mirror of
https://github.com/Ninjdai1/pokeemerald.git
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Decompile dragon.c
This commit is contained in:
parent
9b1f2ccf5e
commit
839c629d5b
793
asm/dragon.s
793
asm/dragon.s
@ -1,793 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_8113064
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sub_8113064: @ 8113064
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push {r4,r5,lr}
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adds r5, r0, 0
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ldr r4, =gBattleAnimAttacker
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x20]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x22]
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ldrb r0, [r4]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _081130B4
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ldr r2, =gBattleAnimArgs
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ldrh r0, [r5, 0x20]
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ldrh r1, [r2]
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subs r0, r1
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strh r0, [r5, 0x20]
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ldrh r0, [r2, 0x6]
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negs r0, r0
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strh r0, [r2, 0x6]
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ldrh r0, [r2, 0x8]
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negs r0, r0
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strh r0, [r2, 0x8]
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adds r1, r2, 0
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b _081130BE
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.pool
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_081130B4:
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1]
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ldrh r2, [r5, 0x20]
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adds r0, r2
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strh r0, [r5, 0x20]
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_081130BE:
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ldrh r0, [r1, 0x2]
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ldrh r2, [r5, 0x22]
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adds r0, r2
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strh r0, [r5, 0x22]
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ldrh r0, [r1, 0x4]
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strh r0, [r5, 0x2E]
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ldrh r0, [r1, 0x6]
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strh r0, [r5, 0x30]
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ldrh r0, [r1, 0x8]
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strh r0, [r5, 0x34]
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ldrh r0, [r1, 0xA]
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strh r0, [r5, 0x38]
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adds r2, r5, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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ldr r1, =move_anim_8074EE0
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adds r0, r5, 0
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bl StoreSpriteCallbackInData6
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ldr r0, =sub_80A66DC
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8113064
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thumb_func_start sub_8113100
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sub_8113100: @ 8113100
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push {r4,r5,lr}
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adds r5, r0, 0
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bl sub_80A6838
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ldr r4, =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _08113164
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ldr r2, =gBattleAnimArgs
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ldrh r0, [r5, 0x20]
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ldrh r1, [r2, 0x2]
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subs r0, r1
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strh r0, [r5, 0x20]
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ldrh r0, [r5, 0x22]
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adds r1, r0
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strh r1, [r5, 0x22]
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ldrh r0, [r5, 0x32]
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ldrh r1, [r2, 0x4]
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subs r0, r1
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strh r0, [r5, 0x32]
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ldrh r0, [r2, 0x6]
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ldrh r1, [r5, 0x36]
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adds r0, r1
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strh r0, [r5, 0x36]
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b _0811318E
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.pool
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_08113164:
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1]
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ldrh r2, [r5, 0x20]
