Use ; instead of {} for empty PLAYER/OPPONENT

This commit is contained in:
Martin Griffin 2023-06-23 10:57:58 +01:00
parent 1987bda497
commit 8995296db4

View File

@ -61,7 +61,7 @@ DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double ba
{
GIVEN {
ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET) {}
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
PLAYER(SPECIES_ABRA);