Cleaned up remaining Castform hack stuff (#3063)
* Removed gCastformFrontSpriteCoords * Removed sCastformElevations and IsCastformForm * Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct * Scrubbed unused BS commands * Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants * Removed redundant function in Pokémon Debug menu * Removed handling in animation scripts * Removed gBattleMonForms * Reduced MAX_MON_PIC_FRAMES to 2 * Removed Castform/Cherrim makefile stuff * Fixed weather form change tests not checking species. * Fixed Castform palettes after Lunos' PR
@ -1186,11 +1186,11 @@
|
||||
.byte 0xe5
|
||||
.endm
|
||||
|
||||
.macro doweatherformchangeanimation
|
||||
.macro unused3
|
||||
.byte 0xe6
|
||||
.endm
|
||||
|
||||
.macro tryweatherformdatachange
|
||||
.macro unused4
|
||||
.byte 0xe7
|
||||
.endm
|
||||
|
||||
|
@ -910,7 +910,6 @@ gBattleAnims_StatusConditions::
|
||||
|
||||
.align 2
|
||||
gBattleAnims_General::
|
||||
.4byte General_WeatherFormChange @ B_ANIM_CASTFORM_CHANGE
|
||||
.4byte General_StatsChange @ B_ANIM_STATS_CHANGE
|
||||
.4byte General_SubstituteFade @ B_ANIM_SUBSTITUTE_FADE
|
||||
.4byte General_SubstituteAppear @ B_ANIM_SUBSTITUTE_APPEAR
|
||||
@ -24282,7 +24281,7 @@ Move_TRANSFORM:
|
||||
monbg ANIM_ATTACKER
|
||||
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
|
||||
waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 0, 1
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 1
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATTACKER
|
||||
end
|
||||
@ -26364,22 +26363,6 @@ Status_Nightmare:
|
||||
Status_Powder:
|
||||
end
|
||||
|
||||
General_WeatherFormChange:
|
||||
createvisualtask AnimTask_IsMonInvisible, 2
|
||||
jumpreteq TRUE, WeatherFormChangeSkipAnim
|
||||
goto WeatherFormChangeContinue
|
||||
WeatherFormChangeContinue:
|
||||
monbg ANIM_ATTACKER
|
||||
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
|
||||
waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
|
||||
createvisualtask AnimTask_TransformMon, 2, 1, 0, 0
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATTACKER
|
||||
end
|
||||
WeatherFormChangeSkipAnim:
|
||||
createvisualtask AnimTask_CastformGfxDataChange, 2, 1
|
||||
end
|
||||
|
||||
General_StatsChange:
|
||||
createvisualtask AnimTask_StatsChange, 5
|
||||
waitforvisualfinish
|
||||
@ -26798,14 +26781,14 @@ General_WishHeal:
|
||||
|
||||
General_IllusionOff:
|
||||
monbg ANIM_TARGET
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 1, 0
|
||||
createvisualtask AnimTask_TransformMon, 2, 1, 0
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_TARGET
|
||||
end
|
||||
|
||||
General_FormChange:
|
||||
monbg ANIM_ATTACKER
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 1, 0
|
||||
createvisualtask AnimTask_TransformMon, 2, 1, 0
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATTACKER
|
||||
end
|
||||
@ -26834,7 +26817,7 @@ General_MegaEvolution:
|
||||
delay 20
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 1, 0
|
||||
createvisualtask AnimTask_TransformMon, 2, 1, 0
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
|
||||
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
|
||||
waitforvisualfinish
|
||||
@ -26980,7 +26963,7 @@ General_PrimalReversion_Alpha:
|
||||
delay 20
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 1, 0
|
||||
createvisualtask AnimTask_TransformMon, 2, 1, 0
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
|
||||
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
|
||||
waitforvisualfinish
|
||||
@ -27007,7 +26990,7 @@ General_PrimalReversion_Omega:
|
||||
delay 20
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 1, 0
|
||||
createvisualtask AnimTask_TransformMon, 2, 1, 0
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
|
||||
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
|
||||
waitforvisualfinish
|
||||
|
BIN
graphics/pokemon/castform/back.png
Normal file
After Width: | Height: | Size: 374 B |
BIN
graphics/pokemon/castform/front.png
Normal file
After Width: | Height: | Size: 386 B |
@ -1,6 +1,7 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
248 160 176
|
||||
197 197 148
|
||||
90 82 82
|
||||
205 189 189
|
||||
@ -12,7 +13,6 @@ JASC-PAL
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
148 148 148
|
||||
74 82 74
|
||||
255 255 255
|
Before Width: | Height: | Size: 413 B |
Before Width: | Height: | Size: 401 B |
Before Width: | Height: | Size: 413 B |
Before Width: | Height: | Size: 533 B |
Before Width: | Height: | Size: 488 B After Width: | Height: | Size: 468 B |
Before Width: | Height: | Size: 533 B After Width: | Height: | Size: 506 B |
@ -1,12 +1,12 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
248 160 176
|
||||
197 197 148
|
||||
57 65 90
|
||||
98 115 189
|
||||
115 139 213
|
||||
148 180 205
|
||||
0 0 0
|
||||
205 238 246
|
||||
180 197 222
|
||||
139 205 222
|
||||
|
@ -1,12 +1,12 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