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adds r0, r2
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strh r0, [r5, 0x20]
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ldrh r0, [r1, 0x2]
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ldrh r2, [r5, 0x22]
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adds r0, r2
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strh r0, [r5, 0x22]
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ldrh r0, [r1, 0x4]
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ldrh r2, [r5, 0x32]
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adds r0, r2
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strh r0, [r5, 0x32]
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ldrh r0, [r1, 0x6]
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ldrh r1, [r5, 0x36]
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adds r0, r1
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strh r0, [r5, 0x36]
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adds r0, r5, 0
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movs r1, 0x1
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bl StartSpriteAnim
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_0811318E:
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ldr r0, =gBattleAnimArgs
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ldrh r0, [r0, 0x8]
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strh r0, [r5, 0x2E]
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ldr r0, =StartAnimLinearTranslation
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str r0, [r5, 0x1C]
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ldr r1, =move_anim_8074EE0
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adds r0, r5, 0
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bl StoreSpriteCallbackInData6
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8113100
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thumb_func_start sub_81131B4
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sub_81131B4: @ 81131B4
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push {r4,r5,lr}
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adds r5, r0, 0
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ldr r0, =gBattleAnimArgs
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movs r1, 0
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ldrsh r0, [r0, r1]
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cmp r0, 0
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bne _081131D0
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ldr r4, =gBattleAnimAttacker
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b _081131D2
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.pool
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_081131D0:
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ldr r4, =gBattleAnimTarget
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_081131D2:
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ldrb r0, [r4]
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movs r1, 0
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x20]
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ldrb r0, [r4]
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movs r1, 0x1
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x22]
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ldr r4, =gBattleAnimArgs
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movs r0, 0x2
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ldrsh r1, [r4, r0]
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adds r0, r5, 0
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bl sub_80A6864
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ldrh r0, [r4, 0x4]
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ldrh r1, [r5, 0x22]
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adds r0, r1
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strh r0, [r5, 0x22]
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ldr r0, =sub_80A67D8
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str r0, [r5, 0x1C]
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ldr r1, =move_anim_8074EE0
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adds r0, r5, 0
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bl StoreSpriteCallbackInData6
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81131B4
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thumb_func_start sub_8113224
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sub_8113224: @ 8113224
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _0811323E
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adds r0, r4, 0
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movs r1, 0x1
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bl StartSpriteAffineAnim
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_0811323E:
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adds r0, r4, 0
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bl sub_8113100
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8113224
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thumb_func_start sub_8113250
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sub_8113250: @ 8113250
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push {r4-r7,lr}
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adds r6, r0, 0
