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https://github.com/Ninjdai1/pokeemerald.git
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move lists that determine battle factory battle style hint
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parent
09084cf977
commit
89fdfa4811
@ -816386,7 +816386,7 @@ sub_81A6AEC: ; 81A6AEC
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strh r0, [r1]
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movs r4, 0x1
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adds r5, r1, 0
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ldr r3, =gUnknown_08611FC0
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ldr r3, =gBattleFactoryStyleRequiredMoveCounts
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adds r2, r5, 0
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@081A6B5C:
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mov r1, sp
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@ -816426,7 +816426,7 @@ sub_81A6BA4: ; 81A6BA4
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lsls r0, 16
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lsrs r5, r0, 16
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movs r2, 0
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ldr r6, =gUnknown_08612104
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ldr r6, =gBattleFactoryStyleMoveListPointers
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@081A6BAE:
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movs r3, 0
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lsls r0, r2, 2
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194
data/battle_frontier/battle_factory_style_move_lists.s
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194
data/battle_frontier/battle_factory_style_move_lists.s
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@ -0,0 +1,194 @@
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.align 2, 0
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gBattleFactoryStyleRequiredMoveCounts: ; 8611FC0
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.byte 3
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.byte 3
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.byte 3
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.byte 2
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.byte 2
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.byte 2
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.byte 2
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.align 2, 0
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gBattleFactoryStyleMoveList_TotalPreparation: ; 8611FC8
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.2byte MOVE_SWORDS_DANCE
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.2byte MOVE_GROWTH
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.2byte MOVE_MEDITATE
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.2byte MOVE_AGILITY
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.2byte MOVE_DOUBLE_TEAM
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.2byte MOVE_HARDEN
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.2byte MOVE_MINIMIZE
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.2byte MOVE_WITHDRAW
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.2byte MOVE_DEFENSE_CURL
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.2byte MOVE_BARRIER
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.2byte MOVE_FOCUS_ENERGY
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.2byte MOVE_AMNESIA
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.2byte MOVE_ACID_ARMOR
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.2byte MOVE_SHARPEN
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.2byte MOVE_CONVERSION
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.2byte MOVE_CONVERSION_2
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.2byte MOVE_BELLY_DRUM
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.2byte MOVE_PSYCH_UP
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.2byte MOVE_CHARGE
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.2byte MOVE_SNATCH
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.2byte MOVE_TAIL_GLOW
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.2byte MOVE_COSMIC_POWER
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.2byte MOVE_IRON_DEFENSE
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.2byte MOVE_HOWL
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.2byte MOVE_BULK_UP
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.2byte MOVE_CALM_MIND
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.2byte MOVE_DRAGON_DANCE
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.2byte 0
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gBattleFactoryStyleMoveList_ImpossibleToPredict: ; 8612000
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.2byte MOVE_MIMIC
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.2byte MOVE_METRONOME
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.2byte MOVE_MIRROR_MOVE
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.2byte MOVE_TRANSFORM
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.2byte MOVE_SUBSTITUTE
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.2byte MOVE_SKETCH
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.2byte MOVE_CURSE
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.2byte MOVE_PRESENT
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.2byte MOVE_FOLLOW_ME
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.2byte MOVE_TRICK
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.2byte MOVE_ROLE_PLAY
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.2byte MOVE_ASSIST
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.2byte MOVE_SKILL_SWAP
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.2byte MOVE_CAMOUFLAGE
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.2byte 0
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gBattleFactoryStyleMoveList_WeakeningTheFoe: ; 861201E
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.2byte MOVE_SAND_ATTACK
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.2byte MOVE_TAIL_WHIP
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.2byte MOVE_LEER
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.2byte MOVE_GROWL
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.2byte MOVE_STRING_SHOT
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.2byte MOVE_SCREECH
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.2byte MOVE_SMOKESCREEN
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.2byte MOVE_KINESIS
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.2byte MOVE_FLASH
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.2byte MOVE_COTTON_SPORE
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.2byte MOVE_SPITE
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.2byte MOVE_SCARY_FACE
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.2byte MOVE_CHARM
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.2byte MOVE_KNOCK_OFF
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.2byte MOVE_SWEET_SCENT
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.2byte MOVE_FEATHER_DANCE
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.2byte MOVE_FAKE_TEARS
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.2byte MOVE_METAL_SOUND
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.2byte MOVE_TICKLE
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.2byte 0
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gBattleFactoryStyleMoveList_HighRiskHighReturn: ; 8612046
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.2byte MOVE_GUILLOTINE
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.2byte MOVE_HORN_DRILL
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.2byte MOVE_DOUBLE_EDGE
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.2byte MOVE_HYPER_BEAM
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.2byte MOVE_COUNTER
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.2byte MOVE_FISSURE
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.2byte MOVE_BIDE
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.2byte MOVE_SELF_DESTRUCT
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.2byte MOVE_SKY_ATTACK
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.2byte MOVE_EXPLOSION
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.2byte MOVE_FLAIL
