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Improve egg hatch documentation
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Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 189 B After Width: | Height: | Size: 189 B |
476
src/egg_hatch.c
476
src/egg_hatch.c
@ -37,16 +37,24 @@
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#include "battle.h" // to get rid of later
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#include "constants/rgb.h"
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#define GFXTAG_EGG 12345
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#define GFXTAG_EGG_SHARD 23456
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#define PALTAG_EGG 54321
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#define EGG_X (DISPLAY_WIDTH / 2)
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#define EGG_Y (DISPLAY_HEIGHT / 2 - 5)
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struct EggHatchData
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{
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u8 eggSpriteID;
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u8 pokeSpriteID;
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u8 CB2_state;
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u8 CB2_PalCounter;
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u8 eggPartyID;
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u8 eggSpriteId;
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u8 monSpriteId;
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u8 state;
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u8 delayTimer;
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u8 eggPartyId;
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u8 unused_5;
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u8 unused_6;
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u8 eggShardVelocityID;
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u8 eggShardVelocityId;
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u8 windowId;
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u8 unused_9;
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u8 unused_A;
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@ -58,29 +66,27 @@ extern const u32 gTradePlatform_Tilemap[];
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extern const u8 gText_HatchedFromEgg[];
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extern const u8 gText_NicknameHatchPrompt[];
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static void Task_EggHatch(u8 taskID);
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static void CB2_EggHatch_0(void);
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static void CB2_EggHatch_1(void);
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static void SpriteCB_Egg_0(struct Sprite* sprite);
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static void SpriteCB_Egg_1(struct Sprite* sprite);
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static void SpriteCB_Egg_2(struct Sprite* sprite);
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static void SpriteCB_Egg_3(struct Sprite* sprite);
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static void SpriteCB_Egg_4(struct Sprite* sprite);
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static void SpriteCB_Egg_5(struct Sprite* sprite);
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static void SpriteCB_EggShard(struct Sprite* sprite);
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static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed);
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static void Task_EggHatch(u8);
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static void CB2_LoadEggHatch(void);
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static void CB2_EggHatch(void);
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static void SpriteCB_Egg_Shake1(struct Sprite*);
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static void SpriteCB_Egg_Shake2(struct Sprite*);
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static void SpriteCB_Egg_Shake3(struct Sprite*);
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static void SpriteCB_Egg_WaitHatch(struct Sprite*);
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static void SpriteCB_Egg_Hatch(struct Sprite*);
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static void SpriteCB_Egg_Reveal(struct Sprite*);
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static void SpriteCB_EggShard(struct Sprite*);
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static void EggHatchPrintMessage(u8, u8*, u8, u8, u8);
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static void CreateRandomEggShardSprite(void);
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static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex);
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static void CreateEggShardSprite(u8, u8, s16, s16, s16, u8);
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// IWRAM bss
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static struct EggHatchData *sEggHatchData;
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// rom data
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static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/egg/normal.gbapal");
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static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/misc/egg_hatch.4bpp");
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static const u8 sEggShardTiles[] = INCBIN_U8("graphics/misc/egg_shard.4bpp");
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static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/egg/normal.gbapal");
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static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/pokemon/egg/hatch.4bpp");
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static const u8 sEggShardTiles[] = INCBIN_U8("graphics/pokemon/egg/shard.4bpp");
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static const struct OamData sOamData_EggHatch =
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static const struct OamData sOamData_Egg =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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@ -97,64 +103,71 @@ static const struct OamData sOamData_EggHatch =
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.affineParam = 0,
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};
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static const union AnimCmd sSpriteAnim_EggHatch0[] =
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static const union AnimCmd sSpriteAnim_Egg_Normal[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_EggHatch1[] =
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static const union AnimCmd sSpriteAnim_Egg_Cracked1[] =
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{
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_EggHatch2[] =
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static const union AnimCmd sSpriteAnim_Egg_Cracked2[] =
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{
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ANIMCMD_FRAME(32, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_EggHatch3[] =
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static const union AnimCmd sSpriteAnim_Egg_Cracked3[] =
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{
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ANIMCMD_FRAME(48, 5),
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ANIMCMD_END
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};
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static const union AnimCmd *const sSpriteAnimTable_EggHatch[] =
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enum {
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EGG_ANIM_NORMAL,
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EGG_ANIM_CRACKED_1,
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EGG_ANIM_CRACKED_2,
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EGG_ANIM_CRACKED_3,
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};
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static const union AnimCmd *const sSpriteAnimTable_Egg[] =
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{
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sSpriteAnim_EggHatch0,
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sSpriteAnim_EggHatch1,
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sSpriteAnim_EggHatch2,
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sSpriteAnim_EggHatch3,
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[EGG_ANIM_NORMAL] = sSpriteAnim_Egg_Normal,
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[EGG_ANIM_CRACKED_1] = sSpriteAnim_Egg_Cracked1,
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[EGG_ANIM_CRACKED_2] = sSpriteAnim_Egg_Cracked2,
