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https://github.com/Ninjdai1/pokeemerald.git
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Update old weather names in field_weather_effect
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Before Width: | Height: | Size: 928 B After Width: | Height: | Size: 928 B |
Before Width: | Height: | Size: 1018 B After Width: | Height: | Size: 1018 B |
@ -5,14 +5,14 @@
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#define WEATHER_SUNNY_CLOUDS 1
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#define WEATHER_SUNNY 2
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#define WEATHER_RAIN 3
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#define WEATHER_SNOW 4
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#define WEATHER_SNOW 4 // Unused
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#define WEATHER_RAIN_THUNDERSTORM 5
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#define WEATHER_FOG_HORIZONTAL 6
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#define WEATHER_VOLCANIC_ASH 7
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#define WEATHER_SANDSTORM 8
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#define WEATHER_FOG_DIAGONAL 9
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#define WEATHER_UNDERWATER 10
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#define WEATHER_SHADE 11 // original name was closer to WEATHER_CLOUDY/OVERCAST
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#define WEATHER_FOG_DIAGONAL 9 // Unused
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#define WEATHER_UNDERWATER 10 // Unused
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#define WEATHER_SHADE 11 // Original name was closer to WEATHER_CLOUDY/OVERCAST
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#define WEATHER_DROUGHT 12
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#define WEATHER_DOWNPOUR 13
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#define WEATHER_UNDERWATER_BUBBLES 14
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@ -3,13 +3,13 @@
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#include "sprite.h"
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#define MAX_RAIN_SPRITES 24
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#define NUM_CLOUD_SPRITES 3
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#define NUM_FOG1_SPRITES 20
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#define NUM_ASH_SPRITES 20
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#define NUM_FOG2_SPRITES 20
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#define NUM_SANDSTORM_SPRITES 20
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#define NUM_SWIRL_SANDSTORM_SPRITES 5
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#define MAX_RAIN_SPRITES 24
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#define NUM_CLOUD_SPRITES 3
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#define NUM_FOG_HORIZONTAL_SPRITES 20
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#define NUM_ASH_SPRITES 20
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#define NUM_FOG_DIAGONAL_SPRITES 20
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#define NUM_SANDSTORM_SPRITES 20
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#define NUM_SWIRL_SANDSTORM_SPRITES 5
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// Controls how the weather should be changing the screen palettes.
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enum
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@ -42,9 +42,9 @@ struct Weather
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struct
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{
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u8 filler0[0xA0];
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struct Sprite *fog1Sprites[NUM_FOG1_SPRITES];
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struct Sprite *fogHSprites[NUM_FOG_HORIZONTAL_SPRITES];
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struct Sprite *ashSprites[NUM_ASH_SPRITES];
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struct Sprite *fog2Sprites[NUM_FOG2_SPRITES];
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struct Sprite *fogDSprites[NUM_FOG_DIAGONAL_SPRITES];
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struct Sprite *sandstormSprites1[NUM_SANDSTORM_SPRITES];
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struct Sprite *sandstormSprites2[NUM_SWIRL_SANDSTORM_SPRITES];
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} s2;
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@ -75,7 +75,7 @@ struct Weather
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u8 targetRainSpriteCount;
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u8 rainSpriteCount;
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u8 rainSpriteVisibleDelay;
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u8 isHeavyRain;
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u8 isDownpour;
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u8 rainStrength;
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/*0x6DE*/ u8 cloudSpritesCreated;
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u8 filler_6DF[1];
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@ -89,12 +89,12 @@ struct Weather
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u8 unknown_6EB;
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u8 unknown_6EC;
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u8 thunderTriggered;
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u16 fog1ScrollPosX;
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u16 fog1ScrollCounter;
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u16 fog1ScrollOffset;
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u16 fogHScrollPosX;
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u16 fogHScrollCounter;
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u16 fogHScrollOffset;
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u8 lightenedFogSpritePals[6];
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u8 lightenedFogSpritePalsCount;
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u8 fog1SpritesCreated;
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u8 fogHSpritesCreated;
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u16 ashBaseSpritesX;
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u16 unknown_6FE;
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u8 ashSpritesCreated;
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@ -108,13 +108,13 @@ struct Weather
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u16 sandstormWaveCounter;
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u8 sandstormSpritesCreated;
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u8 sandstormSwirlSpritesCreated;
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u16 fog2BaseSpritesX;
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u16 fog2PosY;
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u16 fog2ScrollXCounter;
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u16 fog2ScrollYCounter;
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u16 fog2XOffset;
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u16 fog2YOffset;
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u8 fog2SpritesCreated;
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u16 fogDBaseSpritesX;
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u16 fogDPosY;
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u16 fogDScrollXCounter;
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u16 fogDScrollYCounter;
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u16 fogDXOffset;
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u16 fogDYOffset;
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u8 fogDSpritesCreated;
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u8 filler_725[1];
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u16 bubblesDelayCounter;
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u16 bubblesDelayIndex;
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@ -145,7 +145,7 @@ extern struct Weather *const gWeatherPtr;
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extern const u16 gUnknown_083970E8[];
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// field_weather_effect.c
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extern const u8 gWeatherFog1Tiles[];
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extern const u8 gWeatherFogHorizontalTiles[];
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void StartWeather(void);
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void SetNextWeather(u8 weather);
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@ -186,22 +186,22 @@ void Sunny_InitVars(void);
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void Sunny_Main(void);
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void Sunny_InitAll(void);
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bool8 Sunny_Finish(void);
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void LightRain_InitVars(void);
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void LightRain_Main(void);
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void LightRain_InitAll(void);
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bool8 LightRain_Finish(void);
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void Rain_InitVars(void);
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void Rain_Main(void);
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void Rain_InitAll(void);
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bool8 Rain_Finish(void);
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void Snow_InitVars(void);
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void Snow_Main(void);
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void Snow_InitAll(void);
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bool8 Snow_Finish(void);
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void MedRain_InitVars(void);
