From 8bd6f9319f2dfd442ffcc83caea04d0b11d0d408 Mon Sep 17 00:00:00 2001 From: Diegoisawesome Date: Sat, 23 Dec 2017 03:47:03 -0600 Subject: [PATCH] Continue extraction from battle_frontier_2 --- data/battle_frontier_2.s | 677 ++++++++++++++++++++++++++++++++++++--- data/event_scripts.s | 316 ++++++++++++++++++ data/graphics.s | 5 +- 3 files changed, 956 insertions(+), 42 deletions(-) diff --git a/data/battle_frontier_2.s b/data/battle_frontier_2.s index 745612c6b..2d6e9afcb 100644 --- a/data/battle_frontier_2.s +++ b/data/battle_frontier_2.s @@ -377,131 +377,726 @@ gUnknown_08610970:: @ 8610970 .align 2 gUnknown_08610EF0:: @ 8610EF0 - .incbin "baserom.gba", 0x610ef0, 0x100 + .4byte gText_082B7229 + .4byte gText_082B731C + .4byte gText_082B735B + .4byte gText_082B7423 + .4byte gText_082B74C1 + .4byte gText_082B756F + .4byte gText_082B75B2 + .4byte gText_082B763F + .4byte gText_082B76AC + .4byte gText_082B7772 + .4byte gText_082B77CE + .4byte gText_082B7871 + .4byte gText_082B78D4 + .4byte gText_082B7B1A + .4byte gText_082B7C13 + .4byte gText_082B7D18 + .4byte gText_082B7DD4 + .4byte gText_082B7EE5 + .4byte gText_082B7F35 + .4byte gText_082B7FE8 + .4byte gText_082B8087 + .4byte gText_082B822B + .4byte gText_082B8286 + .4byte gText_082B8356 + .4byte gText_082B83CE + .4byte gText_082B84FC + .4byte gText_082B8559 + .4byte gText_082B8656 + .4byte gText_082B86EA + .4byte gText_082B87DA + .4byte gText_082B887C + .4byte gText_082B8957 + .4byte gText_082B89C6 + .4byte gText_082B8ACF + .4byte gText_082B8B66 + .4byte gText_082B8C20 + .4byte gText_082B8CAA + .4byte gText_082B8DD3 + .4byte gText_082B8E24 + .4byte gText_082B8ED5 + .4byte gText_082B8F45 + .4byte gText_082B905F + .4byte gText_082B910E + .4byte gText_082B9204 + .4byte gText_082B929C + .4byte gText_082B9438 + .4byte gText_082B9488 + .4byte gText_082B9564 + .4byte gText_082B95D8 + .4byte gText_082B9763 + .4byte gText_082B97E5 + .4byte gText_082B989A + .4byte gText_082B992D + .4byte gText_082B9A84 + .4byte gText_082B9AB9 + .4byte gText_082B9B76 + .4byte gText_082B9BF2 + .4byte gText_082B9D83 + .4byte gText_082B9DF9 + .4byte gText_082B9EAA + .4byte gText_082B9F55 + .4byte gText_082BA084 + .4byte gText_082BA11D + .4byte gText_082BA1F3 + .align 2 gUnknown_08610FF0:: @ 8610FF0 - .incbin "baserom.gba", 0x610ff0, 0x80 + .4byte gText_082BE50D + .4byte gText_082BE5F5 + .4byte gText_082BE679 + .4byte gText_082BE71E + .4byte gText_082BE762 + .4byte gText_082BE7F8 + .4byte gText_082BE850 + .4byte gText_082BE99C + .4byte gText_082BEA1B + .4byte gText_082BEAE9 + .4byte gText_082BEB72 + .4byte gText_082BEC8E + .4byte gText_082BED16 + .4byte gText_082BEE29 + .4byte gText_082BEEB4 + .4byte gText_082BEFE2 + .4byte gText_082BF04E + .4byte gText_082BF11D + .4byte gText_082BF1A8 + .4byte gText_082BF268 + .4byte gText_082BF2D1 + .4byte gText_082BF3CF + .4byte gText_082BF46A + .4byte gText_082BF551 + .4byte gText_082BF5C3 + .4byte gText_082BF6E5 + .4byte gText_082BF773 + .4byte gText_082BF869 + .4byte gText_082BF8DD + .4byte gText_082BF9BA + .4byte gText_082BFA5A + .4byte gText_082BFB4E + .align 2 gUnknown_08611070:: @ 8611070 - .incbin "baserom.gba", 0x611070, 0x140 + .4byte gText_082BA2A3 + .4byte gText_082BA34E + .4byte gText_082BA380 + .4byte gText_082BA3D2 + .4byte gText_082BA448 + .4byte gText_082BA4D3 + .4byte gText_082BA58C + .4byte gText_082BA5BF + .4byte gText_082BA5F3 + .4byte gText_082BA635 + .4byte gText_082BA6E6 + .4byte gText_082BA742 + .4byte gText_082BA770 + .4byte gText_082BA78F + .4byte gText_082BA7D8 + .4byte gText_082BA867 + .4byte gText_082BA96B + .4byte gText_082BA9B7 + .4byte gText_082BAA1B + .4byte gText_082BAA81 + .4byte gText_082BAB22 + .4byte gText_082BAC43 + .4byte gText_082BAC78 + .4byte gText_082BAD17 + .4byte gText_082BADB6 + .4byte gText_082BAE36 + .4byte gText_082BAF4E + .4byte gText_082BAF8F + .4byte gText_082BAFDB + .4byte gText_082BB05F + .4byte gText_082BB0D4 + .4byte gText_082BB18C + .4byte gText_082BB1CE + .4byte gText_082BB242 + .4byte gText_082BB2D9 + .4byte gText_082BB370 + .4byte gText_082BB4C3 + .4byte gText_082BB4FB + .4byte gText_082BB575 + .4byte gText_082BB5E1 + .4byte gText_082BB656 + .4byte gText_082BB6E5 + .4byte gText_082BB72C + .4byte gText_082BB7A2 + .4byte gText_082BB84A + .4byte gText_082BB8CD + .4byte gText_082BB970 + .4byte gText_082BB9AE + .4byte gText_082BBA05 + .4byte gText_082BBA6C + .4byte gText_082BBB01 + .4byte gText_082BBC1C + .4byte gText_082BBC4B + .4byte gText_082BBCF6 + .4byte gText_082BBD90 + .4byte gText_082BBE0B + .4byte gText_082BBEE5 + .4byte gText_082BBF25 + .4byte gText_082BBFA4 + .4byte gText_082BC024 + .4byte gText_082BC0C8 + .4byte gText_082BC213 + .4byte gText_082BC247 + .4byte gText_082BC2DD + .4byte gText_082BC373 + .4byte gText_082BC40E + .4byte gText_082BC514 + .4byte gText_082BC555 + .4byte gText_082BC5CE + .4byte gText_082BC666 + .4byte gText_082BC714 + .4byte gText_082BC808 + .4byte gText_082BC84D + .4byte gText_082BC8EA + .4byte gText_082BC984 + .4byte gText_082BCA4D + .4byte gText_082BCB75 + .4byte gText_082BCBA6 + .4byte gText_082BCBFC + .4byte gText_082BCCA4 + .align 2 gUnknown_086111B0:: @ 86111B0 - .incbin "baserom.gba", 0x6111b0, 0x80 + .4byte gText_082BFBF2 + .4byte gText_082BFCAE + .4byte gText_082BFD26 + .4byte gText_082BFDB1 + .4byte gText_082BFE24 + .4byte gText_082BFEAD + .4byte gText_082BFF0A + .4byte gText_082C0032 + .4byte gText_082C0090 + .4byte gText_082C016E + .4byte gText_082C01F7 + .4byte gText_082C034C + .4byte gText_082C03CA + .4byte gText_082C046E + .4byte gText_082C04F9 + .4byte gText_082C0598 + .4byte gText_082C0602 + .4byte gText_082C06D8 + .4byte gText_082C074A + .4byte gText_082C0809 + .4byte gText_082C086E + .4byte gText_082C0982 + .4byte gText_082C0A1D + .4byte gText_082C0AFD + .4byte gText_082C0B6F + .4byte gText_082C0C7D + .4byte gText_082C0D0B + .4byte gText_082C0DFE + .4byte gText_082C0E71 + .4byte gText_082C0F6D + .4byte gText_082C1003 + .4byte gText_082C1122 + .align 2 gUnknown_08611230:: @ 8611230 - .incbin "baserom.gba", 0x611230, 0x80 + .4byte gText_082BCD68 + .4byte gText_082BCE64 + .4byte gText_082BCEF2 + .4byte gText_082BCF61 + .4byte gText_082BCFA1 + .4byte gText_082BD03C + .4byte gText_082BD06D + .4byte gText_082BD18A + .4byte gText_082BD222 + .4byte gText_082BD325 + .4byte gText_082BD3B1 + .4byte gText_082BD493 + .4byte gText_082BD51C + .4byte gText_082BD609 + .4byte gText_082BD697 + .4byte gText_082BD797 + .4byte gText_082BD806 + .4byte gText_082BD8F5 + .4byte gText_082BD9BE + .4byte gText_082BDAE1 + .4byte gText_082BDB4E + .4byte gText_082BDC6B + .4byte gText_082BDD0D + .4byte gText_082BDDEC + .4byte gText_082BDE68 + .4byte gText_082BDF4D + .4byte gText_082BDFD8 + .4byte gText_082BE0FD + .4byte gText_082BE189 + .4byte gText_082BE2A5 + .4byte gText_082BE33E + .4byte gText_082BE46C + .align 2 gUnknown_086112B0:: @ 86112B0 - .incbin "baserom.gba", 0x6112b0, 0x80 + .4byte gText_082C11D1 + .4byte gText_082C12D5 + .4byte gText_082C13AB + .4byte gText_082C1444 + .4byte gText_082C1501 + .4byte gText_082C15B6 + .4byte gText_082C165E + .4byte gText_082C174F + .4byte gText_082C1862 + .4byte gText_082C19A0 + .4byte gText_082C1A76 + .4byte gText_082C1C16 + .4byte gText_082C1CF5 + .4byte gText_082C1DC1 + .4byte gText_082C1EDC + .4byte gText_082C1FEC + .4byte gText_082C20D1 + .4byte gText_082C21FF + .4byte gText_082C231C + .4byte gText_082C2407 + .4byte gText_082C24B5 + .4byte gText_082C25B1 + .4byte gText_082C2707 + .4byte gText_082C27D4 + .4byte gText_082C28D6 + .4byte gText_082C2A0B + .4byte gText_082C2B50 + .4byte gText_082C2C77 + .4byte gText_082C2D67 + .4byte gText_082C2E41 + .4byte gText_082C2EF5 + .4byte gText_082C3023 + .align 2 gUnknown_08611330:: @ 8611330 - .incbin "baserom.gba", 0x611330, 0x40 + .4byte gText_082B6EA5 + .4byte gText_082B6EEC + .4byte gText_082B6F16 + .4byte gText_082B6F4C + .4byte gText_082B6F92 + .4byte gText_082B6FC9 + .4byte gText_082B700C + .4byte gText_082B703A + .4byte gText_082B706A + .4byte gText_082B709C + .4byte gText_082B70CC + .4byte gText_082B710A + .4byte gText_082B714D + .4byte gText_082B7185 + .4byte gText_082B71C1 + .4byte gText_082B71F9 gUnknown_08611370:: @ 8611370 - .incbin "baserom.gba", 0x611370, 0x163 + .byte 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00 + .byte 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x01 + .byte 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01 + .byte 0x01, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01 + .byte 0x01, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01 + .byte 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01 + .byte 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01 + .byte 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01 + .byte 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01 + .byte 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01 + .byte 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01 + .byte 0x01, 0x01, 0x01 gUnknown_086114D3:: @ 86114D3 - .incbin "baserom.gba", 0x6114d3, 0xd + .byte 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x00, 0x00, 0x00, 0x00 + .align 2 gUnknown_086114E0:: @ 86114E0 - .incbin "baserom.gba", 0x6114e0, 0x68 + .4byte sub_81A093C + .4byte sub_81A0964 + .4byte sub_81A0978 + .4byte sub_819FC60 + .4byte sub_81A0984 + .4byte sub_81A0990 + .4byte sub_81A09D0 + .4byte sub_81A0A20 + .4byte sub_81A0C9C + .4byte sub_81A087C + .4byte sub_81A1638 + .4byte sub_81A0CC0 + .4byte sub_81A09B4 + .4byte sub_81A0D40 + .4byte sub_81A0DD4 + .4byte sub_81A0FE4 + .4byte sub_81A0FFC + .4byte sub_81A0D80 + .4byte sub_81A11F8 + .4byte sub_81A1218 + .4byte sub_81A1224 + .4byte sub_81A1438 + .4byte sub_81A150C + .4byte sub_81A15A4 + .4byte sub_81A1644 + .4byte sub_81A1370 + .align 2 gUnknown_08611548:: @ 8611548 - .incbin "baserom.gba", 0x611548, 0x8 + .byte 0x00, 0x01, 0x02, 0x03, 0x06, 0x07, 0x08, 0x09 + .align 2 gUnknown_08611550:: @ 8611550 - .incbin "baserom.gba", 0x611550, 0x1c + .byte 0x23, 0x46, 0x23, 0x01, 0x04, 0x09, 0x05, 0x00, 0x15, 0x2a, 0x15, 0x01, 0x1c, 0x38, 0x1c, 0x01, 0x15, 0x2a, 0x15, 0x01, 0x1c, 0x8c, 0x38, 0x01, 0x15, 0x46, 0x23, 0x00 + .align 2 gUnknown_0861156C:: @ 861156C - .incbin "baserom.gba", 0x61156c, 0xc + .byte 0x41, 0x00, 0xb3, 0x00, 0x18, 0x0f, 0x6a, 0x00, 0x98, 0x98, 0x64, 0x00 + .align 2 gUnknown_08611578:: @ 8611578 - .incbin "baserom.gba", 0x611578, 0x33c + .2byte 0x0009, 0x0007, 0x0008, 0x0032, 0x00f4, 0x008d, 0x0118, 0x9864, 0x0098, 0x0664, 0x007e, 0x015b, 0x00d8, 0x002e, 0x008f, 0x00b7 + .2byte 0x0318, 0x9898, 0x0000, 0x646a, 0x0022, 0x00bb, 0x0119, 0x00f7, 0x00f3, 0x008d, 0x0f1f, 0x009e, 0x64fc, 0x0000, 0x0055, 0x015b + .2byte 0x0073, 0x009c, 0x0198, 0x00b3, 0x0f1f, 0x00fc, 0x06fc, 0x0000, 0x005e, 0x015b, 0x0069, 0x0151, 0x008f, 0x0086, 0x031f, 0xfcfc + .2byte 0x0000, 0x0006, 0x00ae, 0x00d8, 0x009c, 0x00f7, 0x011d, 0x00c4, 0x0214, 0x9898, 0x006a, 0x0064, 0x0039, 0x0059, 0x003a, 0x0044 + .2byte 0x018d, 0x008d, 0x0314, 0x9898, 0x646a, 0x0000, 0x0059, 0x0118, 0x0151, 0x014c, 0x0006, 0x00b4, 0x1114, 0x9864, 0x986a, 0x0000 + .2byte 0x013b, 0x009d, 0x014c, 0x0059, 0x011d, 0x00c8, 0x021f, 0xfcfc, 0x0006, 0x0000, 0x0039, 0x0059, 0x003a, 0x00f3, 0x0190, 0x00b7 + .2byte 0x021f, 0xfcfc, 0x0006, 0x0000, 0x005e, 0x0135, 0x0059, 0x00b6, 0x0197, 0x0086, 0x0f1f, 0x00fc, 0x06fc, 0x0000, 0x0055, 0x005e + .2byte 0x015b, 0x009c, 0x00a9, 0x00b3, 0x0310, 0x0098, 0x9800, 0x6a64, 0x006d, 0x0068, 0x005c, 0x0013, 0x016e, 0x00c6, 0x0010, 0x9898 + .2byte 0x6a00, 0x0064, 0x0059, 0x00cf, 0x00f7, 0x0118, 0x0083, 0x00b7, 0x1110, 0x0000, 0x00fc, 0x986a, 0x003a, 0x0020, 0x006d, 0x00b6 + .2byte 0x003b, 0x00b4, 0x0b1f, 0xfc06, 0x00fc, 0x0000, 0x013b, 0x00f5, 0x002e, 0x00b6, 0x016e, 0x00c6, 0x001f, 0xfc06, 0xfc00, 0x0000 + .2byte 0x003f, 0x0059, 0x00f7, 0x0119, 0x00f5, 0x00bb, 0x0b1f, 0x00fc, 0x06fc, 0x0000, 0x003b, 0x0039, 0x002c, 0x015b, 0x00d6, 0x00aa + .2byte 0x0d14, 0x986a, 0x9800, 0x6400, 0x00e0, 0x013d, 0x00cb, 0x00b3, 0x00c5, 0x00c8, 0x1414, 0x0098, 0x0064, 0x6a98, 0x0022, 0x006d + .2byte 0x005e, 0x00b9, 0x012f, 0x00b3, 0x0314, 0xfc00, 0xfc06, 0x0000, 0x00f7, 0x00d8, 0x006d, 0x014c, 0x00c5, 0x0086, 0x141f, 0x00fc + .2byte 0x0000, 0x06fc, 0x0026, 0x006d, 0x009c, 0x005e, 