EC_MOVE2(POUND), EC_WORD_MY, EC_MOVE2(BELLY_DRUM)}, - .speechLose = {EC_WORD_MY, EC_MOVE2(BELLY_DRUM), EC_WORD_WAS, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS, -1}, + .speechLose = {EC_WORD_MY, EC_MOVE2(BELLY_DRUM), EC_WORD_WAS, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Gabriel }, [137] = { .facilityClass = FACILITY_CLASS_PARASOL_LADY, - .trainerName = _("EMIL"), + .trainerName = _("EMILY"), .speechBefore = {EC_WORD_HOW, EC_WORD_ABOUT, EC_WORD_A_TINY_BIT, EC_WORD_OF, EC_MOVE(HYPNOSIS), EC_WORD_QUES}, .speechWin = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_STRATEGY, EC_WORD_WORKS, EC_WORD_TO, EC_WORD_PERFECTION}, .speechLose = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_STRATEGY, EC_WORD_WENT, EC_WORD_BADLY, EC_WORD_ELLIPSIS}, @@ -1106,7 +1106,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [138] = { .facilityClass = FACILITY_CLASS_BEAUTY, - .trainerName = _("JORDY"), + .trainerName = _("JORDYN"), .speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_MY, EC_WORD_SECRET, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_AS, EC_WORD_I, EC_WORD_APPEAR, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_BUT, EC_WORD_HOW, EC_WORD_DID, EC_WORD_YOU, EC_WORD_KNOW, EC_WORD_QUES}, @@ -1114,39 +1114,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [139] = { .facilityClass = FACILITY_CLASS_AROMA_LADY, - .trainerName = _("SOFI"), - .speechBefore = {EC_POKEMON(LOUDRED), EC_WORD_PROBABLY, EC_WORD_HAS, EC_WORD_A, EC_MOVE(SWEET_SCENT), -1}, + .trainerName = _("SOFIA"), + .speechBefore = {EC_POKEMON(LOUDRED), EC_WORD_PROBABLY, EC_WORD_HAS, EC_WORD_A, EC_MOVE(SWEET_SCENT), 0xFFFF}, .speechWin = {EC_WORD_THAT_S, EC_WORD_THE, EC_WORD_FEELING, EC_WORD_THAT, EC_WORD_I, EC_WORD_GET}, - .speechLose = {EC_WORD_I, EC_WORD_WORK, EC_WORD_AT, EC_WORD_THE, EC_WORD_DEPT_STORE, -1}, + .speechLose = {EC_WORD_I, EC_WORD_WORK, EC_WORD_AT, EC_WORD_THE, EC_WORD_DEPT_STORE, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Sofia }, [140] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_M, - .trainerName = _("BRADE"), - .speechBefore = {EC_WORD_I_CHOOSE_YOU, EC_WORD_EXCL, -1, EC_WORD_THIS_IS_IT_EXCL, -1, -1}, + .trainerName = _("BRADEN"), + .speechBefore = {EC_WORD_I_CHOOSE_YOU, EC_WORD_EXCL, 0xFFFF, EC_WORD_THIS_IS_IT_EXCL, 0xFFFF, 0xFFFF}, .speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_PRETTY, EC_WORD_AWESOME, EC_WORD_ABOUT, EC_WORD_MYSELF}, - .speechLose = {EC_WORD_ALL_RIGHT, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_EXCL}, + .speechLose = {EC_WORD_ALL_RIGHT, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Braden }, [141] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_M, - .trainerName = _("KAYDE"), + .trainerName = _("KAYDEN"), .speechBefore = {EC_WORD_THEY, EC_WORD_OVERDO, EC_WORD_THAT, EC_WORD_GOURMET, EC_WORD_THING, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_THAT, EC_WORD_GOURMET, EC_WORD_THING, EC_WORD_ISN_T, EC_WORD_FOR, EC_WORD_ME}, - .speechLose = {EC_WORD_HEY, EC_WORD_THIS, EC_WORD_IS, EC_WORD_PRETTY, EC_WORD_TASTY, -1}, + .speechLose = {EC_WORD_HEY, EC_WORD_THIS, EC_WORD_IS, EC_WORD_PRETTY, EC_WORD_TASTY, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Kayden }, [142] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_M, - .trainerName = _("COOPE"), + .trainerName = _("COOPER"), .speechBefore = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_ABSOLUTELY, EC_WORD_BE, EC_WORD_A, EC_WORD_PUSHOVER}, .speechWin = {EC_WORD_THAT_WAS, EC_WORD_TOO, EC_WORD_EXCITING, EC_WORD_FOR, EC_WORD_ME, EC_WORD_ELLIPSIS}, - .speechLose = {EC_WORD_PLEASE, EC_WORD_EXCL, -1, EC_WORD_SORRY, EC_WORD_I_AM, EC_WORD_SORRY}, + .speechLose = {EC_WORD_PLEASE, EC_WORD_EXCL, 0xFFFF, EC_WORD_SORRY, EC_WORD_I_AM, EC_WORD_SORRY}, .monSets = gBattleFrontierTrainerMons_Cooper }, [143] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_F, - .trainerName = _("JULI"), + .trainerName = _("JULIA"), .speechBefore = {EC_WORD_SPIRIT, EC_WORD_ALONE, EC_WORD_WON_T, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_WIN}, .speechWin = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_ACCEPT, EC_WORD_THIS, EC_WORD_WITH, EC_WORD_SERENE_GRACE}, .speechLose = {EC_WORD_FOR_NOW, EC_WORD_GOOD_BYE, EC_WORD_BUT, EC_WORD_IT_S, EC_WORD_NOT, EC_WORD_OVER}, @@ -1154,7 +1154,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [144] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_F, - .trainerName = _("AMAR"), + .trainerName = _("AMARA"), .speechBefore = {EC_WORD_WROOOAAR_EXCL, EC_WORD_EXCL_EXCL, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_READY, EC_WORD_EXCL_EXCL}, .speechWin = {EC_WORD_I, EC_WORD_LOSE, EC_WORD_MYSELF, EC_WORD_IF, EC_WORD_IT_S, EC_WORD_EXCITING}, .speechLose = {EC_WORD_THAT_S, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_MOVE2(TACKLE), EC_WORD_EXCL}, @@ -1162,7 +1162,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [145] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_F, - .trainerName = _("LYN"), + .trainerName = _("LYNN"), .speechBefore = {EC_WORD_YOUR, EC_WORD_SECRET, EC_WORD_CAN_T, EC_WORD_BE, EC_WORD_HIDDEN, EC_WORD_FOREVER}, .speechWin = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_YOUR, EC_WORD_SECRET, EC_WORD_NOW, EC_WORD_EXCL}, .speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_MOVE(SAFEGUARD), EC_WORD_YOUR, EC_WORD_OWN, EC_WORD_SECRET}, @@ -1170,7 +1170,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [146] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_M, - .trainerName = _("JOVA"), + .trainerName = _("JOVAN"), .speechBefore = {EC_WORD_YOUR, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_SADLY, EC_WORD_LACKING}, .speechWin = {EC_WORD_MY, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_COOL, EC_WORD_ISN_T_IT_QUES}, .speechLose = {EC_WORD_I_WAS, EC_WORD_MINUS, EC_WORD_MY, EC_WORD_NORMAL, EC_WORD_POWER, EC_WORD_TODAY}, @@ -1178,15 +1178,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [147] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_M, - .trainerName = _("DOMINI"), - .speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_THIS, EC_WORD_EXCELLENT, EC_WORD_CAMERA, -1}, - .speechWin = {EC_WORD_MY, EC_WORD_CAMERA, EC_WORD_WAS, EC_WORD_AWFULLY, EC_WORD_EXPENSIVE, -1}, + .trainerName = _("DOMINIC"), + .speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_THIS, EC_WORD_EXCELLENT, EC_WORD_CAMERA, 0xFFFF}, + .speechWin = {EC_WORD_MY, EC_WORD_CAMERA, EC_WORD_WAS, EC_WORD_AWFULLY, EC_WORD_EXPENSIVE, 0xFFFF}, .speechLose = {EC_WORD_MY, EC_WORD_CAMERA, EC_WORD_DOESN_T, EC_WORD_MISS, EC_WORD_A, EC_WORD_THING}, .monSets = gBattleFrontierTrainerMons_Dominic }, [148] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_M, - .trainerName = _("NIKOLA"), + .trainerName = _("NIKOLAS"), .speechBefore = {EC_WORD_I, EC_MOVE2(MIMIC), EC_WORD_POKEMON, EC_WORD_AFTER, EC_WORD_EVERY, EC_WORD_BATTLE}, .speechWin = {EC_WORD_IF_I_WIN, EC_WORD_I, EC_WORD_PRETEND, EC_WORD_I_AM, EC_WORD_A, EC_POKEMON2(TAUROS)}, .speechLose = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_PRETEND, EC_WORD_I_AM, EC_WORD_A, EC_POKEMON2(MILTANK)}, @@ -1194,7 +1194,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [149] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_F, - .trainerName = _("VALERI"), + .trainerName = _("VALERIA"), .speechBefore = {EC_WORD_I, EC_MOVE2(WISH), EC_WORD_YOU, EC_WORD_WOULD, EC_WORD_NOT, EC_MOVE2(GLARE)}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_MEAN, EC_WORD_EXCL, EC_WORD_I, EC_WORD_MEAN, EC_WORD_REALLY}, .speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_A, EC_WORD_REALLY, EC_MOVE(SCARY_FACE), EC_WORD_EXCL}, @@ -1202,7 +1202,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [150] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_F, - .trainerName = _("DELANE"), + .trainerName = _("DELANEY"), .speechBefore = {EC_WORD_SCHOOL, EC_WORD_IS, EC_WORD_OVER, EC_WORD_TIME, EC_WORD_TO, EC_WORD_PLAY}, .speechWin = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_IS, EC_WORD_FROM, EC_WORD_SCHOOL}, .speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_WORK, EC_WORD_NEXT, EC_WORD_WEEK}, @@ -1210,31 +1210,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [151] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_F, - .trainerName = _("MEGHA"), + .trainerName = _("MEGHAN"), .speechBefore = {EC_WORD_SCHOOL, EC_WORD_IS, EC_WORD_OUT, EC_WORD_TIME, EC_WORD_TO, EC_WORD_PLAY}, - .speechWin = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_LIKES, EC_WORD_COMICS, -1}, - .speechLose = {EC_WORD_IT_S, EC_WORD_BACK, EC_WORD_TO, EC_WORD_SCHOOL, EC_WORD_SOON, -1}, + .speechWin = {EC_WORD_MY, EC_WORD_BOY, EC_WORD_FRIEND, EC_WORD_LIKES, EC_WORD_COMICS, 0xFFFF}, + .speechLose = {EC_WORD_IT_S, EC_WORD_BACK, EC_WORD_TO, EC_WORD_SCHOOL, EC_WORD_SOON, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Meghan }, [152] = { .facilityClass = FACILITY_CLASS_DRAGON_TAMER, - .trainerName = _("ROBERT"), - .speechBefore = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_INVINCIBLE, EC_WORD_EXCL, -1}, + .trainerName = _("ROBERTO"), + .speechBefore = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_INVINCIBLE, EC_WORD_EXCL, 0xFFFF}, .speechWin = {EC_WORD_YOU, EC_WORD_WEREN_T, EC_WORD_BAD, EC_WORD_I_WAS, EC_WORD_JUST, EC_WORD_BETTER}, - .speechLose = {EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_SATISFIED, EC_WORD_YET, EC_WORD_QUES, -1}, + .speechLose = {EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_SATISFIED, EC_WORD_YET, EC_WORD_QUES, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Roberto }, [153] = { .facilityClass = FACILITY_CLASS_DRAGON_TAMER, - .trainerName = _("DAMIA"), + .trainerName = _("DAMIAN"), .speechBefore = {EC_WORD_MY, EC_WORD_PURE_POWER, EC_WORD_IS, EC_WORD_MACHINE, EC_WORD_LIKE, EC_WORD_EXCL}, .speechWin = {EC_WORD_MY, EC_MOVE2(MACH_PUNCH), EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_A, EC_MOVE(BRICK_BREAK)}, - .speechLose = {EC_WORD_ARRGH, EC_WORD_EXCL, -1, EC_WORD_NO, EC_WORD_EXCL_EXCL, -1}, + .speechLose = {EC_WORD_ARRGH, EC_WORD_EXCL, 0xFFFF, EC_WORD_NO, EC_WORD_EXCL_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Damian }, [154] = { .facilityClass = FACILITY_CLASS_DRAGON_TAMER, - .trainerName = _("BROD"), + .trainerName = _("BRODY"), .speechBefore = {EC_WORD_MY, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_SEEMS, EC_POKEMON(ODDISH), EC_WORD_QUES}, .speechWin = {EC_WORD_IT_S, EC_WORD_MY, EC_WORD_FAMILY, EC_WORD_STAY_AT_HOME, EC_WORD_LOOK, EC_WORD_EXCL}, .speechLose = {EC_WORD_I, EC_WORD_QUESTION, EC_WORD_YOUR, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_SERIOUSLY}, @@ -1242,39 +1242,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [155] = { .facilityClass = FACILITY_CLASS_DRAGON_TAMER, - .trainerName = _("GRAHA"), - .speechBefore = {EC_WORD_YEAH, EC_WORD_EXCL, -1, EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL, -1}, + .trainerName = _("GRAHAM"), + .speechBefore = {EC_WORD_YEAH, EC_WORD_EXCL, 0xFFFF, EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL, 0xFFFF}, .speechWin = {EC_WORD_WAHAHAHA, EC_WORD_WAHAHAHA, EC_WORD_EXCL, EC_WORD_WAHAHAHA, EC_WORD_WAHAHAHA, EC_WORD_EXCL_EXCL}, .speechLose = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_MY, EC_WORD_BAD}, .monSets = gBattleFrontierTrainerMons_Graham }, [156] = { .facilityClass = FACILITY_CLASS_POKEFAN_M, - .trainerName = _("TYLO"), + .trainerName = _("TYLOR"), .speechBefore = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_FEELING, EC_WORD_MY, EC_MOVE2(HEAT_WAVE), EC_WORD_QUES}, - .speechWin = {EC_WORD_YES, EC_WORD_I_AM, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_EXCL, -1}, + .speechWin = {EC_WORD_YES, EC_WORD_I_AM, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_EXCL, 0xFFFF}, .speechLose = {EC_WORD_BUT, EC_WORD_I_WAS, EC_WORD_ON, EC_WORD_FIRE, EC_WORD_FOR, EC_WORD_YOU}, .monSets = gBattleFrontierTrainerMons_Tylor }, [157] = { .facilityClass = FACILITY_CLASS_POKEFAN_F, - .trainerName = _("JARE"), - .speechBefore = {EC_WORD_FIGHTING, EC_WORD_SPIRIT, EC_WORD_QUES, EC_WORD_ME, EC_WORD_QUES, -1}, - .speechWin = {EC_WORD_I, EC_WORD_WANT, EC_WORD_MORE, EC_WORD_CUTE, EC_WORD_POKEMON, -1}, - .speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_LOOK, EC_WORD_QUITE, EC_WORD_CUTE, -1}, + .trainerName = _("JAREN"), + .speechBefore = {EC_WORD_FIGHTING, EC_WORD_SPIRIT, EC_WORD_QUES, EC_WORD_ME, EC_WORD_QUES, 0xFFFF}, + .speechWin = {EC_WORD_I, EC_WORD_WANT, EC_WORD_MORE, EC_WORD_CUTE, EC_WORD_POKEMON, 