Document PokemonUseItemEffects

This commit is contained in:
GriffinR 2021-02-12 14:54:11 -05:00
parent 78925916f3
commit 8634710996
8 changed files with 473 additions and 442 deletions

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@ -31,7 +31,7 @@
#define ITEM4_EV_HP 0x1 #define ITEM4_EV_HP 0x1
#define ITEM4_EV_ATK 0x2 #define ITEM4_EV_ATK 0x2
#define ITEM4_HEAL_HP 0x4 #define ITEM4_HEAL_HP 0x4
#define ITEM4_HEAL_PP_ALL 0x8 #define ITEM4_HEAL_PP 0x8
#define ITEM4_HEAL_PP_ONE 0x10 #define ITEM4_HEAL_PP_ONE 0x10
#define ITEM4_PP_UP 0x20 #define ITEM4_PP_UP 0x20
#define ITEM4_REVIVE 0x40 #define ITEM4_REVIVE 0x40
@ -50,11 +50,15 @@
#define ITEM5_FRIENDSHIP_ALL (ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID | ITEM5_FRIENDSHIP_HIGH) #define ITEM5_FRIENDSHIP_ALL (ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID | ITEM5_FRIENDSHIP_HIGH)
// fields 6 and onwards are item-specific arguments // fields 6 and onwards are item-specific arguments
#define ITEM_EFFECT_ARG_START 6
// Special HP recovery amounts for ITEM4_HEAL_HP // Special HP recovery amounts for ITEM4_HEAL_HP
#define ITEM6_HEAL_FULL ((u8) -1) #define ITEM6_HEAL_HP_FULL ((u8) -1)
#define ITEM6_HEAL_HALF ((u8) -2) #define ITEM6_HEAL_HP_HALF ((u8) -2)
#define ITEM6_HEAL_LVL_UP ((u8) -3) #define ITEM6_HEAL_HP_LVL_UP ((u8) -3)
// Special PP recovery amounts for ITEM4_HEAL_PP
#define ITEM6_HEAL_PP_FULL 0x7F
// Amount of EV modified by ITEM4_EV_HP, ITEM4_EV_ATK, ITEM5_EV_DEF, ITEM5_EV_SPEED, ITEM5_EV_SPDEF and ITEM5_EV_SPATK // Amount of EV modified by ITEM4_EV_HP, ITEM4_EV_ATK, ITEM5_EV_DEF, ITEM5_EV_SPEED, ITEM5_EV_SPDEF and ITEM5_EV_SPATK
#define ITEM6_ADD_EV 10 #define ITEM6_ADD_EV 10

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@ -290,6 +290,12 @@
#define EVOS_PER_MON 5 #define EVOS_PER_MON 5
// Evolution 'modes,' for GetEvolutionTargetSpecies
#define EVO_MODE_NORMAL 0
#define EVO_MODE_TRADE 1
#define EVO_MODE_ITEM_USE 2
#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
#define NUM_MALE_LINK_FACILITY_CLASSES 8 #define NUM_MALE_LINK_FACILITY_CLASSES 8
#define NUM_FEMALE_LINK_FACILITY_CLASSES 8 #define NUM_FEMALE_LINK_FACILITY_CLASSES 8

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@ -5105,7 +5105,7 @@ static void TryEvolvePokemon(void)
levelUpBits &= ~(gBitTable[i]); levelUpBits &= ~(gBitTable[i]);
gLeveledUpInBattle = levelUpBits; gLeveledUpInBattle = levelUpBits;
species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits); species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_NORMAL, levelUpBits);
if (species != SPECIES_NONE) if (species != SPECIES_NONE)
{ {
FreeAllWindowBuffers(); FreeAllWindowBuffers();

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@ -6245,7 +6245,7 @@ static void Cmd_hpthresholds2(void)
static void Cmd_useitemonopponent(void) static void Cmd_useitemonopponent(void)
{ {
gBattlerInMenuId = gBattlerAttacker; gBattlerInMenuId = gBattlerAttacker;
PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1); PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, TRUE);
gBattlescriptCurrInstr += 1; gBattlescriptCurrInstr += 1;
} }

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@ -1,6 +1,6 @@
const u8 gItemEffect_Potion[7] = { const u8 gItemEffect_Potion[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = 20, [6] = 20, // Amount of HP to recover
}; };
const u8 gItemEffect_Antidote[6] = { const u8 gItemEffect_Antidote[6] = {
@ -26,22 +26,22 @@ const u8 gItemEffect_ParalyzeHeal[6] = {
const u8 gItemEffect_FullRestore[7] = { const u8 gItemEffect_FullRestore[7] = {
[3] = ITEM3_STATUS_ALL, [3] = ITEM3_STATUS_ALL,
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_FULL, [6] = ITEM6_HEAL_HP_FULL,
}; };
const u8 gItemEffect_MaxPotion[7] = { const u8 gItemEffect_MaxPotion[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_FULL, [6] = ITEM6_HEAL_HP_FULL,
}; };
const u8 gItemEffect_HyperPotion[7] = { const u8 gItemEffect_HyperPotion[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = 200, [6] = 200, // Amount of HP to recover
}; };
const u8 gItemEffect_SuperPotion[7] = { const u8 gItemEffect_SuperPotion[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = 50, [6] = 50, // Amount of HP to recover
}; };
const u8 gItemEffect_FullHeal[6] = { const u8 gItemEffect_FullHeal[6] = {
@ -50,87 +50,87 @@ const u8 gItemEffect_FullHeal[6] = {
const u8 gItemEffect_Revive[7] = { const u8 gItemEffect_Revive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HALF, [6] = ITEM6_HEAL_HP_HALF,
}; };
const u8 gItemEffect_MaxRevive[7] = { const u8 gItemEffect_MaxRevive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_FULL, [6] = ITEM6_HEAL_HP_FULL,
}; };
const u8 gItemEffect_FreshWater[7] = { const u8 gItemEffect_FreshWater[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = 50, [6] = 50, // Amount of HP to recover
}; };
const u8 gItemEffect_SodaPop[7] = { const u8 gItemEffect_SodaPop[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = 60, [6] = 60, // Amount of HP to recover
}; };
const u8 gItemEffect_Lemonade[7] = { const u8 gItemEffect_Lemonade[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = 80, [6] = 80, // Amount of HP to recover
}; };
const u8 gItemEffect_MoomooMilk[7] = { const u8 gItemEffect_MoomooMilk[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = 100, [6] = 100, // Amount of HP to recover
}; };
const u8 gItemEffect_EnergyPowder[10] = { const u8 gItemEffect_EnergyPowder[10] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_FRIENDSHIP_ALL,
[6] = 50, [6] = 50, // Amount of HP to recover
[7] = -5, [7] = -5, // Friendship change, low
[8] = -5, [8] = -5, // Friendship change, mid
[9] = -10, [9] = -10, // Friendship change, high
}; };
const u8 gItemEffect_EnergyRoot[10] = { const u8 gItemEffect_EnergyRoot[10] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_FRIENDSHIP_ALL,
[6] = 200, [6] = 200, // Amount of HP to recover
[7] = -10, [7] = -10, // Friendship change, low
[8] = -10, [8] = -10, // Friendship change, mid
[9] = -15, [9] = -15, // Friendship change, high
}; };
const u8 gItemEffect_HealPowder[9] = { const u8 gItemEffect_HealPowder[9] = {
[3] = ITEM3_STATUS_ALL, [3] = ITEM3_STATUS_ALL,
[5] = ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_FRIENDSHIP_ALL,
[6] = -5, [6] = -5, // Friendship change, low
[7] = -5, [7] = -5, // Friendship change, mid
[8] = -10, [8] = -10, // Friendship change, high
}; };
const u8 gItemEffect_RevivalHerb[10] = { const u8 gItemEffect_RevivalHerb[10] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_HEAL_FULL, [6] = ITEM6_HEAL_HP_FULL,
[7] = -15, [7] = -15, // Friendship change, low
[8] = -15, [8] = -15, // Friendship change, mid
[9] = -20, [9] = -20, // Friendship change, high
}; };
const u8 gItemEffect_Ether[7] = { const u8 gItemEffect_Ether[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP_ALL, [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = 10, [6] = 10,