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void Rain_Main(void);
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void MedRain_InitAll(void);
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bool8 Rain_Finish(void);
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void Fog1_InitVars(void);
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void Fog1_Main(void);
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void Fog1_InitAll(void);
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bool8 Fog1_Finish(void);
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void Thunderstorm_InitVars(void);
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void Thunderstorm_Main(void);
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void Thunderstorm_InitAll(void);
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bool8 Thunderstorm_Finish(void);
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void FogHorizontal_InitVars(void);
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void FogHorizontal_Main(void);
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void FogHorizontal_InitAll(void);
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bool8 FogHorizontal_Finish(void);
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void Ash_InitVars(void);
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void Ash_Main(void);
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void Ash_InitAll(void);
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@ -210,14 +210,10 @@ void Sandstorm_InitVars(void);
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void Sandstorm_Main(void);
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void Sandstorm_InitAll(void);
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bool8 Sandstorm_Finish(void);
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void Fog2_InitVars(void);
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void Fog2_Main(void);
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void Fog2_InitAll(void);
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bool8 Fog2_Finish(void);
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void Fog1_InitVars(void);
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void Fog1_Main(void);
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void Fog1_InitAll(void);
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bool8 Fog1_Finish(void);
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void FogDiagonal_InitVars(void);
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void FogDiagonal_Main(void);
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void FogDiagonal_InitAll(void);
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bool8 FogDiagonal_Finish(void);
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void Shade_InitVars(void);
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void Shade_Main(void);
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void Shade_InitAll(void);
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@ -226,10 +222,8 @@ void Drought_InitVars(void);
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void Drought_Main(void);
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void Drought_InitAll(void);
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bool8 Drought_Finish(void);
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void HeavyRain_InitVars(void);
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void Rain_Main(void);
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void HeavyRain_InitAll(void);
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bool8 Rain_Finish(void);
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void Downpour_InitVars(void);
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void Downpour_InitAll(void);
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void Bubbles_InitVars(void);
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void Bubbles_Main(void);
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void Bubbles_InitAll(void);
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@ -56,7 +56,7 @@ static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 bl
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static void ApplyFogBlend(u8 blendCoeff, u16 blendColor);
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static bool8 FadeInScreen_RainShowShade(void);
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static bool8 FadeInScreen_Drought(void);
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static bool8 FadeInScreen_Fog1(void);
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static bool8 FadeInScreen_FogHorizontal(void);
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static void FadeInScreenWithWeather(void);
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static void DoNothing(void);
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static void Task_WeatherInit(u8 taskId);
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@ -89,29 +89,29 @@ struct Weather *const gWeatherPtr = &gWeather;
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static const struct WeatherCallbacks sWeatherFuncs[] =
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{
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{None_Init, None_Main, None_Init, None_Finish},
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{Clouds_InitVars, Clouds_Main, Clouds_InitAll, Clouds_Finish},
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{Sunny_InitVars, Sunny_Main, Sunny_InitAll, Sunny_Finish},
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{LightRain_InitVars, LightRain_Main, LightRain_InitAll, LightRain_Finish},
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{Snow_InitVars, Snow_Main, Snow_InitAll, Snow_Finish},
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{MedRain_InitVars, Rain_Main, MedRain_InitAll, Rain_Finish},
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{Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish},
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{Ash_InitVars, Ash_Main, Ash_InitAll, Ash_Finish},
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{Sandstorm_InitVars, Sandstorm_Main, Sandstorm_InitAll, Sandstorm_Finish},
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{Fog2_InitVars, Fog2_Main, Fog2_InitAll, Fog2_Finish},
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{Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish},
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{Shade_InitVars, Shade_Main, Shade_InitAll, Shade_Finish},
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{Drought_InitVars, Drought_Main, Drought_InitAll, Drought_Finish},
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{HeavyRain_InitVars, Rain_Main, HeavyRain_InitAll, Rain_Finish},
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{Bubbles_InitVars, Bubbles_Main, Bubbles_InitAll, Bubbles_Finish},
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[WEATHER_NONE] = {None_Init, None_Main, None_Init, None_Finish},
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[WEATHER_SUNNY_CLOUDS] = {Clouds_InitVars, Clouds_Main, Clouds_InitAll, Clouds_Finish},
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[WEATHER_SUNNY] = {Sunny_InitVars, Sunny_Main, Sunny_InitAll, Sunny_Finish},
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[WEATHER_RAIN] = {Rain_InitVars, Rain_Main, Rain_InitAll, Rain_Finish},
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[WEATHER_SNOW] = {Snow_InitVars, Snow_Main, Snow_InitAll, Snow_Finish},
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[WEATHER_RAIN_THUNDERSTORM] = {Thunderstorm_InitVars, Thunderstorm_Main, Thunderstorm_InitAll, Thunderstorm_Finish},
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[WEATHER_FOG_HORIZONTAL] = {FogHorizontal_InitVars, FogHorizontal_Main, FogHorizontal_InitAll, FogHorizontal_Finish},
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[WEATHER_VOLCANIC_ASH] = {Ash_InitVars, Ash_Main, Ash_InitAll, Ash_Finish},
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[WEATHER_SANDSTORM] = {Sandstorm_InitVars, Sandstorm_Main, Sandstorm_InitAll, Sandstorm_Finish},
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[WEATHER_FOG_DIAGONAL] = {FogDiagonal_InitVars, FogDiagonal_Main, FogDiagonal_InitAll, FogDiagonal_Finish},
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[WEATHER_UNDERWATER] = {FogHorizontal_InitVars, FogHorizontal_Main, FogHorizontal_InitAll, FogHorizontal_Finish},
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[WEATHER_SHADE] = {Shade_InitVars, Shade_Main, Shade_InitAll, Shade_Finish},
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[WEATHER_DROUGHT] = {Drought_InitVars, Drought_Main, Drought_InitAll, Drought_Finish},
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[WEATHER_DOWNPOUR] = {Downpour_InitVars, Thunderstorm_Main, Downpour_InitAll, Thunderstorm_Finish},
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[WEATHER_UNDERWATER_BUBBLES] = {Bubbles_InitVars, Bubbles_Main, Bubbles_InitAll, Bubbles_Finish},
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};
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void (*const gWeatherPalStateFuncs[])(void) =
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{
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UpdateWeatherGammaShift, // WEATHER_PAL_STATE_CHANGING_WEATHER
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FadeInScreenWithWeather, // WEATHER_PAL_STATE_SCREEN_FADING_IN
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DoNothing, // WEATHER_PAL_STATE_SCREEN_FADING_OUT
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DoNothing, // WEATHER_PAL_STATE_IDLE
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[WEATHER_PAL_STATE_CHANGING_WEATHER] = UpdateWeatherGammaShift,
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[WEATHER_PAL_STATE_SCREEN_FADING_IN] = FadeInScreenWithWeather,
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[WEATHER_PAL_STATE_SCREEN_FADING_OUT] = DoNothing,
