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Fixed posion
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@ -2888,7 +2888,7 @@ static const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1] =
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[SPECIES_WISHIWASHI_SCHOOL - 1] = ANIM_V_SQUISH_AND_BOUNCE, //Todo
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[SPECIES_SILVALLY_FIGHTING - 1] = ANIM_V_SHAKE,
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[SPECIES_SILVALLY_FLYING - 1] = ANIM_V_SHAKE,
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[SPECIES_SILVALLY_POSION - 1] = ANIM_V_SHAKE,
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[SPECIES_SILVALLY_POISON - 1] = ANIM_V_SHAKE,
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[SPECIES_SILVALLY_GROUND - 1] = ANIM_V_SHAKE,
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[SPECIES_SILVALLY_ROCK - 1] = ANIM_V_SHAKE,
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[SPECIES_SILVALLY_BUG - 1] = ANIM_V_SHAKE,
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