mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 12:07:38 +01:00
Merge pull request #1486 from LOuroboros/clanging_scales
Implemented Clanging Scales' effect
This commit is contained in:
commit
87db8c6f51
@ -367,8 +367,13 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
|
|||||||
.4byte BattleScript_EffectFairyLock
|
.4byte BattleScript_EffectFairyLock
|
||||||
.4byte BattleScript_EffectAllySwitch
|
.4byte BattleScript_EffectAllySwitch
|
||||||
.4byte BattleScript_EffectSleepHit
|
.4byte BattleScript_EffectSleepHit
|
||||||
|
.4byte BattleScript_EffectAttackerDefenseDownHit
|
||||||
.4byte BattleScript_EffectBodyPress
|
.4byte BattleScript_EffectBodyPress
|
||||||
|
|
||||||
|
BattleScript_EffectAttackerDefenseDownHit:
|
||||||
|
setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
|
||||||
|
goto BattleScript_EffectHit
|
||||||
|
|
||||||
BattleScript_EffectSleepHit:
|
BattleScript_EffectSleepHit:
|
||||||
setmoveeffect MOVE_EFFECT_SLEEP
|
setmoveeffect MOVE_EFFECT_SLEEP
|
||||||
goto BattleScript_EffectHit
|
goto BattleScript_EffectHit
|
||||||
|
@ -351,8 +351,9 @@
|
|||||||
#define EFFECT_FAIRY_LOCK 345
|
#define EFFECT_FAIRY_LOCK 345
|
||||||
#define EFFECT_ALLY_SWITCH 346
|
#define EFFECT_ALLY_SWITCH 346
|
||||||
#define EFFECT_SLEEP_HIT 347 // Relic Song
|
#define EFFECT_SLEEP_HIT 347 // Relic Song
|
||||||
#define EFFECT_BODY_PRESS 348
|
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
|
||||||
|
#define EFFECT_BODY_PRESS 349
|
||||||
|
|
||||||
#define NUM_BATTLE_MOVE_EFFECTS 349
|
#define NUM_BATTLE_MOVE_EFFECTS 350
|
||||||
|
|
||||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||||
|
@ -10141,12 +10141,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
|
|
||||||
[MOVE_CLANGING_SCALES] =
|
[MOVE_CLANGING_SCALES] =
|
||||||
{
|
{
|
||||||
.effect = EFFECT_DEFENSE_DOWN_HIT,
|
.effect = EFFECT_ATTACKER_DEFENSE_DOWN_HIT,
|
||||||
.power = 110,
|
.power = 110,
|
||||||
.type = TYPE_DRAGON,
|
.type = TYPE_DRAGON,
|
||||||
.accuracy = 100,
|
.accuracy = 100,
|
||||||
.pp = 5,
|
.pp = 5,
|
||||||
.secondaryEffectChance = 100,
|
.secondaryEffectChance = 0,
|
||||||
.target = MOVE_TARGET_SELECTED,
|
.target = MOVE_TARGET_SELECTED,
|
||||||
.priority = 0,
|
.priority = 0,
|
||||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SOUND,
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SOUND,
|
||||||
|
Loading…
Reference in New Issue
Block a user