Merge branch 'master' into thunder
Before Width: | Height: | Size: 119 B After Width: | Height: | Size: 176 B |
Before Width: | Height: | Size: 136 B After Width: | Height: | Size: 192 B |
Before Width: | Height: | Size: 136 B After Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 136 B After Width: | Height: | Size: 192 B |
Before Width: | Height: | Size: 122 B After Width: | Height: | Size: 181 B |
Before Width: | Height: | Size: 144 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 144 B After Width: | Height: | Size: 199 B |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 200 B |
@ -78,6 +78,11 @@
|
||||
#define BATTLE_TYPE_RECORDED_IS_MASTER (1 << 31)
|
||||
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
|
||||
#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
|
||||
#define BATTLE_TYPE_RECORDED_INVALID ((BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE \
|
||||
| BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \
|
||||
| BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \
|
||||
| BATTLE_TYPE_RECORDED | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE \
|
||||
| BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA))
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||||
|
||||
// Battle Outcome defines
|
||||
#define B_OUTCOME_WON 1
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|
@ -19,6 +19,8 @@ enum {
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||||
PALTAG_WEATHER_2
|
||||
};
|
||||
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||||
#define NUM_WEATHER_COLOR_MAPS 19
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||||
|
||||
struct Weather
|
||||
{
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||||
union
|
||||
@ -39,12 +41,12 @@ struct Weather
|
||||
struct Sprite *sandstormSprites2[NUM_SWIRL_SANDSTORM_SPRITES];
|
||||
} s2;
|
||||
} sprites;
|
||||
u8 gammaShifts[19][32];
|
||||
u8 altGammaShifts[19][32];
|
||||
s8 gammaIndex;
|
||||
s8 gammaTargetIndex;
|
||||
u8 gammaStepDelay;
|
||||
u8 gammaStepFrameCounter;
|
||||
u8 darkenedContrastColorMaps[NUM_WEATHER_COLOR_MAPS][32];
|
||||
u8 contrastColorMaps[NUM_WEATHER_COLOR_MAPS][32];
|
||||
s8 colorMapIndex;
|
||||
s8 targetColorMapIndex;
|
||||
u8 colorMapStepDelay;
|
||||
u8 colorMapStepCounter;
|
||||
u16 fadeDestColor;
|
||||
u8 palProcessingState;
|
||||
u8 fadeScreenCounter;
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||||
@ -59,7 +61,7 @@ struct Weather
|
||||
u8 weatherGfxLoaded;
|
||||
bool8 weatherChangeComplete;
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||||
u8 weatherPicSpritePalIndex;
|
||||
u8 altGammaSpritePalIndex;
|
||||
u8 contrastColorMapSpritePalIndex;
|
||||
// Rain
|
||||
u16 rainSpriteVisibleCounter;
|
||||
u8 curRainSpriteIndex;
|
||||
@ -146,12 +148,12 @@ void StartWeather(void);
|
||||
void SetNextWeather(u8 weather);
|
||||
void SetCurrentAndNextWeather(u8 weather);
|
||||
void SetCurrentAndNextWeatherNoDelay(u8 weather);
|
||||
void ApplyWeatherGammaShiftIfIdle(s8 gammaIndex);
|
||||
void ApplyWeatherGammaShiftIfIdle_Gradual(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay);
|
||||
void ApplyWeatherColorMapIfIdle(s8 colorMapIndex);
|
||||
void ApplyWeatherColorMapIfIdle_Gradual(u8 colorMapIndex, u8 targetColorMapIndex, u8 colorMapStepDelay);
|
||||
void FadeScreen(u8 mode, s8 delay);
|
||||
bool8 IsWeatherNotFadingIn(void);
|
||||
void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex);
|
||||
void ApplyWeatherGammaShiftToPal(u8 paletteIndex);
|
||||
void ApplyWeatherColorMapToPal(u8 paletteIndex);
|
||||
void LoadCustomWeatherSpritePalette(const u16 *palette);
|
||||
void ResetDroughtWeatherPaletteLoading(void);
|
||||
bool8 LoadDroughtWeatherPalettes(void);
|
||||
|
@ -36,7 +36,7 @@
|
||||
#include "constants/trainer_hill.h"
|
||||
|
||||
static EWRAM_DATA u8 sWildEncounterImmunitySteps = 0;
|
||||
static EWRAM_DATA u16 sPreviousPlayerMetatileBehavior = 0;
|
||||
static EWRAM_DATA u16 sPrevMetatileBehavior = 0;
|
||||
|
||||
u8 gSelectedObjectEvent;
|
||||
|
||||
@ -671,18 +671,18 @@ static bool8 CheckStandardWildEncounter(u16 metatileBehavior)
|
||||
if (sWildEncounterImmunitySteps < 4)
|
||||
{
|
||||
sWildEncounterImmunitySteps++;
|
||||
sPreviousPlayerMetatileBehavior = metatileBehavior;
|
||||
sPrevMetatileBehavior = metatileBehavior;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (StandardWildEncounter(metatileBehavior, sPreviousPlayerMetatileBehavior) == TRUE)
|
||||
if (StandardWildEncounter(metatileBehavior, sPrevMetatileBehavior) == TRUE)
|
||||
{
|
||||
sWildEncounterImmunitySteps = 0;
|
||||
sPreviousPlayerMetatileBehavior = metatileBehavior;
|
||||
sPrevMetatileBehavior = metatileBehavior;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
sPreviousPlayerMetatileBehavior = metatileBehavior;
|
||||
sPrevMetatileBehavior = metatileBehavior;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -21,9 +21,9 @@
|
||||
|
||||
enum
|
||||
{
|
||||
GAMMA_NONE,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_ALT,
|
||||
COLOR_MAP_NONE,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_CONTRAST,
|
||||
};
|
||||
|
||||
struct RGBColor
|
||||
@ -33,11 +33,6 @@ struct RGBColor
|
||||
u16 b:5;
|
||||
};
|
||||
|
||||
struct WeatherPaletteData
|
||||
{
|
||||
u16 gammaShiftColors[8][0x1000]; // 0x1000 is the number of bytes that make up all palettes.
|
||||
};
|
||||
|
||||
struct WeatherCallbacks
|
||||
{
|
||||
void (*initVars)(void);
|
||||
@ -48,11 +43,11 @@ struct WeatherCallbacks
|
||||
|
||||
// This file's functions.
