mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Rename atk## constants and states
This commit is contained in:
parent
2cb174b4ea
commit
869d0eebc0
@ -366,7 +366,7 @@ BattleScript_EffectAbsorb::
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setbyte cMULTISTRING_CHOOSER, 0x0
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goto BattleScript_AbsorbUpdateHp
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BattleScript_AbsorbLiquidOoze::
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manipulatedamage ATK80_DMG_CHANGE_SIGN
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manipulatedamage DMG_CHANGE_SIGN
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setbyte cMULTISTRING_CHOOSER, 0x1
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BattleScript_AbsorbUpdateHp::
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healthbarupdate BS_ATTACKER
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@ -422,7 +422,7 @@ BattleScript_ExplosionLoop:
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resultmessage
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waitmessage 0x40
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_ExplosionLoop
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tryfaintmon BS_ATTACKER, FALSE, NULL
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end
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@ -430,7 +430,7 @@ BattleScript_ExplosionMissed:
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effectivenesssound
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resultmessage
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waitmessage 0x40
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_ExplosionLoop
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tryfaintmon BS_ATTACKER, FALSE, NULL
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end
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@ -654,7 +654,7 @@ BattleScript_DoMultiHit::
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printstring STRINGID_EMPTYSTRING3
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waitmessage 0x1
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addbyte sMULTIHIT_STRING + 4, 0x1
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings
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decrementmultihit BattleScript_MultiHitLoop
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goto BattleScript_MultiHitPrintStrings
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@ -670,8 +670,8 @@ BattleScript_MultiHitPrintStrings::
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BattleScript_MultiHitEnd::
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seteffectwithchance
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendcase ATK49_SYNCHRONIZE_TARGET
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moveendfrom ATK49_STATUS_IMMUNITY_ABILITIES
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moveendcase MOVEEND_SYNCHRONIZE_TARGET
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moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES
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end
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BattleScript_EffectConversion::
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@ -882,7 +882,7 @@ BattleScript_MoveMissedDoDamage::
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damagecalc
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typecalc
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adjustnormaldamage
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manipulatedamage ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP
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manipulatedamage DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP
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bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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healthbarupdate BS_ATTACKER
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@ -1435,7 +1435,7 @@ BattleScript_DoTripleKickAttack::
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waitmessage 0x40
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printstring STRINGID_EMPTYSTRING3
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waitmessage 0x1
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings
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decrementmultihit BattleScript_TripleKickLoop
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goto BattleScript_TripleKickPrintStrings
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@ -1454,7 +1454,7 @@ BattleScript_TripleKickPrintStrings::
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BattleScript_TripleKickEnd::
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seteffectwithchance
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendfrom ATK49_UPDATE_LAST_MOVES
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moveendfrom MOVEEND_UPDATE_LAST_MOVES
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end
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BattleScript_EffectThief::
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@ -1716,7 +1716,7 @@ BattleScript_EffectBatonPass::
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attackstring
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ppreduce
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jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
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jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | BS_ATTACKER, BattleScript_ButItFailed
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jumpifcantswitch DONT_CHECK_STATUSES | BS_ATTACKER, BattleScript_ButItFailed
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attackanimation
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waitanimation
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openpartyscreen 0x1, BattleScript_ButItFailed
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@ -1885,7 +1885,7 @@ BattleScript_DoHitAllWithUndergroundBonus::
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printstring STRINGID_EMPTYSTRING3
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waitmessage 0x1
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
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end
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BattleScript_HitAllWithUndergroundBonusMissed::
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@ -1894,7 +1894,7 @@ BattleScript_HitAllWithUndergroundBonusMissed::
