mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
Merge branch 'master' of https://github.com/pret/pokeemerald into sync-item-expansion
This commit is contained in:
commit
8b83d88e75
2
Makefile
2
Makefile
@ -178,7 +178,7 @@ mostlyclean: tidy
|
|||||||
rm -f $(SAMPLE_SUBDIR)/*.bin
|
rm -f $(SAMPLE_SUBDIR)/*.bin
|
||||||
rm -f $(CRY_SUBDIR)/*.bin
|
rm -f $(CRY_SUBDIR)/*.bin
|
||||||
rm -f $(MID_SUBDIR)/*.s
|
rm -f $(MID_SUBDIR)/*.s
|
||||||
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
|
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
|
||||||
rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
|
rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
|
||||||
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
|
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
|
||||||
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
|
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
|
||||||
|
Binary file not shown.
@ -493,7 +493,7 @@ struct BattleScripting
|
|||||||
u8 field_20;
|
u8 field_20;
|
||||||
u8 reshowMainState;
|
u8 reshowMainState;
|
||||||
u8 reshowHelperState;
|
u8 reshowHelperState;
|
||||||
u8 field_23;
|
u8 levelUpHP;
|
||||||
u8 windowsType; // 0 - normal, 1 - battle arena
|
u8 windowsType; // 0 - normal, 1 - battle arena
|
||||||
u8 multiplayerId;
|
u8 multiplayerId;
|
||||||
u8 specialTrainerBattleType;
|
u8 specialTrainerBattleType;
|
||||||
|
@ -53,6 +53,11 @@
|
|||||||
|
|
||||||
#define ITEM10_IS_VITAMIN 0x1
|
#define ITEM10_IS_VITAMIN 0x1
|
||||||
|
|
||||||
|
// Special HP recovery amounts for ITEM4_HEAL_HP
|
||||||
|
#define ITEM6_HEAL_FULL ((u8) -1)
|
||||||
|
#define ITEM6_HEAL_HALF ((u8) -2)
|
||||||
|
#define ITEM6_HEAL_LVL_UP ((u8) -3)
|
||||||
|
|
||||||
// Used for GetItemEffectType.
|
// Used for GetItemEffectType.
|
||||||
#define ITEM_EFFECT_X_ITEM 0
|
#define ITEM_EFFECT_X_ITEM 0
|
||||||
#define ITEM_EFFECT_RAISE_LEVEL 1
|
#define ITEM_EFFECT_RAISE_LEVEL 1
|
||||||
|
@ -241,12 +241,12 @@
|
|||||||
#define UNOWN_FORM_COUNT 28
|
#define UNOWN_FORM_COUNT 28
|
||||||
|
|
||||||
// Battle move flags
|
// Battle move flags
|
||||||
#define FLAG_MAKES_CONTACT 0x1
|
#define FLAG_MAKES_CONTACT (1 << 0)
|
||||||
#define FLAG_PROTECT_AFFECTED 0x2
|
#define FLAG_PROTECT_AFFECTED (1 << 1)
|
||||||
#define FLAG_MAGICCOAT_AFFECTED 0x4
|
#define FLAG_MAGICCOAT_AFFECTED (1 << 2)
|
||||||
#define FLAG_SNATCH_AFFECTED 0x8
|
#define FLAG_SNATCH_AFFECTED (1 << 3)
|
||||||
#define FLAG_MIRROR_MOVE_AFFECTED 0x10
|
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
|
||||||
#define FLAG_KINGSROCK_AFFECTED 0x20
|
#define FLAG_KINGSROCK_AFFECTED (1 << 5)
|
||||||
|
|
||||||
// Growth rates
|
// Growth rates
|
||||||
#define GROWTH_MEDIUM_FAST 0
|
#define GROWTH_MEDIUM_FAST 0
|
||||||
@ -270,22 +270,22 @@
|
|||||||
|
|
||||||
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
|
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
|
||||||
|
|
||||||
// Evolution type flags
|
// Evolution types
|
||||||
#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
|
#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
|
||||||
#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
|
#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
|
||||||
#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
|
#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
|
||||||
#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
|
#define EVO_LEVEL 4 // Pokémon reaches the specified level
|
||||||
#define EVO_TRADE 0x0005 // Pokémon is traded
|
#define EVO_TRADE 5 // Pokémon is traded
|
||||||
#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
|
#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
|
||||||
#define EVO_ITEM 0x0007 // specified item is used on Pokémon
|
#define EVO_ITEM 7 // specified item is used on Pokémon
|
||||||
#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
|
#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
|
||||||
#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
|
#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
|
||||||
#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
|
#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
|
||||||
#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
|
#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
|
||||||
#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
|
#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
|
||||||
#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
|
#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
|
||||||
#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
|
#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
|
||||||
