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Fix Download raising the wrong stat
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@ -2714,30 +2714,27 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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case ABILITY_DOWNLOAD:
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case ABILITY_DOWNLOAD:
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if (!gSpecialStatuses[battler].switchInAbilityDone)
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if (!gSpecialStatuses[battler].switchInAbilityDone)
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{
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{
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u8 statId;
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u32 statId, opposingBattler;
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u32 opposingBattler = BATTLE_OPPOSITE(battler);
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u32 opposingDef = 0, opposingSpDef = 0;
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u32 opposingDef = gBattleMons[opposingBattler].defense
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* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][0]
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/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][1];
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u32 opposingSpDef = gBattleMons[opposingBattler].spDefense
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* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][0]
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/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][1];
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opposingBattler = BATTLE_PARTNER(opposingBattler);
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opposingBattler = BATTLE_OPPOSITE(battler);
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if (IsBattlerAlive(opposingBattler))
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for (i = 0; i < 2; opposingBattler ^= BIT_SIDE, i++)
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{
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{
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opposingDef += gBattleMons[opposingBattler].defense
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if (IsBattlerAlive(opposingBattler))
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* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][0]
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{
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/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][1];
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opposingDef += gBattleMons[opposingBattler].defense
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opposingSpDef += gBattleMons[opposingBattler].spDefense
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* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][0]
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* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][0]
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/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][1];
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/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][1];
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opposingSpDef += gBattleMons[opposingBattler].spDefense
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* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][0]
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/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][1];
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}
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}
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}
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if (opposingSpDef > opposingDef)
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if (opposingDef < opposingSpDef)
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statId = STAT_SPATK;
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else
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statId = STAT_ATK;
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statId = STAT_ATK;
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else
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statId = STAT_SPATK;
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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