}; };
const u8 gItemEffect_MaxEther[7] = { const u8 gItemEffect_MaxEther[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP_ALL, [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = 0x7F, [6] = ITEM6_HEAL_PP_FULL,
}; };
const u8 gItemEffect_Elixir[7] = { const u8 gItemEffect_Elixir[7] = {
[4] = ITEM4_HEAL_PP_ALL, [4] = ITEM4_HEAL_PP,
[6] = 10, [6] = 10, // Amount of PP to recover
}; };
const u8 gItemEffect_MaxElixir[7] = { const u8 gItemEffect_MaxElixir[7] = {
[4] = ITEM4_HEAL_PP_ALL, [4] = ITEM4_HEAL_PP,
[6] = 0x7F, [6] = ITEM6_HEAL_PP_FULL,
}; };
const u8 gItemEffect_LavaCookie[6] = { const u8 gItemEffect_LavaCookie[6] = {
@ -151,137 +151,125 @@ const u8 gItemEffect_RedFlute[6] = {
const u8 gItemEffect_BerryJuice[7] = { const u8 gItemEffect_BerryJuice[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = 20, [6] = 20, // Amount of HP to recover
}; };
const u8 gItemEffect_SacredAsh[7] = { const u8 gItemEffect_SacredAsh[7] = {
[0] = ITEM0_SACRED_ASH, [0] = ITEM0_SACRED_ASH,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_FULL, [6] = ITEM6_HEAL_HP_FULL,
}; };
#define VITAMIN_FRIENDSHIP_CHANGE(i) \
[(i) + 0] = 5, /* Friendship change, low */ \
[(i) + 1] = 3, /* Friendship change, mid */ \
[(i) + 2] = 2 /* Friendship change, high */
const u8 gItemEffect_HPUp[10] = { const u8 gItemEffect_HPUp[10] = {
[4] = ITEM4_EV_HP, [4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV, [6] = ITEM6_ADD_EV,
[7] = 5, VITAMIN_FRIENDSHIP_CHANGE(7),
[8] = 3,
[9] = 2,
}; };
const u8 gItemEffect_Protein[10] = { const u8 gItemEffect_Protein[10] = {
[4] = ITEM4_EV_ATK, [4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV, [6] = ITEM6_ADD_EV,
[7] = 5, VITAMIN_FRIENDSHIP_CHANGE(7),
[8] = 3,
[9] = 2,
}; };
const u8 gItemEffect_Iron[10] = { const u8 gItemEffect_Iron[10] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV, [6] = ITEM6_ADD_EV,
[7] = 5, VITAMIN_FRIENDSHIP_CHANGE(7),
[8] = 3,
[9] = 2,
}; };
const u8 gItemEffect_Carbos[10] = { const u8 gItemEffect_Carbos[10] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV, [6] = ITEM6_ADD_EV,
[7] = 5, VITAMIN_FRIENDSHIP_CHANGE(7),
[8] = 3,
[9] = 2,
}; };
const u8 gItemEffect_Calcium[10] = { const u8 gItemEffect_Calcium[10] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV, [6] = ITEM6_ADD_EV,
[7] = 5, VITAMIN_FRIENDSHIP_CHANGE(7),
[8] = 3,
[9] = 2,
}; };
const u8 gItemEffect_RareCandy[10] = { const u8 gItemEffect_RareCandy[10] = {
[3] = ITEM3_LEVEL_UP, [3] = ITEM3_LEVEL_UP,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_HEAL_LVL_UP, [6] = ITEM6_HEAL_HP_LVL_UP,
[7] = 5, VITAMIN_FRIENDSHIP_CHANGE(7),
[8] = 3,
[9] = 2,
}; };
const u8 gItemEffect_PPUp[9] = { const u8 gItemEffect_PPUp[9] = {
[4] = ITEM4_PP_UP, [4] = ITEM4_PP_UP,
[5] = ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_FRIENDSHIP_ALL,
[6] = 5, VITAMIN_FRIENDSHIP_CHANGE(6),
[7] = 3,
[8] = 2,
}; };
const u8 gItemEffect_Zinc[10] = { const u8 gItemEffect_Zinc[10] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV, [6] = ITEM6_ADD_EV,
[7] = 5, VITAMIN_FRIENDSHIP_CHANGE(7),
[8] = 3,
[9] = 2,
}; };
const u8 gItemEffect_PPMax[9] = { const u8 gItemEffect_PPMax[9] = {
[5] = ITEM5_PP_MAX | ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_PP_MAX | ITEM5_FRIENDSHIP_ALL,
[6] = 5, VITAMIN_FRIENDSHIP_CHANGE(6),
[7] = 3,
[8] = 2,
}; };
#define STAT_BOOST_FRIENDSHIP_CHANGE \
[6] = 1, /* Friendship change, low */ \
[7] = 1 /* Friendship change, mid */
const u8 gItemEffect_GuardSpec[8] = { const u8 gItemEffect_GuardSpec[8] = {
[3] = ITEM3_GUARD_SPEC, [3] = ITEM3_GUARD_SPEC,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1, STAT_BOOST_FRIENDSHIP_CHANGE,
[7] = 1,
}; };
// The first item effect value for the stat boost items
// only uses the least significant bit of its full mask.
// The full constant is commented next to it
const u8 gItemEffect_DireHit[8] = { const u8 gItemEffect_DireHit[8] = {
[0] = 2 << 4, [0] = 1 << 5, // ITEM0_DIRE_HIT
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1, STAT_BOOST_FRIENDSHIP_CHANGE,
[7] = 1,
}; };
const u8 gItemEffect_XAttack[8] = { const u8 gItemEffect_XAttack[8] = {
[0] = 1, [0] = 1, // ITEM0_X_ATTACK
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1, STAT_BOOST_FRIENDSHIP_CHANGE,
[7] = 1,
}; };
const u8 gItemEffect_XDefend[8] = { const u8 gItemEffect_XDefend[8] = {
[1] = 1 << 4, [1] = 1 << 4, /// ITEM1_X_DEFEND
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1, STAT_BOOST_FRIENDSHIP_CHANGE,
[7] = 1,
}; };
const u8 gItemEffect_XSpeed[8] = { const u8 gItemEffect_XSpeed[8] = {
[1] = 1, [1] = 1, // ITEM1_X_SPEED
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1, STAT_BOOST_FRIENDSHIP_CHANGE,
[7] = 1,
}; };
const u8 gItemEffect_XAccuracy[8] = { const u8 gItemEffect_XAccuracy[8] = {
[2] = 1 << 4, [2] = 1 << 4, // ITEM2_X_ACCURACY
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1, STAT_BOOST_FRIENDSHIP_CHANGE,
[7] = 1,
}; };
const u8 gItemEffect_XSpecial[8] = { const u8 gItemEffect_XSpecial[8] = {
[2] = 1, [2] = 1, // ITEM2_X_SPATK
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
[6] = 1, STAT_BOOST_FRIENDSHIP_CHANGE,
[7] = 1,
}; };
const u8 gItemEffect_SunStone[6] = { const u8 gItemEffect_SunStone[6] = {
@ -329,13 +317,13 @@ const u8 gItemEffect_AspearBerry[6] = {
}; };
const u8 gItemEffect_LeppaBerry[7] = { const u8 gItemEffect_LeppaBerry[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP_ALL, [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = 10, [6] = 10, // Amount of PP to recover
}; };
const u8 gItemEffect_OranBerry[7] = { const u8 gItemEffect_OranBerry[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = 10, [6] = 10, // Amount of HP to recover
}; };
const u8 gItemEffect_PersimBerry[6] = { const u8 gItemEffect_PersimBerry[6] = {
@ -348,129 +336,122 @@ const u8 gItemEffect_LumBerry[6] = {
const u8 gItemEffect_SitrusBerry[7] = { const u8 gItemEffect_SitrusBerry[7] = {
[4] = ITEM4_HEAL_HP, [4] = ITEM4_HEAL_HP,
[6] = 30, [6] = 30, // Amount of HP to recover
}; };
#define EV_BERRY_FRIENDSHIP_CHANGE \
[7] = 10, /* Friendship change, low */ \
[8] = 5, /* Friendship change, mid */ \
[9] = 2 /* Friendship change, high */
const u8 gItemEffect_PomegBerry[10] = { const u8 gItemEffect_PomegBerry[10] = {
[4] = ITEM4_EV_HP, [4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV, [6] = ITEM6_SUBTRACT_EV,
[7] = 10, EV_BERRY_FRIENDSHIP_CHANGE,
[8] = 5,
[9] = 2,
}; };
const u8 gItemEffect_KelpsyBerry[10] = { const u8 gItemEffect_KelpsyBerry[10] = {
[4] = ITEM4_EV_ATK, [4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV, [6] = ITEM6_SUBTRACT_EV,
[7] = 10, EV_BERRY_FRIENDSHIP_CHANGE,
[8] = 5,
[9] = 2,
}; };
const u8 gItemEffect_QualotBerry[10] = { const u8 gItemEffect_QualotBerry[10] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV, [6] = ITEM6_SUBTRACT_EV,