248 160 176
|
||||
197 197 148
|
||||
57 65 90
|
||||
98 115 189
|
||||
115 139 213
|
||||
148 180 205
|
||||
0 0 0
|
||||
205 238 246
|
||||
180 197 222
|
||||
139 205 222
|
||||
|
@ -1,6 +1,7 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
248 160 176
|
||||
197 197 148
|
||||
98 90 90
|
||||
205 164 189
|
||||
@ -12,7 +13,6 @@ JASC-PAL
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
148 148 148
|
||||
74 82 74
|
||||
255 255 255
|
Before Width: | Height: | Size: 690 B |
Before Width: | Height: | Size: 622 B After Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 690 B After Width: | Height: | Size: 665 B |
@ -1,12 +1,12 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
248 160 176
|
||||
197 197 148
|
||||
41 82 57
|
||||
123 82 189
|
||||
139 115 213
|
||||
148 180 205
|
||||
0 0 0
|
||||
197 180 255
|
||||
156 156 197
|
||||
139 205 172
|
||||
|
@ -1,12 +1,12 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
248 160 176
|
||||
197 197 148
|
||||
41 82 57
|
||||
123 82 189
|
||||
139 115 213
|
||||
148 180 205
|
||||
0 0 0
|
||||
197 180 255
|
||||
156 156 197
|
||||
139 205 172
|
||||
|
Before Width: | Height: | Size: 632 B |
Before Width: | Height: | Size: 575 B After Width: | Height: | Size: 553 B |
Before Width: | Height: | Size: 632 B After Width: | Height: | Size: 607 B |
@ -1,6 +1,7 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
248 160 176
|
||||
197 197 148
|
||||
98 49 41
|
||||
205 90 74
|
||||
@ -13,7 +14,6 @@ JASC-PAL
|
||||
213 131 74
|
||||
148 90 65
|
||||
213 205 230
|
||||
0 0 0
|
||||
90 90 82
|
||||
255 255 255
|
||||
24 24 24
|
||||
|
@ -1,6 +1,7 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
248 160 176
|
||||
197 197 148
|
||||
98 49 41
|
||||
205 90 74
|
||||
@ -13,7 +14,6 @@ JASC-PAL
|
||||
213 131 74
|
||||
148 90 65
|
||||
213 205 230
|
||||
0 0 0
|
||||
90 90 82
|
||||
255 255 255
|
||||
24 24 24
|
||||
|
@ -1,5 +1,3 @@
|
||||
CASTFORMGFXDIR := graphics/pokemon/castform
|
||||
CHERRIMGFXDIR := graphics/pokemon/cherrim
|
||||
TILESETGFXDIR := data/tilesets
|
||||
FONTGFXDIR := graphics/fonts
|
||||
INTERFACEGFXDIR := graphics/interface
|
||||
@ -27,60 +25,6 @@ SPINDAGFXDIR := graphics/spinda_spots
|
||||
types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
|
||||
contest_types := cool beauty cute smart tough
|
||||
|
||||
### Cherrim ###
|
||||
|
||||
$(CHERRIMGFXDIR)/front.4bpp: $(CHERRIMGFXDIR)/normal/front.4bpp \
|
||||
$(CHERRIMGFXDIR)/sunshine/front.4bpp
|
||||
@cat $^ >$@
|
||||
|
||||
$(CHERRIMGFXDIR)/back.4bpp: $(CHERRIMGFXDIR)/normal/back.4bpp \
|
||||
$(CHERRIMGFXDIR)/sunshine/back.4bpp
|
||||
@cat $^ >$@
|
||||
|
||||
$(CHERRIMGFXDIR)/anim_front.4bpp: $(CHERRIMGFXDIR)/normal/anim_front.4bpp \
|
||||
$(CHERRIMGFXDIR)/sunshine/anim_front.4bpp
|
||||
@cat $^ >$@
|
||||
|
||||
$(CHERRIMGFXDIR)/normal.gbapal: $(CHERRIMGFXDIR)/normal/normal.gbapal \
|
||||
$(CHERRIMGFXDIR)/sunshine/normal.gbapal
|
||||
@cat $^ >$@
|
||||
|
||||
$(CHERRIMGFXDIR)/shiny.gbapal: $(CHERRIMGFXDIR)/normal/shiny.gbapal \
|
||||
$(CHERRIMGFXDIR)/sunshine/shiny.gbapal
|
||||
@cat $^ >$@
|
||||
|
||||
### Castform ###
|
||||
|
||||
$(CASTFORMGFXDIR)/front.4bpp: $(CASTFORMGFXDIR)/normal/front.4bpp \
|
||||
$(CASTFORMGFXDIR)/sunny/front.4bpp \
|
||||
$(CASTFORMGFXDIR)/rainy/front.4bpp \
|
||||
$(CASTFORMGFXDIR)/snowy/front.4bpp
|
||||
@cat $^ >$@
|
||||
|
||||
$(CASTFORMGFXDIR)/back.4bpp: $(CASTFORMGFXDIR)/normal/back.4bpp \
|
||||
$(CASTFORMGFXDIR)/sunny/back.4bpp \
|
||||
$(CASTFORMGFXDIR)/rainy/back.4bpp \
|
||||
$(CASTFORMGFXDIR)/snowy/back.4bpp
|
||||
@cat $^ >$@
|
||||
|
||||
$(CASTFORMGFXDIR)/anim_front.4bpp: $(CASTFORMGFXDIR)/normal/anim_front.4bpp \
|
||||
$(CASTFORMGFXDIR)/sunny/anim_front.4bpp \
|
||||
$(CASTFORMGFXDIR)/rainy/anim_front.4bpp \
|
||||
$(CASTFORMGFXDIR)/snowy/anim_front.4bpp
|
||||
@cat $^ >$@
|
||||
|
||||
$(CASTFORMGFXDIR)/normal.gbapal: $(CASTFORMGFXDIR)/normal/normal.gbapal \
|
||||
$(CASTFORMGFXDIR)/sunny/normal.gbapal \
|
||||
$(CASTFORMGFXDIR)/rainy/normal.gbapal \
|
||||
$(CASTFORMGFXDIR)/snowy/normal.gbapal
|
||||
@cat $^ >$@
|
||||
|
||||
$(CASTFORMGFXDIR)/shiny.gbapal: $(CASTFORMGFXDIR)/normal/shiny.gbapal \
|
||||
$(CASTFORMGFXDIR)/sunny/shiny.gbapal \
|
||||
$(CASTFORMGFXDIR)/rainy/shiny.gbapal \
|
||||
$(CASTFORMGFXDIR)/snowy/shiny.gbapal
|
||||
@cat $^ >$@
|
||||
|
||||
### Tilesets ###
|
||||
|
||||
$(TILESETGFXDIR)/secondary/petalburg/tiles.4bpp: %.4bpp: %.png
|
||||
|
@ -585,7 +585,6 @@ struct BattleStruct
|
||||
u8 turnSideTracker;
|
||||
u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party.
|
||||
u16 lastTakenMoveFrom[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT]; // a 2-D array [target][attacker]
|
||||
u16 castformPalette[NUM_CASTFORM_FORMS][16];
|
||||
union {
|
||||
struct LinkBattlerHeader linkBattlerHeader;
|
||||
u32 battleVideo[2];
|
||||
@ -988,7 +987,6 @@ extern struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData;
|
