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https://github.com/Ninjdai1/pokeemerald.git
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Remove water.h and flying.h
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parent
49bef25856
commit
80a4ee1145
@ -223,6 +223,12 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
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void sub_810310C(u8 battler, struct Sprite* sprite);
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void sub_810310C(u8 battler, struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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// water.c
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void sub_8108C94(struct Sprite *sprite);
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// flying.c
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void sub_810E2C8(struct Sprite *sprite);
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// smokescreen.c
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// smokescreen.c
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u8 sub_807521C(s16 x, s16 y, u8 a3);
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u8 sub_807521C(s16 x, s16 y, u8 a3);
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@ -1,6 +0,0 @@
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#ifndef GUARD_FLYING_H
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#define GUARD_FLYING_H
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void sub_810E2C8(struct Sprite *sprite);
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#endif // GUARD_FLYING_H
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@ -1,6 +0,0 @@
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#ifndef GUARD_WATER_H
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#define GUARD_WATER_H
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void sub_8108C94(struct Sprite *sprite);
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#endif // GUARD_WATER_H
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@ -15,7 +15,6 @@
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#include "util.h"
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#include "util.h"
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#include "constants/rgb.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/songs.h"
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#include "water.h"
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void sub_8103448(struct Sprite *);
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void sub_8103448(struct Sprite *);
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void sub_8103498(struct Sprite *);
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void sub_8103498(struct Sprite *);
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@ -23,7 +23,6 @@
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#include "constants/songs.h"
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#include "constants/songs.h"
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#include "constants/species.h"
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#include "constants/species.h"
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#include "constants/weather.h"
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#include "constants/weather.h"
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#include "flying.h"
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extern const struct SpriteTemplate gUnknown_08593114;
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extern const struct SpriteTemplate gUnknown_08593114;
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extern const union AffineAnimCmd *const gUnknown_082FF6C0[];
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extern const union AffineAnimCmd *const gUnknown_082FF6C0[];
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@ -4,7 +4,6 @@
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#include "trig.h"
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#include "trig.h"
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#include "constants/songs.h"
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#include "constants/songs.h"
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#include "sound.h"
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#include "sound.h"
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#include "flying.h"
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static void sub_810A1A8(struct Sprite *);
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static void sub_810A1A8(struct Sprite *);
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static void sub_810A1F8(struct Sprite *);
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static void sub_810A1F8(struct Sprite *);
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@ -5,7 +5,6 @@
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#include "task.h"
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#include "task.h"
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#include "trig.h"
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#include "trig.h"
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#include "constants/rgb.h"
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#include "constants/rgb.h"
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#include "flying.h"
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void AnimConfusionDuck(struct Sprite *);
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void AnimConfusionDuck(struct Sprite *);
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void AnimSimplePaletteBlend(struct Sprite *);
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void AnimSimplePaletteBlend(struct Sprite *);
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