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[EGG_ANIM_CRACKED_3] = sSpriteAnim_Egg_Cracked3,
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};
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static const struct SpriteSheet sEggHatch_Sheet =
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{
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.data = sEggHatchTiles,
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.size = 2048,
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.tag = 12345,
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.size = 0x800,
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.tag = GFXTAG_EGG,
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};
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static const struct SpriteSheet sEggShards_Sheet =
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{
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.data = sEggShardTiles,
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.size = 128,
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.tag = 23456,
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.size = 0x80,
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.tag = GFXTAG_EGG_SHARD,
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};
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static const struct SpritePalette sEgg_SpritePalette =
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{
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.data = sEggPalette,
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.tag = 54321
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.tag = PALTAG_EGG
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};
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static const struct SpriteTemplate sSpriteTemplate_EggHatch =
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static const struct SpriteTemplate sSpriteTemplate_Egg =
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{
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.tileTag = 12345,
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.paletteTag = 54321,
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.oam = &sOamData_EggHatch,
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.anims = sSpriteAnimTable_EggHatch,
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.tileTag = GFXTAG_EGG,
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.paletteTag = PALTAG_EGG,
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.oam = &sOamData_Egg,
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.anims = sSpriteAnimTable_Egg,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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@ -211,8 +224,8 @@ static const union AnimCmd *const sSpriteAnimTable_EggShard[] =
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static const struct SpriteTemplate sSpriteTemplate_EggShard =
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{
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.tileTag = 23456,
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.paletteTag = 54321,
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.tileTag = GFXTAG_EGG_SHARD,
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.paletteTag = PALTAG_EGG,
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.oam = &sOamData_EggShard,
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.anims = sSpriteAnimTable_EggShard,
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.images = NULL,
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@ -220,7 +233,7 @@ static const struct SpriteTemplate sSpriteTemplate_EggShard =
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.callback = SpriteCB_EggShard
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};
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static const struct BgTemplate sBgTemplates_EggHatch[2] =
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static const struct BgTemplate sBgTemplates_EggHatch[] =
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{
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{
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.bg = 0,
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@ -243,7 +256,7 @@ static const struct BgTemplate sBgTemplates_EggHatch[2] =
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},
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};
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static const struct WindowTemplate sWinTemplates_EggHatch[2] =
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static const struct WindowTemplate sWinTemplates_EggHatch[] =
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{
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{
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.bg = 0,
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@ -270,9 +283,14 @@ static const struct WindowTemplate sYesNoWinTemplate =
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static const s16 sEggShardVelocities[][2] =
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{
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// First shake
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{Q_8_8(-1.5), Q_8_8(-3.75)},
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// Third shake
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{Q_8_8(-5), Q_8_8(-3)},
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{Q_8_8(3.5), Q_8_8(-3)},
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// Hatching
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{Q_8_8(-4), Q_8_8(-3.75)},
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{Q_8_8(2), Q_8_8(-1.5)},
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{Q_8_8(-0.5), Q_8_8(-6.75)},
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@ -291,8 +309,6 @@ static const s16 sEggShardVelocities[][2] =
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{Q_8_8(2.5), Q_8_8(-7.5)},
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};
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// code
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static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
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{
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u16 species;
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@ -301,21 +317,17 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
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u16 moves[MAX_MON_MOVES];
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u32 ivs[NUM_STATS];
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species = GetMonData(egg, MON_DATA_SPECIES);
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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moves[i] = GetMonData(egg, MON_DATA_MOVE1 + i);
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}
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personality = GetMonData(egg, MON_DATA_PERSONALITY);
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for (i = 0; i < NUM_STATS; i++)
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{
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ivs[i] = GetMonData(egg, MON_DATA_HP_IV + i);
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}
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// The language is initially read from the Egg but is later overwritten below
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language = GetMonData(egg, MON_DATA_LANGUAGE);
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gameMet = GetMonData(egg, MON_DATA_MET_GAME);
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markings = GetMonData(egg, MON_DATA_MARKINGS);
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@ -325,14 +337,10 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
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CreateMon(temp, species, EGG_HATCH_LEVEL, USE_RANDOM_IVS, TRUE, personality, OT_ID_PLAYER_ID, 0);
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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SetMonData(temp, MON_DATA_MOVE1 + i, &moves[i]);
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}
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for (i = 0; i < NUM_STATS; i++)
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{
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SetMonData(temp, MON_DATA_HP_IV + i, &ivs[i]);
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}
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language = GAME_LANGUAGE;
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SetMonData(temp, MON_DATA_LANGUAGE, &language);
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@ -350,34 +358,35 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
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static void AddHatchedMonToParty(u8 id)
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{
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u8 isEgg = 0x46; // ?