|
||||
static bool8 LightenSpritePaletteInFog(u8);
|
||||
static void BuildGammaShiftTables(void);
|
||||
static void UpdateWeatherGammaShift(void);
|
||||
static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex);
|
||||
static void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaIndex, u8 blendCoeff, u16 blendColor);
|
||||
static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColor);
|
||||
static void BuildColorMaps(void);
|
||||
static void UpdateWeatherColorMap(void);
|
||||
static void ApplyColorMap(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex);
|
||||
static void ApplyColorMapWithBlend(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex, u8 blendCoeff, u16 blendColor);
|
||||
static void ApplyDroughtColorMapWithBlend(s8 colorMapIndex, u8 blendCoeff, u16 blendColor);
|
||||
static void ApplyFogBlend(u8 blendCoeff, u16 blendColor);
|
||||
static bool8 FadeInScreen_RainShowShade(void);
|
||||
static bool8 FadeInScreen_Drought(void);
|
||||
@ -66,9 +61,9 @@ static void None_Main(void);
|
||||
static u8 None_Finish(void);
|
||||
|
||||
EWRAM_DATA struct Weather gWeather = {0};
|
||||
EWRAM_DATA static u8 sFieldEffectPaletteGammaTypes[32] = {0};
|
||||
EWRAM_DATA static u8 sFieldEffectPaletteColorMapTypes[32] = {0};
|
||||
|
||||
static const u8 *sPaletteGammaTypes;
|
||||
static const u8 *sPaletteColorMapTypes;
|
||||
|
||||
// The drought weather effect uses a precalculated color lookup table. Presumably this
|
||||
// is because the underlying color shift calculation is slow.
|
||||
@ -108,50 +103,50 @@ static const struct WeatherCallbacks sWeatherFuncs[] =
|
||||
|
||||
void (*const gWeatherPalStateFuncs[])(void) =
|
||||
{
|
||||
[WEATHER_PAL_STATE_CHANGING_WEATHER] = UpdateWeatherGammaShift,
|
||||
[WEATHER_PAL_STATE_CHANGING_WEATHER] = UpdateWeatherColorMap,
|
||||
[WEATHER_PAL_STATE_SCREEN_FADING_IN] = FadeInScreenWithWeather,
|
||||
[WEATHER_PAL_STATE_SCREEN_FADING_OUT] = DoNothing,
|
||||
[WEATHER_PAL_STATE_IDLE] = DoNothing,
|
||||
};
|
||||
|
||||
// This table specifies which of the gamma shift tables should be
|
||||
// This table specifies which of the color maps should be
|
||||
// applied to each of the background and sprite palettes.
|
||||
static const u8 sBasePaletteGammaTypes[32] =
|
||||
static const u8 sBasePaletteColorMapTypes[32] =
|
||||
{
|
||||
// background palettes
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NONE,
|
||||
GAMMA_NONE,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_NONE,
|
||||
COLOR_MAP_NONE,
|
||||
// sprite palettes
|
||||
GAMMA_ALT,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_ALT,
|
||||
GAMMA_ALT,
|
||||
GAMMA_ALT,
|
||||
GAMMA_ALT,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_ALT,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
GAMMA_NORMAL,
|
||||
COLOR_MAP_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_CONTRAST,
|
||||
COLOR_MAP_CONTRAST,
|
||||
COLOR_MAP_CONTRAST,
|
||||
COLOR_MAP_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
};
|
||||
|
||||
const u16 gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal");
|
||||
@ -160,10 +155,10 @@ void StartWeather(void)
|
||||
{
|
||||
if (!FuncIsActiveTask(Task_WeatherMain))
|
||||
{
|
||||
u8 index = AllocSpritePalette(TAG_WEATHER_START);
|
||||
u8 index = AllocSpritePalette(PALTAG_WEATHER);
|
||||
CpuCopy32(gFogPalette, &gPlttBufferUnfaded[0x100 + index * 16], 32);
|
||||
BuildGammaShiftTables();
|
||||
gWeatherPtr->altGammaSpritePalIndex = index;
|
||||
BuildColorMaps();
|
||||
gWeatherPtr->contrastColorMapSpritePalIndex = index;
|
||||
gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(PALTAG_WEATHER_2);
|
||||
gWeatherPtr->rainSpriteCount = 0;
|
||||
gWeatherPtr->curRainSpriteIndex = 0;
|
||||
@ -238,7 +233,7 @@ static void Task_WeatherMain(u8 taskId)
|
||||
{
|
||||
// Finished cleaning up previous weather. Now transition to next weather.
|
||||
sWeatherFuncs[gWeatherPtr->nextWeather].initVars();
|
||||
gWeatherPtr->gammaStepFrameCounter = 0;
|
||||
gWeatherPtr->colorMapStepCounter = 0;
|
||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_CHANGING_WEATHER;
|
||||
gWeatherPtr->currWeather = gWeatherPtr->nextWeather;
|
||||
gWeatherPtr->weatherChangeComplete = TRUE;
|
||||
@ -254,8 +249,8 @@ static void Task_WeatherMain(u8 taskId)
|
||||
|
||||
static void None_Init(void)
|
||||
{
|
||||
gWeatherPtr->gammaTargetIndex = 0;
|
||||
gWeatherPtr->gammaStepDelay = 0;
|
||||
gWeatherPtr->targetColorMapIndex = 0;
|
||||
gWeatherPtr->colorMapStepDelay = 0;
|
||||
}
|
||||
|
||||
static void None_Main(void)
|
||||
@ -267,70 +262,82 @@ static u8 None_Finish(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Builds two tables that contain gamma shifts for palette colors.
|
||||
// Builds two tables that contain color maps, used for directly transforming
|
||||
// palette colors in weather effects. The colors maps are a spectrum of
|
||||
// brightness + contrast mappings. By transitioning between the maps, weather
|
||||
// effects like lightning are created.
|
||||
// It's unclear why the two tables aren't declared as const arrays, since
|
||||
// this function always builds the same two tables.