[7] = 10, EV_BERRY_FRIENDSHIP_CHANGE,
[8] = 5,
[9] = 2,
}; };
const u8 gItemEffect_HondewBerry[10] = { const u8 gItemEffect_HondewBerry[10] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV, [6] = ITEM6_SUBTRACT_EV,
[7] = 10, EV_BERRY_FRIENDSHIP_CHANGE,
[8] = 5,
[9] = 2,
}; };
const u8 gItemEffect_GrepaBerry[10] = { const u8 gItemEffect_GrepaBerry[10] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV, [6] = ITEM6_SUBTRACT_EV,
[7] = 10, EV_BERRY_FRIENDSHIP_CHANGE,
[8] = 5,
[9] = 2,
}; };
const u8 gItemEffect_TamatoBerry[10] = { const u8 gItemEffect_TamatoBerry[10] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL, [5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV, [6] = ITEM6_SUBTRACT_EV,
[7] = 10, EV_BERRY_FRIENDSHIP_CHANGE,
[8] = 5,
[9] = 2,
}; };
const u8 *const gItemEffectTable[] = const u8 *const gItemEffectTable[] =
{ {
[ITEM_POTION - ITEM_POTION] = gItemEffect_Potion, [ITEM_POTION - ITEM_POTION] = gItemEffect_Potion,
[ITEM_ANTIDOTE - ITEM_POTION] = gItemEffect_Antidote, [ITEM_ANTIDOTE - ITEM_POTION] = gItemEffect_Antidote,
[ITEM_BURN_HEAL - ITEM_POTION] = gItemEffect_BurnHeal, [ITEM_BURN_HEAL - ITEM_POTION] = gItemEffect_BurnHeal,
[ITEM_ICE_HEAL - ITEM_POTION] = gItemEffect_IceHeal, [ITEM_ICE_HEAL - ITEM_POTION] = gItemEffect_IceHeal,
[ITEM_AWAKENING - ITEM_POTION] = gItemEffect_Awakening, [ITEM_AWAKENING - ITEM_POTION] = gItemEffect_Awakening,
[ITEM_PARALYZE_HEAL - ITEM_POTION] = gItemEffect_ParalyzeHeal, [ITEM_PARALYZE_HEAL - ITEM_POTION] = gItemEffect_ParalyzeHeal,
[ITEM_FULL_RESTORE - ITEM_POTION] = gItemEffect_FullRestore, [ITEM_FULL_RESTORE - ITEM_POTION] = gItemEffect_FullRestore,
[ITEM_MAX_POTION - ITEM_POTION] = gItemEffect_MaxPotion, [ITEM_MAX_POTION - ITEM_POTION] = gItemEffect_MaxPotion,
[ITEM_HYPER_POTION - ITEM_POTION] = gItemEffect_HyperPotion, [ITEM_HYPER_POTION - ITEM_POTION] = gItemEffect_HyperPotion,
[ITEM_SUPER_POTION - ITEM_POTION] = gItemEffect_SuperPotion, [ITEM_SUPER_POTION - ITEM_POTION] = gItemEffect_SuperPotion,
[ITEM_FULL_HEAL - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_FULL_HEAL - ITEM_POTION] = gItemEffect_FullHeal,
[ITEM_REVIVE - ITEM_POTION] = gItemEffect_Revive, [ITEM_REVIVE - ITEM_POTION] = gItemEffect_Revive,
[ITEM_MAX_REVIVE - ITEM_POTION] = gItemEffect_MaxRevive, [ITEM_MAX_REVIVE - ITEM_POTION] = gItemEffect_MaxRevive,
[ITEM_FRESH_WATER - ITEM_POTION] = gItemEffect_FreshWater, [ITEM_FRESH_WATER - ITEM_POTION] = gItemEffect_FreshWater,
[ITEM_SODA_POP - ITEM_POTION] = gItemEffect_SodaPop, [ITEM_SODA_POP - ITEM_POTION] = gItemEffect_SodaPop,
[ITEM_LEMONADE - ITEM_POTION] = gItemEffect_Lemonade, [ITEM_LEMONADE - ITEM_POTION] = gItemEffect_Lemonade,
[ITEM_MOOMOO_MILK - ITEM_POTION] = gItemEffect_MoomooMilk, [ITEM_MOOMOO_MILK - ITEM_POTION] = gItemEffect_MoomooMilk,
[ITEM_ENERGY_POWDER - ITEM_POTION] = gItemEffect_EnergyPowder, [ITEM_ENERGY_POWDER - ITEM_POTION] = gItemEffect_EnergyPowder,
[ITEM_ENERGY_ROOT - ITEM_POTION] = gItemEffect_EnergyRoot, [ITEM_ENERGY_ROOT - ITEM_POTION] = gItemEffect_EnergyRoot,
[ITEM_HEAL_POWDER - ITEM_POTION] = gItemEffect_HealPowder, [ITEM_HEAL_POWDER - ITEM_POTION] = gItemEffect_HealPowder,
[ITEM_REVIVAL_HERB - ITEM_POTION] = gItemEffect_RevivalHerb, [ITEM_REVIVAL_HERB - ITEM_POTION] = gItemEffect_RevivalHerb,
[ITEM_ETHER - ITEM_POTION] = gItemEffect_Ether, [ITEM_ETHER - ITEM_POTION] = gItemEffect_Ether,
[ITEM_MAX_ETHER - ITEM_POTION] = gItemEffect_MaxEther, [ITEM_MAX_ETHER - ITEM_POTION] = gItemEffect_MaxEther,
[ITEM_ELIXIR - ITEM_POTION] = gItemEffect_Elixir, [ITEM_ELIXIR - ITEM_POTION] = gItemEffect_Elixir,
[ITEM_MAX_ELIXIR - ITEM_POTION] = gItemEffect_MaxElixir, [ITEM_MAX_ELIXIR - ITEM_POTION] = gItemEffect_MaxElixir,
[ITEM_LAVA_COOKIE - ITEM_POTION] = gItemEffect_LavaCookie, [ITEM_LAVA_COOKIE - ITEM_POTION] = gItemEffect_LavaCookie,
[ITEM_BLUE_FLUTE - ITEM_POTION] = gItemEffect_BlueFlute, [ITEM_BLUE_FLUTE - ITEM_POTION] = gItemEffect_BlueFlute,
[ITEM_YELLOW_FLUTE - ITEM_POTION] = gItemEffect_YellowFlute, [ITEM_YELLOW_FLUTE - ITEM_POTION] = gItemEffect_YellowFlute,
[ITEM_RED_FLUTE - ITEM_POTION] = gItemEffect_RedFlute, [ITEM_RED_FLUTE - ITEM_POTION] = gItemEffect_RedFlute,
[ITEM_BERRY_JUICE - ITEM_POTION] = gItemEffect_BerryJuice, [ITEM_BERRY_JUICE - ITEM_POTION] = gItemEffect_BerryJuice,
[ITEM_SACRED_ASH - ITEM_POTION] = gItemEffect_SacredAsh, [ITEM_SACRED_ASH - ITEM_POTION] = gItemEffect_SacredAsh,
[ITEM_HP_UP - ITEM_POTION] = gItemEffect_HPUp, [ITEM_HP_UP - ITEM_POTION] = gItemEffect_HPUp,
[ITEM_PROTEIN - ITEM_POTION] = gItemEffect_Protein, [ITEM_PROTEIN - ITEM_POTION] = gItemEffect_Protein,
[ITEM_IRON - ITEM_POTION] = gItemEffect_Iron, [ITEM_IRON - ITEM_POTION] = gItemEffect_Iron,
[ITEM_CARBOS - ITEM_POTION] = gItemEffect_Carbos, [ITEM_CARBOS - ITEM_POTION] = gItemEffect_Carbos,
[ITEM_CALCIUM - ITEM_POTION] = gItemEffect_Calcium, [ITEM_CALCIUM - ITEM_POTION] = gItemEffect_Calcium,
[ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy, [ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy,
[ITEM_PP_UP - ITEM_POTION] = gItemEffect_PPUp, [ITEM_PP_UP - ITEM_POTION] = gItemEffect_PPUp,
[ITEM_ZINC - ITEM_POTION] = gItemEffect_Zinc, [ITEM_ZINC - ITEM_POTION] = gItemEffect_Zinc,
[ITEM_PP_MAX - ITEM_POTION] = gItemEffect_PPMax, [ITEM_PP_MAX - ITEM_POTION] = gItemEffect_PPMax,
[ITEM_GUARD_SPEC - ITEM_POTION] = gItemEffect_GuardSpec, [ITEM_GUARD_SPEC - ITEM_POTION] = gItemEffect_GuardSpec,
[ITEM_DIRE_HIT - ITEM_POTION] = gItemEffect_DireHit, [ITEM_DIRE_HIT - ITEM_POTION] = gItemEffect_DireHit,
[ITEM_X_ATTACK - ITEM_POTION] = gItemEffect_XAttack, [ITEM_X_ATTACK - ITEM_POTION] = gItemEffect_XAttack,
[ITEM_X_DEFEND - ITEM_POTION] = gItemEffect_XDefend, [ITEM_X_DEFEND - ITEM_POTION] = gItemEffect_XDefend,
[ITEM_X_SPEED - ITEM_POTION] = gItemEffect_XSpeed, [ITEM_X_SPEED - ITEM_POTION] = gItemEffect_XSpeed,
[ITEM_X_ACCURACY - ITEM_POTION] = gItemEffect_XAccuracy, [ITEM_X_ACCURACY - ITEM_POTION] = gItemEffect_XAccuracy,
[ITEM_X_SPECIAL - ITEM_POTION] = gItemEffect_XSpecial, [ITEM_X_SPECIAL - ITEM_POTION] = gItemEffect_XSpecial,
[ITEM_SUN_STONE - ITEM_POTION] = gItemEffect_SunStone, [ITEM_SUN_STONE - ITEM_POTION] = gItemEffect_SunStone,
[ITEM_MOON_STONE - ITEM_POTION] = gItemEffect_MoonStone, [ITEM_MOON_STONE - ITEM_POTION] = gItemEffect_MoonStone,
[ITEM_FIRE_STONE - ITEM_POTION] = gItemEffect_FireStone, [ITEM_FIRE_STONE - ITEM_POTION] = gItemEffect_FireStone,
[ITEM_THUNDER_STONE - ITEM_POTION] = gItemEffect_ThunderStone, [ITEM_THUNDER_STONE - ITEM_POTION] = gItemEffect_ThunderStone,
[ITEM_WATER_STONE - ITEM_POTION] = gItemEffect_WaterStone, [ITEM_WATER_STONE - ITEM_POTION] = gItemEffect_WaterStone,
[ITEM_LEAF_STONE - ITEM_POTION] = gItemEffect_LeafStone, [ITEM_LEAF_STONE - ITEM_POTION] = gItemEffect_LeafStone,
[ITEM_CHERI_BERRY - ITEM_POTION] = gItemEffect_CheriBerry, [ITEM_CHERI_BERRY - ITEM_POTION] = gItemEffect_CheriBerry,