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u16 pokeNum;
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u8 name[12];
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u16 species;
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u8 name[POKEMON_NAME_LENGTH + 1];
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u16 ball;
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u16 caughtLvl;
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u8 mapNameID;
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u16 metLevel;
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u8 metLocation;
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struct Pokemon* mon = &gPlayerParty[id];
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CreateHatchedMon(mon, &gEnemyParty[0]);
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SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
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pokeNum = GetMonData(mon, MON_DATA_SPECIES);
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GetSpeciesName(name, pokeNum);
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species = GetMonData(mon, MON_DATA_SPECIES);
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GetSpeciesName(name, species);
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SetMonData(mon, MON_DATA_NICKNAME, name);
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pokeNum = SpeciesToNationalPokedexNum(pokeNum);
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GetSetPokedexFlag(pokeNum, FLAG_SET_SEEN);
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GetSetPokedexFlag(pokeNum, FLAG_SET_CAUGHT);
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species = SpeciesToNationalPokedexNum(species);
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GetSetPokedexFlag(species, FLAG_SET_SEEN);
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GetSetPokedexFlag(species, FLAG_SET_CAUGHT);
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GetMonNickname2(mon, gStringVar1);
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ball = ITEM_POKE_BALL;
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SetMonData(mon, MON_DATA_POKEBALL, &ball);
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caughtLvl = 0;
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SetMonData(mon, MON_DATA_MET_LEVEL, &caughtLvl);
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// A met level of 0 is interpreted on the summary screen as "hatched at"
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metLevel = 0;
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SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel);
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mapNameID = GetCurrentRegionMapSectionId();
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SetMonData(mon, MON_DATA_MET_LOCATION, &mapNameID);
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metLocation = GetCurrentRegionMapSectionId();
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SetMonData(mon, MON_DATA_MET_LOCATION, &metLocation);
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MonRestorePP(mon);
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CalculateMonStats(mon);
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@ -396,7 +405,7 @@ static bool8 _CheckDaycareMonReceivedMail(struct DayCare *daycare, u8 daycareId)
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GetBoxMonNickname(&daycareMon->mon, nickname);
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if (daycareMon->mail.message.itemId != ITEM_NONE
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&& (StringCompareWithoutExtCtrlCodes(nickname, daycareMon->mail.monName) != 0
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|| StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->mail.otName) != 0))
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|| StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->mail.otName) != 0))
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{
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StringCopy(gStringVar1, nickname);
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TVShowConvertInternationalString(gStringVar2, daycareMon->mail.otName, daycareMon->mail.gameLanguage);
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@ -411,26 +420,27 @@ bool8 CheckDaycareMonReceivedMail(void)
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return _CheckDaycareMonReceivedMail(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
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}
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static u8 EggHatchCreateMonSprite(u8 useAlt, u8 switchID, u8 pokeID, u16* speciesLoc)
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static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16* speciesLoc)
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{
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u8 position = 0;
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u8 spriteID = 0;
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u8 spriteId = 0;
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struct Pokemon* mon = NULL;
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if (useAlt == FALSE)
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{
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mon = &gPlayerParty[pokeID];
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mon = &gPlayerParty[partyId];
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position = B_POSITION_OPPONENT_LEFT;
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}
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if (useAlt == TRUE)
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{
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// Alternate sprite allocation position. Never reached.
