Switch-in abilities with a message

This commit is contained in:
DizzyEggg 2018-07-22 22:21:47 +02:00
parent 6a7d58003b
commit 831816e9b2
7 changed files with 124 additions and 11 deletions

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@ -4646,6 +4646,11 @@ BattleScript_AttackerAbilityStatRaiseEnd3::
call BattleScript_AttackerAbilityStatRaise
end3
BattleScript_SwitchInAbilityMsg::
printfromtable gSwitchInAbilityStringIds
waitmessage 0x40
end3
BattleScript_RoughSkinActivates::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_ATTACKER

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@ -231,6 +231,7 @@ struct SpecialStatus
u8 focusSashed:1;
u8 sturdied:1;
u8 stormDrainRedirected:1;
u8 switchInAbilityDone:1;
s32 dmg;
s32 physicalDmg;
s32 specialDmg;

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@ -313,5 +313,6 @@ extern const u8 BattleScript_AttackerAbilityStatRaise[];
extern const u8 BattleScript_AttackerAbilityStatRaiseEnd3[];
extern const u8 BattleScript_PoisonHealActivates[];
extern const u8 BattleScript_BadDreamsActivates[];
extern const u8 BattleScript_SwitchInAbilityMsg[];
#endif // GUARD_BATTLE_SCRIPTS_H

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@ -455,7 +455,25 @@
#define STRINGID_ATTACKERABILITYSTATRAISE 452
#define STRINGID_POISONHEALHPUP 453
#define STRINGID_BADDREAMSDMG 454
#define STRINGID_MOLDBREAKERENTERS 455
#define STRINGID_TERAVOLTENTERS 456
#define STRINGID_TURBOBLAZEENTERS 457
#define STRINGID_SLOWSTARTENTERS 458
#define STRINGID_SLOWSTARTEND 459
#define STRINGID_SOLARPOWERHPDROP 460
#define STRINGID_AFTERMATHDMG 461
#define STRINGID_ANTICIPATIONACTIVATES 462
#define STRINGID_FOREWARNACTIVATES 463
#define STRINGID_ICEBODYHPGAIN 464
#define STRINGID_SNOWWARNINGHAIL 465
#define STRINGID_FRISKACTIVATES 466
#define STRINGID_UNNERVEENTERS 467
#define STRINGID_HARVESTBERRY 468
#define STRINGID_MOXIEATKRISE 469
#define STRINGID_MAGICBOUNCEACTIVATES 470
#define STRINGID_PROTEANTYPECHANGE 471
#define STRINGID_SYMBIOSISITEMPASS 472
#define BATTLESTRINGS_COUNT 443
#define BATTLESTRINGS_COUNT 463
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H

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@ -598,6 +598,24 @@ static const u8 sText_GrassyTerrainEnds[] = _("");
static const u8 sText_AngryPointActivates[] = _("");
static const u8 sText_PoisonHealHpUp[] = _("");
static const u8 sText_BadDreamsDmg[] = _("");
static const u8 sText_MoldBreakerEnters[] = _("");
static const u8 sText_TeravoltEnters[] = _("");
static const u8 sText_TurboblazeEnters[] = _("");
static const u8 sText_SlowStartEnters[] = _("");
static const u8 sText_SlowStartEnd[] = _("");
static const u8 sText_SolarPowerHpDrop[] = _("");
static const u8 sText_AftermathDmg[] = _("");
static const u8 sText_AnticipationActivates[] = _("");
static const u8 sText_ForewarnActivates[] = _("");
static const u8 sText_IceBodyHpGain[] = _("");
static const u8 sText_SnowWarningHail[] = _("");
static const u8 sText_FriskActivates[] = _("");
static const u8 sText_UnnerveEnters[] = _("");
static const u8 sText_HarvestBerry[] = _("");
static const u8 sText_MoxieAtkRise[] = _("");
static const u8 sText_MagicBounceActivates[] = _("");
static const u8 sText_ProteanTypeChange[] = _("");
static const u8 sText_SymbiosisItemPass[] = _("");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
@ -1045,6 +1063,29 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
sText_AttackerAbilityRaisedStat, // 452
sText_PoisonHealHpUp, // 453
sText_BadDreamsDmg, // 454
sText_MoldBreakerEnters,
sText_TeravoltEnters,
sText_TurboblazeEnters,
sText_SlowStartEnters,
sText_SlowStartEnd,
sText_SolarPowerHpDrop,
sText_AftermathDmg,
sText_AnticipationActivates,
sText_ForewarnActivates,
sText_IceBodyHpGain,
sText_SnowWarningHail,
sText_FriskActivates,
sText_UnnerveEnters,
sText_HarvestBerry,
sText_MoxieAtkRise,
sText_MagicBounceActivates,
sText_ProteanTypeChange,
sText_SymbiosisItemPass,
};
const u16 gSwitchInAbilityStringIds[] =
{
STRINGID_MOLDBREAKERENTERS, STRINGID_TERAVOLTENTERS, STRINGID_TURBOBLAZEENTERS, STRINGID_SLOWSTARTENTERS, STRINGID_UNNERVEENTERS
};
const u16 gMissStringIds[] =

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@ -6386,6 +6386,7 @@ static void atk76_various(void)
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
gSpecialStatuses[gActiveBattler].traced = 0;
gSpecialStatuses[gActiveBattler].switchInAbilityDone = 0;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)

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@ -2380,7 +2380,53 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
}
break;
case ABILITY_MOLD_BREAKER:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gSpecialStatuses[battler].switchInAbilityDone = 1;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_TERAVOLT:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gSpecialStatuses[battler].switchInAbilityDone = 1;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_TURBOBLAZE:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
gSpecialStatuses[battler].switchInAbilityDone = 1;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_SLOW_START:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
gSpecialStatuses[battler].switchInAbilityDone = 1;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_UNNERVE:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
gSpecialStatuses[battler].switchInAbilityDone = 1;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_DOWNLOAD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
u8 statId;
u32 opposingBattler = BATTLE_OPPOSITE(battler);
@ -2407,6 +2453,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
else
statId = STAT_ATK;
gSpecialStatuses[battler].switchInAbilityDone = 1;
if (gBattleMons[battler].statStages[statId] != 0xC)
{
gBattleMons[battler].statStages[statId]++;
@ -2469,18 +2517,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
break;
case ABILITY_CLOUD_NINE:
case ABILITY_AIR_LOCK:
// that's a weird choice for a variable, why not use i or battler?
for (target1 = 0; target1 < gBattlersCount; target1++)
{
// that's a weird choice for a variable, why not use i or battler?
for (target1 = 0; target1 < gBattlersCount; target1++)
effect = CastformDataTypeChange(target1);
if (effect != 0)
{
effect = CastformDataTypeChange(target1);
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
gBattleScripting.battler = target1;
*(&gBattleStruct->formToChangeInto) = effect - 1;
break;
}
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
gBattleScripting.battler = target1;
*(&gBattleStruct->formToChangeInto) = effect - 1;
break;
}
}
break;