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Sync flags with pokeruby
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@ -28,12 +28,12 @@ LavaridgeTown_HerbShop_EventScript_ExpertM:: @ 81FE4FC
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LavaridgeTown_HerbShop_EventScript_OldMan:: @ 81FE505
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lock
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faceplayer
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goto_if_set FLFLAG_RECEIVED_CHARCOAL, LavaridgeTown_HerbShop_EventScript_ExplainCharcoal
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goto_if_set FLAG_RECEIVED_CHARCOAL, LavaridgeTown_HerbShop_EventScript_ExplainCharcoal
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msgbox LavaridgeTown_HerbShop_Text_YouveComeToLookAtHerbalMedicine, MSGBOX_DEFAULT
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giveitem ITEM_CHARCOAL
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compare VAR_RESULT, FALSE
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goto_if_eq Common_EventScript_ShowBagIsFull
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setflag FLFLAG_RECEIVED_CHARCOAL
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setflag FLAG_RECEIVED_CHARCOAL
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release
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end
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@ -275,7 +275,7 @@
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#define FLAG_RECEIVED_DURIN_BERRY 0xFB
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#define FLAG_RECEIVED_BELUE_BERRY 0xFC
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#define FLAG_ENABLE_RIVAL_MATCH_CALL 0xFD
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#define FLFLAG_RECEIVED_CHARCOAL 0xFE
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#define FLAG_RECEIVED_CHARCOAL 0xFE
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#define FLAG_LATIOS_OR_LATIAS_ROAMING 0xFF
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#define FLAG_RECEIVED_REPEAT_BALL 0x100
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#define FLAG_RECEIVED_OLD_ROD 0x101
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@ -1077,9 +1077,7 @@
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#define FLAG_ITEM_ROUTE_120_NUGGET 0x406
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#define FLAG_ITEM_ROUTE_120_FULL_HEAL 0x407
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#define FLAG_ITEM_ROUTE_123_CALCIUM 0x408
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#define FLAG_UNUSED_0x409 0x409 // Unused Flag
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#define FLAG_ITEM_ROUTE_123_RARE_CANDY 0x409 // Unused Flag, leftover from R/S. In Emerald this is a hidden item and uses a different flag
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#define FLAG_ITEM_ROUTE_127_ZINC 0x40A
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#define FLAG_ITEM_ROUTE_127_CARBOS 0x40B
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#define FLAG_ITEM_ROUTE_132_RARE_CANDY 0x40C
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@ -1171,37 +1169,27 @@
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#define FLAG_ITEM_NEW_MAUVILLE_FULL_HEAL 0x462
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#define FLAG_ITEM_NEW_MAUVILLE_PARALYZE_HEAL 0x463
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#define FLAG_ITEM_AQUA_HIDEOUT_B1F_MASTER_BALL 0x464
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#define FLAG_UNUSED_0x465 0x465 // Unused Flag
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#define FLAG_UNUSED_0x466 0x466 // Unused Flag
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#define FLAG_UNUSED_0x467 0x467 // Unused Flag
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#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B1F_MASTER_BALL 0x465 // Unused Flag, leftover from the Ruby Magma hideout
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#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B1F_MAX_ELIXIR 0x466 // Unused Flag, leftover from the Ruby Magma hideout
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#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B2F_NEST_BALL 0x467 // Unused Flag, leftover from the Ruby Magma hideout
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#define FLAG_UNUSED_0x468 0x468 // Unused Flag
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#define FLAG_ITEM_MT_PYRE_2F_ULTRA_BALL 0x469
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#define FLAG_ITEM_MT_PYRE_4F_SEA_INCENSE 0x46A
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#define FLAG_ITEM_SAFARI_ZONE_SOUTH_WEST_MAX_REVIVE 0x46B
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#define FLAG_ITEM_AQUA_HIDEOUT_B1F_NUGGET 0x46C
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#define FLAG_UNUSED_0x46D 0x46D // Unused Flag
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#define FLAG_ITEM_MOSSDEEP_STEVENS_HOUSE_HM08 0x46D // Unused Flag, leftover from R/S. HM08 is given to the player directly in Emerald
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#define FLAG_ITEM_ROUTE_119_NUGGET 0x46E
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#define FLAG_ITEM_ROUTE_104_POTION 0x46F
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#define FLAG_UNUSED_0x470 0x470 // Unused Flag
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#define FLAG_ITEM_ROUTE_103_PP_UP 0x471
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#define FLAG_UNUSED_0x472 0x472 // Unused Flag
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#define FLAG_ITEM_ROUTE_108_STAR_PIECE 0x473
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#define FLAG_ITEM_ROUTE_109_POTION 0x474
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#define FLAG_ITEM_ROUTE_110_ELIXIR 0x475
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#define FLAG_ITEM_ROUTE_111_ELIXIR 0x476
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#define FLAG_ITEM_ROUTE_113_HYPER_POTION 0x477
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#define FLAG_ITEM_ROUTE_115_HEAL_POWDER 0x478
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#define FLAG_UNUSED_0x479 0x479 // Unused Flag
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#define FLAG_ITEM_ROUTE_116_POTION 0x47A
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#define FLAG_ITEM_ROUTE_119_ELIXIR_2 0x47B
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#define FLAG_ITEM_ROUTE_120_REVIVE 0x47C
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@ -1356,7 +1344,7 @@
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#define FLAG_SYS_POKEMON_GET (SYSTEM_FLAGS + 0x0) // FLAG_0x860
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#define FLAG_SYS_POKEDEX_GET (SYSTEM_FLAGS + 0x1)
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#define FLAG_SYS_POKENAV_GET (SYSTEM_FLAGS + 0x2)
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#define FLAG_UNUSED_0x863 (SYSTEM_FLAGS + 0x3)
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#define FLAG_UNUSED_0x863 (SYSTEM_FLAGS + 0x3) // Unused Flag
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#define FLAG_SYS_GAME_CLEAR (SYSTEM_FLAGS + 0x4)
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#define FLAG_SYS_CHAT_USED (SYSTEM_FLAGS + 0x5)
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#define FLAG_SYS_HIPSTER_MEET (SYSTEM_FLAGS + 0x6)
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@ -1418,9 +1406,9 @@
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#define FLAG_SYS_MIX_RECORD (SYSTEM_FLAGS + 0x34)
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#define FLAG_SYS_CLOCK_SET (SYSTEM_FLAGS + 0x35)
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#define FLAG_SYS_NATIONAL_DEX (SYSTEM_FLAGS + 0x36)
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#define FLAG_SYS_UNUSED_CAVE_SHIP (SYSTEM_FLAGS + 0x37) // Unused Flag?
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#define FLAG_SYS_UNUSED_CAVE_WONDER (SYSTEM_FLAGS + 0x38) // Unused Flag?
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#define FLAG_SYS_UNUSED_CAVE_BATTLE (SYSTEM_FLAGS + 0x39) // Unused Flag?
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#define FLAG_SYS_CAVE_SHIP (SYSTEM_FLAGS + 0x37) // Unused Flag, leftover from R/S debug, presumably used by Emerald's debug too
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#define FLAG_SYS_CAVE_WONDER (SYSTEM_FLAGS + 0x38) // Unused Flag, same as above
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#define FLAG_SYS_CAVE_BATTLE (SYSTEM_FLAGS + 0x39) // Unused Flag, same as above
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#define FLAG_SYS_SHOAL_TIDE (SYSTEM_FLAGS + 0x3A)
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#define FLAG_SYS_RIBBON_GET (SYSTEM_FLAGS + 0x3B)
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