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https://github.com/Ninjdai1/pokeemerald.git
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Fix flag debug screen corrupting subsequent message boxes (#3317)
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parent
5b498e968f
commit
8bf8c9e7a7
40
src/debug.c
40
src/debug.c
@ -150,17 +150,17 @@ enum { // Battle 1 AI FLags
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DEBUG_BATTLE_1_MENU_ITEM_CONTINUE,
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};
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enum { // Battle 2 Terrain
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_0,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_1,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_2,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_3,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_4,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_5,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_6,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_7,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_8,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_0,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_1,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_2,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_3,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_4,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_5,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_6,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_7,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_8,
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DEBUG_BATTLE_2_MENU_ITEM_TERRAIN_9,
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};
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};
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enum { // Give
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DEBUG_GIVE_MENU_ITEM_ITEM_X,
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DEBUG_GIVE_MENU_ITEM_ALLTMS,
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@ -1109,7 +1109,7 @@ static void Debug_InitDebugBattleData(void)
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sDebugBattleData->submenu = 0;
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sDebugBattleData->battleType = 0xFF;
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sDebugBattleData->battleTerrain = 0xFF;
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for (i = 0; i < AI_FLAG_COUNT; i++)
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sDebugBattleData->aiFlags[i] = FALSE;
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}
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@ -1145,7 +1145,7 @@ static void Debug_RefreshListMenu(u8 taskId)
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// Copy item names for all entries but the last (which is Cancel)
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for(i = 0; i < totalItems; i++)
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{
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if (sDebugMenuListData->listId == 1 && sDebugBattleData->submenu > 1)
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{
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u16 species;
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@ -1179,7 +1179,7 @@ static void Debug_RefreshListMenu(u8 taskId)
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flagResult == 0xFF;
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name = sDebugMenu_Items_Battle_1[i].name;
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}
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if (flagResult == 0xFF)
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{
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StringCopy(&sDebugMenuListData->itemNames[i][0], name);
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@ -1315,10 +1315,6 @@ static void DebugTask_HandleMenuInput_FlagsVars(u8 taskId)
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{
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PlaySE(SE_SELECT);
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Debug_DestroyMenu(taskId);
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ClearStdWindowAndFrame(gTasks[taskId].data[2], TRUE);
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RemoveWindow(gTasks[taskId].data[2]);
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Debug_ReShowMainMenu();
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}
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}
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@ -1356,7 +1352,7 @@ static void DebugTask_HandleMenuInput_Battle(u8 taskId)
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ListMenuGetCurrentItemArrayId(listTaskId, &idx);
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if (gMain.newKeys & A_BUTTON)
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{
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{
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PlaySE(SE_SELECT);
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switch (sDebugBattleData->submenu)
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@ -1389,7 +1385,7 @@ static void DebugTask_HandleMenuInput_Battle(u8 taskId)
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sDebugBattleData->aiFlags[idx] = !sDebugBattleData->aiFlags[idx];
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Debug_RedrawListMenu(taskId);
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}
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break;
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case 2: // Terrain
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sDebugBattleData->submenu++;
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@ -1413,7 +1409,7 @@ static void DebugTask_HandleMenuInput_Battle(u8 taskId)
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Debug_ReShowMainMenu();
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break;
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case 2: // Skip AI Flag selection if wild battle
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if (sDebugBattleData->battleType == DEBUG_BATTLE_0_MENU_ITEM_WILD
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if (sDebugBattleData->battleType == DEBUG_BATTLE_0_MENU_ITEM_WILD
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|| sDebugBattleData->battleType == DEBUG_BATTLE_0_MENU_ITEM_WILD_DOUBLE)
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{
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sDebugBattleData->submenu = 0;
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@ -1450,7 +1446,7 @@ static void Debug_InitializeBattle(u8 taskId)
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gBattleTypeFlags = (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TRAINER | BATTLE_TYPE_INGAME_PARTNER);
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break;
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}
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// Set terrain
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gBattleTerrain = sDebugBattleData->battleTerrain;
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@ -2401,7 +2397,7 @@ static void DebugAction_FlagsVars_ToggleFlyFlags(u8 taskId)
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else
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{
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PlaySE(SE_PC_LOGIN);
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FlagSet(FLAG_VISITED_LITTLEROOT_TOWN);
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FlagSet(FLAG_VISITED_OLDALE_TOWN);
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FlagSet(FLAG_VISITED_DEWFORD_TOWN);
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