|
||||
static void BuildGammaShiftTables(void)
|
||||
static void BuildColorMaps(void)
|
||||
{
|
||||
u16 v0;
|
||||
u8 (*gammaTable)[32];
|
||||
u16 v2;
|
||||
u16 v4;
|
||||
u16 v5;
|
||||
u16 gammaIndex;
|
||||
u16 v9;
|
||||
u32 v10;
|
||||
u16 v11;
|
||||
s16 dunno;
|
||||
u16 i;
|
||||
u8 (*colorMaps)[32];
|
||||
u16 colorVal;
|
||||
u16 curBrightness;
|
||||
u16 brightnessDelta;
|
||||
u16 colorMapIndex;
|
||||
u16 baseBrightness;
|
||||
u32 remainingBrightness;
|
||||
s16 diff;
|
||||
|
||||
sPaletteGammaTypes = sBasePaletteGammaTypes;
|
||||
for (v0 = 0; v0 <= 1; v0++)
|
||||
sPaletteColorMapTypes = sBasePaletteColorMapTypes;
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
if (v0 == 0)
|
||||
gammaTable = gWeatherPtr->gammaShifts;
|
||||
if (i == 0)
|
||||
colorMaps = gWeatherPtr->darkenedContrastColorMaps;
|
||||
else
|
||||
gammaTable = gWeatherPtr->altGammaShifts;
|
||||
colorMaps = gWeatherPtr->contrastColorMaps;
|
||||
|
||||
for (v2 = 0; v2 < 32; v2++)
|
||||
for (colorVal = 0; colorVal < 32; colorVal++)
|
||||
{
|
||||
v4 = v2 << 8;
|
||||
if (v0 == 0)
|
||||
v5 = (v2 << 8) / 16;
|
||||
curBrightness = colorVal << 8;
|
||||
if (i == 0)
|
||||
brightnessDelta = (colorVal << 8) / 16;
|
||||
else
|
||||
v5 = 0;
|
||||
for (gammaIndex = 0; gammaIndex <= 2; gammaIndex++)
|
||||
brightnessDelta = 0;
|
||||
|
||||
// First three color mappings are simple brightness modifiers which are
|
||||
// progressively darker, according to brightnessDelta.
|
||||
for (colorMapIndex = 0; colorMapIndex < 3; colorMapIndex++)
|
||||
{
|
||||
v4 = (v4 - v5);
|
||||
gammaTable[gammaIndex][v2] = v4 >> 8;
|
||||
curBrightness -= brightnessDelta;
|
||||
colorMaps[colorMapIndex][colorVal] = curBrightness >> 8;
|
||||
}
|
||||
v9 = v4;
|
||||
v10 = 0x1f00 - v4;
|
||||
if ((0x1f00 - v4) < 0)
|
||||
|
||||
baseBrightness = curBrightness;
|
||||
remainingBrightness = 0x1f00 - curBrightness;
|
||||
if ((0x1f00 - curBrightness) < 0)
|
||||
remainingBrightness += 0xf;
|
||||
|
||||
brightnessDelta = remainingBrightness / (NUM_WEATHER_COLOR_MAPS - 3);
|
||||
if (colorVal < 12)
|
||||
{
|
||||
v10 += 0xf;
|
||||
}
|
||||
v11 = v10 >> 4;
|
||||
if (v2 < 12)
|
||||
{
|
||||
for (; gammaIndex < 19; gammaIndex++)
|
||||
// For shadows (color values < 12), the remaining color mappings are
|
||||
// brightness modifiers, which are increased at a significantly lower rate
|
||||
// than the midtones and highlights (color values >= 12). This creates a
|
||||
// high contrast effect, used in the thunderstorm weather.
|
||||
for (; colorMapIndex < NUM_WEATHER_COLOR_MAPS; colorMapIndex++)
|
||||
{
|
||||
v4 += v11;
|
||||
dunno = v4 - v9;
|
||||
if (dunno > 0)
|
||||
v4 -= (dunno + ((u16)dunno >> 15)) >> 1;
|
||||
gammaTable[gammaIndex][v2] = v4 >> 8;
|
||||
if (gammaTable[gammaIndex][v2] > 0x1f)
|
||||
gammaTable[gammaIndex][v2] = 0x1f;
|
||||
curBrightness += brightnessDelta;
|
||||
diff = curBrightness - baseBrightness;
|
||||
if (diff > 0)
|
||||
curBrightness -= diff / 2;
|
||||
colorMaps[colorMapIndex][colorVal] = curBrightness >> 8;
|
||||
if (colorMaps[colorMapIndex][colorVal] > 31)
|
||||
colorMaps[colorMapIndex][colorVal] = 31;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (; gammaIndex < 19; gammaIndex++)
|
||||
// For midtones and highlights (color values >= 12), the remaining
|
||||
// color mappings are simple brightness modifiers which are
|
||||
// progressively brighter, hitting exactly 31 at the last mapping.
|
||||
for (; colorMapIndex < NUM_WEATHER_COLOR_MAPS; colorMapIndex++)
|
||||
{
|
||||
v4 += v11;
|
||||
gammaTable[gammaIndex][v2] = v4 >> 8;
|
||||
if (gammaTable[gammaIndex][v2] > 0x1f)
|
||||
gammaTable[gammaIndex][v2] = 0x1f;
|
||||
curBrightness += brightnessDelta;
|
||||
colorMaps[colorMapIndex][colorVal] = curBrightness >> 8;
|
||||
if (colorMaps[colorMapIndex][colorVal] > 31)
|
||||
colorMaps[colorMapIndex][colorVal] = 31;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -338,26 +345,26 @@ static void BuildGammaShiftTables(void)
|
||||
}
|
||||
|
||||
// When the weather is changing, it gradually updates the palettes
|
||||
// towards the desired gamma shift.
|
||||
static void UpdateWeatherGammaShift(void)
|
||||
// towards the desired color map.