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mon = &gPlayerParty[pokeID];
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mon = &gPlayerParty[partyId];
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position = B_POSITION_OPPONENT_RIGHT;
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}
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switch (switchID)
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switch (state)
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{
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case 0:
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// Load mon sprite gfx
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{
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u16 species = GetMonData(mon, MON_DATA_SPECIES);
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u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
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@ -442,13 +452,14 @@ static u8 EggHatchCreateMonSprite(u8 useAlt, u8 switchID, u8 pokeID, u16* specie
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}
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break;
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case 1:
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// Create mon sprite
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SetMultiuseSpriteTemplateToPokemon(GetMonSpritePalStruct(mon)->tag, position);
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spriteID = CreateSprite(&gMultiuseSpriteTemplate, 120, 75, 6);
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gSprites[spriteID].invisible = TRUE;
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gSprites[spriteID].callback = SpriteCallbackDummy;
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spriteId = CreateSprite(&gMultiuseSpriteTemplate, EGG_X, EGG_Y, 6);
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].callback = SpriteCallbackDummy;
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break;
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}
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return spriteID;
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return spriteId;
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}
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static void VBlankCB_EggHatch(void)
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@ -465,28 +476,28 @@ void EggHatch(void)
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FadeScreen(FADE_TO_BLACK, 0);
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}
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static void Task_EggHatch(u8 taskID)
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static void Task_EggHatch(u8 taskId)
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{
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if (!gPaletteFade.active)
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{
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CleanupOverworldWindowsAndTilemaps();
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SetMainCallback2(CB2_EggHatch_0);
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SetMainCallback2(CB2_LoadEggHatch);
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gFieldCallback = FieldCB_ContinueScriptHandleMusic;
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DestroyTask(taskID);
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DestroyTask(taskId);
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}
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}
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static void CB2_EggHatch_0(void)
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static void CB2_LoadEggHatch(void)
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{
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switch (gMain.state)
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{
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case 0:
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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sEggHatchData = Alloc(sizeof(struct EggHatchData));
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sEggHatchData = Alloc(sizeof(*sEggHatchData));
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AllocateMonSpritesGfx();
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sEggHatchData->eggPartyID = gSpecialVar_0x8004;
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sEggHatchData->eggShardVelocityID = 0;
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sEggHatchData->eggPartyId = gSpecialVar_0x8004;
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sEggHatchData->eggShardVelocityId = 0;
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SetVBlankCallback(VBlankCB_EggHatch);
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gSpecialVar_0x8005 = GetCurrentMapMusic();
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@ -532,15 +543,15 @@ static void CB2_EggHatch_0(void)
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break;
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case 4:
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CopyBgTilemapBufferToVram(0);
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AddHatchedMonToParty(sEggHatchData->eggPartyID);