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effectivenesssound
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resultmessage
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waitmessage 0x40
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
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end
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@ -1970,7 +1970,7 @@ BattleScript_BeatUpLoop::
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printstring STRINGID_PKMNATTACK
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critcalc
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jumpifbyte CMP_NOT_EQUAL, gCritMultiplier, 0x2, BattleScript_BeatUpAttack
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manipulatedamage ATK80_DMG_DOUBLED
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manipulatedamage DMG_DOUBLED
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BattleScript_BeatUpAttack::
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adjustnormaldamage
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attackanimation
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@ -1985,7 +1985,7 @@ BattleScript_BeatUpAttack::
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resultmessage
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waitmessage 0x40
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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goto BattleScript_BeatUpLoop
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BattleScript_BeatUpEnd::
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end
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@ -2232,15 +2232,15 @@ BattleScript_EffectMemento::
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waitanimation
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO | ATK48_ONLY_MULTIPLE
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playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_ONLY_MULTIPLE
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_ATK, 2, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_EffectMementoTrySpAtk
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTrySpAtk
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_EffectMementoTrySpAtk:
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playstatchangeanimation BS_TARGET, BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
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playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_EffectMementoTryFaint
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTryFaint
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@ -2606,7 +2606,7 @@ BattleScript_TeeterDanceLoop::
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resultmessage
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waitmessage 0x40
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BattleScript_TeeterDanceDoMoveEndIncrement::
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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BattleScript_TeeterDanceLoopIncrement::
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addbyte gBattlerTarget, 0x1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop
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@ -2677,15 +2677,15 @@ BattleScript_TickleDoMoveAnim::
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attackanimation
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waitanimation
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
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playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_ONLY_MULTIPLE
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleTryLowerDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_TickleTryLowerDef::
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playstatchangeanimation BS_TARGET, BIT_DEF, ATK48_STAT_NEGATIVE
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playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd
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@ -3128,8 +3128,8 @@ BattleScript_DoSwitchOut::
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switchinanim BS_ATTACKER, FALSE
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waitstate
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switchineffects BS_ATTACKER
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moveendcase ATK49_STATUS_IMMUNITY_ABILITIES
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moveendcase ATK49_MIRROR_MOVE
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moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES
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moveendcase MOVEEND_MIRROR_MOVE
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end2
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BattleScript_PursuitDmgOnSwitchOut::
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@ -3152,7 +3152,7 @@ BattleScript_PursuitDmgOnSwitchOut::
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resultmessage
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waitmessage 0x40
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendfromto ATK49_MOVE_END_ABILITIES, ATK49_CHOICE_MOVE
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moveendfromto MOVEEND_MOVE_END_ABILITIES, MOVEEND_CHOICE_MOVE
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various4 BS_TARGET
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jumpifbyte CMP_EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet
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setbyte sGIVEEXP_STATE, 0x0
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@ -3281,7 +3281,7 @@ BattleScript_LeechSeedTurnDrain::
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datahpupdate BS_ATTACKER
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copyword gBattleMoveDamage, gHpDealt
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jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
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manipulatedamage ATK80_DMG_CHANGE_SIGN
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manipulatedamage DMG_CHANGE_SIGN
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setbyte cMULTISTRING_CHOOSER, 0x3
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goto BattleScript_LeechSeedTurnPrintAndUpdateHp
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BattleScript_LeechSeedTurnPrintLiquidOoze::
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@ -3380,7 +3380,7 @@ BattleScript_DisabledNoMore::