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[WEATHER_PAL_STATE_IDLE] = DoNothing,
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};
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// This table specifies which of the gamma shift tables should be
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@ -171,8 +171,8 @@ void StartWeather(void)
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gWeatherPtr->cloudSpritesCreated = 0;
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gWeatherPtr->snowflakeSpriteCount = 0;
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gWeatherPtr->ashSpritesCreated = 0;
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gWeatherPtr->fog1SpritesCreated = 0;
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gWeatherPtr->fog2SpritesCreated = 0;
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gWeatherPtr->fogHSpritesCreated = 0;
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gWeatherPtr->fogDSpritesCreated = 0;
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gWeatherPtr->sandstormSpritesCreated = 0;
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gWeatherPtr->sandstormSwirlSpritesCreated = 0;
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gWeatherPtr->bubblesSpritesCreated = 0;
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@ -390,7 +390,7 @@ static void FadeInScreenWithWeather(void)
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}
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break;
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case WEATHER_FOG_HORIZONTAL:
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if (FadeInScreen_Fog1() == FALSE)
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if (FadeInScreen_FogHorizontal() == FALSE)
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{
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gWeatherPtr->gammaIndex = 0;
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gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
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@ -442,7 +442,7 @@ static bool8 FadeInScreen_Drought(void)
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return TRUE;
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}
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static bool8 FadeInScreen_Fog1(void)
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static bool8 FadeInScreen_FogHorizontal(void)
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{
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if (gWeatherPtr->fadeScreenCounter == 16)
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return FALSE;
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@ -20,8 +20,8 @@ EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
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// CONST
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const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal");
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const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal");
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const u8 gWeatherFog2Tiles[] = INCBIN_U8("graphics/weather/fog2.4bpp");
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const u8 gWeatherFog1Tiles[] = INCBIN_U8("graphics/weather/fog1.4bpp");
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const u8 gWeatherFogDiagonalTiles[] = INCBIN_U8("graphics/weather/fog_diagonal.4bpp");
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const u8 gWeatherFogHorizontalTiles[] = INCBIN_U8("graphics/weather/fog_horizontal.4bpp");
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const u8 gWeatherCloudTiles[] = INCBIN_U8("graphics/weather/cloud.4bpp");
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const u8 gWeatherSnow1Tiles[] = INCBIN_U8("graphics/weather/snow0.4bpp");
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const u8 gWeatherSnow2Tiles[] = INCBIN_U8("graphics/weather/snow1.4bpp");
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@ -31,7 +31,7 @@ const u8 gWeatherRainTiles[] = INCBIN_U8("graphics/weather/rain.4bpp");
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const u8 gWeatherSandstormTiles[] = INCBIN_U8("graphics/weather/sandstorm.4bpp");
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//------------------------------------------------------------------------------
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// Clouds
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// WEATHER_SUNNY_CLOUDS
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//------------------------------------------------------------------------------
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static void CreateCloudSprites(void);
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@ -227,7 +227,7 @@ static void UpdateCloudSprite(struct Sprite *sprite)
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}
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//------------------------------------------------------------------------------
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// Drought
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// WEATHER_DROUGHT
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//------------------------------------------------------------------------------
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static void UpdateDroughtBlend(u8);
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@ -352,7 +352,7 @@ static void UpdateDroughtBlend(u8 taskId)
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#undef tWinRange
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//------------------------------------------------------------------------------
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// Light Rain
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// WEATHER_RAIN
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//------------------------------------------------------------------------------
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static void LoadRainSpriteSheet(void);
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@ -469,27 +469,27 @@ static const struct SpriteSheet sRainSpriteSheet =
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.tag = 0x1206,
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};
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void LightRain_InitVars(void)
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void Rain_InitVars(void)
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{
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gWeatherPtr->initStep = 0;
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->rainSpriteVisibleCounter = 0;
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gWeatherPtr->rainSpriteVisibleDelay = 8;
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gWeatherPtr->isHeavyRain = 0;
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gWeatherPtr->isDownpour = FALSE;
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gWeatherPtr->targetRainSpriteCount = 10;
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gWeatherPtr->gammaTargetIndex = 3;
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gWeatherPtr->gammaStepDelay = 20;
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SetRainStrengthFromSoundEffect(SE_T_KOAME);
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}
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void LightRain_InitAll(void)
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void Rain_InitAll(void)
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{
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LightRain_InitVars();
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Rain_InitVars();
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while (!gWeatherPtr->weatherGfxLoaded)
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LightRain_Main();
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Rain_Main();
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}
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void LightRain_Main(void)
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void Rain_Main(void)
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{
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switch (gWeatherPtr->initStep)
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{
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@ -511,7 +511,7 @@ void LightRain_Main(void)
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}
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}
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bool8 LightRain_Finish(void)
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bool8 Rain_Finish(void)
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{
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switch (gWeatherPtr->finishStep)
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{
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@ -563,7 +563,7 @@ static void StartRainSpriteFall(struct Sprite *sprite)
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rand = sprite->tRandom * 1103515245 + 12345;
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sprite->tRandom = ((rand & 0x7FFF0000) >> 16) % 600;
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numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][0];
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numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isDownpour][0];
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tileX = sprite->tRandom % 30;
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sprite->tPosX = tileX * 8; // Useless assignment, leftover from before fixed-point values were used
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@ -578,8 +578,8 @@ static void StartRainSpriteFall(struct Sprite *sprite)
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sprite->tPosY <<= 7; // This is tileX * 8, using a fixed-point value with 4 decimal places
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// "Rewind" the rain sprites, from their ending position.
