Cleaned up remaining Castform hack stuff (#3063)

* Removed gCastformFrontSpriteCoords

* Removed sCastformElevations and IsCastformForm

* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct

* Scrubbed unused BS commands

* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants

* Removed redundant function in Pokémon Debug menu

* Removed handling in animation scripts

* Removed gBattleMonForms

* Reduced MAX_MON_PIC_FRAMES to 2

* Removed Castform/Cherrim makefile stuff

* Fixed weather form change tests not checking species.

* Fixed Castform palettes after Lunos' PR
This commit is contained in:
Eduardo Quezada D'Ottone 2023-06-30 03:58:07 -04:00 committed by GitHub
parent ea7e6265dd
commit 81e59ace25
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
55 changed files with 225 additions and 395 deletions

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@ -1186,11 +1186,11 @@
.byte 0xe5 .byte 0xe5
.endm .endm
.macro doweatherformchangeanimation .macro unused3
.byte 0xe6 .byte 0xe6
.endm .endm
.macro tryweatherformdatachange .macro unused4
.byte 0xe7 .byte 0xe7
.endm .endm

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@ -910,7 +910,6 @@ gBattleAnims_StatusConditions::
.align 2 .align 2
gBattleAnims_General:: gBattleAnims_General::
.4byte General_WeatherFormChange @ B_ANIM_CASTFORM_CHANGE
.4byte General_StatsChange @ B_ANIM_STATS_CHANGE .4byte General_StatsChange @ B_ANIM_STATS_CHANGE
.4byte General_SubstituteFade @ B_ANIM_SUBSTITUTE_FADE .4byte General_SubstituteFade @ B_ANIM_SUBSTITUTE_FADE
.4byte General_SubstituteAppear @ B_ANIM_SUBSTITUTE_APPEAR .4byte General_SubstituteAppear @ B_ANIM_SUBSTITUTE_APPEAR
@ -24282,7 +24281,7 @@ Move_TRANSFORM:
monbg ANIM_ATTACKER monbg ANIM_ATTACKER
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
createvisualtask AnimTask_TransformMon, 2, 0, 0, 1 createvisualtask AnimTask_TransformMon, 2, 0, 1
waitforvisualfinish waitforvisualfinish
clearmonbg ANIM_ATTACKER clearmonbg ANIM_ATTACKER
end end
@ -26364,22 +26363,6 @@ Status_Nightmare:
Status_Powder: Status_Powder:
end end
General_WeatherFormChange:
createvisualtask AnimTask_IsMonInvisible, 2
jumpreteq TRUE, WeatherFormChangeSkipAnim
goto WeatherFormChangeContinue
WeatherFormChangeContinue:
monbg ANIM_ATTACKER
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
createvisualtask AnimTask_TransformMon, 2, 1, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
WeatherFormChangeSkipAnim:
createvisualtask AnimTask_CastformGfxDataChange, 2, 1
end
General_StatsChange: General_StatsChange:
createvisualtask AnimTask_StatsChange, 5 createvisualtask AnimTask_StatsChange, 5
waitforvisualfinish waitforvisualfinish
@ -26798,14 +26781,14 @@ General_WishHeal:
General_IllusionOff: General_IllusionOff:
monbg ANIM_TARGET monbg ANIM_TARGET
createvisualtask AnimTask_TransformMon, 2, 0, 1, 0 createvisualtask AnimTask_TransformMon, 2, 1, 0
waitforvisualfinish waitforvisualfinish
clearmonbg ANIM_TARGET clearmonbg ANIM_TARGET
end end
General_FormChange: General_FormChange:
monbg ANIM_ATTACKER monbg ANIM_ATTACKER
createvisualtask AnimTask_TransformMon, 2, 0, 1, 0 createvisualtask AnimTask_TransformMon, 2, 1, 0
waitforvisualfinish waitforvisualfinish
clearmonbg ANIM_ATTACKER clearmonbg ANIM_ATTACKER
end end
@ -26834,7 +26817,7 @@ General_MegaEvolution:
delay 20 delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 0, 1, 0 createvisualtask AnimTask_TransformMon, 2, 1, 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14 createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
waitforvisualfinish waitforvisualfinish
@ -26980,7 +26963,7 @@ General_PrimalReversion_Alpha:
delay 20 delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 0, 1, 0 createvisualtask AnimTask_TransformMon, 2, 1, 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14 createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
waitforvisualfinish waitforvisualfinish
@ -27007,7 +26990,7 @@ General_PrimalReversion_Omega:
delay 20 delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 0, 1, 0 createvisualtask AnimTask_TransformMon, 2, 1, 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14 createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
waitforvisualfinish waitforvisualfinish

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148 148 148 148 148 148
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255 255 255 255 255 255

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@ -1,5 +1,3 @@
CASTFORMGFXDIR := graphics/pokemon/castform
CHERRIMGFXDIR := graphics/pokemon/cherrim
TILESETGFXDIR := data/tilesets TILESETGFXDIR := data/tilesets
FONTGFXDIR := graphics/fonts FONTGFXDIR := graphics/fonts
INTERFACEGFXDIR := graphics/interface INTERFACEGFXDIR := graphics/interface
@ -27,60 +25,6 @@ SPINDAGFXDIR := graphics/spinda_spots
types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
contest_types := cool beauty cute smart tough contest_types := cool beauty cute smart tough
### Cherrim ###
$(CHERRIMGFXDIR)/front.4bpp: $(CHERRIMGFXDIR)/normal/front.4bpp \
$(CHERRIMGFXDIR)/sunshine/front.4bpp
@cat $^ >$@
$(CHERRIMGFXDIR)/back.4bpp: $(CHERRIMGFXDIR)/normal/back.4bpp \
$(CHERRIMGFXDIR)/sunshine/back.4bpp
@cat $^ >$@
$(CHERRIMGFXDIR)/anim_front.4bpp: $(CHERRIMGFXDIR)/normal/anim_front.4bpp \
$(CHERRIMGFXDIR)/sunshine/anim_front.4bpp
@cat $^ >$@
$(CHERRIMGFXDIR)/normal.gbapal: $(CHERRIMGFXDIR)/normal/normal.gbapal \
$(CHERRIMGFXDIR)/sunshine/normal.gbapal
@cat $^ >$@
$(CHERRIMGFXDIR)/shiny.gbapal: $(CHERRIMGFXDIR)/normal/shiny.gbapal \
$(CHERRIMGFXDIR)/sunshine/shiny.gbapal
@cat $^ >$@
### Castform ###
$(CASTFORMGFXDIR)/front.4bpp: $(CASTFORMGFXDIR)/normal/front.4bpp \
$(CASTFORMGFXDIR)/sunny/front.4bpp \
$(CASTFORMGFXDIR)/rainy/front.4bpp \
$(CASTFORMGFXDIR)/snowy/front.4bpp
@cat $^ >$@
$(CASTFORMGFXDIR)/back.4bpp: $(CASTFORMGFXDIR)/normal/back.4bpp \
$(CASTFORMGFXDIR)/sunny/back.4bpp \
$(CASTFORMGFXDIR)/rainy/back.4bpp \
$(CASTFORMGFXDIR)/snowy/back.4bpp
@cat $^ >$@
$(CASTFORMGFXDIR)/anim_front.4bpp: $(CASTFORMGFXDIR)/normal/anim_front.4bpp \
$(CASTFORMGFXDIR)/sunny/anim_front.4bpp \
$(CASTFORMGFXDIR)/rainy/anim_front.4bpp \
$(CASTFORMGFXDIR)/snowy/anim_front.4bpp
@cat $^ >$@
$(CASTFORMGFXDIR)/normal.gbapal: $(CASTFORMGFXDIR)/normal/normal.gbapal \
$(CASTFORMGFXDIR)/sunny/normal.gbapal \
$(CASTFORMGFXDIR)/rainy/normal.gbapal \
$(CASTFORMGFXDIR)/snowy/normal.gbapal
@cat $^ >$@
$(CASTFORMGFXDIR)/shiny.gbapal: $(CASTFORMGFXDIR)/normal/shiny.gbapal \
$(CASTFORMGFXDIR)/sunny/shiny.gbapal \
$(CASTFORMGFXDIR)/rainy/shiny.gbapal \
$(CASTFORMGFXDIR)/snowy/shiny.gbapal
@cat $^ >$@
### Tilesets ### ### Tilesets ###
$(TILESETGFXDIR)/secondary/petalburg/tiles.4bpp: %.4bpp: %.png $(TILESETGFXDIR)/secondary/petalburg/tiles.4bpp: %.4bpp: %.png