#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
|
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
|
||||||
|
|
||||||
#define EVOS_PER_MON 5
|
#define EVOS_PER_MON 5
|
||||||
|
|
||||||
|
@ -26,12 +26,12 @@ const u8 gItemEffect_ParalyzeHeal[6] = {
|
|||||||
const u8 gItemEffect_FullRestore[7] = {
|
const u8 gItemEffect_FullRestore[7] = {
|
||||||
[3] = ITEM3_STATUS_ALL,
|
[3] = ITEM3_STATUS_ALL,
|
||||||
[4] = ITEM4_HEAL_HP,
|
[4] = ITEM4_HEAL_HP,
|
||||||
[6] = -1,
|
[6] = ITEM6_HEAL_FULL,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u8 gItemEffect_MaxPotion[7] = {
|
const u8 gItemEffect_MaxPotion[7] = {
|
||||||
[4] = ITEM4_HEAL_HP,
|
[4] = ITEM4_HEAL_HP,
|
||||||
[6] = -1,
|
[6] = ITEM6_HEAL_FULL,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u8 gItemEffect_HyperPotion[7] = {
|
const u8 gItemEffect_HyperPotion[7] = {
|
||||||
@ -50,12 +50,12 @@ const u8 gItemEffect_FullHeal[6] = {
|
|||||||
|
|
||||||
const u8 gItemEffect_Revive[7] = {
|
const u8 gItemEffect_Revive[7] = {
|
||||||
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
|
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
|
||||||
[6] = -2,
|
[6] = ITEM6_HEAL_HALF,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u8 gItemEffect_MaxRevive[7] = {
|
const u8 gItemEffect_MaxRevive[7] = {
|
||||||
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
|
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
|
||||||
[6] = -1,
|
[6] = ITEM6_HEAL_FULL,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u8 gItemEffect_FreshWater[7] = {
|
const u8 gItemEffect_FreshWater[7] = {
|
||||||
@ -107,7 +107,7 @@ const u8 gItemEffect_HealPowder[9] = {
|
|||||||
const u8 gItemEffect_RevivalHerb[10] = {
|
const u8 gItemEffect_RevivalHerb[10] = {
|
||||||
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
|
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
|
||||||
[5] = ITEM5_FRIENDSHIP_ALL,
|
[5] = ITEM5_FRIENDSHIP_ALL,
|
||||||
[6] = -1,
|
[6] = ITEM6_HEAL_FULL,
|
||||||
[7] = -15,
|
[7] = -15,
|
||||||
[8] = -15,
|
[8] = -15,
|
||||||
[9] = -20,
|
[9] = -20,
|
||||||
@ -170,7 +170,7 @@ const u8 gItemEffect_OldGateau[6] = {
|
|||||||
const u8 gItemEffect_SacredAsh[7] = {
|
const u8 gItemEffect_SacredAsh[7] = {
|
||||||
[0] = ITEM0_SACRED_ASH,
|
[0] = ITEM0_SACRED_ASH,
|
||||||
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
|
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
|
||||||
[6] = -1,
|
[6] = ITEM6_HEAL_FULL,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u8 gItemEffect_HPUp[11] = {
|
const u8 gItemEffect_HPUp[11] = {
|
||||||
@ -289,7 +289,7 @@ const u8 gItemEffect_RareCandy[10] = {
|
|||||||
[3] = ITEM3_LEVEL_UP,
|
[3] = ITEM3_LEVEL_UP,
|
||||||
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
|
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
|
||||||
[5] = ITEM5_FRIENDSHIP_ALL,
|
[5] = ITEM5_FRIENDSHIP_ALL,
|
||||||
[6] = 0xFD,
|
[6] = ITEM6_HEAL_LVL_UP,
|
||||||
[7] = 5,
|
[7] = 5,
|
||||||
[8] = 3,
|
[8] = 3,
|
||||||
[9] = 2,
|
[9] = 2,
|
||||||
|
@ -2847,9 +2847,9 @@ void CalculateMonStats(struct Pokemon *mon)
|
|||||||
newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
|
newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
gBattleScripting.field_23 = newMaxHP - oldMaxHP;
|
gBattleScripting.levelUpHP = newMaxHP - oldMaxHP;
|
||||||
if (gBattleScripting.field_23 == 0)
|
if (gBattleScripting.levelUpHP == 0)
|
||||||
gBattleScripting.field_23 = 1;
|
gBattleScripting.levelUpHP = 1;
|
||||||
|
|
||||||
SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
|
SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
|
||||||
|
|
||||||
@ -4929,19 +4929,21 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Get amount of HP to restore
|
||||||
dataUnsigned = itemEffect[var_3C++];
|
dataUnsigned = itemEffect[var_3C++];
|
||||||
switch (dataUnsigned)
|
switch (dataUnsigned)
|
||||||
{
|
{
|
||||||
case 0xFF:
|
case ITEM6_HEAL_FULL:
|
||||||
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
|
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
|
||||||
break;
|
break;
|
||||||
case 0xFE:
|
case ITEM6_HEAL_HALF:
|
||||||
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
|
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
|
||||||
if (dataUnsigned == 0)
|
if (dataUnsigned == 0)
|
||||||
dataUnsigned = 1;
|
dataUnsigned = 1;
|
||||||
break;
|
break;
|
||||||
case 0xFD:
|
case ITEM6_HEAL_LVL_UP:
|
||||||
dataUnsigned = gBattleScripting.field_23;
|
dataUnsigned = gBattleScripting.levelUpHP;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
|
if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
|
||||||
|
Loading…
Reference in New Issue
Block a user