0xFFFF}, + .speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_LOOK, EC_WORD_QUITE, EC_WORD_CUTE, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Jaren }, [158] = { .facilityClass = FACILITY_CLASS_PKMN_BREEDER_M, - .trainerName = _("CORDEL"), + .trainerName = _("CORDELL"), .speechBefore = {EC_WORD_A, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_DECIDED, EC_WORD_ON, EC_WORD_SPIRIT}, - .speechWin = {EC_WORD_CAN_T, EC_WORD_YOU, EC_WORD_ACCEPT, EC_WORD_THAT, EC_WORD_QUES, -1}, + .speechWin = {EC_WORD_CAN_T, EC_WORD_YOU, EC_WORD_ACCEPT, EC_WORD_THAT, EC_WORD_QUES, 0xFFFF}, .speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_BE, EC_WORD_ON, EC_WORD_MY, EC_WORD_WAY}, .monSets = gBattleFrontierTrainerMons_Cordell }, [159] = { .facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F, - .trainerName = _("JAZLY"), + .trainerName = _("JAZLYN"), .speechBefore = {EC_WORD_IS, EC_WORD_YOUR, EC_WORD_POKEDEX, EC_WORD_REALLY, EC_WORD_AWESOME, EC_WORD_QUES}, .speechWin = {EC_WORD_OH_YEAH, EC_WORD_WOW, EC_WORD_YOUR, EC_WORD_POKEDEX, EC_WORD_IS, EC_WORD_SUPER}, .speechLose = {EC_WORD_AN, EC_WORD_AVANT_GARDE, EC_WORD_POKEDEX, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_AWESOME}, @@ -1282,7 +1282,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [160] = { .facilityClass = FACILITY_CLASS_YOUNGSTER, - .trainerName = _("ZACHER"), + .trainerName = _("ZACHERY"), .speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_MY, EC_WORD_OWN, EC_WORD_PLACE, EC_WORD_YEEHAW_EXCL}, .speechWin = {EC_WORD_IT_S, EC_WORD_AN, EC_WORD_EXCITING, EC_WORD_TIME, EC_WORD_FOR, EC_WORD_ME}, .speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_FLATTEN, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_EXCL}, @@ -1290,15 +1290,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [161] = { .facilityClass = FACILITY_CLASS_YOUNGSTER, - .trainerName = _("JOHA"), - .speechBefore = {EC_WORD_WINTER, EC_WORD_WILL, EC_WORD_SOON, EC_WORD_BE, EC_WORD_HERE, -1}, + .trainerName = _("JOHAN"), + .speechBefore = {EC_WORD_WINTER, EC_WORD_WILL, EC_WORD_SOON, EC_WORD_BE, EC_WORD_HERE, 0xFFFF}, .speechWin = {EC_WORD_MY, EC_WORD_ALLOWANCE, EC_WORD_COULD, EC_WORD_USE, EC_WORD_A, EC_MOVE2(HELPING_HAND)}, .speechLose = {EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_USE, EC_WORD_MY, EC_WORD_ALLOWANCE, EC_WORD_UP}, .monSets = gBattleFrontierTrainerMons_Johan }, [162] = { .facilityClass = FACILITY_CLASS_LASS, - .trainerName = _("SHE"), + .trainerName = _("SHEA"), .speechBefore = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_BATTLE, EC_WORD_WITH, EC_WORD_BEAUTY, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_BATTLE, EC_WORD_IN, EC_WORD_AN, EC_WORD_UGLY, EC_WORD_WAY}, .speechLose = {EC_WORD_WHAT, EC_WORD_IS, EC_WORD_BEAUTY, EC_WORD_TO, EC_WORD_YOU, EC_WORD_QUES}, @@ -1306,7 +1306,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [163] = { .facilityClass = FACILITY_CLASS_LASS, - .trainerName = _("KAIL"), + .trainerName = _("KAILA"), .speechBefore = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_THIRSTY, EC_WORD_RIGHT, EC_WORD_NOW, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_I, EC_WORD_COULD, EC_WORD_USE, EC_WORD_A, EC_WORD_COLD, EC_WORD_DRINK}, .speechLose = {EC_WORD_THAT, EC_WORD_LOSS, EC_WORD_IS, EC_WORD_HARD, EC_WORD_TO, EC_MOVE2(SWALLOW)}, @@ -1314,15 +1314,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [164] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_M, - .trainerName = _("ISIA"), - .speechBefore = {EC_WORD_I, EC_WORD_PRETEND, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_A_LOT, -1}, + .trainerName = _("ISIAH"), + .speechBefore = {EC_WORD_I, EC_WORD_PRETEND, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_A_LOT, 0xFFFF}, .speechWin = {EC_WORD_I, EC_MOVE2(TRICK), EC_WORD_MOTHER, EC_WORD_FOR, EC_WORD_MY, EC_WORD_ALLOWANCE}, .speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_WANT, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MORE}, .monSets = gBattleFrontierTrainerMons_Isiah }, [165] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_M, - .trainerName = _("GARRET"), + .trainerName = _("GARRETT"), .speechBefore = {EC_WORD_I, EC_WORD_ENJOY, EC_WORD_COMICS, EC_WORD_AND, EC_WORD_THIS, EC_WORD_GAME}, .speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_MUSIC, EC_WORD_IDOL, EC_WORD_TOO}, .speechLose = {EC_WORD_BUT, EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MORE}, @@ -1330,7 +1330,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [166] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_F, - .trainerName = _("HAYLI"), + .trainerName = _("HAYLIE"), .speechBefore = {EC_WORD_I, EC_WORD_WORRY, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_SLEEP}, .speechWin = {EC_WORD_A, EC_WORD_WIN, EC_WORD_GIVES, EC_WORD_ME, EC_WORD_A, EC_MOVE2(CALM_MIND)}, .speechLose = {EC_WORD_MY, EC_WORD_INSOMNIA, EC_WORD_WILL, EC_WORD_GET, EC_WORD_BAD, EC_WORD_ELLIPSIS}, @@ -1338,31 +1338,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [167] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_F, - .trainerName = _("MEGA"), + .trainerName = _("MEGAN"), .speechBefore = {EC_WORD_I, EC_WORD_BELIEVE, EC_WORD_IN, EC_WORD_AN, EC_MOVE(AROMATHERAPY), EC_WORD_BATH}, - .speechWin = {EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_HEALTHY, EC_WORD_CLEAR_BODY, -1}, + .speechWin = {EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_HEALTHY, EC_WORD_CLEAR_BODY, 0xFFFF}, .speechLose = {EC_WORD_IF, EC_WORD_ONLY, EC_MOVE(AROMATHERAPY), EC_WORD_WERE, EC_WORD_LESS, EC_WORD_EXPENSIVE}, .monSets = gBattleFrontierTrainerMons_Megan }, [168] = { .facilityClass = FACILITY_CLASS_RICH_BOY, - .trainerName = _("ISSA"), - .speechBefore = {EC_WORD_MY, EC_WORD_HOBBY, EC_WORD_QUES, -1, -1, -1}, + .trainerName = _("ISSAC"), + .speechBefore = {EC_WORD_MY, EC_WORD_HOBBY, EC_WORD_QUES, 0xFFFF, 0xFFFF, 0xFFFF}, .speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_ANY, EC_WORD_KIND, EC_WORD_OF, EC_MOVE2(WATER_SPORT)}, .speechLose = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_ANY, EC_WORD_KIND, EC_WORD_OF, EC_MOVE2(MUD_SPORT)}, .monSets = gBattleFrontierTrainerMons_Issac }, [169] = { .facilityClass = FACILITY_CLASS_RICH_BOY, - .trainerName = _("QUINTO"), - .speechBefore = {EC_WORD_I_AM, EC_WORD_SAD, EC_WORD_CAUSE, EC_WORD_I_AM, EC_WORD_TOO_WEAK, -1}, - .speechWin = {EC_WORD_YOU, EC_WORD_AREN_T, EC_WORD_TOO_STRONG, EC_WORD_FOR, EC_WORD_ME, -1}, + .trainerName = _("QUINTON"), + .speechBefore = {EC_WORD_I_AM, EC_WORD_SAD, EC_WORD_CAUSE, EC_WORD_I_AM, EC_WORD_TOO_WEAK, 0xFFFF}, + .speechWin = {EC_WORD_YOU, EC_WORD_AREN_T, EC_WORD_TOO_STRONG, EC_WORD_FOR, EC_WORD_ME, 0xFFFF}, .speechLose = {EC_WORD_HEY, EC_WORD_WHAT, EC_WORD_DID, EC_WORD_I, EC_WORD_DO, EC_WORD_QUES}, .monSets = gBattleFrontierTrainerMons_Quinton }, [170] = { .facilityClass = FACILITY_CLASS_LADY, - .trainerName = _("SALM"), + .trainerName = _("SALMA"), .speechBefore = {EC_WORD_YOU_VE, EC_WORD_GOT, EC_WORD_YOUR, EC_WORD_HUSTLE, EC_WORD_ON, EC_WORD_EXCL}, .speechWin = {EC_WORD_I, EC_WORD_WIN, EC_WORD_YOU, EC_WORD_HUSTLE, EC_WORD_ON, EC_WORD_OUT}, .speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_GET, EC_WORD_HOW, EC_WORD_I, EC_WORD_LOST}, @@ -1370,23 +1370,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [171] = { .facilityClass = FACILITY_CLASS_LADY, - .trainerName = _("ANSLE"), + .trainerName = _("ANSLEY"), .speechBefore = {EC_WORD_I_AM, EC_WORD_BORED, EC_WORD_ELLIPSIS, EC_WORD_DANCE, EC_WORD_FOR, EC_WORD_ME}, - .speechWin = {EC_WORD_YOU_VE, EC_WORD_BORED, EC_WORD_ME, EC_WORD_SOME, EC_WORD_MORE, -1}, + .speechWin = {EC_WORD_YOU_VE, EC_WORD_BORED, EC_WORD_ME, EC_WORD_SOME, EC_WORD_MORE, 0xFFFF}, .speechLose = {EC_WORD_TAKE, EC_WORD_YOUR, EC_MOVE2(FRUSTRATION), EC_WORD_SOME, EC_WORD_OTHER, EC_WORD_PLACE}, .monSets = gBattleFrontierTrainerMons_Ansley }, [172] = { .facilityClass = FACILITY_CLASS_BUG_CATCHER, - .trainerName = _("HOLDE"), + .trainerName = _("HOLDEN"), .speechBefore = {EC_WORD_LET_S, EC_WORD_COMMEMORATE, EC_WORD_MY, EC_WORD_COOLNESS, EC_WORD_IN, EC_WORD_BATTLE}, - .speechWin = {EC_WORD_YOU_RE, EC_WORD_TOO_WEAK, EC_WORD_FOR, EC_WORD_ANY, EC_WORD_PRAISE, -1}, - .speechLose = {EC_WORD_YOUR, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_AMUSING, -1}, + .speechWin = {EC_WORD_YOU_RE, EC_WORD_TOO_WEAK, EC_WORD_FOR, EC_WORD_ANY, EC_WORD_PRAISE, 0xFFFF}, + .speechLose = {EC_WORD_YOUR, EC_WORD_BATTLE, EC_WORD_SENSE, EC_WORD_IS, EC_WORD_AMUSING, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Holden }, [173] = { .facilityClass = FACILITY_CLASS_BUG_CATCHER, - .trainerName = _("LUC"), + .trainerName = _("LUCA"), .speechBefore = {EC_WORD_WE, EC_WORD_WILL, EC_WORD_HAVE, EC_WORD_A, EC_WORD_COOL, EC_WORD_BATTLE}, .speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_IN, EC_WORD_A, EC_WORD_COOL, EC_WORD_WAY}, .speechLose = {EC_WORD_HELLO, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_JUST, EC_WORD_A, EC_WORD_KID}, @@ -1394,47 +1394,47 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [174] = { .facilityClass = FACILITY_CLASS_NINJA_BOY, - .trainerName = _("JAMISO"), + .trainerName = _("JAMISON"), .speechBefore = {EC_WORD_MY, EC_MOVE2(SECRET_POWER), EC_WORD_IS, EC_WORD_OVERWHELMING, EC_WORD_TO, EC_WORD_POKEMON}, - .speechWin = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_QUES, -1}, + .speechWin = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_QUES, 0xFFFF}, .speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_USE, EC_MOVE(SMOKESCREEN), EC_WORD_TO, EC_WORD_ESCAPE}, .monSets = gBattleFrontierTrainerMons_Jamison }, [175] = { .facilityClass = FACILITY_CLASS_NINJA_BOY, - .trainerName = _("GUNNA"), - .speechBefore = {EC_WORD_I, EC_MOVE(CUT), EC_WORD_DOWN, EC_WORD_EVERY, EC_WORD_OPPONENT, -1}, + .trainerName = _("GUNNAR"), + .speechBefore = {EC_WORD_I, EC_MOVE(CUT), EC_WORD_DOWN, EC_WORD_EVERY, EC_WORD_OPPONENT, 0xFFFF}, .speechWin = {EC_WORD_DON_T, EC_MOVE(GRUDGE), EC_WORD_ME, EC_WORD_FOR, EC_WORD_YOUR, EC_WORD_LOSS}, .speechLose = {EC_WORD_PLEASE, EC_WORD_LOSE, EC_WORD_THAT, EC_MOVE(SCARY_FACE), EC_WORD_OF, EC_WORD_YOURS}, .monSets = gBattleFrontierTrainerMons_Gunnar }, [176] = { .facilityClass = FACILITY_CLASS_TUBER_M, - .trainerName = _("CRAI"), + .trainerName = _("CRAIG"), .speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_FOR, EC_WORD_MY, EC_WORD_TRAIN}, .speechWin = {EC_WORD_MY, EC_WORD_TRAIN, EC_WORD_ISN_T, EC_WORD_HERE, EC_WORD_YET, EC_WORD_ELLIPSIS}, - .speechLose = {EC_WORD_HERE_IT_IS, EC_WORD_MY, EC_WORD_TRAIN, EC_WORD_SEE_YA, EC_WORD_EXCL, -1}, + .speechLose = {EC_WORD_HERE_IT_IS, EC_WORD_MY, EC_WORD_TRAIN, EC_WORD_SEE_YA, EC_WORD_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Craig }, [177] = { .facilityClass = FACILITY_CLASS_TUBER_M, - .trainerName = _("PIERC"), + .trainerName = _("PIERCE"), .speechBefore = {EC_WORD_THERE, EC_WORD_WAS, EC_WORD_A, EC_MOVE2(HEAT_WAVE), EC_WORD_LAST, EC_WORD_WEEK}, - .speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(HEAT_WAVE), -1}, - .speechLose = {EC_WORD_DIDN_T, EC_WORD_IT, EC_MOVE(HAIL), EC_WORD_TOO, EC_WORD_QUES, -1}, + .speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(HEAT_WAVE), 0xFFFF}, + .speechLose = {EC_WORD_DIDN_T, EC_WORD_IT, EC_MOVE(HAIL), EC_WORD_TOO, EC_WORD_QUES, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Pierce }, [178] = { .facilityClass = FACILITY_CLASS_TUBER_F, - .trainerName = _("REGIN"), + .trainerName = _("REGINA"), .speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_PLAY, EC_WORD_IN, EC_WORD_WATER}, - .speechWin = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_COME, EC_WORD_OUT, -1}, + .speechWin = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_COME, EC_WORD_OUT, 0xFFFF}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_NOT, EC_WORD_MUCH, EC_WORD_GOOD, EC_WORD_IN, EC_WORD_WATER}, .monSets = gBattleFrontierTrainerMons_Regina }, [179] = { .facilityClass = FACILITY_CLASS_TUBER_F, - .trainerName = _("ALISO"), + .trainerName = _("ALISON"), .speechBefore = {EC_WORD_THIS, EC_WORD_KINDERGARTEN, EC_WORD_MAGAZINE, EC_WORD_IS, EC_WORD_TOO, EC_WORD_MUCH}, .speechWin = {EC_WORD_HOW, EC_WORD_TO, EC_WORD_BUG, EC_WORD_YOUR, EC_WORD_TEACHER, EC_WORD_QUES}, .speechLose = {EC_WORD_ENJOY, EC_WORD_A, EC_WORD_TASTY, EC_WORD_SCHOOL, EC_WORD_DIET, EC_WORD_QUES}, @@ -1442,7 +1442,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [180] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, - .trainerName = _("HAN"), + .trainerName = _("HANK"), .speechBefore = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_A, EC_WORD_BUG, EC_WORD_EVENT, EC_WORD_SOON}, .speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_BUG, EC_WORD_FASHION, EC_WORD_SHOW, EC_WORD_EXCL}, .speechLose = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_QUES}, @@ -1450,7 +1450,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [181] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, - .trainerName = _("EAR"), + .trainerName = _("EARL"), .speechBefore = {EC_WORD_THE, EC_WORD_INVINCIBLE, EC_WORD_BUG, EC_WORD_TRAINER, EC_WORD_IS, EC_WORD_HERE}, .speechWin = {EC_WORD_THE, EC_WORD_INVINCIBLE, EC_WORD_BUG, EC_WORD_TRAINER, EC_WORD_AM, EC_WORD_I}, .speechLose = {EC_WORD_SEE, EC_WORD_HOW, EC_WORD_FAST, EC_WORD_I, EC_WORD_RUN_AWAY, EC_WORD_EXCL}, @@ -1458,7 +1458,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [182] = { .facilityClass = FACILITY_CLASS_FISHERMAN, - .trainerName = _("RAMIR"), + .trainerName = _("RAMIRO"), .speechBefore = {EC_WORD_I, EC_WORD_WENT, EC_WORD_TO, EC_WORD_A, EC_WORD_FISHING, EC_WORD_SCHOOL}, .speechWin = {EC_WORD_SERIOUSLY, EC_WORD_I_AM, EC_WORD_IN, EC_WORD_THE, EC_WORD_FISHING, EC_WORD_HALL_OF_FAME}, .speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_BACK, EC_WORD_ELLIPSIS}, @@ -1466,15 +1466,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [183] = { .facilityClass = FACILITY_CLASS_FISHERMAN, - .trainerName = _("HUNTE"), + .trainerName = _("HUNTER"), .speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_A, EC_WORD_TOTALLY, EC_WORD_COOL, EC_MOVE(CROSS_CHOP)}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_TOO_WEAK, EC_WORD_TO, EC_WORD_DO, EC_WORD_A, EC_MOVE(CROSS_CHOP)}, - .speechLose = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_A, EC_WORD_MISTAKE, EC_WORD_QUES, -1}, + .speechLose = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_A, EC_WORD_MISTAKE, EC_WORD_QUES, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Hunter }, [184] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, - .trainerName = _("AIDE"), + .trainerName = _("AIDEN"), .speechBefore = {EC_WORD_MY, EC_WORD_WORK, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_ME, EC_WORD_HEALTHY}, .speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_HEALTHY, EC_WORD_EXCL}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_MORE, EC_WORD_HEALTHY, EC_WORD_THAN, EC_WORD_I_AM, EC_WORD_ELLIPSIS}, @@ -1482,31 +1482,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [185] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, - .trainerName = _("XAVIE"), - .speechBefore = {EC_WORD_HEY_THERE, EC_WORD_EXCL, -1, EC_WORD_LOOK, EC_WORD_LOOK, EC_WORD_EXCL_EXCL}, - .speechWin = {EC_WORD_GOOD_BYE, EC_WORD_AND, EC_WORD_THANK_YOU, EC_WORD_THAT_WAS, EC_WORD_FUNNY, -1}, - .speechLose = {EC_WORD_WOWEE, EC_WORD_EXCL, -1, EC_WORD_NO, EC_WORD_NO, EC_WORD_EXCL_EXCL}, + .trainerName = _("XAVIER"), + .speechBefore = {EC_WORD_HEY_THERE, EC_WORD_EXCL, 0xFFFF, EC_WORD_LOOK, EC_WORD_LOOK, EC_WORD_EXCL_EXCL}, + .speechWin = {EC_WORD_GOOD_BYE, EC_WORD_AND, EC_WORD_THANK_YOU, EC_WORD_THAT_WAS, EC_WORD_FUNNY, 0xFFFF}, + .speechLose = {EC_WORD_WOWEE, EC_WORD_EXCL, 0xFFFF, EC_WORD_NO, EC_WORD_NO, EC_WORD_EXCL_EXCL}, .monSets = gBattleFrontierTrainerMons_Xavier }, [186] = { .facilityClass = FACILITY_CLASS_COLLECTOR, - .trainerName = _("CLINTO"), + .trainerName = _("CLINTON"), .speechBefore = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_SEE, EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_QUES}, .speechWin = {EC_WORD_YOUR, EC_MOVE2(FURY_SWIPES), EC_WORD_YOUR, EC_MOVE(STRENGTH), EC_WORD_YOUNG, EC_WORD_TRAINER}, - .speechLose = {EC_WORD_TCH, EC_WORD_ELLIPSIS, -1, EC_WORD_I_AM, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS}, + .speechLose = {EC_WORD_TCH, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_I_AM, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS}, .monSets = gBattleFrontierTrainerMons_Clinton }, [187] = { .facilityClass = FACILITY_CLASS_COLLECTOR, - .trainerName = _("JESS"), + .trainerName = _("JESSE"), .speechBefore = {EC_WORD_THIS, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_FOR, EC_WORD_MY, EC_WORD_MOTHER}, .speechWin = {EC_WORD_MOTHER, EC_WORD_WILL, EC_WORD_BE, EC_WORD_HAPPY, EC_WORD_FOR, EC_WORD_ME}, - .speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_MY, EC_WORD_MOTHER, EC_WORD_EXCL, -1}, + .speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_MY, EC_WORD_MOTHER, EC_WORD_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Jesse }, [188] = { .facilityClass = FACILITY_CLASS_GUITARIST, - .trainerName = _("EDUARD"), + .trainerName = _("EDUARDO"), .speechBefore = {EC_WORD_OUR, EC_WORD_MUSIC, EC_WORD_WILL, EC_WORD_PLAY, EC_WORD_ALL, EC_WORD_NIGHT}, .speechWin = {EC_WORD_NIGHTTIME, EC_WORD_IS, EC_WORD_WHEN, EC_WORD_I, EC_WORD_PLAY, EC_WORD_BEST}, .speechLose = {EC_WORD_LET_S, EC_WORD_PARTY, EC_WORD_UNTIL, EC_WORD_THE, EC_MOVE(MORNING_SUN), EC_WORD_EXCL}, @@ -1514,23 +1514,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [189] = { .facilityClass = FACILITY_CLASS_GUITARIST, - .trainerName = _("HA"), - .speechBefore = {EC_WORD_I_AM, EC_WORD_TRENDY, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_QUES, -1}, + .trainerName = _("HAL"), + .speechBefore = {EC_WORD_I_AM, EC_WORD_TRENDY, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_QUES, 0xFFFF}, .speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_HIP_AND, EC_WORD_HAPPENING, EC_WORD_OH_YEAH, EC_WORD_EXCL}, .speechLose = {EC_WORD_I_AM, EC_WORD_ALWAYS, EC_WORD_TRENDY, EC_WORD_THANK_YOU, EC_WORD_VERY, EC_WORD_MUCH}, .monSets = gBattleFrontierTrainerMons_Hal }, [190] = { .facilityClass = FACILITY_CLASS_BIRD_KEEPER, - .trainerName = _("GAG"), + .trainerName = _("GAGE"), .speechBefore = {EC_WORD_HERE_IT_IS, EC_WORD_A, EC_WORD_FLYING, EC_WORD_TYPE, EC_WORD_HIDDEN, EC_WORD_MOVE}, .speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_FLYING, EC_WORD_TYPE, EC_WORD_VICTORY, EC_WORD_EXCL}, - .speechLose = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_JUST, EC_MOVE(FLY), EC_WORD_AWAY, -1}, + .speechLose = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_JUST, EC_MOVE(FLY), EC_WORD_AWAY, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Gage }, [191] = { .facilityClass = FACILITY_CLASS_BIRD_KEEPER, - .trainerName = _("ARNOL"), + .trainerName = _("ARNOLD"), .speechBefore = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_WEIRD, EC_WORD_FROM, EC_WORD_A, EC_WORD_DREAM}, .speechWin = {EC_WORD_YOUR, EC_MOVE(SCARY_FACE), EC_WORD_WAS, EC_WORD_IN, EC_WORD_MY, EC_WORD_DREAM}, .speechLose = {EC_WORD_MY, EC_WORD_INCREDIBLE, EC_WORD_DREAM, EC_WORD_WAS, EC_WORD_SO, EC_WORD_WEIRD}, @@ -1538,7 +1538,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [192] = { .facilityClass = FACILITY_CLASS_SAILOR, - .trainerName = _("JARRET"), + .trainerName = _("JARRETT"), .speechBefore = {EC_WORD_COME_ON, EC_WORD_LET_S, EC_WORD_DANCE, EC_WORD_LIKE, EC_WORD_IT_S, EC_WORD_YESTERDAY}, .speechWin = {EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_HOW, EC_WORD_I, EC_WORD_DANCE, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_APPRECIATE, EC_WORD_HOW, EC_WORD_I, EC_WORD_DANCE}, @@ -1546,7 +1546,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [193] = { .facilityClass = FACILITY_CLASS_SAILOR, - .trainerName = _("GARET"), + .trainerName = _("GARETT"), .speechBefore = {EC_WORD_MY, EC_WORD_GIRL, EC_WORD_GIVES, EC_WORD_ME, EC_WORD_A_LITTLE, EC_MOVE2(SWEET_KISS)}, .speechWin = {EC_WORD_MY, EC_WORD_GIRL, EC_WORD_FRIEND, EC_WORD_IS, EC_WORD_MY, EC_WORD_TREASURE}, .speechLose = {EC_WORD_A, EC_WORD_TREASURE, EC_WORD_ISN_T, EC_WORD_ALWAYS, EC_WORD_ABOUT, EC_WORD_MONEY}, @@ -1554,7 +1554,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [194] = { .facilityClass = FACILITY_CLASS_HIKER, - .trainerName = _("EMANUE"), + .trainerName = _("EMANUEL"), .speechBefore = {EC_WORD_SMARTNESS, EC_WORD_ALONE, EC_WORD_WON_T, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_WIN}, .speechWin = {EC_WORD_I_AM, EC_WORD_NOT_VERY, EC_WORD_SMART, EC_WORD_BUT, EC_WORD_I, EC_WORD_WON}, .speechLose = {EC_WORD_HOW, EC_WORD_DID, EC_WORD_YOU, EC_MOVE2(FAKE_OUT), EC_WORD_ME, EC_WORD_QUES}, @@ -1562,15 +1562,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [195] = { .facilityClass = FACILITY_CLASS_HIKER, - .trainerName = _("GUSTAV"), - .speechBefore = {EC_MOVE(CHARGE), EC_WORD_EXCL, -1, EC_MOVE(CHARGE), EC_WORD_EXCL_EXCL, -1}, - .speechWin = {EC_WORD_SURRENDER, EC_WORD_QUES, -1, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES}, + .trainerName = _("GUSTAVO"), + .speechBefore = {EC_MOVE(CHARGE), EC_WORD_EXCL, 0xFFFF, EC_MOVE(CHARGE), EC_WORD_EXCL_EXCL, 0xFFFF}, + .speechWin = {EC_WORD_SURRENDER, EC_WORD_QUES, 0xFFFF, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_SURRENDER, EC_WORD_YET}, .monSets = gBattleFrontierTrainerMons_Gustavo }, [196] = { .facilityClass = FACILITY_CLASS_KINDLER, - .trainerName = _("KAMERO"), + .trainerName = _("KAMERON"), .speechBefore = {EC_WORD_TAKE_THAT, EC_WORD_EXCL, EC_WORD_IT_S, EC_WORD_MY, EC_WORD_FIERY, EC_MOVE2(TRICK)}, .speechWin = {EC_WORD_DID, EC_WORD_MY, EC_WORD_FIERY, EC_MOVE2(TRICK), EC_MOVE(ASTONISH), EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_DIDN_T, EC_WORD_FALL, EC_WORD_FOR, EC_WORD_MY, EC_MOVE2(TRICK)}, @@ -1578,31 +1578,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [197] = { .facilityClass = FACILITY_CLASS_KINDLER, - .trainerName = _("ALFRED"), + .trainerName = _("ALFREDO"), .speechBefore = {EC_WORD_A, EC_WORD_FIERY, EC_WORD_GOURMET, EC_WORD_AM, EC_WORD_I, EC_WORD_EXCL}, .speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_TASTY, EC_WORD_GOURMET, EC_WORD_VICTORY, EC_WORD_EXCL}, - .speechLose = {EC_WORD_WHAT, EC_WORD_A, EC_WORD_DISASTER, EC_WORD_THAT_WAS, EC_WORD_EXCL, -1}, + .speechLose = {EC_WORD_WHAT, EC_WORD_A, EC_WORD_DISASTER, EC_WORD_THAT_WAS, EC_WORD_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Alfredo }, [198] = { .facilityClass = FACILITY_CLASS_GENTLEMAN, - .trainerName = _("RUBE"), + .trainerName = _("RUBEN"), .speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_WAIT, EC_WORD_TO, EC_WORD_GET, EC_WORD_GOING}, .speechWin = {EC_WORD_GET, EC_WORD_GOING, EC_WORD_EXCL, EC_WORD_THIS, EC_WORD_IS, EC_WORD_GOOD_BYE}, - .speechLose = {EC_WORD_I_VE, EC_WORD_GOT, EC_WORD_TO, EC_WORD_GET, EC_WORD_GOING, -1}, + .speechLose = {EC_WORD_I_VE, EC_WORD_GOT, EC_WORD_TO, EC_WORD_GET, EC_WORD_GOING, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Ruben }, [199] = { .facilityClass = FACILITY_CLASS_GENTLEMAN, - .trainerName = _("LAMA"), - .speechBefore = {EC_WORD_A, EC_MOVE2(PRESENT), EC_WORD_FOR, EC_WORD_ME, EC_WORD_QUES, -1}, + .trainerName = _("LAMAR"), + .speechBefore = {EC_WORD_A, EC_MOVE2(PRESENT), EC_WORD_FOR, EC_WORD_ME, EC_WORD_QUES, 0xFFFF}, .speechWin = {EC_WORD_MMM, EC_WORD_THIS, EC_WORD_IS, EC_WORD_QUITE, EC_WORD_TASTY, EC_WORD_ELLIPSIS}, - .speechLose = {EC_WORD_OH, EC_WORD_IT_S, EC_WORD_A, EC_WORD_GAME, EC_WORD_IS_IT_QUES, -1}, + .speechLose = {EC_WORD_OH, EC_WORD_IT_S, EC_WORD_A, EC_WORD_GAME, EC_WORD_IS_IT_QUES, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Lamar }, [200] = { .facilityClass = FACILITY_CLASS_YOUNGSTER, - .trainerName = _("JAXO"), + .trainerName = _("JAXON"), .speechBefore = {EC_WORD_A, EC_WORD_SHELL_ARMOR, EC_WORD_IS, EC_WORD_WHAT, EC_WORD_I, EC_WORD_WANT}, .speechWin = {EC_WORD_MY, EC_WORD_FATHER, EC_WORD_AND, EC_WORD_MOTHER, EC_WORD_WON_T, EC_WORD_ACCEPT}, .speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_SHELL_ARMOR, EC_WORD_EXCL}, @@ -1610,7 +1610,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [201] = { .facilityClass = FACILITY_CLASS_YOUNGSTER, - .trainerName = _("LOGA"), + .trainerName = _("LOGAN"), .speechBefore = {EC_WORD_IF_I_LOSE, EC_WORD_I, EC_WORD_WILL, EC_WORD_STUDY, EC_WORD_FOR, EC_WORD_SCHOOL}, .speechWin = {EC_WORD_ME, EC_WORD_STUDY, EC_WORD_QUES, EC_WORD_NOT_VERY, EC_WORD_LIKELY_TO, EC_WORD_SEE}, .speechLose = {EC_WORD_NO, EC_WORD_THANKS, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_SLEEP}, @@ -1618,7 +1618,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [202] = { .facilityClass = FACILITY_CLASS_LASS, - .trainerName = _("EMILE"), + .trainerName = _("EMILEE"), .speechBefore = {EC_WORD_IS, EC_WORD_THIS, EC_WORD_KIND, EC_WORD_OF, EC_WORD_BATTLE, EC_WORD_OK_QUES}, .speechWin = {EC_WORD_LET_S, EC_WORD_GO, EC_WORD_FOR, EC_WORD_AN, EC_MOVE(ICY_WIND), EC_MOVE2(SURF)}, .speechLose = {EC_WORD_HOW, EC_WORD_ABOUT, EC_WORD_A, EC_MOVE(ROCK_SLIDE), EC_WORD_SHOW, EC_WORD_QUES}, @@ -1626,7 +1626,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [203] = { .facilityClass = FACILITY_CLASS_LASS, - .trainerName = _("JOSI"), + .trainerName = _("JOSIE"), .speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_FASHION, EC_WORD_CONTEST, EC_WORD_IS, EC_WORD_PRETTY}, .speechWin = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_LIKE, EC_WORD_MODE, EC_WORD_FASHION, EC_WORD_THINGS}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_TOTALLY, EC_WORD_LACKING, EC_WORD_IN, EC_WORD_FASHION, EC_WORD_SENSE}, @@ -1634,7 +1634,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [204] = { .facilityClass = FACILITY_CLASS_CAMPER, - .trainerName = _("ARMAND"), + .trainerName = _("ARMANDO"), .speechBefore = {EC_WORD_I, EC_WORD_NEED, EC_WORD_MORE, EC_WORD_GRASS, EC_WORD_TYPE, EC_WORD_POKEMON}, .speechWin = {EC_WORD_TRADE, EC_WORD_ME, EC_WORD_A, EC_WORD_GRASS, EC_WORD_POKEMON, EC_WORD_PLEASE}, .speechLose = {EC_WORD_THERE, EC_WORD_AREN_T, EC_WORD_ENOUGH, EC_WORD_GRASS, EC_WORD_TYPE, EC_WORD_POKEMON}, @@ -1642,23 +1642,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [205] = { .facilityClass = FACILITY_CLASS_CAMPER, - .trainerName = _("SKYLE"), + .trainerName = _("SKYLER"), .speechBefore = {EC_MOVE2(INGRAIN), EC_WORD_IS, EC_WORD_MY, EC_WORD_CHOICE, EC_WORD_BATTLE, EC_WORD_MOVE}, .speechWin = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_MOVE, EC_WORD_ME, EC_WORD_NOW, EC_WORD_EXCL}, - .speechLose = {EC_WORD_YOU, EC_MOVE(CUT), EC_WORD_ME, EC_WORD_DOWN, EC_WORD_ELLIPSIS, -1}, + .speechLose = {EC_WORD_YOU, EC_MOVE(CUT), EC_WORD_ME, EC_WORD_DOWN, EC_WORD_ELLIPSIS, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Skyler }, [206] = { .facilityClass = FACILITY_CLASS_PICNICKER, - .trainerName = _("RUT"), + .trainerName = _("RUTH"), .speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_BATTLE}, - .speechWin = {EC_WORD_THAT_WAS, EC_WORD_MUCH, EC_WORD_TOO, EC_WORD_EASY, EC_WORD_EXCL, -1}, + .speechWin = {EC_WORD_THAT_WAS, EC_WORD_MUCH, EC_WORD_TOO, EC_WORD_EASY, EC_WORD_EXCL, 0xFFFF}, .speechLose = {EC_WORD_PLEASE, EC_WORD_STOP, EC_WORD_I, EC_WORD_DON_T, EC_WORD_ENJOY, EC_WORD_THIS}, .monSets = gBattleFrontierTrainerMons_Ruth }, [207] = { .facilityClass = FACILITY_CLASS_PICNICKER, - .trainerName = _("MELOD"), + .trainerName = _("MELODY"), .speechBefore = {EC_WORD_I, EC_MOVE2(WISH), EC_WORD_SUNDAY, EC_WORD_IS, EC_WORD_A, EC_MOVE2(SUNNY_DAY)}, .speechWin = {EC_WORD_SUNDAY, EC_WORD_SEEMS, EC_WORD_FOREVER, EC_WORD_TO, EC_WORD_COME, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_THE, EC_WORD_FORECAST, EC_WORD_SAYS, EC_WORD_IT, EC_WORD_WILL, EC_MOVE(HAIL)}, @@ -1666,15 +1666,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [208] = { .facilityClass = FACILITY_CLASS_SWIMMER_M, - .trainerName = _("PEDR"), + .trainerName = _("PEDRO"), .speechBefore = {EC_WORD_A, EC_WORD_SWIFT_SWIM, EC_WORD_WILL, EC_WORD_DO, EC_WORD_YOU, EC_WORD_GOOD}, .speechWin = {EC_WORD_THAT_S, EC_WORD_HOW, EC_WORD_I, EC_WORD_SINK, EC_WORD_AN, EC_WORD_OPPONENT}, - .speechLose = {EC_WORD_UH_OH, EC_WORD_EXCL, -1, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_EXCL}, + .speechLose = {EC_WORD_UH_OH, EC_WORD_EXCL, 0xFFFF, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Pedro }, [209] = { .facilityClass = FACILITY_CLASS_SWIMMER_M, - .trainerName = _("ERIC"), + .trainerName = _("ERICK"), .speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_MOVE2(TACKLE), EC_WORD_YOU, EC_WORD_DOWN, EC_WORD_EXCL}, .speechWin = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_RUN_AWAY, EC_WORD_YOU, EC_WORD_LOSER, EC_WORD_EXCL}, .speechLose = {EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_THINK, EC_WORD_YOU, EC_WORD_WOULD, EC_MOVE(COUNTER)}, @@ -1682,7 +1682,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [210] = { .facilityClass = FACILITY_CLASS_SWIMMER_F, - .trainerName = _("ELAIN"), + .trainerName = _("ELAINE"), .speechBefore = {EC_WORD_MY, EC_WORD_HEROINE, EC_WORD_ADVENTURE, EC_WORD_ISN_T, EC_WORD_GOING, EC_WORD_WELL}, .speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I, EC_WORD_NEED}, .speechLose = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_A, EC_WORD_HEROINE}, @@ -1690,15 +1690,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [211] = { .facilityClass = FACILITY_CLASS_SWIMMER_F, - .trainerName = _("JOYC"), + .trainerName = _("JOYCE"), .speechBefore = {EC_WORD_YOU, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_GO, EC_WORD_AHAHA, EC_WORD_EXCL}, .speechWin = {EC_WORD_LALALA, EC_WORD_NO, EC_WORD_LOSING, EC_WORD_FOR, EC_WORD_ME, EC_WORD_EXCL}, - .speechLose = {EC_WORD_LALALA, EC_WORD_ELLIPSIS, -1, EC_WORD_HUH_QUES, -1, -1}, + .speechLose = {EC_WORD_LALALA, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_HUH_QUES, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Joyce }, [212] = { .facilityClass = FACILITY_CLASS_POKEFAN_M, - .trainerName = _("TOD"), + .trainerName = _("TODD"), .speechBefore = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_LIGHTNINGROD, EC_WORD_FOR, EC_WORD_MY, EC_WORD_POWER}, .speechWin = {EC_WORD_THAT_S, EC_WORD_ALL, EC_WORD_YOU, EC_WORD_COULD, EC_MOVE(ABSORB), EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_MOVE2(REFLECT), EC_WORD_MY, EC_WORD_POWER, EC_WORD_BACK, EC_WORD_QUES}, @@ -1706,23 +1706,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [213] = { .facilityClass = FACILITY_CLASS_POKEFAN_M, - .trainerName = _("GAVI"), - .speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(BIDE), EC_WORD_MY, EC_WORD_TIME, -1}, - .speechWin = {EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES, -1}, + .trainerName = _("GAVIN"), + .speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(BIDE), EC_WORD_MY, EC_WORD_TIME, 0xFFFF}, + .speechWin = {EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES, 0xFFFF}, .speechLose = {EC_WORD_MY, EC_WORD_MISTAKE, EC_WORD_WAS, EC_WORD_TOO, EC_WORD_EXPENSIVE, EC_WORD_ELLIPSIS}, .monSets = gBattleFrontierTrainerMons_Gavin }, [214] = { .facilityClass = FACILITY_CLASS_POKEFAN_F, - .trainerName = _("MALOR"), + .trainerName = _("MALORY"), .speechBefore = {EC_WORD_PROMISE, EC_WORD_TO, EC_WORD_SHOW, EC_WORD_ME, EC_WORD_CUTE, EC_WORD_POKEMON}, - .speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, -1, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH}, + .speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_THANK_YOU, EC_WORD_SO, EC_WORD_MUCH}, .speechLose = {EC_WORD_TCH, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_VERY, EC_WORD_NICE}, .monSets = gBattleFrontierTrainerMons_Malory }, [215] = { .facilityClass = FACILITY_CLASS_POKEFAN_F, - .trainerName = _("ESTHE"), + .trainerName = _("ESTHER"), .speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_WORD_NICE, EC_MOVE2(PRESENT), EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_PLEASE, EC_WORD_GET, EC_WORD_ME, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_GAME}, .speechLose = {EC_WORD_MESSAGE, EC_WORD_CARDS, EC_WORD_MAKE, EC_WORD_A, EC_WORD_WEAK, EC_MOVE2(PRESENT)}, @@ -1730,15 +1730,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [216] = { .facilityClass = FACILITY_CLASS_PKMN_BREEDER_M, - .trainerName = _("OSCA"), + .trainerName = _("OSCAR"), .speechBefore = {EC_WORD_LET_S, EC_WORD_SEE, EC_WORD_YOUR, EC_WORD_POWER, EC_WORD_IN, EC_WORD_FULL}, .speechWin = {EC_WORD_THAT_WAS, EC_WORD_NOT, EC_WORD_YOUR, EC_WORD_FULL, EC_WORD_POWER, EC_WORD_EXCL}, - .speechLose = {EC_WORD_NOT, EC_WORD_FUNNY, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_TOO_STRONG, -1}, + .speechLose = {EC_WORD_NOT, EC_WORD_FUNNY, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_TOO_STRONG, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Oscar }, [217] = { .facilityClass = FACILITY_CLASS_PKMN_BREEDER_M, - .trainerName = _("WILSO"), + .trainerName = _("WILSON"), .speechBefore = {EC_WORD_WORK, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_ME, EC_WORD_AN, EC_WORD_EARLY_BIRD}, .speechWin = {EC_WORD_ALL, EC_WORD_WORK, EC_WORD_AND, EC_WORD_NO, EC_WORD_PLAY, EC_WORD_ELLIPSIS}, .speechLose = {EC_MOVE(ENDURE), EC_WORD_IS, EC_WORD_ALL, EC_WORD_I, EC_WORD_CAN, EC_WORD_DO}, @@ -1746,7 +1746,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [218] = { .facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F, - .trainerName = _("CLAR"), + .trainerName = _("CLARE"), .speechBefore = {EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_A, EC_WORD_TOUGH, EC_WORD_TRAINER, EC_WORD_EXCL}, .speechWin = {EC_WORD_AWW, EC_WORD_EXCL, EC_WORD_A, EC_WORD_WIMPY, EC_WORD_TRAINER, EC_WORD_EXCL}, .speechLose = {EC_WORD_COOL, EC_WORD_EXCL, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_TRAINER, EC_WORD_EXCL}, @@ -1754,7 +1754,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [219] = { .facilityClass = FACILITY_CLASS_POKEMON_BREEDER_F, - .trainerName = _("TES"), + .trainerName = _("TESS"), .speechBefore = {EC_WORD_WANT, EC_WORD_SOME, EC_POKEMON(GULPIN), EC_WORD_DESIGN, EC_WORD_SWEETS, EC_WORD_QUES}, .speechWin = {EC_WORD_THEY_RE, EC_WORD_A, EC_WORD_SECRET, EC_WORD_POKEMON, EC_WORD_GOURMET, EC_WORD_ITEM}, .speechLose = {EC_WORD_THEY_RE, EC_WORD_TASTY, EC_WORD_EXCL, EC_WORD_REFRESHING, EC_WORD_TOO, EC_WORD_EXCL}, @@ -1762,7 +1762,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [220] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_M, - .trainerName = _("LEO"), + .trainerName = _("LEON"), .speechBefore = {EC_WORD_I_AM, EC_WORD_BETTER, EC_WORD_THAN, EC_WORD_ANY, EC_WORD_OTHER, EC_WORD_TRAINER}, .speechWin = {EC_WORD_I, EC_WORD_DID, EC_WORD_IT, EC_MOVE2(JUMP_KICK), EC_WORD_FOR, EC_WORD_JOY}, .speechLose = {EC_WORD_BACK, EC_WORD_HOME, EC_WORD_I, EC_WORD_WILL, EC_WORD_GO, EC_WORD_ELLIPSIS}, @@ -1770,15 +1770,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [221] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_M, - .trainerName = _("ALONZ"), + .trainerName = _("ALONZO"), .speechBefore = {EC_WORD_I_VE, EC_WORD_NOT, EC_WORD_LOST, EC_WORD_ONCE, EC_WORD_YET, EC_WORD_EXCL}, - .speechWin = {EC_WORD_YOUR, EC_WORD_SAD, EC_WORD_LOOK, EC_WORD_BECOMES, EC_WORD_YOU, -1}, - .speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_BELIEVE, EC_WORD_THIS, EC_WORD_ELLIPSIS, -1}, + .speechWin = {EC_WORD_YOUR, EC_WORD_SAD, EC_WORD_LOOK, EC_WORD_BECOMES, EC_WORD_YOU, 0xFFFF}, + .speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_BELIEVE, EC_WORD_THIS, EC_WORD_ELLIPSIS, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Alonzo }, [222] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_M, - .trainerName = _("VINC"), + .trainerName = _("VINCE"), .speechBefore = {EC_WORD_THE, EC_WORD_TOP, EC_WORD_TRAINER, EC_WORD_THAT_S, EC_WORD_ME, EC_WORD_EXCL}, .speechWin = {EC_WORD_THE, EC_WORD_TOP, EC_WORD_RANK, EC_WORD_BELONGS_TO, EC_WORD_ME, EC_WORD_EXCL}, .speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_APPEAL, EC_WORD_THIS, EC_MOVE(OUTRAGE), EC_WORD_EXCL}, @@ -1786,7 +1786,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [223] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_M, - .trainerName = _("BRYO"), + .trainerName = _("BRYON"), .speechBefore = {EC_WORD_MY, EC_MOVE2(BARRAGE), EC_WORD_WILL, EC_MOVE2(SLAM), EC_WORD_YOU, EC_WORD_EXCL}, .speechWin = {EC_WORD_YOU, EC_WORD_DIDN_T, EC_WORD_COUNT_ON, EC_WORD_ANY, EC_WORD_LESS, EC_WORD_QUES}, .speechLose = {EC_WORD_I, EC_WORD_JUST, EC_WORD_DON_T, EC_WORD_GET, EC_WORD_IT, EC_WORD_ELLIPSIS}, @@ -1794,7 +1794,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [224] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_F, - .trainerName = _("AV"), + .trainerName = _("AVA"), .speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_TREASURE, EC_WORD_OF, EC_WORD_THIS, EC_WORD_WORLD}, .speechWin = {EC_WORD_MY, EC_WORD_WORLD, EC_WORD_IS, EC_WORD_FULL, EC_WORD_OF, EC_WORD_WONDER}, .speechLose = {EC_WORD_WHY, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_SO, EC_WORD_TERRIBLE, EC_WORD_QUES}, @@ -1802,7 +1802,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [225] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_F, - .trainerName = _("MIRIA"), + .trainerName = _("MIRIAM"), .speechBefore = {EC_WORD_OH, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_WITH, EC_WORD_A, EC_MOVE(SCARY_FACE)}, .speechWin = {EC_WORD_AHAHA, EC_WORD_YOU, EC_WORD_ONLY, EC_WORD_LOOK, EC_WORD_SCARY, EC_WORD_EXCL}, .speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_ARE, EC_WORD_SCARY}, @@ -1810,15 +1810,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [226] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_F, - .trainerName = _("CARRI"), + .trainerName = _("CARRIE"), .speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_WORD_SHOW, EC_WORD_YOU, EC_WORD_GUTSY, EC_WORD_EXCL}, - .speechWin = {EC_WORD_IT_S, EC_WORD_ALL, EC_WORD_ABOUT, EC_WORD_GUTS, EC_WORD_EXCL, -1}, + .speechWin = {EC_WORD_IT_S, EC_WORD_ALL, EC_WORD_ABOUT, EC_WORD_GUTS, EC_WORD_EXCL, 0xFFFF}, .speechLose = {EC_WORD_OH, EC_WORD_NO, EC_WORD_ELLIPSIS, EC_MOVE(SELF_DESTRUCT), EC_WORD_MODE, EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Carrie }, [227] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_F, - .trainerName = _("GILLIA"), + .trainerName = _("GILLIAN"), .speechBefore = {EC_WORD_I, EC_WORD_SEEK, EC_WORD_A, EC_WORD_TRULY, EC_WORD_GREAT, EC_WORD_BATTLE}, .speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_A_LOT, EC_WORD_BETTER, EC_WORD_BATTLE, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_THAT_WAS, EC_WORD_A_LITTLE, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_TAKE}, @@ -1826,15 +1826,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [228] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_M, - .trainerName = _("TYLE"), - .speechBefore = {EC_WORD_YO, EC_WORD_EXCL, -1, EC_WORD_LET_S, EC_WORD_GO, EC_WORD_EXCL_EXCL}, - .speechWin = {EC_WORD_YO, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_WON, EC_WORD_YO}, - .speechLose = {EC_WORD_YO, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_LOST, EC_WORD_YO}, + .trainerName = _("TYLER"), + .speechBefore = {EC_WORD_YO, EC_WORD_EXCL, 0xFFFF, EC_WORD_LET_S, EC_WORD_GO, EC_WORD_EXCL_EXCL}, + .speechWin = {EC_WORD_YO, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_WON, EC_WORD_YO}, + .speechLose = {EC_WORD_YO, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_LOST, EC_WORD_YO}, .monSets = gBattleFrontierTrainerMons_Tyler }, [229] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_M, - .trainerName = _("CHA"), + .trainerName = _("CHAZ"), .speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_HAVE, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_POWER}, .speechWin = {EC_WORD_THEY, EC_WORD_HAVE, EC_WORD_MORE, EC_WORD_POWER, EC_WORD_NOW, EC_WORD_EXCL}, .speechLose = {EC_WORD_YEAH, EC_MOVE2(TAKE_DOWN), EC_WORD_THEIR, EC_WORD_POWER, EC_WORD_A_TINY_BIT, EC_WORD_PLEASE}, @@ -1842,7 +1842,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [230] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_M, - .trainerName = _("NELSO"), + .trainerName = _("NELSON"), .speechBefore = {EC_WORD_WELL_THEN, EC_WORD_WILL, EC_WORD_THIS, EC_WORD_POKEMON, EC_WORD_WORK, EC_WORD_QUES}, .speechWin = {EC_WORD_I, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_IT, EC_WORD_WAS, EC_WORD_TOO_STRONG}, .speechLose = {EC_WORD_IT, EC_WORD_DIDN_T, EC_WORD_MATCH_UP, EC_WORD_WELL, EC_WORD_I, EC_WORD_THINK}, @@ -1850,7 +1850,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [231] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_F, - .trainerName = _("SHANI"), + .trainerName = _("SHANIA"), .speechBefore = {EC_WORD_ALL, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ABSOLUTELY, EC_WORD_ADORE, EC_WORD_ME}, .speechWin = {EC_WORD_HAPPINESS, EC_WORD_IS, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_WITH, EC_WORD_CUTE_CHARM}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_SO, EC_WORD_MEAN, EC_WORD_TO, EC_WORD_CUTE, EC_WORD_POKEMON}, @@ -1858,7 +1858,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [232] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_F, - .trainerName = _("STELL"), + .trainerName = _("STELLA"), .speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_SEE, EC_WORD_YOUR, EC_WORD_POKEMON}, .speechWin = {EC_WORD_WELL, EC_WORD_AREN_T, EC_WORD_THEY, EC_WORD_BORING, EC_WORD_QUES, EC_WORD_AHAHA}, .speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_SOMETHING, EC_WORD_ELSE, EC_WORD_ALL_RIGHT}, @@ -1866,15 +1866,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [233] = { .facilityClass = FACILITY_CLASS_PKMN_RANGER_F, - .trainerName = _("DORIN"), - .speechBefore = {EC_WORD_I_AM, EC_WORD_YOUNG, EC_WORD_AND, EC_WORD_STRONG, EC_WORD_EXCL, -1}, + .trainerName = _("DORINE"), + .speechBefore = {EC_WORD_I_AM, EC_WORD_YOUNG, EC_WORD_AND, EC_WORD_STRONG, EC_WORD_EXCL, 0xFFFF}, .speechWin = {EC_WORD_SEE, EC_WORD_QUES, EC_WORD_AREN_T, EC_WORD_I, EC_WORD_GOOD, EC_WORD_QUES}, .speechLose = {EC_WORD_THIS, EC_WORD_ISN_T, EC_WORD_WORKING, EC_WORD_OUT, EC_WORD_AT, EC_WORD_ALL}, .monSets = gBattleFrontierTrainerMons_Dorine }, [234] = { .facilityClass = FACILITY_CLASS_DRAGON_TAMER, - .trainerName = _("MADDO"), + .trainerName = _("MADDOX"), .speechBefore = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_MY, EC_WORD_NO_1, EC_WORD_CHOICE}, .speechWin = {EC_WORD_IT_S, EC_WORD_NO, EC_WORD_SECRET, EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_WIN}, .speechLose = {EC_WORD_DRAGON, EC_WORD_POKEMON, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_LOSE, EC_WORD_EXCL}, @@ -1882,15 +1882,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [235] = { .facilityClass = FACILITY_CLASS_DRAGON_TAMER, - .trainerName = _("DAVI"), - .speechBefore = {EC_WORD_LET_S, EC_WORD_HEAR, EC_WORD_YOU, EC_MOVE2(ROAR), EC_WORD_EXCL, -1}, - .speechWin = {EC_WORD_WROOOAAR_EXCL, -1, -1, EC_WORD_VICTORY, EC_WORD_EXCL_EXCL, -1}, - .speechLose = {EC_WORD_WROOOAAR_EXCL, -1, -1, EC_WORD_WHY, EC_WORD_QUES_EXCL, -1}, + .trainerName = _("DAVIN"), + .speechBefore = {EC_WORD_LET_S, EC_WORD_HEAR, EC_WORD_YOU, EC_MOVE2(ROAR), EC_WORD_EXCL, 0xFFFF}, + .speechWin = {EC_WORD_WROOOAAR_EXCL, 0xFFFF, 0xFFFF, EC_WORD_VICTORY, EC_WORD_EXCL_EXCL, 0xFFFF}, + .speechLose = {EC_WORD_WROOOAAR_EXCL, 0xFFFF, 0xFFFF, EC_WORD_WHY, EC_WORD_QUES_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Davin }, [236] = { .facilityClass = FACILITY_CLASS_DRAGON_TAMER, - .trainerName = _("TREVO"), + .trainerName = _("TREVON"), .speechBefore = {EC_WORD_I_AM, EC_WORD_LIVING, EC_WORD_ONLY, EC_WORD_WITH, EC_WORD_DRAGON, EC_WORD_POKEMON}, .speechWin = {EC_WORD_THE, EC_WORD_WAY, EC_WORD_I_AM, EC_WORD_LIVING, EC_WORD_IS, EC_WORD_PERFECT}, .speechLose = {EC_WORD_YOU_VE, EC_WORD_DESTROYED, EC_WORD_THE, EC_WORD_WAY, EC_WORD_I_AM, EC_WORD_LIVING}, @@ -1898,7 +1898,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [237] = { .facilityClass = FACILITY_CLASS_BLACK_BELT, - .trainerName = _("MATE"), + .trainerName = _("MATEO"), .speechBefore = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_OVER, EC_WORD_SOON, EC_WORD_ENOUGH}, .speechWin = {EC_WORD_WELL, EC_WORD_THAT, EC_WORD_DIDN_T, EC_WORD_TAKE, EC_WORD_VERY, EC_WORD_MUCH}, .speechLose = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_LOSE, EC_WORD_SO, EC_WORD_SOON, EC_WORD_EXCL}, @@ -1906,7 +1906,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [238] = { .facilityClass = FACILITY_CLASS_BLACK_BELT, - .trainerName = _("BRE"), + .trainerName = _("BRET"), .speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_ROCK_SOLID, EC_WORD_POKEMON, EC_WORD_THE, EC_WORD_BEST}, .speechWin = {EC_WORD_TOUGHNESS, EC_WORD_IS, EC_WORD_THE, EC_WORD_WAY, EC_WORD_TO, EC_WORD_GO}, .speechLose = {EC_WORD_I, EC_WORD_ALSO, EC_WORD_HAVE, EC_WORD_A, EC_WORD_PLUSH_DOLL, EC_WORD_COLLECTION}, @@ -1914,23 +1914,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [239] = { .facilityClass = FACILITY_CLASS_BLACK_BELT, - .trainerName = _("RAU"), - .speechBefore = {EC_WORD_I, EC_WORD_REJECT, EC_WORD_EVERY, EC_WORD_WEAK, EC_WORD_TRAINER, -1}, + .trainerName = _("RAUL"), + .speechBefore = {EC_WORD_I, EC_WORD_REJECT, EC_WORD_EVERY, EC_WORD_WEAK, EC_WORD_TRAINER, 0xFFFF}, .speechWin = {EC_WORD_HUMPH, EC_WORD_EXCL, EC_WORD_ANOTHER, EC_WORD_WEAK, EC_WORD_TRAINER, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NOTHING, EC_WORD_WEAK, EC_WORD_ABOUT, EC_WORD_YOU}, .monSets = gBattleFrontierTrainerMons_Raul }, [240] = { .facilityClass = FACILITY_CLASS_BATTLE_GIRL, - .trainerName = _("KA"), - .speechBefore = {EC_WORD_AND, EC_WORD_YET, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_QUES, -1}, + .trainerName = _("KAY"), + .speechBefore = {EC_WORD_AND, EC_WORD_YET, EC_WORD_ANOTHER, EC_WORD_BATTLE, EC_WORD_QUES, 0xFFFF}, .speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_BUT, EC_WORD_I_AM, EC_WORD_TIRED, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_GOOD, EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_AT, EC_WORD_LAST, EC_WORD_ELLIPSIS}, .monSets = gBattleFrontierTrainerMons_Kay }, [241] = { .facilityClass = FACILITY_CLASS_BATTLE_GIRL, - .trainerName = _("ELEN"), + .trainerName = _("ELENA"), .speechBefore = {EC_WORD_A, EC_WORD_BATTLE, EC_WORD_GIRL, EC_WORD_THAT_S, EC_WORD_ME, EC_WORD_EXCL}, .speechWin = {EC_WORD_ISN_T, EC_WORD_A, EC_WORD_BATTLE, EC_WORD_GIRL, EC_WORD_AWESOME, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_DISLIKE, EC_WORD_A, EC_WORD_BATTLE, EC_WORD_GIRL, EC_WORD_QUES}, @@ -1938,23 +1938,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [242] = { .facilityClass = FACILITY_CLASS_BATTLE_GIRL, - .trainerName = _("ALAN"), + .trainerName = _("ALANA"), .speechBefore = {EC_WORD_EAT, EC_WORD_MY, EC_WORD_INVINCIBLE, EC_WORD_ATTACK, EC_WORD_YOU, EC_WORD_EXCL}, - .speechWin = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_LEARN, -1}, + .speechWin = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_LEARN, 0xFFFF}, .speechLose = {EC_WORD_SO, EC_WORD_MUCH, EC_WORD_FOR, EC_WORD_MY, EC_WORD_INVINCIBLE, EC_WORD_ATTACK}, .monSets = gBattleFrontierTrainerMons_Alana }, [243] = { .facilityClass = FACILITY_CLASS_EXPERT_M, - .trainerName = _("ALEXA"), + .trainerName = _("ALEXAS"), .speechBefore = {EC_WORD_GOOD, EC_WORD_TO, EC_WORD_MEET_YOU, EC_WORD_YOUNG, EC_WORD_TRAINER, EC_WORD_EXCL}, - .speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, -1, EC_WORD_GIVE, EC_WORD_IT, EC_WORD_UP}, + .speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, 0xFFFF, EC_WORD_GIVE, EC_WORD_IT, EC_WORD_UP}, .speechLose = {EC_WORD_YOU, EC_WORD_ARE, EC_WORD_A, EC_WORD_STRONG, EC_WORD_TRAINER, EC_WORD_KID}, .monSets = gBattleFrontierTrainerMons_Alexas }, [244] = { .facilityClass = FACILITY_CLASS_EXPERT_M, - .trainerName = _("WESTO"), + .trainerName = _("WESTON"), .speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_PLAY, EC_WORD_DOWN, EC_WORD_ALL_RIGHT, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_FAR, EC_WORD_TOO, EC_WORD_EASY, EC_WORD_TO, EC_WORD_ATTACK}, .speechLose = {EC_WORD_WELL, EC_WORD_WELL, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_ELLIPSIS}, @@ -1962,39 +1962,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [245] = { .facilityClass = FACILITY_CLASS_EXPERT_M, - .trainerName = _("JASPE"), + .trainerName = _("JASPER"), .speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_OLD, EC_WORD_I_AM, EC_WORD_SKILLED, EC_WORD_EXCL}, - .speechWin = {EC_WORD_SKILLED, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, -1}, + .speechWin = {EC_WORD_SKILLED, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, 0xFFFF}, .speechLose = {EC_WORD_I_AM, EC_WORD_SHOCKED, EC_WORD_EXCL, EC_WORD_DOWN, EC_WORD_I, EC_WORD_GO}, .monSets = gBattleFrontierTrainerMons_Jasper }, [246] = { .facilityClass = FACILITY_CLASS_EXPERT_F, - .trainerName = _("NADI"), + .trainerName = _("NADIA"), .speechBefore = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_DOWN, EC_WORD_EXCL}, - .speechWin = {EC_WORD_HAH, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_BEAT, EC_WORD_YOU}, - .speechLose = {EC_WORD_I_AM, EC_MOVE2(BEAT_UP), EC_WORD_AND, EC_WORD_DOWNCAST, EC_WORD_ELLIPSIS, -1}, + .speechWin = {EC_WORD_HAH, EC_WORD_EXCL, 0xFFFF, EC_WORD_I, EC_WORD_BEAT, EC_WORD_YOU}, + .speechLose = {EC_WORD_I_AM, EC_MOVE2(BEAT_UP), EC_WORD_AND, EC_WORD_DOWNCAST, EC_WORD_ELLIPSIS, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Nadia }, [247] = { .facilityClass = FACILITY_CLASS_EXPERT_F, - .trainerName = _("MIRAND"), - .speechBefore = {EC_WORD_WELL, EC_WORD_WELL, -1, EC_WORD_LET_S, EC_WORD_START, -1}, + .trainerName = _("MIRANDA"), + .speechBefore = {EC_WORD_WELL, EC_WORD_WELL, 0xFFFF, EC_WORD_LET_S, EC_WORD_START, 0xFFFF}, .speechWin = {EC_WORD_WHAT, EC_WORD_QUES, EC_WORD_DONE, EC_WORD_SO, EC_WORD_SOON, EC_WORD_QUES}, .speechLose = {EC_WORD_WELL, EC_WORD_I, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_I_AM, EC_WORD_TOO_WEAK}, .monSets = gBattleFrontierTrainerMons_Miranda }, [248] = { .facilityClass = FACILITY_CLASS_EXPERT_F, - .trainerName = _("EMM"), - .speechBefore = {EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_HEARING, EC_WORD_ABOUT, EC_WORD_YOU, -1}, - .speechWin = {EC_WORD_I, EC_WORD_THINK, EC_WORD_I_VE, EC_WORD_MISHEARD, EC_WORD_THINGS, -1}, + .trainerName = _("EMMA"), + .speechBefore = {EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_HEARING, EC_WORD_ABOUT, EC_WORD_YOU, 0xFFFF}, + .speechWin = {EC_WORD_I, EC_WORD_THINK, EC_WORD_I_VE, EC_WORD_MISHEARD, EC_WORD_THINGS, 