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BattleScript_SelectingDisabledMoveInPalace::
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printstring STRINGID_PKMNMOVEISDISABLED
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BattleScript_SelectingUnusableMoveInPalace::
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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end
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BattleScript_EncoredNoMore::
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@ -3543,8 +3543,8 @@ BattleScript_DoFutureAttackHit::
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tryfaintmon BS_TARGET, FALSE, NULL
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atk24 BattleScript_FutureAttackEnd
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BattleScript_FutureAttackEnd::
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moveendcase ATK49_RAGE
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moveendfromto ATK49_ITEM_EFFECTS_ALL, ATK49_UPDATE_LAST_MOVES
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moveendcase MOVEEND_RAGE
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moveendfromto MOVEEND_ITEM_EFFECTS_ALL, MOVEEND_UPDATE_LAST_MOVES
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setbyte gMoveResultFlags, 0
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end2
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@ -3635,15 +3635,15 @@ BattleScript_PrintMonIsRooted::
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BattleScript_AtkDefDown::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
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playstatchangeanimation BS_ATTACKER, BIT_ATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_DONT_CHECK_LOWER | STAT_CHANGE_NEGATIVE | STAT_CHANGE_ONLY_MULTIPLE
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playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_DONT_CHECK_LOWER | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_82DB144
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_82DB144::
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playstatchangeanimation BS_ATTACKER, BIT_DEF, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
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playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_DONT_CHECK_LOWER | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_82DB167
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
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@ -3709,7 +3709,7 @@ BattleScript_OneHitKOMsg::
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BattleScript_SAtkDown2::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
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playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_DONT_CHECK_LOWER | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_SAtkDown2End
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End
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@ -4233,7 +4233,7 @@ BattleScript_AbilityCuredStatus::
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BattleScript_IgnoresWhileAsleep::
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printstring STRINGID_PKMNIGNORESASLEEP
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waitmessage 0x40
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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end
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BattleScript_IgnoresAndUsesRandomMove::
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@ -4249,7 +4249,7 @@ BattleScript_MoveUsedLoafingAround::
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BattleScript_82DB6C7::
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printfromtable gInobedientStringIds
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waitmessage 0x40
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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end
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BattleScript_IgnoresAndFallsAsleep::
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@ -4257,7 +4257,7 @@ BattleScript_IgnoresAndFallsAsleep::
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waitmessage 0x40
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setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER
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seteffectprimary
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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end
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BattleScript_IgnoresAndHitsItself::
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@ -479,7 +479,7 @@ struct BattleScripting
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u8 animArg1;
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u8 animArg2;
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u16 tripleKickPower;
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u8 atk49_state;
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u8 moveendState;
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u8 battlerWithAbility;
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u8 multihitMoveEffect;
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u8 battler;
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@ -487,9 +487,9 @@ struct BattleScripting
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u8 animTargetsHit;
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u8 statChanger;
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bool8 statAnimPlayed;
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u8 atk23_state;
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u8 getexpState;
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u8 battleStyle;
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u8 atk6C_state;
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u8 drawlvlupboxState;
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u8 learnMoveState;
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u8 field_20;
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u8 reshowMainState;
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@ -84,43 +84,43 @@
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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// atk80, dmg manipulation
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#define ATK80_DMG_CHANGE_SIGN 0