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@ -585,7 +585,6 @@ struct BattleStruct
u8 turnSideTracker; u8 turnSideTracker;
u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party. u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party.
u16 lastTakenMoveFrom[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT]; // a 2-D array [target][attacker] u16 lastTakenMoveFrom[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT]; // a 2-D array [target][attacker]
u16 castformPalette[NUM_CASTFORM_FORMS][16];
union { union {
struct LinkBattlerHeader linkBattlerHeader; struct LinkBattlerHeader linkBattlerHeader;
u32 battleVideo[2]; u32 battleVideo[2];
@ -988,7 +987,6 @@ extern struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData;
extern struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData; extern struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData;
extern u16 gBattleMovePower; extern u16 gBattleMovePower;
extern u16 gMoveToLearn; extern u16 gMoveToLearn;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u32 gFieldStatuses; extern u32 gFieldStatuses;
extern struct FieldTimer gFieldTimers; extern struct FieldTimer gFieldTimers;
extern u8 gBattlerAbility; extern u8 gBattlerAbility;

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@ -23,7 +23,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId);
void ClearSpritesHealthboxAnimData(void); void ClearSpritesHealthboxAnimData(void);
void CopyAllBattleSpritesInvisibilities(void); void CopyAllBattleSpritesInvisibilities(void);
void CopyBattleSpriteInvisibility(u8 battlerId); void CopyBattleSpriteInvisibility(u8 battlerId);
void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool8 castform, bool32 megaEvo, bool8 trackEnemyPersonality); void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool32 megaEvo, bool8 trackEnemyPersonality);
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite); void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId); void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move); void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);

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@ -423,16 +423,6 @@
#define B_WAIT_TIME_SHORT (B_WAIT_TIME_MULTIPLIER * 2) #define B_WAIT_TIME_SHORT (B_WAIT_TIME_MULTIPLIER * 2)
#define B_WAIT_TIME_SHORTEST (B_WAIT_TIME_MULTIPLIER) #define B_WAIT_TIME_SHORTEST (B_WAIT_TIME_MULTIPLIER)
#define CHERRIM_OVERCAST 0
#define CHERRIM_SUNSHINE 1
#define CASTFORM_NORMAL 0
#define CASTFORM_FIRE 1
#define CASTFORM_WATER 2
#define CASTFORM_ICE 3
#define NUM_CASTFORM_FORMS 4
#define CASTFORM_SUBSTITUTE (1 << 7)
#define FLEE_ITEM 1 #define FLEE_ITEM 1
#define FLEE_ABILITY 2 #define FLEE_ABILITY 2

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@ -510,44 +510,43 @@
#define BG_CHLOROBLAST 80 #define BG_CHLOROBLAST 80
// table ids for general animations (gBattleAnims_General) // table ids for general animations (gBattleAnims_General)
#define B_ANIM_CASTFORM_CHANGE 0 #define B_ANIM_STATS_CHANGE 0
#define B_ANIM_STATS_CHANGE 1 #define B_ANIM_SUBSTITUTE_FADE 1
#define B_ANIM_SUBSTITUTE_FADE 2 #define B_ANIM_SUBSTITUTE_APPEAR 2
#define B_ANIM_SUBSTITUTE_APPEAR 3 #define B_ANIM_POKEBLOCK_THROW 3
#define B_ANIM_POKEBLOCK_THROW 4 #define B_ANIM_ITEM_KNOCKOFF 4
#define B_ANIM_ITEM_KNOCKOFF 5 #define B_ANIM_TURN_TRAP 5
#define B_ANIM_TURN_TRAP 6 #define B_ANIM_HELD_ITEM_EFFECT 6
#define B_ANIM_HELD_ITEM_EFFECT 7 #define B_ANIM_SMOKEBALL_ESCAPE 7
#define B_ANIM_SMOKEBALL_ESCAPE 8 #define B_ANIM_HANGED_ON 8
#define B_ANIM_HANGED_ON 9 #define B_ANIM_RAIN_CONTINUES 9
#define B_ANIM_RAIN_CONTINUES 10 #define B_ANIM_SUN_CONTINUES 10
#define B_ANIM_SUN_CONTINUES 11 #define B_ANIM_SANDSTORM_CONTINUES 11
#define B_ANIM_SANDSTORM_CONTINUES 12 #define B_ANIM_HAIL_CONTINUES 12
#define B_ANIM_HAIL_CONTINUES 13 #define B_ANIM_LEECH_SEED_DRAIN 13
#define B_ANIM_LEECH_SEED_DRAIN 14 #define B_ANIM_MON_HIT 14
#define B_ANIM_MON_HIT 15 #define B_ANIM_ITEM_STEAL 15
#define B_ANIM_ITEM_STEAL 16 #define B_ANIM_SNATCH_MOVE 16
#define B_ANIM_SNATCH_MOVE 17 #define B_ANIM_FUTURE_SIGHT_HIT 17
#define B_ANIM_FUTURE_SIGHT_HIT 18 #define B_ANIM_DOOM_DESIRE_HIT 18
#define B_ANIM_DOOM_DESIRE_HIT 19 #define B_ANIM_FOCUS_PUNCH_SETUP 19
#define B_ANIM_FOCUS_PUNCH_SETUP 20 #define B_ANIM_INGRAIN_HEAL 20
#define B_ANIM_INGRAIN_HEAL 21 #define B_ANIM_WISH_HEAL 21
#define B_ANIM_WISH_HEAL 22 #define B_ANIM_MEGA_EVOLUTION 22
#define B_ANIM_MEGA_EVOLUTION 23 #define B_ANIM_ILLUSION_OFF 23
#define B_ANIM_ILLUSION_OFF 24 #define B_ANIM_FORM_CHANGE 24
#define B_ANIM_FORM_CHANGE 25 #define B_ANIM_SLIDE_OFFSCREEN 25 // for Emergency Exit
#define B_ANIM_SLIDE_OFFSCREEN 26 // for Emergency Exit #define B_ANIM_RESTORE_BG 26 // for Terrain Endings
#define B_ANIM_RESTORE_BG 27 // for Terrain Endings #define B_ANIM_TOTEM_FLARE 27 // Totem boosts aura flare
#define B_ANIM_TOTEM_FLARE 28 // Totem boosts aura flare #define B_ANIM_GULP_MISSILE 28
#define B_ANIM_GULP_MISSILE 29 #define B_ANIM_STRONG_WINDS 29
#define B_ANIM_STRONG_WINDS 30 #define B_ANIM_PRIMAL_REVERSION 30
#define B_ANIM_PRIMAL_REVERSION 31 #define B_ANIM_AQUA_RING_HEAL 31
#define B_ANIM_AQUA_RING_HEAL 32 #define B_ANIM_BEAK_BLAST_SETUP 32
#define B_ANIM_BEAK_BLAST_SETUP 33 #define B_ANIM_SHELL_TRAP_SETUP 33
#define B_ANIM_SHELL_TRAP_SETUP 34 #define B_ANIM_ZMOVE_ACTIVATE 34 // Using Z Moves
#define B_ANIM_ZMOVE_ACTIVATE 35 // Using Z Moves #define B_ANIM_AFFECTION_HANGED_ON 35
#define B_ANIM_AFFECTION_HANGED_ON 36 #define B_ANIM_SNOW_CONTINUES 36
#define B_ANIM_SNOW_CONTINUES 37
// special animations table (gBattleAnims_Special) // special animations table (gBattleAnims_Special)
#define B_ANIM_LVL_UP 0 #define B_ANIM_LVL_UP 0