0xFFFF}, .speechLose = {EC_WORD_WHAT, EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_HEARING, EC_WORD_IS, EC_WORD_RIGHT}, .monSets = gBattleFrontierTrainerMons_Emma }, [249] = { .facilityClass = FACILITY_CLASS_PSYCHIC_M, - .trainerName = _("ROLAND"), + .trainerName = _("ROLANDO"), .speechBefore = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_SUPER, EC_WORD_POKEMON, EC_WORD_HERO, EC_WORD_EXCL}, .speechWin = {EC_WORD_WAS, EC_WORD_THAT, EC_WORD_ENOUGH, EC_WORD_FOR, EC_WORD_YOU, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_BEAT, EC_WORD_A, EC_WORD_HERO}, @@ -2002,31 +2002,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [250] = { .facilityClass = FACILITY_CLASS_PSYCHIC_M, - .trainerName = _("STANL"), + .trainerName = _("STANLY"), .speechBefore = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_AN, EC_WORD_EASY, EC_WORD_MATCH}, - .speechWin = {EC_WORD_IT, EC_WORD_REALLY, EC_WORD_WAS, EC_WORD_EASY, -1, -1}, - .speechLose = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_HAPPY, EC_WORD_NOW, EC_WORD_QUES, -1}, + .speechWin = {EC_WORD_IT, EC_WORD_REALLY, EC_WORD_WAS, EC_WORD_EASY, 0xFFFF, 0xFFFF}, + .speechLose = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_HAPPY, EC_WORD_NOW, EC_WORD_QUES, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Stanly }, [251] = { .facilityClass = FACILITY_CLASS_PSYCHIC_M, - .trainerName = _("DARI"), + .trainerName = _("DARIO"), .speechBefore = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_SAYS, EC_WORD_I, EC_WORD_WILL, EC_WORD_WIN}, - .speechWin = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_HAS, EC_WORD_BEEN, EC_WORD_PERFECT, -1}, + .speechWin = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_HAS, EC_WORD_BEEN, EC_WORD_PERFECT, 0xFFFF}, .speechLose = {EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_SEE, EC_WORD_THIS, EC_MOVE(REVERSAL), EC_WORD_ELLIPSIS}, .monSets = gBattleFrontierTrainerMons_Dario }, [252] = { .facilityClass = FACILITY_CLASS_PSYCHIC_F, - .trainerName = _("KARLE"), + .trainerName = _("KARLEE"), .speechBefore = {EC_WORD_SOMETHING, EC_WORD_GOOD, EC_WORD_WILL, EC_WORD_COME, EC_WORD_OF, EC_WORD_THIS}, - .speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_FANTASTIC, EC_WORD_EXCL, -1}, + .speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_FANTASTIC, EC_WORD_EXCL, 0xFFFF}, .speechLose = {EC_WORD_THAT, EC_WORD_SOMETHING, EC_WORD_GOOD, EC_WORD_WENT, EC_WORD_TO, EC_WORD_YOU}, .monSets = gBattleFrontierTrainerMons_Karlee }, [253] = { .facilityClass = FACILITY_CLASS_PSYCHIC_F, - .trainerName = _("JAYLI"), + .trainerName = _("JAYLIN"), .speechBefore = {EC_WORD_EVERY, EC_WORD_TRAINER, EC_WORD_HAS, EC_WORD_BEEN, EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_IT_S, EC_WORD_MAKING, EC_WORD_ME, EC_MOVE(YAWN), EC_WORD_THAT, EC_WORD_BATTLE}, .speechLose = {EC_WORD_I, EC_WORD_SLEPT, EC_WORD_AND, EC_WORD_SO, EC_WORD_I, EC_WORD_LOST}, @@ -2034,7 +2034,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [254] = { .facilityClass = FACILITY_CLASS_PSYCHIC_F, - .trainerName = _("INGRI"), + .trainerName = _("INGRID"), .speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_A, EC_WORD_VERY, EC_WORD_MEAN, EC_WORD_TRAINER}, .speechWin = {EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_A, EC_WORD_GOOD, EC_WORD_MATCH, EC_WORD_QUES}, .speechLose = {EC_WORD_I, EC_WORD_LOST, EC_WORD_CAUSE, EC_WORD_YOU_RE, EC_WORD_MEAN, EC_WORD_ELLIPSIS}, @@ -2042,15 +2042,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [255] = { .facilityClass = FACILITY_CLASS_HEX_MANIAC, - .trainerName = _("DELILA"), - .speechBefore = {EC_WORD_DON_T, EC_MOVE(GRUDGE), EC_WORD_ME, EC_WORD_IF_I_WIN, EC_WORD_OK_QUES, -1}, + .trainerName = _("DELILAH"), + .speechBefore = {EC_WORD_DON_T, EC_MOVE(GRUDGE), EC_WORD_ME, EC_WORD_IF_I_WIN, EC_WORD_OK_QUES, 0xFFFF}, .speechWin = {EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_TO, EC_WORD_SEE, EC_WORD_YOU, EC_WORD_ANGRY}, .speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_MOVE(GRUDGE), EC_WORD_WITH, EC_WORD_YOU}, .monSets = gBattleFrontierTrainerMons_Delilah }, [256] = { .facilityClass = FACILITY_CLASS_HEX_MANIAC, - .trainerName = _("CARL"), + .trainerName = _("CARLY"), .speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_WORD_SCATTER, EC_WORD_SOME, EC_MOVE2(POISON_POWDER), EC_WORD_ABOUT}, .speechWin = {EC_WORD_IT_S, EC_WORD_SCARY, EC_WORD_HOW, EC_WORD_MY, EC_WORD_STRATEGY, EC_WORD_WORKS}, .speechLose = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_YOU, EC_WORD_AND, EC_WORD_YOUR, EC_WORD_POKEMON}, @@ -2058,23 +2058,23 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [257] = { .facilityClass = FACILITY_CLASS_HEX_MANIAC, - .trainerName = _("LEXI"), + .trainerName = _("LEXIE"), .speechBefore = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_SEE, EC_WORD_SCARY, EC_WORD_POKEMON, EC_WORD_QUES}, - .speechWin = {EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_SCARY, EC_WORD_EH_QUES, -1, -1}, + .speechWin = {EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_SCARY, EC_WORD_EH_QUES, 0xFFFF, 0xFFFF}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_MORE, EC_WORD_SCARY, EC_WORD_THAN, EC_WORD_MY, EC_WORD_POKEMON}, .monSets = gBattleFrontierTrainerMons_Lexie }, [258] = { .facilityClass = FACILITY_CLASS_POKEMANIAC, - .trainerName = _("MILLE"), - .speechBefore = {EC_WORD_HELLO, EC_WORD_QUES, -1, EC_WORD_HELLO, EC_WORD_QUES_EXCL, -1}, + .trainerName = _("MILLER"), + .speechBefore = {EC_WORD_HELLO, EC_WORD_QUES, 0xFFFF, EC_WORD_HELLO, EC_WORD_QUES_EXCL, 0xFFFF}, .speechWin = {EC_WORD_HELLO, EC_WORD_MOTHER, EC_WORD_EXCL, EC_WORD_I, EC_WORD_WON, EC_WORD_EXCL}, - .speechLose = {EC_WORD_MY, EC_WORD_PHONE, EC_WORD_ISN_T, EC_WORD_WORKING, EC_WORD_ELLIPSIS, -1}, + .speechLose = {EC_WORD_MY, EC_WORD_PHONE, EC_WORD_ISN_T, EC_WORD_WORKING, EC_WORD_ELLIPSIS, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Miller }, [259] = { .facilityClass = FACILITY_CLASS_POKEMANIAC, - .trainerName = _("MAR"), + .trainerName = _("MARV"), .speechBefore = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_LOSE, EC_WORD_YOUR, EC_MOVE(SWAGGER), EC_WORD_NOW}, .speechWin = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_MOVE(SWAGGER), EC_WORD_LEFT, EC_WORD_EH_QUES}, .speechLose = {EC_WORD_GO, EC_WORD_ON, EC_MOVE(SWAGGER), EC_WORD_ALL, EC_WORD_YOU, EC_WORD_WANT}, @@ -2082,7 +2082,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [260] = { .facilityClass = FACILITY_CLASS_POKEMANIAC, - .trainerName = _("LAYTO"), + .trainerName = _("LAYTON"), .speechBefore = {EC_WORD_I, EC_WORD_KNOW, EC_WORD_I_AM, EC_WORD_TOTALLY, EC_WORD_COOL, EC_WORD_EXCL}, .speechWin = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_LOOK, EC_WORD_UP, EC_WORD_TO, EC_WORD_ME}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_COOL, EC_WORD_EXCL, EC_WORD_NO, EC_WORD_REALLY, EC_WORD_EXCL}, @@ -2090,7 +2090,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [261] = { .facilityClass = FACILITY_CLASS_GENTLEMAN, - .trainerName = _("BROOK"), + .trainerName = _("BROOKS"), .speechBefore = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_WORD_HIGH, EC_WORD_LEVEL, EC_WORD_BATTLE}, .speechWin = {EC_WORD_THAT_WAS, EC_WORD_HIGH, EC_WORD_LEVEL, EC_WORD_AND, EC_WORD_EXCITING, EC_WORD_TOO}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_TOO, EC_WORD_HIGH, EC_WORD_IN, EC_WORD_LEVEL, EC_WORD_ELLIPSIS}, @@ -2098,39 +2098,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [262] = { .facilityClass = FACILITY_CLASS_GENTLEMAN, - .trainerName = _("GREGOR"), - .speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_THAT, EC_WORD_OLD, EC_WORD_YET, -1}, + .trainerName = _("GREGORY"), + .speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_THAT, EC_WORD_OLD, EC_WORD_YET, 0xFFFF}, .speechWin = {EC_WORD_WHO, EC_WORD_SAYS, EC_WORD_I_AM, EC_WORD_TOO, EC_WORD_OLD, EC_WORD_QUES}, .speechLose = {EC_WORD_PLEASE, EC_WORD_I_AM, EC_WORD_REALLY, EC_WORD_NOT, EC_WORD_THAT, EC_WORD_OLD}, .monSets = gBattleFrontierTrainerMons_Gregory }, [263] = { .facilityClass = FACILITY_CLASS_GENTLEMAN, - .trainerName = _("REES"), - .speechBefore = {EC_WORD_I_VE, EC_WORD_A, EC_WORD_COUPLE, EC_WORD_THINGS, -1, -1}, - .speechWin = {EC_WORD_DON_T, EC_WORD_DIET, EC_WORD_PLAY, EC_WORD_SPORTS, EC_WORD_INSTEAD, -1}, + .trainerName = _("REESE"), + .speechBefore = {EC_WORD_I_VE, EC_WORD_A, EC_WORD_COUPLE, EC_WORD_THINGS, 0xFFFF, 0xFFFF}, + .speechWin = {EC_WORD_DON_T, EC_WORD_DIET, EC_WORD_PLAY, EC_WORD_SPORTS, EC_WORD_INSTEAD, 0xFFFF}, .speechLose = {EC_WORD_INSTEAD, EC_WORD_OF, EC_WORD_TELEVISION, EC_WORD_GET, EC_WORD_A, EC_WORD_BOOK}, .monSets = gBattleFrontierTrainerMons_Reese }, [264] = { .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M, - .trainerName = _("MASO"), - .speechBefore = {EC_WORD_PLEASE, EC_WORD_DON_T, EC_WORD_MAKE, EC_WORD_THIS, EC_WORD_SCARY, -1}, - .speechWin = {EC_WORD_THANK_YOU, EC_WORD_ELLIPSIS, -1, EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_NOW}, - .speechLose = {EC_WORD_I_AM, EC_WORD_DISAPPOINTED, EC_WORD_ELLIPSIS, -1, -1, -1}, + .trainerName = _("MASON"), + .speechBefore = {EC_WORD_PLEASE, EC_WORD_DON_T, EC_WORD_MAKE, EC_WORD_THIS, EC_WORD_SCARY, 0xFFFF}, + .speechWin = {EC_WORD_THANK_YOU, EC_WORD_ELLIPSIS, 0xFFFF, EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_NOW}, + .speechLose = {EC_WORD_I_AM, EC_WORD_DISAPPOINTED, EC_WORD_ELLIPSIS, 0xFFFF, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Mason }, [265] = { .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M, - .trainerName = _("TOB"), - .speechBefore = {EC_WORD_LISTEN, EC_WORD_UP, -1, EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_WIN}, + .trainerName = _("TOBY"), + .speechBefore = {EC_WORD_LISTEN, EC_WORD_UP, 0xFFFF, EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_WIN}, .speechWin = {EC_WORD_I_AM, EC_WORD_A, EC_WORD_GENIUS, EC_WORD_OR, EC_WORD_WHAT, EC_WORD_QUES}, .speechLose = {EC_WORD_I, EC_WORD_CAN, EC_WORD_BEAT, EC_WORD_YOU, EC_WORD_AT, EC_WORD_SMARTNESS}, .monSets = gBattleFrontierTrainerMons_Toby }, [266] = { .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F, - .trainerName = _("DOROTH"), + .trainerName = _("DOROTHY"), .speechBefore = {EC_WORD_THE, EC_WORD_SPORTS, EC_WORD_WORLD, EC_WORD_SHOULD, EC_WORD_ACCEPT, EC_WORD_POKEMON}, .speechWin = {EC_WORD_THANK_YOU, EC_WORD_EXCL, EC_WORD_THAT, EC_WORD_WIN, EC_WORD_WAS, EC_WORD_REFRESHING}, .speechLose = {EC_WORD_THANK_YOU, EC_WORD_EXCL, EC_WORD_THAT, EC_WORD_LOSS, EC_WORD_WAS, EC_WORD_REFRESHING}, @@ -2138,31 +2138,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [267] = { .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F, - .trainerName = _("PIPE"), + .trainerName = _("PIPER"), .speechBefore = {EC_WORD_COME_ON, EC_WORD_YOU, EC_WORD_NEED, EC_WORD_A, EC_WORD_SPEED_BOOST, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TO, EC_WORD_SHOW, EC_WORD_MORE, EC_WORD_GUTS}, - .speechLose = {EC_WORD_OH, EC_WORD_YOU, EC_WORD_EXCL, -1, -1, -1}, + .speechLose = {EC_WORD_OH, EC_WORD_YOU, EC_WORD_EXCL, 0xFFFF, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Piper }, [268] = { .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M, - .trainerName = _("FIN"), - .speechBefore = {EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_TRAINER, EC_WORD_BATTLE, EC_WORD_ELLIPSIS, -1}, - .speechWin = {EC_WORD_WON_T, EC_WORD_THIS, EC_WORD_EVER, EC_WORD_END, EC_WORD_QUES, -1}, + .trainerName = _("FINN"), + .speechBefore = {EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_TRAINER, EC_WORD_BATTLE, EC_WORD_ELLIPSIS, 0xFFFF}, + .speechWin = {EC_WORD_WON_T, EC_WORD_THIS, EC_WORD_EVER, EC_WORD_END, EC_WORD_QUES, 0xFFFF}, .speechLose = {EC_WORD_I, EC_WORD_FINALLY, EC_WORD_GET, EC_WORD_TO, EC_MOVE2(REST), EC_WORD_A_LITTLE}, .monSets = gBattleFrontierTrainerMons_Finn }, [269] = { .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_M, - .trainerName = _("SAMI"), + .trainerName = _("SAMIR"), .speechBefore = {EC_WORD_I, EC_MOVE2(DIVE), EC_WORD_BELOW, EC_WORD_THE, EC_MOVE2(SURF), EC_WORD_EXCL}, .speechWin = {EC_WORD_YAHOO, EC_WORD_TAKE, EC_WORD_A, EC_MOVE2(DIVE), EC_WORD_YOU, EC_WORD_EXCL}, - .speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_SINK, EC_WORD_ELLIPSIS, -1}, + .speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_SINK, EC_WORD_ELLIPSIS, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Samir }, [270] = { .