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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-26 13:31:03 +01:00
More usage of WININ/OUT constants
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62abcecc54
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@ -3076,8 +3076,8 @@ void AnimTask_FakeOut(u8 taskId)
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gBattle_WIN0V = DISPLAY_HEIGHT;
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SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
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SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
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SetGpuReg(REG_OFFSET_WININ, 0x3F1F);
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SetGpuReg(REG_OFFSET_WINOUT, 0x3F3F);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_ALL);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL | WINOUT_WINOBJ_ALL);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN);
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SetGpuReg(REG_OFFSET_BLDY, 0x10);
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gTasks[taskId].data[0] = win0v;
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@ -1134,8 +1134,8 @@ void DrawBattleEntryBackground(void)
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CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
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CopyBgTilemapBufferToVram(1);
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CopyBgTilemapBufferToVram(2);
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SetGpuReg(REG_OFFSET_WININ, 0x36);
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SetGpuReg(REG_OFFSET_WINOUT, 0x36);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
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gBattle_BG1_Y = 0xFF5C;
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gBattle_BG2_Y = 0xFF5C;
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LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet);
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@ -306,7 +306,7 @@ static void UpdateDroughtBlend(u8 taskId)
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task->tBlendY = 0;
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task->tBlendDelay = 0;
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task->tWinRange = REG_WININ;
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SetGpuReg(REG_OFFSET_WININ, WIN_RANGE(63, 63));
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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task->tState++;
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@ -586,8 +586,8 @@ s32 FadeToWonderNewsMenu(void)
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ChangeBgY(3, 0, 0);
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SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, DISPLAY_WIDTH));
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SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(26, 152));
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SetGpuReg(REG_OFFSET_WININ, 0x1F);
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SetGpuReg(REG_OFFSET_WINOUT, 0x1B);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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break;
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case 2:
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@ -185,8 +185,8 @@ void CB2_InitOptionMenu(void)
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DeactivateAllTextPrinters();
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WININ, 1);
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SetGpuReg(REG_OFFSET_WINOUT, 35);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_CLR);
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SetGpuReg(REG_OFFSET_BLDCNT, 193);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 4);
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@ -2109,8 +2109,8 @@ static bool8 LoadPokedexListPage(u8 page)
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gMain.state++;
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break;
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case 5:
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SetGpuReg(REG_OFFSET_WININ, 0x3F3F);
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SetGpuReg(REG_OFFSET_WINOUT, 0x1D3F);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL | WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3 | WINOUT_WINOBJ_OBJ);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WIN1H, 0);
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@ -1221,8 +1221,8 @@ static void SetupPokenavMenuScanlineEffects(void)
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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SetGpuRegBits(REG_OFFSET_WININ, 0x3F);
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SetGpuRegBits(REG_OFFSET_WINOUT, 0x1F);
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SetGpuRegBits(REG_OFFSET_WININ, WININ_WIN0_ALL);
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SetGpuRegBits(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ);
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SetGpuRegBits(REG_OFFSET_WIN0V, DISPLAY_HEIGHT);
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ScanlineEffect_Stop();
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SetMenuOptionGlow();
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@ -596,8 +596,8 @@ void CB2_InitTitleScreen(void)
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WIN1H, 0);
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SetGpuReg(REG_OFFSET_WIN1V, 0);
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SetGpuReg(REG_OFFSET_WININ, 0x1F1F);
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SetGpuReg(REG_OFFSET_WINOUT, 0x3F1F);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WINOBJ_ALL);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_LIGHTEN);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0xC);
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