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@ -333,11 +333,10 @@
// Most pokemon have 2 frames (a default and an alternate for their animation). // Most pokemon have 2 frames (a default and an alternate for their animation).
// There are 4 exceptions: // There are 4 exceptions:
// - Castform has 4 frames, 1 for each form
// - Deoxys has 2 frames, 1 for each form // - Deoxys has 2 frames, 1 for each form
// - Spinda has 1 frame, presumably to avoid the work of animating its spots // - Spinda has 1 frame, presumably to avoid the work of animating its spots
// - Unown has 1 frame, presumably to avoid the work of animating all 28 of its forms // - Unown has 1 frame, presumably to avoid the work of animating all 28 of its forms
#define MAX_MON_PIC_FRAMES 4 #define MAX_MON_PIC_FRAMES 2
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0 #define BATTLE_ALIVE_EXCEPT_ACTIVE 0
#define BATTLE_ALIVE_ATK_SIDE 1 #define BATTLE_ALIVE_ATK_SIDE 1

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@ -527,7 +527,6 @@ u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
u8 GetNumberOfRelearnableMoves(struct Pokemon *mon); u8 GetNumberOfRelearnableMoves(struct Pokemon *mon);
u16 SpeciesToPokedexNum(u16 species); u16 SpeciesToPokedexNum(u16 species);
bool32 IsSpeciesInHoennDex(u16 species); bool32 IsSpeciesInHoennDex(u16 species);
void ClearBattleMonForms(void);
u16 GetBattleBGM(void); u16 GetBattleBGM(void);
void PlayBattleBGM(void); void PlayBattleBGM(void);
void PlayMapChosenOrBattleBGM(u16 songId); void PlayMapChosenOrBattleBGM(u16 songId);

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@ -2349,7 +2349,6 @@ void AnimTask_TransformMon(u8 taskId)
gTasks[taskId].data[10] = gBattleAnimArgs[0]; gTasks[taskId].data[10] = gBattleAnimArgs[0];
gTasks[taskId].data[11] = gBattleAnimArgs[1]; gTasks[taskId].data[11] = gBattleAnimArgs[1];
gTasks[taskId].data[12] = gBattleAnimArgs[2];
gTasks[taskId].data[0]++; gTasks[taskId].data[0]++;
break; break;
case 1: case 1:
@ -2364,7 +2363,7 @@ void AnimTask_TransformMon(u8 taskId)
} }
break; break;
case 2: case 2:
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10], gTasks[taskId].data[11], gTasks[taskId].data[12]); HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10], gTasks[taskId].data[11]);
GetBgDataForTransform(&animBg, gBattleAnimAttacker); GetBgDataForTransform(&animBg, gBattleAnimAttacker);
if (IsContest()) if (IsContest())
@ -2372,7 +2371,7 @@ void AnimTask_TransformMon(u8 taskId)
else else
position = GetBattlerPosition(gBattleAnimAttacker); position = GetBattlerPosition(gBattleAnimAttacker);
src = gMonSpritesGfxPtr->sprites.ptr[position] + (gBattleMonForms[gBattleAnimAttacker] << 11); src = gMonSpritesGfxPtr->sprites.ptr[position];
dest = animBg.bgTiles; dest = animBg.bgTiles;
CpuCopy32(src, dest, MON_PIC_SIZE); CpuCopy32(src, dest, MON_PIC_SIZE);
LoadBgTiles(1, animBg.bgTiles, 0x800, animBg.tilesOffset); LoadBgTiles(1, animBg.bgTiles, 0x800, animBg.tilesOffset);
@ -2449,12 +2448,6 @@ void AnimTask_IsMonInvisible(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void AnimTask_CastformGfxDataChange(u8 taskId)
{
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE, FALSE, FALSE);
DestroyAnimVisualTask(taskId);
}
void AnimTask_MorningSunLightBeam(u8 taskId) void AnimTask_MorningSunLightBeam(u8 taskId)
{ {
struct BattleAnimBgData animBg; struct BattleAnimBgData animBg;

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@ -52,32 +52,6 @@ const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] =
}, },
}; };
// One entry for each of the four Castform forms.
const struct MonCoords gCastformFrontSpriteCoords[NUM_CASTFORM_FORMS] =
{
[CASTFORM_NORMAL] = { .size = MON_COORDS_SIZE(32, 32), .y_offset = 17 },
[CASTFORM_FIRE] = { .size = MON_COORDS_SIZE(48, 48), .y_offset = 9 },
[CASTFORM_WATER] = { .size = MON_COORDS_SIZE(32, 48), .y_offset = 9 },
[CASTFORM_ICE] = { .size = MON_COORDS_SIZE(64, 48), .y_offset = 8 },
};
const u8 sCastformElevations[NUM_CASTFORM_FORMS] =
{
[CASTFORM_NORMAL] = 13,
[CASTFORM_FIRE] = 14,
[CASTFORM_WATER] = 13,
[CASTFORM_ICE] = 13,
};
// Y position of the backsprite for each of the four Castform forms.
static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] =
{
[CASTFORM_NORMAL] = 0,
[CASTFORM_FIRE] = 0,
[CASTFORM_WATER] = 0,
[CASTFORM_ICE] = 0,
};
// Placeholders for pokemon sprites to be created for a move animation effect (e.g. Role Play / Snatch) // Placeholders for pokemon sprites to be created for a move animation effect (e.g. Role Play / Snatch)
#define TAG_MOVE_EFFECT_MON_1 55125 #define TAG_MOVE_EFFECT_MON_1 55125
#define TAG_MOVE_EFFECT_MON_2 55126 #define TAG_MOVE_EFFECT_MON_2 55126
@ -197,10 +171,6 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
coordSpecies = GetUnownSpeciesId(personality); coordSpecies = GetUnownSpeciesId(personality);
ret = gMonBackPicCoords[coordSpecies].y_offset; ret = gMonBackPicCoords[coordSpecies].y_offset;
} }
else if (species == SPECIES_CASTFORM)
{
ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
}
else if (species > NUM_SPECIES) else if (species > NUM_SPECIES)
{ {
ret = gMonBackPicCoords[0].y_offset; ret = gMonBackPicCoords[0].y_offset;
@ -223,10 +193,6 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
coordSpecies = GetUnownSpeciesId(personality); coordSpecies = GetUnownSpeciesId(personality);
ret = gMonFrontPicCoords[coordSpecies].y_offset; ret = gMonFrontPicCoords[coordSpecies].y_offset;
} }
else if (species == SPECIES_CASTFORM)
{
ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset;
}
else if (species > NUM_SPECIES) else if (species > NUM_SPECIES)
{ {
ret = gMonFrontPicCoords[0].y_offset; ret = gMonFrontPicCoords[0].y_offset;
@ -246,9 +212,7 @@ u8 GetBattlerElevation(u8 battlerId, u16 species)
{ {
if (!IsContest()) if (!IsContest())
{ {
if (species == SPECIES_CASTFORM) if (species > NUM_SPECIES)
ret = sCastformElevations[gBattleMonForms[battlerId]];
else if (species > NUM_SPECIES)
ret = gEnemyMonElevation[0]; ret = gEnemyMonElevation[0];
else else
ret = gEnemyMonElevation[species]; ret = gEnemyMonElevation[species];
@ -1963,9 +1927,6 @@ static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
else else
species = spriteInfo[battlerId].transformSpecies; species = spriteInfo[battlerId].transformSpecies;
if (species == SPECIES_CASTFORM)
return sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
else
return gMonBackPicCoords[species].y_offset; return gMonBackPicCoords[species].y_offset;
} }
else else
@ -1976,9 +1937,6 @@ static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
else else
species = spriteInfo[battlerId].transformSpecies; species = spriteInfo[battlerId].transformSpecies;
if (species == SPECIES_CASTFORM)
return sCastformElevations[gBattleMonForms[battlerId]];
else
return gMonFrontPicCoords[species].y_offset; return gMonFrontPicCoords[species].y_offset;
} }
} }
@ -2201,10 +2159,6 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
species = GetUnownSpeciesId(personality); species = GetUnownSpeciesId(personality);
coords = &gMonBackPicCoords[species]; coords = &gMonBackPicCoords[species];
} }
else if (species == SPECIES_CASTFORM)
{
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
}
else if (species <= SPECIES_EGG) else if (species <= SPECIES_EGG)
{ {
coords = &gMonBackPicCoords[species]; coords = &gMonBackPicCoords[species];
@ -2263,10 +2217,6 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
species = GetUnownSpeciesId(personality); species = GetUnownSpeciesId(personality);
coords = &gMonFrontPicCoords[species]; coords = &gMonFrontPicCoords[species];
} }
else if (species == SPECIES_CASTFORM)
{
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
}
else if (species > NUM_SPECIES) else if (species > NUM_SPECIES)
{ {
coords = &gMonFrontPicCoords[0]; coords = &gMonFrontPicCoords[0];