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sprite->tPosX -= sRainSpriteMovement[gWeatherPtr->isHeavyRain][0] * numFallingFrames;
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sprite->tPosY -= sRainSpriteMovement[gWeatherPtr->isHeavyRain][1] * numFallingFrames;
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sprite->tPosX -= sRainSpriteMovement[gWeatherPtr->isDownpour][0] * numFallingFrames;
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sprite->tPosY -= sRainSpriteMovement[gWeatherPtr->isDownpour][1] * numFallingFrames;
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StartSpriteAnim(sprite, 0);
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sprite->tState = 0;
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@ -592,8 +592,8 @@ static void UpdateRainSprite(struct Sprite *sprite)
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if (sprite->tState == 0)
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{
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// Raindrop is in its "falling" motion.
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sprite->tPosX += sRainSpriteMovement[gWeatherPtr->isHeavyRain][0];
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sprite->tPosY += sRainSpriteMovement[gWeatherPtr->isHeavyRain][1];
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sprite->tPosX += sRainSpriteMovement[gWeatherPtr->isDownpour][0];
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sprite->tPosY += sRainSpriteMovement[gWeatherPtr->isDownpour][1];
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sprite->pos1.x = sprite->tPosX >> 4;
|
||||
sprite->pos1.y = sprite->tPosY >> 4;
|
||||
|
||||
@ -607,7 +607,7 @@ static void UpdateRainSprite(struct Sprite *sprite)
|
||||
if (--sprite->tCounter == 0)
|
||||
{
|
||||
// Make raindrop splash on the ground
|
||||
StartSpriteAnim(sprite, gWeatherPtr->isHeavyRain + 1);
|
||||
StartSpriteAnim(sprite, gWeatherPtr->isDownpour + 1);
|
||||
sprite->tState = 1;
|
||||
sprite->pos1.x -= gSpriteCoordOffsetX;
|
||||
sprite->pos1.y -= gSpriteCoordOffsetY;
|
||||
@ -637,9 +637,9 @@ static void WaitRainSprite(struct Sprite *sprite)
|
||||
|
||||
static void InitRainSpriteMovement(struct Sprite *sprite, u16 val)
|
||||
{
|
||||
u16 numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][0];
|
||||
u16 numAdvanceRng = val / (sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][1] + numFallingFrames);
|
||||
u16 frameVal = val % (sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][1] + numFallingFrames);
|
||||
u16 numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isDownpour][0];
|
||||
u16 numAdvanceRng = val / (sRainSpriteFallingDurations[gWeatherPtr->isDownpour][1] + numFallingFrames);
|
||||
u16 frameVal = val % (sRainSpriteFallingDurations[gWeatherPtr->isDownpour][1] + numFallingFrames);
|
||||
|
||||
while (--numAdvanceRng != 0xFFFF)
|
||||
StartRainSpriteFall(sprite);
|
||||
@ -1009,16 +1009,16 @@ static void UpdateSnowflakeSprite(struct Sprite *sprite)
|
||||
#undef tDeltaY2
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Medium Rain
|
||||
// WEATHER_RAIN_THUNDERSTORM
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void MedRain_InitVars(void)
|
||||
void Thunderstorm_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE;
|
||||
gWeatherPtr->rainSpriteVisibleCounter = 0;
|
||||
gWeatherPtr->rainSpriteVisibleDelay = 4;
|
||||
gWeatherPtr->isHeavyRain = 0;
|
||||
gWeatherPtr->isDownpour = FALSE;
|
||||
gWeatherPtr->targetRainSpriteCount = 16;
|
||||
gWeatherPtr->gammaTargetIndex = 3;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
@ -1027,27 +1027,27 @@ void MedRain_InitVars(void)
|
||||
SetRainStrengthFromSoundEffect(SE_T_AME);
|
||||
}
|
||||
|
||||
void MedRain_InitAll(void)
|
||||
void Thunderstorm_InitAll(void)
|
||||
{
|
||||
MedRain_InitVars();
|
||||
Thunderstorm_InitVars();
|
||||
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
||||
Rain_Main();
|
||||
Thunderstorm_Main();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Heavy Rain
|
||||
// WEATHER_DOWNPOUR
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
static void UpdateThunderSound(void);
|
||||
static void SetThunderCounter(u16);
|
||||
|
||||
void HeavyRain_InitVars(void)
|
||||
void Downpour_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE;
|
||||
gWeatherPtr->rainSpriteVisibleCounter = 0;
|
||||
gWeatherPtr->rainSpriteVisibleDelay = 4;
|
||||
gWeatherPtr->isHeavyRain = 1;
|
||||
gWeatherPtr->isDownpour = TRUE;
|
||||
gWeatherPtr->targetRainSpriteCount = 24;
|
||||
gWeatherPtr->gammaTargetIndex = 3;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
@ -1055,14 +1055,14 @@ void HeavyRain_InitVars(void)
|
||||
SetRainStrengthFromSoundEffect(SE_T_OOAME);