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ldr r4, =gBattleAnimAttacker
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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movs r5, 0
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strh r0, [r6, 0x20]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x22]
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strh r5, [r6, 0x36]
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movs r0, 0x1
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strh r0, [r6, 0x38]
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ldr r0, =gBattleAnimArgs
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ldrh r0, [r0]
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strh r0, [r6, 0x3A]
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ldr r4, =gBattlerAttacker
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ldrb r0, [r4]
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movs r1, 0
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bl sub_80A861C
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lsls r7, r0, 16
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lsrs r5, r7, 16
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ldrb r0, [r4]
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movs r1, 0x1
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bl sub_80A861C
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lsls r1, r0, 16
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lsrs r0, r1, 16
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cmp r5, r0
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bls _081132B0
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lsrs r0, r7, 17
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b _081132B2
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.pool
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_081132B0:
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lsrs r0, r1, 17
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_081132B2:
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strh r0, [r6, 0x3C]
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movs r1, 0x3A
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ldrsh r0, [r6, r1]
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movs r2, 0x3C
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ldrsh r1, [r6, r2]
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bl Cos
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strh r0, [r6, 0x24]
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movs r1, 0x3A
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ldrsh r0, [r6, r1]
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movs r2, 0x3C
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ldrsh r1, [r6, r2]
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bl Sin
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strh r0, [r6, 0x26]
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ldr r0, =sub_81132E0
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str r0, [r6, 0x1C]
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pop {r4-r7}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8113250
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thumb_func_start sub_81132E0
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sub_81132E0: @ 81132E0
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push {r4,r5,lr}
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adds r4, r0, 0
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movs r0, 0x2E
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ldrsh r5, [r4, r0]
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cmp r5, 0
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beq _081132F2
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cmp r5, 0x1
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beq _0811335E
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b _081133E2
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_081132F2:
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ldrh r0, [r4, 0x3A]
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ldrh r1, [r4, 0x38]
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subs r0, r1
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x3A]
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x3C
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ldrsh r1, [r4, r2]
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bl Cos
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strh r0, [r4, 0x24]
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x3C
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ldrsh r1, [r4, r2]
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bl Sin
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strh r0, [r4, 0x26]
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ldrh r0, [r4, 0x36]
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adds r0, 0x1
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strh r0, [r4, 0x36]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x5
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ble _08113344
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strh r5, [r4, 0x36]
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ldrh r1, [r4, 0x38]
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movs r2, 0x38
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ldrsh r0, [r4, r2]