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@ -1129,7 +1129,7 @@ static void LinkOpponentHandleLoadMonSprite(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
@ -1169,7 +1169,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;

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@ -1025,7 +1025,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad; gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
} }
@ -1061,7 +1061,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;

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@ -1160,7 +1160,7 @@ static void OpponentHandleLoadMonSprite(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
@ -1201,7 +1201,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;

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@ -2436,7 +2436,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;

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@ -1213,7 +1213,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad; gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
} }
@ -1249,7 +1249,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;

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@ -1118,7 +1118,7 @@ static void RecordedOpponentHandleLoadMonSprite(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
@ -1155,7 +1155,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;

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@ -1101,7 +1101,7 @@ static void RecordedPlayerHandleLoadMonSprite(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad; gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
} }
@ -1137,7 +1137,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;

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@ -1474,7 +1474,7 @@ static void StartSendOutAnim(u8 battlerId)
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);

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@ -57,7 +57,6 @@ void SetUpBattleVarsAndBirchZigzagoon(void)
HandleLinkBattleSetup(); HandleLinkBattleSetup();
gBattleControllerExecFlags = 0; gBattleControllerExecFlags = 0;
ClearBattleAnimationVars(); ClearBattleAnimationVars();
ClearBattleMonForms();
BattleAI_SetupItems(); BattleAI_SetupItems();
BattleAI_SetupFlags(); BattleAI_SetupFlags();

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@ -434,12 +434,6 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de
{ {
u8 taskId; u8 taskId;
if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & CASTFORM_SUBSTITUTE))
{
// If Castform is behind substitute, set the new form but skip the animation
gBattleMonForms[activeBattler] = (argument & ~CASTFORM_SUBSTITUTE);
return TRUE;
}
if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
&& !ShouldAnimBeDoneRegardlessOfSubstitute(tableId)) && !ShouldAnimBeDoneRegardlessOfSubstitute(tableId))
{ {
@ -607,13 +601,6 @@ static void BattleLoadMonSpriteGfx(struct Pokemon *mon, u32 battlerId, bool32 op
LoadPalette(gDecompressionBuffer, paletteOffset, PLTT_SIZE_4BPP); LoadPalette(gDecompressionBuffer, paletteOffset, PLTT_SIZE_4BPP);
LoadPalette(gDecompressionBuffer, BG_PLTT_ID(8) + BG_PLTT_ID(battlerId), PLTT_SIZE_4BPP); LoadPalette(gDecompressionBuffer, BG_PLTT_ID(8) + BG_PLTT_ID(battlerId), PLTT_SIZE_4BPP);
if (species == SPECIES_CASTFORM || species == SPECIES_CHERRIM)
{
paletteOffset = OBJ_PLTT_ID(battlerId);
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, PLTT_SIZE_4BPP);
}
// transform's pink color // transform's pink color
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
{ {
@ -860,7 +847,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId)
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible; gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
} }
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bool32 megaEvo, bool8 trackEnemyPersonality) void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool32 megaEvo, bool8 trackEnemyPersonality)
{ {
u32 personalityValue, otId, position, paletteOffset, targetSpecies; u32 personalityValue, otId, position, paletteOffset, targetSpecies;
const void *lzPaletteData, *src; const void *lzPaletteData, *src;
@ -930,24 +917,6 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
gTransformedPersonalities[battlerAtk]); gTransformedPersonalities[battlerAtk]);
} }
} }
if (castform)
{
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
paletteOffset = OBJ_PLTT_ID(battlerAtk);
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, PLTT_SIZE_4BPP);
gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg;
if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
}
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
}
else
{
src = gMonSpritesGfxPtr->sprites.ptr[position]; src = gMonSpritesGfxPtr->sprites.ptr[position];
dst = (void *)(OBJ_VRAM0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32); dst = (void *)(OBJ_VRAM0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
DmaCopy32(3, src, dst, MON_PIC_SIZE); DmaCopy32(3, src, dst, MON_PIC_SIZE);
@ -956,28 +925,18 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
LZDecompressWram(lzPaletteData, gDecompressionBuffer); LZDecompressWram(lzPaletteData, gDecompressionBuffer);
LoadPalette(gDecompressionBuffer, paletteOffset, PLTT_SIZE_4BPP); LoadPalette(gDecompressionBuffer, paletteOffset, PLTT_SIZE_4BPP);
if (targetSpecies == SPECIES_CASTFORM || targetSpecies == SPECIES_CHERRIM)
{
gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies];
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerDef]], paletteOffset, PLTT_SIZE_4BPP);
}
if (!megaEvo) if (!megaEvo)
{ {
BlendPalette(paletteOffset, 16, 6, RGB_WHITE); BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16)); CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
} if (!IsContest())
if (!IsContest() && !megaEvo)
{ {
gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies; gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies;
gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef]; }
} }
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk); gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], 0);
}
} }
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite) void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
@ -1021,7 +980,7 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId) void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
{ {
BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite); BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[spriteId], 0);
if (!loadMonSprite) if (!loadMonSprite)
gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId); gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId);
@ -1232,7 +1191,6 @@ void FillAroundBattleWindows(void)
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute) void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute)
{ {
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
gBattleMonForms[battlerId] = 0;
if (!dontClearSubstitute) if (!dontClearSubstitute)
ClearBehindSubstituteBit(battlerId); ClearBehindSubstituteBit(battlerId);
} }

View File

@ -589,7 +589,7 @@ void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8
int i, j; int i, j;
u8 battler = GetBattlerAtPosition(battlerPosition); u8 battler = GetBattlerAtPosition(battlerPosition);
int offset = tilesOffset; int offset = tilesOffset;
CpuCopy16(gMonSpritesGfxPtr->sprites.ptr[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], tiles, BG_SCREEN_SIZE); CpuCopy16(gMonSpritesGfxPtr->sprites.ptr[battlerPosition], tiles, BG_SCREEN_SIZE);
LoadBgTiles(bgId, tiles, 0x1000, tilesOffset); LoadBgTiles(bgId, tiles, 0x1000, tilesOffset);
for (i = y; i < y + 8; i++) for (i = y; i < y + 8; i++)
{ {