||||
extern struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData;
|
||||
extern u16 gBattleMovePower;
|
||||
extern u16 gMoveToLearn;
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u32 gFieldStatuses;
|
||||
extern struct FieldTimer gFieldTimers;
|
||||
extern u8 gBattlerAbility;
|
||||
|
@ -23,7 +23,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId);
|
||||
void ClearSpritesHealthboxAnimData(void);
|
||||
void CopyAllBattleSpritesInvisibilities(void);
|
||||
void CopyBattleSpriteInvisibility(u8 battlerId);
|
||||
void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool8 castform, bool32 megaEvo, bool8 trackEnemyPersonality);
|
||||
void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool32 megaEvo, bool8 trackEnemyPersonality);
|
||||
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
|
||||
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
|
||||
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);
|
||||
|
@ -423,16 +423,6 @@
|
||||
#define B_WAIT_TIME_SHORT (B_WAIT_TIME_MULTIPLIER * 2)
|
||||
#define B_WAIT_TIME_SHORTEST (B_WAIT_TIME_MULTIPLIER)
|
||||
|
||||
#define CHERRIM_OVERCAST 0
|
||||
#define CHERRIM_SUNSHINE 1
|
||||
|
||||
#define CASTFORM_NORMAL 0
|
||||
#define CASTFORM_FIRE 1
|
||||
#define CASTFORM_WATER 2
|
||||
#define CASTFORM_ICE 3
|
||||
#define NUM_CASTFORM_FORMS 4
|
||||
#define CASTFORM_SUBSTITUTE (1 << 7)
|
||||
|
||||
#define FLEE_ITEM 1
|
||||
#define FLEE_ABILITY 2
|
||||
|
||||
|
@ -510,44 +510,43 @@
|
||||
#define BG_CHLOROBLAST 80
|
||||
|
||||
// table ids for general animations (gBattleAnims_General)
|
||||
#define B_ANIM_CASTFORM_CHANGE 0
|
||||
#define B_ANIM_STATS_CHANGE 1
|
||||
#define B_ANIM_SUBSTITUTE_FADE 2
|
||||
#define B_ANIM_SUBSTITUTE_APPEAR 3
|
||||
#define B_ANIM_POKEBLOCK_THROW 4
|
||||
#define B_ANIM_ITEM_KNOCKOFF 5
|
||||
#define B_ANIM_TURN_TRAP 6
|
||||
#define B_ANIM_HELD_ITEM_EFFECT 7
|
||||
#define B_ANIM_SMOKEBALL_ESCAPE 8
|
||||
#define B_ANIM_HANGED_ON 9
|
||||
#define B_ANIM_RAIN_CONTINUES 10
|
||||
#define B_ANIM_SUN_CONTINUES 11
|
||||
#define B_ANIM_SANDSTORM_CONTINUES 12
|
||||
#define B_ANIM_HAIL_CONTINUES 13
|
||||
#define B_ANIM_LEECH_SEED_DRAIN 14
|
||||
#define B_ANIM_MON_HIT 15
|
||||
#define B_ANIM_ITEM_STEAL 16
|
||||
#define B_ANIM_SNATCH_MOVE 17
|
||||
#define B_ANIM_FUTURE_SIGHT_HIT 18
|
||||
#define B_ANIM_DOOM_DESIRE_HIT 19
|
||||
#define B_ANIM_FOCUS_PUNCH_SETUP 20
|
||||
#define B_ANIM_INGRAIN_HEAL 21
|
||||
#define B_ANIM_WISH_HEAL 22
|
||||
#define B_ANIM_MEGA_EVOLUTION 23
|
||||
#define B_ANIM_ILLUSION_OFF 24
|
||||
#define B_ANIM_FORM_CHANGE 25
|
||||
#define B_ANIM_SLIDE_OFFSCREEN 26 // for Emergency Exit
|
||||
#define B_ANIM_RESTORE_BG 27 // for Terrain Endings
|
||||
#define B_ANIM_TOTEM_FLARE 28 // Totem boosts aura flare
|
||||
#define B_ANIM_GULP_MISSILE 29
|
||||
#define B_ANIM_STRONG_WINDS 30
|
||||
#define B_ANIM_PRIMAL_REVERSION 31
|
||||
#define B_ANIM_AQUA_RING_HEAL 32
|
||||
#define B_ANIM_BEAK_BLAST_SETUP 33
|
||||
#define B_ANIM_SHELL_TRAP_SETUP 34
|
||||
#define B_ANIM_ZMOVE_ACTIVATE 35 // Using Z Moves
|
||||
#define B_ANIM_AFFECTION_HANGED_ON 36
|
||||
#define B_ANIM_SNOW_CONTINUES 37
|
||||
#define B_ANIM_STATS_CHANGE 0
|
||||
#define B_ANIM_SUBSTITUTE_FADE 1
|
||||
#define B_ANIM_SUBSTITUTE_APPEAR 2
|
||||
#define B_ANIM_POKEBLOCK_THROW 3
|
||||
#define B_ANIM_ITEM_KNOCKOFF 4
|
||||
#define B_ANIM_TURN_TRAP 5
|
||||
#define B_ANIM_HELD_ITEM_EFFECT 6
|
||||
#define B_ANIM_SMOKEBALL_ESCAPE 7
|
||||
#define B_ANIM_HANGED_ON 8
|
||||
#define B_ANIM_RAIN_CONTINUES 9
|
||||
#define B_ANIM_SUN_CONTINUES 10
|
||||
#define B_ANIM_SANDSTORM_CONTINUES 11
|
||||
#define B_ANIM_HAIL_CONTINUES 12
|
||||
#define B_ANIM_LEECH_SEED_DRAIN 13
|
||||
#define B_ANIM_MON_HIT 14
|
||||
#define B_ANIM_ITEM_STEAL 15
|
||||
#define B_ANIM_SNATCH_MOVE 16
|
||||
#define B_ANIM_FUTURE_SIGHT_HIT 17
|
||||
#define B_ANIM_DOOM_DESIRE_HIT 18
|
||||
#define B_ANIM_FOCUS_PUNCH_SETUP 19
|
||||
#define B_ANIM_INGRAIN_HEAL 20
|
||||
#define B_ANIM_WISH_HEAL 21
|
||||
#define B_ANIM_MEGA_EVOLUTION 22
|
||||
#define B_ANIM_ILLUSION_OFF 23
|
||||
#define B_ANIM_FORM_CHANGE 24
|
||||
#define B_ANIM_SLIDE_OFFSCREEN 25 // for Emergency Exit
|
||||
#define B_ANIM_RESTORE_BG 26 // for Terrain Endings
|
||||
#define B_ANIM_TOTEM_FLARE 27 // Totem boosts aura flare
|
||||
#define B_ANIM_GULP_MISSILE 28
|
||||
#define B_ANIM_STRONG_WINDS 29
|
||||
#define B_ANIM_PRIMAL_REVERSION 30
|
||||
#define B_ANIM_AQUA_RING_HEAL 31
|
||||
#define B_ANIM_BEAK_BLAST_SETUP 32
|
||||
#define B_ANIM_SHELL_TRAP_SETUP 33
|
||||
#define B_ANIM_ZMOVE_ACTIVATE 34 // Using Z Moves
|
||||
#define B_ANIM_AFFECTION_HANGED_ON 35
|
||||
#define B_ANIM_SNOW_CONTINUES 36
|
||||
|
||||
// special animations table (gBattleAnims_Special)
|
||||
#define B_ANIM_LVL_UP 0
|
||||
|
@ -333,11 +333,10 @@
|
||||
|
||||
// Most pokemon have 2 frames (a default and an alternate for their animation).