[ITEM_CHESTO_BERRY - ITEM_POTION] = gItemEffect_ChestoBerry, [ITEM_CHESTO_BERRY - ITEM_POTION] = gItemEffect_ChestoBerry,
[ITEM_PECHA_BERRY - ITEM_POTION] = gItemEffect_PechaBerry, [ITEM_PECHA_BERRY - ITEM_POTION] = gItemEffect_PechaBerry,
[ITEM_RAWST_BERRY - ITEM_POTION] = gItemEffect_RawstBerry, [ITEM_RAWST_BERRY - ITEM_POTION] = gItemEffect_RawstBerry,
[ITEM_ASPEAR_BERRY - ITEM_POTION] = gItemEffect_AspearBerry, [ITEM_ASPEAR_BERRY - ITEM_POTION] = gItemEffect_AspearBerry,
[ITEM_LEPPA_BERRY - ITEM_POTION] = gItemEffect_LeppaBerry, [ITEM_LEPPA_BERRY - ITEM_POTION] = gItemEffect_LeppaBerry,
[ITEM_ORAN_BERRY - ITEM_POTION] = gItemEffect_OranBerry, [ITEM_ORAN_BERRY - ITEM_POTION] = gItemEffect_OranBerry,
[ITEM_PERSIM_BERRY - ITEM_POTION] = gItemEffect_PersimBerry, [ITEM_PERSIM_BERRY - ITEM_POTION] = gItemEffect_PersimBerry,
[ITEM_LUM_BERRY - ITEM_POTION] = gItemEffect_LumBerry, [ITEM_LUM_BERRY - ITEM_POTION] = gItemEffect_LumBerry,
[ITEM_SITRUS_BERRY - ITEM_POTION] = gItemEffect_SitrusBerry, [ITEM_SITRUS_BERRY - ITEM_POTION] = gItemEffect_SitrusBerry,
[ITEM_POMEG_BERRY - ITEM_POTION] = gItemEffect_PomegBerry, [ITEM_POMEG_BERRY - ITEM_POTION] = gItemEffect_PomegBerry,
[ITEM_KELPSY_BERRY - ITEM_POTION] = gItemEffect_KelpsyBerry, [ITEM_KELPSY_BERRY - ITEM_POTION] = gItemEffect_KelpsyBerry,
[ITEM_QUALOT_BERRY - ITEM_POTION] = gItemEffect_QualotBerry, [ITEM_QUALOT_BERRY - ITEM_POTION] = gItemEffect_QualotBerry,
[ITEM_HONDEW_BERRY - ITEM_POTION] = gItemEffect_HondewBerry, [ITEM_HONDEW_BERRY - ITEM_POTION] = gItemEffect_HondewBerry,
[ITEM_GREPA_BERRY - ITEM_POTION] = gItemEffect_GrepaBerry, [ITEM_GREPA_BERRY - ITEM_POTION] = gItemEffect_GrepaBerry,
[ITEM_TAMATO_BERRY - ITEM_POTION] = gItemEffect_TamatoBerry, [ITEM_TAMATO_BERRY - ITEM_POTION] = gItemEffect_TamatoBerry,
[LAST_BERRY_INDEX - ITEM_POTION] = NULL [LAST_BERRY_INDEX - ITEM_POTION] = NULL
}; };

View File

@ -915,7 +915,7 @@ static bool8 DisplayPartyPokemonDataForMoveTutorOrEvolutionItem(u8 slot)
DisplayPartyPokemonDataToTeachMove(slot, item, 0); DisplayPartyPokemonDataToTeachMove(slot, item, 0);
break; break;
case 2: // Evolution stone case 2: // Evolution stone
if (!GetMonData(currentPokemon, MON_DATA_IS_EGG) && GetEvolutionTargetSpecies(currentPokemon, 3, item) != SPECIES_NONE) if (!GetMonData(currentPokemon, MON_DATA_IS_EGG) && GetEvolutionTargetSpecies(currentPokemon, EVO_MODE_ITEM_CHECK, item) != SPECIES_NONE)
return FALSE; return FALSE;
DisplayPartyPokemonDescriptionData(slot, PARTYBOX_DESC_NO_USE); DisplayPartyPokemonDescriptionData(slot, PARTYBOX_DESC_NO_USE);
break; break;
@ -5018,13 +5018,13 @@ static void Task_TryLearningNextMove(u8 taskId)
static void PartyMenuTryEvolution(u8 taskId) static void PartyMenuTryEvolution(u8 taskId)
{ {
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId]; struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
u16 targetSpecies = GetEvolutionTargetSpecies(mon, 0, 0); u16 targetSpecies = GetEvolutionTargetSpecies(mon, EVO_MODE_NORMAL, ITEM_NONE);
if (targetSpecies != SPECIES_NONE) if (targetSpecies != SPECIES_NONE)
{ {
FreePartyPointers(); FreePartyPointers();
gCB2_AfterEvolution = gPartyMenu.exitCallback; gCB2_AfterEvolution = gPartyMenu.exitCallback;
BeginEvolutionScene(mon, targetSpecies, 1, gPartyMenu.slotId); BeginEvolutionScene(mon, targetSpecies, TRUE, gPartyMenu.slotId);
DestroyTask(taskId); DestroyTask(taskId);
} }
else else
@ -5232,7 +5232,7 @@ u8 GetItemEffectType(u16 item)
return ITEM_EFFECT_PP_UP; return ITEM_EFFECT_PP_UP;
else if (itemEffect[5] & ITEM5_PP_MAX) else if (itemEffect[5] & ITEM5_PP_MAX)
return ITEM_EFFECT_PP_MAX; return ITEM_EFFECT_PP_MAX;
else if (itemEffect[4] & (ITEM4_HEAL_PP_ALL | ITEM4_HEAL_PP_ONE)) else if (itemEffect[4] & (ITEM4_HEAL_PP | ITEM4_HEAL_PP_ONE))
return ITEM_EFFECT_HEAL_PP; return ITEM_EFFECT_HEAL_PP;
else else
return ITEM_EFFECT_NONE; return ITEM_EFFECT_NONE;

View File

@ -4640,29 +4640,56 @@ void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex) bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex)
{ {
return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, 0); return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, FALSE);
} }
bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e) #define UPDATE_FRIENDSHIP_FROM_ITEM \
{ \
if ((retVal == 0 || friendshipOnly) && !ShouldSkipFriendshipChange() && friendshipChange == 0) \
{ \
friendshipChange = itemEffect[itemEffectParam]; \
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); \
if (friendshipChange > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) \
friendship += 150 * friendshipChange / 100; \
else \
friendship += friendshipChange; \
if (friendshipChange > 0) \
{ \
if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == ITEM_LUXURY_BALL) \
friendship++; \
if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) \
friendship++; \
} \
if (friendship < 0) \
friendship = 0; \
if (friendship > MAX_FRIENDSHIP) \
friendship = MAX_FRIENDSHIP; \
SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship); \
retVal = FALSE; \
} \
}
// Returns TRUE if the item has no effect on the Pokémon, FALSE otherwise
bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, bool8 usedByAI)
{ {
u32 dataUnsigned; u32 dataUnsigned;
s32 dataSigned; s32 dataSigned;
s32 friendship; s32 friendship;
s32 cmdIndex; s32 i;
bool8 retVal = TRUE; bool8 retVal = TRUE;
const u8 *itemEffect; const u8 *itemEffect;
u8 var_3C = 6; u8 itemEffectParam = ITEM_EFFECT_ARG_START;
u32 var_38; u32 temp1, temp2;
s8 var_34 = 0; s8 friendshipChange = 0;
u8 holdEffect; u8 holdEffect;
u8 battlerId = 4; u8 battlerId = MAX_BATTLERS_COUNT;
u32 var_28 = 0; u32 friendshipOnly = FALSE;
u16 heldItem; u16 heldItem;
u8 r10; u8 effectFlags;
u32 r5; s8 evChange;
s8 r2;
u16 evCount; u16 evCount;
// Get item hold effect
heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL); heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
if (heldItem == ITEM_ENIGMA_BERRY) if (heldItem == ITEM_ENIGMA_BERRY)
{ {
@ -4676,19 +4703,20 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
holdEffect = ItemId_GetHoldEffect(heldItem); holdEffect = ItemId_GetHoldEffect(heldItem);
} }
// Get battler id (if relevant)
gPotentialItemEffectBattler = gBattlerInMenuId; gPotentialItemEffectBattler = gBattlerInMenuId;
if (gMain.inBattle) if (gMain.inBattle)
{ {
gActiveBattler = gBattlerInMenuId; gActiveBattler = gBattlerInMenuId;
cmdIndex = (GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER); i = (GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER);
while (cmdIndex < gBattlersCount) while (i < gBattlersCount)
{ {
if (gBattlerPartyIndexes[cmdIndex] == partyIndex) if (gBattlerPartyIndexes[i] == partyIndex)
{ {
battlerId = cmdIndex; battlerId = i;
break; break;
} }
cmdIndex += 2; i += 2;
} }