|
||||
static void UpdateWeatherColorMap(void)
|
||||
{
|
||||
if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT)
|
||||
{
|
||||
if (gWeatherPtr->gammaIndex == gWeatherPtr->gammaTargetIndex)
|
||||
if (gWeatherPtr->colorMapIndex == gWeatherPtr->targetColorMapIndex)
|
||||
{
|
||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (++gWeatherPtr->gammaStepFrameCounter >= gWeatherPtr->gammaStepDelay)
|
||||
if (++gWeatherPtr->colorMapStepCounter >= gWeatherPtr->colorMapStepDelay)
|
||||
{
|
||||
gWeatherPtr->gammaStepFrameCounter = 0;
|
||||
if (gWeatherPtr->gammaIndex < gWeatherPtr->gammaTargetIndex)
|
||||
gWeatherPtr->gammaIndex++;
|
||||
gWeatherPtr->colorMapStepCounter = 0;
|
||||
if (gWeatherPtr->colorMapIndex < gWeatherPtr->targetColorMapIndex)
|
||||
gWeatherPtr->colorMapIndex++;
|
||||
else
|
||||
gWeatherPtr->gammaIndex--;
|
||||
gWeatherPtr->colorMapIndex--;
|
||||
|
||||
ApplyGammaShift(0, 32, gWeatherPtr->gammaIndex);
|
||||
ApplyColorMap(0, 32, gWeatherPtr->colorMapIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -377,21 +384,21 @@ static void FadeInScreenWithWeather(void)
|
||||
case WEATHER_SHADE:
|
||||
if (FadeInScreen_RainShowShade() == FALSE)
|
||||
{
|
||||
gWeatherPtr->gammaIndex = 3;
|
||||
gWeatherPtr->colorMapIndex = 3;
|
||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
|
||||
}
|
||||
break;
|
||||
case WEATHER_DROUGHT:
|
||||
if (FadeInScreen_Drought() == FALSE)
|
||||
{
|
||||
gWeatherPtr->gammaIndex = -6;
|
||||
gWeatherPtr->colorMapIndex = -6;
|
||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
|
||||
}
|
||||
break;
|
||||
case WEATHER_FOG_HORIZONTAL:
|
||||
if (FadeInScreen_FogHorizontal() == FALSE)
|
||||
{
|
||||
gWeatherPtr->gammaIndex = 0;
|
||||
gWeatherPtr->colorMapIndex = 0;
|
||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
|
||||
}
|
||||
break;
|
||||
@ -402,7 +409,7 @@ static void FadeInScreenWithWeather(void)
|
||||
default:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
gWeatherPtr->gammaIndex = gWeatherPtr->gammaTargetIndex;
|
||||
gWeatherPtr->colorMapIndex = gWeatherPtr->targetColorMapIndex;
|
||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
|
||||
}
|
||||
break;
|
||||
@ -416,12 +423,12 @@ static bool8 FadeInScreen_RainShowShade(void)
|
||||
|
||||
if (++gWeatherPtr->fadeScreenCounter >= 16)
|
||||
{
|
||||
ApplyGammaShift(0, 32, 3);
|
||||
ApplyColorMap(0, 32, 3);
|
||||
gWeatherPtr->fadeScreenCounter = 16;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ApplyGammaShiftWithBlend(0, 32, 3, 16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor);
|
||||
ApplyColorMapWithBlend(0, 32, 3, 16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -432,12 +439,12 @@ static bool8 FadeInScreen_Drought(void)
|
||||
|
||||
if (++gWeatherPtr->fadeScreenCounter >= 16)
|
||||
{
|
||||
ApplyGammaShift(0, 32, -6);
|
||||
ApplyColorMap(0, 32, -6);
|
||||
gWeatherPtr->fadeScreenCounter = 16;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ApplyDroughtGammaShiftWithBlend(-6, 16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor);
|
||||
ApplyDroughtColorMapWithBlend(-6, 16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -454,24 +461,24 @@ static bool8 FadeInScreen_FogHorizontal(void)
|
||||
static void DoNothing(void)
|
||||
{ }
|
||||
|
||||
static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex)
|
||||
static void ApplyColorMap(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex)
|
||||
{
|
||||
u16 curPalIndex;
|
||||
u16 palOffset;
|
||||
u8 *gammaTable;
|
||||
u8 *colorMap;
|
||||
u16 i;
|
||||
|
||||
if (gammaIndex > 0)
|
||||
if (colorMapIndex > 0)
|
||||
{
|
||||
gammaIndex--;
|
||||
colorMapIndex--;
|
||||
palOffset = startPalIndex * 16;
|
||||
numPalettes += startPalIndex;
|
||||
curPalIndex = startPalIndex;
|
||||
|
||||
// Loop through the speficied palette range and apply necessary gamma shifts to the colors.
|
||||
// Loop through the specified palette range and apply necessary color maps.
|
||||
while (curPalIndex < numPalettes)
|
||||
{
|
||||
if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE)
|
||||
if (sPaletteColorMapTypes[curPalIndex] == COLOR_MAP_NONE)
|
||||
{
|
||||
// No palette change.
|
||||
CpuFastCopy(gPlttBufferUnfaded + palOffset, gPlttBufferFaded + palOffset, 16 * sizeof(u16));
|
||||
@ -481,18 +488,18 @@ static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex)
|
||||
{
|
||||
u8 r, g, b;
|
||||
|
||||
if (sPaletteGammaTypes[curPalIndex] == GAMMA_ALT || curPalIndex - 16 == gWeatherPtr->altGammaSpritePalIndex)
|
||||
gammaTable = gWeatherPtr->altGammaShifts[gammaIndex];
|
||||
if (sPaletteColorMapTypes[curPalIndex] == COLOR_MAP_CONTRAST || curPalIndex - 16 == gWeatherPtr->contrastColorMapSpritePalIndex)
|
||||
colorMap = gWeatherPtr->contrastColorMaps[colorMapIndex];
|
||||
else
|
||||
gammaTable = gWeatherPtr->gammaShifts[gammaIndex];
|
||||
colorMap = gWeatherPtr->darkenedContrastColorMaps[colorMapIndex];
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
// Apply gamma shift to the original color.
|
||||
// Apply color map to the original color.
|
||||
struct RGBColor baseColor = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset];
|
||||
r = gammaTable[baseColor.r];
|
||||
g = gammaTable[baseColor.g];
|
||||
b = gammaTable[baseColor.b];
|
||||
r = colorMap[baseColor.r];
|
||||
g = colorMap[baseColor.g];
|
||||
b = colorMap[baseColor.b];
|
||||
gPlttBufferFaded[palOffset++] = RGB2(r, g, b);
|
||||
}
|
||||
}
|
||||
@ -500,17 +507,17 @@ static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex)
|
||||
curPalIndex++;
|
||||
}
|
||||
}
|
||||
else if (gammaIndex < 0)
|
||||
else if (colorMapIndex < 0)
|
||||
{
|
||||
// A negative gammIndex value means that the blending will come from the special Drought weather's palette tables.
|
||||
gammaIndex = -gammaIndex - 1;
|
||||
colorMapIndex = -colorMapIndex - 1;
|
||||
palOffset = startPalIndex * 16;
|
||||
numPalettes += startPalIndex;
|
||||
curPalIndex = startPalIndex;
|
||||
|
||||
while (curPalIndex < numPalettes)
|
||||
{
|
||||
if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE)
|
||||
if (sPaletteColorMapTypes[curPalIndex] == COLOR_MAP_NONE)
|
||||
{
|
||||
// No palette change.