|
||||
}
|
||||
|
||||
void HeavyRain_InitAll(void)
|
||||
void Downpour_InitAll(void)
|
||||
{
|
||||
HeavyRain_InitVars();
|
||||
Downpour_InitVars();
|
||||
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
||||
Rain_Main();
|
||||
Thunderstorm_Main();
|
||||
}
|
||||
|
||||
void Rain_Main(void)
|
||||
void Thunderstorm_Main(void)
|
||||
{
|
||||
UpdateThunderSound();
|
||||
switch (gWeatherPtr->initStep)
|
||||
@ -1166,7 +1166,7 @@ void Rain_Main(void)
|
||||
}
|
||||
}
|
||||
|
||||
bool8 Rain_Finish(void)
|
||||
bool8 Thunderstorm_Finish(void)
|
||||
{
|
||||
switch (gWeatherPtr->finishStep)
|
||||
{
|
||||
@ -1175,7 +1175,7 @@ bool8 Rain_Finish(void)
|
||||
gWeatherPtr->finishStep++;
|
||||
// fall through
|
||||
case 1:
|
||||
Rain_Main();
|
||||
Thunderstorm_Main();
|
||||
if (gWeatherPtr->unknown_6EA)
|
||||
{
|
||||
if (gWeatherPtr->nextWeather == WEATHER_RAIN
|
||||
@ -1235,7 +1235,7 @@ static void UpdateThunderSound(void)
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Fog 1
|
||||
// WEATHER_FOG_HORIZONTAL and WEATHER_UNDERWATER
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
// unused data
|
||||
@ -1315,8 +1315,8 @@ static const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] =
|
||||
gSpriteAffineAnim_839AB7C,
|
||||
};
|
||||
|
||||
static void Fog1SpriteCallback(struct Sprite *);
|
||||
static const struct SpriteTemplate sFog1SpriteTemplate =
|
||||
static void FogHorizontalSpriteCallback(struct Sprite *);
|
||||
static const struct SpriteTemplate sFogHorizontalSpriteTemplate =
|
||||
{
|
||||
.tileTag = 0x1201,
|
||||
.paletteTag = 0x1200,
|
||||
@ -1324,47 +1324,47 @@ static const struct SpriteTemplate sFog1SpriteTemplate =
|
||||
.anims = gSpriteAnimTable_839AB64,
|
||||
.images = NULL,
|
||||
.affineAnims = gSpriteAffineAnimTable_839AB8C,
|
||||
.callback = Fog1SpriteCallback,
|
||||
.callback = FogHorizontalSpriteCallback,
|
||||
};
|
||||
|
||||
void Fog1_Main(void);
|
||||
static void CreateFog1Sprites(void);
|
||||
static void DestroyFog1Sprites(void);
|
||||
void FogHorizontal_Main(void);
|
||||
static void CreateFogHorizontalSprites(void);
|
||||
static void DestroyFogHorizontalSprites(void);
|
||||
|
||||
void Fog1_InitVars(void)
|
||||
void FogHorizontal_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE;
|
||||
gWeatherPtr->gammaTargetIndex = 0;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
if (gWeatherPtr->fog1SpritesCreated == 0)
|
||||
if (gWeatherPtr->fogHSpritesCreated == 0)
|
||||
{
|
||||
gWeatherPtr->fog1ScrollCounter = 0;
|
||||
gWeatherPtr->fog1ScrollOffset = 0;
|
||||
gWeatherPtr->fog1ScrollPosX = 0;
|
||||
gWeatherPtr->fogHScrollCounter = 0;
|
||||
gWeatherPtr->fogHScrollOffset = 0;
|
||||
gWeatherPtr->fogHScrollPosX = 0;
|
||||
Weather_SetBlendCoeffs(0, 16);
|
||||
}
|
||||
}
|
||||
|
||||
void Fog1_InitAll(void)
|
||||
void FogHorizontal_InitAll(void)
|
||||
{
|
||||
Fog1_InitVars();
|
||||
FogHorizontal_InitVars();
|
||||
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
||||
Fog1_Main();
|
||||
FogHorizontal_Main();
|
||||
}
|
||||
|
||||
void Fog1_Main(void)
|
||||
void FogHorizontal_Main(void)
|
||||
{
|
||||
gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->fog1ScrollOffset) & 0xFF;
|
||||
if (++gWeatherPtr->fog1ScrollCounter > 3)
|
||||
gWeatherPtr->fogHScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->fogHScrollOffset) & 0xFF;
|
||||
if (++gWeatherPtr->fogHScrollCounter > 3)
|
||||
{
|
||||
gWeatherPtr->fog1ScrollCounter = 0;
|
||||
gWeatherPtr->fog1ScrollOffset++;
|
||||
gWeatherPtr->fogHScrollCounter = 0;
|
||||
gWeatherPtr->fogHScrollOffset++;
|
||||
}
|
||||
switch (gWeatherPtr->initStep)
|
||||
{
|
||||
case 0:
|
||||
CreateFog1Sprites();
|
||||
CreateFogHorizontalSprites();
|
||||
if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL)
|
||||
Weather_SetTargetBlendCoeffs(12, 8, 3);
|
||||
else
|
||||
@ -1381,13 +1381,13 @@ void Fog1_Main(void)
|
||||
}
|
||||
}
|
||||
|
||||
bool8 Fog1_Finish(void)
|
||||
bool8 FogHorizontal_Finish(void)
|
||||
{
|
||||
gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->fog1ScrollOffset) & 0xFF;
|
||||
if (++gWeatherPtr->fog1ScrollCounter > 3)
|
||||
gWeatherPtr->fogHScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->fogHScrollOffset) & 0xFF;
|
||||
if (++gWeatherPtr->fogHScrollCounter > 3)
|
||||
{
|
||||
gWeatherPtr->fog1ScrollCounter = 0;
|
||||
gWeatherPtr->fog1ScrollOffset++;
|
||||
gWeatherPtr->fogHScrollCounter = 0;
|
||||
gWeatherPtr->fogHScrollOffset++;
|
||||
}
|
||||
|
||||
switch (gWeatherPtr->finishStep)
|
||||
@ -1401,7 +1401,7 @@ bool8 Fog1_Finish(void)
|
||||
gWeatherPtr->finishStep++;
|
||||
break;
|
||||
case 2:
|
||||
DestroyFog1Sprites();
|
||||
DestroyFogHorizontalSprites();