} }
else else
@ -4697,11 +4725,13 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
battlerId = MAX_BATTLERS_COUNT; battlerId = MAX_BATTLERS_COUNT;
} }
// Skip using the item if it won't do anything
if (!ITEM_HAS_EFFECT(item)) if (!ITEM_HAS_EFFECT(item))
return TRUE; return TRUE;
if (gItemEffectTable[item - ITEM_POTION] == NULL && item != ITEM_ENIGMA_BERRY) if (gItemEffectTable[item - ITEM_POTION] == NULL && item != ITEM_ENIGMA_BERRY)
return TRUE; return TRUE;
// Get item effect
if (item == ITEM_ENIGMA_BERRY) if (item == ITEM_ENIGMA_BERRY)
{ {
if (gMain.inBattle) if (gMain.inBattle)
@ -4714,79 +4744,98 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
itemEffect = gItemEffectTable[item - ITEM_POTION]; itemEffect = gItemEffectTable[item - ITEM_POTION];
} }
for (cmdIndex = 0; cmdIndex < 6; cmdIndex++) // Do item effect
for (i = 0; i < ITEM_EFFECT_ARG_START; i++)
{ {
switch (cmdIndex) switch (i)
{ {
// infatuation heal, x attack, sacred ash and dire hit
// Handle ITEM0 effects (infatuation, Dire Hit, X Attack). ITEM0_SACRED_ASH is handled in party_menu.c
case 0: case 0:
if ((itemEffect[cmdIndex] & ITEM0_INFATUATION) // Cure infatuation
if ((itemEffect[i] & ITEM0_INFATUATION)
&& gMain.inBattle && battlerId != MAX_BATTLERS_COUNT && (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)) && gMain.inBattle && battlerId != MAX_BATTLERS_COUNT && (gBattleMons[battlerId].status2 & STATUS2_INFATUATION))
{ {
gBattleMons[battlerId].status2 &= ~STATUS2_INFATUATION; gBattleMons[battlerId].status2 &= ~STATUS2_INFATUATION;
retVal = FALSE; retVal = FALSE;
} }
if ((itemEffect[cmdIndex] & ITEM0_DIRE_HIT)
// Dire Hit
if ((itemEffect[i] & ITEM0_DIRE_HIT)
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY)) && !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY))
{ {
gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY; gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY;
retVal = FALSE; retVal = FALSE;
} }
if ((itemEffect[cmdIndex] & ITEM0_X_ATTACK)
// X Attack
if ((itemEffect[i] & ITEM0_X_ATTACK)
&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE) && gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE)
{ {
gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & ITEM0_X_ATTACK; gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[i] & ITEM0_X_ATTACK;
if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
retVal = FALSE; retVal = FALSE;
} }
break; break;
// in-battle stat boosting effects
// Handle ITEM1 effects (in-battle stat boosting effects)
case 1: case 1:
if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND) // X Defend
if ((itemEffect[i] & ITEM1_X_DEFEND)
&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE) && gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
{ {
gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & ITEM1_X_DEFEND) >> 4; gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[i] & ITEM1_X_DEFEND) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE;
retVal = FALSE; retVal = FALSE;
} }
if ((itemEffect[cmdIndex] & ITEM1_X_SPEED)
// X Speed
if ((itemEffect[i] & ITEM1_X_SPEED)
&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE) && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE)
{ {
gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & ITEM1_X_SPEED; gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[i] & ITEM1_X_SPEED;
if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE;
retVal = FALSE; retVal = FALSE;
} }
break; break;
// more stat boosting effects // Handle ITEM2 effects (more stat boosting effects)
case 2: case 2:
if ((itemEffect[cmdIndex] & ITEM2_X_ACCURACY) // X Accuracy
if ((itemEffect[i] & ITEM2_X_ACCURACY)
&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE) && gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE)
{ {
gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & ITEM2_X_ACCURACY) >> 4; gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[i] & ITEM2_X_ACCURACY) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE;
retVal = FALSE; retVal = FALSE;
} }
if ((itemEffect[cmdIndex] & ITEM2_X_SPATK)
// X Sp Attack
if ((itemEffect[i] & ITEM2_X_SPATK)
&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE) && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE)
{ {
gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & ITEM2_X_SPATK; gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[i] & ITEM2_X_SPATK;
if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE;
retVal = FALSE; retVal = FALSE;
} }
break; break;
// Handle ITEM3 effects (Guard Spec, Rare Candy, cure status)
case 3: case 3:
if ((itemEffect[cmdIndex] & ITEM3_GUARD_SPEC) // Guard Spec
if ((itemEffect[i] & ITEM3_GUARD_SPEC)
&& gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0) && gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0)
{ {
gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer = 5; gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer = 5;
retVal = FALSE; retVal = FALSE;
} }
if ((itemEffect[cmdIndex] & ITEM3_LEVEL_UP)
// Rare Candy
if ((itemEffect[i] & ITEM3_LEVEL_UP)
&& GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_LEVEL) && GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_LEVEL)
{ {
dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1];
@ -4794,106 +4843,120 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
CalculateMonStats(mon); CalculateMonStats(mon);
retVal = FALSE; retVal = FALSE;
} }
if ((itemEffect[cmdIndex] & ITEM3_SLEEP)
&& HealStatusConditions(mon, partyIndex, 7, battlerId) == 0) // Cure status
if ((itemEffect[i] & ITEM3_SLEEP)
&& HealStatusConditions(mon, partyIndex, STATUS1_SLEEP, battlerId) == 0)
{ {
if (battlerId != 4) if (battlerId != MAX_BATTLERS_COUNT)
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE; gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
retVal = FALSE; retVal = FALSE;
} }
if ((itemEffect[cmdIndex] & ITEM3_POISON) && HealStatusConditions(mon, partyIndex, STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER, battlerId) == 0) if ((itemEffect[i] & ITEM3_POISON) && HealStatusConditions(mon, partyIndex, STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER, battlerId) == 0)
retVal = FALSE; retVal = FALSE;
if ((itemEffect[cmdIndex] & ITEM3_BURN) && HealStatusConditions(mon, partyIndex, STATUS1_BURN, battlerId) == 0) if ((itemEffect[i] & ITEM3_BURN) && HealStatusConditions(mon, partyIndex, STATUS1_BURN, battlerId) == 0)
retVal = FALSE; retVal = FALSE;
if ((itemEffect[cmdIndex] & ITEM3_FREEZE) && HealStatusConditions(mon, partyIndex, STATUS1_FREEZE, battlerId) == 0) if ((itemEffect[i] & ITEM3_FREEZE) && HealStatusConditions(mon, partyIndex, STATUS1_FREEZE, battlerId) == 0)
retVal = FALSE; retVal = FALSE;
if ((itemEffect[cmdIndex] & ITEM3_PARALYSIS) && HealStatusConditions(mon, partyIndex, STATUS1_PARALYSIS, battlerId) == 0) if ((itemEffect[i] & ITEM3_PARALYSIS) && HealStatusConditions(mon, partyIndex, STATUS1_PARALYSIS, battlerId) == 0)
