mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-13 07:03:40 +01:00
Fix flag debug screen corrupting subsequent message boxes (#3317)
This commit is contained in:
parent
5b498e968f
commit
8bf8c9e7a7
40
src/debug.c
40
src/debug.c
@ -150,17 +150,17 @@ enum { // Battle 1 AI FLags
|
|||||||
DEBUG_BATTLE_1_MENU_ITEM_CONTINUE,
|
DEBUG_BATTLE_1_MENU_ITEM_CONTINUE,
|
||||||
};
|
};
|
||||||
enum { // Battle 2 Terrain
|
enum { // Battle 2 Terrain
|
||||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_0,
|
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_0,
|
||||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_1,
|
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_1,
|
||||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_2,
|
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_2,
|
||||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_3,
|
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_3,
|
||||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_4,
|
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_4,
|
||||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_5,
|
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_5,
|
||||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_6,
|
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_6,
|
||||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_7,
|
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_7,
|
||||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_8,
|
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_8,
|
||||||
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_9,
|
DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_9,
|
||||||
};
|
};
|
||||||
enum { // Give
|
enum { // Give
|
||||||
DEBUG_GIVE_MENU_ITEM_ITEM_X,
|
DEBUG_GIVE_MENU_ITEM_ITEM_X,
|
||||||
DEBUG_GIVE_MENU_ITEM_ALLTMS,
|
DEBUG_GIVE_MENU_ITEM_ALLTMS,
|
||||||
@ -1109,7 +1109,7 @@ static void Debug_InitDebugBattleData(void)
|
|||||||
sDebugBattleData->submenu = 0;
|
sDebugBattleData->submenu = 0;
|
||||||
sDebugBattleData->battleType = 0xFF;
|
sDebugBattleData->battleType = 0xFF;
|
||||||
sDebugBattleData->battleTerrain = 0xFF;
|
sDebugBattleData->battleTerrain = 0xFF;
|
||||||
|
|
||||||
for (i = 0; i < AI_FLAG_COUNT; i++)
|
for (i = 0; i < AI_FLAG_COUNT; i++)
|
||||||
sDebugBattleData->aiFlags[i] = FALSE;
|
sDebugBattleData->aiFlags[i] = FALSE;
|
||||||
}
|
}
|
||||||
@ -1145,7 +1145,7 @@ static void Debug_RefreshListMenu(u8 taskId)
|
|||||||
// Copy item names for all entries but the last (which is Cancel)
|
// Copy item names for all entries but the last (which is Cancel)
|
||||||
for(i = 0; i < totalItems; i++)
|
for(i = 0; i < totalItems; i++)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (sDebugMenuListData->listId == 1 && sDebugBattleData->submenu > 1)
|
if (sDebugMenuListData->listId == 1 && sDebugBattleData->submenu > 1)
|
||||||
{
|
{
|
||||||
u16 species;
|
u16 species;
|
||||||
@ -1179,7 +1179,7 @@ static void Debug_RefreshListMenu(u8 taskId)
|
|||||||
flagResult == 0xFF;
|
flagResult == 0xFF;
|
||||||
name = sDebugMenu_Items_Battle_1[i].name;
|
name = sDebugMenu_Items_Battle_1[i].name;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (flagResult == 0xFF)