0x005e, 0x00c8, 0x0f1f, 0x00fc, 0x00fc, 0x0006, 0x005e, 0x005f, 0x008a, 0x00c2 + .2byte 0x0133, 0x008d, 0x0d1f, 0xfc06, 0xfc00, 0x0000, 0x0093, 0x0108, 0x00ca, 0x001d, 0x018f, 0x008e, 0x021f, 0xfc00, 0x00fc, 0x0006 + .2byte 0x0071, 0x005e, 0x0073, 0x00e8, 0x00e3, 0x008e, 0x081f, 0x00fc, 0x0000, 0xfc06, 0x005c, 0x014c, 0x00b6, 0x00d3, 0x0180, 0x008e + .2byte 0x031f, 0xfc00, 0x0000, 0x06fc, 0x0055, 0x00b6, 0x004c, 0x0151, 0x018f, 0x008e, 0x021f, 0xfc00, 0x00fc, 0x0006, 0x0071, 0x005e + .2byte 0x0073, 0x00e8, 0x00e3, 0x008e, 0x081f, 0x00fc, 0x0000, 0xfc06, 0x005c, 0x014c, 0x00b6, 0x00d3, 0x0180, 0x008e, 0x031f, 0xfc00 + .2byte 0x0000, 0x06fc, 0x0055, 0x00b6, 0x004c, 0x0151, 0x017b, 0x00b7, 0x0210, 0x00fc, 0x00fc, 0x0006, 0x00cf, 0x00f2, 0x0131, 0x00ca + .2byte 0x00d5, 0x0086, 0x0510, 0x00fc, 0x0000, 0xfc6a, 0x005c, 0x00c9, 0x00b6, 0x009c, 0x0149, 0x00c8, 0x0f10, 0x0098, 0x0064, 0x6a98 + .2byte 0x003a, 0x00f3, 0x0039, 0x0069, 0x017b, 0x00c4, 0x051f, 0x00fc, 0x0000, 0x06fc, 0x00cf, 0x00f2, 0x00bc, 0x00ca, 0x00d0, 0x00b3 + .2byte 0x021f, 0x00fc, 0x0000, 0xfc06, 0x0059, 0x009d, 0x0099, 0x0067, 0x0082, 0x0086, 0x031f, 0x06fc, 0x0000, 0xfc00, 0x015d, 0x00d8 + .2byte 0x002e, 0x009c, 0x0191, 0x00b7, 0x0310, 0x9898, 0x0000, 0x646a, 0x0099, 0x0114, 0x0059, 0x00f6, 0x0193, 0x00c8, 0x0310, 0x9898 + .2byte 0x0000, 0xc806, 0x0059, 0x00e8, 0x005c, 0x014e, 0x0192, 0x0086, 0x0f10, 0x006a, 0x0098, 0x9864, 0x003a, 0x0085, 0x0057, 0x009c + .2byte 0x0090, 0x00c6, 0x101f, 0x0006, 0xfcfc, 0x0000, 0x003b, 0x0160, 0x014c, 0x0073, 0x0091, 0x008d, 0x101f, 0x0006, 0xfcfc, 0x0000 + .2byte 0x0057, 0x00c5, 0x0041, 0x0071, 0x0092, 0x00b3, 0x101f, 0x0006, 0xfcfc, 0x0000, 0x007e, 0x003f, 0x014c, 0x00db gUnknown_086118B4:: @ 86118B4 - .incbin "baserom.gba", 0x6118b4, 0x348 + .byte 0x01, 0x02, 0x03, 0x03, 0x01, 0x01, 0x00, 0x00, 0x04, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x02, 0x03, 0x04, 0x04 + .byte 0x01, 0x01, 0x00, 0x00, 0x04, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x03, 0x04, 0x05, 0x05, 0x02, 0x02, 0x00, 0x00 + .byte 0x05, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x05, 0x06, 0x06, 0x02, 0x02, 0x00, 0x00, 0x05, 0x06, 0x00, 0x00 + .byte 0x02, 0x00, 0x00, 0x00, 0x04, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x05, 0x06, 0x07, 0x07, 0x03, 0x03, 0x00, 0x00, 0x06, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 + .byte 0x05, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x07, 0x08, 0x08, 0x03, 0x03, 0x00, 0x00, 0x06, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x06, 0x00, 0x00 + .byte 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x08, 0x09, 0x09, 0x04, 0x04, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x07, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00 + .byte 0x08, 0x00, 0x00, 0x00, 0x08, 0x09, 0x0a, 0x0a, 0x04, 0x04, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x07, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00 + .byte 0x09, 0x0a, 0x0b, 0x0b, 0x05, 0x05, 0x00, 0x00, 0x08, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0a, 0x0b, 0x0c, 0x0c + .byte 0x05, 0x05, 0x00, 0x00, 0x08, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0b, 0x0c, 0x0d, 0x0d, 0x06, 0x06, 0x00, 0x00 + .byte 0x09, 0x0a, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x08, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0c, 0x0d, 0x0e, 0x0e, 0x06, 0x06, 0x00, 0x00, 0x09, 0x0a, 0x00, 0x00 + .byte 0x06, 0x00, 0x00, 0x00, 0x08, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f, 0x0f, 0x07, 0x07, 0x00, 0x00, 0x0a, 0x0b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00 + .byte 0x09, 0x0a, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0e, 0x0f, 0x0f, 0x0f, 0x07, 0x07, 0x00, 0x00, 0x0a, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x0a, 0x00, 0x00 + .byte 0x0a, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x08, 0x08, 0x00, 0x00, 0x0b, 0x0c, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0a, 0x0b, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00 + .byte 0x0c, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x08, 0x08, 0x00, 0x00, 0x0b, 0x0c, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0a, 0x0b, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00 + .byte 0x0f, 0x0f, 0x0f, 0x0f, 0x09, 0x09, 0x00, 0x00, 0x0c, 0x0d, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0b, 0x0c, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f + .byte 0x09, 0x09, 0x00, 0x00, 0x0c, 0x0d, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0c, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0a, 0x0a, 0x00, 0x00 + .byte 0x0d, 0x0e, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0d, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0a, 0x0a, 0x00, 0x00, 0x0d, 0x0e, 0x00, 0x00 + .byte 0x0e, 0x00, 0x00, 0x00, 0x0c, 0x0d, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0b, 0x0b, 0x00, 0x00, 0x0e, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00 + .byte 0x0d, 0x0e, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0b, 0x0b, 0x00, 0x00, 0x0e, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x00, 0x00 + .byte 0x0e, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0c, 0x0c, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0e, 0x0f, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00 + .byte 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0c, 0x0c, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0e, 0x0f, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00 + .byte 0x0f, 0x0f, 0x0f, 0x0f, 0x0d, 0x0d, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f + .byte 0x0d, 0x0d, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0e, 0x0e, 0x00, 0x00 + .byte 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0e, 0x0e, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00 + .byte 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00 + .byte 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00 + .byte 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00 + .align 2 gUnknown_08611BFC:: @ 8611BFC - .incbin "baserom.gba", 0x611bfc, 0x1c + .2byte 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000 + .align 2 gUnknown_08611C18:: @ 8611C18 - .incbin "baserom.gba", 0x611c18, 0x5c + .4byte sub_81A17A0 + .4byte sub_81A1830 + .4byte sub_81A1968 + .4byte sub_81A1AD4 + .4byte sub_81A1B1C + .4byte sub_81A1B28 + .4byte sub_81A1B38 + .4byte sub_81A1B98 + .4byte sub_81A31FC + .4byte sub_81A35EC + .4byte sub_81A3B00 + .4byte sub_81A3B64 + .4byte sub_81A3D30 + .4byte sub_81A3D58 + .4byte sub_81A3DA0 + .4byte sub_81A3FD4 + .4byte sub_81A4224 + .4byte sub_81A4230 + .4byte sub_81A43A8 + .4byte sub_81A4410 + .4byte sub_81A443C + .4byte sub_81A447C + .4byte sub_81A457C + .align 2 gUnknown_08611C74:: @ 8611C74 - .incbin "baserom.gba", 0x611c74, 0x8 + window_template 0x00, 0x01, 0x01, 0x1c, 0x12, 0x0f, 0x0001 + .align 2 gUnknown_08611C7C:: @ 8611C7C - .incbin "baserom.gba", 0x611c7c, 0x8 + window_template 0x00, 0x02, 0x02, 0x1a, 0x0f, 0x0f, 0x0001 + .align 2 gUnknown_08611C84:: @ 8611C84 - .incbin "baserom.gba", 0x611c84, 0x8 + window_template 0x00, 0x02, 0x01, 0x1a, 0x11, 0x0f, 0x0001 gUnknown_08611C8C:: @ 8611C8C - .incbin "baserom.gba", 0x611c8c, 0xe + .byte 0x46, 0x01, 0x47, 0x00, 0x49, 0x00, 0x48, 0x01, 0x4a, 0x00, 0x4b, 0x01, 0xea, 0x00 gUnknown_08611C9A:: @ 8611C9A - .incbin "baserom.gba", 0x611c9a, 0x16 + .2byte 0x0097, 0x0096, 0x00fa, 0x00f9, 0x00fb, 0x0194, 0x0195, 0x0196, 0x0199, 0x019a, 0xffff + .align 2 gUnknown_08611CB0:: @ 8611CB0 - .incbin "baserom.gba", 0x611cb0, 0x50 + .4byte gText_BattleTower2 + .4byte gUnknown_085ED164 + .4byte gText_BattleTower2 + .4byte gUnknown_085ED170 + .4byte gText_BattleTower2 + .4byte gUnknown_085ED17C + .4byte gText_BattleDome + .4byte gUnknown_085ED164 + .4byte gText_BattlePalace + .4byte gUnknown_085ED164 + .4byte gText_BattleArena + .4byte gUnknown_085ED190 + .4byte gText_BattleFactory + .4byte gUnknown_085ED164 + .4byte gText_BattlePike + .4byte gUnknown_085ED190 + .4byte gText_BattlePyramid + .4byte gUnknown_085ED190 + .4byte gText_BattleTower2 + .4byte gUnknown_085ED188 + .align 2 gUnknown_08611D00:: @ 8611D00 - .incbin "baserom.gba", 0x611d00, 0x8 + .4byte gUnknown_085EE3B0 + .4byte gUnknown_085EE3B8 + .align 2 gUnknown_08611D08:: @ 8611D08 - .incbin "baserom.gba", 0x611d08, 0x28 + .4byte gUnknown_085EE3C4 + .4byte gUnknown_085EE3C4 + .4byte gUnknown_085EE3C4 + .4byte gUnknown_085EE3D4 + .4byte gUnknown_085EE3C4 + .4byte gUnknown_085EE3FC + .4byte gUnknown_085EE3C4 + .4byte gUnknown_085EE3E8 + .4byte gUnknown_085EE410 + .4byte gUnknown_085EE3C4 + .align 1 gUnknown_08611D30:: @ 8611D30 - .incbin "baserom.gba", 0x611d30, 0x80 + .2byte 0x0325, 0x0326, 0x0327, 0x0328, 0x0329, 0x032a, 0x032b, 0x0000 + .align 2 +gUnknown_08611D40:: @ 8611D40 + .4byte gText_082C843F + .4byte gText_082C848B + .4byte gText_082C8628 + .4byte gText_082C85B4 + .4byte gText_082C8512 + .4byte gText_082C859D + .4byte gText_082C86C3 + + .align 2 +gUnknown_08611D5C:: @ 8611D5C + .4byte gText_082C8458 + .4byte gText_082C84C1 + .4byte gText_082C8662 + .4byte gText_082C85E3 + .4byte gText_082C853B + .4byte gText_082C85A4 + .4byte gText_082C86FE + + .align 2 +gUnknown_08611D78:: @ 8611D78 + .4byte gText_082C846C + .4byte gText_082C84D0 + .4byte gText_082C8682 + .4byte gText_082C85F5 + .4byte gText_082C8561 + .4byte gText_082C85A9 + .4byte gText_082C8739 + + .align 2 +gUnknown_08611D94:: @ 8611D94 + .4byte gText_082C8480 + .4byte gText_082C84F7 + .4byte gText_082C86B3 + .4byte gText_082C8611 + .4byte gText_082C8589 + .4byte gText_082C85AE + .4byte gText_082C877B + + .align 2 gUnknown_08611DB0:: @ 8611DB0 - .incbin "baserom.gba", 0x611db0, 0x8 + .4byte gUnknown_08611D40 + .4byte gUnknown_08611D78 + .align 2 gUnknown_08611DB8:: @ 8611DB8 - .incbin "baserom.gba", 0x611db8, 0x8 + .4byte gUnknown_08611D5C + .4byte gUnknown_08611D94 @ 8611DC0 .include "data/battle_frontier/battle_arena_move_mind_ratings.inc" .align 2 -@ 8611F24 - .incbin "baserom.gba", 0x611f24, 0x38 +gUnknown_08611F24:: @ 8611F24 + .byte 0x00, 0x00, 0x00, 0x40, 0x00, 0xf0, 0x00, 0x00 + .align 2 +gUnknown_08611F2C:: @ 8611F2C + .2byte 0x0000, 0x0001, 0xffff, 0x0000 + + .align 2 +gUnknown_08611F34:: @ 8611F34 + .2byte 0x0004, 0x0001, 0xffff, 0x0000 + + .align 2 +gUnknown_08611F3C:: @ 8611F3C + .2byte 0x0008, 0x0001, 0xffff, 0x0000 + + .align 2 +gUnknown_08611F44:: @ 8611F44 + .2byte 0x000c, 0x0001, 0xffff, 0x0000 + + .align 2 +gUnknown_08611F4C:: @ 8611F4C + .4byte gUnknown_08611F2C + .4byte gUnknown_08611F34 + .4byte gUnknown_08611F3C + .4byte gUnknown_08611F44 + + .align 2 gUnknown_08611F5C:: @ 8611F5C - .incbin "baserom.gba", 0x611f5c, 0x18 + spr_template 0x03e8, 0xffff, gUnknown_08611F24, gUnknown_08611F4C, NULL, gDummySpriteAffineAnimTable, sub_81A5698 + .align 2 gUnknown_08611F74:: @ 8611F74 - .incbin "baserom.gba", 0x611f74, 0x10 + obj_tiles gUnknown_08D854E8, 0x0200, 0x03e8 + null_obj_tiles + .align 2 gUnknown_08611F84:: @ 8611F84 - .incbin "baserom.gba", 0x611f84, 0x1c + .4byte sub_81A58B4 + .4byte sub_81A5964 + .4byte sub_81A59FC + .4byte sub_81A5AC4 + .4byte sub_81A5B08 + .4byte sub_81A5B88 + .4byte sub_81A5BE0 + .align 1 gUnknown_08611FA0:: @ 8611FA0 - .incbin "baserom.gba", 0x611fa0, 0xc + .2byte 0x003f, 0x0040, 0x0041, 0x0043, 0x0042, 0x0046 + .align 1 gUnknown_08611FAC:: @ 8611FAC - .incbin "baserom.gba", 0x611fac, 0x14 + .2byte 0x00b3, 0x00b4, 0x00b7, 0x00c8, 0x00b9, 0x00bb, 0x00c4, 0x00c6, 0x00ba, 0x0000 @ 8611FC0 .include "data/battle_frontier/battle_factory_style_move_lists.inc" + .align 2 gUnknown_08612120:: @ 8612120 - .incbin "baserom.gba", 0x612120, 0x44 + .4byte sub_81A5E94 + .4byte sub_81A5FA8 + .4byte sub_81A6054 + .4byte sub_81A613C + .4byte nullsub_75 + .4byte nullsub_123 + .4byte sub_81A6188 + .4byte sub_81A6198 + .4byte sub_81A61A4 + .4byte sub_81A63CC + .4byte sub_81A64C4 + .4byte sub_81A63B8 + .4byte sub_81A61B0 + .4byte sub_81A67EC + .4byte sub_81A6A08 + .4byte sub_81A6AEC + .4byte sub_81A6C1C + .align 2 gUnknown_08612164:: @ 8612164 - .incbin "baserom.gba", 0x612164, 0x10 + .4byte 0x00000100, 0x00000200, 0x01000000, 0x02000000 + .align 2 gUnknown_08612174:: @ 8612174 - .incbin "baserom.gba", 0x612174, 0x10 + .4byte 0xfffffeff, 0xfffffdff, 0xfeffffff, 0xfdffffff gUnknown_08612184:: @ 8612184 - .incbin "baserom.gba", 0x612184, 0x10 + .byte 0x03, 0x06, 0x06, 0x09, 0x09, 0x0c, 0x0c, 0x0f, 0x0f, 0x12, 0x15, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f + .align 1 gUnknown_08612194:: @ 8612194 - .incbin "baserom.gba", 0x612194, 0x180 + .2byte 0x006e, 0x00c7, 0x00a2, 0x010a, 0x010b, 0x0173, 0x0174, 0x01d3, 0x01d4, 0x0233, 0x0234, 0x0293, 0x0294, 0x02f3, 0x0174, 0x0351 + .2byte 0x0174, 0x01d3, 0x01d4, 0x0233, 0x0234, 0x0293, 0x0294, 0x02f3, 0x0174, 0x0371, 0x0174, 0x0371, 0x0174, 0x0371, 0x0174, 0x0371 + .align 1 +gUnknown_086121D4:: @ 86121D4 + .2byte 0x017b, 0x0004, 0x005c, 0x0089, 0x0022, 0x00bc, 0x0149, 0x0004, 0x005c, 0x005f, 0x0022, 0x0039, 0x016a, 0x0005, 0x0105, 0x00d4 + .2byte 0x005c, 0x0145 + + .align 1 +gUnknown_086121F8:: @ 86121F8 + .2byte 0x017b, 0x0004, 0x005c, 0x0089, 0x0022, 0x00bc, 0x0149, 0x0004, 0x005c, 0x005f, 0x0022, 0x0039, 0x0065, 0x0005, 0x0099, 0x0078 + .2byte 0x0057, 0x005c + + .align 1 +gUnknown_0861221C:: @ 861221C + .2byte 0x017b, 0x0004, 0x005c, 0x0089, 0x0022, 0x00bc, 0x0149, 0x0004, 0x005c, 0x005f, 0x0022, 0x0039, 0x0133, 0x0005, 0x0093, 0x004e + .2byte 0x004d, 0x00ed + + .align 1 +gUnknown_08612240:: @ 8612240 + .2byte 0x017b, 0x0004, 0x005c, 0x0089, 0x0022, 0x00bc, 0x0149, 0x0004, 0x005c, 0x005f, 0x0022, 0x0039, 0x00ca, 0x0005, 0x0044, 0x00f3 + .2byte 0x00db, 0x00c2 + + .align 2 +gUnknown_08612264:: @ 8612264 + .4byte gUnknown_086121D4 + .4byte gUnknown_086121F8 + .4byte gUnknown_0861221C + .4byte gUnknown_08612240 + + .align 1 +gUnknown_08612274:: @ 8612274 + .2byte 0x017b, 0x0004, 0x005c, 0x0089, 0x0131, 0x00bc, 0x0149, 0x0004, 0x005c, 0x005f, 0x0022, 0x003a, 0x016a, 0x0005, 0x0105, 0x00d4 + .2byte 0x005c, 0x003a + + .align 1 +gUnknown_08612298:: @ 8612298 + .2byte 0x017b, 0x0004, 0x005c, 0x0089, 0x0131, 0x00bc, 0x0149, 0x0004, 0x005c, 0x005f, 0x0022, 0x003a, 0x0065, 0x0005, 0x0099, 0x0078 + .2byte 0x0057, 0x005c + + .align 1 +gUnknown_086122BC:: @ 86122BC + .2byte 0x017b, 0x0004, 0x005c, 0x0089, 0x0131, 0x00bc, 0x0149, 0x0004, 0x005c, 0x005f, 0x0022, 0x003a, 0x0133, 0x0005, 0x0093, 0x004e + .2byte 0x004d, 0x00ed + + .align 1 +gUnknown_086122E0:: @ 86122E0 + .2byte 0x017b, 0x0004, 0x005c, 0x0089, 0x0131, 0x00bc, 0x0149, 0x0004, 0x005c, 0x005f, 0x0022, 0x003a, 0x00ca, 0x0005, 0x0044, 0x00f3 + .2byte 0x00db, 0x00e3 + + .align 2 +gUnknown_08612304:: @ 8612304 + .4byte gUnknown_08612274 + .4byte gUnknown_08612298 + .4byte gUnknown_086122BC + .4byte gUnknown_086122E0 + + .align 2 gUnknown_08612314:: @ 8612314 - .incbin "baserom.gba", 0x612314, 0x8 + .4byte gUnknown_08612264 + .4byte gUnknown_08612304 gUnknown_0861231C:: @ 861231C .incbin "baserom.gba", 0x61231c, 0xc8 diff --git a/data/event_scripts.s b/data/event_scripts.s index 30db7638c..f44538294 100644 --- a/data/event_scripts.s +++ b/data/event_scripts.s @@ -10192,54 +10192,71 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 step_31 step_end +gText_082B6EA5:: @ 82B6EA5 .string "Um, I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" .string "Snivel… This tension is getting to me…$" +gText_082B6EEC:: @ 82B6EEC .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" .string "Here we come!$" +gText_082B6F16:: @ 82B6F16 .string "I’m the no. {STR_VAR_2} apprentice of {STR_VAR_1}!\n" .string "Accept my challenge!$" +gText_082B6F4C:: @ 82B6F4C .string "Um… I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice…\n" .string "Do you think someone like me can win?$" +gText_082B6F92:: @ 82B6F92 .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" .string "I’ll let you challenge me!$" +gText_082B6FC9:: @ 82B6FC9 .string "I’m horribly busy, but I also happen\n" .string "to be {STR_VAR_1}’s no. {STR_VAR_2} apprentice.$" +gText_082B700C:: @ 82B700C .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" .string "Glad to meet you!$" +gText_082B703A:: @ 82B703A .string "I serve as {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" .string "May I begin?$" +gText_082B706A:: @ 82B706A .string "Eek! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" .string "I’ll do my best!$" +gText_082B709C:: @ 82B709C .string "Yeehaw! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" .string "Put ’em up!$" +gText_082B70CC:: @ 82B70CC .string "I’m {STR_VAR_1}’s 1,000th apprentice!\n" .string "Actually, I’m no. {STR_VAR_2}! Here goes!$" +gText_082B710A:: @ 82B710A .string "Yeah, I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice!\n" .string "Let’s get rockin’ and a-rollin’!$" +gText_082B714D:: @ 82B714D .string "Yippee-yahoo! I’m what you call\n" .string "{STR_VAR_1}’s no. {STR_VAR_2} apprentice!$" +gText_082B7185:: @ 82B7185 .string "Cough! I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" .string "Good to meet you! Cough!$" +gText_082B71C1:: @ 82B71C1 .string "This is nerve-racking…\n" .string "I’m the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" +gText_082B71F9:: @ 82B71F9 .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice,\n" .string "and that’s no lie.$" +gText_082B7229:: @ 82B7229 .string "Are you… {PLAYER}?\n" .string "Oh! Sniff…sob…\p" .string "Oh! S-sorry…\n" @@ -10251,11 +10268,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please, please, {PLAYER}!\n" .string "Please teach me about POKéMON!$" +gText_082B731C:: @ 82B731C .string "Oh… B-but…\n" .string "Snivel… Waaaaaaah!\p" .string "Please!\n" .string "I’m begging you, please!$" +gText_082B735B:: @ 82B735B .string "Oh, really? You will?\n" .string "Awesome! Wicked! Awoooh!\p" .string "Oh… I’m sorry…\n" @@ -10265,6 +10284,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which would be better for me: Level 50\n" .string "or the Open Level?$" +gText_082B7423:: @ 82B7423 .string "{STR_VAR_1}?\n" .string "Waaaaah!\p" .string "Oh! I’m so sorry!\n" @@ -10274,6 +10294,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thank you so much!\l" .string "Please talk with me again!$" +gText_082B74C1:: @ 82B74C1 .string "Wowee! You’re {PLAYER}, aren’t you?\n" .string "You’re awesomely strong, aren’t you?\p" .string "I’m {STR_VAR_1}!\n" @@ -10282,21 +10303,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Can you be my teacher and tell me\l" .string "lots about being a TRAINER?$" +gText_082B756F:: @ 82B756F .string "Aww, why?\n" .string "Oh, please? Pretty please?\l" .string "Please be my teacher, please!$" +gText_082B75B2:: @ 82B75B2 .string "Yay! Great!\p" .string "The first thing I wanted to ask you is\n" .string "about the BATTLE TOWER!\p" .string "The Level 50 and Open Level Rooms…\n" .string "Which would be perfect for me?$" +gText_082B763F:: @ 82B763F .string "{STR_VAR_1}, huh? That’s true!\n" .string "I’ll do my best there!\p" .string "If we meet here again, please teach\n" .string "me something else, teacher!$" +gText_082B76AC:: @ 82B76AC .string "Um… Are you {PLAYER}?\n" .string "My name is {STR_VAR_1}.\p" .string "I want to become a POKéMON TRAINER,\n" @@ -10305,11 +10330,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "advice because you’re so famous.\p" .string "{PLAYER}, could you give me advice?$" +gText_082B7772:: @ 82B7772 .string "Oh, but…\p" .string "I sincerely want to become a POKéMON\n" .string "TRAINER!\p" .string "Please, can you answer my questions?$" +gText_082B77CE:: @ 82B77CE .string "Thank you!\n" .string "Here’s my first question right away!\p" .string "The BATTLE TOWER has two levels,\n" @@ -10317,11 +10344,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which level do you think is more\n" .string "suitable for me?$" +gText_082B7871:: @ 82B7871 .string "Oh, the {STR_VAR_1} challenge?\n" .string "Understood!\p" .string "If I have another question, I’ll come\n" .string "back here for your advice!$" +gText_082B78D4:: @ 82B78D4 .string "Oh? Huh? You’re…\n" .string "No, that can’t be true.\p" .string "There isn’t any way that someone\n" @@ -10345,6 +10374,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "…Or will you be so kind as to give\n" .string "me advice?$" +gText_082B7B1A:: @ 82B7B1A .string "I knew it…\p" .string "It had to happen because I’m such\n" .string "a really boring nobody…\p" @@ -10355,6 +10385,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please, will you be so kind as to give\n" .string "me advice?$" +gText_082B7C13:: @ 82B7C13 .string "Really? I can’t believe it!\n" .string "I can’t believe you’ll advise me!\l" .string "I… I’m so happy…\p" @@ -10365,6 +10396,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which course do you think even I may\n" .string "have a chance at?$" +gText_082B7D18:: @ 82B7D18 .string "{STR_VAR_1}? Okay!\n" .string "But do you really think someone like\l" .string "me would have a chance?\p" @@ -10373,6 +10405,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thank you very much for spending\n" .string "time with someone like me.$" +gText_082B7DD4:: @ 82B7DD4 .string "Oh! You’re {PLAYER}{STRING 5}, aren’t you?\p" .string "I’ve heard that you’re tough at\n" .string "POKéMON!\p" @@ -10385,10 +10418,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I’m willing to listen to your advice.\n" .string "You’ll agree, of course?$" +gText_082B7EE5:: @ 82B7EE5 .string "Huh? Why are you refusing me?\n" .string "It’s me who’s asking you!\l" .string "You have to reconsider!$" +gText_082B7F35:: @ 82B7F35 .string "Okay, so there is this something.\n" .string "I want you to decide it for me.\p" .string "You know that the BATTLE TOWER has\n" @@ -10396,6 +10431,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which do you think would be good\n" .string "for me, {PLAYER}{STRING 5}?$" +gText_082B7FE8:: @ 82B7FE8 .string "Okay, {STR_VAR_1} is suitable for me?\n" .string "Thank you!\p" .string "Knowing that you made the decision,\n" @@ -10404,6 +10440,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082B8087:: @ 82B8087 .string "Oh, hi, there! {PLAYER}{STRING 5}!\n" .string "I know you because you’re famous!\l" .string "Call me {STR_VAR_1}! Glad to meet you!\p" @@ -10418,11 +10455,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, {PLAYER}{STRING 5}, how about sharing your\l" .string "wisdom with me every so often?$" +gText_082B822B:: @ 82B822B .string "Oh, but, please?\n" .string "A guy like me needs someone like\l" .string "you, {PLAYER}{STRING 5}!\p" .string "Honestly, I need your advice!$" +gText_082B8286:: @ 82B8286 .string "Thank you! That’s more like it!\n" .string "So, let’s start with an easy one!\p" .string "You know about the BATTLE TOWER’s\n" @@ -10431,11 +10470,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Me being a busy guy, which one should\n" .string "I gear up for?$" +gText_082B8356:: @ 82B8356 .string "{STR_VAR_1}, huh? Okay, gotcha.\n" .string "I’ll find time somehow and give it a go!\p" .string "…Whoops, I’d better go to work!\n" .string "Thanks! See you around!$" +gText_082B83CE:: @ 82B83CE .string "No way! Uh-uh!\n" .string "Are you maybe the real {PLAYER}?\p" .string "A-hah! Awesome! I’m {STR_VAR_1},\n" @@ -10449,10 +10490,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Isn’t it a great idea?\n" .string "Please, I want your advice!$" +gText_082B84FC:: @ 82B84FC .string "Ahahaha, you can pretend to be mean,\n" .string "but you can’t fool me!\l" .string "You really mean okay, don’t you?$" +gText_082B8559:: @ 82B8559 .string "Yay! I knew you’d have a big heart,\n" .string "{PLAYER}!\p" .string "What should I ask you first?\n" @@ -10464,6 +10507,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Level 50 or Open Level?\n" .string "Which suits me more?$" +gText_082B8656:: @ 82B8656 .string "Oh-oh-oh!\n" .string "{STR_VAR_1}, you say!\l" .string "Thank you for a totally cool reply!\p" @@ -10472,6 +10516,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082B86EA:: @ 82B86EA .string "I beg your pardon, but…\n" .string "Are you {PLAYER}?\p" .string "I’m {STR_VAR_1}, and I am delighted to\n" @@ -10484,6 +10529,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "May I become your apprentice,\n" .string "{PLAYER}?$" +gText_082B87DA:: @ 82B87DA .string "Oh…!