retVal = FALSE; retVal = FALSE;
if ((itemEffect[cmdIndex] & ITEM3_CONFUSION) // heal confusion if ((itemEffect[i] & ITEM3_CONFUSION) // heal confusion
&& gMain.inBattle && battlerId != MAX_BATTLERS_COUNT && (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)) && gMain.inBattle && battlerId != MAX_BATTLERS_COUNT && (gBattleMons[battlerId].status2 & STATUS2_CONFUSION))
{ {
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION; gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
retVal = FALSE; retVal = FALSE;
} }
break; break;
// EV, HP, and PP raising effects
// Handle ITEM4 effects (Change HP/Atk EVs, HP heal, PP heal, PP up, Revive, and evolution stones)
case 4: case 4:
r10 = itemEffect[cmdIndex]; effectFlags = itemEffect[i];
if (r10 & ITEM4_PP_UP)
// PP Up
if (effectFlags & ITEM4_PP_UP)
{ {
r10 &= ~ITEM4_PP_UP; effectFlags &= ~ITEM4_PP_UP;
dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2);
var_38 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); temp1 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
if (dataUnsigned <= 2 && var_38 > 4) if (dataUnsigned <= 2 && temp1 > 4)
{ {
dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL) + gPPUpAddMask[moveIndex]; dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL) + gPPUpAddMask[moveIndex];
SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned); SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned);
dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - var_38; dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - temp1;
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + dataUnsigned; dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + dataUnsigned;
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned); SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
retVal = FALSE; retVal = FALSE;
} }
} }
var_38 = 0; temp1 = 0;
while (r10 != 0)
// Loop through and try each of the remaining ITEM4 effects
while (effectFlags != 0)
{ {
if (r10 & 1) if (effectFlags & 1)
{ {
switch (var_38) switch (temp1)
{ {
case 0: case 0: // ITEM4_EV_HP
case 1: case 1: // ITEM4_EV_ATK
// ev raise
evCount = GetMonEVCount(mon); evCount = GetMonEVCount(mon);
r5 = itemEffect[var_3C]; temp2 = itemEffect[itemEffectParam];
dataSigned = GetMonData(mon, sGetMonDataEVConstants[var_38], NULL); dataSigned = GetMonData(mon, sGetMonDataEVConstants[temp1], NULL);
r2 = r5; evChange = temp2;
if (r2 > 0)
if (evChange > 0) // Increasing EV (HP or Atk)
{ {
// Has EV increase limit already been reached?
if (evCount >= MAX_TOTAL_EVS) if (evCount >= MAX_TOTAL_EVS)
return TRUE; return TRUE;
if (dataSigned >= EV_ITEM_RAISE_LIMIT) if (dataSigned >= EV_ITEM_RAISE_LIMIT)
break; break;
if (dataSigned + r2 > EV_ITEM_RAISE_LIMIT) // Limit the increase
r5 = EV_ITEM_RAISE_LIMIT - (dataSigned + r2) + r2; if (dataSigned + evChange > EV_ITEM_RAISE_LIMIT)
temp2 = EV_ITEM_RAISE_LIMIT - (dataSigned + evChange) + evChange;
else else
r5 = r2; temp2 = evChange;
if (evCount + r5 > MAX_TOTAL_EVS) if (evCount + temp2 > MAX_TOTAL_EVS)
r5 += MAX_TOTAL_EVS - (evCount + r5); temp2 += MAX_TOTAL_EVS - (evCount + temp2);
dataSigned += r5;
dataSigned += temp2;
} }
else else // Decreasing EV (HP or Atk)
{ {
if (dataSigned == 0) if (dataSigned == 0)
{ {
var_28 = 1; // No EVs to lose, but make sure friendship updates anyway
var_3C++; friendshipOnly = TRUE;
itemEffectParam++;
break; break;
} }
dataSigned += r2; dataSigned += evChange;
if (dataSigned < 0) if (dataSigned < 0)
dataSigned = 0; dataSigned = 0;
} }
SetMonData(mon, sGetMonDataEVConstants[var_38], &dataSigned);
// Update EVs and stats
SetMonData(mon, sGetMonDataEVConstants[temp1], &dataSigned);
CalculateMonStats(mon); CalculateMonStats(mon);
var_3C++; itemEffectParam++;
retVal = FALSE; retVal = FALSE;
break; break;
case 2:
// revive case 2: // ITEM4_HEAL_HP
if (r10 & 0x10) // If Revive, update number of times revive has been used
if (effectFlags & (ITEM4_REVIVE >> 2))
{ {
if (GetMonData(mon, MON_DATA_HP, NULL) != 0) if (GetMonData(mon, MON_DATA_HP, NULL) != 0)
{ {
var_3C++; itemEffectParam++;
break; break;
} }
if (gMain.inBattle) if (gMain.inBattle)
{ {
if (battlerId != 4) if (battlerId != MAX_BATTLERS_COUNT)
{ {
gAbsentBattlerFlags &= ~gBitTable[battlerId]; gAbsentBattlerFlags &= ~gBitTable[battlerId];
CopyPlayerPartyMonToBattleData(battlerId, GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battlerId])); CopyPlayerPartyMonToBattleData(battlerId, GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battlerId]));
@ -4912,48 +4975,53 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
{ {
if (GetMonData(mon, MON_DATA_HP, NULL) == 0) if (GetMonData(mon, MON_DATA_HP, NULL) == 0)
{ {
var_3C++; itemEffectParam++;
break; break;
} }
} }
// Get amount of HP to restore // Get amount of HP to restore
dataUnsigned = itemEffect[var_3C++]; dataUnsigned = itemEffect[itemEffectParam++];
switch (dataUnsigned) switch (dataUnsigned)
{ {
case ITEM6_HEAL_FULL: case ITEM6_HEAL_HP_FULL:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL); dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
break; break;
case ITEM6_HEAL_HALF: case ITEM6_HEAL_HP_HALF:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2; dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
if (dataUnsigned == 0) if (dataUnsigned == 0)
dataUnsigned = 1; dataUnsigned = 1;
break; break;
case ITEM6_HEAL_LVL_UP: case ITEM6_HEAL_HP_LVL_UP:
dataUnsigned = gBattleScripting.levelUpHP; dataUnsigned = gBattleScripting.levelUpHP;
break; break;
} }
// Only restore HP if not at max health
if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL)) if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
{ {
if (e == 0) if (!usedByAI)
{ {
// Restore HP
dataUnsigned = GetMonData(mon, MON_DATA_HP, NULL) + dataUnsigned; dataUnsigned = GetMonData(mon, MON_DATA_HP, NULL) + dataUnsigned;
if (dataUnsigned > GetMonData(mon, MON_DATA_MAX_HP, NULL)) if (dataUnsigned > GetMonData(mon, MON_DATA_MAX_HP, NULL))
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL); dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL);
SetMonData(mon, MON_DATA_HP, &dataUnsigned); SetMonData(mon, MON_DATA_HP, &dataUnsigned);
if (gMain.inBattle && battlerId != 4)
// Update battler (if applicable)
if (gMain.inBattle && battlerId != MAX_BATTLERS_COUNT)
{ {
gBattleMons[battlerId].hp = dataUnsigned; gBattleMons[battlerId].hp = dataUnsigned;
if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) if (!(effectFlags & (ITEM4_REVIVE >> 2)) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{ {
if (gBattleResults.numHealingItemsUsed < 255) if (gBattleResults.numHealingItemsUsed < 255)
gBattleResults.numHealingItemsUsed++; gBattleResults.numHealingItemsUsed++;
// I have to re-use this variable to match.