|
||||
CpuFastCopy(gPlttBufferUnfaded + palOffset, gPlttBufferFaded + palOffset, 16 * sizeof(u16));
|
||||
@ -520,7 +527,7 @@ static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex)
|
||||
{
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
gPlttBufferFaded[palOffset] = sDroughtWeatherColors[gammaIndex][DROUGHT_COLOR_INDEX(gPlttBufferUnfaded[palOffset])];
|
||||
gPlttBufferFaded[palOffset] = sDroughtWeatherColors[colorMapIndex][DROUGHT_COLOR_INDEX(gPlttBufferUnfaded[palOffset])];
|
||||
palOffset++;
|
||||
}
|
||||
}
|
||||
@ -535,7 +542,7 @@ static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex)
|
||||
}
|
||||
}
|
||||
|
||||
static void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaIndex, u8 blendCoeff, u16 blendColor)
|
||||
static void ApplyColorMapWithBlend(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex, u8 blendCoeff, u16 blendColor)
|
||||
{
|
||||
u16 palOffset;
|
||||
u16 curPalIndex;
|
||||
@ -547,34 +554,34 @@ static void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaI
|
||||
|
||||
palOffset = startPalIndex * 16;
|
||||
numPalettes += startPalIndex;
|
||||
gammaIndex--;
|
||||
colorMapIndex--;
|
||||
curPalIndex = startPalIndex;
|
||||
|
||||
while (curPalIndex < numPalettes)
|
||||
{
|
||||
if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE)
|
||||
if (sPaletteColorMapTypes[curPalIndex] == COLOR_MAP_NONE)
|
||||
{
|
||||
// No gamma shift. Simply blend the colors.
|
||||
// No color map. Simply blend the colors.
|
||||
BlendPalette(palOffset, 16, blendCoeff, blendColor);
|
||||
palOffset += 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 *gammaTable;
|
||||
u8 *colorMap;
|
||||
|
||||
if (sPaletteGammaTypes[curPalIndex] == GAMMA_NORMAL)
|
||||
gammaTable = gWeatherPtr->gammaShifts[gammaIndex];
|
||||
if (sPaletteColorMapTypes[curPalIndex] == COLOR_MAP_DARK_CONTRAST)
|
||||
colorMap = gWeatherPtr->darkenedContrastColorMaps[colorMapIndex];
|
||||
else
|
||||
gammaTable = gWeatherPtr->altGammaShifts[gammaIndex];
|
||||
colorMap = gWeatherPtr->contrastColorMaps[colorMapIndex];
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
struct RGBColor baseColor = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset];
|
||||
u8 r = gammaTable[baseColor.r];
|
||||
u8 g = gammaTable[baseColor.g];
|
||||
u8 b = gammaTable[baseColor.b];
|
||||
u8 r = colorMap[baseColor.r];
|
||||
u8 g = colorMap[baseColor.g];
|
||||
u8 b = colorMap[baseColor.b];
|
||||
|
||||
// Apply gamma shift and target blend color to the original color.
|
||||
// Apply color map and target blend color to the original color.
|
||||
r += ((rBlend - r) * blendCoeff) >> 4;
|
||||
g += ((gBlend - g) * blendCoeff) >> 4;
|
||||
b += ((bBlend - b) * blendCoeff) >> 4;
|
||||
@ -586,7 +593,7 @@ static void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaI
|
||||
}
|
||||
}
|
||||
|
||||
static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColor)
|
||||
static void ApplyDroughtColorMapWithBlend(s8 colorMapIndex, u8 blendCoeff, u16 blendColor)
|
||||
{
|
||||
struct RGBColor color;
|
||||
u8 rBlend;
|
||||
@ -596,7 +603,7 @@ static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 bl
|
||||
u16 palOffset;
|
||||
u16 i;
|
||||
|
||||
gammaIndex = -gammaIndex - 1;
|
||||
colorMapIndex = -colorMapIndex - 1;
|
||||
color = *(struct RGBColor *)&blendColor;
|
||||
rBlend = color.r;
|
||||
gBlend = color.g;
|
||||
@ -604,9 +611,9 @@ static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 bl
|
||||
palOffset = 0;
|
||||
for (curPalIndex = 0; curPalIndex < 32; curPalIndex++)
|
||||
{
|
||||
if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE)
|
||||
if (sPaletteColorMapTypes[curPalIndex] == COLOR_MAP_NONE)
|
||||
{
|
||||
// No gamma shift. Simply blend the colors.
|
||||
// No color map. Simply blend the colors.
|
||||
BlendPalette(palOffset, 16, blendCoeff, blendColor);
|
||||
palOffset += 16;
|
||||
}
|
||||
@ -626,7 +633,7 @@ static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 bl
|
||||
b1 = color1.b;
|
||||
|
||||
offset = ((b1 & 0x1E) << 7) | ((g1 & 0x1E) << 3) | ((r1 & 0x1E) >> 1);
|
||||
color2 = *(struct RGBColor *)&sDroughtWeatherColors[gammaIndex][offset];
|
||||
color2 = *(struct RGBColor *)&sDroughtWeatherColors[colorMapIndex][offset];
|
||||
r2 = color2.r;
|
||||
g2 = color2.g;
|
||||
b2 = color2.b;
|
||||
@ -710,25 +717,25 @@ static bool8 LightenSpritePaletteInFog(u8 paletteIndex)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void ApplyWeatherGammaShiftIfIdle(s8 gammaIndex)
|
||||
void ApplyWeatherColorMapIfIdle(s8 colorMapIndex)
|
||||
{
|
||||
if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE)
|
||||
{
|
||||
ApplyGammaShift(0, 32, gammaIndex);
|
||||
gWeatherPtr->gammaIndex = gammaIndex;
|
||||
ApplyColorMap(0, 32, colorMapIndex);
|
||||
gWeatherPtr->colorMapIndex = colorMapIndex;
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyWeatherGammaShiftIfIdle_Gradual(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay)
|
||||
void ApplyWeatherColorMapIfIdle_Gradual(u8 colorMapIndex, u8 targetColorMapIndex, u8 colorMapStepDelay)
|
||||
{
|
||||
if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE)
|
||||
{
|
||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_CHANGING_WEATHER;
|
||||
gWeatherPtr->gammaIndex = gammaIndex;
|
||||
gWeatherPtr->gammaTargetIndex = gammaTargetIndex;
|
||||
gWeatherPtr->gammaStepFrameCounter = 0;
|
||||
gWeatherPtr->gammaStepDelay = gammaStepDelay;
|
||||
ApplyWeatherGammaShiftIfIdle(gammaIndex);
|
||||
gWeatherPtr->colorMapIndex = colorMapIndex;
|
||||
gWeatherPtr->targetColorMapIndex = targetColorMapIndex;
|
||||
gWeatherPtr->colorMapStepCounter = 0;
|
||||
gWeatherPtr->colorMapStepDelay = colorMapStepDelay;
|
||||
ApplyWeatherColorMapIfIdle(colorMapIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@ -832,7 +839,7 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex)