\p" .string "… … … … … …\n" .string "… … … … … …\p" @@ -10492,6 +10538,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please! Please say that you will\n" .string "accept me as your apprentice!$" +gText_082B887C:: @ 82B887C .string "Oh… I’m delighted!\p" .string "I don’t wish to waste your time,\n" .string "so please advise me on this.\p" @@ -10501,12 +10548,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which would be most suitable for me?\n" .string "Level 50 or Open Level?$" +gText_082B8957:: @ 82B8957 .string "{STR_VAR_1} is your choice!\n" .string "I see. I will do my best!\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082B89C6:: @ 82B89C6 .string "Eek! Eek! {PLAYER}!\n" .string "You spoke to me!\l" .string "I… I’m overjoyed!\p" @@ -10519,6 +10568,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please take me in as your apprentice!\n" .string "I want to learn from you!$" +gText_082B8ACF:: @ 82B8ACF .string "Waaaah!\n" .string "{PLAYER} turned me down…\l" .string "It… It’s an invaluable experience!\p" @@ -10526,6 +10576,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "an affirmative answer this time!\p" .string "I beg you for your guidance!$" +gText_082B8B66:: @ 82B8B66 .string "Hieeeeh! {PLAYER} said yes!\n" .string "{PLAYER} said yes!\p" .string "I won’t be able to sleep tonight…\n" @@ -10534,12 +10585,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "At the BATTLE TOWER, what is right\n" .string "for me, Level 50 or Open Level?$" +gText_082B8C20:: @ 82B8C20 .string "{STR_VAR_1}! Perfectly understood!\n" .string "I understand perfectly!\l" .string "I’m deliriously delighted!\p" .string "I hope you’ll be willing to teach me\n" .string "some more another time.$" +gText_082B8CAA:: @ 82B8CAA .string "Whoa! Could you be…\n" .string "Might you be… {PLAYER}{STRING 5}?!\l" .string "That strong and famous TRAINER?\l" @@ -10552,11 +10605,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, there you have it, {PLAYER}{STRING 5}!\n" .string "Let me apprentice under you!$" +gText_082B8DD3:: @ 82B8DD3 .string "Gwaaaah!\n" .string "You’re quite cool and tough…\p" .string "Don’t be that way, please.\n" .string "I’m asking you!$" +gText_082B8E24:: @ 82B8E24 .string "Oh, yeah! That’s a solid reply!\n" .string "Excellent, I might add!\p" .string "So how about a first piece of advice\n" @@ -10564,12 +10619,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If I were to go, what would be better?\n" .string "Level 50 or Open Level?$" +gText_082B8ED5:: @ 82B8ED5 .string "Uh-huh, {STR_VAR_1} it is!\n" .string "OK, A-OK!\l" .string "I’ll go show my mettle, like, jam!\p" .string "All right, I’ll look to you as my mentor!\n" .string "Adios!$" +gText_082B8F45:: @ 82B8F45 .string "Oh, hey, {PLAYER}{STRING 5}, right?\n" .string "The police were looking for you!\p" .string "… … …\n" @@ -10582,6 +10639,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, how about you becoming my master\n" .string "about all things POKéMON?$" +gText_082B905F:: @ 82B905F .string "If you’re going to act cold like that,\n" .string "I’ll show you what I’ll do!\p" .string "Waaah! Waaah! Waaah!\n" @@ -10590,6 +10648,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Come on, will you please be\n" .string "my POKéMON master?$" +gText_082B910E:: @ 82B910E .string "Yippee!\n" .string "I’ll buy you a boat for that!\p" .string "Of course I’m lying again!\n" @@ -10600,6 +10659,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "level I should challenge…\p" .string "Can you decide for me, master?$" +gText_082B9204:: @ 82B9204 .string "Okay, so {STR_VAR_1} is better!\n" .string "I’ll go to the other level, then!\p" .string "Just kidding!\n" @@ -10607,6 +10667,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082B929C:: @ 82B929C .string "A-H-O-Y!\n" .string "And that spells ahoy, and it means hi!\p" .string "I’m {STR_VAR_1}, the rappin’ SAILOR\n" @@ -10624,11 +10685,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s make that a celebration!\n" .string "Become my mentor for commemoration!$" +gText_082B9438:: @ 82B9438 .string "But!\n" .string "You have to work with me!\p" .string "Don’t be such a tease!\n" .string "Become my mentor, please!$" +gText_082B9488:: @ 82B9488 .string "That’s it!\n" .string "{PLAYER}, you’ve got the spirit!\p" .string "So here’s my first question\n" @@ -10638,11 +10701,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Level 50 and Open Level there be,\n" .string "which is the one that’s good for me?$" +gText_082B9564:: @ 82B9564 .string "Okay, {STR_VAR_1} it is, you say!\n" .string "I’ll go and take it on my way!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082B95D8:: @ 82B95D8 .string "Say, hey, aren’t you {PLAYER}?\n" .string "What should I do? Talk to you?\l" .string "Why not? I’m already talking to you!\p" @@ -10658,11 +10723,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}, let me be your underling!\n" .string "I want you to teach me everything!$" +gText_082B9763:: @ 82B9763 .string "You’re turning me down, then?\n" .string "I’ll just have to ask you again!\p" .string "{PLAYER}, I beg to be your underling!\n" .string "I need you to teach me everything!$" +gText_082B97E5:: @ 82B97E5 .string "Lucky, yeah, woohoo!\n" .string "Should I pop a question to you?\p" .string "Since we’re near the BATTLE TOWER,\n" @@ -10670,12 +10737,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Of the choices you see,\n" .string "which is the right one for me?$" +gText_082B989A:: @ 82B989A .string "If {STR_VAR_1} is what you suggest,\n" .string "it must be the very best!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082B992D:: @ 82B992D .string "Oh, hi! You there!\n" .string "Can I get you to massage my shoulder?\p" .string "…Yes, there! That’s it!\n" @@ -10690,10 +10759,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Listen, can I get you to give me\n" .string "advice?$" +gText_082B9A84:: @ 82B9A84 .string "Oh, why?\p" .string "I won’t be a big bother, I promise!\n" .string "Please?$" +gText_082B9AB9:: @ 82B9AB9 .string "Thank you. Mighty good of you!\n" .string "…Cough! Cough!\p" .string "Oogh, I have to toughen up quick…\p" @@ -10701,11 +10772,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "right away, but what would be better\l" .string "for me? Level 50 or Open Level?$" +gText_082B9B76:: @ 82B9B76 .string "Hm, all right. That’s {STR_VAR_1}.\n" .string "I’ll go there right away.\p" .string "I hope I can keep hitting you up for\n" .string "help--after all, you’re my mentor!$" +gText_082B9BF2:: @ 82B9BF2 .string "Er… Um…\n" .string "{PLAYER}{STRING 5}…?\p" .string "Please, don’t look at me that way.\n" @@ -10722,11 +10795,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Could you become my teacher and\n" .string "give me advice?$" +gText_082B9D83:: @ 82B9D83 .string "Please don’t brush me off like this!\n" .string "I can’t live with the humiliation.\p" .string "Please become my teacher!\n" .string "I need your advice!$" +gText_082B9DF9:: @ 82B9DF9 .string "Th-thank you…\p" .string "But please don’t look at me like that.\n" .string "It makes me all flustered.\p" @@ -10735,6 +10810,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "At the BATTLE TOWER…\n" .string "Which level should I attempt?$" +gText_082B9EAA:: @ 82B9EAA .string "Oh… Okay!\n" .string "I’ll try my hand at that.\p" .string "I hope I can make a valiant challenge\n" @@ -10743,6 +10819,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082B9F55:: @ 82B9F55 .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really real?\p" .string "You may call me {STR_VAR_1}.\p" @@ -10754,6 +10831,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I merely want you to recognize me\l" .string "as your apprentice.$" +gText_082BA084:: @ 82BA084 .string "Oh?\n" .string "But what would compel you to refuse?\p" .string "I apologize for being skeptical about\n" @@ -10761,6 +10839,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please accept my apology and\n" .string "accept me as your apprentice.$" +gText_082BA11D:: @ 82BA11D .string "You really are accepting me?\n" .string "I don’t wish to celebrate prematurely.\p" .string "If it is true, I apologize.\n" @@ -10769,6 +10848,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "what would be worthy of me?\l" .string "Level 50 or Open Level?$" +gText_082BA1F3:: @ 82BA1F3 .string "{STR_VAR_1}?\n" .string "Are you certain?\p" .string "I see. If that’s the case, that’s fine.\n" @@ -10777,6 +10857,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "me that you have accepted me.\p" .string "Let us meet again!$" +gText_082BA2A3:: @ 82BA2A3 .string "Sigh… Sob…\n" .string "Oh, {PLAYER}!\p" .string "I’m all tangled up in a dilemma\n" @@ -10786,25 +10867,30 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please tell me, {PLAYER}.\n" .string "What item should I make it hold?$" +gText_082BA34E:: @ 82BA34E .string "Oh, really? I shouldn’t make\n" .string "my {STR_VAR_1} hold anything?$" +gText_082BA380:: @ 82BA380 .string "Oh, okay! I’m delighted it’s settled!\n" .string "Awesome! Wicked! Awoooh!\p" .string "Thank you so much!$" +gText_082BA3D2:: @ 82BA3D2 .string "Oh, I’m so glad…\n" .string "I think I have that {STR_VAR_1}, too.\p" .string "I’m delighted it’s settled!\n" .string "Awesome! Wicked! Awoooh!\p" .string "Thank you so much!$" +gText_082BA448:: @ 82BA448 .string "Waaaah! Please don’t be mean!\p" .string "That item {STR_VAR_1} was already\n" .string "recommended to me before, sob…\p" .string "Or do you mean I shouldn’t make\n" .string "my {STR_VAR_2} hold anything?$" +gText_082BA4D3:: @ 82BA4D3 .string "Yay! It’s {PLAYER}!\n" .string "Great! I wanted to ask you something!\p" .string "Do you make your POKéMON hold items?\n" @@ -10813,38 +10899,47 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_1} to hold?\p" .string "What do you think?$" +gText_082BA58C:: @ 82BA58C .string "Huh? You mean my {STR_VAR_1} doesn’t\n" .string "have to hold anything?$" +gText_082BA5BF:: @ 82BA5BF .string "Oh, I get it! I’ll do that!\n" .string "Thanks for teaching me!$" +gText_082BA5F3:: @ 82BA5F3 .string "Oh, wow! One {STR_VAR_1}, huh?\n" .string "Okay, I’ll do that!\p" .string "Thanks for teaching me!$" +gText_082BA635:: @ 82BA635 .string "Oh, uh, no, that’s not what I meant.\n" .string "I want to know about a different item\l" .string "than the ones I already know.\p" .string "Or do you mean that my POKéMON doesn’t\n" .string "have to hold anything this time?$" +gText_082BA6E6:: @ 82BA6E6 .string "{PLAYER}, hello!\n" .string "It’s about my {STR_VAR_1}…\p" .string "I want to make it hold a good item.\n" .string "What would be good for it?$" +gText_082BA742:: @ 82BA742 .string "Oh, then my {STR_VAR_1} doesn’t have\n" .string "to hold anything?$" +gText_082BA770:: @ 82BA770 .string "Okay, I got it!\n" .string "See you again!$" +gText_082BA78F:: @ 82BA78F .string "Oh, the item {STR_VAR_1}?\n" .string "Understood!\p" .string "I’ll do my best to find one!\n" .string "See you again!$" +gText_082BA7D8:: @ 82BA7D8 .string "Somebody taught me about\n" .string "the {STR_VAR_1} already.\p" .string "I want my POKéMON to hold a different\n" @@ -10852,6 +10947,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Or do you think {STR_VAR_2} doesn’t\n" .string "have to hold anything?$" +gText_082BA867:: @ 82BA867 .string "Hello, {PLAYER}…\n" .string "I’m sorry to disturb you, but I have\l" .string "something else I wanted to ask you.\p" @@ -10862,19 +10958,23 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}, please, could you decide\n" .string "for me?$" +gText_082BA96B:: @ 82BA96B .string "A POKéMON belonging to someone like me\n" .string "would be better off without an item?$" +gText_082BA9B7:: @ 82BA9B7 .string "I understand…\n" .string "You’re saying I shouldn’t rely on items.\l" .string "I’ll do my best not to!\p" .string "Thank you very much!$" +gText_082BAA1B:: @ 82BAA1B .string "The item {STR_VAR_1}, okay.\n" .string "I’m not sure if I can get one…\l" .string "No! I’ll do my best to get it.\p" .string "Thank you very much!