r5 = gActiveBattler; temp2 = gActiveBattler;
gActiveBattler = battlerId; gActiveBattler = battlerId;
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
gActiveBattler = r5; gActiveBattler = temp2;
} }
} }
} }
@ -4963,227 +5031,197 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
} }
retVal = FALSE; retVal = FALSE;
} }
r10 &= 0xEF; effectFlags &= ~(ITEM4_REVIVE >> 2);
break; break;
case 3:
// Heal pp in all moves. case 3: // ITEM4_HEAL_PP
if (!(r10 & 2)) if (!(effectFlags & (ITEM4_HEAL_PP_ONE >> 3)))
{ {
for (r5 = 0; (signed)(r5) < (signed)(4); r5++) // Heal PP for all moves
for (temp2 = 0; (signed)(temp2) < (signed)(MAX_MON_MOVES); temp2++)
{ {
u16 moveId; u16 moveId;
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + temp2, NULL);
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + r5, NULL); moveId = GetMonData(mon, MON_DATA_MOVE1 + temp2, NULL);
moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL); if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), temp2))
if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5))
{ {
dataUnsigned += itemEffect[var_3C]; dataUnsigned += itemEffect[itemEffectParam];
moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL); moveId = GetMonData(mon, MON_DATA_MOVE1 + temp2, NULL); // Redundant
if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5)) if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), temp2))
{ {
moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL); moveId = GetMonData(mon, MON_DATA_MOVE1 + temp2, NULL); // Redundant
dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5); dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), temp2);
} }
SetMonData(mon, MON_DATA_PP1 + r5, &dataUnsigned); SetMonData(mon, MON_DATA_PP1 + temp2, &dataUnsigned);
// Heal battler PP too (if applicable)
if (gMain.inBattle if (gMain.inBattle
&& battlerId != MAX_BATTLERS_COUNT && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && battlerId != MAX_BATTLERS_COUNT && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[battlerId].mimickedMoves & gBitTable[r5])) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[temp2]))
gBattleMons[battlerId].pp[r5] = dataUnsigned; gBattleMons[battlerId].pp[temp2] = dataUnsigned;
retVal = FALSE; retVal = FALSE;
} }
} }
var_3C++; itemEffectParam++;
} }
// Heal pp in one move.
else else
{ {
// Heal PP for one move
u16 moveId; u16 moveId;
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL); dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL);
moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL);
if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex)) if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex))
{ {
dataUnsigned += itemEffect[var_3C++]; dataUnsigned += itemEffect[itemEffectParam++];
moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); // Redundant
if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex)) if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex))
{ {
moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); // Redundant
dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
} }
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned); SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
// Heal battler PP too (if applicable)
if (gMain.inBattle if (gMain.inBattle
&& battlerId != 4 && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && battlerId != MAX_BATTLERS_COUNT && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[battlerId].mimickedMoves & gBitTable[moveIndex])) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[moveIndex]))
gBattleMons[battlerId].pp[moveIndex] = dataUnsigned; gBattleMons[battlerId].pp[moveIndex] = dataUnsigned;
retVal = FALSE; retVal = FALSE;
} }
} }
break; break;
// Evolution stone
case 7: // cases 4-6 are ITEM4_HEAL_PP_ONE, ITEM4_PP_UP, and ITEM4_REVIVE, which
// are already handled above by other cases or before the loop
case 7: // ITEM4_EVO_STONE
{ {
u16 targetSpecies = GetEvolutionTargetSpecies(mon, 2, item); u16 targetSpecies = GetEvolutionTargetSpecies(mon, EVO_MODE_ITEM_USE, item);
if (targetSpecies != SPECIES_NONE) if (targetSpecies != SPECIES_NONE)
{ {
BeginEvolutionScene(mon, targetSpecies, 0, partyIndex); BeginEvolutionScene(mon, targetSpecies, FALSE, partyIndex);
return FALSE; return FALSE;
} }
} }
break; break;
} }
} }
var_38++; temp1++;
r10 >>= 1; effectFlags >>= 1;
} }
break; break;
// EV and friendship
// Handle ITEM5 effects (Change Def/SpDef/SpAtk/Speed EVs, PP Max, and friendship changes)
case 5: case 5:
r10 = itemEffect[cmdIndex]; effectFlags = itemEffect[i];
var_38 = 0; temp1 = 0;
while (r10 != 0)
// Loop through and try each of the ITEM5 effects
while (effectFlags != 0)
{ {
if (r10 & 1) if (effectFlags & 1)
{ {
switch (var_38) switch (temp1)
{ {
case 0: case 0: // ITEM5_EV_DEF
case 1: case 1: // ITEM5_EV_SPEED
case 2: case 2: // ITEM5_EV_SPDEF
case 3: case 3: // ITEM5_EV_SPATK
evCount = GetMonEVCount(mon); evCount = GetMonEVCount(mon);
r5 = itemEffect[var_3C]; temp2 = itemEffect[itemEffectParam];
dataSigned = GetMonData(mon, sGetMonDataEVConstants[var_38 + 2], NULL); dataSigned = GetMonData(mon, sGetMonDataEVConstants[temp1 + 2], NULL);
r2 = r5; evChange = temp2;
if (r2 > 0) if (evChange > 0) // Increasing EV
{ {
// Has EV increase limit already been reached?
if (evCount >= MAX_TOTAL_EVS) if (evCount >= MAX_TOTAL_EVS)
return TRUE; return TRUE;
if (dataSigned >= EV_ITEM_RAISE_LIMIT) if (dataSigned >= EV_ITEM_RAISE_LIMIT)
break; break;
if (dataSigned + r2 > EV_ITEM_RAISE_LIMIT) // Limit the increase
r5 = EV_ITEM_RAISE_LIMIT - (dataSigned + r2) + r2; if (dataSigned + evChange > EV_ITEM_RAISE_LIMIT)
temp2 = EV_ITEM_RAISE_LIMIT - (dataSigned + evChange) + evChange;
else else
r5 = r2; temp2 = evChange;
if (evCount + r5 > MAX_TOTAL_EVS) if (evCount + temp2 > MAX_TOTAL_EVS)
r5 += MAX_TOTAL_EVS - (evCount + r5); temp2 += MAX_TOTAL_EVS - (evCount + temp2);
dataSigned += r5;
dataSigned += temp2;
} }
else else // Decreasing EV
{ {
if (dataSigned == 0) if (dataSigned == 0)
{ {
var_28 = 1; // No EVs to lose, but make sure friendship updates anyway
var_3C++; friendshipOnly = TRUE;
itemEffectParam++;
break; break;
} }
dataSigned += r2; dataSigned += evChange;
if (dataSigned < 0) if (dataSigned < 0)
dataSigned = 0; dataSigned = 0;
} }
SetMonData(mon, sGetMonDataEVConstants[var_38 + 2], &dataSigned);
// Update EVs and stats
SetMonData(mon, sGetMonDataEVConstants[temp1 + 2], &dataSigned);
CalculateMonStats(mon); CalculateMonStats(mon);
retVal = FALSE; retVal = FALSE;
var_3C++; itemEffectParam++;
break; break;
case 4:
case 4: // ITEM5_PP_MAX
dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2); dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2);
r5 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex); temp2 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
if (dataUnsigned < 3 && r5 > 4) if (dataUnsigned < 3 && temp2 > 4)
{ {
dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
dataUnsigned &= gPPUpSetMask[moveIndex]; dataUnsigned &= gPPUpSetMask[moveIndex];
dataUnsigned += gPPUpAddMask[moveIndex] * 3; dataUnsigned += gPPUpAddMask[moveIndex] * 3;
SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned); SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned);
dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - r5; dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - temp2;
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + dataUnsigned; dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + dataUnsigned;
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned); SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
retVal = FALSE; retVal = FALSE;
} }
break; break;
case 5:
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0) case 5: // ITEM5_FRIENDSHIP_LOW
// Changes to friendship are given differently depending on
// how much friendship the Pokémon already has.
// In general, Pokémon with lower friendship receive more,
// and Pokémon with higher friendship receive less.