|
||||
gWeatherPtr->finishStep++;
|
||||
break;
|
||||
default:
|
||||
@ -1412,73 +1412,73 @@ bool8 Fog1_Finish(void)
|
||||
|
||||
#define tSpriteColumn data[0]
|
||||
|
||||
static void Fog1SpriteCallback(struct Sprite *sprite)
|
||||
static void FogHorizontalSpriteCallback(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = (u8)gSpriteCoordOffsetY;
|
||||
sprite->pos1.x = gWeatherPtr->fog1ScrollPosX + 32 + sprite->tSpriteColumn * 64;
|
||||
sprite->pos1.x = gWeatherPtr->fogHScrollPosX + 32 + sprite->tSpriteColumn * 64;
|
||||
if (sprite->pos1.x > 271)
|
||||
{
|
||||
sprite->pos1.x = 480 + gWeatherPtr->fog1ScrollPosX - (4 - sprite->tSpriteColumn) * 64;
|
||||
sprite->pos1.x = 480 + gWeatherPtr->fogHScrollPosX - (4 - sprite->tSpriteColumn) * 64;
|
||||
sprite->pos1.x &= 0x1FF;
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateFog1Sprites(void)
|
||||
static void CreateFogHorizontalSprites(void)
|
||||
{
|
||||
u16 i;
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
|
||||
if (!gWeatherPtr->fog1SpritesCreated)
|
||||
if (!gWeatherPtr->fogHSpritesCreated)
|
||||
{
|
||||
struct SpriteSheet fog1SpriteSheet = {
|
||||
.data = gWeatherFog1Tiles,
|
||||
.size = sizeof(gWeatherFog1Tiles),
|
||||
struct SpriteSheet fogHorizontalSpriteSheet = {
|
||||
.data = gWeatherFogHorizontalTiles,
|
||||
.size = sizeof(gWeatherFogHorizontalTiles),
|
||||
.tag = 0x1201,
|
||||
};
|
||||
LoadSpriteSheet(&fog1SpriteSheet);
|
||||
for (i = 0; i < NUM_FOG1_SPRITES; i++)
|
||||
LoadSpriteSheet(&fogHorizontalSpriteSheet);
|
||||
for (i = 0; i < NUM_FOG_HORIZONTAL_SPRITES; i++)
|
||||
{
|
||||
spriteId = CreateSpriteAtEnd(&sFog1SpriteTemplate, 0, 0, 0xFF);
|
||||
spriteId = CreateSpriteAtEnd(&sFogHorizontalSpriteTemplate, 0, 0, 0xFF);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sprite = &gSprites[spriteId];
|
||||
sprite->tSpriteColumn = i % 5;
|
||||
sprite->pos1.x = (i % 5) * 64 + 32;
|
||||
sprite->pos1.y = (i / 5) * 64 + 32;
|
||||
gWeatherPtr->sprites.s2.fog1Sprites[i] = sprite;
|
||||
gWeatherPtr->sprites.s2.fogHSprites[i] = sprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
gWeatherPtr->sprites.s2.fog1Sprites[i] = NULL;
|
||||
gWeatherPtr->sprites.s2.fogHSprites[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
gWeatherPtr->fog1SpritesCreated = TRUE;
|
||||
gWeatherPtr->fogHSpritesCreated = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static void DestroyFog1Sprites(void)
|
||||
static void DestroyFogHorizontalSprites(void)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
if (gWeatherPtr->fog1SpritesCreated)
|
||||
if (gWeatherPtr->fogHSpritesCreated)
|
||||
{
|
||||
for (i = 0; i < NUM_FOG1_SPRITES; i++)
|
||||
for (i = 0; i < NUM_FOG_HORIZONTAL_SPRITES; i++)
|
||||
{
|
||||
if (gWeatherPtr->sprites.s2.fog1Sprites[i] != NULL)
|
||||
DestroySprite(gWeatherPtr->sprites.s2.fog1Sprites[i]);
|
||||
if (gWeatherPtr->sprites.s2.fogHSprites[i] != NULL)
|
||||
DestroySprite(gWeatherPtr->sprites.s2.fogHSprites[i]);
|
||||
}
|
||||
|
||||
FreeSpriteTilesByTag(0x1201);
|
||||
gWeatherPtr->fog1SpritesCreated = 0;
|
||||
gWeatherPtr->fogHSpritesCreated = 0;
|
||||
}
|
||||
}
|
||||
|
||||
#undef tSpriteColumn
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Volcanic ash
|
||||
// WEATHER_VOLCANIC_ASH
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
static void LoadAshSpriteSheet(void);
|
||||
@ -1688,48 +1688,48 @@ static void UpdateAshSprite(struct Sprite *sprite)
|
||||
#undef tSpriteRow
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Fog 2
|
||||
// WEATHER_FOG_DIAGONAL
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
static void UpdateFog2Movement(void);
|
||||
static void CreateFog2Sprites(void);
|
||||
static void DestroyFog2Sprites(void);
|
||||
static void UpdateFog2Sprite(struct Sprite *);
|
||||
static void UpdateFogDiagonalMovement(void);
|
||||
static void CreateFogDiagonalSprites(void);
|
||||
static void DestroyFogDiagonalSprites(void);
|
||||
static void UpdateFogDiagonalSprite(struct Sprite *);
|
||||
|
||||
void Fog2_InitVars(void)
|
||||
void FogDiagonal_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = 0;
|
||||
gWeatherPtr->gammaTargetIndex = 0;
|
||||
gWeatherPtr->gammaStepDelay = 20;
|
||||
gWeatherPtr->fog1ScrollCounter = 0;
|
||||
gWeatherPtr->fog1ScrollOffset = 1;
|
||||
if (!gWeatherPtr->fog2SpritesCreated)
|
||||
gWeatherPtr->fogHScrollCounter = 0;
|
||||
gWeatherPtr->fogHScrollOffset = 1;
|
||||
if (!gWeatherPtr->fogDSpritesCreated)
|
||||
{
|
||||
gWeatherPtr->fog2ScrollXCounter = 0;
|
||||
gWeatherPtr->fog2ScrollYCounter = 0;
|
||||
gWeatherPtr->fog2XOffset = 0;
|
||||
gWeatherPtr->fog2YOffset = 0;
|
||||
gWeatherPtr->fog2BaseSpritesX = 0;
|
||||
gWeatherPtr->fog2PosY = 0;
|
||||
