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Fixed 2v1 handling when debug menu is enabled (#3223)
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@ -565,13 +565,12 @@ static void CB2_InitBattleInternal(void)
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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#if DEBUG_OVERWORLD_MENU == FALSE
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gBattleTerrain = BattleSetup_GetTerrainId();
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#else
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#if DEBUG_OVERWORLD_MENU == TRUE
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if (!gIsDebugBattle)
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gBattleTerrain = BattleSetup_GetTerrainId();
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#endif
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{
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gBattleTerrain = BattleSetup_GetTerrainId();
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}
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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gBattleTerrain = BATTLE_TERRAIN_BUILDING;
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@ -594,27 +593,19 @@ static void CB2_InitBattleInternal(void)
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else
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SetMainCallback2(CB2_HandleStartBattle);
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#if DEBUG_OVERWORLD_MENU == FALSE
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)))
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{
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CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE);
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if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && !BATTLE_TWO_VS_ONE_OPPONENT)
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CreateNPCTrainerParty(&gEnemyParty[PARTY_SIZE / 2], gTrainerBattleOpponent_B, FALSE);
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SetWildMonHeldItem();
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CalculateEnemyPartyCount();
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}
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#else
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#if DEBUG_OVERWORLD_MENU == TRUE
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if (!gIsDebugBattle)
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#endif
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{
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)))
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{
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CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE);
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if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && !BATTLE_TWO_VS_ONE_OPPONENT)
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CreateNPCTrainerParty(&gEnemyParty[PARTY_SIZE / 2], gTrainerBattleOpponent_B, FALSE);
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SetWildMonHeldItem();
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CalculateEnemyPartyCount();
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}
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}
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#endif
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gMain.inBattle = TRUE;
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gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
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