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.2byte MOVE_REVERSAL
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.2byte MOVE_DESTINY_BOND
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.2byte MOVE_PERISH_SONG
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.2byte MOVE_PAIN_SPLIT
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.2byte MOVE_MIRROR_COAT
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.2byte MOVE_MEMENTO
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.2byte MOVE_GRUDGE
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.2byte MOVE_FACADE
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.2byte MOVE_FOCUS_PUNCH
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.2byte MOVE_BLAST_BURN
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.2byte MOVE_HYDRO_CANNON
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.2byte MOVE_OVERHEAT
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.2byte MOVE_FRENZY_PLANT
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.2byte MOVE_PSYCHO_BOOST
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.2byte MOVE_VOLT_TACKLE
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.2byte 0
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gBattleFactoryStyleMoveList_Endurance: ; 861207C
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.2byte MOVE_MIST
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.2byte MOVE_RECOVER
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.2byte MOVE_LIGHT_SCREEN
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.2byte MOVE_HAZE
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.2byte MOVE_REFLECT
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.2byte MOVE_SOFT_BOILED
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.2byte MOVE_REST
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.2byte MOVE_PROTECT
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.2byte MOVE_DETECT
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.2byte MOVE_ENDURE
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.2byte MOVE_MILK_DRINK
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.2byte MOVE_HEAL_BELL
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.2byte MOVE_SAFEGUARD
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.2byte MOVE_BATON_PASS
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.2byte MOVE_MORNING_SUN
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.2byte MOVE_SYNTHESIS
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.2byte MOVE_MOONLIGHT
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.2byte MOVE_SWALLOW
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.2byte MOVE_WISH
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.2byte MOVE_INGRAIN
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.2byte MOVE_MAGIC_COAT
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.2byte MOVE_RECYCLE
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.2byte MOVE_REFRESH
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.2byte MOVE_MUD_SPORT
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.2byte MOVE_SLACK_OFF
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.2byte MOVE_AROMATHERAPY
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.2byte MOVE_WATER_SPORT
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.2byte 0
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gBattleFactoryStyleMoveList_SlowAndSteady: ; 86120B4
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.2byte MOVE_SING
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.2byte MOVE_SUPERSONIC
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.2byte MOVE_DISABLE
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.2byte MOVE_LEECH_SEED
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.2byte MOVE_POISON_POWDER
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.2byte MOVE_STUN_SPORE
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.2byte MOVE_SLEEP_POWDER
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.2byte MOVE_THUNDER_WAVE
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.2byte MOVE_TOXIC
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.2byte MOVE_HYPNOSIS
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.2byte MOVE_CONFUSE_RAY
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.2byte MOVE_GLARE
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.2byte MOVE_POISON_GAS
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.2byte MOVE_LOVELY_KISS
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.2byte MOVE_SPORE
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.2byte MOVE_SPIDER_WEB
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.2byte MOVE_SWEET_KISS
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.2byte MOVE_SPIKES
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.2byte MOVE_SWAGGER
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.2byte MOVE_MEAN_LOOK
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.2byte MOVE_ATTRACT
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.2byte MOVE_ENCORE
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.2byte MOVE_TORMENT
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.2byte MOVE_FLATTER
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.2byte MOVE_WILL_O_WISP
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.2byte MOVE_TAUNT
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.2byte MOVE_YAWN
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.2byte MOVE_IMPRISON
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.2byte MOVE_SNATCH
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.2byte MOVE_TEETER_DANCE
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.2byte MOVE_GRASS_WHISTLE
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.2byte MOVE_BLOCK
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.2byte 0
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gBattleFactoryStyleMoveList_DependsOnTheBattlesFlow: ; 86120F6
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.2byte MOVE_SANDSTORM
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.2byte MOVE_RAIN_DANCE
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.2byte MOVE_SUNNY_DAY
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.2byte MOVE_HAIL
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.2byte MOVE_WEATHER_BALL
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.2byte 0
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.align 2, 0
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gBattleFactoryStyleMoveListPointers: ; 8612104
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.4byte gBattleFactoryStyleMoveList_TotalPreparation
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.4byte gBattleFactoryStyleMoveList_SlowAndSteady
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.4byte gBattleFactoryStyleMoveList_Endurance
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.4byte gBattleFactoryStyleMoveList_HighRiskHighReturn
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.4byte gBattleFactoryStyleMoveList_WeakeningTheFoe
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.4byte gBattleFactoryStyleMoveList_ImpossibleToPredict
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.4byte gBattleFactoryStyleMoveList_DependsOnTheBattlesFlow
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@ -10566,11 +10566,8 @@ gUnknown_08611FA0: ; 8611FA0
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gUnknown_08611FAC: ; 8611FAC
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.incbin "base_emerald.gba", 0x611fac, 0x14
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gUnknown_08611FC0: ; 8611FC0
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.incbin "base_emerald.gba", 0x611fc0, 0x144
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gUnknown_08612104: ; 8612104
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.incbin "base_emerald.gba", 0x612104, 0x1c
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; 8611FC0
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.include "data/battle_frontier/battle_factory_style_move_lists.s"
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gUnknown_08612120: ; 8612120
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.incbin "base_emerald.gba", 0x612120, 0x44
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