$" +gText_082BAA81:: @ 82BAA81 .string "Oh, but…\n" .string "I think I’ve heard about that before…\p" .string "Is it maybe because I haven’t handled\n" @@ -10882,6 +10982,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Or do you mean I shouldn’t make\n" .string "my {STR_VAR_2} hold anything?$" +gText_082BAB22:: @ 82BAB22 .string "Oh, {PLAYER}{STRING 5}.\n" .string "There’s something I wanted to ask you.\p" .string "You know how you decided which\n" @@ -10893,9 +10994,11 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "What would be good? I want to make\n" .string "my {STR_VAR_1} hold something.$" +gText_082BAC43:: @ 82BAC43 .string "Oh! So my {STR_VAR_1} should do\n" .string "the best it can empty-handed?$" +gText_082BAC78:: @ 82BAC78 .string "If you think that’s best, I’ll do that.\p" .string "Knowing that you made the decision,\n" .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" @@ -10903,6 +11006,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082BAD17:: @ 82BAD17 .string "The item {STR_VAR_1}, huh?\n" .string "Not bad. I’ll use it!\p" .string "Knowing that you made the decision,\n" @@ -10911,12 +11015,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082BADB6:: @ 82BADB6 .string "Huh? What are you saying?\n" .string "You told me about the {STR_VAR_1}\l" .string "already before.\p" .string "Or do you mean my {STR_VAR_2} should\n" .string "do the best it can empty-handed?$" +gText_082BAE36:: @ 82BAE36 .string "Yo, {PLAYER}{STRING 5}!\p" .string "We’re both busy, but we seem to run\n" .string "into each other often anyway!\p" @@ -10928,26 +11034,31 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "giving me advice on what I should make\l" .string "my {STR_VAR_1} hold?$" +gText_082BAF4E:: @ 82BAF4E .string "Oh, so me being a busy guy, you say\n" .string "my {STR_VAR_1} doesn’t need anything?$" +gText_082BAF8F:: @ 82BAF8F .string "Okay, gotcha.\n" .string "I won’t need any time for that.\p" .string "Thanks today!\n" .string "See you around!$" +gText_082BAFDB:: @ 82BAFDB .string "Okay, gotcha.\n" .string "I’ll find time somehow and find\l" .string "that {STR_VAR_1} you recommended.\p" .string "I’m glad I met a good mentor in you.\n" .string "Thanks! See you around!$" +gText_082BB05F:: @ 82BB05F .string "Huh? I already know about\n" .string "that {STR_VAR_1}.\p" .string "Oh, right, I get it.\n" .string "So me being a busy guy, you say\l" .string "my {STR_VAR_2} doesn’t need anything?$" +gText_082BB0D4:: @ 82BB0D4 .string "Hiya, {PLAYER}! It’s me!\n" .string "I need to tap your mind again today.\l" .string "Please, I need your advice!\p" @@ -10956,15 +11067,18 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If I want to make my {STR_VAR_1} hold\n" .string "an item, what should it be?$" +gText_082BB18C:: @ 82BB18C .string "Is that right? My {STR_VAR_1} doesn’t\n" .string "need to hold an item, you’re saying.$" +gText_082BB1CE:: @ 82BB1CE .string "Okay, that’s what I’ll do!\p" .string "I guess that’s about all I wanted\n" .string "to ask you today.\p" .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082BB242:: @ 82BB242 .string "Uh-huh! One {STR_VAR_1}.\n" .string "What a cool choice!\l" .string "I’ll definitely try that!\p" @@ -10973,6 +11087,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082BB2D9:: @ 82BB2D9 .string "Ahahah! That’s silly!\n" .string "You already told me about that\l" .string "{STR_VAR_1} before!\p" @@ -10980,6 +11095,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Oh, wait! My {STR_VAR_2} doesn’t\n" .string "need to hold an item, you’re saying.$" +gText_082BB370:: @ 82BB370 .string "Hello, {PLAYER}. I hope you’ve been\n" .string "keeping well.\p" .string "May I approach you for advice?\p" @@ -10993,26 +11109,31 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "It would please me if you could decide\n" .string "what would be right for my POKéMON…$" +gText_082BB4C3:: @ 82BB4C3 .string "In other words… My POKéMON has\n" .string "no need to hold an item?$" +gText_082BB4FB:: @ 82BB4FB .string "I understand clearly now!\n" .string "I will keep trying like this.\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082BB575:: @ 82BB575 .string "One {STR_VAR_1} it is!\n" .string "I will order it right away.\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082BB5E1:: @ 82BB5E1 .string "You’ve already told me about that,\n" .string "and I already have it.\p" .string "Or are you saying… My POKéMON has\n" .string "no need to hold an item?$" +gText_082BB656:: @ 82BB656 .string "Eek! {PLAYER}!\n" .string "I… I’m overjoyed to see you again!\p" .string "Oh-oh-oh! There’s something I just\n" @@ -11020,14 +11141,17 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please decide what my {STR_VAR_1}\n" .string "should be holding!$" +gText_082BB6E5:: @ 82BB6E5 .string "Oh, wow! I didn’t expect that answer!\n" .string "So, a hold item isn’t necessary?$" +gText_082BB72C:: @ 82BB72C .string "Perfectly understood!\n" .string "I’ll keep at this without an item!\p" .string "I hope you’ll be willing to teach me\n" .string "some more another time.$" +gText_082BB7A2:: @ 82BB7A2 .string "{STR_VAR_1}! I’ll use that!\p" .string "Um… Could it be, {PLAYER}, you also\n" .string "make your POKéMON hold that item?\p" @@ -11035,12 +11159,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I hope you’ll be willing to teach me\l" .string "some more another time.$" +gText_082BB84A:: @ 82BB84A .string "Oh? You recommended that\n" .string "{STR_VAR_1} before, too.\p" .string "Or is it the best thing to hold?\n" .string "Or do you mean that my {STR_VAR_2}\l" .string "doesn’t need anything to hold?$" +gText_082BB8CD:: @ 82BB8CD .string "Hola!\n" .string "My maestro, {PLAYER}{STRING 5}!\p" .string "I want to hit you up for advice on\n" @@ -11050,26 +11176,31 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Don’t be shy now.\n" .string "Let’s blurt it out!$" +gText_082BB970:: @ 82BB970 .string "Oh? So, you’re saying my {STR_VAR_1}\n" .string "can win without holding any item?$" +gText_082BB9AE:: @ 82BB9AE .string "Si, bueno!\n" .string "I’ll give it my best shot, like, slam!\p" .string "All right, thanks, as always!\n" .string "Adios!$" +gText_082BBA05:: @ 82BBA05 .string "Uh-huh, that’s one {STR_VAR_1}?\n" .string "Si, bueno!\l" .string "I’ll go find me one, like, bam!\p" .string "All right, thanks, as always!\n" .string "Adios!$" +gText_082BBA6C:: @ 82BBA6C .string "No, no! You already told me about\n" .string "that {STR_VAR_1} thing before.\p" .string "Oh, now wait just one minute here…\n" .string "So, you’re saying my {STR_VAR_2}\l" .string "can win without holding any item?$" +gText_082BBB01:: @ 82BBB01 .string "{PLAYER}{STRING 5}, something unbelievable\n" .string "has happened!\p" .string "I woke up this morning, and my POKéMON\n" @@ -11082,9 +11213,11 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, how about deciding for me what\n" .string "my {STR_VAR_1} should hold, master?$" +gText_082BBC1C:: @ 82BBC1C .string "What’s that mean?\n" .string "Don’t make it hold anything?$" +gText_082BBC4B:: @ 82BBC4B .string "Okay, so it shouldn’t hold anything.\n" .string "Then, I’d better get something for it!\p" .string "Just kidding!\n" @@ -11092,6 +11225,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082BBCF6:: @ 82BBCF6 .string "Okay, so it’s one {STR_VAR_1}!\n" .string "I’ll make it hold anything but that!\p" .string "Just kidding!\n" @@ -11099,12 +11233,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082BBD90:: @ 82BBD90 .string "Um, you told me about that before,\n" .string "didn’t you?\p" .string "Isn’t there something else?\p" .string "Or do you mean, don’t make\n" .string "my {STR_VAR_2} hold anything?$" +gText_082BBE0B:: @ 82BBE0B .string "A-H-O-Y!\n" .string "And that spells ahoy!\p" .string "The rappin’ SAILOR am I!\n" @@ -11115,21 +11251,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "My {STR_VAR_1} needs an item to hold,\n" .string "What should it be, if I may be bold?$" +gText_082BBEE5:: @ 82BBEE5 .string "Is that right?\n" .string "My {STR_VAR_1} doesn’t need to be\l" .string "holding anything tight?$" +gText_082BBF25:: @ 82BBF25 .string "Okay, I hear you, sure I do!\n" .string "My POKéMON will go empty-handed, too!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082BBFA4:: @ 82BBFA4 .string "Okay, one {STR_VAR_1},\n" .string "that’s what I’ll use.\l" .string "I was right to make you choose!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082BC024:: @ 82BC024 .string "Okay, one {STR_VAR_1}, you say?\n" .string "You told me that the other day.\l" .string "I need a new idea, a brand new way.\p" @@ -11137,6 +11277,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "My POKéMON doesn’t need to hold\l" .string "anything tight?$" +gText_082BC0C8:: @ 82BC0C8 .string "Say, hey, {PLAYER}!\n" .string "I found you again today!\p" .string "What should I do? Get your advice?\n" @@ -11150,21 +11291,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my {STR_VAR_1} that’d be good.\l" .string "My indecision is making me brood.$" +gText_082BC213:: @ 82BC213 .string "My {STR_VAR_1} needs nothing?\n" .string "Doesn’t need to hold anything?$" +gText_082BC247:: @ 82BC247 .string "If holding nothing is the best,\n" .string "I’ll do as you suggest!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082BC2DD:: @ 82BC2DD .string "If holding that {STR_VAR_1} is\n" .string "the best, I’ll do as you suggest!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082BC373:: @ 82BC373 .string "Haven’t I heard about that\n" .string "{STR_VAR_1} before?\l" .string "I’m certain I have, that’s for sure!\p" @@ -11172,6 +11317,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Or, my {STR_VAR_2} needs nothing?\l" .string "Doesn’t need to hold anything?$" +gText_082BC40E:: @ 82BC40E .string "Gwah! Ouch! {PLAYER}{STRING 5}, my arm’s broken!\n" .string "Don’t touch it, please!\p" .string "I must’ve broken it while I was trying\n" @@ -11182,21 +11328,25 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}{STRING 5}, what do you think would be\n" .string "good for my {STR_VAR_1} to hold?$" +gText_082BC514:: @ 82BC514 .string "Ouch…\p" .string "So your suggestion is my {STR_VAR_1}\n" .string "doesn’t have to hold anything?$" +gText_082BC555:: @ 82BC555 .string "Hm, all right. That would be easier\n" .string "for me, the way things are now.\p" .string "I hope I can keep hitting you up\n" .string "for help like this.$" +gText_082BC5CE:: @ 82BC5CE .string "Hm, all right. That’s one {STR_VAR_1}.\n" .string "My POKéMON’s arm is fine, so I’ll make\l" .string "it hold that item right away.\p" .string "I hope I can keep hitting you up\n" .string "for help like this.$" +gText_082BC666:: @ 82BC666 .string "No, no, you told me about that\n" .string "{STR_VAR_1} before, remember?\p" .string "How about telling me something\n" @@ -11205,6 +11355,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So your suggestion is my {STR_VAR_2}\l" .string "doesn’t have to hold anything?$" +gText_082BC714:: @ 82BC714 .string "Er… Um…\n" .string "{PLAYER}{STRING 5}…\p" .string "Please, don’t look at me that way.\n" @@ -11216,9 +11367,11 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}{STRING 5}, what do you think would\n" .string "be good?$" +gText_082BC808:: @ 82BC808 .string "Oh… Then, you think it would be better\n" .string "if my {STR_VAR_1} didn’t have an item?$" +gText_082BC84D:: @ 82BC84D .string "Oh… Okay!\n" .string "I’ll go without an item.\p" .string "This is nerve-racking, though.\n" @@ -11227,6 +11380,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082BC8EA:: @ 82BC8EA .string "Oh… Okay!\n" .string "I’ll go with that {STR_VAR_1}.\p" .string "This is nerve-racking, though.\n" @@ -11235,6 +11389,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082BC984:: @ 82BC984 .string "B-but I already heard about that.\p" .string "Please don’t brush me off like this!\n" .string "I can’t live with the humiliation.\p" @@ -11242,6 +11397,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Do you think it would be better if\l" .string "my {STR_VAR_2} didn’t have an item?$" +gText_082BCA4D:: @ 82BCA4D .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really?\l" .string "Perhaps you’re a twin?