View File

@ -234,7 +234,6 @@ EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData =
EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData = NULL; // Never read EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData = NULL; // Never read
EWRAM_DATA u16 gBattleMovePower = 0; EWRAM_DATA u16 gBattleMovePower = 0;
EWRAM_DATA u16 gMoveToLearn = 0; EWRAM_DATA u16 gMoveToLearn = 0;
EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u32 gFieldStatuses = 0; EWRAM_DATA u32 gFieldStatuses = 0;
EWRAM_DATA struct FieldTimer gFieldTimers = {0}; EWRAM_DATA struct FieldTimer gFieldTimers = {0};
EWRAM_DATA u8 gBattlerAbility = 0; EWRAM_DATA u8 gBattlerAbility = 0;
@ -2784,7 +2783,6 @@ static void SpriteCB_Flicker(struct Sprite *sprite)
#undef sDelay #undef sDelay
extern const struct MonCoords gMonFrontPicCoords[]; extern const struct MonCoords gMonFrontPicCoords[];
extern const struct MonCoords gCastformFrontSpriteCoords[];
void SpriteCB_FaintOpponentMon(struct Sprite *sprite) void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
{ {
@ -2805,10 +2803,6 @@ void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
species = GetUnownSpeciesId(personality); species = GetUnownSpeciesId(personality);
yOffset = gMonFrontPicCoords[species].y_offset; yOffset = gMonFrontPicCoords[species].y_offset;
} }
else if (species == SPECIES_CASTFORM)
{
yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset;
}
else if (species > NUM_SPECIES) else if (species > NUM_SPECIES)
{ {
yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset; yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset;
@ -2838,12 +2832,12 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
} }
else // Erase bottom part of the sprite to create a smooth illusion of mon falling down. else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
{ {
u8 *dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8); u8 *dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (sprite->data[3] << 8);
for (i = 0; i < 0x100; i++) for (i = 0; i < 0x100; i++)
*(dst++) = 0; *(dst++) = 0;
StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]); StartSpriteAnim(sprite, 0);
} }
} }
} }

View File

@ -585,8 +585,8 @@ static void Cmd_switchoutabilities(void);
static void Cmd_jumpifhasnohp(void); static void Cmd_jumpifhasnohp(void);
static void Cmd_getsecretpowereffect(void); static void Cmd_getsecretpowereffect(void);
static void Cmd_pickup(void); static void Cmd_pickup(void);
static void Cmd_doweatherformchangeanimation(void); static void Cmd_unused3(void);
static void Cmd_tryweatherformdatachange(void); static void Cmd_unused4(void);
static void Cmd_settypebasedhalvers(void); static void Cmd_settypebasedhalvers(void);
static void Cmd_jumpifsubstituteblocks(void); static void Cmd_jumpifsubstituteblocks(void);
static void Cmd_tryrecycleitem(void); static void Cmd_tryrecycleitem(void);
@ -844,8 +844,8 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_jumpifhasnohp, //0xE3 Cmd_jumpifhasnohp, //0xE3
Cmd_getsecretpowereffect, //0xE4 Cmd_getsecretpowereffect, //0xE4
Cmd_pickup, //0xE5 Cmd_pickup, //0xE5
Cmd_doweatherformchangeanimation, //0xE6 Cmd_unused3, //0xE6
Cmd_tryweatherformdatachange, //0xE7 Cmd_unused4, //0xE7
Cmd_settypebasedhalvers, //0xE8 Cmd_settypebasedhalvers, //0xE8
Cmd_jumpifsubstituteblocks, //0xE9 Cmd_jumpifsubstituteblocks, //0xE9
Cmd_tryrecycleitem, //0xEA Cmd_tryrecycleitem, //0xEA
@ -15139,26 +15139,12 @@ static void Cmd_pickup(void)
gBattlescriptCurrInstr = cmd->nextInstr; gBattlescriptCurrInstr = cmd->nextInstr;
} }
static void Cmd_doweatherformchangeanimation(void) static void Cmd_unused3(void)
{ {
CMD_ARGS();
gActiveBattler = gBattleScripting.battler;
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
*(&gBattleStruct->formToChangeInto) |= CASTFORM_SUBSTITUTE;
BtlController_EmitBattleAnimation(BUFFER_A, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = cmd->nextInstr;
} }
static void Cmd_tryweatherformdatachange(void) static void Cmd_unused4(void)
{ {
CMD_ARGS();
// removed in favor of new form system
} }
// Water and Mud Sport // Water and Mud Sport

View File

@ -1189,7 +1189,6 @@ void CB2_StartContest(void)
FreeAllSpritePalettes(); FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4; gReservedSpritePaletteCount = 4;
eContestDebugMode = CONTEST_DEBUG_MODE_OFF; eContestDebugMode = CONTEST_DEBUG_MODE_OFF;
ClearBattleMonForms();
InitContestResources(); InitContestResources();
gMain.state++; gMain.state++;
break; break;
@ -1778,8 +1777,6 @@ static void Task_DoAppeals(u8 taskId)
} }
return; return;
case APPEALSTATE_SLIDE_MON_IN: case APPEALSTATE_SLIDE_MON_IN:
for (i = 0; i < CONTESTANT_COUNT; i++)
gBattleMonForms[i] = 0;
memset(gContestResources->moveAnim, 0, sizeof(*gContestResources->moveAnim)); memset(gContestResources->moveAnim, 0, sizeof(*gContestResources->moveAnim));
SetMoveAnimAttackerData(eContest.currentContestant); SetMoveAnimAttackerData(eContest.currentContestant);
spriteId = CreateContestantSprite( spriteId = CreateContestantSprite(
@ -5312,8 +5309,6 @@ static void SetMoveSpecificAnimData(u8 contestant)
memset(&gContestResources->moveAnim->species, 0, 20); memset(&gContestResources->moveAnim->species, 0, 20);
ClearBattleAnimationVars(); ClearBattleAnimationVars();
for (i = 0; i < CONTESTANT_COUNT; i++)
gBattleMonForms[i] = 0;
switch (move) switch (move)
{ {
case MOVE_CURSE: case MOVE_CURSE:

View File

@ -279,24 +279,10 @@ static const union AnimCmd sAnim_MonPic_1[] =
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd sAnim_MonPic_2[] =
{
ANIMCMD_FRAME(2, 0),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MonPic_3[] =
{
ANIMCMD_FRAME(3, 0),
ANIMCMD_END,
};
const union AnimCmd *const gAnims_MonPic[MAX_MON_PIC_FRAMES] = const union AnimCmd *const gAnims_MonPic[MAX_MON_PIC_FRAMES] =
{ {
sAnim_MonPic_0, sAnim_MonPic_0,
sAnim_MonPic_1, sAnim_MonPic_1,
sAnim_MonPic_2,
sAnim_MonPic_3,
}; };
#define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, MON_PIC_SIZE, SPECIES_##species} #define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, MON_PIC_SIZE, SPECIES_##species}