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cmp r0, 0xF
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bgt _08113344
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adds r0, r1, 0x1
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strh r0, [r4, 0x38]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0xF
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ble _08113344
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movs r0, 0x10
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strh r0, [r4, 0x38]
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_08113344:
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ldrh r0, [r4, 0x34]
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adds r0, 0x1
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strh r0, [r4, 0x34]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x3C
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ble _081133E2
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movs r0, 0
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strh r0, [r4, 0x34]
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ldrh r0, [r4, 0x2E]
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adds r0, 0x1
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strh r0, [r4, 0x2E]
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b _081133E2
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_0811335E:
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ldrh r0, [r4, 0x3A]
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ldrh r1, [r4, 0x38]
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subs r0, r1
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x3A]
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ldrh r1, [r4, 0x3C]
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movs r2, 0x3C
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ldrsh r0, [r4, r2]
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cmp r0, 0x95
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bgt _08113386
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adds r0, r1, 0
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adds r0, 0x8
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strh r0, [r4, 0x3C]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x95
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ble _08113386
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movs r0, 0x96
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strh r0, [r4, 0x3C]
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_08113386:
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x3C
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ldrsh r1, [r4, r2]
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bl Cos
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strh r0, [r4, 0x24]
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x3C
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ldrsh r1, [r4, r2]
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bl Sin
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strh r0, [r4, 0x26]
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ldrh r0, [r4, 0x36]
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adds r0, 0x1
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strh r0, [r4, 0x36]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x5
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ble _081133CE
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movs r0, 0
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strh r0, [r4, 0x36]
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ldrh r1, [r4, 0x38]
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movs r2, 0x38
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ldrsh r0, [r4, r2]
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cmp r0, 0xF
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bgt _081133CE
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adds r0, r1, 0x1
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strh r0, [r4, 0x38]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0xF
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ble _081133CE
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movs r0, 0x10
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strh r0, [r4, 0x38]
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_081133CE:
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ldrh r0, [r4, 0x34]
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adds r0, 0x1
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strh r0, [r4, 0x34]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x14
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ble _081133E2
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adds r0, r4, 0
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bl DestroyAnimSprite
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_081133E2:
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pop {r4,r5}
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pop {r0}
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bx r0
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thumb_func_end sub_81132E0
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thumb_func_start sub_81133E8
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sub_81133E8: @ 81133E8
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push {r4-r6,lr}
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sub sp, 0xC
