Merge pull request #177 from DizzyEggg/patch-1

Add a comment about one battle transition
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Diegoisawesome 2018-01-21 14:13:19 -06:00 committed by GitHub
commit 852b858571
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@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task)
return FALSE;
}
// This function never increments the state counter, because the loop condition
// is always false, resulting in the game being stuck in an infinite loop.
// It's possible this transition is only partially
// done and the second part was left out.
static bool8 Phase2_ShredSplit_Func3(struct Task *task)
{
u16 i;