View File

@ -378,7 +378,7 @@ const u32 gMonFrontPic_Anorith[] = INCBIN_U32("graphics/pokemon/anorith/anim_fro
const u32 gMonFrontPic_Armaldo[] = INCBIN_U32("graphics/pokemon/armaldo/anim_front.4bpp.lz"); const u32 gMonFrontPic_Armaldo[] = INCBIN_U32("graphics/pokemon/armaldo/anim_front.4bpp.lz");
const u32 gMonFrontPic_Feebas[] = INCBIN_U32("graphics/pokemon/feebas/anim_front.4bpp.lz"); const u32 gMonFrontPic_Feebas[] = INCBIN_U32("graphics/pokemon/feebas/anim_front.4bpp.lz");
const u32 gMonFrontPic_Milotic[] = INCBIN_U32("graphics/pokemon/milotic/anim_front.4bpp.lz"); const u32 gMonFrontPic_Milotic[] = INCBIN_U32("graphics/pokemon/milotic/anim_front.4bpp.lz");
const u32 gMonFrontPic_Castform[] = INCBIN_U32("graphics/pokemon/castform/anim_front.4bpp.lz"); const u32 gMonFrontPic_Castform[] = INCBIN_U32("graphics/pokemon/castform/front.4bpp.lz");
const u32 gMonFrontPic_Kecleon[] = INCBIN_U32("graphics/pokemon/kecleon/anim_front.4bpp.lz"); const u32 gMonFrontPic_Kecleon[] = INCBIN_U32("graphics/pokemon/kecleon/anim_front.4bpp.lz");
const u32 gMonFrontPic_Shuppet[] = INCBIN_U32("graphics/pokemon/shuppet/anim_front.4bpp.lz"); const u32 gMonFrontPic_Shuppet[] = INCBIN_U32("graphics/pokemon/shuppet/anim_front.4bpp.lz");
const u32 gMonFrontPic_Banette[] = INCBIN_U32("graphics/pokemon/banette/anim_front.4bpp.lz"); const u32 gMonFrontPic_Banette[] = INCBIN_U32("graphics/pokemon/banette/anim_front.4bpp.lz");
@ -456,7 +456,7 @@ const u32 gMonFrontPic_Pachirisu[] = INCBIN_U32("graphics/pokemon/pachirisu/anim
const u32 gMonFrontPic_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/anim_front.4bpp.lz"); const u32 gMonFrontPic_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/anim_front.4bpp.lz");
const u32 gMonFrontPic_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/anim_front.4bpp.lz"); const u32 gMonFrontPic_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/anim_front.4bpp.lz");
const u32 gMonFrontPic_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/anim_front.4bpp.lz"); const u32 gMonFrontPic_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/anim_front.4bpp.lz");
const u32 gMonFrontPic_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/anim_front.4bpp.lz"); const u32 gMonFrontPic_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/normal/anim_front.4bpp.lz");
const u32 gMonFrontPic_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/anim_front.4bpp.lz"); const u32 gMonFrontPic_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/anim_front.4bpp.lz");
const u32 gMonFrontPic_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/anim_front.4bpp.lz"); const u32 gMonFrontPic_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/anim_front.4bpp.lz");
const u32 gMonFrontPic_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/anim_front.4bpp.lz"); const u32 gMonFrontPic_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/anim_front.4bpp.lz");
@ -1117,9 +1117,9 @@ const u32 gMonFrontPic_UnownY[] = INCBIN_U32("graphics/pokemon/unown/y/anim_fron
const u32 gMonFrontPic_UnownZ[] = INCBIN_U32("graphics/pokemon/unown/z/anim_front.4bpp.lz"); const u32 gMonFrontPic_UnownZ[] = INCBIN_U32("graphics/pokemon/unown/z/anim_front.4bpp.lz");
const u32 gMonFrontPic_UnownExclamationMark[] = INCBIN_U32("graphics/pokemon/unown/exclamation_mark/anim_front.4bpp.lz"); const u32 gMonFrontPic_UnownExclamationMark[] = INCBIN_U32("graphics/pokemon/unown/exclamation_mark/anim_front.4bpp.lz");
const u32 gMonFrontPic_UnownQuestionMark[] = INCBIN_U32("graphics/pokemon/unown/question_mark/anim_front.4bpp.lz"); const u32 gMonFrontPic_UnownQuestionMark[] = INCBIN_U32("graphics/pokemon/unown/question_mark/anim_front.4bpp.lz");
const u32 gMonFrontPic_CastformSunny[] = INCBIN_U32("graphics/pokemon/castform/sunny/anim_front.4bpp.lz"); const u32 gMonFrontPic_CastformSunny[] = INCBIN_U32("graphics/pokemon/castform/sunny/front.4bpp.lz");
const u32 gMonFrontPic_CastformRainy[] = INCBIN_U32("graphics/pokemon/castform/rainy/anim_front.4bpp.lz"); const u32 gMonFrontPic_CastformRainy[] = INCBIN_U32("graphics/pokemon/castform/rainy/front.4bpp.lz");
const u32 gMonFrontPic_CastformSnowy[] = INCBIN_U32("graphics/pokemon/castform/snowy/anim_front.4bpp.lz"); const u32 gMonFrontPic_CastformSnowy[] = INCBIN_U32("graphics/pokemon/castform/snowy/front.4bpp.lz");
const u32 gMonFrontPic_DeoxysAttack[] = INCBIN_U32("graphics/pokemon/deoxys/attack/anim_front.4bpp.lz"); const u32 gMonFrontPic_DeoxysAttack[] = INCBIN_U32("graphics/pokemon/deoxys/attack/anim_front.4bpp.lz");
const u32 gMonFrontPic_DeoxysDefense[] = INCBIN_U32("graphics/pokemon/deoxys/defense/anim_front.4bpp.lz"); const u32 gMonFrontPic_DeoxysDefense[] = INCBIN_U32("graphics/pokemon/deoxys/defense/anim_front.4bpp.lz");
const u32 gMonFrontPic_DeoxysSpeed[] = INCBIN_U32("graphics/pokemon/deoxys/speed/anim_front.4bpp.lz"); const u32 gMonFrontPic_DeoxysSpeed[] = INCBIN_U32("graphics/pokemon/deoxys/speed/anim_front.4bpp.lz");
@ -1695,7 +1695,7 @@ const u32 gMonBackPic_Pachirisu[] = INCBIN_U32("graphics/pokemon/pachirisu/back.
const u32 gMonBackPic_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/back.4bpp.lz"); const u32 gMonBackPic_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/back.4bpp.lz");
const u32 gMonBackPic_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/back.4bpp.lz"); const u32 gMonBackPic_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/back.4bpp.lz");
const u32 gMonBackPic_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/back.4bpp.lz"); const u32 gMonBackPic_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/back.4bpp.lz");
const u32 gMonBackPic_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/back.4bpp.lz"); const u32 gMonBackPic_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/normal/back.4bpp.lz");
const u32 gMonBackPic_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/back.4bpp.lz"); const u32 gMonBackPic_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/back.4bpp.lz");
const u32 gMonBackPic_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/back.4bpp.lz"); const u32 gMonBackPic_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/back.4bpp.lz");
const u32 gMonBackPic_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/back.4bpp.lz"); const u32 gMonBackPic_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/back.4bpp.lz");
@ -2903,7 +2903,7 @@ const u32 gMonPalette_Pachirisu[] = INCBIN_U32("graphics/pokemon/pachirisu/norma
const u32 gMonPalette_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/normal.gbapal.lz"); const u32 gMonPalette_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/normal.gbapal.lz");
const u32 gMonPalette_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/normal.gbapal.lz"); const u32 gMonPalette_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/normal.gbapal.lz");
const u32 gMonPalette_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/normal.gbapal.lz"); const u32 gMonPalette_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/normal.gbapal.lz");
const u32 gMonPalette_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/normal.gbapal.lz"); const u32 gMonPalette_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/normal/normal.gbapal.lz");
const u32 gMonPalette_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/normal.gbapal.lz"); const u32 gMonPalette_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/normal.gbapal.lz");
const u32 gMonPalette_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/normal.gbapal.lz"); const u32 gMonPalette_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/normal.gbapal.lz");
const u32 gMonPalette_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/normal.gbapal.lz"); const u32 gMonPalette_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/normal.gbapal.lz");
@ -4136,7 +4136,7 @@ const u32 gMonShinyPalette_Pachirisu[] = INCBIN_U32("graphics/pokemon/pachirisu/
const u32 gMonShinyPalette_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/shiny.gbapal.lz"); const u32 gMonShinyPalette_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/shiny.gbapal.lz");
const u32 gMonShinyPalette_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/shiny.gbapal.lz"); const u32 gMonShinyPalette_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/shiny.gbapal.lz");
const u32 gMonShinyPalette_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/shiny.gbapal.lz"); const u32 gMonShinyPalette_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/shiny.gbapal.lz");
const u32 gMonShinyPalette_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/shiny.gbapal.lz"); const u32 gMonShinyPalette_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/normal/shiny.gbapal.lz");
const u32 gMonShinyPalette_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/shiny.gbapal.lz"); const u32 gMonShinyPalette_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/shiny.gbapal.lz");
const u32 gMonShinyPalette_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/shiny.gbapal.lz"); const u32 gMonShinyPalette_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/shiny.gbapal.lz");
const u32 gMonShinyPalette_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/shiny.gbapal.lz"); const u32 gMonShinyPalette_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/shiny.gbapal.lz");