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lsls r0, 24
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lsrs r0, 24
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lsls r1, r0, 2
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adds r1, r0
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lsls r1, 3
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ldr r0, =gTasks
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adds r4, r1, r0
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl sub_80A8364
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x1
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bne _08113424
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ldr r0, =0x04000014
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str r0, [sp]
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ldr r0, =gBattle_BG1_X
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b _0811342A
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.pool
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_08113424:
|
||||
ldr r0, =0x04000018
|
||||
str r0, [sp]
|
||||
ldr r0, =gBattle_BG2_X
|
||||
_0811342A:
|
||||
ldrh r0, [r0]
|
||||
strh r0, [r4, 0xC]
|
||||
ldr r0, =0xa2600001
|
||||
str r0, [sp, 0x4]
|
||||
mov r1, sp
|
||||
movs r5, 0
|
||||
movs r0, 0x1
|
||||
strb r0, [r1, 0x8]
|
||||
mov r0, sp
|
||||
strb r5, [r0, 0x9]
|
||||
ldr r0, =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerYCoordWithElevation
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r1, r0, 0
|
||||
subs r1, 0x20
|
||||
strh r1, [r4, 0xE]
|
||||
adds r0, 0x20
|
||||
strh r0, [r4, 0x10]
|
||||
cmp r1, 0
|
||||
bge _0811345A
|
||||
strh r5, [r4, 0xE]
|
||||
_0811345A:
|
||||
ldrh r3, [r4, 0xE]
|
||||
movs r1, 0x10
|
||||
ldrsh r0, [r4, r1]
|
||||
cmp r3, r0
|
||||
bgt _08113488
|
||||
ldr r5, =gScanlineEffectRegBuffers
|
||||
movs r0, 0xF0
|
||||
lsls r0, 3
|
||||
adds r6, r5, r0
|
||||
_0811346C:
|
||||
lsls r1, r3, 1
|
||||
adds r2, r1, r5
|
||||
ldrh r0, [r4, 0xC]
|
||||
strh r0, [r2]
|
||||
adds r1, r6
|
||||
ldrh r0, [r4, 0xC]
|
||||
strh r0, [r1]
|
||||
adds r0, r3, 0x1
|
||||
lsls r0, 16
|
||||
lsrs r3, r0, 16
|
||||
movs r1, 0x10
|
||||
ldrsh r0, [r4, r1]
|
||||
cmp r3, r0
|
||||
ble _0811346C
|
||||
_08113488:
|
||||
ldr r0, [sp]
|
||||
ldr r1, [sp, 0x4]
|
||||
ldr r2, [sp, 0x8]
|
||||
bl ScanlineEffect_SetParams
|
||||
ldr r0, =sub_81134B8
|
||||
str r0, [r4]
|
||||
add sp, 0xC
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_81133E8
|
||||
|
||||
thumb_func_start sub_81134B8
|
||||
sub_81134B8: @ 81134B8
|
||||
push {lr}
|
||||
lsls r0, 24
|
||||
lsrs r3, r0, 24
|
||||
lsls r0, r3, 2
|
||||
adds r0, r3
|
||||
lsls r0, 3
|
||||
ldr r1, =gTasks
|
||||
adds r2, r0, r1
|
||||
movs r1, 0x8
|
||||
ldrsh r0, [r2, r1]
|
||||
cmp r0, 0x4
|
||||
bhi _0811356E
|
||||
lsls r0, 2
|
||||
ldr r1, =_081134E4
|
||||
adds r0, r1
|
||||
ldr r0, [r0]
|
||||
mov pc, r0
|
||||
.pool
|
||||
.align 2, 0
|
||||
_081134E4:
|
||||
.4byte _081134F8
|
||||
.4byte _0811351A
|
||||
.4byte _0811352A
|
||||
.4byte _08113556
|
||||
.4byte _08113568
|
||||
_081134F8:
|
||||
ldrh r0, [r2, 0x16]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0x16]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x1
|
||||
ble _0811354E
|
||||
movs r0, 0
|
||||
strh r0, [r2, 0x16]
|
||||
ldrh r0, [r2, 0x14]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0x14]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x3
|
||||
bne _0811354E
|
||||
b _08113548
|
||||
_0811351A:
|
||||
ldrh r0, [r2, 0xA]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0xA]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x3C
|
||||
ble _0811354E
|
||||
b _08113548
|
||||
_0811352A:
|
||||
ldrh r0, [r2, 0x16]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0x16]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x1
|
||||
ble _0811354E
|
||||
movs r0, 0
|
||||
strh r0, [r2, 0x16]
|
||||
ldrh r0, [r2, 0x14]
|
||||
subs r0, 0x1
|
||||
strh r0, [r2, 0x14]
|
||||
lsls r0, 16
|
||||
cmp r0, 0
|
||||
bne _0811354E
|
||||
_08113548:
|
||||
ldrh r0, [r2, 0x8]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0x8]
|
||||
_0811354E:
|
||||
adds r0, r2, 0
|
||||
bl sub_8113574
|
||||
b _0811356E
|
||||
_08113556:
|
||||
ldr r1, =gScanlineEffect
|
||||
movs r0, 0x3
|
||||
strb r0, [r1, 0x15]
|
||||
ldrh r0, [r2, 0x8]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0x8]
|
||||
b _0811356E
|
||||
.pool
|
||||
_08113568:
|
||||
adds r0, r3, 0
|
||||
bl DestroyAnimVisualTask
|
||||
_0811356E:
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_81134B8
|
||||
|
||||
thumb_func_start sub_8113574
|
||||
sub_8113574: @ 8113574
|
||||
push {r4-r7,lr}
|
||||
mov r7, r8
|
||||
push {r7}
|
||||
adds r5, r0, 0
|
||||
ldrh r3, [r5, 0x12]
|
||||
ldrh r4, [r5, 0xE]
|
||||
movs r1, 0x10
|
||||
ldrsh r0, [r5, r1]
|
||||
cmp r4, r0
|
||||
bgt _081135CA
|
||||
ldr r7, =gScanlineEffectRegBuffers
|
||||
mov r12, r7
|
||||
ldr r0, =gSineTable
|
||||
mov r8, r0
|
||||
ldr r6, =gScanlineEffect
|
||||
_08113592:
|
||||
lsls r2, r4, 1
|
||||
ldrb r1, [r6, 0x14]
|
||||
lsls r0, r1, 4
|
||||
subs r0, r1
|
||||
lsls r0, 7
|
||||
adds r2, r0
|
||||
add r2, r12
|
||||
lsls r0, r3, 1
|
||||
add r0, r8
|
||||
movs r7, 0
|
||||
ldrsh r1, [r0, r7]
|
||||
movs r7, 0x14
|
||||
ldrsh r0, [r5, r7]
|
||||
muls r0, r1
|
||||
asrs r0, 7
|
||||
ldrh r1, [r5, 0xC]
|
||||
adds r0, r1
|
||||
strh r0, [r2]
