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https://github.com/Ninjdai1/pokeemerald.git
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More roulette doc
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@ -483,7 +483,7 @@ $(ROULETTEGFXDIR)/roulette_tilt.4bpp: $(ROULETTEGFXDIR)/shroomish.4bpp \
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$(ROULETTEGFXDIR)/tailow.4bpp
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@cat $^ >$@
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$(ROULETTEGFXDIR)/board_icons.4bpp: $(ROULETTEGFXDIR)/wynaut.4bpp \
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$(ROULETTEGFXDIR)/wheel_icons.4bpp: $(ROULETTEGFXDIR)/wynaut.4bpp \
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$(ROULETTEGFXDIR)/azurill.4bpp \
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$(ROULETTEGFXDIR)/skitty.4bpp \
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$(ROULETTEGFXDIR)/makuhita.4bpp
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@ -1,34 +1,6 @@
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#ifndef GUARD_ROULETTE_H
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#define GUARD_ROULETTE_H
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struct UnkStruct1
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{
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u16 var00;
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u16 var02;
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u8 var04;
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u8 var05;
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u8 var06;
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s8 var07_0:5;
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s8 var07_5:2;
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s8 var07_7:1;
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};
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struct UnkStruct3
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{
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u8 var00_0:7;
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u8 var00_7:1;
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u8 var01;
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s8 var02;
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s8 var03;
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struct UnkStruct1 var04;
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};
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struct UnkStruct0
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{
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u8 var00;
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u8 var01;
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u16 var02; //flag for each UnkStruct3
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struct UnkStruct3 var04[0x10];
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};
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void PlayRoulette(void);
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#endif // GUARD_ROULETTE_H
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@ -1,8 +1,6 @@
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#ifndef GUARD_ROULETTE_UTIL_H
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#define GUARD_ROULETTE_UTIL_H
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#include "roulette.h"
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struct PulseBlendSettings
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{
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u16 blendColor;
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@ -35,6 +33,36 @@ struct PulseBlend
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struct PulseBlendPalette pulseBlendPalettes[16];
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};
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struct UnkStruct1
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{
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u16 var00;
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u16 var02;
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u8 var04;
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u8 var05;
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u8 var06;
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s8 var07_0:5;
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s8 var07_5:2;
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s8 var07_7:1;
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};
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struct UnkStruct3
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{
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u8 var00_0:7;
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bool8 active:1;
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u8 var01;
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s8 var02;
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s8 var03;
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struct UnkStruct1 var04;
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};
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struct UnkStruct0
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{
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u8 var00;
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u8 var01;
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u16 var02; //flag for each UnkStruct3
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struct UnkStruct3 var04[0x10];
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};
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int InitPulseBlendPaletteSettings(struct PulseBlend *, const struct PulseBlendSettings *);
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void InitPulseBlend(struct PulseBlend *);
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void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
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1595
src/roulette.c
1595
src/roulette.c
File diff suppressed because it is too large
Load Diff
@ -17,7 +17,7 @@ void sub_8151678(struct UnkStruct0 *r0)
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u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2)
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{
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if (!(r1 < 16) || (r0->var04[r1].var00_7))
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if (!(r1 < 16) || (r0->var04[r1].active))
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return 0xFF;
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r0->var04[r1].var04.var00 = r2->var00;
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@ -29,7 +29,7 @@ u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2)
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r0->var04[r1].var04.var07_5 = r2->var07_5;
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r0->var04[r1].var04.var07_7 = r2->var07_7;
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r0->var04[r1].var00_0 = 0;
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r0->var04[r1].var00_7 = 1;
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r0->var04[r1].active = TRUE;
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r0->var04[r1].var02 = 0;
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r0->var04[r1].var01 = 0;
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if (r0->var04[r1].var04.var07_7 < 0)
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@ -44,7 +44,7 @@ u8 sub_8151710(struct UnkStruct0 *r0, u8 r1)
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{
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if (r1 >= 16)
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return 0xFF;
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if (!r0->var04[r1].var00_7)
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if (!r0->var04[r1].active)
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return 0xFF;
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memset(&r0->var04[r1], 0, sizeof(r0->var04[r1]));
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@ -154,16 +154,16 @@ void task_tutorial_controls_fadein(struct UnkStruct0 *r0)
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}
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}
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void sub_8151A48(struct UnkStruct0 *r0, u16 r1)
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void sub_8151A48(struct UnkStruct0 *r0, u16 flags)
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{
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u8 i = 0;
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r0->var00++;
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for (i = 0; i < 16; i++)
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{
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if ((r1 >> i) & 1)
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if ((flags >> i) & 1)
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{
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if (r0->var04[i].var00_7)
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if (r0->var04[i].active)
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{
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r0->var02 |= 1 << i;
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r0->var04[i].var00_0 = 1;
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@ -172,7 +172,7 @@ void sub_8151A48(struct UnkStruct0 *r0, u16 r1)
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}
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}
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void sub_8151A9C(struct UnkStruct0 *r0, u16 r1)
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void sub_8151A9C(struct UnkStruct0 *r0, u16 flags)
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{
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u8 i;
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@ -180,9 +180,9 @@ void sub_8151A9C(struct UnkStruct0 *r0, u16 r1)
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{
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if ((r0->var02 >> i) & 1)
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{
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if (r0->var04[i].var00_7)
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if (r0->var04[i].active)
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{
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if ((r1 >> i) & 1)
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if ((flags >> i) & 1)
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{
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u32 offset = r0->var04[i].var04.var02;
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u16 *faded = &gPlttBufferFaded[offset];
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@ -199,14 +199,14 @@ void sub_8151A9C(struct UnkStruct0 *r0, u16 r1)
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}
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}
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}
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if (r1 == 0xFFFF)
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if (flags == 0xFFFF)
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{
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r0->var00 = 0;
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r0->var02 = 0;
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}
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else
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{
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r0->var02 = r0->var02 & ~r1;
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r0->var02 = r0->var02 & ~flags;
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}
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}
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