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Updated SIDE constant usages
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@ -578,7 +578,7 @@ struct BattleStruct
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u16 synchronizeMoveEffect;
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bool8 anyMonHasTransformed;
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void (*savedCallback)(void);
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u16 usedHeldItems[PARTY_SIZE][2]; // For each party member and side. For harvest, recycle
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u16 usedHeldItems[PARTY_SIZE][NUM_BATTLE_SIDES]; // For each party member and side. For harvest, recycle
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u16 chosenItem[MAX_BATTLERS_COUNT];
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u8 AI_itemType[2];
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u8 AI_itemFlags[2];
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@ -3042,8 +3042,8 @@ static void BattleStartClearSetData(void)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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gBattleStruct->usedHeldItems[i][0] = 0;
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gBattleStruct->usedHeldItems[i][1] = 0;
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gBattleStruct->usedHeldItems[i][B_SIDE_PLAYER] = 0;
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gBattleStruct->usedHeldItems[i][B_SIDE_OPPONENT] = 0;
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gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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gPartyCriticalHits[i] = 0;
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}
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@ -4844,10 +4844,10 @@ static void TurnValuesCleanUp(bool8 var0)
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gSpecialStatuses[gActiveBattler].parentalBondState = PARENTAL_BOND_OFF;
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}
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gSideStatuses[0] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
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gSideStatuses[1] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
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gSideTimers[0].followmeTimer = 0;
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gSideTimers[1].followmeTimer = 0;
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gSideStatuses[B_SIDE_PLAYER] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
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gSideStatuses[B_SIDE_OPPONENT] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
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gSideTimers[B_SIDE_PLAYER].followmeTimer = 0;
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gSideTimers[B_SIDE_OPPONENT].followmeTimer = 0;
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}
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void SpecialStatusesClear(void)
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