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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
Bit shifts from hex to decimal
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parent
d5d1caf965
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8c6e89e994
@ -4087,7 +4087,7 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action.
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
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gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
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@ -4266,7 +4266,7 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_ACTION_CASE_CHOSEN:
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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switch (gChosenActionByBattler[gActiveBattler])
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{
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@ -4375,7 +4375,7 @@ static void HandleTurnActionSelectionState(void)
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break;
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case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler])
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| (0xF0000000)
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| (0xF << 28)
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| (gBitTable[gActiveBattler] << 4)
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| (gBitTable[gActiveBattler] << 8)
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| (gBitTable[gActiveBattler] << 12))))
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@ -4400,7 +4400,7 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_ACTION_CONFIRMED:
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
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}
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@ -4414,7 +4414,7 @@ static void HandleTurnActionSelectionState(void)
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{
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gBattlerAttacker = gActiveBattler;
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gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
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}
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@ -4422,7 +4422,7 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_SET_BEFORE_ACTION:
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
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}
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@ -4446,7 +4446,7 @@ static void HandleTurnActionSelectionState(void)
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{
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gBattlerAttacker = gActiveBattler;
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gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
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}
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@ -4855,7 +4855,7 @@ static void Cmd_openpartyscreen(void)
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{
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u8 flag40_0, flag40_1, flag40_2, flag40_3;
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hitmarkerFaintBits = gHitMarker >> 0x1C;
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hitmarkerFaintBits = gHitMarker >> 28;
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if (gBitTable[0] & hitmarkerFaintBits)
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{
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@ -4984,7 +4984,7 @@ static void Cmd_openpartyscreen(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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hitmarkerFaintBits = gHitMarker >> 0x1C;
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hitmarkerFaintBits = gHitMarker >> 28;
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if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
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{
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gActiveBattler = 2;
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@ -5029,7 +5029,7 @@ static void Cmd_openpartyscreen(void)
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gBattlescriptCurrInstr += 6;
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}
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hitmarkerFaintBits = gHitMarker >> 0x1C;
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hitmarkerFaintBits = gHitMarker >> 28;
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gBattlerFainted = 0;
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while (!(gBitTable[gBattlerFainted] & hitmarkerFaintBits)
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@ -5229,7 +5229,7 @@ static void Cmd_switchineffects(void)
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if (gBattlescriptCurrInstr[1] == 5)
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{
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u32 hitmarkerFaintBits = gHitMarker >> 0x1C;
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u32 hitmarkerFaintBits = gHitMarker >> 28;
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gBattlerFainted++;
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while (1)
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@ -801,7 +801,7 @@ void MarkAllBattlersForControllerExec(void) // unused
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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for (i = 0; i < gBattlersCount; i++)
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gBattleControllerExecFlags |= gBitTable[i] << 0x1C;
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gBattleControllerExecFlags |= gBitTable[i] << (32 - MAX_BATTLERS_COUNT);
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}
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else
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{
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@ -813,7 +813,7 @@ void MarkAllBattlersForControllerExec(void) // unused
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void MarkBattlerForControllerExec(u8 battlerId)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C;
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gBattleControllerExecFlags |= gBitTable[battlerId] << (32 - MAX_BATTLERS_COUNT);
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else
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gBattleControllerExecFlags |= gBitTable[battlerId];
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}
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@ -804,8 +804,8 @@ void ConvertImageProcessingToGBA(struct ImageProcessingContext *context)
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dest = dest_ + ((i * width + j) << 4) + (k << 1);
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src = src_ + ((((i << 3) + k) << 3) * width) + (j << 3);
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dest[0] = src[0] | (src[1] << 4) | (src[2] << 8) | (src[3] << 0xC);
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dest[1] = src[4] | (src[5] << 4) | (src[6] << 8) | (src[7] << 0xC);
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dest[0] = src[0] | (src[1] << 4) | (src[2] << 8) | (src[3] << 12);
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dest[1] = src[4] | (src[5] << 4) | (src[6] << 8) | (src[7] << 12);
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}
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}
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}
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@ -130,7 +130,7 @@ void MoveSaveBlocks_ResetHeap(void)
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gMain.vblankCallback = vblankCB;
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// create a new encryption key
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encryptionKey = (Random() << 0x10) + (Random());
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encryptionKey = (Random() << 16) + (Random());
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ApplyNewEncryptionKeyToAllEncryptedData(encryptionKey);
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gSaveBlock2Ptr->encryptionKey = encryptionKey;
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}
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@ -2036,8 +2036,8 @@ void sub_819A080(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 src
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{
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for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
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{
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pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B);
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pixelsDst = (void*) dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + ((( loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B);
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pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 29) >> 27);
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pixelsDst = (void*) dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + ((( loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 29) >> 27);
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if ((uintptr_t)pixelsDst & 0x1)
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{
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@ -87,7 +87,7 @@ void CopyTrainerId(u8 *dst, u8 *src)
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static void InitPlayerTrainerId(void)
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{
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u32 trainerId = (Random() << 0x10) | GetGeneratedTrainerIdLower();
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u32 trainerId = (Random() << 16) | GetGeneratedTrainerIdLower();
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SetTrainerId(trainerId, gSaveBlock2Ptr->playerTrainerId);
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}
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@ -760,8 +760,8 @@ static void sub_8135FCC(s32 pkblId)
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{
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if (GetPokeblockData(pokeblock, PBLOCK_SPICY + i) > 0)
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{
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rectTilemapSrc[0] = (i << 0xC) + 0x17;
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rectTilemapSrc[1] = (i << 0xC) + 0x18;
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rectTilemapSrc[0] = (i << 12) + 0x17;
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rectTilemapSrc[1] = (i << 12) + 0x18;
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}
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else
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{
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@ -6605,12 +6605,12 @@ const u8 *GetTrainerPartnerName(void)
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#define READ_PTR_FROM_TASK(taskId, dataId) \
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(void*)( \
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((u16)(gTasks[taskId].data[dataId]) | \
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((u16)(gTasks[taskId].data[dataId + 1]) << 0x10)))
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((u16)(gTasks[taskId].data[dataId + 1]) << 16)))
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#define STORE_PTR_IN_TASK(ptr, taskId, dataId) \
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{ \
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gTasks[taskId].data[dataId] = (u32)(ptr); \
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gTasks[taskId].data[dataId + 1] = (u32)(ptr) >> 0x10; \
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gTasks[taskId].data[dataId + 1] = (u32)(ptr) >> 16; \
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}
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static void Task_AnimateAfterDelay(u8 taskId)
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@ -6897,7 +6897,7 @@ struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1)
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else
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{
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for (i = 0; i < structPtr->field_0_0; i++)
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structPtr->byteArrays[i] = structPtr->bytes + (structPtr->field_3_0 * (i << 0xD));
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structPtr->byteArrays[i] = structPtr->bytes + (structPtr->field_3_0 * (i << 13));
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}
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structPtr->templates = AllocZeroed(sizeof(struct SpriteTemplate) * structPtr->field_0_0);
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