RandomlyLookNorthOrEast

This commit is contained in:
scnorton 2017-09-15 15:53:07 -04:00
parent 0571056955
commit 8c6367f997
4 changed files with 72 additions and 172 deletions

View File

@ -5,174 +5,6 @@
.text
thumb_func_start FieldObjectCB_RandomlyLookNorthOrEast
FieldObjectCB_RandomlyLookNorthOrEast: @ 8090410
push {lr}
adds r1, r0, 0
movs r0, 0x2E
ldrsh r2, [r1, r0]
lsls r0, r2, 3
adds r0, r2
lsls r0, 2
ldr r2, =gMapObjects
adds r0, r2
ldr r2, =sub_8090434
bl FieldObjectStep
pop {r0}
bx r0
.pool
thumb_func_end FieldObjectCB_RandomlyLookNorthOrEast
thumb_func_start sub_8090434
sub_8090434: @ 8090434
push {r4,lr}
ldr r3, =gUnknown_0850D7F4
movs r4, 0x30
ldrsh r2, [r1, r4]
lsls r2, 2
adds r2, r3
ldr r2, [r2]
bl _call_via_r2
lsls r0, 24
lsrs r0, 24
pop {r4}
pop {r1}
bx r1
.pool
thumb_func_end sub_8090434
thumb_func_start sub_8090454
sub_8090454: @ 8090454
push {r4,lr}
adds r4, r1, 0
bl npc_reset
movs r0, 0x1
strh r0, [r4, 0x30]
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_8090454
thumb_func_start sub_8090468
sub_8090468: @ 8090468
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetFaceDirectionAnimId
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r5, 0
bl FieldObjectSetRegularAnim
movs r0, 0x2
strh r0, [r5, 0x30]
movs r0, 0x1
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_8090468
thumb_func_start sub_8090494
sub_8090494: @ 8090494
push {r4-r7,lr}
adds r6, r0, 0
adds r7, r1, 0
bl FieldObjectExecRegularAnim
lsls r0, 24
cmp r0, 0
beq _080904CA
ldr r4, =gUnknown_0850D6EC
bl Random
movs r5, 0x3
adds r1, r5, 0
ands r1, r0
lsls r1, 1
adds r1, r4
movs r0, 0
ldrsh r1, [r1, r0]
adds r0, r7, 0
bl SetFieldObjectStepTimer
ldrb r1, [r6]
movs r0, 0x3
negs r0, r0
ands r0, r1
strb r0, [r6]
strh r5, [r7, 0x30]
_080904CA:
movs r0, 0
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_8090494
thumb_func_start sub_80904D8
sub_80904D8: @ 80904D8
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
adds r0, r5, 0
bl RunFieldObjectStepTimer
lsls r0, 24
cmp r0, 0
bne _080904F6
adds r0, r4, 0
bl FieldObjectIsTrainerAndCloseToPlayer
lsls r0, 24
cmp r0, 0
beq _080904FE
_080904F6:
movs r0, 0x4
strh r0, [r5, 0x30]
movs r0, 0x1
b _08090500
_080904FE:
movs r0, 0
_08090500:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_80904D8
thumb_func_start sub_8090508
sub_8090508: @ 8090508
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
adds r5, r1, 0
ldr r1, =gUnknown_0850D808
mov r0, sp
movs r2, 0x2
bl memcpy
adds r0, r4, 0
movs r1, 0x4
bl GetRunningPastFacingDirection
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _08090538
bl Random
movs r1, 0x1
ands r1, r0
mov r2, sp
adds r0, r2, r1
ldrb r1, [r0]
_08090538:
adds r0, r4, 0
bl FieldObjectSetDirection
movs r0, 0x1
strh r0, [r5, 0x30]
add sp, 0x4
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_8090508
thumb_func_start FieldObjectCB_RandomlyLookSouthOrWest
FieldObjectCB_RandomlyLookSouthOrWest: @ 8090550
push {lr}

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@ -23,5 +23,6 @@ extern const u8 gUnknown_0850D710[4]; // {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EA
extern const u8 gUnknown_0850D770[2]; // {DIR_SOUTH, DIR_NORTH}
extern const u8 gUnknown_0850D790[2]; // {DIR_WEST, DIR_EAST}
extern const u8 gUnknown_0850D7F0[2]; // {DIR_NORTH, DIR_WEST}
extern const u8 gUnknown_0850D808[2]; // {DIR_NORTH, DIR_EAST}
#endif //POKEEMERALD_DATA3_H

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@ -6,6 +6,20 @@
// Exported struct declarations
enum SpinnerRunnerFollowPatterns {
RUNFOLLOW_ANY,
RUNFOLLOW_NORTH_SOUTH,
RUNFOLLOW_EAST_WEST,
RUNFOLLOW_NORTH_WEST,
RUNFOLLOW_NORTH_EAST,
RUNFOLLOW_SOUTH_WEST,
RUNFOLLOW_SOUTH_EAST,
RUNFOLLOW_NORTH_SOUTH_WEST,
RUNFOLLOW_NORTH_SOUTH_EAST,
RUNFOLLOW_NORTH_EAST_WEST,
RUNFOLLOW_SOUTH_EAST_WEST
};
// Exported RAM declarations
// Exported ROM declarations

View File

@ -2096,7 +2096,7 @@ bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
u8 direction;
memcpy(directions, gUnknown_0850D710, sizeof directions);
direction = GetRunningPastFacingDirection(mapObject, 0);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
if (direction == 0)
{
direction = directions[Random() & 0x03];
@ -2424,7 +2424,7 @@ bool8 sub_8090148 (struct MapObject *mapObject, struct Sprite *sprite)
u8 direction;
memcpy(directions, gUnknown_0850D770, sizeof gUnknown_0850D770);
direction = GetRunningPastFacingDirection(mapObject, 1);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH);
if (direction == 0)
{
direction = directions[Random() & 0x01];
@ -2477,7 +2477,7 @@ bool8 sub_8090288 (struct MapObject *mapObject, struct Sprite *sprite)
u8 direction;
memcpy(directions, gUnknown_0850D790, sizeof gUnknown_0850D790);
direction = GetRunningPastFacingDirection(mapObject, 2);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_EAST_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x01];
@ -2530,7 +2530,60 @@ bool8 sub_80903C8 (struct MapObject *mapObject, struct Sprite *sprite)
u8 direction;
memcpy(directions, gUnknown_0850D7F0, sizeof gUnknown_0850D7F0);
direction = GetRunningPastFacingDirection(mapObject, 3);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookNorthOrEast, gUnknown_0850D7F4)
bool8 sub_8090454 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090468 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090494 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_80904D8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090508 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D808, sizeof gUnknown_0850D808);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST);
if (direction == 0)
{
direction = directions[Random() & 0x01];