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#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define ATK80_DMG_DOUBLED 2
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// manipulatedmg
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#define DMG_CHANGE_SIGN 0
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#define DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define DMG_DOUBLED 2
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// atk4F, a flag used for the jumpifcantswitch command
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#define ATK4F_DONT_CHECK_STATUSES 0x80
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// flag used for the jumpifcantswitch command
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#define DONT_CHECK_STATUSES 0x80
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// statchange defines
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#define STAT_CHANGE_BS_PTR 0x1
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
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// atk48
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#define ATK48_STAT_NEGATIVE 0x1
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#define ATK48_STAT_BY_TWO 0x2
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#define ATK48_ONLY_MULTIPLE 0x4
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#define ATK48_DONT_CHECK_LOWER 0x8
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// playstatchangeanimation
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#define STAT_CHANGE_NEGATIVE 0x1
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#define STAT_CHANGE_BY_TWO 0x2
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#define STAT_CHANGE_ONLY_MULTIPLE 0x4
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#define STAT_CHANGE_DONT_CHECK_LOWER 0x8
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// atk49, moveend cases
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#define ATK49_RAGE 0
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#define ATK49_DEFROST 1
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#define ATK49_SYNCHRONIZE_TARGET 2
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#define ATK49_MOVE_END_ABILITIES 3
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#define ATK49_STATUS_IMMUNITY_ABILITIES 4
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#define ATK49_SYNCHRONIZE_ATTACKER 5
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#define ATK49_CHOICE_MOVE 6
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#define ATK49_CHANGED_ITEMS 7
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#define ATK49_ATTACKER_INVISIBLE 8
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#define ATK49_ATTACKER_VISIBLE 9
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#define ATK49_TARGET_VISIBLE 10
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#define ATK49_ITEM_EFFECTS_ALL 11
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#define ATK49_KINGSROCK_SHELLBELL 12
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#define ATK49_SUBSTITUTE 13
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#define ATK49_UPDATE_LAST_MOVES 14
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#define ATK49_MIRROR_MOVE 15
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#define ATK49_NEXT_TARGET 16
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#define ATK49_COUNT 17
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// moveend cases
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#define MOVEEND_RAGE 0
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#define MOVEEND_DEFROST 1
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#define MOVEEND_SYNCHRONIZE_TARGET 2
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#define MOVEEND_MOVE_END_ABILITIES 3
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#define MOVEEND_STATUS_IMMUNITY_ABILITIES 4
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#define MOVEEND_SYNCHRONIZE_ATTACKER 5
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#define MOVEEND_CHOICE_MOVE 6
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#define MOVEEND_CHANGED_ITEMS 7
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#define MOVEEND_ATTACKER_INVISIBLE 8
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#define MOVEEND_ATTACKER_VISIBLE 9
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#define MOVEEND_TARGET_VISIBLE 10
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#define MOVEEND_ITEM_EFFECTS_ALL 11
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#define MOVEEND_KINGSROCK_SHELLBELL 12
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#define MOVEEND_SUBSTITUTE 13
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#define MOVEEND_UPDATE_LAST_MOVES 14
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#define MOVEEND_MIRROR_MOVE 15
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#define MOVEEND_NEXT_TARGET 16
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#define MOVEEND_COUNT 17
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#define BIT_HP 0x1
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#define BIT_ATK 0x2
|
||||
|
@ -3953,7 +3953,7 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
*(&gBattleStruct->turnEffectsBattlerId) = 0;
|
||||
*(&gBattleStruct->wishPerishSongState) = 0;
|
||||
*(&gBattleStruct->wishPerishSongBattlerId) = 0;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
gBattleStruct->faintedActionsState = 0;
|
||||
gBattleStruct->turnCountersTracker = 0;
|
||||
gMoveResultFlags = 0;
|
||||
@ -4016,7 +4016,7 @@ void BattleTurnPassed(void)
|
||||
gHitMarker &= ~(HITMARKER_x100000);
|
||||
gBattleScripting.animTurn = 0;
|
||||
gBattleScripting.animTargetsHit = 0;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
gBattleMoveDamage = 0;
|
||||
gMoveResultFlags = 0;
|
||||
|
||||
@ -5884,7 +5884,7 @@ static void HandleAction_ActionFinished(void)
|
||||
gLastHitByType[gBattlerAttacker] = 0;
|
||||
gBattleStruct->dynamicMoveType = 0;
|
||||
gDynamicBasePower = 0;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
gBattleCommunication[3] = 0;
|
||||
gBattleCommunication[4] = 0;
|
||||
gBattleScripting.multihitMoveEffect = 0;
|
||||
|
@ -1706,7 +1706,7 @@ static void Cmd_adjustnormaldamage(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_adjustnormaldamage2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
|
||||
static void Cmd_adjustnormaldamage2(void) // The same as adjustnormaldamage except it doesn't check for false swipe move effect.