|
||||
default:
|
||||
if (gWeatherPtr->currWeather != WEATHER_FOG_HORIZONTAL)
|
||||
{
|
||||
ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex);
|
||||
ApplyColorMap(paletteIndex, 1, gWeatherPtr->colorMapIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -843,9 +850,9 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex)
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyWeatherGammaShiftToPal(u8 paletteIndex)
|
||||
void ApplyWeatherColorMapToPal(u8 paletteIndex)
|
||||
{
|
||||
ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex);
|
||||
ApplyColorMap(paletteIndex, 1, gWeatherPtr->colorMapIndex);
|
||||
}
|
||||
|
||||
// Unused
|
||||
@ -886,9 +893,9 @@ bool8 LoadDroughtWeatherPalettes(void)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void SetDroughtGamma(s8 gammaIndex)
|
||||
static void SetDroughtColorMap(s8 colorMapIndex)
|
||||
{
|
||||
ApplyWeatherGammaShiftIfIdle(-gammaIndex - 1);
|
||||
ApplyWeatherColorMapIfIdle(-colorMapIndex - 1);
|
||||
}
|
||||
|
||||
void DroughtStateInit(void)
|
||||
@ -907,7 +914,7 @@ void DroughtStateRun(void)
|
||||
if (++gWeatherPtr->droughtTimer > 5)
|
||||
{
|
||||
gWeatherPtr->droughtTimer = 0;
|
||||
SetDroughtGamma(gWeatherPtr->droughtBrightnessStage++);
|
||||
SetDroughtColorMap(gWeatherPtr->droughtBrightnessStage++);
|
||||
if (gWeatherPtr->droughtBrightnessStage > 5)
|
||||
{
|
||||
gWeatherPtr->droughtLastBrightnessStage = gWeatherPtr->droughtBrightnessStage;
|
||||
@ -920,14 +927,14 @@ void DroughtStateRun(void)
|
||||
gWeatherPtr->droughtTimer = (gWeatherPtr->droughtTimer + 3) & 0x7F;
|
||||
gWeatherPtr->droughtBrightnessStage = ((gSineTable[gWeatherPtr->droughtTimer] - 1) >> 6) + 2;
|
||||
if (gWeatherPtr->droughtBrightnessStage != gWeatherPtr->droughtLastBrightnessStage)
|
||||
SetDroughtGamma(gWeatherPtr->droughtBrightnessStage);
|
||||
SetDroughtColorMap(gWeatherPtr->droughtBrightnessStage);
|
||||
gWeatherPtr->droughtLastBrightnessStage = gWeatherPtr->droughtBrightnessStage;
|
||||
break;
|
||||
case 2:
|
||||
if (++gWeatherPtr->droughtTimer > 5)
|
||||
{
|
||||
gWeatherPtr->droughtTimer = 0;
|
||||
SetDroughtGamma(--gWeatherPtr->droughtBrightnessStage);
|
||||
SetDroughtColorMap(--gWeatherPtr->droughtBrightnessStage);
|
||||
if (gWeatherPtr->droughtBrightnessStage == 3)
|
||||
gWeatherPtr->droughtState = 0;
|
||||
}
|
||||
@ -1093,12 +1100,12 @@ void SetWeatherPalStateIdle(void)
|
||||
|
||||
void PreservePaletteInWeather(u8 preservedPalIndex)
|
||||
{
|
||||
CpuCopy16(sBasePaletteGammaTypes, sFieldEffectPaletteGammaTypes, 32);
|
||||
sFieldEffectPaletteGammaTypes[preservedPalIndex] = GAMMA_NONE;
|
||||
sPaletteGammaTypes = sFieldEffectPaletteGammaTypes;
|
||||
CpuCopy16(sBasePaletteColorMapTypes, sFieldEffectPaletteColorMapTypes, 32);
|
||||
sFieldEffectPaletteColorMapTypes[preservedPalIndex] = COLOR_MAP_NONE;
|
||||
sPaletteColorMapTypes = sFieldEffectPaletteColorMapTypes;
|
||||
}
|
||||
|
||||
void ResetPreservedPalettesInWeather(void)
|
||||
{
|
||||
sPaletteGammaTypes = sBasePaletteGammaTypes;
|
||||
sPaletteColorMapTypes = sBasePaletteColorMapTypes;
|
||||
}
|
||||
|
@ -94,8 +94,8 @@ static const struct SpriteTemplate sCloudSpriteTemplate =
|
||||
|
||||
void Clouds_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->gammaTargetIndex = 0;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 0;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE;
|
||||
gWeatherPtr->initStep = 0;
|
||||
if (gWeatherPtr->cloudSpritesCreated == FALSE)
|
||||
@ -152,8 +152,8 @@ bool8 Clouds_Finish(void)
|
||||
|
||||
void Sunny_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->gammaTargetIndex = 0;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 0;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
}
|
||||
|
||||
void Sunny_InitAll(void)
|
||||
@ -235,8 +235,8 @@ void Drought_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE;
|
||||
gWeatherPtr->gammaTargetIndex = 0;
|
||||
gWeatherPtr->gammaStepDelay = 0;
|
||||
gWeatherPtr->targetColorMapIndex = 0;
|
||||
gWeatherPtr->colorMapStepDelay = 0;
|
||||
}
|
||||
|
||||
void Drought_InitAll(void)
|
||||
@ -476,8 +476,8 @@ void Rain_InitVars(void)
|
||||
gWeatherPtr->rainSpriteVisibleDelay = 8;
|
||||
gWeatherPtr->isDownpour = FALSE;
|
||||
gWeatherPtr->targetRainSpriteCount = 10;
|
||||
gWeatherPtr->gammaTargetIndex = 3;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 3;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
SetRainStrengthFromSoundEffect(SE_RAIN);
|
||||
}
|
||||
|
||||
@ -768,8 +768,8 @@ void Snow_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE;
|
||||
gWeatherPtr->gammaTargetIndex = 3;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 3;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
gWeatherPtr->targetSnowflakeSpriteCount = 16;
|
||||
gWeatherPtr->snowflakeVisibleCounter = 0;
|
||||
}
|
||||
@ -1042,8 +1042,8 @@ void Thunderstorm_InitVars(void)
|
||||
gWeatherPtr->rainSpriteVisibleDelay = 4;
|
||||
gWeatherPtr->isDownpour = FALSE;
|
||||
gWeatherPtr->targetRainSpriteCount = 16;
|
||||
gWeatherPtr->gammaTargetIndex = 3;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 3;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
|
||||
gWeatherPtr->thunderEnqueued = FALSE;
|
||||
SetRainStrengthFromSoundEffect(SE_THUNDERSTORM);
|
||||
@ -1071,8 +1071,8 @@ void Downpour_InitVars(void)
|
||||
gWeatherPtr->rainSpriteVisibleDelay = 4;
|
||||
gWeatherPtr->isDownpour = TRUE;
|
||||
gWeatherPtr->targetRainSpriteCount = 24;
|
||||
gWeatherPtr->gammaTargetIndex = 3;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 3;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
|
||||
SetRainStrengthFromSoundEffect(SE_DOWNPOUR);
|
||||
}
|
||||
@ -1134,7 +1134,7 @@ void Thunderstorm_Main(void)
|
||||
// fall through
|
||||
case THUNDER_STATE_SHORT_BOLT:
|
||||
// Short bolt of lightning strikes.
