diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 3535e800c..9478d7343 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -796,7 +796,7 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef) dmg = 0; // Two hits of Super Fang halves HP twice, leaving target with 25% HP else if (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND) - dmg = max(1, gBattleMons[battlerDef].hp * 3 / 4); + dmg = max(2, gBattleMons[battlerDef].hp * 3 / 4); else dmg = max(1, gBattleMons[battlerDef].hp / 2); break;