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AddHatchedMonToParty(sEggHatchData->eggPartyId);
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gMain.state++;
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break;
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case 5:
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EggHatchCreateMonSprite(FALSE, 0, sEggHatchData->eggPartyID, &sEggHatchData->species);
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EggHatchCreateMonSprite(FALSE, 0, sEggHatchData->eggPartyId, &sEggHatchData->species);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 6:
|
||||
sEggHatchData->pokeSpriteID = EggHatchCreateMonSprite(FALSE, 1, sEggHatchData->eggPartyID, &sEggHatchData->species);
|
||||
sEggHatchData->monSpriteId = EggHatchCreateMonSprite(FALSE, 1, sEggHatchData->eggPartyId, &sEggHatchData->species);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 7:
|
||||
@ -552,8 +563,8 @@ static void CB2_EggHatch_0(void)
|
||||
gMain.state++;
|
||||
break;
|
||||
case 8:
|
||||
SetMainCallback2(CB2_EggHatch_1);
|
||||
sEggHatchData->CB2_state = 0;
|
||||
SetMainCallback2(CB2_EggHatch);
|
||||
sEggHatchData->state = 0;
|
||||
break;
|
||||
}
|
||||
RunTasks();
|
||||
@ -571,121 +582,127 @@ static void EggHatchSetMonNickname(void)
|
||||
SetMainCallback2(CB2_ReturnToField);
|
||||
}
|
||||
|
||||
static void Task_EggHatchPlayBGM(u8 taskID)
|
||||
#define tTimer data[0]
|
||||
|
||||
static void Task_EggHatchPlayBGM(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskID].data[0] == 0)
|
||||
if (gTasks[taskId].tTimer == 0)
|
||||
{
|
||||
StopMapMusic();
|
||||
PlayRainStoppingSoundEffect();
|
||||
}
|
||||
if (gTasks[taskID].data[0] == 1)
|
||||
|
||||
if (gTasks[taskId].tTimer == 1)
|
||||
PlayBGM(MUS_EVOLUTION_INTRO);
|
||||
if (gTasks[taskID].data[0] > 60)
|
||||
|
||||
if (gTasks[taskId].tTimer > 60)
|
||||
{
|
||||
PlayBGM(MUS_EVOLUTION);
|
||||
DestroyTask(taskID);
|
||||
// UB: task is destroyed, yet the value is incremented
|
||||
#ifdef UBFIX
|
||||
return;
|
||||
#endif
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
gTasks[taskID].data[0]++;
|
||||
gTasks[taskId].tTimer++;
|
||||
}
|
||||
|
||||
static void CB2_EggHatch_1(void)
|
||||
static void CB2_EggHatch(void)
|
||||
{
|
||||
u16 species;
|
||||
u8 gender;
|
||||
u32 personality;
|
||||
|
||||
switch (sEggHatchData->CB2_state)
|
||||
switch (sEggHatchData->state)
|
||||
{
|
||||
case 0:
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
||||
sEggHatchData->eggSpriteID = CreateSprite(&sSpriteTemplate_EggHatch, 120, 75, 5);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
||||
sEggHatchData->eggSpriteId = CreateSprite(&sSpriteTemplate_Egg, EGG_X, EGG_Y, 5);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
sEggHatchData->CB2_state++;
|
||||
sEggHatchData->state++;
|
||||
CreateTask(Task_EggHatchPlayBGM, 5);
|
||||
break;
|
||||
case 1:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
FillWindowPixelBuffer(sEggHatchData->windowId, PIXEL_FILL(0));
|
||||
sEggHatchData->CB2_PalCounter = 0;
|
||||
sEggHatchData->CB2_state++;
|
||||
sEggHatchData->delayTimer = 0;
|
||||
sEggHatchData->state++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (++sEggHatchData->CB2_PalCounter > 30)
|
||||
if (++sEggHatchData->delayTimer > 30)
|
||||
{
|
||||
sEggHatchData->CB2_state++;
|
||||
gSprites[sEggHatchData->eggSpriteID].callback = SpriteCB_Egg_0;
|
||||
// Start hatching animation
|
||||
sEggHatchData->state++;
|
||||
gSprites[sEggHatchData->eggSpriteId].callback = SpriteCB_Egg_Shake1;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (gSprites[sEggHatchData->eggSpriteID].callback == SpriteCallbackDummy)
|
||||
// Wait for hatching animation to finish
|
||||
if (gSprites[sEggHatchData->eggSpriteId].callback == SpriteCallbackDummy)
|
||||
{
|
||||
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
|
||||
DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->pokeSpriteID], species, FALSE, 1);
|
||||
sEggHatchData->CB2_state++;
|
||||
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
|
||||
DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->monSpriteId], species, FALSE, 1);
|
||||
sEggHatchData->state++;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (gSprites[sEggHatchData->pokeSpriteID].callback == SpriteCallbackDummy)
|
||||
{
|
||||
sEggHatchData->CB2_state++;
|
||||
}
|
||||
// Wait for Pokémon's front sprite animation
|
||||
if (gSprites[sEggHatchData->monSpriteId].callback == SpriteCallbackDummy)
|
||||
sEggHatchData->state++;
|
||||
break;
|
||||
case 5:
|
||||
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
|
||||
// "{mon} hatched from egg" message/fanfare
|
||||
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar1);
|
||||
StringExpandPlaceholders(gStringVar4, gText_HatchedFromEgg);
|
||||
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 3, TEXT_SKIP_DRAW);
|
||||
PlayFanfare(MUS_EVOLVED);
|
||||
sEggHatchData->CB2_state++;
|
||||
sEggHatchData->state++;
|
||||
PutWindowTilemap(sEggHatchData->windowId);
|
||||
CopyWindowToVram(sEggHatchData->windowId, COPYWIN_FULL);
|
||||
break;
|
||||
case 6:
|
||||
if (IsFanfareTaskInactive())
|
||||
sEggHatchData->CB2_state++;
|
||||
sEggHatchData->state++;
|
||||
break;
|
||||
case 7:
|
||||
case 7: // Twice?