|
||||
{
|
||||
u8 holdEffect, param;
|
||||
|
||||
@ -3246,7 +3246,7 @@ static void Cmd_getexp(void)
|
||||
gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||||
sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
|
||||
|
||||
switch (gBattleScripting.atk23_state)
|
||||
switch (gBattleScripting.getexpState)
|
||||
{
|
||||
case 0: // check if should receive exp at all
|
||||
if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags &
|
||||
@ -3258,11 +3258,11 @@ static void Cmd_getexp(void)
|
||||
| BATTLE_TYPE_BATTLE_TOWER
|
||||
| BATTLE_TYPE_EREADER_TRAINER)))
|
||||
{
|
||||
gBattleScripting.atk23_state = 6; // goto last case
|
||||
gBattleScripting.getexpState = 6; // goto last case
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.atk23_state++;
|
||||
gBattleScripting.getexpState++;
|
||||
gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]];
|
||||
}
|
||||
break;
|
||||
@ -3309,7 +3309,7 @@ static void Cmd_getexp(void)
|
||||
gExpShareExp = 0;
|
||||
}
|
||||
|
||||
gBattleScripting.atk23_state++;
|
||||
gBattleScripting.getexpState++;
|
||||
gBattleStruct->expGetterMonId = 0;
|
||||
gBattleStruct->sentInPokes = sentIn;
|
||||
}
|
||||
@ -3327,13 +3327,13 @@ static void Cmd_getexp(void)
|
||||
if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
|
||||
{
|
||||
*(&gBattleStruct->sentInPokes) >>= 1;
|
||||
gBattleScripting.atk23_state = 5;
|
||||
gBattleScripting.getexpState = 5;
|
||||
gBattleMoveDamage = 0; // used for exp
|
||||
}
|
||||
else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_LEVEL)
|
||||
{
|
||||
*(&gBattleStruct->sentInPokes) >>= 1;
|
||||
gBattleScripting.atk23_state = 5;
|
||||
gBattleScripting.getexpState = 5;
|
||||
gBattleMoveDamage = 0; // used for exp
|
||||
}
|
||||
else
|
||||
@ -3405,7 +3405,7 @@ static void Cmd_getexp(void)
|
||||
MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
|
||||
}
|
||||
gBattleStruct->sentInPokes >>= 1;
|
||||
gBattleScripting.atk23_state++;
|
||||
gBattleScripting.getexpState++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -3426,7 +3426,7 @@ static void Cmd_getexp(void)
|
||||
BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
gBattleScripting.atk23_state++;
|
||||
gBattleScripting.getexpState++;
|
||||
}
|
||||
break;
|
||||
case 4: // lvl up if necessary
|
||||
@ -3476,27 +3476,27 @@ static void Cmd_getexp(void)
|
||||
|
||||
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
|
||||
}
|
||||
gBattleScripting.atk23_state = 5;
|
||||
gBattleScripting.getexpState = 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMoveDamage = 0;
|
||||
gBattleScripting.atk23_state = 5;
|
||||
gBattleScripting.getexpState = 5;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5: // looper increment
|
||||
if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
|
||||
{
|
||||
gBattleScripting.atk23_state = 3;
|
||||
gBattleScripting.getexpState = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleStruct->expGetterMonId++;
|
||||
if (gBattleStruct->expGetterMonId <= 5)
|
||||
gBattleScripting.atk23_state = 2; // loop again
|
||||
gBattleScripting.getexpState = 2; // loop again
|
||||
else
|
||||
gBattleScripting.atk23_state = 6; // we're done
|
||||
gBattleScripting.getexpState = 6; // we're done
|
||||
}
|
||||
break;
|
||||
case 6: // increment instruction
|
||||
@ -4393,10 +4393,10 @@ static void Cmd_playstatchangeanimation(void)
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||||
statsToCheck = gBattlescriptCurrInstr[2];
|
||||
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
|
||||
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_NEGATIVE) // goes down
|
||||
{
|
||||
s16 startingStatAnimId;
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
|
||||
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
|
||||
else
|
||||
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
|
||||
@ -4405,7 +4405,7 @@ static void Cmd_playstatchangeanimation(void)
|
||||
{
|
||||
if (statsToCheck & 1)
|
||||
{
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER)
|
||||
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_DONT_CHECK_LOWER)
|
||||
{
|
||||
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
|
||||
{
|
||||
@ -4431,7 +4431,7 @@ static void Cmd_playstatchangeanimation(void)
|
||||
|
||||
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
||||
{
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
|
||||
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
|
||||
else
|
||||
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
|
||||
@ -4440,7 +4440,7 @@ static void Cmd_playstatchangeanimation(void)
|
||||
else // goes up
|
||||
{
|
||||
s16 startingStatAnimId;
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
|
||||
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