View File

@ -2314,6 +2314,9 @@ const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1] =
[SPECIES_FEEBAS - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW, [SPECIES_FEEBAS - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW,
[SPECIES_MILOTIC - 1] = ANIM_CIRCULAR_STRETCH_TWICE, [SPECIES_MILOTIC - 1] = ANIM_CIRCULAR_STRETCH_TWICE,
[SPECIES_CASTFORM - 1] = ANIM_H_SLIDE_WOBBLE, [SPECIES_CASTFORM - 1] = ANIM_H_SLIDE_WOBBLE,
[SPECIES_CASTFORM_SUNNY - 1] = ANIM_H_SLIDE_WOBBLE,
[SPECIES_CASTFORM_RAINY - 1] = ANIM_H_SLIDE_WOBBLE,
[SPECIES_CASTFORM_SNOWY - 1] = ANIM_H_SLIDE_WOBBLE,
[SPECIES_KECLEON - 1] = ANIM_FLICKER_INCREASING, [SPECIES_KECLEON - 1] = ANIM_FLICKER_INCREASING,
[SPECIES_SHUPPET - 1] = ANIM_V_SLIDE_WOBBLE, [SPECIES_SHUPPET - 1] = ANIM_V_SLIDE_WOBBLE,
[SPECIES_BANETTE - 1] = ANIM_CIRCULAR_STRETCH_TWICE, [SPECIES_BANETTE - 1] = ANIM_CIRCULAR_STRETCH_TWICE,
@ -7508,13 +7511,6 @@ bool32 IsSpeciesInHoennDex(u16 species)
return TRUE; return TRUE;
} }
void ClearBattleMonForms(void)
{
int i;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
gBattleMonForms[i] = 0;
}
u16 GetBattleBGM(void) u16 GetBattleBGM(void)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)

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@ -575,6 +575,9 @@ static const u8 sSpeciesToBackAnimSet[NUM_SPECIES] =
[SPECIES_LAIRON] = BACK_ANIM_V_SHAKE, [SPECIES_LAIRON] = BACK_ANIM_V_SHAKE,
[SPECIES_AGGRON] = BACK_ANIM_V_SHAKE_LOW, [SPECIES_AGGRON] = BACK_ANIM_V_SHAKE_LOW,
[SPECIES_CASTFORM] = BACK_ANIM_CONVEX_DOUBLE_ARC, [SPECIES_CASTFORM] = BACK_ANIM_CONVEX_DOUBLE_ARC,
[SPECIES_CASTFORM_SUNNY] = BACK_ANIM_CONVEX_DOUBLE_ARC,
[SPECIES_CASTFORM_RAINY] = BACK_ANIM_CONVEX_DOUBLE_ARC,
[SPECIES_CASTFORM_SNOWY] = BACK_ANIM_CONVEX_DOUBLE_ARC,
[SPECIES_VOLBEAT] = BACK_ANIM_CONVEX_DOUBLE_ARC, [SPECIES_VOLBEAT] = BACK_ANIM_CONVEX_DOUBLE_ARC,
[SPECIES_ILLUMISE] = BACK_ANIM_CONVEX_DOUBLE_ARC, [SPECIES_ILLUMISE] = BACK_ANIM_CONVEX_DOUBLE_ARC,
[SPECIES_LILEEP] = BACK_ANIM_H_STRETCH, [SPECIES_LILEEP] = BACK_ANIM_H_STRETCH,

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@ -45,8 +45,6 @@ extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow; extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
extern const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2]; extern const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2];
extern const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] ; extern const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] ;
extern const struct MonCoords gCastformFrontSpriteCoords[NUM_CASTFORM_FORMS];
extern const u8 sCastformElevations[NUM_CASTFORM_FORMS];
extern const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1]; extern const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1];
static const u16 sBgColor[] = {RGB_WHITE}; static const u16 sBgColor[] = {RGB_WHITE};
@ -732,53 +730,11 @@ static void BattleLoadOpponentMonSpriteGfxCustom(u16 species, bool8 isFemale, bo
LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20); LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
} }
static bool8 IsCastformForm(species)
{
if (species == SPECIES_CASTFORM_SUNNY || species == SPECIES_CASTFORM_RAINY || species == SPECIES_CASTFORM_SNOWY)
return TRUE;
return FALSE;
}
static u8 GetCastformYCustom(species)
{
u8 ret;
switch (species)
{
case SPECIES_CASTFORM:
ret = gCastformFrontSpriteCoords[CASTFORM_NORMAL].y_offset;
break;
case SPECIES_CASTFORM_SUNNY:
ret = gCastformFrontSpriteCoords[CASTFORM_FIRE].y_offset;
break;
case SPECIES_CASTFORM_RAINY:
ret = gCastformFrontSpriteCoords[CASTFORM_WATER].y_offset;
break;
case SPECIES_CASTFORM_SNOWY:
ret = gCastformFrontSpriteCoords[CASTFORM_ICE].y_offset;
break;
}
return ret;
}
static u8 GetElevationValue(u16 species)
{
u8 val;
if (species == SPECIES_CASTFORM)
val = sCastformElevations[0];
else if (IsCastformForm(species))
val = sCastformElevations[species - SPECIES_CASTFORM_SUNNY + 1];
else
val = gEnemyMonElevation[species];
return val;
}
static void SetConstSpriteValues(struct PokemonDebugMenu *data) static void SetConstSpriteValues(struct PokemonDebugMenu *data)
{ {
u16 species = data->currentmonId; u16 species = data->currentmonId;
data->constSpriteValues.frontPicCoords = gMonFrontPicCoords[species].y_offset; data->constSpriteValues.frontPicCoords = gMonFrontPicCoords[species].y_offset;
data->constSpriteValues.frontElevation = GetElevationValue(species); data->constSpriteValues.frontElevation = gEnemyMonElevation[species];
data->constSpriteValues.backPicCoords = gMonBackPicCoords[species].y_offset; data->constSpriteValues.backPicCoords = gMonBackPicCoords[species].y_offset;
} }
@ -798,7 +754,7 @@ static u8 GetBattlerSpriteFinal_YCustom(u16 species, s8 offset_picCoords, s8 off
offset = gMonFrontPicCoords[species].y_offset + offset_picCoords; offset = gMonFrontPicCoords[species].y_offset + offset_picCoords;
//Elevation //Elevation
offset -= GetElevationValue(species) + offset_elevation; offset -= gEnemyMonElevation[species] + offset_elevation;
//Main position //Main position
y = offset + sBattlerCoords[0][1].y; y = offset + sBattlerCoords[0][1].y;
@ -830,7 +786,7 @@ static void LoadAndCreateEnemyShadowSpriteCustom(struct PokemonDebugMenu *data,
{ {
u8 x, y; u8 x, y;
bool8 invisible = FALSE; bool8 invisible = FALSE;
if (gEnemyMonElevation[species] == 0 && !IsCastformForm(species)) if (gEnemyMonElevation[species] == 0)
invisible = TRUE; invisible = TRUE;
LoadCompressedSpriteSheet(&gSpriteSheet_EnemyShadow); LoadCompressedSpriteSheet(&gSpriteSheet_EnemyShadow);
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]); LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);