|
||||
// There are 4 exceptions:
|
||||
// - Castform has 4 frames, 1 for each form
|
||||
// - Deoxys has 2 frames, 1 for each form
|
||||
// - Spinda has 1 frame, presumably to avoid the work of animating its spots
|
||||
// - Unown has 1 frame, presumably to avoid the work of animating all 28 of its forms
|
||||
#define MAX_MON_PIC_FRAMES 4
|
||||
#define MAX_MON_PIC_FRAMES 2
|
||||
|
||||
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
|
||||
#define BATTLE_ALIVE_ATK_SIDE 1
|
||||
|
@ -527,7 +527,6 @@ u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
|
||||
u8 GetNumberOfRelearnableMoves(struct Pokemon *mon);
|
||||
u16 SpeciesToPokedexNum(u16 species);
|
||||
bool32 IsSpeciesInHoennDex(u16 species);
|
||||
void ClearBattleMonForms(void);
|
||||
u16 GetBattleBGM(void);
|
||||
void PlayBattleBGM(void);
|
||||
void PlayMapChosenOrBattleBGM(u16 songId);
|
||||
|
@ -2349,7 +2349,6 @@ void AnimTask_TransformMon(u8 taskId)
|
||||
|
||||
gTasks[taskId].data[10] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[11] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[12] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
@ -2364,7 +2363,7 @@ void AnimTask_TransformMon(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10], gTasks[taskId].data[11], gTasks[taskId].data[12]);
|
||||
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10], gTasks[taskId].data[11]);
|
||||
GetBgDataForTransform(&animBg, gBattleAnimAttacker);
|
||||
|
||||
if (IsContest())
|
||||
@ -2372,7 +2371,7 @@ void AnimTask_TransformMon(u8 taskId)
|
||||
else
|
||||
position = GetBattlerPosition(gBattleAnimAttacker);
|
||||
|
||||
src = gMonSpritesGfxPtr->sprites.ptr[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
|
||||
src = gMonSpritesGfxPtr->sprites.ptr[position];
|
||||
dest = animBg.bgTiles;
|
||||
CpuCopy32(src, dest, MON_PIC_SIZE);
|
||||
LoadBgTiles(1, animBg.bgTiles, 0x800, animBg.tilesOffset);
|
||||
@ -2449,12 +2448,6 @@ void AnimTask_IsMonInvisible(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_CastformGfxDataChange(u8 taskId)
|
||||
{
|
||||
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE, FALSE, FALSE);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_MorningSunLightBeam(u8 taskId)
|
||||
{
|
||||
struct BattleAnimBgData animBg;
|
||||
|
@ -52,32 +52,6 @@ const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] =
|
||||
},
|
||||
};
|
||||
|
||||
// One entry for each of the four Castform forms.
|
||||
const struct MonCoords gCastformFrontSpriteCoords[NUM_CASTFORM_FORMS] =
|
||||
{
|
||||
[CASTFORM_NORMAL] = { .size = MON_COORDS_SIZE(32, 32), .y_offset = 17 },
|
||||
[CASTFORM_FIRE] = { .size = MON_COORDS_SIZE(48, 48), .y_offset = 9 },
|
||||
[CASTFORM_WATER] = { .size = MON_COORDS_SIZE(32, 48), .y_offset = 9 },
|
||||
[CASTFORM_ICE] = { .size = MON_COORDS_SIZE(64, 48), .y_offset = 8 },
|
||||
};
|
||||
|
||||
const u8 sCastformElevations[NUM_CASTFORM_FORMS] =
|
||||
{
|
||||
[CASTFORM_NORMAL] = 13,
|
||||
[CASTFORM_FIRE] = 14,
|
||||
[CASTFORM_WATER] = 13,
|
||||
[CASTFORM_ICE] = 13,
|
||||
};
|
||||
|
||||
// Y position of the backsprite for each of the four Castform forms.
|
||||
static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] =
|
||||
{
|
||||
[CASTFORM_NORMAL] = 0,
|
||||
[CASTFORM_FIRE] = 0,
|
||||
[CASTFORM_WATER] = 0,
|
||||
[CASTFORM_ICE] = 0,
|
||||
};
|
||||
|
||||
// Placeholders for pokemon sprites to be created for a move animation effect (e.g. Role Play / Snatch)
|
||||
#define TAG_MOVE_EFFECT_MON_1 55125
|
||||
#define TAG_MOVE_EFFECT_MON_2 55126
|
||||
@ -197,10 +171,6 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
|
||||
coordSpecies = GetUnownSpeciesId(personality);
|
||||
ret = gMonBackPicCoords[coordSpecies].y_offset;
|
||||
}
|
||||
else if (species == SPECIES_CASTFORM)
|
||||
{
|
||||
ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
|
||||
}
|
||||
else if (species > NUM_SPECIES)
|
||||
{
|
||||
ret = gMonBackPicCoords[0].y_offset;
|
||||
@ -223,10 +193,6 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
|
||||
coordSpecies = GetUnownSpeciesId(personality);
|
||||
ret = gMonFrontPicCoords[coordSpecies].y_offset;
|
||||
}
|
||||
else if (species == SPECIES_CASTFORM)
|
||||
{
|
||||
ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset;
|
||||
}
|
||||
else if (species > NUM_SPECIES)
|
||||
{
|
||||
ret = gMonFrontPicCoords[0].y_offset;
|
||||
@ -246,9 +212,7 @@ u8 GetBattlerElevation(u8 battlerId, u16 species)
|
||||
{
|
||||
if (!IsContest())
|
||||
{
|
||||
if (species == SPECIES_CASTFORM)
|
||||
ret = sCastformElevations[gBattleMonForms[battlerId]];
|
||||
else if (species > NUM_SPECIES)
|
||||
if (species > NUM_SPECIES)
|
||||
ret = gEnemyMonElevation[0];
|
||||
else
|
||||
ret = gEnemyMonElevation[species];
|
||||
@ -1963,9 +1927,6 @@ static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
|
||||
else
|
||||
species = spriteInfo[battlerId].transformSpecies;
|
||||
|
||||
if (species == SPECIES_CASTFORM)
|
||||
return sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
|
||||
else
|
||||
return gMonBackPicCoords[species].y_offset;
|
||||
}
|
||||
else
|
||||
@ -1976,9 +1937,6 @@ static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
|
||||
else
|
||||
species = spriteInfo[battlerId].transformSpecies;
|
||||
|
||||
if (species == SPECIES_CASTFORM)
|
||||
return sCastformElevations[gBattleMonForms[battlerId]];
|
||||
else
|
||||
return gMonFrontPicCoords[species].y_offset;
|
||||
}
|
||||
}
|
||||
@ -2201,10 +2159,6 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
|
||||
species = GetUnownSpeciesId(personality);
|
||||
coords = &gMonBackPicCoords[species];
|
||||
}
|
||||
else if (species == SPECIES_CASTFORM)
|
||||
{
|
||||
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
|
||||
}
|
||||
else if (species <= SPECIES_EGG)
|
||||
{
|
||||
coords = &gMonBackPicCoords[species];
|
||||
@ -2263,10 +2217,6 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
|
||||
species = GetUnownSpeciesId(personality);
|
||||
coords = &gMonFrontPicCoords[species];
|
||||
}
|
||||
else if (species == SPECIES_CASTFORM)
|
||||
{
|
||||
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
|
||||
}
|
||||
else if (species > NUM_SPECIES)
|
||||
{
|
||||
coords = &gMonFrontPicCoords[0];
|
||||
|
@ -1129,7 +1129,7 @@ static void LinkOpponentHandleLoadMonSprite(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
@ -1169,7 +1169,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
|
@ -1025,7 +1025,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
|
||||
}
|
||||
|
||||
@ -1061,7 +1061,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
|
@ -1160,7 +1160,7 @@ static void OpponentHandleLoadMonSprite(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
@ -1201,7 +1201,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
|
@ -2436,7 +2436,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