|
||||
if (IsFanfareTaskInactive())
|
||||
sEggHatchData->CB2_state++;
|
||||
sEggHatchData->state++;
|
||||
break;
|
||||
case 8:
|
||||
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
|
||||
// Ready the nickname prompt
|
||||
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar1);
|
||||
StringExpandPlaceholders(gStringVar4, gText_NicknameHatchPrompt);
|
||||
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 2, 1);
|
||||
sEggHatchData->CB2_state++;
|
||||
sEggHatchData->state++;
|
||||
break;
|
||||
case 9:
|
||||
// Print the nickname prompt
|
||||
if (!IsTextPrinterActive(sEggHatchData->windowId))
|
||||
{
|
||||
LoadUserWindowBorderGfx(sEggHatchData->windowId, 0x140, 0xE0);
|
||||
CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
|
||||
sEggHatchData->CB2_state++;
|
||||
sEggHatchData->state++;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
// Handle the nickname prompt input
|
||||
switch (Menu_ProcessInputNoWrapClearOnChoose())
|
||||
{
|
||||
case 0:
|
||||
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar3);
|
||||
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
|
||||
gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyID]);
|
||||
personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_PERSONALITY, 0);
|
||||
case 0: // Yes
|
||||
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar3);
|
||||
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
|
||||
gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyId]);
|
||||
personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_PERSONALITY, 0);
|
||||
DoNamingScreen(NAMING_SCREEN_NICKNAME, gStringVar3, species, gender, personality, EggHatchSetMonNickname);
|
||||
break;
|
||||
case 1:
|
||||
case -1:
|
||||
sEggHatchData->CB2_state++;
|
||||
case 1: // No
|
||||
case MENU_B_PRESSED:
|
||||
sEggHatchData->state++;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
||||
sEggHatchData->CB2_state++;
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||||
sEggHatchData->state++;
|
||||
break;
|
||||
case 12:
|
||||
if (!gPaletteFade.active)
|
||||
@ -707,136 +724,170 @@ static void CB2_EggHatch_1(void)
|
||||
UpdatePaletteFade();
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_0(struct Sprite* sprite)
|
||||
#define sTimer data[0]
|
||||
#define sSinIdx data[1]
|
||||
#define sDelayTimer data[2]
|
||||
|
||||
static void SpriteCB_Egg_Shake1(struct Sprite* sprite)
|
||||
{
|
||||
if (++sprite->data[0] > 20)
|
||||
if (++sprite->sTimer > 20)
|
||||
{
|
||||
sprite->callback = SpriteCB_Egg_1;
|
||||
sprite->data[0] = 0;
|
||||
sprite->callback = SpriteCB_Egg_Shake2;
|
||||
sprite->sTimer = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
|
||||
sprite->x2 = Sin(sprite->data[1], 1);
|
||||
if (sprite->data[0] == 15)
|
||||
// Shake egg
|
||||
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
|
||||
sprite->x2 = Sin(sprite->sSinIdx, 1);
|
||||
if (sprite->sTimer == 15)
|
||||
{
|
||||
// First egg crack
|
||||
PlaySE(SE_BALL);
|
||||
StartSpriteAnim(sprite, 1);
|
||||
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_1);
|
||||
CreateRandomEggShardSprite();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_1(struct Sprite* sprite)
|
||||
static void SpriteCB_Egg_Shake2(struct Sprite* sprite)
|
||||
{
|
||||
if (++sprite->data[2] > 30)
|
||||
if (++sprite->sDelayTimer > 30)
|
||||
{
|
||||
if (++sprite->data[0] > 20)
|
||||
if (++sprite->sTimer > 20)
|
||||
{
|
||||
sprite->callback = SpriteCB_Egg_2;
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[2] = 0;
|
||||
sprite->callback = SpriteCB_Egg_Shake3;
|
||||
sprite->sTimer = 0;
|
||||
sprite->sDelayTimer = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
|
||||