|
||||
else
|
||||
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
|
||||
@ -4457,14 +4457,14 @@ static void Cmd_playstatchangeanimation(void)
|
||||
|
||||
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
||||
{
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
|
||||
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
|
||||
else
|
||||
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
|
||||
}
|
||||
}
|
||||
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2)
|
||||
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_ONLY_MULTIPLE && changeableStatsCount < 2)
|
||||
{
|
||||
gBattlescriptCurrInstr += 4;
|
||||
}
|
||||
@ -4472,7 +4472,7 @@ static void Cmd_playstatchangeanimation(void)
|
||||
{
|
||||
BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1)
|
||||
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_ONLY_MULTIPLE && changeableStatsCount > 1)
|
||||
gBattleScripting.statAnimPlayed = TRUE;
|
||||
gBattlescriptCurrInstr += 4;
|
||||
}
|
||||
@ -4510,9 +4510,9 @@ static void Cmd_moveend(void)
|
||||
|
||||
do
|
||||
{
|
||||
switch (gBattleScripting.atk49_state)
|
||||
switch (gBattleScripting.moveendState)
|
||||
{
|
||||
case ATK49_RAGE: // rage check
|
||||
case MOVEEND_RAGE: // rage check
|
||||
if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
|
||||
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
|
||||
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
|
||||
@ -4524,9 +4524,9 @@ static void Cmd_moveend(void)
|
||||
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
|
||||
effect = TRUE;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_DEFROST: // defrosting check
|
||||
case MOVEEND_DEFROST: // defrosting check
|
||||
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
|
||||
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
|
||||
&& gSpecialStatuses[gBattlerTarget].specialDmg
|
||||
@ -4540,36 +4540,36 @@ static void Cmd_moveend(void)
|
||||
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
|
||||
effect = TRUE;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_SYNCHRONIZE_TARGET: // target synchronize
|
||||
case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
|
||||
effect = TRUE;
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_MOVE_END_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.).
|
||||
case MOVEEND_MOVE_END_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.).
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_MOVE_END, gBattlerTarget, 0, 0, 0))
|
||||
effect = TRUE;
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_STATUS_IMMUNITY_ABILITIES: // status immunities
|
||||
case MOVEEND_STATUS_IMMUNITY_ABILITIES: // status immunities
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
|
||||
effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
|
||||
else
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_SYNCHRONIZE_ATTACKER: // attacker synchronize
|
||||
case MOVEEND_SYNCHRONIZE_ATTACKER: // attacker synchronize
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0))
|
||||
effect = TRUE;
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_CHOICE_MOVE: // update choice band move
|
||||
case MOVEEND_CHOICE_MOVE: // update choice band move
|
||||
if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND
|
||||
|| gChosenMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
|
||||
goto LOOP;
|
||||
if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
|
||||
{
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
}
|
||||
*choicedMoveAtk = gChosenMove;
|
||||
@ -4583,10 +4583,10 @@ static void Cmd_moveend(void)
|
||||
if (i == MAX_MON_MOVES)
|
||||
*choicedMoveAtk = 0;
|
||||
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
}
|
||||
break;
|
||||
case ATK49_CHANGED_ITEMS: // changed held items
|
||||
case MOVEEND_CHANGED_ITEMS: // changed held items
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
u16* changedItem = &gBattleStruct->changedItems[i];
|
||||
@ -4596,32 +4596,32 @@ static void Cmd_moveend(void)
|
||||
*changedItem = 0;
|
||||
}
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_ITEM_EFFECTS_ALL: // item effects for all battlers
|
||||
case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers
|
||||
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
|
||||
effect = TRUE;
|
||||
else
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_KINGSROCK_SHELLBELL: // king's rock and shell bell
|
||||
case MOVEEND_KINGSROCK_SHELLBELL: // king's rock and shell bell
|
||||
if (ItemBattleEffects(ITEMEFFECT_KINGSROCK_SHELLBELL, 0, FALSE))
|
||||
effect = TRUE;
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_ATTACKER_INVISIBLE: // make attacker sprite invisible
|
||||
case MOVEEND_ATTACKER_INVISIBLE: // make attacker sprite invisible