|
@ -1213,7 +1213,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
|
||||
}
|
||||
|
||||
@ -1249,7 +1249,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
|
@ -1118,7 +1118,7 @@ static void RecordedOpponentHandleLoadMonSprite(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
|
||||
@ -1155,7 +1155,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
|
@ -1101,7 +1101,7 @@ static void RecordedPlayerHandleLoadMonSprite(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
|
||||
}
|
||||
|
||||
@ -1137,7 +1137,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
|
@ -1474,7 +1474,7 @@ static void StartSendOutAnim(u8 battlerId)
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
|
@ -57,7 +57,6 @@ void SetUpBattleVarsAndBirchZigzagoon(void)
|
||||
HandleLinkBattleSetup();
|
||||
gBattleControllerExecFlags = 0;
|
||||
ClearBattleAnimationVars();
|
||||
ClearBattleMonForms();
|
||||
BattleAI_SetupItems();
|
||||
BattleAI_SetupFlags();
|
||||
|
||||
|
@ -434,12 +434,6 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & CASTFORM_SUBSTITUTE))
|
||||
{
|
||||
// If Castform is behind substitute, set the new form but skip the animation
|
||||
gBattleMonForms[activeBattler] = (argument & ~CASTFORM_SUBSTITUTE);
|
||||
return TRUE;
|
||||
}
|
||||
if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
|
||||
&& !ShouldAnimBeDoneRegardlessOfSubstitute(tableId))
|
||||
{
|
||||
@ -607,13 +601,6 @@ static void BattleLoadMonSpriteGfx(struct Pokemon *mon, u32 battlerId, bool32 op
|
||||
LoadPalette(gDecompressionBuffer, paletteOffset, PLTT_SIZE_4BPP);
|
||||
LoadPalette(gDecompressionBuffer, BG_PLTT_ID(8) + BG_PLTT_ID(battlerId), PLTT_SIZE_4BPP);
|
||||
|
||||
if (species == SPECIES_CASTFORM || species == SPECIES_CHERRIM)
|
||||
{
|
||||
paletteOffset = OBJ_PLTT_ID(battlerId);
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
|
||||
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, PLTT_SIZE_4BPP);
|
||||
}
|
||||
|
||||
// transform's pink color
|
||||
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
|
||||
{
|
||||
@ -860,7 +847,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId)
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
|
||||
}
|
||||
|
||||
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bool32 megaEvo, bool8 trackEnemyPersonality)
|
||||
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool32 megaEvo, bool8 trackEnemyPersonality)
|
||||
{
|
||||
u32 personalityValue, otId, position, paletteOffset, targetSpecies;
|
||||
const void *lzPaletteData, *src;
|
||||
@ -930,24 +917,6 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
|
||||
gTransformedPersonalities[battlerAtk]);
|
||||
}
|
||||
}
|
||||
|
||||
if (castform)
|
||||
{
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
|
||||
paletteOffset = OBJ_PLTT_ID(battlerAtk);
|
||||
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
|
||||
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, PLTT_SIZE_4BPP);
|
||||
gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg;
|
||||
if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)
|
||||
{
|
||||
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
||||
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
|
||||
}
|
||||
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
|
||||
}
|
||||
else
|
||||
{
|
||||
src = gMonSpritesGfxPtr->sprites.ptr[position];
|
||||
dst = (void *)(OBJ_VRAM0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
|
||||
DmaCopy32(3, src, dst, MON_PIC_SIZE);
|
||||
@ -956,28 +925,18 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
|
||||
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
|
||||
LoadPalette(gDecompressionBuffer, paletteOffset, PLTT_SIZE_4BPP);
|
||||
|
||||
if (targetSpecies == SPECIES_CASTFORM || targetSpecies == SPECIES_CHERRIM)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies];
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
|
||||
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerDef]], paletteOffset, PLTT_SIZE_4BPP);
|
||||
}
|
||||
|
||||
if (!megaEvo)
|
||||
{
|
||||
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
||||
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
|
||||
}
|
||||
|
||||
if (!IsContest() && !megaEvo)
|
||||
if (!IsContest())
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies;
|
||||
gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef];
|
||||
}
|
||||
}
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
|
||||
}
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], 0);
|
||||
}
|
||||
|
||||
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
|
||||
@ -1021,7 +980,7 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
|
||||
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
|
||||
{
|
||||
BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
|
||||
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
|
||||
StartSpriteAnim(&gSprites[spriteId], 0);
|
||||
|
||||
if (!loadMonSprite)
|
||||
gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId);
|
||||
@ -1232,7 +1191,6 @@ void FillAroundBattleWindows(void)
|
||||
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute)
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
|
||||
gBattleMonForms[battlerId] = 0;
|
||||
if (!dontClearSubstitute)
|
||||
ClearBehindSubstituteBit(battlerId);
|
||||
}
|
||||
|
@ -589,7 +589,7 @@ void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8
|
||||
int i, j;
|
||||
u8 battler = GetBattlerAtPosition(battlerPosition);
|
||||
int offset = tilesOffset;
|
||||
CpuCopy16(gMonSpritesGfxPtr->sprites.ptr[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], tiles, BG_SCREEN_SIZE);
|
||||
CpuCopy16(gMonSpritesGfxPtr->sprites.ptr[battlerPosition], tiles, BG_SCREEN_SIZE);
|
||||
LoadBgTiles(bgId, tiles, 0x1000, tilesOffset);
|
||||
for (i = y; i < y + 8; i++)
|
||||
{
|
||||
|
@ -234,7 +234,6 @@ EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData =
|
||||
EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData = NULL; // Never read
|
||||
EWRAM_DATA u16 gBattleMovePower = 0;
|
||||
EWRAM_DATA u16 gMoveToLearn = 0;
|
||||
EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA u32 gFieldStatuses = 0;
|
||||
EWRAM_DATA struct FieldTimer gFieldTimers = {0};
|
||||
EWRAM_DATA u8 gBattlerAbility = 0;
|
||||
@ -2784,7 +2783,6 @@ static void SpriteCB_Flicker(struct Sprite *sprite)
|
||||
#undef sDelay
|
||||
|
||||
extern const struct MonCoords gMonFrontPicCoords[];
|
||||
extern const struct MonCoords gCastformFrontSpriteCoords[];
|
||||
|
||||
void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
|
||||
{
|
||||
@ -2805,10 +2803,6 @@ void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
|
||||
species = GetUnownSpeciesId(personality);
|
||||
yOffset = gMonFrontPicCoords[species].y_offset;
|
||||
}
|
||||
else if (species == SPECIES_CASTFORM)
|