\p" @@ -11254,13 +11410,16 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "to make hold a convenient item.\p" .string "What would be worthy of it?$" +gText_082BCB75:: @ 82BCB75 .string "It’s better if it held nothing?\n" .string "Are you certain?$" +gText_082BCBA6:: @ 82BCBA6 .string "I see. If that’s the case, that’s fine.\n" .string "I thank you for your time.\p" .string "Let us meet again!$" +gText_082BCBFC:: @ 82BCBFC .string "One {STR_VAR_1}?\n" .string "Are you certain?\p" .string "I see. If that’s the case, that’s fine.\n" @@ -11269,6 +11428,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "put it to good use.\p" .string "Let us meet again!$" +gText_082BCCA4:: @ 82BCCA4 .string "No, no, wait a minute.\n" .string "I believe you taught me that before.\p" .string "I would like you to recommend\n" @@ -11277,6 +11437,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my {STR_VAR_2} should hold nothing?\l" .string "Are you certain?$" +gText_082BCD68:: @ 82BCD68 .string "Waah, {PLAYER}!\n" .string "I have a dilemma, sob…\p" .string "I want to begin battling other people,\n" @@ -11287,6 +11448,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If you were me, which of these POKéMON\l" .string "would you send out first?$" +gText_082BCE64:: @ 82BCE64 .string "My {STR_VAR_1} should go first?\n" .string "Waaaaah!\p" .string "Oh! I’m so sorry!\n" @@ -11294,25 +11456,30 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my first POKéMON, and it’s made me cry…\p" .string "Thank you so much!$" +gText_082BCEF2:: @ 82BCEF2 .string "Yay! It’s {PLAYER}!\n" .string "Great! I wanted to ask you something!\p" .string "Um, of my POKéMON, which do you\n" .string "think should go out first?$" +gText_082BCF61:: @ 82BCF61 .string "My {STR_VAR_1}? That’s true.\n" .string "Okay, I’ll do that!\p" .string "Thanks for teaching me!$" +gText_082BCFA1:: @ 82BCFA1 .string "{PLAYER}, hello!\p" .string "I think, in a battle, it’s very important\n" .string "which POKéMON comes out first.\p" .string "Out of the POKéMON that I have,\n" .string "which would be good to send out first?$" +gText_082BD03C:: @ 82BD03C .string "My {STR_VAR_1} goes first?\n" .string "Okay, I got it!\p" .string "See you again!$" +gText_082BD06D:: @ 82BD06D .string "Hello, {PLAYER}…\n" .string "I’m sorry to disturb you again with\l" .string "another question.\p" @@ -11324,6 +11491,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which of my POKéMON should I send\n" .string "out first in a battle?$" +gText_082BD18A:: @ 82BD18A .string "My {STR_VAR_1}?\n" .string "Understood!\p" .string "I can’t believe that you would bother\n" @@ -11331,6 +11499,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I’m so grateful that you would even\n" .string "speak with me… Thank you!$" +gText_082BD222:: @ 82BD222 .string "Oh, {PLAYER}{STRING 5}! It’s me!\n" .string "I’m so glad to see you because I have\l" .string "this little problem.\p" @@ -11341,6 +11510,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "How about deciding just the first\n" .string "POKéMON for me?$" +gText_082BD325:: @ 82BD325 .string "My {STR_VAR_1}? That’s great!\p" .string "Knowing that you made the decision,\n" .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" @@ -11348,6 +11518,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082BD3B1:: @ 82BD3B1 .string "Hi, my teacher {PLAYER}{STRING 5}!\n" .string "I’m busy again today!\p" .string "I have to do some cycling, shopping,\n" @@ -11357,12 +11528,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, how about checking out my team?\n" .string "Which one should go first?$" +gText_082BD493:: @ 82BD493 .string "Okay, gotcha.\n" .string "I have enough time at least to put\l" .string "my {STR_VAR_1} at the head of the line!\p" .string "Whoops, my girlfriend’s waiting!\n" .string "Thanks! See you around!$" +gText_082BD51C:: @ 82BD51C .string "Yoohoo! Hiya, {PLAYER}!\n" .string "You always walk around looking tough!\p" .string "Listen, I need something from you\n" @@ -11372,6 +11545,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which POKéMON of mine should be first\n" .string "to go out in a battle?$" +gText_082BD609:: @ 82BD609 .string "Hmhm!\n" .string "My {STR_VAR_1}, you say!\l" .string "Thanks for a most cool answer!\p" @@ -11380,6 +11554,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082BD697:: @ 82BD697 .string "Thank you so much for stopping to\n" .string "chat with me, {PLAYER}.\p" .string "I know I’m taking advantage of your\n" @@ -11389,12 +11564,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "It would please me if you could decide\n" .string "which POKéMON should come first.$" +gText_082BD797:: @ 82BD797 .string "My {STR_VAR_1} it is!\n" .string "I will put it first right away!\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082BD806:: @ 82BD806 .string "Eek! {PLAYER}!\n" .string "I… I’m overjoyed to see you again!\p" .string "My POKéMON have become much\n" @@ -11405,6 +11582,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please decide which of my POKéMON\n" .string "should go out first!$" +gText_082BD8F5:: @ 82BD8F5 .string "Sigh… I’m overwhelmed with happiness…\p" .string "It’s like a dream having you decide\n" .string "for me, {PLAYER}.\p" @@ -11413,6 +11591,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I hope you’ll be willing to teach me\n" .string "some more another time.$" +gText_082BD9BE:: @ 82BD9BE .string "Hello, hello!\n" .string "My mentor, {PLAYER}{STRING 5}!\l" .string "Hit me with your sage advice today!\p" @@ -11425,12 +11604,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Don’t be shy now.\n" .string "Let’s blurt it out!$" +gText_082BDAE1:: @ 82BDAE1 .string "Uh-huh, my {STR_VAR_1} leads off!\n" .string "OK, A-OK!\l" .string "I’ll reorder the lineup, like, wham!\p" .string "All right, thanks, as always!\n" .string "Adios!$" +gText_082BDB4E:: @ 82BDB4E .string "{PLAYER}{STRING 5}, listen!\n" .string "It’s a crisis!\p" .string "My POKéMON, all three of them, go into\n" @@ -11443,6 +11624,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So, how about deciding for me which\n" .string "POKéMON should go first, master?$" +gText_082BDC6B:: @ 82BDC6B .string "Okay, so it’s my {STR_VAR_1} you chose?\n" .string "I’ll let any but that one go first!\p" .string "Just kidding!\n" @@ -11450,6 +11632,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082BDD0D:: @ 82BDD0D .string "A-H-O-Y!\n" .string "And that spells ahoy!\p" .string "The rappin’ SAILOR am I!\n" @@ -11460,11 +11643,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Out of this lot, which should go first\n" .string "as the first on the spot?$" +gText_082BDDEC:: @ 82BDDEC .string "Okay, I hear you, sure I do!\n" .string "I’ll switch them up, that I’ll do!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082BDE68:: @ 82BDE68 .string "Yahoo, {PLAYER}!\n" .string "How do you do?\p" .string "What should I do? Go ahead and ask?\n" @@ -11475,12 +11660,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "POKéMON is the first to ride!\l" .string "Into battle, I mean to say.$" +gText_082BDF4D:: @ 82BDF4D .string "My {STR_VAR_1}? Yes!\n" .string "That’ll do, there’s no distress!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082BDFD8:: @ 82BDFD8 .string "…Oof…ooch… {PLAYER}{STRING 5}…\n" .string "My stomach’s hurting all of a sudden…\p" .string "…It’s getting better now…\p" @@ -11492,6 +11679,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}{STRING 5}, which of my POKéMON should\n" .string "go first? So I’d win, I mean.$" +gText_082BE0FD:: @ 82BE0FD .string "Hm, all right.\n" .string "My {STR_VAR_1} goes first.\p" .string "I’ll fix the lineup like that after\n" @@ -11499,6 +11687,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I hope I can keep hitting you up\n" .string "for help like this.$" +gText_082BE189:: @ 82BE189 .string "Er… Um…\n" .string "{PLAYER}{STRING 5}?\p" .string "Please, don’t look at me that way.\n" @@ -11511,6 +11700,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which POKéMON should I send out first\n" .string "so I at least look capable?$" +gText_082BE2A5:: @ 82BE2A5 .string "Oh… Okay!\n" .string "I’ll lead with my {STR_VAR_1}.\p" .string "I hope I can do my best without\n" @@ -11519,6 +11709,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082BE33E:: @ 82BE33E .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really?\l" .string "Perhaps you’re a clever look-alike?\p" @@ -11530,6 +11721,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I would like you to tell me which one\l" .string "should go first in a battle.$" +gText_082BE46C:: @ 82BE46C .string "My {STR_VAR_1}…\n" .string "You aren’t pulling my leg?\p" .string "I see. If that’s the case, that’s fine.\n" @@ -11538,6 +11730,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my best.\p" .string "Let us meet again!$" +gText_082BE50D:: @ 82BE50D .string "Snivel…\n" .string "Oh, {PLAYER}!\p" .string "What perfect timing!\n" @@ -11549,6 +11742,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}, which do you think will give\n" .string "even me a chance at winning?$" +gText_082BE5F5:: @ 82BE5F5 .string "Snivel… I… I understand!\n" .string "Oh! I’m so sorry!\l" .string "You’ve made me so happy, I’m crying…\p" @@ -11556,6 +11750,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_1}!\p" .string "Thank you so much!$" +gText_082BE679:: @ 82BE679 .string "Yay! It’s {PLAYER}!\n" .string "Yay, you came at the right time, too!\l" .string "I need your advice again!\p" @@ -11564,10 +11759,12 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which do you think I should raise,\n" .string "{PLAYER}?$" +gText_082BE71E:: @ 82BE71E .string "Oh, so my {STR_VAR_1} is better!\n" .string "Okay, I’ll do that!\p" .string "Thanks for teaching me!$" +gText_082BE762:: @ 82BE762 .string "{PLAYER}, hello!\n" .string "I have a question I wanted to ask.\p" .string "I’m in a dilemma over whether I should\n" @@ -11575,12 +11772,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which POKéMON do you think will\n" .string "be stronger?$" +gText_082BE7F8:: @ 82BE7F8 .string "{STR_VAR_1} is your choice?\n" .string "Okay, I got it!\p" .string "I’ll go catch a strong {STR_VAR_1}\n" .string "right away!\p" .string "See you again!$" +gText_082BE850:: @ 82BE850 .string "Hello, {PLAYER}…\p" .string "Um, you’ve probably already forgotten\n" .string "about someone like me…\p" @@ -11594,6 +11793,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}, you probably don’t want to\n" .string "bother, but please decide for me.$" +gText_082BE99C:: @ 82BE99C .string "But will a wild {STR_VAR_1} even pay\n" .string "attention to me?\p" .string "I will try!\p" @@ -11601,6 +11801,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "No! I’ll do my best!\p" .string "Thank you!$" +gText_082BEA1B:: @ 82BEA1B .string "Oh, {PLAYER}{STRING 5}! I’m so glad to see you!\n" .string "I was about to go looking for you!\p" .string "Can you decide what kind of POKéMON\n" @@ -11611,6 +11812,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which one do you think would be\n" .string "better?$" +gText_082BEAE9:: @ 82BEAE9 .string "{STR_VAR_1}? That’s great!\p" .string "Knowing that you made the decision,\n" .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" @@ -11618,6 +11820,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082BEB72:: @ 82BEB72 .string "If it isn’t {PLAYER}{STRING 5}! How’s it going?\n" .string "I’m busy again as always!\p" .string "I want to do good with POKéMON, too,\n" @@ -11628,12 +11831,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}{STRING 5}, give me some of your good\n" .string "advice! Which one’d be good for me?$" +gText_082BEC8E:: @ 82BEC8E .string "Okay, gotcha.\n" .string "I’ll find time somehow and catch me\l" .string "that {STR_VAR_1} you recommended.\p" .string "I’m glad I met a good mentor in you.\n" .string "Thanks! See you around!$" +gText_082BED16:: @ 82BED16 .string "Oh!\n" .string "Yay, it’s {PLAYER}!