|
||||
if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)
|
||||
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
|
||||
{
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
BtlController_EmitSpriteInvisibility(0, TRUE);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
return;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_ATTACKER_VISIBLE: // make attacker sprite visible
|
||||
case MOVEEND_ATTACKER_VISIBLE: // make attacker sprite visible
|
||||
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
|
||||
|| !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE))
|
||||
|| WasUnableToUseMove(gBattlerAttacker))
|
||||
@ -4631,12 +4631,12 @@ static void Cmd_moveend(void)
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
|
||||
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
return;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_TARGET_VISIBLE: // make target sprite visible
|
||||
case MOVEEND_TARGET_VISIBLE: // make target sprite visible
|
||||
if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite && gBattlerTarget < gBattlersCount
|
||||
&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
|
||||
{
|
||||
@ -4644,20 +4644,20 @@ static void Cmd_moveend(void)
|
||||
BtlController_EmitSpriteInvisibility(0, FALSE);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
return;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_SUBSTITUTE: // update substitute
|
||||
case MOVEEND_SUBSTITUTE: // update substitute
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if (gDisableStructs[i].substituteHP == 0)
|
||||
gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_UPDATE_LAST_MOVES:
|
||||
case MOVEEND_UPDATE_LAST_MOVES:
|
||||
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
|
||||
{
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
@ -4704,9 +4704,9 @@ static void Cmd_moveend(void)
|
||||
gLastLandedMoves[gBattlerTarget] = 0xFFFF;
|
||||
}
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_MIRROR_MOVE: // mirror move
|
||||
case MOVEEND_MIRROR_MOVE: // mirror move
|
||||
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
|
||||
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
|
||||
&& gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
|
||||
@ -4725,9 +4725,9 @@ static void Cmd_moveend(void)
|
||||
attacker = gBattlerAttacker;
|
||||
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_NEXT_TARGET: // For moves hitting two opposing Pokemon.
|
||||
case MOVEEND_NEXT_TARGET: // For moves hitting two opposing Pokemon.
|
||||
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
|
||||
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
|
||||
@ -4737,7 +4737,7 @@ static void Cmd_moveend(void)
|
||||
{
|
||||
gBattlerTarget = battlerId;
|
||||
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
MoveValuesCleanUp();
|
||||
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
||||
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
|
||||
@ -4748,20 +4748,20 @@ static void Cmd_moveend(void)
|
||||
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
||||
}
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_COUNT:
|
||||
case MOVEEND_COUNT:
|
||||
break;
|
||||
}
|
||||
|
||||
if (arg1 == 1 && effect == FALSE)
|
||||
gBattleScripting.atk49_state = ATK49_COUNT;
|
||||
if (arg1 == 2 && arg2 == gBattleScripting.atk49_state)
|
||||
gBattleScripting.atk49_state = ATK49_COUNT;
|
||||
gBattleScripting.moveendState = MOVEEND_COUNT;
|
||||
if (arg1 == 2 && arg2 == gBattleScripting.moveendState)
|
||||
gBattleScripting.moveendState = MOVEEND_COUNT;
|
||||
|
||||
} while (gBattleScripting.atk49_state != ATK49_COUNT && effect == FALSE);
|
||||
} while (gBattleScripting.moveendState != MOVEEND_COUNT && effect == FALSE);
|
||||
|
||||
if (gBattleScripting.atk49_state == ATK49_COUNT && effect == FALSE)
|
||||
if (gBattleScripting.moveendState == MOVEEND_COUNT && effect == FALSE)
|
||||
gBattlescriptCurrInstr += 3;
|
||||
}
|
||||
|
||||
@ -4971,9 +4971,9 @@ static void Cmd_jumpifcantswitch(void)
|
||||
s32 lastMonId;
|
||||
struct Pokemon *party;
|
||||
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(DONT_CHECK_STATUSES));
|
||||
|
||||
if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES)
|
||||
if (!(gBattlescriptCurrInstr[1] & DONT_CHECK_STATUSES)
|
||||
&& ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
||||
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
|
||||
{
|
||||
@ -6130,7 +6130,7 @@ static void Cmd_cancelallactions(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_adjustsetdamage(void) // The same as 0x7, except there's no random damage multiplier.
|
||||
static void Cmd_adjustsetdamage(void) // The same as adjustnormaldamage, except there's no random damage multiplier.