sprite->x2 = Sin(sprite->data[1], 2);
|
||||
if (sprite->data[0] == 15)
|
||||
// Shake egg
|
||||
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
|
||||
sprite->x2 = Sin(sprite->sSinIdx, 2);
|
||||
if (sprite->sTimer == 15)
|
||||
{
|
||||
// Second egg crack
|
||||
PlaySE(SE_BALL);
|
||||
StartSpriteAnim(sprite, 2);
|
||||
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_2(struct Sprite* sprite)
|
||||
static void SpriteCB_Egg_Shake3(struct Sprite* sprite)
|
||||
{
|
||||
if (++sprite->data[2] > 30)
|
||||
if (++sprite->sDelayTimer > 30)
|
||||
{
|
||||
if (++sprite->data[0] > 38)
|
||||
if (++sprite->sTimer > 38)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
sprite->callback = SpriteCB_Egg_3;
|
||||
sprite->data[0] = 0;
|
||||
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
|
||||
gSprites[sEggHatchData->pokeSpriteID].x2 = 0;
|
||||
gSprites[sEggHatchData->pokeSpriteID].y2 = 0;
|
||||
sprite->callback = SpriteCB_Egg_WaitHatch;
|
||||
sprite->sTimer = 0;
|
||||
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
|
||||
gSprites[sEggHatchData->monSpriteId].x2 = 0;
|
||||
gSprites[sEggHatchData->monSpriteId].y2 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
|
||||
sprite->x2 = Sin(sprite->data[1], 2);
|
||||
if (sprite->data[0] == 15)
|
||||
// Shake egg
|
||||
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
|
||||
sprite->x2 = Sin(sprite->sSinIdx, 2);
|
||||
if (sprite->sTimer == 15)
|
||||
{
|
||||
// Third egg crack
|
||||
// This ineffectually sets the animation to the frame it's already using.
|
||||
// They likely meant to use the 3rd and final cracked frame of the egg, which goes unused as a result.
|
||||
PlaySE(SE_BALL);
|
||||
StartSpriteAnim(sprite, 2);
|
||||
#ifdef BUGFIX
|
||||
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_3);
|
||||
#else
|
||||
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_2);
|
||||
#endif
|
||||
CreateRandomEggShardSprite();
|
||||
CreateRandomEggShardSprite();
|
||||
}
|
||||
if (sprite->data[0] == 30)
|
||||
if (sprite->sTimer == 30)
|
||||
PlaySE(SE_BALL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_3(struct Sprite* sprite)
|
||||
static void SpriteCB_Egg_WaitHatch(struct Sprite* sprite)
|
||||
{
|
||||
if (++sprite->data[0] > 50)
|
||||
if (++sprite->sTimer > 50)
|
||||
{
|
||||
sprite->callback = SpriteCB_Egg_4;
|
||||
sprite->data[0] = 0;
|
||||
sprite->callback = SpriteCB_Egg_Hatch;
|
||||
sprite->sTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_4(struct Sprite* sprite)
|
||||
static void SpriteCB_Egg_Hatch(struct Sprite* sprite)
|
||||
{
|
||||
s16 i;
|
||||
if (sprite->data[0] == 0)
|
||||
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 0x10, RGB_WHITEALPHA);
|
||||
if (sprite->data[0] < 4u)
|
||||
|
||||
// Fade to white to hide transition from egg to Pokémon
|
||||
if (sprite->sTimer == 0)
|
||||
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_WHITEALPHA);
|
||||
|
||||
// Create a shower of 16 egg shards in 4 groups of 4
|
||||
if ((u32)sprite->sTimer < 4)
|
||||
{
|
||||
for (i = 0; i <= 3; i++)
|
||||
for (i = 0; i < 4; i++)
|
||||
CreateRandomEggShardSprite();
|
||||
}
|
||||
sprite->data[0]++;
|
||||
|
||||
sprite->sTimer++;
|
||||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
// Screen is hidden by the fade to white, hide egg
|
||||
PlaySE(SE_EGG_HATCH);
|
||||
sprite->invisible = TRUE;
|
||||
sprite->callback = SpriteCB_Egg_5;
|
||||
sprite->data[0] = 0;
|
||||
sprite->callback = SpriteCB_Egg_Reveal;
|
||||
sprite->sTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_5(struct Sprite* sprite)
|
||||
static void SpriteCB_Egg_Reveal(struct Sprite* sprite)
|
||||
{
|
||||
if (sprite->data[0] == 0)
|
||||
if (sprite->sTimer == 0)