|
if (flagResult == 0xFF)
|
||||||
{
|
{
|
||||||
StringCopy(&sDebugMenuListData->itemNames[i][0], name);
|
StringCopy(&sDebugMenuListData->itemNames[i][0], name);
|
||||||
@ -1315,10 +1315,6 @@ static void DebugTask_HandleMenuInput_FlagsVars(u8 taskId)
|
|||||||
{
|
{
|
||||||
PlaySE(SE_SELECT);
|
PlaySE(SE_SELECT);
|
||||||
Debug_DestroyMenu(taskId);
|
Debug_DestroyMenu(taskId);
|
||||||
|
|
||||||
ClearStdWindowAndFrame(gTasks[taskId].data[2], TRUE);
|
|
||||||
RemoveWindow(gTasks[taskId].data[2]);
|
|
||||||
|
|
||||||
Debug_ReShowMainMenu();
|
Debug_ReShowMainMenu();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1356,7 +1352,7 @@ static void DebugTask_HandleMenuInput_Battle(u8 taskId)
|
|||||||
ListMenuGetCurrentItemArrayId(listTaskId, &idx);
|
ListMenuGetCurrentItemArrayId(listTaskId, &idx);
|
||||||
|
|
||||||
if (gMain.newKeys & A_BUTTON)
|
if (gMain.newKeys & A_BUTTON)
|
||||||
{
|
{
|
||||||
PlaySE(SE_SELECT);
|
PlaySE(SE_SELECT);
|
||||||
|
|
||||||
switch (sDebugBattleData->submenu)
|
switch (sDebugBattleData->submenu)
|
||||||
@ -1389,7 +1385,7 @@ static void DebugTask_HandleMenuInput_Battle(u8 taskId)
|
|||||||
sDebugBattleData->aiFlags[idx] = !sDebugBattleData->aiFlags[idx];
|
sDebugBattleData->aiFlags[idx] = !sDebugBattleData->aiFlags[idx];
|
||||||
Debug_RedrawListMenu(taskId);
|
Debug_RedrawListMenu(taskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case 2: // Terrain
|
case 2: // Terrain
|
||||||
sDebugBattleData->submenu++;
|
sDebugBattleData->submenu++;
|
||||||
@ -1413,7 +1409,7 @@ static void DebugTask_HandleMenuInput_Battle(u8 taskId)
|
|||||||
Debug_ReShowMainMenu();
|
Debug_ReShowMainMenu();
|
||||||
break;
|
break;
|
||||||
case 2: // Skip AI Flag selection if wild battle
|
case 2: // Skip AI Flag selection if wild battle
|
||||||
if (sDebugBattleData->battleType == DEBUG_BATTLE_0_MENU_ITEM_WILD
|
if (sDebugBattleData->battleType == DEBUG_BATTLE_0_MENU_ITEM_WILD
|
||||||
|| sDebugBattleData->battleType == DEBUG_BATTLE_0_MENU_ITEM_WILD_DOUBLE)
|
|| sDebugBattleData->battleType == DEBUG_BATTLE_0_MENU_ITEM_WILD_DOUBLE)
|
||||||
{
|
{
|
||||||
sDebugBattleData->submenu = 0;
|
sDebugBattleData->submenu = 0;
|
||||||
@ -1450,7 +1446,7 @@ static void Debug_InitializeBattle(u8 taskId)
|
|||||||
gBattleTypeFlags = (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TRAINER | BATTLE_TYPE_INGAME_PARTNER);
|
gBattleTypeFlags = (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TRAINER | BATTLE_TYPE_INGAME_PARTNER);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set terrain
|
// Set terrain
|
||||||
gBattleTerrain = sDebugBattleData->battleTerrain;
|
gBattleTerrain = sDebugBattleData->battleTerrain;
|
||||||
|
|
||||||
@ -2401,7 +2397,7 @@ static void DebugAction_FlagsVars_ToggleFlyFlags(u8 taskId)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
PlaySE(SE_PC_LOGIN);
|
PlaySE(SE_PC_LOGIN);
|
||||||
|
|
||||||
FlagSet(FLAG_VISITED_LITTLEROOT_TOWN);
|
FlagSet(FLAG_VISITED_LITTLEROOT_TOWN);
|
||||||
FlagSet(FLAG_VISITED_OLDALE_TOWN);
|
FlagSet(FLAG_VISITED_OLDALE_TOWN);
|
||||||
FlagSet(FLAG_VISITED_DEWFORD_TOWN);
|
FlagSet(FLAG_VISITED_DEWFORD_TOWN);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user