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fix psychic terrain blocking moves it shouldnt block (#3521)
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parent
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commit
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@ -3824,6 +3824,8 @@ u8 AtkCanceller_UnableToUseMove2(void)
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if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN
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if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN
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&& IsBattlerGrounded(gBattlerTarget)
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&& IsBattlerGrounded(gBattlerTarget)
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&& GetChosenMovePriority(gBattlerAttacker) > 0
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&& GetChosenMovePriority(gBattlerAttacker) > 0
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&& gBattleMoves[gCurrentMove].target != MOVE_TARGET_ALL_BATTLERS
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&& gBattleMoves[gCurrentMove].target != MOVE_TARGET_OPPONENTS_FIELD
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&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
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&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
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{
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{
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CancelMultiTurnMoves(gBattlerAttacker);
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CancelMultiTurnMoves(gBattlerAttacker);
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@ -78,7 +78,6 @@ SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target the
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all battlers")
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all battlers")
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{
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{
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KNOWN_FAILING;
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GIVEN {
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GIVEN {
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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@ -93,7 +92,6 @@ SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all opponents")
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all opponents")
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{
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{
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KNOWN_FAILING;
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GIVEN {
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GIVEN {
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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@ -124,7 +122,6 @@ DOUBLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority field moves")
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SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority field moves")
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{
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{
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KNOWN_FAILING;
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GIVEN {
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GIVEN {
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
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PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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