gWeatherPtr->fogDScrollXCounter = 0;
|
||||
gWeatherPtr->fogDScrollYCounter = 0;
|
||||
gWeatherPtr->fogDXOffset = 0;
|
||||
gWeatherPtr->fogDYOffset = 0;
|
||||
gWeatherPtr->fogDBaseSpritesX = 0;
|
||||
gWeatherPtr->fogDPosY = 0;
|
||||
Weather_SetBlendCoeffs(0, 16);
|
||||
}
|
||||
}
|
||||
|
||||
void Fog2_InitAll(void)
|
||||
void FogDiagonal_InitAll(void)
|
||||
{
|
||||
Fog2_InitVars();
|
||||
FogDiagonal_InitVars();
|
||||
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
||||
Fog2_Main();
|
||||
FogDiagonal_Main();
|
||||
}
|
||||
|
||||
void Fog2_Main(void)
|
||||
void FogDiagonal_Main(void)
|
||||
{
|
||||
UpdateFog2Movement();
|
||||
UpdateFogDiagonalMovement();
|
||||
switch (gWeatherPtr->initStep)
|
||||
{
|
||||
case 0:
|
||||
CreateFog2Sprites();
|
||||
CreateFogDiagonalSprites();
|
||||
gWeatherPtr->initStep++;
|
||||
break;
|
||||
case 1:
|
||||
@ -1745,9 +1745,9 @@ void Fog2_Main(void)
|
||||
}
|
||||
}
|
||||
|
||||
bool8 Fog2_Finish(void)
|
||||
bool8 FogDiagonal_Finish(void)
|
||||
{
|
||||
UpdateFog2Movement();
|
||||
UpdateFogDiagonalMovement();
|
||||
switch (gWeatherPtr->finishStep)
|
||||
{
|
||||
case 0:
|
||||
@ -1760,7 +1760,7 @@ bool8 Fog2_Finish(void)
|
||||
gWeatherPtr->finishStep++;
|
||||
break;
|
||||
case 2:
|
||||
DestroyFog2Sprites();
|
||||
DestroyFogDiagonalSprites();
|
||||
gWeatherPtr->finishStep++;
|
||||
break;
|
||||
default:
|
||||
@ -1769,32 +1769,32 @@ bool8 Fog2_Finish(void)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void UpdateFog2Movement(void)
|
||||
static void UpdateFogDiagonalMovement(void)
|
||||
{
|
||||
if (++gWeatherPtr->fog2ScrollXCounter > 2)
|
||||
if (++gWeatherPtr->fogDScrollXCounter > 2)
|
||||
{
|
||||
gWeatherPtr->fog2XOffset++;
|
||||
gWeatherPtr->fog2ScrollXCounter = 0;
|
||||
gWeatherPtr->fogDXOffset++;
|
||||
gWeatherPtr->fogDScrollXCounter = 0;
|
||||
}
|
||||
|
||||
if (++gWeatherPtr->fog2ScrollYCounter > 4)
|
||||
if (++gWeatherPtr->fogDScrollYCounter > 4)
|
||||
{
|
||||
gWeatherPtr->fog2YOffset++;
|
||||
gWeatherPtr->fog2ScrollYCounter = 0;
|
||||
gWeatherPtr->fogDYOffset++;
|
||||
gWeatherPtr->fogDScrollYCounter = 0;
|
||||
}
|
||||
|
||||
gWeatherPtr->fog2BaseSpritesX = (gSpriteCoordOffsetX - gWeatherPtr->fog2XOffset) & 0xFF;
|
||||
gWeatherPtr->fog2PosY = gSpriteCoordOffsetY + gWeatherPtr->fog2YOffset;
|
||||
gWeatherPtr->fogDBaseSpritesX = (gSpriteCoordOffsetX - gWeatherPtr->fogDXOffset) & 0xFF;
|
||||
gWeatherPtr->fogDPosY = gSpriteCoordOffsetY + gWeatherPtr->fogDYOffset;
|
||||
}
|
||||
|
||||
static const struct SpriteSheet gFog2SpriteSheet =
|
||||
static const struct SpriteSheet gFogDiagonalSpriteSheet =
|
||||
{
|
||||
.data = gWeatherFog2Tiles,
|
||||
.size = sizeof(gWeatherFog2Tiles),
|
||||
.data = gWeatherFogDiagonalTiles,
|
||||
.size = sizeof(gWeatherFogDiagonalTiles),
|
||||
.tag = 0x1203,
|
||||
};
|
||||
|
||||
static const struct OamData sFog2SpriteOamData =
|
||||
static const struct OamData sFogDiagonalSpriteOamData =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_OFF,
|
||||
@ -1808,86 +1808,86 @@ static const struct OamData sFog2SpriteOamData =
|
||||
.paletteNum = 0,
|
||||
};
|
||||
|
||||
static const union AnimCmd sFog2SpriteAnimCmd0[] =
|
||||
static const union AnimCmd sFogDiagonalSpriteAnimCmd0[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 16),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sFog2SpriteAnimCmds[] =
|
||||
static const union AnimCmd *const sFogDiagonalSpriteAnimCmds[] =
|
||||
{
|
||||
sFog2SpriteAnimCmd0,
|
||||
sFogDiagonalSpriteAnimCmd0,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sFog2SpriteTemplate =
|
||||
static const struct SpriteTemplate sFogDiagonalSpriteTemplate =
|
||||
{
|
||||
.tileTag = 0x1203,
|
||||
.paletteTag = 0x1200,
|
||||
.oam = &sFog2SpriteOamData,
|
||||
.anims = sFog2SpriteAnimCmds,
|
||||
.oam = &sFogDiagonalSpriteOamData,
|
||||
.anims = sFogDiagonalSpriteAnimCmds,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = UpdateFog2Sprite,
|
||||
.callback = UpdateFogDiagonalSprite,
|
||||
};
|
||||
|
||||
#define tSpriteColumn data[0]
|
||||
#define tSpriteRow data[1]
|
||||
|
||||
static void CreateFog2Sprites(void)
|
||||
static void CreateFogDiagonalSprites(void)
|
||||
{
|
||||
u16 i;
|
||||
struct SpriteSheet fog2SpriteSheet;
|
||||
struct SpriteSheet fogDiagonalSpriteSheet;
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
|
||||
if (!gWeatherPtr->fog2SpritesCreated)
|
||||
if (!gWeatherPtr->fogDSpritesCreated)
|
||||
{
|
||||
fog2SpriteSheet = gFog2SpriteSheet;
|
||||
LoadSpriteSheet(&fog2SpriteSheet);
|
||||
for (i = 0; i < NUM_FOG2_SPRITES; i++)
|
||||
fogDiagonalSpriteSheet = gFogDiagonalSpriteSheet;
|
||||
LoadSpriteSheet(&fogDiagonalSpriteSheet);
|
||||
