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Update battle_z_move.c
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@ -212,7 +212,7 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
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if (move != MOVE_NONE && zMove != MOVE_Z_STATUS && gBattleMoves[move].type == ItemId_GetSecondaryId(item))
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{
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if (IS_MOVE_STATUS(gBattleMoves[move].split))
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if (IS_MOVE_STATUS(move))
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gBattleStruct->zmove.chosenZMove = move;
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else
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gBattleStruct->zmove.chosenZMove = GetTypeBasedZMove(move, battlerId);
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