||||
{
|
||||
yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset;
|
||||
}
|
||||
else if (species > NUM_SPECIES)
|
||||
{
|
||||
yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset;
|
||||
@ -2838,12 +2832,12 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
|
||||
}
|
||||
else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
|
||||
{
|
||||
u8 *dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
|
||||
u8 *dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (sprite->data[3] << 8);
|
||||
|
||||
for (i = 0; i < 0x100; i++)
|
||||
*(dst++) = 0;
|
||||
|
||||
StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]);
|
||||
StartSpriteAnim(sprite, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -585,8 +585,8 @@ static void Cmd_switchoutabilities(void);
|
||||
static void Cmd_jumpifhasnohp(void);
|
||||
static void Cmd_getsecretpowereffect(void);
|
||||
static void Cmd_pickup(void);
|
||||
static void Cmd_doweatherformchangeanimation(void);
|
||||
static void Cmd_tryweatherformdatachange(void);
|
||||
static void Cmd_unused3(void);
|
||||
static void Cmd_unused4(void);
|
||||
static void Cmd_settypebasedhalvers(void);
|
||||
static void Cmd_jumpifsubstituteblocks(void);
|
||||
static void Cmd_tryrecycleitem(void);
|
||||
@ -844,8 +844,8 @@ void (* const gBattleScriptingCommandsTable[])(void) =
|
||||
Cmd_jumpifhasnohp, //0xE3
|
||||
Cmd_getsecretpowereffect, //0xE4
|
||||
Cmd_pickup, //0xE5
|
||||
Cmd_doweatherformchangeanimation, //0xE6
|
||||
Cmd_tryweatherformdatachange, //0xE7
|
||||
Cmd_unused3, //0xE6
|
||||
Cmd_unused4, //0xE7
|
||||
Cmd_settypebasedhalvers, //0xE8
|
||||
Cmd_jumpifsubstituteblocks, //0xE9
|
||||
Cmd_tryrecycleitem, //0xEA
|
||||
@ -15139,26 +15139,12 @@ static void Cmd_pickup(void)
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
|
||||
static void Cmd_doweatherformchangeanimation(void)
|
||||
static void Cmd_unused3(void)
|
||||
{
|
||||
CMD_ARGS();
|
||||
|
||||
gActiveBattler = gBattleScripting.battler;
|
||||
|
||||
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
|
||||
*(&gBattleStruct->formToChangeInto) |= CASTFORM_SUBSTITUTE;
|
||||
|
||||
BtlController_EmitBattleAnimation(BUFFER_A, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
|
||||
static void Cmd_tryweatherformdatachange(void)
|
||||
static void Cmd_unused4(void)
|
||||
{
|
||||
CMD_ARGS();
|
||||
|
||||
// removed in favor of new form system
|
||||
}
|
||||
|
||||
// Water and Mud Sport
|
||||
|
@ -1189,7 +1189,6 @@ void CB2_StartContest(void)
|
||||
FreeAllSpritePalettes();
|
||||
gReservedSpritePaletteCount = 4;
|
||||
eContestDebugMode = CONTEST_DEBUG_MODE_OFF;
|
||||
ClearBattleMonForms();
|
||||
InitContestResources();
|
||||
gMain.state++;
|
||||
break;
|
||||
@ -1778,8 +1777,6 @@ static void Task_DoAppeals(u8 taskId)
|
||||
}
|
||||
return;
|
||||
case APPEALSTATE_SLIDE_MON_IN:
|
||||
for (i = 0; i < CONTESTANT_COUNT; i++)
|
||||
gBattleMonForms[i] = 0;
|
||||
memset(gContestResources->moveAnim, 0, sizeof(*gContestResources->moveAnim));
|
||||
SetMoveAnimAttackerData(eContest.currentContestant);
|
||||
spriteId = CreateContestantSprite(
|
||||
@ -5312,8 +5309,6 @@ static void SetMoveSpecificAnimData(u8 contestant)
|
||||
|
||||
memset(&gContestResources->moveAnim->species, 0, 20);
|
||||
ClearBattleAnimationVars();
|
||||
for (i = 0; i < CONTESTANT_COUNT; i++)
|
||||
gBattleMonForms[i] = 0;
|
||||
switch (move)
|
||||
{
|
||||
case MOVE_CURSE:
|
||||
|
14
src/data.c
@ -279,24 +279,10 @@ static const union AnimCmd sAnim_MonPic_1[] =
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnim_MonPic_2[] =
|
||||
{
|
||||
ANIMCMD_FRAME(2, 0),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnim_MonPic_3[] =
|
||||
{
|
||||
ANIMCMD_FRAME(3, 0),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
const union AnimCmd *const gAnims_MonPic[MAX_MON_PIC_FRAMES] =
|
||||
{
|
||||
sAnim_MonPic_0,
|
||||
sAnim_MonPic_1,
|
||||
sAnim_MonPic_2,
|
||||
sAnim_MonPic_3,
|
||||
};
|
||||
|
||||
#define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, MON_PIC_SIZE, SPECIES_##species}
|
||||
|
@ -378,7 +378,7 @@ const u32 gMonFrontPic_Anorith[] = INCBIN_U32("graphics/pokemon/anorith/anim_fro
|
||||
const u32 gMonFrontPic_Armaldo[] = INCBIN_U32("graphics/pokemon/armaldo/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Feebas[] = INCBIN_U32("graphics/pokemon/feebas/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Milotic[] = INCBIN_U32("graphics/pokemon/milotic/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Castform[] = INCBIN_U32("graphics/pokemon/castform/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Castform[] = INCBIN_U32("graphics/pokemon/castform/front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Kecleon[] = INCBIN_U32("graphics/pokemon/kecleon/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Shuppet[] = INCBIN_U32("graphics/pokemon/shuppet/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Banette[] = INCBIN_U32("graphics/pokemon/banette/anim_front.4bpp.lz");
|
||||
@ -456,7 +456,7 @@ const u32 gMonFrontPic_Pachirisu[] = INCBIN_U32("graphics/pokemon/pachirisu/anim
|
||||
const u32 gMonFrontPic_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/normal/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/anim_front.4bpp.lz");
|
||||
@ -1117,9 +1117,9 @@ const u32 gMonFrontPic_UnownY[] = INCBIN_U32("graphics/pokemon/unown/y/anim_fron
|
||||
const u32 gMonFrontPic_UnownZ[] = INCBIN_U32("graphics/pokemon/unown/z/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_UnownExclamationMark[] = INCBIN_U32("graphics/pokemon/unown/exclamation_mark/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_UnownQuestionMark[] = INCBIN_U32("graphics/pokemon/unown/question_mark/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_CastformSunny[] = INCBIN_U32("graphics/pokemon/castform/sunny/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_CastformRainy[] = INCBIN_U32("graphics/pokemon/castform/rainy/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_CastformSnowy[] = INCBIN_U32("graphics/pokemon/castform/snowy/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_CastformSunny[] = INCBIN_U32("graphics/pokemon/castform/sunny/front.4bpp.lz");
|
||||
const u32 gMonFrontPic_CastformRainy[] = INCBIN_U32("graphics/pokemon/castform/rainy/front.4bpp.lz");
|
||||
const u32 gMonFrontPic_CastformSnowy[] = INCBIN_U32("graphics/pokemon/castform/snowy/front.4bpp.lz");
|
||||
const u32 gMonFrontPic_DeoxysAttack[] = INCBIN_U32("graphics/pokemon/deoxys/attack/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_DeoxysDefense[] = INCBIN_U32("graphics/pokemon/deoxys/defense/anim_front.4bpp.lz");
|
||||
const u32 gMonFrontPic_DeoxysSpeed[] = INCBIN_U32("graphics/pokemon/deoxys/speed/anim_front.4bpp.lz");
|
||||
@ -1695,7 +1695,7 @@ const u32 gMonBackPic_Pachirisu[] = INCBIN_U32("graphics/pokemon/pachirisu/back.