|
||||
{
|
||||
u8 holdEffect, param;
|
||||
|
||||
@ -6202,26 +6202,26 @@ static void Cmd_atknameinbuff1(void)
|
||||
|
||||
static void Cmd_drawlvlupbox(void)
|
||||
{
|
||||
if (gBattleScripting.atk6C_state == 0)
|
||||
if (gBattleScripting.drawlvlupboxState == 0)
|
||||
{
|
||||
if (IsMonGettingExpSentOut())
|
||||
gBattleScripting.atk6C_state = 3;
|
||||
gBattleScripting.drawlvlupboxState = 3;
|
||||
else
|
||||
gBattleScripting.atk6C_state = 1;
|
||||
gBattleScripting.drawlvlupboxState = 1;
|
||||
}
|
||||
|
||||
switch (gBattleScripting.atk6C_state)
|
||||
switch (gBattleScripting.drawlvlupboxState)
|
||||
{
|
||||
case 1:
|
||||
gBattle_BG2_Y = 0x60;
|
||||
SetBgAttribute(2, BG_ATTR_PRIORITY, 0);
|
||||
ShowBg(2);
|
||||
sub_804F17C();
|
||||
gBattleScripting.atk6C_state = 2;
|
||||
gBattleScripting.drawlvlupboxState = 2;
|
||||
break;
|
||||
case 2:
|
||||
if (!sub_804F1CC())
|
||||
gBattleScripting.atk6C_state = 3;
|
||||
gBattleScripting.drawlvlupboxState = 3;
|
||||
break;
|
||||
case 3:
|
||||
gBattle_BG1_X = 0;
|
||||
@ -6231,20 +6231,20 @@ static void Cmd_drawlvlupbox(void)
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80);
|
||||
gBattleScripting.atk6C_state = 4;
|
||||
gBattleScripting.drawlvlupboxState = 4;
|
||||
break;
|
||||
case 4:
|
||||
DrawLevelUpWindow1();
|
||||
PutWindowTilemap(13);
|
||||
CopyWindowToVram(13, 3);
|
||||
gBattleScripting.atk6C_state++;
|
||||
gBattleScripting.drawlvlupboxState++;
|
||||
break;
|
||||
case 5:
|
||||
case 7:
|
||||
if (!IsDma3ManagerBusyWithBgCopy())
|
||||
{
|
||||
gBattle_BG1_Y = 0;
|
||||
gBattleScripting.atk6C_state++;
|
||||
gBattleScripting.drawlvlupboxState++;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
@ -6253,7 +6253,7 @@ static void Cmd_drawlvlupbox(void)
|
||||
PlaySE(SE_SELECT);
|
||||
DrawLevelUpWindow2();
|
||||
CopyWindowToVram(13, 2);
|
||||
gBattleScripting.atk6C_state++;
|
||||
gBattleScripting.drawlvlupboxState++;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
@ -6261,7 +6261,7 @@ static void Cmd_drawlvlupbox(void)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80 | WINDOW_CLEAR);
|
||||
gBattleScripting.atk6C_state++;
|
||||
gBattleScripting.drawlvlupboxState++;
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
@ -6276,7 +6276,7 @@ static void Cmd_drawlvlupbox(void)
|
||||
SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
|
||||
ShowBg(2);
|
||||
|
||||
gBattleScripting.atk6C_state = 10;
|
||||
gBattleScripting.drawlvlupboxState = 10;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
@ -6999,17 +6999,17 @@ static void Cmd_manipulatedamage(void)
|
||||
{
|
||||
switch (gBattlescriptCurrInstr[1])
|
||||
{
|
||||
case ATK80_DMG_CHANGE_SIGN:
|
||||
case DMG_CHANGE_SIGN:
|
||||
gBattleMoveDamage *= -1;
|
||||
break;
|
||||
case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP:
|
||||
case DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP:
|
||||
gBattleMoveDamage /= 2;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)
|
||||
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
||||
break;
|
||||
case ATK80_DMG_DOUBLED:
|
||||
case DMG_DOUBLED:
|
||||
gBattleMoveDamage *= 2;
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user