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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
commit
83336585e2
Before Width: | Height: | Size: 231 B After Width: | Height: | Size: 231 B |
@ -489,7 +489,7 @@ $(ROULETTEGFXDIR)/poke_icons2.4bpp: $(ROULETTEGFXDIR)/wynaut.4bpp \
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$(ROULETTEGFXDIR)/makuhita.4bpp
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@cat $^ >$@
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$(BATTRANSGFXDIR)/85BBC14.4bpp: %.4bpp: %.png
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$(BATTRANSGFXDIR)/regis.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 53
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$(BATTRANSGFXDIR)/rayquaza.4bpp: %.4bpp: %.png
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@ -7,7 +7,7 @@ void BattleTransition_Start(u8 transitionId);
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bool8 IsBattleTransitionDone(void);
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bool8 FldEff_Pokeball(void);
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void TransitionPhase1_Task_RunFuncs(u8 taskId);
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void sub_8149F58(u16 **a0, u16 **a1);
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void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
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File diff suppressed because it is too large
Load Diff
@ -187,7 +187,7 @@ static void sub_81DA700(void)
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{
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u16 *dst1, *dst2;
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sub_8149F58(&dst1, &dst2);
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GetBg0TilesDst(&dst1, &dst2);
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LZ77UnCompVram(gUnknown_0862AD54, dst2);
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LZ77UnCompVram(gUnknown_0862AF30, dst1);
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LoadPalette(gUnknown_0862B53C, 0xF0, 0x20);
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