Merge pull request #1630 from GriffinRichards/party-menu-slots

Convert party menu slots to bin files
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GriffinR 2022-02-16 13:00:13 -05:00 committed by GitHub
commit 8c64ba335c
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7 changed files with 24 additions and 40 deletions

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 !!!!!!!!" !!!!!!!!" !!!!!!!!"(;<::::::=.////////0

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@ -0,0 +1 @@
 !!!!!!!!" !!!!!!!!" !!!!!!!!"())))))))*.////////0

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+,,,,,,,,,,,,,,,,-1!!!!!!!!453333336788888888888888889

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+,,,,,,,,,,,,,,,,-1!!!!!!!!!!!!!!!!2788888888888888889

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@ -571,34 +571,14 @@ static const struct WindowTemplate sUnusedWindowTemplate2 =
.baseBlock = 0x39D,
};
// Tile nums
static const u8 sMainSlotTileNums[] = {24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
40, 59, 60, 58, 58, 58, 58, 58, 58, 61,
15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
46, 47, 47, 47, 47, 47, 47, 47, 47, 48};
static const u8 sMainSlotTileNums_Egg[] = {24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
40, 41, 41, 41, 41, 41, 41, 41, 41, 42,
15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
46, 47, 47, 47, 47, 47, 47, 47, 47, 48};
static const u8 sOtherSlotsTileNums[] = {43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
49, 33, 33, 33, 33, 33, 33, 33, 33, 52, 53, 51, 51, 51, 51, 51, 51, 54,
55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57};
static const u8 sOtherSlotsTileNums_Egg[] = {43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
49, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 50,
55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57};
static const u8 sEmptySlotTileNums[] = {21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,
37, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 39};
// Plain tilemaps for party menu slots.
// The versions with no HP bar are used by eggs, and in certain displays like registering at a battle facility.
// There is no empty version of the main slot because it shouldn't ever be empty.
static const u8 sSlotTilemap_Main[] = INCBIN_U8("graphics/party_menu/slot_main.bin");
static const u8 sSlotTilemap_MainNoHP[] = INCBIN_U8("graphics/party_menu/slot_main_no_hp.bin");
static const u8 sSlotTilemap_Wide[] = INCBIN_U8("graphics/party_menu/slot_wide.bin");
static const u8 sSlotTilemap_WideNoHP[] = INCBIN_U8("graphics/party_menu/slot_wide_no_hp.bin");
static const u8 sSlotTilemap_WideEmpty[] = INCBIN_U8("graphics/party_menu/slot_wide_empty.bin");
// Palette offsets
static const u8 sGenderPalOffsets[] = {11, 12};

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@ -97,7 +97,7 @@ enum
struct PartyMenuBoxInfoRects
{
void (*blitFunc)(u8, u8, u8, u8, u8, u8);
void (*blitFunc)(u8, u8, u8, u8, u8, bool8);
u8 dimensions[24];
u8 descTextLeft;
u8 descTextTop;
@ -377,8 +377,8 @@ static void Task_ChooseMonForMoveRelearner(u8);
static void CB2_ChooseMonForMoveRelearner(void);
static void Task_BattlePyramidChooseMonHeldItems(u8);
static void ShiftMoveSlot(struct Pokemon*, u8, u8);
static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, u8);
static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, u8);
static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, bool8);
static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, bool8);
static void CursorCb_Summary(u8);
static void CursorCb_Switch(u8);
static void CursorCb_Cancel1(u8);
@ -2086,35 +2086,35 @@ static void BlitBitmapToPartyWindow(u8 windowId, const u8 *b, u8 c, u8 x, u8 y,
}
}
static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
{
if (width == 0 && height == 0)
{
width = 10;
height = 7;
}
if (isEgg == FALSE)
BlitBitmapToPartyWindow(windowId, sMainSlotTileNums, 10, x, y, width, height);
if (hideHP == FALSE)
BlitBitmapToPartyWindow(windowId, sSlotTilemap_Main, 10, x, y, width, height);
else
BlitBitmapToPartyWindow(windowId, sMainSlotTileNums_Egg, 10, x, y, width, height);
BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainNoHP, 10, x, y, width, height);
}
static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
{
if (width == 0 && height == 0)
{
width = 18;
height = 3;
}
if (isEgg == FALSE)
BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums, 18, x, y, width, height);
if (hideHP == FALSE)
BlitBitmapToPartyWindow(windowId, sSlotTilemap_Wide, 18, x, y, width, height);
else
BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums_Egg, 18, x, y, width, height);
BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideNoHP, 18, x, y, width, height);
}
static void DrawEmptySlot(u8 windowId)
{
BlitBitmapToPartyWindow(windowId, sEmptySlotTileNums, 18, 0, 0, 18, 3);
BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEmpty, 18, 0, 0, 18, 3);
}
#define LOAD_PARTY_BOX_PAL(paletteIds, paletteOffsets) \