|
||||
const u32 gMonBackPic_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/back.4bpp.lz");
|
||||
const u32 gMonBackPic_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/back.4bpp.lz");
|
||||
const u32 gMonBackPic_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/back.4bpp.lz");
|
||||
const u32 gMonBackPic_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/back.4bpp.lz");
|
||||
const u32 gMonBackPic_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/normal/back.4bpp.lz");
|
||||
const u32 gMonBackPic_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/back.4bpp.lz");
|
||||
const u32 gMonBackPic_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/back.4bpp.lz");
|
||||
const u32 gMonBackPic_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/back.4bpp.lz");
|
||||
@ -2903,7 +2903,7 @@ const u32 gMonPalette_Pachirisu[] = INCBIN_U32("graphics/pokemon/pachirisu/norma
|
||||
const u32 gMonPalette_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/normal.gbapal.lz");
|
||||
const u32 gMonPalette_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/normal.gbapal.lz");
|
||||
const u32 gMonPalette_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/normal.gbapal.lz");
|
||||
const u32 gMonPalette_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/normal.gbapal.lz");
|
||||
const u32 gMonPalette_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/normal/normal.gbapal.lz");
|
||||
const u32 gMonPalette_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/normal.gbapal.lz");
|
||||
const u32 gMonPalette_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/normal.gbapal.lz");
|
||||
const u32 gMonPalette_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/normal.gbapal.lz");
|
||||
@ -4136,7 +4136,7 @@ const u32 gMonShinyPalette_Pachirisu[] = INCBIN_U32("graphics/pokemon/pachirisu/
|
||||
const u32 gMonShinyPalette_Buizel[] = INCBIN_U32("graphics/pokemon/buizel/shiny.gbapal.lz");
|
||||
const u32 gMonShinyPalette_Floatzel[] = INCBIN_U32("graphics/pokemon/floatzel/shiny.gbapal.lz");
|
||||
const u32 gMonShinyPalette_Cherubi[] = INCBIN_U32("graphics/pokemon/cherubi/shiny.gbapal.lz");
|
||||
const u32 gMonShinyPalette_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/shiny.gbapal.lz");
|
||||
const u32 gMonShinyPalette_Cherrim[] = INCBIN_U32("graphics/pokemon/cherrim/normal/shiny.gbapal.lz");
|
||||
const u32 gMonShinyPalette_Shellos[] = INCBIN_U32("graphics/pokemon/shellos/shiny.gbapal.lz");
|
||||
const u32 gMonShinyPalette_Gastrodon[] = INCBIN_U32("graphics/pokemon/gastrodon/shiny.gbapal.lz");
|
||||
const u32 gMonShinyPalette_Ambipom[] = INCBIN_U32("graphics/pokemon/ambipom/shiny.gbapal.lz");
|
||||
|
@ -2314,6 +2314,9 @@ const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1] =
|
||||
[SPECIES_FEEBAS - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW,
|
||||
[SPECIES_MILOTIC - 1] = ANIM_CIRCULAR_STRETCH_TWICE,
|
||||
[SPECIES_CASTFORM - 1] = ANIM_H_SLIDE_WOBBLE,
|
||||
[SPECIES_CASTFORM_SUNNY - 1] = ANIM_H_SLIDE_WOBBLE,
|
||||
[SPECIES_CASTFORM_RAINY - 1] = ANIM_H_SLIDE_WOBBLE,
|
||||
[SPECIES_CASTFORM_SNOWY - 1] = ANIM_H_SLIDE_WOBBLE,
|
||||
[SPECIES_KECLEON - 1] = ANIM_FLICKER_INCREASING,
|
||||
[SPECIES_SHUPPET - 1] = ANIM_V_SLIDE_WOBBLE,
|
||||
[SPECIES_BANETTE - 1] = ANIM_CIRCULAR_STRETCH_TWICE,
|
||||
@ -7508,13 +7511,6 @@ bool32 IsSpeciesInHoennDex(u16 species)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void ClearBattleMonForms(void)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
gBattleMonForms[i] = 0;
|
||||
}
|
||||
|
||||
u16 GetBattleBGM(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
|
||||
|
@ -575,6 +575,9 @@ static const u8 sSpeciesToBackAnimSet[NUM_SPECIES] =
|
||||
[SPECIES_LAIRON] = BACK_ANIM_V_SHAKE,
|
||||
[SPECIES_AGGRON] = BACK_ANIM_V_SHAKE_LOW,
|
||||
[SPECIES_CASTFORM] = BACK_ANIM_CONVEX_DOUBLE_ARC,
|
||||
[SPECIES_CASTFORM_SUNNY] = BACK_ANIM_CONVEX_DOUBLE_ARC,
|
||||
[SPECIES_CASTFORM_RAINY] = BACK_ANIM_CONVEX_DOUBLE_ARC,
|
||||
[SPECIES_CASTFORM_SNOWY] = BACK_ANIM_CONVEX_DOUBLE_ARC,
|
||||
[SPECIES_VOLBEAT] = BACK_ANIM_CONVEX_DOUBLE_ARC,
|
||||
[SPECIES_ILLUMISE] = BACK_ANIM_CONVEX_DOUBLE_ARC,
|
||||
[SPECIES_LILEEP] = BACK_ANIM_H_STRETCH,
|
||||
|
@ -45,8 +45,6 @@ extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
|
||||
extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
|
||||
extern const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2];
|
||||
extern const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] ;
|
||||
extern const struct MonCoords gCastformFrontSpriteCoords[NUM_CASTFORM_FORMS];
|
||||
extern const u8 sCastformElevations[NUM_CASTFORM_FORMS];
|
||||
extern const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1];
|
||||
static const u16 sBgColor[] = {RGB_WHITE};
|
||||
|
||||
@ -732,53 +730,11 @@ static void BattleLoadOpponentMonSpriteGfxCustom(u16 species, bool8 isFemale, bo
|
||||
LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
|
||||
}
|
||||
|
||||
static bool8 IsCastformForm(species)
|
||||
{
|
||||
if (species == SPECIES_CASTFORM_SUNNY || species == SPECIES_CASTFORM_RAINY || species == SPECIES_CASTFORM_SNOWY)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static u8 GetCastformYCustom(species)
|
||||
{
|
||||
u8 ret;
|
||||
switch (species)
|
||||
{
|
||||
case SPECIES_CASTFORM:
|
||||
ret = gCastformFrontSpriteCoords[CASTFORM_NORMAL].y_offset;
|
||||
break;
|
||||
case SPECIES_CASTFORM_SUNNY:
|
||||
ret = gCastformFrontSpriteCoords[CASTFORM_FIRE].y_offset;
|
||||
break;
|
||||
case SPECIES_CASTFORM_RAINY:
|
||||
ret = gCastformFrontSpriteCoords[CASTFORM_WATER].y_offset;
|
||||
break;
|
||||
case SPECIES_CASTFORM_SNOWY:
|
||||
ret = gCastformFrontSpriteCoords[CASTFORM_ICE].y_offset;
|
||||
break;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static u8 GetElevationValue(u16 species)
|
||||
{
|
||||
u8 val;
|
||||
if (species == SPECIES_CASTFORM)
|
||||
val = sCastformElevations[0];
|
||||
else if (IsCastformForm(species))
|
||||
val = sCastformElevations[species - SPECIES_CASTFORM_SUNNY + 1];
|
||||
else
|
||||
val = gEnemyMonElevation[species];
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
static void SetConstSpriteValues(struct PokemonDebugMenu *data)
|
||||
{
|
||||
u16 species = data->currentmonId;
|
||||
data->constSpriteValues.frontPicCoords = gMonFrontPicCoords[species].y_offset;
|
||||
data->constSpriteValues.frontElevation = GetElevationValue(species);
|
||||
data->constSpriteValues.frontElevation = gEnemyMonElevation[species];
|
||||
data->constSpriteValues.backPicCoords = gMonBackPicCoords[species].y_offset;
|
||||
}
|
||||
|
||||
@ -798,7 +754,7 @@ static u8 GetBattlerSpriteFinal_YCustom(u16 species, s8 offset_picCoords, s8 off
|
||||
offset = gMonFrontPicCoords[species].y_offset + offset_picCoords;
|
||||
|
||||
//Elevation
|
||||
offset -= GetElevationValue(species) + offset_elevation;
|
||||
offset -= gEnemyMonElevation[species] + offset_elevation;
|
||||
|
||||
//Main position
|
||||
y = offset + sBattlerCoords[0][1].y;
|
||||
@ -830,7 +786,7 @@ static void LoadAndCreateEnemyShadowSpriteCustom(struct PokemonDebugMenu *data,
|
||||
{
|
||||
u8 x, y;
|
||||
bool8 invisible = FALSE;
|
||||
if (gEnemyMonElevation[species] == 0 && !IsCastformForm(species))