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100)
{ {
var_34 = itemEffect[var_3C]; UPDATE_FRIENDSHIP_FROM_ITEM;
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
if (var_34 > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
friendship += 150 * var_34 / 100;
else
friendship += var_34;
if (var_34 > 0)
{
if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == ITEM_LUXURY_BALL)
friendship++;
if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId())
friendship++;
}
if (friendship < 0)
friendship = 0;
if (friendship > MAX_FRIENDSHIP)
friendship = MAX_FRIENDSHIP;
SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
retVal = FALSE;
} }
var_3C++; itemEffectParam++;
break; break;
case 6:
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200 case 6: // ITEM5_FRIENDSHIP_MID
&& (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0) if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200)
{ {
var_34 = itemEffect[var_3C]; UPDATE_FRIENDSHIP_FROM_ITEM;
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
if ((s8)(var_34) > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
friendship += 150 * var_34 / 100;
else
friendship += var_34;
if (var_34 > 0)
{
if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == ITEM_LUXURY_BALL)
friendship++;
if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId())
friendship++;
}
if (friendship < 0)
friendship = 0;
if (friendship > MAX_FRIENDSHIP)
friendship = MAX_FRIENDSHIP;
SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
retVal = FALSE;
} }
var_3C++; itemEffectParam++;
break; break;
case 7:
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0) case 7: // ITEM5_FRIENDSHIP_HIGH
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200)
{ {
var_34 = itemEffect[var_3C]; UPDATE_FRIENDSHIP_FROM_ITEM;
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
if ((s8)(var_34) > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
friendship += 150 * var_34 / 100;
else
friendship += var_34;
if (var_34 > 0)
{
if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == ITEM_LUXURY_BALL)
friendship++;
if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId())
friendship++;
}
if (friendship < 0)
friendship = 0;
if (friendship > MAX_FRIENDSHIP)
friendship = MAX_FRIENDSHIP;
SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
retVal = FALSE;
} }
var_3C++; itemEffectParam++;
break; break;
} }
} }
var_38++; temp1++;
r10 >>= 1; effectFlags >>= 1;
} }
break; break;
} }
@ -5216,9 +5254,9 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
u8 offset; u8 offset;
int i; int i;
u8 j; u8 j;
u8 val; u8 effectFlags;
offset = 6; offset = ITEM_EFFECT_ARG_START;
temp = gItemEffectTable[itemId - ITEM_POTION]; temp = gItemEffectTable[itemId - ITEM_POTION];
@ -5232,7 +5270,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
itemEffect = temp; itemEffect = temp;
for (i = 0; i < 6; i++) for (i = 0; i < ITEM_EFFECT_ARG_START; i++)
{ {
switch (i) switch (i)
{ {
@ -5244,74 +5282,75 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
return 0; return 0;
break; break;
case 4: case 4:
val = itemEffect[4]; effectFlags = itemEffect[4];
if (val & ITEM4_PP_UP) if (effectFlags & ITEM4_PP_UP)
val &= ~(ITEM4_PP_UP); effectFlags &= ~(ITEM4_PP_UP);
j = 0; j = 0;
while (val) while (effectFlags)
{ {
if (val & 1) if (effectFlags & 1)
{ {
switch (j) switch (j)
{ {
case 2: case 2: // ITEM4_HEAL_HP
if (val & 0x10) if (effectFlags & (ITEM4_REVIVE >> 2))
val &= 0xEF; effectFlags &= ~(ITEM4_REVIVE >> 2);
case 0: // fallthrough
if (i == effectByte && (val & effectBit)) case 0: // ITEM4_EV_HP
if (i == effectByte && (effectFlags & effectBit))
return offset; return offset;
offset++; offset++;
break; break;
case 1: case 1: // ITEM4_EV_ATK
if (i == effectByte && (val & effectBit)) if (i == effectByte && (effectFlags & effectBit))
return offset; return offset;
offset++; offset++;
break; break;
case 3: case 3: // ITEM4_HEAL_PP
if (i == effectByte && (val & effectBit)) if (i == effectByte && (effectFlags & effectBit))
return offset; return offset;
offset++; offset++;
break; break;
case 7: case 7: // ITEM4_EVO_STONE
if (i == effectByte) if (i == effectByte)
return 0; return 0;
break; break;
} }
} }
j++; j++;
val >>= 1; effectFlags >>= 1;
if (i == effectByte) if (i == effectByte)
effectBit >>= 1; effectBit >>= 1;
} }
break; break;
case 5: case 5:
val = itemEffect[5]; effectFlags = itemEffect[5];
j = 0; j = 0;
while (val) while (effectFlags)
{ {
if (val & 1) if (effectFlags & 1)
{ {
switch (j) switch (j)
{ {
case 0: case 0: // ITEM5_EV_DEF
case 1: case 1: // ITEM5_EV_SPEED
case 2: case 2: // ITEM5_EV_SPDEF
case 3: case 3: // ITEM5_EV_SPATK
case 4: case 4: // ITEM5_PP_MAX
case 5: case 5: // ITEM5_FRIENDSHIP_LOW
case 6: case 6: // ITEM5_FRIENDSHIP_MID
if (i == effectByte && (val & effectBit)) if (i == effectByte && (effectFlags & effectBit))
return offset; return offset;
offset++; offset++;
break; break;
case 7: case 7: // ITEM5_FRIENDSHIP_HIGH
if (i == effectByte) if (i == effectByte)
return 0; return 0;
break; break;
} }
} }
j++; j++;
val >>= 1; effectFlags >>= 1;
if (i == effectByte) if (i == effectByte)
effectBit >>= 1; effectBit >>= 1;
} }
@ -5387,7 +5426,7 @@ u8 GetNatureFromPersonality(u32 personality)
return personality % NUM_NATURES; return personality % NUM_NATURES;
} }
u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem) u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 mode, u16 evolutionItem)
{ {
int i; int i;
u16 targetSpecies = 0; u16 targetSpecies = 0;
@ -5405,12 +5444,13 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
else else
holdEffect = ItemId_GetHoldEffect(heldItem); holdEffect = ItemId_GetHoldEffect(heldItem);
if (holdEffect == HOLD_EFFECT_PREVENT_EVOLVE && type != 3) // Prevent evolution with Everstone, unless we're just viewing the party menu with an evolution item
if (holdEffect == HOLD_EFFECT_PREVENT_EVOLVE && mode != EVO_MODE_ITEM_CHECK)
return SPECIES_NONE; return SPECIES_NONE;
switch (type) switch (mode)
{ {
case 0: case EVO_MODE_NORMAL:
level = GetMonData(mon, MON_DATA_LEVEL, 0); level = GetMonData(mon, MON_DATA_LEVEL, 0);
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0); friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
@ -5470,7 +5510,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
} }
} }
break; break;
case 1: case EVO_MODE_TRADE:
for (i = 0; i < EVOS_PER_MON; i++) for (i = 0; i < EVOS_PER_MON; i++)
{ {
switch (gEvolutionTable[species][i].method) switch (gEvolutionTable[species][i].method)
@ -5489,8 +5529,8 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
} }
} }
break; break;
case 2: case EVO_MODE_ITEM_USE:
case 3: case EVO_MODE_ITEM_CHECK:
for (i = 0; i < EVOS_PER_MON; i++) for (i = 0; i < EVOS_PER_MON; i++)
{ {
if (gEvolutionTable[species][i].method == EVO_ITEM if (gEvolutionTable[species][i].method == EVO_ITEM

View File

@ -3735,7 +3735,7 @@ static bool8 AnimateTradeSequenceCable(void)
case 72: // Only if in-game trade case 72: // Only if in-game trade
TradeMons(gSpecialVar_0x8005, 0); TradeMons(gSpecialVar_0x8005, 0);
gCB2_AfterEvolution = CB2_UpdateInGameTrade; gCB2_AfterEvolution = CB2_UpdateInGameTrade;
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], TRUE, ITEM_NONE); evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE) if (evoTarget != SPECIES_NONE)
{ {
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
@ -4250,7 +4250,7 @@ static bool8 AnimateTradeSequenceWireless(void)
case 72: // Only if in-game trade case 72: // Only if in-game trade
TradeMons(gSpecialVar_0x8005, 0); TradeMons(gSpecialVar_0x8005, 0);
gCB2_AfterEvolution = CB2_UpdateInGameTrade; gCB2_AfterEvolution = CB2_UpdateInGameTrade;
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], TRUE, ITEM_NONE); evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE) if (evoTarget != SPECIES_NONE)
{ {
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
@ -4293,7 +4293,7 @@ static void CB2_TryTradeEvolution(void)
break; break;
case 4: case 4:
gCB2_AfterEvolution = CB2_SaveAndEndTrade; gCB2_AfterEvolution = CB2_SaveAndEndTrade;
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], TRUE, ITEM_NONE); evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE) if (evoTarget != SPECIES_NONE)
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
else if (IsWirelessTrade()) else if (IsWirelessTrade())