From 8a0a2a5a39832010d3182ffa135e60a31df8fe0f Mon Sep 17 00:00:00 2001 From: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com> Date: Sat, 7 May 2022 09:36:03 -0700 Subject: [PATCH] Apply suggestions from code review Co-authored-by: Eduardo Quezada D'Ottone --- include/constants/pokemon.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index f4fa1f800..bd5fe8151 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -352,6 +352,7 @@ #define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map #define EVO_LEVEL_NATURE_AMPED 33 // Pokémon reaches the specified level, it has a Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky nature. #define EVO_LEVEL_NATURE_LOW_KEY 34 // Pokémon reaches the specified level, it has a Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful nature. +#define EVO_CRITICAL_HITS 35 // Pokémon performs specified number of critical hits in one battle #define EVO_SCRIPT_TRIGGER_DMG 36 // Pokémon has specified HP below max, then player interacts trigger #define EVO_DARK_SCROLL 37 // interacts with Scroll of Darkness #define EVO_WATER_SCROLL 38 // interacts with Scroll of Waters @@ -363,6 +364,7 @@ #define EVO_MODE_TRADE 1 #define EVO_MODE_ITEM_USE 2 #define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve +#define EVO_MODE_BATTLE_SPECIAL 4 #define EVO_MODE_OVERWORLD_SPECIAL 5 // Form change types