From 5d02cc205947f94e2b5908a60ab8e43f5f6c2ee6 Mon Sep 17 00:00:00 2001 From: sbird Date: Fri, 15 Jan 2021 16:04:09 +0100 Subject: [PATCH] [battle_engine] fix wrap style move damage --- src/battle_util.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index 453a1f8f3..9494c27b6 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2341,9 +2341,9 @@ u8 DoBattlerEndTurnEffects(void) PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleStruct->wrappedMove[gActiveBattler]); gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; if (GetBattlerHoldEffect(gBattleStruct->wrappedBy[gActiveBattler], TRUE) == HOLD_EFFECT_BINDING_BAND) - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 6 : 8; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / ((B_BINDING_DAMAGE >= GEN_6) ? 6 : 8); else - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 8 : 16; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / ((B_BINDING_DAMAGE >= GEN_6) ? 8 : 16); if (gBattleMoveDamage == 0) gBattleMoveDamage = 1;