|
||||
adds r3, 0x8
|
||||
movs r0, 0xFF
|
||||
ands r3, r0
|
||||
adds r0, r4, 0x1
|
||||
lsls r0, 16
|
||||
lsrs r4, r0, 16
|
||||
movs r7, 0x10
|
||||
ldrsh r0, [r5, r7]
|
||||
cmp r4, r0
|
||||
ble _08113592
|
||||
_081135CA:
|
||||
ldrh r0, [r5, 0x12]
|
||||
adds r0, 0x9
|
||||
movs r1, 0xFF
|
||||
ands r0, r1
|
||||
strh r0, [r5, 0x12]
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4-r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_8113574
|
||||
|
||||
thumb_func_start sub_81135EC
|
||||
sub_81135EC: @ 81135EC
|
||||
push {r4-r6,lr}
|
||||
mov r6, r8
|
||||
push {r6}
|
||||
adds r4, r0, 0
|
||||
ldr r5, =gBattleAnimArgs
|
||||
movs r0, 0x4
|
||||
ldrsh r1, [r5, r0]
|
||||
lsls r0, r1, 1
|
||||
adds r0, r1
|
||||
movs r1, 0x5
|
||||
bl __divsi3
|
||||
adds r6, r0, 0
|
||||
ldr r1, =gBattleAnimAttacker
|
||||
mov r8, r1
|
||||
ldrb r0, [r1]
|
||||
movs r1, 0x2
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x20]
|
||||
mov r2, r8
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0x3
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r3, [r5, 0x8]
|
||||
adds r0, r3
|
||||
strh r0, [r4, 0x22]
|
||||
movs r1, 0x2
|
||||
ldrsh r0, [r5, r1]
|
||||
movs r2, 0x4
|
||||
ldrsh r1, [r5, r2]
|
||||
bl Cos
|
||||
strh r0, [r4, 0x30]
|
||||
movs r3, 0x2
|
||||
ldrsh r0, [r5, r3]
|
||||
lsls r6, 16
|
||||
asrs r6, 16
|
||||
adds r1, r6, 0
|
||||
bl Sin
|
||||
strh r0, [r4, 0x32]
|
||||
ldrh r1, [r4, 0x30]
|
||||
ldrh r2, [r5]
|
||||
adds r3, r2, 0
|
||||
muls r3, r1
|
||||
adds r1, r3, 0
|
||||
ldrh r3, [r4, 0x20]
|
||||
adds r1, r3
|
||||
strh r1, [r4, 0x20]
|
||||
adds r1, r2, 0
|
||||
muls r1, r0
|
||||
adds r0, r1, 0
|
||||
ldrh r2, [r4, 0x22]
|
||||
adds r0, r2
|
||||
strh r0, [r4, 0x22]
|
||||
ldrh r0, [r5, 0x6]
|
||||
strh r0, [r4, 0x34]
|
||||
ldr r0, =sub_811369C
|
||||
str r0, [r4, 0x1C]
|
||||
adds r4, 0x2E
|
||||
ldr r2, =gUnknown_0203A100
|
||||
movs r1, 0x6
|
||||
_08113674:
|
||||
ldrh r0, [r4]
|
||||
strh r0, [r2]
|
||||
adds r4, 0x2
|
||||
adds r2, 0x2
|
||||
subs r1, 0x1
|
||||
cmp r1, 0
|
||||
bge _08113674
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_81135EC
|
||||
|
||||
thumb_func_start sub_811369C
|
||||
sub_811369C: @ 811369C
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
ldrh r0, [r4, 0x30]
|
||||
ldrh r1, [r4, 0x36]
|
||||
adds r0, r1
|
||||
strh r0, [r4, 0x36]
|
||||
ldrh r0, [r4, 0x32]
|
||||
ldrh r2, [r4, 0x38]
|
||||
adds r0, r2
|
||||
strh r0, [r4, 0x38]
|
||||
movs r1, 0x36
|
||||
ldrsh r0, [r4, r1]
|
||||
movs r1, 0xA
|
||||
bl __divsi3
|
||||
strh r0, [r4, 0x24]
|
||||
movs r2, 0x38
|
||||
ldrsh r0, [r4, r2]
|
||||
movs r1, 0xA
|
||||
bl __divsi3
|
||||
strh r0, [r4, 0x26]
|
||||
ldrh r0, [r4, 0x2E]
|
||||
adds r0, 0x1
|
||||
strh r0, [r4, 0x2E]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
movs r2, 0x34
|
||||
ldrsh r1, [r4, r2]
|
||||
cmp r0, r1
|
||||
ble _081136E0
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
_081136E0:
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_811369C
|
||||
|
||||
.align 2, 0
|
@ -89,6 +89,12 @@ void sub_80A6FD4(struct Sprite *sprite);
|
||||
u16 ArcTan2Neg(s16 a, s16 b);
|
||||
void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
|
||||
void sub_80A67BC(struct Sprite *sprite);
|
||||
void sub_80A66DC(struct Sprite *sprite);
|
||||
void sub_80A6838(struct Sprite *sprite);
|
||||
void sub_80A67D8(struct Sprite *sprite);
|
||||
void sub_80A6864(struct Sprite *sprite, s16 a2);
|
||||
s16 sub_80A861C(u8 battlerId, u8 a2);
|
||||
u8 GetBattlerYCoordWithElevation(u8 battlerId);
|
||||
void sub_80A8278(void);
|
||||
void sub_80A6B30(struct UnknownAnimStruct2*);
|
||||
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
|
||||
|
@ -169,7 +169,7 @@ SECTIONS {
|
||||
src/bug.o(.text);
|
||||
src/rock.o(.text);
|
||||
asm/ghost.o(.text);
|
||||
asm/dragon.o(.text);
|
||||
src/dragon.o(.text);
|
||||
asm/dark.o(.text);
|
||||
asm/ground.o(.text);
|
||||
asm/normal.o(.text);
|
||||
|
269
src/dragon.c
269
src/dragon.c
@ -1,13 +1,21 @@
|
||||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "task.h"
|
||||
#include "trig.h"
|
||||
#include "constants/rgb.h"
|
||||
|
||||
extern void sub_8113064(struct Sprite *);
|
||||
extern void sub_8113224(struct Sprite *);
|
||||
extern void sub_81131B4(struct Sprite *);
|
||||
extern void sub_8113224(struct Sprite *);
|
||||
extern void sub_8113250(struct Sprite *);
|
||||
extern void sub_81135EC(struct Sprite *);
|
||||
extern u16 gUnknown_0203A100[];
|
||||
|
||||
void sub_8113064(struct Sprite *);
|
||||
void sub_81131B4(struct Sprite *);
|
||||
void sub_8113224(struct Sprite *);
|
||||
void sub_8113250(struct Sprite *);
|
||||
void sub_81135EC(struct Sprite *);
|
||||
static void sub_81132E0(struct Sprite *);
|
||||
static void sub_81134B8(u8);
|
||||
static void sub_8113574(struct Task *);
|
||||
static void sub_811369C(struct Sprite *);
|
||||
|
||||
const union AnimCmd gUnknown_08596E60[] =
|
||||
{
|
||||
@ -178,3 +186,252 @@ const struct SpriteTemplate gUnknown_08596FB0 =
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_81135EC,
|
||||
};
|
||||
|
||||
void sub_8113064(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->pos1.x -= gBattleAnimArgs[0];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
}
|
||||
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[3] = gBattleAnimArgs[4];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
sprite->invisible = 1;