\p" .string "I didn’t waste any time boasting to\n" @@ -11646,6 +11851,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "and the choices were one {STR_VAR_1}\l" .string "or {STR_VAR_2}, which should it be?$" +gText_082BEE29:: @ 82BEE29 .string "Ahhh!\n" .string "{STR_VAR_1}, you say!\l" .string "Thanks for a most cool answer!\p" @@ -11654,6 +11860,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082BEEB4:: @ 82BEEB4 .string "Oh, is it you, {PLAYER}?\n" .string "I’m delighted to see you again!\p" .string "Ever since I became your apprentice,\n" @@ -11666,12 +11873,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_1} or {STR_VAR_2}…\l" .string "Which POKéMON is right for me?$" +gText_082BEFE2:: @ 82BEFE2 .string "One {STR_VAR_1} it is!\n" .string "I will find one right away!\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082BF04E:: @ 82BF04E .string "Eek! {PLAYER}! I met you again!\n" .string "I… I’m overjoyed!\p" .string "Oh-oh-oh, I know!\n" @@ -11681,12 +11890,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please decide which would be better,\n" .string "{STR_VAR_1} or {STR_VAR_2}!$" +gText_082BF11D:: @ 82BF11D .string "Wow! You decided for me!\n" .string "One {STR_VAR_1} is what I’ll raise to\l" .string "the best of my ability.\p" .string "I hope you’ll be willing to teach me\n" .string "some more another time.$" +gText_082BF1A8:: @ 82BF1A8 .string "Hey, hey!\n" .string "My mentor, {PLAYER}{STRING 5}!\p" .string "Hello, I’ve been looking for you\n" @@ -11696,12 +11907,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Don’t be shy now.\n" .string "Let’s blurt it out!$" +gText_082BF268:: @ 82BF268 .string "Uh-huh, one {STR_VAR_1} it is!\n" .string "OK, A-OK!\l" .string "I’ll get one in a BALL, like, cram!\p" .string "All right, thanks, as always!\n" .string "Adios!$" +gText_082BF2D1:: @ 82BF2D1 .string "{PLAYER}{STRING 5}, listen! Big news!\n" .string "I caught a mirage POKéMON!\p" .string "Of course I’m lying!\n" @@ -11715,6 +11928,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which would be better?\n" .string "{STR_VAR_1} or {STR_VAR_2}?$" +gText_082BF3CF:: @ 82BF3CF .string "Okay, so it’s {STR_VAR_1} you chose?\n" .string "I’ll grab the other kind, then!\p" .string "Just kidding!\n" @@ -11722,6 +11936,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082BF46A:: @ 82BF46A .string "A-H-O-Y!\n" .string "And that spells ahoy!\p" .string "The rappin’ SAILOR am I!\n" @@ -11732,11 +11947,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_1} and {STR_VAR_2}, you see.\l" .string "Which is the one to catch for me?$" +gText_082BF551:: @ 82BF551 .string "{STR_VAR_1}, you say, hey, hey!\n" .string "I’ll go get me one right away!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082BF5C3:: @ 82BF5C3 .string "Oh, wow, if it isn’t {PLAYER}!\p" .string "What should I do? Get your advice?\n" .string "Why not? I’m already talking to you!\p" @@ -11748,12 +11965,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "It’s either {STR_VAR_1} or {STR_VAR_2}.\l" .string "Which do you choose?$" +gText_082BF6E5:: @ 82BF6E5 .string "If that {STR_VAR_1} is the best,\n" .string "I’ll do as you suggest!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082BF773:: @ 82BF773 .string "Oh, hi, {PLAYER}{STRING 5}…\n" .string "I have this horrible headache…\p" .string "I must’ve worried too much about\n" @@ -11764,11 +11983,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "the POKéMON {STR_VAR_1} and\l" .string "{STR_VAR_2}, which should it be?$" +gText_082BF869:: @ 82BF869 .string "Hm, one {STR_VAR_1}, all right.\n" .string "I’ll go look for one when I get better.\p" .string "I hope I can keep hitting you up\n" .string "for help like this.$" +gText_082BF8DD:: @ 82BF8DD .string "Er… Um…\n" .string "{PLAYER}{STRING 5}…?\p" .string "Please, don’t look at me that way.\n" @@ -11779,6 +12000,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If the choices were {STR_VAR_1} or\n" .string "{STR_VAR_2}, which would be better?$" +gText_082BF9BA:: @ 82BF9BA .string "Oh… Okay!\n" .string "I’ll do my best with one {STR_VAR_1}.\p" .string "I hope I can do my best without\n" @@ -11787,6 +12009,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082BFA5A:: @ 82BFA5A .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really real?\p" .string "No, no, if you are real, it’s fine.\n" @@ -11797,6 +12020,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_1} and {STR_VAR_2}, which is\l" .string "more worthy of me?$" +gText_082BFB4E:: @ 82BFB4E .string "{STR_VAR_1}?\n" .string "Are you certain?\p" .string "I see. If that’s the case, that’s fine.\n" @@ -11805,6 +12029,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "handle with aplomb.\p" .string "Let us meet again!$" +gText_082BFBF2:: @ 82BFBF2 .string "Waaah! Oh, {PLAYER}!\n" .string "Snivel… Hiccup…\p" .string "I have a dilemma!\n" @@ -11816,6 +12041,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "be the better choice: {STR_VAR_2}\l" .string "or {STR_VAR_3}?$" +gText_082BFCAE:: @ 82BFCAE .string "{STR_VAR_1}?\n" .string "Waaaaah!\p" .string "Oh! I’m so sorry, {PLAYER}!\n" @@ -11824,6 +12050,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Snivel…\n" .string "Thank you so much!$" +gText_082BFD26:: @ 82BFD26 .string "Yay! Hi, {PLAYER}!\n" .string "I need your advice again!\p" .string "I want to teach my {STR_VAR_1}\n" @@ -11832,11 +12059,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_2} or {STR_VAR_3}.\l" .string "What’s your recommendation?$" +gText_082BFDB1:: @ 82BFDB1 .string "{STR_VAR_1} is better? I guess so!\n" .string "Okay, I’ll go with that!\p" .string "If we meet here again, please teach\n" .string "me something else, teacher!$" +gText_082BFE24:: @ 82BFE24 .string "{PLAYER}, hello!\n" .string "It’s about my {STR_VAR_1}, but I’m\l" .string "worried about its moves.\p" @@ -11845,12 +12074,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which is stronger and better for\n" .string "my {STR_VAR_1}?$" +gText_082BFEAD:: @ 82BFEAD .string "{STR_VAR_1} is your choice?\n" .string "Okay, I got it!\p" .string "I’ll go teach {STR_VAR_1} to\n" .string "my POKéMON right away!\p" .string "See you again!$" +gText_082BFF0A:: @ 82BFF0A .string "Ohhh, {PLAYER}…\n" .string "I’m hopeless, no, really!\p" .string "I’ve decided to raise a POKéMON,\n" @@ -11864,12 +12095,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If you could even choose between\n" .string "{STR_VAR_2} and {STR_VAR_3}…$" +gText_082C0032:: @ 82C0032 .string "I understand!\p" .string "But will it even be willing to learn\n" .string "{STR_VAR_1} for me…\l" .string "No! I’ll do my best!\p" .string "Thank you!$" +gText_082C0090:: @ 82C0090 .string "Oh, {PLAYER}{STRING 5}!\n" .string "I was just hoping to see you, too!\p" .string "I was wondering what move would\n" @@ -11880,6 +12113,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_2} and {STR_VAR_3}?\l" .string "Which one would be better?$" +gText_082C016E:: @ 82C016E .string "{STR_VAR_1}? That’s great!\p" .string "Knowing that you made the decision,\n" .string "{PLAYER}{STRING 5}, I won’t be so upset if\l" @@ -11887,6 +12121,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Okay, I’ll look to you for advice again.\n" .string "Bye!$" +gText_082C01F7:: @ 82C01F7 .string "How could things be this busy?\n" .string "Hey, if it isn’t {PLAYER}{STRING 5}!\l" .string "How’s it going?\p" @@ -11900,12 +12135,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}{STRING 5}, give me some of your good\n" .string "advice! Which move’d be good for me?$" +gText_082C034C:: @ 82C034C .string "Okay, gotcha.\n" .string "I’ll make room in my schedule and\l" .string "teach that move.\p" .string "I’m glad I met a good mentor in you.\n" .string "Thanks! See you around!$" +gText_082C03CA:: @ 82C03CA .string "Oh! Lucky!\n" .string "I met you again, {PLAYER}!\l" .string "I need to tap your mind again today.\p" @@ -11915,6 +12152,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "best suited, {STR_VAR_2} or\l" .string "{STR_VAR_3}?$" +gText_082C046E:: @ 82C046E .string "Ahhh!\n" .string "{STR_VAR_1}, you say!\l" .string "Thanks for a most cool answer!\p" @@ -11923,6 +12161,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Let’s meet here again, okay?\n" .string "Thanks!$" +gText_082C04F9:: @ 82C04F9 .string "Oh, hello, {PLAYER}.\n" .string "I trust you’ve been well?\p" .string "I have to seek your advice again.\n" @@ -11931,12 +12170,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my lovable {STR_VAR_1}?\l" .string "{STR_VAR_2} or {STR_VAR_3}?$" +gText_082C0598:: @ 82C0598 .string "{STR_VAR_1} it is!\n" .string "I will teach that right away!\p" .string "Thank you, {PLAYER}.\n" .string "I hope I can count on you again.\l" .string "Please take care!$" +gText_082C0602:: @ 82C0602 .string "Eek! {PLAYER}! I met you again!\n" .string "I… I’m overjoyed!\p" .string "Whenever I’m in need, you’re always\n" @@ -11948,12 +12189,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which move would be better,\n" .string "{STR_VAR_2} or {STR_VAR_3}?$" +gText_082C06D8:: @ 82C06D8 .string "Oh-oh-oh! Thank you!\n" .string "{STR_VAR_1} is it!\l" .string "Perfectly understood!\p" .string "I hope you’ll be willing to teach me\n" .string "some more another time.$" +gText_082C074A:: @ 82C074A .string "Hola, {PLAYER}{STRING 5}, bueno!\n" .string "I’m hoping for some more of\l" .string "your sage advice today!\p" @@ -11964,12 +12207,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Would it be {STR_VAR_2}?\n" .string "Or {STR_VAR_3}?$" +gText_082C0809:: @ 82C0809 .string "Uh-huh, {STR_VAR_1} it is!\n" .string "Si, bueno!\l" .string "I’ll get it taught, like, ka-blam!\p" .string "All right, thanks, as always!\n" .string "Adios!$" +gText_082C086E:: @ 82C086E .string "{PLAYER}{STRING 5}, it’s completely wild!\p" .string "My POKéMON!\n" .string "It learned six moves!\p" @@ -11983,6 +12228,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_2} or {STR_VAR_3}--which\n" .string "would go with my {STR_VAR_1} best?$" +gText_082C0982:: @ 82C0982 .string "Okay, so it’s {STR_VAR_1} you chose?\n" .string "I’ll choose another move, then!\p" .string "Just kidding!\n" @@ -11990,6 +12236,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks, master!\n" .string "I hope you’ll keep teaching me!$" +gText_082C0A1D:: @ 82C0A1D .string "A-H-O-Y!\n" .string "And that spells ahoy!\p" .string "The rappin’ SAILOR am I!\n" @@ -12000,11 +12247,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "the moves. What would be the best\l" .string "for my {STR_VAR_1} so it grooves?$" +gText_082C0AFD:: @ 82C0AFD .string "{STR_VAR_1}, you say, hey, hey!\n" .string "I’ll go teach that right away!\p" .string "If it’s advice I ever need,\n" .string "{PLAYER}, your word I’ll always heed!$" +gText_082C0B6F:: @ 82C0B6F .string "Oh, yeahah, if it isn’t {PLAYER}!\p" .string "What should I do? Get your advice?\n" .string "Why not? I’m already talking to you!\p" @@ -12016,12 +12265,14 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "It’s {STR_VAR_2} or {STR_VAR_3},\l" .string "what do you choose?$" +gText_082C0C7D:: @ 82C0C7D .string "If that {STR_VAR_1} is the best,\n" .string "I’ll do as you suggest!\p" .string "Well, {PLAYER}, I have to roam free,\n" .string "but don’t you forget about me.\p" .string "See you again, my smart friend!$" +gText_082C0D0B:: @ 82C0D0B .string "Gahack! Gaah! Oh, {PLAYER}{STRING 5}…\n" .string "I have this lousy cold, I do…\p" .string "I want to pick a move for my POKéMON,\n" @@ -12032,11 +12283,13 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{STR_VAR_2} and {STR_VAR_3} for\l" .string "my {STR_VAR_1}, which would it be?$" +gText_082C0DFE:: @ 82C0DFE .string "Hm, {STR_VAR_1}, all right. Cough!\n" .string "I’ll go teach it when I get better.\p" .string "I hope I can keep hitting you up\n" .string "for help like this.$" +gText_082C0E71:: @ 82C0E71 .string "Er… Um…\n" .string "{PLAYER}{STRING 5}…?\p" .string "Please, don’t look at me that way.\n" @@ -12049,6 +12302,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If the choices were {STR_VAR_2} or\l" .string "{STR_VAR_3}, which would be better?$" +gText_082C0F6D:: @ 82C0F6D .string "Oh… Okay!