|
||||
ApplyWeatherGammaShiftIfIdle(19);
|
||||
ApplyWeatherColorMapIfIdle(19);
|
||||
// If final lightning bolt, enqueue thunder.
|
||||
if (!gWeatherPtr->thunderLongBolt && gWeatherPtr->thunderShortBolts == 1)
|
||||
EnqueueThunder(20);
|
||||
@ -1146,7 +1146,7 @@ void Thunderstorm_Main(void)
|
||||
if (--gWeatherPtr->thunderTimer == 0)
|
||||
{
|
||||
// Short bolt of lightning ends.
|
||||
ApplyWeatherGammaShiftIfIdle(3);
|
||||
ApplyWeatherColorMapIfIdle(3);
|
||||
gWeatherPtr->thunderAllowEnd = TRUE;
|
||||
if (--gWeatherPtr->thunderShortBolts != 0)
|
||||
{
|
||||
@ -1179,7 +1179,7 @@ void Thunderstorm_Main(void)
|
||||
{
|
||||
// Do long bolt. Enqueue thunder with a potentially longer delay.
|
||||
EnqueueThunder(100);
|
||||
ApplyWeatherGammaShiftIfIdle(19);
|
||||
ApplyWeatherColorMapIfIdle(19);
|
||||
gWeatherPtr->thunderTimer = (Random() & 0xF) + 30;
|
||||
gWeatherPtr->initStep++;
|
||||
}
|
||||
@ -1188,7 +1188,7 @@ void Thunderstorm_Main(void)
|
||||
if (--gWeatherPtr->thunderTimer == 0)
|
||||
{
|
||||
// Fade long bolt out over time.
|
||||
ApplyWeatherGammaShiftIfIdle_Gradual(19, 3, 5);
|
||||
ApplyWeatherColorMapIfIdle_Gradual(19, 3, 5);
|
||||
gWeatherPtr->initStep++;
|
||||
}
|
||||
break;
|
||||
@ -1371,8 +1371,8 @@ void FogHorizontal_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE;
|
||||
gWeatherPtr->gammaTargetIndex = 0;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 0;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
if (gWeatherPtr->fogHSpritesCreated == 0)
|
||||
{
|
||||
gWeatherPtr->fogHScrollCounter = 0;
|
||||
@ -1526,8 +1526,8 @@ void Ash_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE;
|
||||
gWeatherPtr->gammaTargetIndex = 0;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 0;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
gWeatherPtr->ashUnused = 20; // Never read
|
||||
if (!gWeatherPtr->ashSpritesCreated)
|
||||
{
|
||||
@ -1736,8 +1736,8 @@ void FogDiagonal_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = 0;
|
||||
gWeatherPtr->gammaTargetIndex = 0;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 0;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
gWeatherPtr->fogHScrollCounter = 0;
|
||||
gWeatherPtr->fogHScrollOffset = 1;
|
||||
if (!gWeatherPtr->fogDSpritesCreated)
|
||||
@ -1950,8 +1950,8 @@ void Sandstorm_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = 0;
|
||||
gWeatherPtr->gammaTargetIndex = 0;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 0;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
if (!gWeatherPtr->sandstormSpritesCreated)
|
||||
{
|
||||
gWeatherPtr->sandstormXOffset = gWeatherPtr->sandstormYOffset = 0;
|
||||
@ -2247,8 +2247,8 @@ static void UpdateSandstormSwirlSprite(struct Sprite *sprite)
|
||||
void Shade_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->gammaTargetIndex = 3;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->targetColorMapIndex = 3;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
}
|
||||
|
||||
void Shade_InitAll(void)
|
||||
|
@ -812,8 +812,8 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
|
||||
CopySecondaryTilesetToVramUsingHeap(gMapHeader.mapLayout);
|
||||
LoadSecondaryTilesetPalette(gMapHeader.mapLayout);
|
||||
|
||||
for (paletteIndex = 6; paletteIndex < 13; paletteIndex++)
|
||||
ApplyWeatherGammaShiftToPal(paletteIndex);
|
||||
for (paletteIndex = NUM_PALS_IN_PRIMARY; paletteIndex < NUM_PALS_TOTAL; paletteIndex++)
|
||||
ApplyWeatherColorMapToPal(paletteIndex);
|
||||
|
||||
InitSecondaryTilesetAnimation();
|
||||
UpdateLocationHistoryForRoamer();
|
||||
|
@ -21,11 +21,6 @@
|
||||
#include "constants/rgb.h"
|
||||
|
||||
#define BATTLER_RECORD_SIZE 664
|
||||
#define ILLEGAL_BATTLE_TYPES ((BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE \
|
||||
| BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \
|
||||
| BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \
|
||||
| BATTLE_TYPE_RECORDED | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE \
|
||||
| BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA))
|
||||
|
||||
struct PlayerInfo
|
||||
{
|
||||
@ -301,7 +296,7 @@ static bool32 IsRecordedBattleSaveValid(struct RecordedBattleSave *save)
|
||||
{
|
||||
if (save->battleFlags == 0)
|
||||
return FALSE;
|
||||
if (save->battleFlags & ILLEGAL_BATTLE_TYPES)
|
||||
if (save->battleFlags & BATTLE_TYPE_RECORDED_INVALID)
|
||||
return FALSE;
|
||||
if (CalcByteArraySum((void *)(save), sizeof(*save) - 4) != save->checksum)
|
||||
return FALSE;
|
||||
|
@ -1264,7 +1264,7 @@ static void Task_SaveAfterLinkBattle(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
gSoftResetDisabled = 1;
|
||||
gSoftResetDisabled = TRUE;
|
||||
*state = 1;
|
||||
}
|
||||
break;
|
||||
@ -1278,7 +1278,7 @@ static void Task_SaveAfterLinkBattle(u8 taskId)
|
||||
{
|
||||
ClearContinueGameWarpStatus2();
|
||||
*state = 3;
|
||||
gSoftResetDisabled = 0;
|
||||
gSoftResetDisabled = FALSE;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
|
@ -481,7 +481,7 @@ static bool8 DoMassOutbreakEncounterTest(void)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 DoWildEncounterRateDiceRoll(u16 encounterRate)
|
||||
static bool8 EncounterOddsCheck(u16 encounterRate)
|
||||
{
|
||||
if (Random() % MAX_ENCOUNTER_RATE < encounterRate)
|
||||
return TRUE;
|
||||
@ -489,7 +489,8 @@ static bool8 DoWildEncounterRateDiceRoll(u16 encounterRate)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 DoWildEncounterRateTest(u32 encounterRate, bool8 ignoreAbility)
|
||||
// Returns true if it will try to create a wild encounter.