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A66DC;
|
||||
}
|
||||
|
||||
static void sub_8113100(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A6838(sprite);
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->pos1.x -= gBattleAnimArgs[1];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[2] -= gBattleAnimArgs[2];
|
||||
sprite->data[4] += gBattleAnimArgs[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[2] += gBattleAnimArgs[2];
|
||||
sprite->data[4] += gBattleAnimArgs[3];
|
||||
StartSpriteAnim(sprite, 1);
|
||||
}
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
}
|
||||
|
||||
void sub_81131B4(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
|
||||
}
|
||||
|
||||
sub_80A6864(sprite, gBattleAnimArgs[1]);
|
||||
sprite->pos1.y += gBattleAnimArgs[2];
|
||||
sprite->callback = sub_80A67D8;
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
}
|
||||
|
||||
void sub_8113224(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
|
||||
sub_8113100(sprite);
|
||||
}
|
||||
|
||||
void sub_8113250(struct Sprite *sprite)
|
||||
{
|
||||
u16 r5;
|
||||
u16 r0;
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = 1;
|
||||
sprite->data[6] = gBattleAnimArgs[0];
|
||||
r5 = sub_80A861C(gBattlerAttacker, 0);
|
||||
r0 = sub_80A861C(gBattlerAttacker, 1);
|
||||
if (r5 > r0)
|
||||
sprite->data[7] = r5 / 2;
|
||||
else
|
||||
sprite->data[7] = r0 / 2;
|
||||
sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
|
||||
sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
|
||||
sprite->callback = sub_81132E0;
|
||||
}
|
||||
|
||||
static void sub_81132E0(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
|
||||
sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
|
||||
sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
|
||||
if (++sprite->data[4] > 5)
|
||||
{
|
||||
sprite->data[4] = 0;
|
||||
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
|
||||
sprite->data[5] = 16;
|
||||
}
|
||||
if (++sprite->data[3] > 0x3C)
|
||||
{
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
|
||||
if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
|
||||
sprite->data[7] = 0x96;
|
||||
sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
|
||||
sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
|
||||
if (++sprite->data[4] > 5)
|
||||
{
|
||||
sprite->data[4] = 0;
|
||||
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
|
||||
sprite->data[5] = 16;
|
||||
}
|
||||
if (++sprite->data[3] > 20)
|
||||
DestroyAnimSprite(sprite);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81133E8(u8 taskId)
|
||||
{
|
||||
struct ScanlineEffectParams sp;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
u16 i;
|
||||
u8 r1;
|
||||
if (sub_80A8364(gBattleAnimAttacker) == 1)
|
||||
{
|
||||
sp.dmaDest = ®_BG1HOFS;
|
||||
task->data[2] = gBattle_BG1_X;
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.dmaDest = ®_BG2HOFS;
|
||||
task->data[2] = gBattle_BG2_X;
|
||||
}
|
||||
|
||||
sp.dmaControl = 0xA2600001;
|
||||
sp.initState = 1;
|
||||
sp.unused9 = 0;
|
||||
r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
|
||||
task->data[3] = r1 - 32;
|
||||
task->data[4] = r1 + 32;
|
||||
if (task->data[3] < 0)
|
||||
task->data[3] = 0;
|
||||
|
||||
for (i = task->data[3]; i <= task->data[4]; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[0][i] = task->data[2];
|
||||
gScanlineEffectRegBuffers[1][i] = task->data[2];
|
||||
}
|
||||
|
||||
ScanlineEffect_SetParams(sp);
|
||||
task->func = sub_81134B8;
|
||||
}
|
||||
|
||||
static void sub_81134B8(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (++task->data[7] > 1)
|
||||
{
|
||||
task->data[7] = 0;
|
||||
if (++task->data[6] == 3)
|
||||
task->data[0]++;
|
||||
}
|
||||
sub_8113574(task);
|
||||
break;
|
||||
case 1:
|
||||
if (++task->data[1] > 0x3C)
|
||||
task->data[0]++;
|
||||
sub_8113574(task);
|
||||
break;
|
||||
case 2:
|
||||
if (++task->data[7] > 1)
|
||||
{
|
||||
task->data[7] = 0;
|
||||
if (--task->data[6] == 0)
|
||||
task->data[0]++;
|
||||
}
|
||||
sub_8113574(task);
|
||||
break;
|
||||
case 3:
|
||||
gScanlineEffect.state = 3;
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 4:
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8113574(struct Task *task)
|
||||
{
|
||||
u16 r3 = task->data[5];
|
||||
u16 i;
|
||||
for (i = task->data[3]; i <= task->data[4]; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
|
||||
r3 = (r3 + 8) & 0xFF;
|
||||
}
|
||||
|
||||
task->data[5] = (task->data[5] + 9) & 0xFF;
|
||||
}
|
||||
|
||||
void sub_81135EC(struct Sprite *sprite)
|
||||
{
|
||||
int r6 = (gBattleAnimArgs[2] * 3) / 5;
|
||||
int i;
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
|
||||
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
|
||||
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
|
||||
sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
|
||||
sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
|
||||
sprite->data[3] = gBattleAnimArgs[3];
|
||||
sprite->callback = sub_811369C;
|
||||
for (i = 0; i < 7; i++)
|
||||
gUnknown_0203A100[i] = sprite->data[i];
|
||||
}
|
||||
|
||||
static void sub_811369C(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[4] += sprite->data[1];
|
||||
sprite->data[5] += sprite->data[2];
|
||||
sprite->pos2.x = sprite->data[4] / 10;
|
||||
sprite->pos2.y = sprite->data[5] / 10;
|
||||
if (++sprite->data[0] > sprite->data[3])
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user