\n" .string "I’ll try that {STR_VAR_1}.\p" .string "I hope I can teach that move…\n" @@ -12057,6 +12311,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If we meet again, I hope you will be\l" .string "as helpful.$" +gText_082C1003:: @ 82C1003 .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really real?\p" .string "Perhaps you’re one of those popular\n" @@ -12069,6 +12324,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Which move would be better for it to\n" .string "use, {STR_VAR_2} or {STR_VAR_3}?$" +gText_082C1122:: @ 82C1122 .string "{STR_VAR_1}?\n" .string "There’s no question about that?\p" .string "I see. If that’s the case, that’s fine.\n" @@ -12077,6 +12333,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "my POKéMON can learn.\p" .string "Let us meet again!$" +gText_082C11D1:: @ 82C11D1 .string "Oh… {PLAYER}?\n" .string "It is {PLAYER}!\l" .string "Oh! Sniff…sob… Please, listen!\p" @@ -12088,6 +12345,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Could you maybe teach me something\l" .string "cool to say when I win so I don’t cry?$" +gText_082C12D5:: @ 82C12D5 .string "{STR_VAR_1}\p" .string "Awesome! Wicked! Awoooh!\n" .string "It’s really cool!\p" @@ -12100,6 +12358,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "{PLAYER}…\n" .string "Next time… We should battle!$" +gText_082C13AB:: @ 82C13AB .string "Yay! It’s {PLAYER}! Hello!\n" .string "I wanted to ask you something!\p" .string "I want to say something cool when\n" @@ -12107,6 +12366,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Do you have a cool saying that\n" .string "you could recommend?$" +gText_082C1444:: @ 82C1444 .string "{STR_VAR_1}\p" .string "Oh, wow! That is so cool!\n" .string "Okay, I’ll say that!\p" @@ -12116,6 +12376,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "When we meet again, it’ll be for\n" .string "a battle!$" +gText_082C1501:: @ 82C1501 .string "{PLAYER}, hello!\p" .string "My POKéMON and I are ready for\n" .string "anything, except for one thing.\p" @@ -12124,6 +12385,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Could you think up something good\n" .string "to say?$" +gText_082C15B6:: @ 82C15B6 .string "{STR_VAR_1}\p" .string "…Cool!\n" .string "I will use that!\p" @@ -12134,6 +12396,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Next time, let’s meet at a place\n" .string "of battle!$" +gText_082C165E:: @ 82C165E .string "Hello, {PLAYER}…\n" .string "I’m sorry to bug you, but I’m hopeless…\p" .string "Even when…\n" @@ -12145,6 +12408,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please, {PLAYER}, what should I say\n" .string "if I win a battle?$" +gText_082C174F:: @ 82C174F .string "{STR_VAR_1}\p" .string "That’s inspired…\p" .string "Uh… Is it okay for someone like me\n" @@ -12157,6 +12421,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "someone like me, but let’s meet\l" .string "somewhere again!$" +gText_082C1862:: @ 82C1862 .string "Oh, {PLAYER}{STRING 5}.\n" .string "There’s something I want you to hear.\p" .string "I know that I don’t always sound\n" @@ -12169,6 +12434,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "But I can’t think of anything good!\n" .string "Could you think something up for me?$" +gText_082C19A0:: @ 82C19A0 .string "{STR_VAR_1}\p" .string "Not bad!\n" .string "Yup, that’s what I’ll go with!\p" @@ -12180,6 +12446,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Next time, we battle, okay?\n" .string "See you!$" +gText_082C1A76:: @ 82C1A76 .string "Oh, I can’t get over how busy I am!\n" .string "Oh, hey, I was looking for you, {PLAYER}{STRING 5}.\p" .string "Are you well as usual?\n" @@ -12193,6 +12460,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "underline my coolness when I’m done\l" .string "and walking away? {PLAYER}{STRING 5}, help me!$" +gText_082C1C16:: @ 82C1C16 .string "{STR_VAR_1}\p" .string "Okay, gotcha.\n" .string "I can find time to say that!\p" @@ -12203,6 +12471,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Thanks for everything, {PLAYER}{STRING 5}!\n" .string "We have to battle, you and me, one day!$" +gText_082C1CF5:: @ 82C1CF5 .string "I lucked out again!\n" .string "{PLAYER}! Am I glad to see you!\l" .string "Like usual, I need your advice!\p" @@ -12212,6 +12481,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "it with a cool flourish, what\l" .string "should I say?$" +gText_082C1DC1:: @ 82C1DC1 .string "{STR_VAR_1}\p" .string "That… That’s fabulous!\n" .string "It’s dignified and cool! I claim it!\p" @@ -12224,6 +12494,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "we battle!\p" .string "Thank you for everything!$" +gText_082C1EDC:: @ 82C1EDC .string "Oh, {PLAYER}.\n" .string "I’m so glad I met you!\p" .string "I no longer have any concerns with\n" @@ -12236,6 +12507,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Please, what should I say when\n" .string "I win a battle?$" +gText_082C1FEC:: @ 82C1FEC .string "{STR_VAR_1}\p" .string "Ah! That saying! It refreshes me\n" .string "and makes me feel reborn!\p" @@ -12247,6 +12519,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Perhaps one day…\n" .string "Farewell!$" +gText_082C20D1:: @ 82C20D1 .string "Eek! I spotted {PLAYER}!\n" .string "I… I’m overjoyed to see you!\p" .string "Oh-oh-oh! There’s something I just\n" @@ -12258,6 +12531,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "So now, {PLAYER}, please, I want you to\n" .string "think up an exit line for when I win!$" +gText_082C21FF:: @ 82C21FF .string "{STR_VAR_1}\p" .string "Waaaaah!\n" .string "I’m going to say that?!\l" @@ -12271,6 +12545,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I’ve got to go now, but let’s meet\n" .string "in battle one day!$" +gText_082C231C:: @ 82C231C .string "Hola, bueno!\n" .string "{PLAYER}{STRING 5}!\p" .string "You know, I’m getting the itch to roam\n" @@ -12281,6 +12556,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "be a good boast I could say to my\l" .string "fallen TRAINER opponent?$" +gText_082C2407:: @ 82C2407 .string "{STR_VAR_1}\p" .string "Uh-huh, that’s sweet!\n" .string "Si, bueno!\l" @@ -12290,6 +12566,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Give me a battle one day, OK?\n" .string "Adios!$" +gText_082C24B5:: @ 82C24B5 .string "{PLAYER}{STRING 5}, there’s big trouble!\p" .string "When I win a battle, I brag about it\n" .string "for an hour at least!\p" @@ -12301,6 +12578,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I should say after winning a battle,\l" .string "master?$" +gText_082C25B1:: @ 82C25B1 .string "{STR_VAR_1}\p" .string "That’s what I should say, huh?\n" .string "Then, I’ll stay away from that!\p" @@ -12316,6 +12594,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "That’s all!\n" .string "Farewell, my master!$" +gText_082C2707:: @ 82C2707 .string "A-H-O-Y!\n" .string "And that spells ahoy!\p" .string "The rappin’ SAILOR am I!\n" @@ -12326,6 +12605,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "If I win a match, what can I say\n" .string "in a real cool way?$" +gText_082C27D4:: @ 82C27D4 .string "{STR_VAR_1}\p" .string "Perfect! That’s what I’ll use.\n" .string "I was right to make you choose!\p" @@ -12337,6 +12617,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "And that spells bon voyage,\l" .string "to you this is my homage!$" +gText_082C28D6:: @ 82C28D6 .string "Oh, yeah, {PLAYER}!\n" .string "I found you again today!\p" .string "What should I do? Ask you again?\n" @@ -12350,6 +12631,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "a battle ends well.\p" .string "Come on, I wanna hear you say it!$" +gText_082C2A0B:: @ 82C2A0B .string "{STR_VAR_1}\p" .string "All right, all right!\n" .string "I’ll use that because it’s so tight!\p" @@ -12363,6 +12645,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "Take care, {PLAYER}!\n" .string "Love ya!$" +gText_082C2B50:: @ 82C2B50 .string "{PLAYER}{STRING 5}, I’m finished…\n" .string "My nose won’t stop dripping…\p" .string "I was trying to think up something\n" @@ -12374,6 +12657,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "When I win a battle,\n" .string "what should I say?$" +gText_082C2C77:: @ 82C2C77 .string "{STR_VAR_1}\p" .string "… … …That’s good.\n" .string "No, it’s awe inspiring!\l" @@ -12385,6 +12669,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "From now on, we’re rivals!\n" .string "Thanks for everything!$" +gText_082C2D67:: @ 82C2D67 .string "Er… Um…\n" .string "{PLAYER}{STRING 5}…\p" .string "Please, don’t look at me that way.\n" @@ -12395,6 +12680,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "but what if I win a battle?\l" .string "What should I say?$" +gText_082C2E41:: @ 82C2E41 .string "{STR_VAR_1}\p" .string "Oh… Okay!\n" .string "I’ll try to say that!\l" @@ -12404,6 +12690,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "I’ll obey all that you’ve taught me,\n" .string "{PLAYER}{STRING 5}, and do the best I can.$" +gText_082C2EF5:: @ 82C2EF5 .string "Hm? You appear to be {PLAYER}{STRING 5}…\n" .string "But are you really?\l" .string "Perhaps a clever {PLAYER} DOLL?\p" @@ -12416,6 +12703,7 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 .string "More precisely, what should I say\n" .string "if I win a battle?$" +gText_082C3023:: @ 82C3023 .string "{STR_VAR_1}\p" .string "… … … … … …\n" .string "When I win a match…\p" @@ -14325,77 +14613,105 @@ EventScript_TestSignpostMsg:: @ 82C8436 msgbox Text_ThisIsATestSignpostMsg, 3 end +gText_082C843F:: @ 82C843F .string "It’s very disappointing…$" +gText_082C8458:: @ 82C8458 .string "Okay, I understand…$" +gText_082C846C:: @ 82C846C .string "I’m terribly sorry…$" +gText_082C8480:: @ 82C8480 .string "Thank you…$" +gText_082C848B:: @ 82C848B .string "Ahahaha! Aren’t you embarrassed?\n" .string "Everyone’s watching!$" +gText_082C84C1:: @ 82C84C1 .string "Grr…\n" .string "What the…$" +gText_082C84D0:: @ 82C84D0 .string "My DOME ACE title isn’t just for show!$" +gText_082C84F7:: @ 82C84F7 .string "Ahahaha!\n" .string "You’re inspiring!$" +gText_082C8512:: @ 82C8512 .string "Way to work!\n" .string "That was a good lesson, eh?$" +gText_082C853B:: @ 82C853B .string "Good job!\n" .string "You know what you’re doing!$" +gText_082C8561:: @ 82C8561 .string "Hey, hey, hey!\n" .string "You’re finished already?$" +gText_082C8589:: @ 82C8589 .string "What happened here?$" +gText_082C859D:: @ 82C859D .string "Humph…$" +gText_082C85A4:: @ 82C85A4 .string "Urk…$" +gText_082C85A9:: @ 82C85A9 .string "Hah!$" +gText_082C85AE:: @ 82C85AE .string "Darn!$" +gText_082C85B4:: @ 82C85B4 .string "Oh, come on!\n" .string "You have to try harder than that!$" +gText_082C85E3:: @ 82C85E3 .string "No way!\n" .string "Good job!$" +gText_082C85F5:: @ 82C85F5 .string "Heheh!\n" .string "What did you expect?$" +gText_082C8611:: @ 82C8611 .string "Huh?\n" .string "Are you serious?!$" +gText_082C8628:: @ 82C8628 .string "Your POKéMON are wimpy because\n" .string "you’re wimpy as a TRAINER!$" +gText_082C8662:: @ 82C8662 .string "Ah…\n" .string "Now this is something else…$" +gText_082C8682:: @ 82C8682 .string "Gwahahaha!\n" .string "My brethren, we have nothing to fear!$" +gText_082C86B3:: @ 82C86B3 .string "Gwah!\n" .string "Hahahaha!$" +gText_082C86C3:: @ 82C86C3 .string "Hey! What’s wrong with you!\n" .string "Let’s see some effort! Get up!$" +gText_082C86FE:: @ 82C86FE .string "That’s it! You’ve done great!\n" .string "You’ve worked hard for this!$" +gText_082C8739:: @ 82C8739 .string "Hey! Don’t you give up now!\n" .string "Get up! Don’t lose faith in yourself!$" +gText_082C877B:: @ 82C877B .string "That’s it! You’ve done it!\n" .string "You kept working for this!$" diff --git a/data/graphics.s b/data/graphics.s index 07bc9e17d..1b905c540 100644 --- a/data/graphics.s +++ b/data/graphics.s @@ -581,7 +581,10 @@ gUnknown_08D85444:: @ 8D85444 .incbin "baserom.gba", 0xd85444, 0x84 gUnknown_08D854C8:: @ 8D854C8 - .incbin "baserom.gba", 0xd854c8, 0x120 + .incbin "baserom.gba", 0xd854c8, 0x20 + +gUnknown_08D854E8:: @ 8D854E8 + .incbin "baserom.gba", 0xd854E8, 0x100 gUnknown_08D855E8:: @ 8D855E8 .incbin "baserom.gba", 0xd855e8, 0x18