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F, - .trainerName = _("FION"), + .trainerName = _("FIONA"), .speechBefore = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_LIMBER, EC_WORD_UP, EC_WORD_BEFORE, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TO, EC_WORD_BE, EC_WORD_MORE, EC_WORD_READY}, .speechLose = {EC_WORD_BEING, EC_WORD_LIMBER, EC_WORD_DIDN_T, EC_WORD_WORK, EC_WORD_FOR, EC_WORD_ME}, @@ -2170,7 +2170,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [271] = { .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F, - .trainerName = _("GLORI"), + .trainerName = _("GLORIA"), .speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_ATTACK, EC_WORD_WITH, EC_WORD_SUCTION_CUPS}, .speechWin = {EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_OVER, EC_WORD_FOR, EC_WORD_YOU}, .speechLose = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_GET, EC_WORD_HOW, EC_WORD_SUCTION_CUPS, EC_WORD_WORK}, @@ -2178,15 +2178,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [272] = { .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M, - .trainerName = _("NIC"), - .speechBefore = {EC_WORD_LIKE, EC_WORD_A, EC_MOVE(SONIC_BOOM), EC_WORD_I_VE_ARRIVED, -1, -1}, + .trainerName = _("NICO"), + .speechBefore = {EC_WORD_LIKE, EC_WORD_A, EC_MOVE(SONIC_BOOM), EC_WORD_I_VE_ARRIVED, 0xFFFF, 0xFFFF}, .speechWin = {EC_WORD_SORRY, EC_WORD_TO, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_SO, EC_WORD_DOWNCAST}, .speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_WITH, EC_WORD_A, EC_MOVE2(SUPERSONIC), EC_WORD_SPEED_BOOST}, .monSets = gBattleFrontierTrainerMons_Nico }, [273] = { .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M, - .trainerName = _("JEREM"), + .trainerName = _("JEREMY"), .speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_MASTER, EC_WORD_THAT_S, EC_WORD_MY, EC_WORD_DREAM}, .speechWin = {EC_WORD_MY, EC_WORD_DREAM, EC_WORD_ISN_T, EC_WORD_FAR, EC_WORD_OFF, EC_WORD_EXCL}, .speechLose = {EC_WORD_WHAT, EC_WORD_I, EC_WORD_DREAM, EC_WORD_ISN_T, EC_WORD_HAPPENING, EC_WORD_ELLIPSIS}, @@ -2194,7 +2194,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [274] = { .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F, - .trainerName = _("CAITLI"), + .trainerName = _("CAITLIN"), .speechBefore = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_I_AM, EC_WORD_CUTE, EC_WORD_QUES}, .speechWin = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_MORE, EC_WORD_TO_ME, EC_WORD_THAN, EC_WORD_CUTENESS}, .speechLose = {EC_WORD_MY, EC_WORD_CUTE_CHARM, EC_WORD_DOESN_T, EC_MOVE2(ATTRACT), EC_WORD_YOU, EC_WORD_QUES}, @@ -2202,7 +2202,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [275] = { .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_F, - .trainerName = _("REEN"), + .trainerName = _("REENA"), .speechBefore = {EC_WORD_I_AM, EC_WORD_ALWAYS, EC_WORD_HAPPY, EC_WORD_HAPPY, EC_WORD_HAPPY, EC_WORD_EXCL}, .speechWin = {EC_WORD_OH, EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_YAHOO, EC_WORD_FOR, EC_WORD_ME}, .speechLose = {EC_WORD_YAHOO, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_HAPPY, EC_WORD_FOR, EC_WORD_YOU}, @@ -2210,7 +2210,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [276] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, - .trainerName = _("AVER"), + .trainerName = _("AVERY"), .speechBefore = {EC_WORD_I_VE, EC_WORD_GOT, EC_WORD_A_LOT, EC_WORD_OF, EC_WORD_BUG, EC_WORD_POKEMON}, .speechWin = {EC_WORD_MY, EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_ALL, EC_WORD_UNBELIEVABLE}, .speechLose = {EC_WORD_MY, EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_ALL, EC_WORD_UPSIDE_DOWN}, @@ -2218,15 +2218,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [277] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, - .trainerName = _("LIA"), + .trainerName = _("LIAM"), .speechBefore = {EC_WORD_WE, EC_WORD_REALLY, EC_WORD_DISLIKE, EC_WORD_FIRE, EC_WORD_AND, EC_WORD_FLYING}, - .speechWin = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_BAD, EC_WORD_HEY_QUES, -1}, + .speechWin = {EC_WORD_BUG, EC_WORD_POKEMON, EC_WORD_AREN_T, EC_WORD_BAD, EC_WORD_HEY_QUES, 0xFFFF}, .speechLose = {EC_WORD_YOU, EC_WORD_KNOW, EC_WORD_WHAT, EC_WORD_WE, EC_WORD_DISLIKE, EC_WORD_HEY_QUES}, .monSets = gBattleFrontierTrainerMons_Liam }, [278] = { .facilityClass = FACILITY_CLASS_FISHERMAN, - .trainerName = _("THE"), + .trainerName = _("THEO"), .speechBefore = {EC_WORD_FISHING, EC_WORD_IS, EC_WORD_MY, EC_WORD_CHOICE, EC_WORD_IN, EC_WORD_LIFE}, .speechWin = {EC_WORD_WATER, EC_WORD_POKEMON, EC_MOVE2(ATTRACT), EC_WORD_ME, EC_WORD_WITHOUT, EC_WORD_END}, .speechLose = {EC_WORD_DON_T, EC_WORD_COUNT_ON, EC_WORD_THAT, EC_WORD_HAPPENING, EC_WORD_ANOTHER, EC_WORD_TIME}, @@ -2234,7 +2234,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [279] = { .facilityClass = FACILITY_CLASS_FISHERMAN, - .trainerName = _("BAILE"), + .trainerName = _("BAILEY"), .speechBefore = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_I, EC_WORD_BATTLE, EC_WORD_EASY}, .speechWin = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_I, EC_MOVE2(SWALLOW), EC_WORD_JOY}, .speechLose = {EC_WORD_I_AM, EC_WORD_AN, EC_WORD_ADULT, EC_WORD_I, EC_MOVE2(SWALLOW), EC_MOVE2(FRUSTRATION)}, @@ -2242,7 +2242,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [280] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, - .trainerName = _("HUG"), + .trainerName = _("HUGO"), .speechBefore = {EC_WORD_I, EC_WORD_TRY, EC_WORD_THE, EC_WORD_BEST, EC_WORD_I, EC_WORD_CAN}, .speechWin = {EC_WORD_I, EC_WORD_CAN_WIN, EC_WORD_IF, EC_WORD_I, EC_WORD_TRY, EC_WORD_ENOUGH}, .speechLose = {EC_WORD_I, EC_WORD_DID, EC_WORD_TRY, EC_WORD_DIDN_T, EC_WORD_I, EC_WORD_QUES}, @@ -2250,7 +2250,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [281] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, - .trainerName = _("BRYC"), + .trainerName = _("BRYCE"), .speechBefore = {EC_WORD_I_WAS, EC_WORD_ON, EC_WORD_VACATION, EC_WORD_UNTIL, EC_WORD_ONLY, EC_WORD_YESTERDAY}, .speechWin = {EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_LOST, EC_WORD_MY, EC_WORD_SKILL, EC_WORD_YET}, .speechLose = {EC_WORD_THAT_S, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_NEED, EC_WORD_SLEEP}, @@ -2258,7 +2258,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [282] = { .facilityClass = FACILITY_CLASS_COLLECTOR, - .trainerName = _("GIDEO"), + .trainerName = _("GIDEON"), .speechBefore = {EC_WORD_WHAT_S_UP_QUES, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_I_AM, EC_WORD_SCARY, EC_WORD_QUES}, .speechWin = {EC_WORD_I_AM, EC_WORD_COOL, EC_WORD_BUT, EC_WORD_NOT, EC_WORD_SCARY, EC_WORD_EXCL}, .speechLose = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_WORD_FABULOUS, EC_WORD_FASHION, EC_WORD_SENSE}, @@ -2266,31 +2266,31 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [283] = { .facilityClass = FACILITY_CLASS_COLLECTOR, - .trainerName = _("TRISTO"), + .trainerName = _("TRISTON"), .speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_RATHER, EC_WORD_LOOK, EC_WORD_AT, EC_WORD_POKEMON}, .speechWin = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES_EXCL}, - .speechLose = {EC_WORD_SEE, EC_WORD_QUES, -1, EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_LOSE}, + .speechLose = {EC_WORD_SEE, EC_WORD_QUES, 0xFFFF, EC_WORD_I, EC_WORD_ALWAYS, EC_WORD_LOSE}, .monSets = gBattleFrontierTrainerMons_Triston }, [284] = { .facilityClass = FACILITY_CLASS_GUITARIST, - .trainerName = _("CHARLE"), + .trainerName = _("CHARLES"), .speechBefore = {EC_WORD_IT_S, EC_WORD_HOPELESS, EC_WORD_TO, EC_MOVE2(STRUGGLE), EC_WORD_WITH, EC_WORD_ME}, - .speechWin = {EC_MOVE(SUBMISSION), EC_WORD_WAS, EC_WORD_YOUR, EC_WORD_ONLY, EC_WORD_CHOICE, -1}, + .speechWin = {EC_MOVE(SUBMISSION), EC_WORD_WAS, EC_WORD_YOUR, EC_WORD_ONLY, EC_WORD_CHOICE, 0xFFFF}, .speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_DOWN, EC_WORD_DOWN, EC_WORD_DOWN, EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Charles }, [285] = { .facilityClass = FACILITY_CLASS_GUITARIST, - .trainerName = _("RAYMON"), + .trainerName = _("RAYMOND"), .speechBefore = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_HEAR, EC_WORD_MY, EC_WORD_SONG, EC_WORD_QUES}, - .speechWin = {EC_WORD_SATISFIED, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, -1}, + .speechWin = {EC_WORD_SATISFIED, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, 0xFFFF}, .speechLose = {EC_WORD_SATISFIED, EC_WORD_IS, EC_WORD_WHAT, EC_WORD_I, EC_WORD_CAN_T, EC_WORD_BE}, .monSets = gBattleFrontierTrainerMons_Raymond }, [286] = { .facilityClass = FACILITY_CLASS_BIRD_KEEPER, - .trainerName = _("DIR"), + .trainerName = _("DIRK"), .speechBefore = {EC_WORD_FLYING, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_ABOVE, EC_WORD_THE, EC_MOVE2(REST)}, .speechWin = {EC_WORD_YOU, EC_WORD_CAN_T_WIN, EC_WORD_EXCL, EC_WORD_FLYING, EC_WORD_POKEMON, EC_WORD_RULE}, .speechLose = {EC_WORD_AREN_T, EC_WORD_THERE, EC_WORD_MORE, EC_WORD_FLYING, EC_WORD_POKEMON, EC_WORD_QUES}, @@ -2298,7 +2298,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [287] = { .facilityClass = FACILITY_CLASS_BIRD_KEEPER, - .trainerName = _("HAROL"), + .trainerName = _("HAROLD"), .speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_APPEAL, EC_WORD_TO, EC_WORD_YOU, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_DO, EC_WORD_LIKE, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_QUES}, .speechLose = {EC_WORD_SO, EC_WORD_YOU, EC_WORD_DISLIKE, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_QUES}, @@ -2306,7 +2306,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [288] = { .facilityClass = FACILITY_CLASS_SAILOR, - .trainerName = _("OMA"), + .trainerName = _("OMAR"), .speechBefore = {EC_WORD_LET_ME_WIN, EC_WORD_IN, EC_MOVE(RETURN), EC_WORD_FOR, EC_WORD_A, EC_MOVE2(PRESENT)}, .speechWin = {EC_WORD_HERE, EC_WORD_YOU, EC_WORD_ARE, EC_WORD_SOME, EC_MOVE2(TOXIC), EC_WORD_SWEETS}, .speechLose = {EC_WORD_YOUR, EC_MOVE2(PRESENT), EC_WORD_QUES, EC_WORD_WHAT, EC_WORD_FOR, EC_WORD_QUES_EXCL}, @@ -2314,7 +2314,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [289] = { .facilityClass = FACILITY_CLASS_SAILOR, - .trainerName = _("PETE"), + .trainerName = _("PETER"), .speechBefore = {EC_WORD_I, EC_WORD_BRAG, EC_WORD_ABOUT, EC_WORD_MY, EC_WORD_HAPPINESS, EC_WORD_OK_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_LISTEN, EC_WORD_TO_ME, EC_WORD_BRAG}, .speechLose = {EC_WORD_I_AM, EC_WORD_DISAPPOINTED, EC_WORD_YOU, EC_WORD_WON_T, EC_WORD_LISTEN, EC_WORD_TO_ME}, @@ -2322,7 +2322,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [290] = { .facilityClass = FACILITY_CLASS_HIKER, - .trainerName = _("DE"), + .trainerName = _("DEV"), .speechBefore = {EC_WORD_COME_ON, EC_WORD_LET_S, EC_WORD_GET, EC_WORD_A, EC_WORD_MOVE, EC_WORD_ON}, .speechWin = {EC_WORD_I, EC_WORD_GET, EC_WORD_TO, EC_WORD_NAP, EC_WORD_AFTER, EC_WORD_THAT}, .speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_NAP, EC_WORD_AFTER, EC_WORD_THAT}, @@ -2330,7 +2330,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [291] = { .facilityClass = FACILITY_CLASS_HIKER, - .trainerName = _("CORE"), + .trainerName = _("COREY"), .speechBefore = {EC_WORD_LET_S, EC_WORD_TEACH, EC_WORD_YOU, EC_WORD_HOW, EC_WORD_TOUGH, EC_WORD_I_AM}, .speechWin = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_ME, EC_WORD_MAKE, EC_WORD_A, EC_MOVE(BRICK_BREAK)}, .speechLose = {EC_WORD_MY, EC_MOVE2(FRUSTRATION), EC_WORD_IS, EC_WORD_CLOSE, EC_WORD_TO, EC_MOVE2(ERUPTION)}, @@ -2338,7 +2338,7 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [292] = { .facilityClass = FACILITY_CLASS_KINDLER, - .trainerName = _("ANDR"), + .trainerName = _("ANDRE"), .speechBefore = {EC_WORD_NOW, EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_WORD_PERFECT, EC_WORD_FLAME_BODY}, .speechWin = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_WORD_FIERY, EC_WORD_DANCE, EC_WORD_EXCL}, .speechLose = {EC_WORD_YOU, EC_WORD_WANT, EC_WORD_AN, EC_MOVE2(EXPLOSION), EC_WORD_HERE, EC_WORD_QUES}, @@ -2346,15 +2346,15 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [293] = { .facilityClass = FACILITY_CLASS_KINDLER, - .trainerName = _("FERRI"), + .trainerName = _("FERRIS"), .speechBefore = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_IN, EC_WORD_THE, EC_WORD_OLD, EC_WORD_CLASS}, - .speechWin = {EC_WORD_NO_1, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, -1}, + .speechWin = {EC_WORD_NO_1, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM, EC_WORD_EXCL, 0xFFFF}, .speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_NO_1, EC_WORD_ANY, EC_WORD_MORE, EC_WORD_ELLIPSIS}, .monSets = gBattleFrontierTrainerMons_Ferris }, [294] = { .facilityClass = FACILITY_CLASS_PARASOL_LADY, - .trainerName = _("ALIVI"), + .trainerName = _("ALIVIA"), .speechBefore = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_GIDDY, EC_WORD_SO, EC_WORD_SHOULD, EC_WORD_YOU}, .speechWin = {EC_WORD_IT, EC_WORD_WAS, EC_WORD_ALL, EC_WORD_TOGETHER, EC_WORD_TOO, EC_WORD_EASY}, .speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GIDDY, EC_WORD_UP, EC_WORD_AND, EC_WORD_AWAY}, @@ -2362,39 +2362,39 @@ const struct BattleFrontierTrainer gBattleFrontierTrainers[] = }, [295] = { .facilityClass = FACILITY_CLASS_PARASOL_LADY, - .trainerName = _("PAIG"), - .speechBefore = {EC_WORD_LET_S, EC_WORD_ENJOY, EC_WORD_OUR, EC_WORD_BATTLE, EC_WORD_TOGETHER, -1}, - .speechWin = {EC_WORD_THAT_S_IT_EXCL, -1, -1, EC_WORD_THANK_YOU, EC_WORD_VERY, EC_WORD_MUCH}, - .speechLose = {EC_WORD_THAT_S_IT_EXCL, -1, -1, EC_WORD_DO, EC_WORD_GO, EC_WORD_ON}, + .trainerName = _("PAIGE"), + .speechBefore = {EC_WORD_LET_S, EC_WORD_ENJOY, EC_WORD_OUR, EC_WORD_BATTLE, EC_WORD_TOGETHER, 0xFFFF}, + .speechWin = {EC_WORD_THAT_S_IT_EXCL, 0xFFFF, 0xFFFF, EC_WORD_THANK_YOU, EC_WORD_VERY, EC_WORD_MUCH}, + .speechLose = {EC_WORD_THAT_S_IT_EXCL, 0xFFFF, 0xFFFF, EC_WORD_DO, EC_WORD_GO, EC_WORD_ON}, .monSets = gBattleFrontierTrainerMons_Paige }, [296] = { .facilityClass = FACILITY_CLASS_BEAUTY, - .trainerName = _("ANY"), + .trainerName = _("ANYA"), .speechBefore = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_OH, EC_WORD_SO, EC_WORD_PRETTY, EC_WORD_FASHION}, - .speechWin = {EC_WORD_FASHION, EC_WORD_SHOULD, EC_WORD_MATCH, EC_WORD_THE, EC_WORD_PERSON, -1}, - .speechLose = {EC_WORD_PRETTY, EC_WORD_COULD, EC_WORD_BE, EC_WORD_GOOD, -1, -1}, + .speechWin = {EC_WORD_FASHION, EC_WORD_SHOULD, EC_WORD_MATCH, EC_WORD_THE, EC_WORD_PERSON, 0xFFFF}, + .speechLose = {EC_WORD_PRETTY, EC_WORD_COULD, EC_WORD_BE, EC_WORD_GOOD, 0xFFFF, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Anya }, [297] = { .facilityClass = FACILITY_CLASS_BEAUTY, - .trainerName = _("DAW"), - .speechBefore = {EC_WORD_I, EC_WORD_GO, EC_WORD_ALL, EC_WORD_OUT, EC_WORD_EXCL, -1}, - .speechWin = {EC_WORD_DON_T, EC_WORD_BE, EC_WORD_A, EC_WORD_BABY, EC_WORD_EXCL, -1}, + .trainerName = _("DAWN"), + .speechBefore = {EC_WORD_I, EC_WORD_GO, EC_WORD_ALL, EC_WORD_OUT, EC_WORD_EXCL, 0xFFFF}, + .speechWin = {EC_WORD_DON_T, EC_WORD_BE, EC_WORD_A, EC_WORD_BABY, EC_WORD_EXCL, 0xFFFF}, .speechLose = {EC_WORD_YOU, EC_WORD_WON, EC_WORD_EXCL, EC_WORD_MOVE, EC_WORD_ON, EC_WORD_EXCL}, .monSets = gBattleFrontierTrainerMons_Dawn }, [298] = { .facilityClass = FACILITY_CLASS_AROMA_LADY, - .trainerName = _("ABB"), + .trainerName = _("ABBY"), .speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_THAT_S, EC_WORD_REFRESHING}, - .speechWin = {EC_WORD_VICTORY, EC_WORD_HAS, EC_WORD_A, EC_MOVE(SWEET_SCENT), EC_WORD_EXCL, -1}, - .speechLose = {EC_WORD_WHAT, EC_WORD_AN, EC_WORD_AWFUL, EC_WORD_STENCH, EC_WORD_EXCL, -1}, + .speechWin = {EC_WORD_VICTORY, EC_WORD_HAS, EC_WORD_A, EC_MOVE(SWEET_SCENT), EC_WORD_EXCL, 0xFFFF}, + .speechLose = {EC_WORD_WHAT, EC_WORD_AN, EC_WORD_AWFUL, EC_WORD_STENCH, EC_WORD_EXCL, 0xFFFF}, .monSets = gBattleFrontierTrainerMons_Abby }, [299] = { .facilityClass = FACILITY_CLASS_AROMA_LADY, - .trainerName = _("GRETE"), + .trainerName = _("GRETEL"), .speechBefore = {EC_WORD_I, EC_WORD_CAUSE, EC_MOVE(OUTRAGE), EC_WORD_AS, EC_WORD_A, EC_WORD_TRAINER}, .speechWin = {EC_WORD_IT_S, EC_WORD_ONLY, EC_WORD_NATURAL, EC_WORD_SEE_YA, EC_WORD_BYE_BYE, EC_WORD_EXCL}, .speechLose = {EC_WORD_IT_S, EC_WORD_HARD, EC_WORD_TO, EC_WORD_BELIEVE, EC_WORD_BUT, EC_WORD_CONGRATS}, diff --git a/src/frontier_util.c b/src/frontier_util.c index 5af7b3db7..f29248089 100644 --- a/src/frontier_util.c +++ b/src/frontier_util.c @@ -48,8 +48,6 @@ struct FrontierBrainMon u16 moves[4]; }; -extern const struct BattleFrontierTrainer gBattleFrontierTrainers[]; - extern void sub_81B8558(void); // This file's functions. diff --git a/src/rotating_gate.c b/src/rotating_gate.c index fcced6c8c..f617321af 100644 --- a/src/rotating_gate.c +++ b/src/rotating_gate.c @@ -2,10 +2,11 @@ #include "bike.h" #include "event_data.h" #include "event_object_movement.h" -#include "constants/maps.h" -#include "constants/songs.h" +#include "fieldmap.h" #include "sound.h" #include "sprite.h" +#include "constants/maps.h" +#include "constants/songs.h" #define ROTATING_GATE_TILE_TAG 0x1300 #define ROTATING_GATE_PUZZLE_MAX 12 @@ -638,9 +639,7 @@ static s32 GetCurrentMapRotatingGatePuzzleType(void) static void RotatingGate_ResetAllGateOrientations(void) { s32 i; - u8 *ptr; - - ptr = (u8 *)GetVarPointer(VAR_TEMP_0); + u8 *ptr = (u8 *)GetVarPointer(VAR_TEMP_0); for (i = 0; i < gRotatingGate_PuzzleCount; i++) { @@ -715,12 +714,10 @@ static void RotatingGate_CreateGatesWithinViewport(s16 deltaX, s16 deltaY) s16 y = gSaveBlock1Ptr->pos.y - 2; s16 y2 = gSaveBlock1Ptr->pos.y + 0xe; - s16 x3, y3; - for (i = 0; i < gRotatingGate_PuzzleCount; i++) { - x3 = gRotatingGate_PuzzleConfig[i].x + 7; - y3 = gRotatingGate_PuzzleConfig[i].y + 7; + s16 x3 = gRotatingGate_PuzzleConfig[i].x + 7; + s16 y3 = gRotatingGate_PuzzleConfig[i].y + 7; if (y <= y3 && y2 >= y3 && x <= x3 && x2 >= x3 && gRotatingGate_GateSpriteIds[i] == MAX_SPRITES) @@ -734,11 +731,10 @@ static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY) { struct Sprite *sprite; struct SpriteTemplate template; - const struct RotatingGatePuzzle *gate; u8 spriteId; s16 x, y; - gate = &gRotatingGate_PuzzleConfig[gateId]; + const struct RotatingGatePuzzle *gate = &gRotatingGate_PuzzleConfig[gateId]; if (gate->shape == GATE_SHAPE_L1 || gate->shape == GATE_SHAPE_T1) template = sSpriteTemplate_RotatingGateRegular; @@ -767,12 +763,9 @@ static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY) static void SpriteCallback_RotatingGate(struct Sprite *sprite) { - u8 rotationDirection; - u8 orientation; u8 affineAnimation; - - rotationDirection = sprite->data[1]; - orientation = sprite->data[2]; + u8 rotationDirection = sprite->data[1]; + u8 orientation = sprite->data[2]; RotatingGate_HideGatesOutsideViewport(sprite); @@ -802,10 +795,8 @@ static void SpriteCallback_RotatingGate(struct Sprite *sprite) static void RotatingGate_HideGatesOutsideViewport(struct Sprite *sprite) { - u16 x; - s16 x2; - u16 y; - s16 y2; + u16 x, y; + s16 x2, y2; sprite->invisible = FALSE; x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; @@ -830,35 +821,27 @@ static void LoadRotatingGatePics(void) LoadSpriteSheets(sRotatingGatesGraphicsTable); } -/* -static*/ void RotatingGate_DestroyGatesOutsideViewport(void) +static void RotatingGate_DestroyGatesOutsideViewport(void) { - s16 x; - s16 x2; - s16 y; - s16 y2; - s16 xGate; - s16 yGate; s32 i; - struct Sprite *sprite; // Same as RotatingGate_CreateGatesWithinViewport - x = gSaveBlock1Ptr->pos.x - 2; - x2 = gSaveBlock1Ptr->pos.x + 0x11; - y = gSaveBlock1Ptr->pos.y - 2; - y2 = gSaveBlock1Ptr->pos.y + 0xe; + s16 x = gSaveBlock1Ptr->pos.x - 2; + s16 x2 = gSaveBlock1Ptr->pos.x + 0x11; + s16 y = gSaveBlock1Ptr->pos.y - 2; + s16 y2 = gSaveBlock1Ptr->pos.y + 0xe; for (i = 0; i < gRotatingGate_PuzzleCount; i++) { - xGate = gRotatingGate_PuzzleConfig[i].x + 7; - yGate = gRotatingGate_PuzzleConfig[i].y + 7; + s16 xGate = gRotatingGate_PuzzleConfig[i].x + 7; + s16 yGate = gRotatingGate_PuzzleConfig[i].y + 7; if (gRotatingGate_GateSpriteIds[i] == MAX_SPRITES) continue; if (xGate < x || xGate > x2 || yGate < y || yGate > y2) { - sprite = &gSprites[gRotatingGate_GateSpriteIds[i]]; + struct Sprite *sprite = &gSprites[gRotatingGate_GateSpriteIds[i]]; FreeSpriteOamMatrix(sprite); DestroySprite(sprite); gRotatingGate_GateSpriteIds[i] = MAX_SPRITES; @@ -866,23 +849,13 @@ static*/ void RotatingGate_DestroyGatesOutsideViewport(void) } } - -#ifdef NONMATCHING -bool8 MapGridIsImpassableAt(s32, s32); //fool the compiler - -static s32 RotatingGate_CanRotate(u8 gateId, s16 rotationDirection) +static s32 RotatingGate_CanRotate(u8 gateId, s32 rotationDirection) { const struct Coords8 *armPos; u8 orientation; - s16 x; - s16 y; + s16 x, y; u8 shape; - u32 shape8; - s32 i; - s32 j; - s32 armOrientation; - const u8 *gateArmCollisionData; - u8 armIndex; + s32 i, j; if (rotationDirection == ROTATE_ANTICLOCKWISE) armPos = sRotatingGate_ArmPositionsAntiClockwiseRotation; @@ -897,166 +870,40 @@ static s32 RotatingGate_CanRotate(u8 gateId, s16 rotationDirection) x = gRotatingGate_PuzzleConfig[gateId].x + 7; y = gRotatingGate_PuzzleConfig[gateId].y + 7; - // Loop through the gate's "arms" clockwise (north, south, east, west) - for (i = GATE_ARM_NORTH, shape8 = shape* 4*2 ; i <= GATE_ARM_WEST; i++) + for (i = GATE_ARM_NORTH ; i <= GATE_ARM_WEST; i++) { // Ensure that no part of the arm collides with the map - for (j = 0, armOrientation = orientation + i, gateArmCollisionData = (u8 *)((u32)sRotatingGate_ArmLayout + shape8 + 2*i); j < GATE_ARM_MAX_LENGTH; j++) + for (j = 0; j < GATE_ARM_MAX_LENGTH; j++) { - armIndex = 2 * (armOrientation % 4) + j; + u8 armIndex = 2 * ((orientation + i) % 4) + j; - if (*gateArmCollisionData) + if (sRotatingGate_ArmLayout[shape][2 * i + j]) { - if (MapGridIsImpassableAt(x + armPos[armIndex].deltaX, y + armPos[armIndex].deltaY) == TRUE) + if (MapGridIsImpassableAt(x + armPos[armIndex].x, y + armPos[armIndex].y) == TRUE) return FALSE; } - gateArmCollisionData++; } } return TRUE; } -#else -NAKED -static s32 RotatingGate_CanRotate(u8 a, s16 rotationDirection) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0xC\n\ - lsls r0, 24\n\ - lsrs r4, r0, 24\n\ - cmp r1, 0x1\n\ - bne _080FBCFC\n\ - ldr r0, =sRotatingGate_ArmPositionsAntiClockwiseRotation\n\ - mov r10, r0\n\ - b _080FBD08\n\ - .pool\n\ -_080FBCFC:\n\ - cmp r1, 0x2\n\ - beq _080FBD04\n\ -_080FBD00:\n\ - movs r0, 0\n\ - b _080FBD98\n\ -_080FBD04:\n\ - ldr r1, =sRotatingGate_ArmPositionsClockwiseRotation\n\ - mov r10, r1\n\ -_080FBD08:\n\ - adds r0, r4, 0\n\ - bl RotatingGate_GetGateOrientation\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - str r0, [sp]\n\ - ldr r0, =gRotatingGate_PuzzleConfig\n\ - ldr r1, [r0]\n\ - lsls r0, r4, 3\n\ - adds r0, r1\n\ - ldrb r2, [r0, 0x4]\n\ - ldrh r1, [r0]\n\ - adds r1, 0x7\n\ - ldrh r0, [r0, 0x2]\n\ - adds r0, 0x7\n\ - movs r3, 0\n\ - lsls r2, 3\n\ - str r2, [sp, 0x4]\n\ - lsls r1, 16\n\ - asrs r1, 16\n\ - mov r9, r1\n\ - lsls r0, 16\n\ - asrs r0, 16\n\ - mov r8, r0\n\ -_080FBD38:\n\ - movs r6, 0\n\ - ldr r2, [sp]\n\ - adds r7, r2, r3\n\ - lsls r0, r3, 1\n\ - adds r5, r7, 0\n\ - ldr r1, [sp, 0x4]\n\ - adds r0, r1\n\ - ldr r2, =sRotatingGate_ArmLayout\n\ - adds r4, r0, r2\n\ -_080FBD4A:\n\ - adds r0, r5, 0\n\ - cmp r5, 0\n\ - bge _080FBD52\n\ - adds r0, r7, 0x3\n\ -_080FBD52:\n\ - asrs r0, 2\n\ - lsls r0, 2\n\ - subs r0, r5, r0\n\ - lsls r0, 1\n\ - adds r0, r6\n\ - lsls r0, 24\n\ - lsrs r1, r0, 24\n\ - ldrb r0, [r4]\n\ - cmp r0, 0\n\ - beq _080FBD88\n\ - lsls r1, 2\n\ - add r1, r10\n\ - movs r0, 0\n\ - ldrsb r0, [r1, r0]\n\ - add r0, r9\n\ - ldrb r1, [r1, 0x1]\n\ - lsls r1, 24\n\ - asrs r1, 24\n\ - add r1, r8\n\ - str r3, [sp, 0x8]\n\ - bl MapGridIsImpassableAt\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - ldr r3, [sp, 0x8]\n\ - cmp r0, 0x1\n\ - beq _080FBD00\n\ -_080FBD88:\n\ - adds r4, 0x1\n\ - adds r6, 0x1\n\ - cmp r6, 0x1\n\ - ble _080FBD4A\n\ - adds r3, 0x1\n\ - cmp r3, 0x3\n\ - ble _080FBD38\n\ - movs r0, 0x1\n\ -_080FBD98:\n\ - add sp, 0xC\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r1}\n\ - bx r1\n\ - .pool\n\ -.syntax divided\n"); -} -#endif - static s32 RotatingGate_HasArm(u8 gateId, u8 armInfo) { - s32 isLongArm; - s8 armOrientation; - s32 arm; - s32 shape; + s32 arm = armInfo / 2; + s32 isLongArm = armInfo % 2; - arm = armInfo >> 1; - isLongArm = armInfo & 1; - - armOrientation = (arm - RotatingGate_GetGateOrientation(gateId) + 4) % 4; - shape = gRotatingGate_PuzzleConfig[gateId].shape; + s8 armOrientation = (arm - RotatingGate_GetGateOrientation(gateId) + 4) % 4; + s32 shape = gRotatingGate_PuzzleConfig[gateId].shape; return sRotatingGate_ArmLayout[shape][armOrientation * 2 + isLongArm]; } static void RotatingGate_TriggerRotationAnimation(u8 gateId, s32 rotationDirection) { - struct Sprite *sprite; - if (gRotatingGate_GateSpriteIds[gateId] != MAX_SPRITES) { - sprite = &gSprites[gRotatingGate_GateSpriteIds[gateId]]; + struct Sprite *sprite = &gSprites[gRotatingGate_GateSpriteIds[gateId]]; sprite->data[1] = rotationDirection; sprite->data[2] = RotatingGate_GetGateOrientation(gateId); } @@ -1064,7 +911,7 @@ static void RotatingGate_TriggerRotationAnimation(u8 gateId, s32 rotationDirecti static u8 RotatingGate_GetRotationInfo(u8 direction, s16 x, s16 y) { - register const u8 *ptr; + const u8 *ptr; if (direction == DIR_NORTH) ptr = sRotatingGate_RotationInfoNorth;