|
||||
if (gEnemyMonElevation[species] == 0)
|
||||
invisible = TRUE;
|
||||
LoadCompressedSpriteSheet(&gSpriteSheet_EnemyShadow);
|
||||
LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
|
||||
|
@ -230,9 +230,7 @@ static void CreateBattlerSprite(u8 battler)
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
|
||||
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBattlerSpriteIds[battler]].anims = gMonFrontAnimsPtrTable[SPECIES_CASTFORM];
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
|
||||
{
|
||||
@ -268,9 +266,7 @@ static void CreateBattlerSprite(u8 battler)
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
|
||||
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBattlerSpriteIds[battler]].anims = gMonFrontAnimsPtrTable[SPECIES_CASTFORM];
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
|
||||
}
|
||||
|
||||
gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible;
|
||||
|
@ -12,6 +12,8 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim in harsh sunlight")
|
||||
ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Cherrim transformed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->species, SPECIES_CHERRIM_SUNSHINE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -32,6 +34,8 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when weather c
|
||||
ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Cherrim transformed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->species, SPECIES_CHERRIM);
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,8 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when its abili
|
||||
// back to normal
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Cherrim transformed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->species, SPECIES_CHERRIM);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -17,6 +17,20 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an opponent's m
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
switch (move)
|
||||
{
|
||||
case MOVE_SUNNY_DAY:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_SUNNY);
|
||||
break;
|
||||
case MOVE_RAIN_DANCE:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_RAINY);
|
||||
break;
|
||||
case MOVE_HAIL:
|
||||
case MOVE_SNOWSCAPE:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_SNOWY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -36,6 +50,20 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from its own move")
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
switch (move)
|
||||
{
|
||||
case MOVE_SUNNY_DAY:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_SUNNY);
|
||||
break;
|
||||
case MOVE_RAIN_DANCE:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_RAINY);
|
||||
break;
|
||||
case MOVE_HAIL:
|
||||
case MOVE_SNOWSCAPE:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_SNOWY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -57,6 +85,20 @@ DOUBLE_BATTLE_TEST("Forecast transforms Castform in weather from a partner's mov
|
||||
ABILITY_POPUP(playerLeft, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
switch (move)
|
||||
{
|
||||
case MOVE_SUNNY_DAY:
|
||||
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_SUNNY);
|
||||
break;
|
||||
case MOVE_RAIN_DANCE:
|
||||
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_RAINY);
|
||||
break;
|
||||
case MOVE_HAIL:
|
||||
case MOVE_SNOWSCAPE:
|
||||
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_SNOWY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -87,6 +129,29 @@ DOUBLE_BATTLE_TEST("Forecast transforms all Castforms present in weather")
|
||||
ABILITY_POPUP(opponentRight, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, opponentRight);
|
||||
MESSAGE("Foe Castform transformed!");
|
||||
} THEN {
|
||||
switch (move)
|
||||
{
|
||||
case MOVE_SUNNY_DAY:
|
||||
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_SUNNY);
|
||||
EXPECT_EQ(playerRight->species, SPECIES_CASTFORM_SUNNY);
|
||||
EXPECT_EQ(opponentLeft->species, SPECIES_CASTFORM_SUNNY);
|
||||
EXPECT_EQ(opponentRight->species, SPECIES_CASTFORM_SUNNY);
|
||||
break;
|
||||
case MOVE_RAIN_DANCE:
|
||||
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_RAINY);
|
||||
EXPECT_EQ(playerRight->species, SPECIES_CASTFORM_RAINY);
|
||||
EXPECT_EQ(opponentLeft->species, SPECIES_CASTFORM_RAINY);
|
||||
EXPECT_EQ(opponentRight->species, SPECIES_CASTFORM_RAINY);
|
||||
break;
|
||||
case MOVE_HAIL:
|
||||
case MOVE_SNOWSCAPE:
|
||||
EXPECT_EQ(playerLeft->species, SPECIES_CASTFORM_SNOWY);
|
||||
EXPECT_EQ(playerRight->species, SPECIES_CASTFORM_SNOWY);
|
||||
EXPECT_EQ(opponentLeft->species, SPECIES_CASTFORM_SNOWY);
|
||||
EXPECT_EQ(opponentRight->species, SPECIES_CASTFORM_SNOWY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -106,6 +171,19 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an ability")
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
switch (ability)
|
||||
{
|
||||
case ABILITY_DROUGHT:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_SUNNY);
|
||||
break;
|
||||
case ABILITY_DRIZZLE:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_RAINY);
|
||||
break;
|
||||
case ABILITY_SNOW_WARNING:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_SNOWY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -125,6 +203,16 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in primal weather")
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
switch (ability)
|
||||
{
|
||||
case ABILITY_DESOLATE_LAND:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_SUNNY);
|
||||
break;
|
||||
case ABILITY_PRIMORDIAL_SEA:
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_RAINY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -149,6 +237,8 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when weather exp
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM);
|
||||
}
|
||||
}
|
||||
|
||||
@ -169,11 +259,14 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when Sandstorm i
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal under Air Lock")
|
||||
{
|
||||
KNOWN_FAILING;
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
@ -181,7 +274,6 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal under Air Lock")
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
TURN { MOVE(opponent, MOVE_CELEBRATE, megaEvolve: TRUE); }
|
||||
} SCENE {
|
||||
// transforms
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
@ -192,6 +284,8 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal under Air Lock")
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM);
|
||||
}
|
||||
}
|
||||
|
||||
@ -211,6 +305,8 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform on switch-in")
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_RAINY);
|
||||
}
|
||||
}
|
||||
|
||||
@ -231,6 +327,8 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform when weather changes")
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM_SUNNY);
|
||||
}
|
||||
}
|
||||
|
||||
@ -251,5 +349,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when its ability
|
||||
// back to normal
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
|
||||
MESSAGE("Castform transformed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->species, SPECIES_CASTFORM);
|
||||
}
|
||||
}
|
||||
|