for (i = 0; i < NUM_FOG_DIAGONAL_SPRITES; i++)
|
||||
{
|
||||
spriteId = CreateSpriteAtEnd(&sFog2SpriteTemplate, 0, (i / 5) * 64, 0xFF);
|
||||
spriteId = CreateSpriteAtEnd(&sFogDiagonalSpriteTemplate, 0, (i / 5) * 64, 0xFF);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sprite = &gSprites[spriteId];
|
||||
sprite->tSpriteColumn = i % 5;
|
||||
sprite->tSpriteRow = i / 5;
|
||||
gWeatherPtr->sprites.s2.fog2Sprites[i] = sprite;
|
||||
gWeatherPtr->sprites.s2.fogDSprites[i] = sprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
gWeatherPtr->sprites.s2.fog2Sprites[i] = NULL;
|
||||
gWeatherPtr->sprites.s2.fogDSprites[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
gWeatherPtr->fog2SpritesCreated = TRUE;
|
||||
gWeatherPtr->fogDSpritesCreated = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static void DestroyFog2Sprites(void)
|
||||
static void DestroyFogDiagonalSprites(void)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
if (gWeatherPtr->fog2SpritesCreated)
|
||||
if (gWeatherPtr->fogDSpritesCreated)
|
||||
{
|
||||
for (i = 0; i < NUM_FOG2_SPRITES; i++)
|
||||
for (i = 0; i < NUM_FOG_DIAGONAL_SPRITES; i++)
|
||||
{
|
||||
if (gWeatherPtr->sprites.s2.fog2Sprites[i])
|
||||
DestroySprite(gWeatherPtr->sprites.s2.fog2Sprites[i]);
|
||||
if (gWeatherPtr->sprites.s2.fogDSprites[i])
|
||||
DestroySprite(gWeatherPtr->sprites.s2.fogDSprites[i]);
|
||||
}
|
||||
|
||||
FreeSpriteTilesByTag(0x1203);
|
||||
gWeatherPtr->fog2SpritesCreated = FALSE;
|
||||
gWeatherPtr->fogDSpritesCreated = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdateFog2Sprite(struct Sprite *sprite)
|
||||
static void UpdateFogDiagonalSprite(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = gWeatherPtr->fog2PosY;
|
||||
sprite->pos1.x = gWeatherPtr->fog2BaseSpritesX + 32 + sprite->tSpriteColumn * 64;
|
||||
sprite->pos2.y = gWeatherPtr->fogDPosY;
|
||||
sprite->pos1.x = gWeatherPtr->fogDBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
|
||||
if (sprite->pos1.x > 271)
|
||||
{
|
||||
sprite->pos1.x = gWeatherPtr->fog2BaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
|
||||
sprite->pos1.x = gWeatherPtr->fogDBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
|
||||
sprite->pos1.x &= 0x1FF;
|
||||
}
|
||||
}
|
||||
@ -1896,7 +1896,7 @@ static void UpdateFog2Sprite(struct Sprite *sprite)
|
||||
#undef tSpriteRow
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Sandstorm
|
||||
// WEATHER_SANDSTORM
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
static void UpdateSandstormWaveIndex(void);
|
||||
@ -2205,7 +2205,7 @@ static void UpdateSandstormSwirlSprite(struct Sprite *sprite)
|
||||
#undef tEntranceDelay
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Shade
|
||||
// WEATHER_SHADE
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void Shade_InitVars(void)
|
||||
@ -2230,7 +2230,7 @@ bool8 Shade_Finish(void)
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Bubbles
|
||||
// WEATHER_UNDERWATER_BUBBLES
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
static void CreateBubbleSprite(u16);
|
||||
@ -2265,7 +2265,7 @@ static const s16 sBubbleStartCoords[][2] =
|
||||
|
||||
void Bubbles_InitVars(void)
|
||||
{
|
||||
Fog1_InitVars();
|
||||
FogHorizontal_InitVars();
|
||||
if (!gWeatherPtr->bubblesSpritesCreated)
|
||||
{
|
||||
LoadSpriteSheet(&sWeatherBubbleSpriteSheet);
|
||||
@ -2285,7 +2285,7 @@ void Bubbles_InitAll(void)
|
||||
|
||||
void Bubbles_Main(void)
|
||||
{
|
||||
Fog1_Main();
|
||||
FogHorizontal_Main();
|
||||
if (++gWeatherPtr->bubblesDelayCounter > sBubbleStartDelays[gWeatherPtr->bubblesDelayIndex])
|
||||
{
|
||||
gWeatherPtr->bubblesDelayCounter = 0;
|
||||
@ -2300,7 +2300,7 @@ void Bubbles_Main(void)
|
||||
|
||||
bool8 Bubbles_Finish(void)
|
||||
{
|
||||
if (!Fog1_Finish())
|
||||
if (!FogHorizontal_Finish())
|
||||
{
|
||||
DestroyBubbleSprites();
|
||||
return FALSE;
|
||||
|
@ -998,7 +998,7 @@ void AnimTask_Haze1(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
|
||||
sub_80A6B30(&animBg);
|
||||
LoadBgTiles(animBg.bgId, gWeatherFog1Tiles, 0x800, animBg.tilesOffset);
|
||||
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
|
||||
sub_80A6D60(&animBg, gBattleAnimFogTilemap, 0);
|
||||
LoadPalette(&gUnknown_083970E8, animBg.paletteId * 16, 32);
|
||||
|
||||
@ -1105,7 +1105,7 @@ void AnimTask_LoadMistTiles(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
|
||||
sub_80A6B30(&animBg);
|
||||
LoadBgTiles(animBg.bgId, gWeatherFog1Tiles, 0x800, animBg.tilesOffset);
|
||||
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
|
||||
sub_80A6D60(&animBg, gBattleAnimFogTilemap, 0);
|
||||
LoadPalette(&gUnknown_083970E8, animBg.paletteId * 16, 32);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user