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@ -230,9 +230,7 @@ static void CreateBattlerSprite(u8 battler)
gSprites[gBattlerSpriteIds[battler]].data[0] = battler; gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES); gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
gSprites[gBattlerSpriteIds[battler]].anims = gMonFrontAnimsPtrTable[SPECIES_CASTFORM];
} }
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
{ {
@ -268,9 +266,7 @@ static void CreateBattlerSprite(u8 battler)
gSprites[gBattlerSpriteIds[battler]].data[0] = battler; gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES); gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
gSprites[gBattlerSpriteIds[battler]].anims = gMonFrontAnimsPtrTable[SPECIES_CASTFORM];
} }
gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible; gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible;

View File

@ -12,6 +12,8 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim in harsh sunlight")
ABILITY_POPUP(player, ABILITY_FLOWER_GIFT); ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Cherrim transformed!"); MESSAGE("Cherrim transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_CHERRIM_SUNSHINE);
} }
} }
@ -32,6 +34,8 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when weather c
ABILITY_POPUP(player, ABILITY_FLOWER_GIFT); ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Cherrim transformed!"); MESSAGE("Cherrim transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_CHERRIM);
} }
} }
@ -52,6 +56,8 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when its abili
// back to normal // back to normal
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Cherrim transformed!"); MESSAGE("Cherrim transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_CHERRIM);
} }
} }

View File

@ -17,6 +17,20 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an opponent's m
ABILITY_POPUP(player, ABILITY_FORECAST); ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
switch (move)
{
case MOVE_SUNNY_DAY:
EXPECT_EQ(player->species, SPECIES_CASTFORM_SUNNY);
break;
case MOVE_RAIN_DANCE:
EXPECT_EQ(player->species, SPECIES_CASTFORM_RAINY);
break;
case MOVE_HAIL:
case MOVE_SNOWSCAPE:
EXPECT_EQ(player->species, SPECIES_CASTFORM_SNOWY);
break;
}
} }
} }
@ -36,6 +50,20 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from its own move")
ABILITY_POPUP(player, ABILITY_FORECAST); ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
switch (move)
{
case MOVE_SUNNY_DAY:
EXPECT_EQ(player->species, SPECIES_CASTFORM_SUNNY);
break;
case MOVE_RAIN_DANCE:
EXPECT_EQ(player->species, SPECIES_CASTFORM_RAINY);
break;
case MOVE_HAIL:
case MOVE_SNOWSCAPE:
EXPECT_EQ(player->species, SPECIES_CASTFORM_SNOWY);
break;
}
} }
} }
@ -57,6 +85,20 @@ DOUBLE_BATTLE_TEST("Forecast transforms Castform in weather from a partner's mov
ABILITY_POPUP(playerLeft, ABILITY_FORECAST); ABILITY_POPUP(playerLeft, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
switch (move)
{
case MOVE_SUNNY_DAY:
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_SUNNY);
break;
case MOVE_RAIN_DANCE:
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_RAINY);
break;
case MOVE_HAIL:
case MOVE_SNOWSCAPE:
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_SNOWY);
break;
}
} }
} }
@ -87,6 +129,29 @@ DOUBLE_BATTLE_TEST("Forecast transforms all Castforms present in weather")
ABILITY_POPUP(opponentRight, ABILITY_FORECAST); ABILITY_POPUP(opponentRight, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, opponentRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, opponentRight);
MESSAGE("Foe Castform transformed!"); MESSAGE("Foe Castform transformed!");
} THEN {
switch (move)
{
case MOVE_SUNNY_DAY:
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_SUNNY);
EXPECT_EQ(playerRight->species, SPECIES_CASTFORM_SUNNY);
EXPECT_EQ(opponentLeft->species, SPECIES_CASTFORM_SUNNY);
EXPECT_EQ(opponentRight->species, SPECIES_CASTFORM_SUNNY);
break;
case MOVE_RAIN_DANCE:
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_RAINY);
EXPECT_EQ(playerRight->species, SPECIES_CASTFORM_RAINY);
EXPECT_EQ(opponentLeft->species, SPECIES_CASTFORM_RAINY);
EXPECT_EQ(opponentRight->species, SPECIES_CASTFORM_RAINY);
break;
case MOVE_HAIL:
case MOVE_SNOWSCAPE:
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_SNOWY);
EXPECT_EQ(playerRight->species, SPECIES_CASTFORM_SNOWY);
EXPECT_EQ(opponentLeft->species, SPECIES_CASTFORM_SNOWY);
EXPECT_EQ(opponentRight->species, SPECIES_CASTFORM_SNOWY);
break;
}
} }
} }
@ -106,6 +171,19 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an ability")
ABILITY_POPUP(player, ABILITY_FORECAST); ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
switch (ability)
{
case ABILITY_DROUGHT:
EXPECT_EQ(player->species, SPECIES_CASTFORM_SUNNY);
break;
case ABILITY_DRIZZLE:
EXPECT_EQ(player->species, SPECIES_CASTFORM_RAINY);
break;
case ABILITY_SNOW_WARNING:
EXPECT_EQ(player->species, SPECIES_CASTFORM_SNOWY);
break;
}
} }
} }
@ -125,6 +203,16 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in primal weather")
ABILITY_POPUP(player, ABILITY_FORECAST); ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
switch (ability)
{
case ABILITY_DESOLATE_LAND:
EXPECT_EQ(player->species, SPECIES_CASTFORM_SUNNY);
break;
case ABILITY_PRIMORDIAL_SEA:
EXPECT_EQ(player->species, SPECIES_CASTFORM_RAINY);
break;
}
} }
} }
@ -149,6 +237,8 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when weather exp
ABILITY_POPUP(player, ABILITY_FORECAST); ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_CASTFORM);
} }
} }
@ -169,11 +259,14 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when Sandstorm i
ABILITY_POPUP(player, ABILITY_FORECAST); ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_CASTFORM);
} }
} }
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal under Air Lock") SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal under Air Lock")
{ {
KNOWN_FAILING;
GIVEN { GIVEN {
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); } PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
@ -181,7 +274,6 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal under Air Lock")
} WHEN { } WHEN {
TURN { MOVE(player, MOVE_RAIN_DANCE); } TURN { MOVE(player, MOVE_RAIN_DANCE); }
TURN { SWITCH(opponent, 1); } TURN { SWITCH(opponent, 1); }
TURN { MOVE(opponent, MOVE_CELEBRATE, megaEvolve: TRUE); }
} SCENE { } SCENE {
// transforms // transforms
ABILITY_POPUP(player, ABILITY_FORECAST); ABILITY_POPUP(player, ABILITY_FORECAST);
@ -192,6 +284,8 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal under Air Lock")
ABILITY_POPUP(player, ABILITY_FORECAST); ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_CASTFORM);
} }
} }
@ -211,6 +305,8 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform on switch-in")
ABILITY_POPUP(player, ABILITY_FORECAST); ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_CASTFORM_RAINY);
} }
} }
@ -231,6 +327,8 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform when weather changes")
ABILITY_POPUP(player, ABILITY_FORECAST); ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_CASTFORM_SUNNY);
} }
} }
@ -251,5 +349,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when its ability
// back to normal // back to normal
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!"); MESSAGE("Castform transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_CASTFORM);
} }
} }