|
||||
static bool8 WildEncounterCheck(u32 encounterRate, bool8 ignoreAbility)
|
||||
{
|
||||
encounterRate *= 16;
|
||||
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE))
|
||||
@ -515,10 +516,12 @@ static bool8 DoWildEncounterRateTest(u32 encounterRate, bool8 ignoreAbility)
|
||||
}
|
||||
if (encounterRate > MAX_ENCOUNTER_RATE)
|
||||
encounterRate = MAX_ENCOUNTER_RATE;
|
||||
return DoWildEncounterRateDiceRoll(encounterRate);
|
||||
return EncounterOddsCheck(encounterRate);
|
||||
}
|
||||
|
||||
static bool8 DoGlobalWildEncounterDiceRoll(void)
|
||||
// When you first step on a different type of metatile, there's a 40% chance it
|
||||
// skips the wild encounter check entirely.
|
||||
static bool8 AllowWildCheckOnNewMetatile(void)
|
||||
{
|
||||
if (Random() % 100 >= 60)
|
||||
return FALSE;
|
||||
@ -537,7 +540,7 @@ static bool8 AreLegendariesInSootopolisPreventingEncounters(void)
|
||||
return FlagGet(FLAG_LEGENDARIES_IN_SOOTOPOLIS);
|
||||
}
|
||||
|
||||
bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavior)
|
||||
bool8 StandardWildEncounter(u16 curMetatileBehavior, u16 prevMetatileBehavior)
|
||||
{
|
||||
u16 headerId;
|
||||
struct Roamer *roamer;
|
||||
@ -551,9 +554,9 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
|
||||
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS)
|
||||
{
|
||||
headerId = GetBattlePikeWildMonHeaderId();
|
||||
if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
|
||||
if (prevMetatileBehavior != curMetatileBehavior && !AllowWildCheckOnNewMetatile())
|
||||
return FALSE;
|
||||
else if (DoWildEncounterRateTest(gBattlePikeWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
|
||||
else if (WildEncounterCheck(gBattlePikeWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
|
||||
return FALSE;
|
||||
else if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
|
||||
return FALSE;
|
||||
@ -566,9 +569,9 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
|
||||
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
|
||||
{
|
||||
headerId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
|
||||
if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
|
||||
if (prevMetatileBehavior != curMetatileBehavior && !AllowWildCheckOnNewMetatile())
|
||||
return FALSE;
|
||||
else if (DoWildEncounterRateTest(gBattlePyramidWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
|
||||
else if (WildEncounterCheck(gBattlePyramidWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
|
||||
return FALSE;
|
||||
else if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
|
||||
return FALSE;
|
||||
@ -580,13 +583,13 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
|
||||
}
|
||||
else
|
||||
{
|
||||
if (MetatileBehavior_IsLandWildEncounter(currMetaTileBehavior) == TRUE)
|
||||
if (MetatileBehavior_IsLandWildEncounter(curMetatileBehavior) == TRUE)
|
||||
{
|
||||
if (gWildMonHeaders[headerId].landMonsInfo == NULL)
|
||||
return FALSE;
|
||||
else if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
|
||||
else if (prevMetatileBehavior != curMetatileBehavior && !AllowWildCheckOnNewMetatile())
|
||||
return FALSE;
|
||||
else if (DoWildEncounterRateTest(gWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
|
||||
else if (WildEncounterCheck(gWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
|
||||
return FALSE;
|
||||
|
||||
if (TryStartRoamerEncounter() == TRUE)
|
||||
@ -616,16 +619,16 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
else if (MetatileBehavior_IsWaterWildEncounter(currMetaTileBehavior) == TRUE
|
||||
|| (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) && MetatileBehavior_IsBridgeOverWater(currMetaTileBehavior) == TRUE))
|
||||
else if (MetatileBehavior_IsWaterWildEncounter(curMetatileBehavior) == TRUE
|
||||
|| (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) && MetatileBehavior_IsBridgeOverWater(curMetatileBehavior) == TRUE))
|
||||
{
|
||||
if (AreLegendariesInSootopolisPreventingEncounters() == TRUE)
|
||||
return FALSE;
|
||||
else if (gWildMonHeaders[headerId].waterMonsInfo == NULL)
|
||||
return FALSE;
|
||||
else if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
|
||||
else if (prevMetatileBehavior != curMetatileBehavior && !AllowWildCheckOnNewMetatile())
|
||||
return FALSE;
|
||||
else if (DoWildEncounterRateTest(gWildMonHeaders[headerId].waterMonsInfo->encounterRate, FALSE) != TRUE)
|
||||
else if (WildEncounterCheck(gWildMonHeaders[headerId].waterMonsInfo->encounterRate, FALSE) != TRUE)
|
||||
return FALSE;
|
||||
|
||||
if (TryStartRoamerEncounter() == TRUE)
|
||||
@ -665,7 +668,7 @@ void RockSmashWildEncounter(void)
|
||||
{
|
||||
gSpecialVar_Result = FALSE;
|
||||
}
|
||||
else if (DoWildEncounterRateTest(wildPokemonInfo->encounterRate, TRUE) == TRUE
|
||||
else if (WildEncounterCheck(wildPokemonInfo->encounterRate, TRUE) == TRUE
|
||||
&& TryGenerateWildMon(wildPokemonInfo, WILD_AREA_ROCKS, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE)
|
||||
{
|
||||
BattleSetup_StartWildBattle();
|
||||
|