mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
Merge pull request #72 from DizzyEggg/fix_static_names
Add Save Location header and fix static names
This commit is contained in:
commit
8914645231
9
include/save_location.h
Normal file
9
include/save_location.h
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#ifndef GUARD_SAVE_LOCATION_H
|
||||||
|
#define GUARD_SAVE_LOCATION_H
|
||||||
|
|
||||||
|
bool32 sub_81AFCEC(void);
|
||||||
|
void TrySetMapSaveWarpStatus(void);
|
||||||
|
void sub_81AFDA0(void);
|
||||||
|
void sub_81AFDD0(void);
|
||||||
|
|
||||||
|
#endif // GUARD_SAVE_LOCATION_H
|
@ -1,4 +1,5 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
|
#include "save_location.h"
|
||||||
#include "map_constants.h"
|
#include "map_constants.h"
|
||||||
|
|
||||||
// used to make the list defines a little less ugly.
|
// used to make the list defines a little less ugly.
|
||||||
@ -26,7 +27,7 @@ static bool32 IsCurMapInLocationList(const u16 *list)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Not require a packed u16 array for these lists
|
// TODO: Not require a packed u16 array for these lists
|
||||||
static const u16 gSaveLocationPokeCenterList[] =
|
static const u16 sSaveLocationPokeCenterList[] =
|
||||||
{
|
{
|
||||||
MAP(OLDALE_TOWN_POKEMON_CENTER_1F),
|
MAP(OLDALE_TOWN_POKEMON_CENTER_1F),
|
||||||
MAP(OLDALE_TOWN_POKEMON_CENTER_2F),
|
MAP(OLDALE_TOWN_POKEMON_CENTER_2F),
|
||||||
@ -71,10 +72,10 @@ static const u16 gSaveLocationPokeCenterList[] =
|
|||||||
|
|
||||||
static bool32 IsCurMapPokeCenter(void)
|
static bool32 IsCurMapPokeCenter(void)
|
||||||
{
|
{
|
||||||
return IsCurMapInLocationList(gSaveLocationPokeCenterList);
|
return IsCurMapInLocationList(sSaveLocationPokeCenterList);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const u16 gSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
|
static const u16 sSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
|
||||||
{
|
{
|
||||||
MAP(BATTLE_TOWER_LOBBY),
|
MAP(BATTLE_TOWER_LOBBY),
|
||||||
0xFFFF,
|
0xFFFF,
|
||||||
@ -82,18 +83,18 @@ static const u16 gSaveLocationReloadLocList[] = // there's only 1 location, and
|
|||||||
|
|
||||||
static bool32 IsCurMapReloadLocation(void)
|
static bool32 IsCurMapReloadLocation(void)
|
||||||
{
|
{
|
||||||
return IsCurMapInLocationList(gSaveLocationReloadLocList);
|
return IsCurMapInLocationList(sSaveLocationReloadLocList);
|
||||||
}
|
}
|
||||||
|
|
||||||
// nulled out list. unknown what this would have been
|
// nulled out list. unknown what this would have been
|
||||||
static const u16 gUnknown_0861440E[] =
|
static const u16 sUnknown_0861440E[] =
|
||||||
{
|
{
|
||||||
0xFFFF,
|
0xFFFF,
|
||||||
};
|
};
|
||||||
|
|
||||||
bool32 sub_81AFCEC(void)
|
bool32 sub_81AFCEC(void)
|
||||||
{
|
{
|
||||||
return IsCurMapInLocationList(gUnknown_0861440E);
|
return IsCurMapInLocationList(sUnknown_0861440E);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void TrySetPokeCenterWarpStatus(void)
|
static void TrySetPokeCenterWarpStatus(void)
|
||||||
|
Loading…
Reference in New Issue
Block a user