Gets rid of unnecesary casts in pokemon.c

This commit is contained in:
DizzyEggg 2019-07-29 21:45:06 +02:00
parent af55029843
commit 81a11c4fc9

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@ -3579,27 +3579,27 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
ret = mon->maxHP; ret = mon->maxHP;
break; break;
case MON_DATA_ATK: case MON_DATA_ATK:
ret = (u16)GetDeoxysStat(mon, STAT_ATK); ret = GetDeoxysStat(mon, STAT_ATK);
if (!ret) if (!ret)
ret = mon->attack; ret = mon->attack;
break; break;
case MON_DATA_DEF: case MON_DATA_DEF:
ret = (u16)GetDeoxysStat(mon, STAT_DEF); ret = GetDeoxysStat(mon, STAT_DEF);
if (!ret) if (!ret)
ret = mon->defense; ret = mon->defense;
break; break;
case MON_DATA_SPEED: case MON_DATA_SPEED:
ret = (u16)GetDeoxysStat(mon, STAT_SPEED); ret = GetDeoxysStat(mon, STAT_SPEED);
if (!ret) if (!ret)
ret = mon->speed; ret = mon->speed;
break; break;
case MON_DATA_SPATK: case MON_DATA_SPATK:
ret = (u16)GetDeoxysStat(mon, STAT_SPATK); ret = GetDeoxysStat(mon, STAT_SPATK);
if (!ret) if (!ret)
ret = mon->spAttack; ret = mon->spAttack;
break; break;
case MON_DATA_SPDEF: case MON_DATA_SPDEF:
ret = (u16)GetDeoxysStat(mon, STAT_SPDEF); ret = GetDeoxysStat(mon, STAT_SPDEF);
if (!ret) if (!ret)
ret = mon->spDefense; ret = mon->spDefense;
break; break;