|
||||
{
|
||||
gSprites[sEggHatchData->pokeSpriteID].invisible = FALSE;
|
||||
StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], BATTLER_AFFINE_EMERGE);
|
||||
// Reveal hatched Pokémon
|
||||
gSprites[sEggHatchData->monSpriteId].invisible = FALSE;
|
||||
StartSpriteAffineAnim(&gSprites[sEggHatchData->monSpriteId], BATTLER_AFFINE_EMERGE);
|
||||
}
|
||||
if (sprite->data[0] == 8)
|
||||
BeginNormalPaletteFade(PALETTES_ALL, -1, 0x10, 0, RGB_WHITEALPHA);
|
||||
if (sprite->data[0] <= 9)
|
||||
gSprites[sEggHatchData->pokeSpriteID].y -= 1;
|
||||
if (sprite->data[0] > 40)
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
sprite->data[0]++;
|
||||
|
||||
// Fade back from white for reveal
|
||||
if (sprite->sTimer == 8)
|
||||
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_WHITEALPHA);
|
||||
|
||||
if (sprite->sTimer <= 9)
|
||||
gSprites[sEggHatchData->monSpriteId].y--;
|
||||
|
||||
if (sprite->sTimer > 40)
|
||||
sprite->callback = SpriteCallbackDummy; // Finished
|
||||
|
||||
sprite->sTimer++;
|
||||
}
|
||||
|
||||
#define sVelocX data[1]
|
||||
#define sVelocY data[2]
|
||||
#define sAccelY data[3]
|
||||
#define sDeltaX data[4]
|
||||
#define sDeltaY data[5]
|
||||
|
||||
static void SpriteCB_EggShard(struct Sprite* sprite)
|
||||
{
|
||||
sprite->data[4] += sprite->data[1];
|
||||
sprite->data[5] += sprite->data[2];
|
||||
sprite->sDeltaX += sprite->sVelocX;
|
||||
sprite->sDeltaY += sprite->sVelocY;
|
||||
|
||||
sprite->x2 = sprite->data[4] / 256;
|
||||
sprite->y2 = sprite->data[5] / 256;
|
||||
sprite->x2 = sprite->sDeltaX / 256;
|
||||
sprite->y2 = sprite->sDeltaY / 256;
|
||||
|
||||
sprite->data[2] += sprite->data[3];
|
||||
sprite->sVelocY += sprite->sAccelY;
|
||||
|
||||
if (sprite->y + sprite->y2 > sprite->y + 20 && sprite->data[2] > 0)
|
||||
if (sprite->y + sprite->y2 > sprite->y + 20 && sprite->sVelocY > 0)
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
|
||||
@ -844,20 +895,23 @@ static void CreateRandomEggShardSprite(void)
|
||||
{
|
||||
u16 spriteAnimIndex;
|
||||
|
||||
s16 velocity1 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][0];
|
||||
s16 velocity2 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][1];
|
||||
sEggHatchData->eggShardVelocityID++;
|
||||
spriteAnimIndex = Random() % 4;
|
||||
CreateEggShardSprite(120, 60, velocity1, velocity2, 100, spriteAnimIndex);
|
||||
s16 velocityX = sEggShardVelocities[sEggHatchData->eggShardVelocityId][0];
|
||||
s16 velocityY = sEggShardVelocities[sEggHatchData->eggShardVelocityId][1];
|
||||
sEggHatchData->eggShardVelocityId++;
|
||||
|
||||
// Randomly choose one of the 4 shard images
|
||||
spriteAnimIndex = Random() % ARRAY_COUNT(sSpriteAnimTable_EggShard);
|
||||
|
||||
CreateEggShardSprite(EGG_X, EGG_Y - 15, velocityX, velocityY, 100, spriteAnimIndex);
|
||||
}
|
||||
|
||||
static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex)
|
||||
static void CreateEggShardSprite(u8 x, u8 y, s16 velocityX, s16 velocityY, s16 acceleration, u8 spriteAnimIndex)
|
||||
{
|
||||
u8 spriteID = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
|
||||
gSprites[spriteID].data[1] = data1;
|
||||
gSprites[spriteID].data[2] = data2;
|
||||
gSprites[spriteID].data[3] = data3;
|
||||
StartSpriteAnim(&gSprites[spriteID], spriteAnimIndex);
|
||||
u8 spriteId = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
|
||||
gSprites[spriteId].sVelocX = velocityX;
|
||||
gSprites[spriteId].sVelocY = velocityY;
|
||||
gSprites[spriteId].sAccelY = acceleration;
|
||||
StartSpriteAnim(&gSprites[spriteId], spriteAnimIndex);
|
||||
}
|
||||
|
||||
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed)
|
||||
|
Loading…
Reference in New Issue
Block a user