diff --git a/test/battle/ability/dragons_maw.c b/test/battle/ability/dragons_maw.c index 07bbef9ce..af633d81d 100644 --- a/test/battle/ability/dragons_maw.c +++ b/test/battle/ability/dragons_maw.c @@ -14,7 +14,7 @@ SINGLE_BATTLE_TEST("Dragon's Maw increases Dragon-type move damage", s16 damage) PARAMETRIZE { move = MOVE_DRAGON_BREATH; ability = ABILITY_DRAGONS_MAW; } GIVEN { - ASSUME(gBattleMoves[MOVE_TACKLE].type == TYPE_NORMAL); + ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_DRAGON); ASSUME(gBattleMoves[MOVE_DRAGON_CLAW].type == TYPE_DRAGON); ASSUME(gBattleMoves[MOVE_DRAGON_BREATH].type == TYPE_DRAGON); ASSUME(gBattleMoves[MOVE_DRAGON_CLAW].split == SPLIT_PHYSICAL); diff --git a/test/battle/ability/poison_heal.c b/test/battle/ability/poison_heal.c index f79f8065c..2ee7620c6 100644 --- a/test/battle/ability/poison_heal.c +++ b/test/battle/ability/poison_heal.c @@ -4,8 +4,8 @@ SINGLE_BATTLE_TEST("Poison Heal heals from (Toxic) Poison damage") { u8 status; - PARAMETRIZE { status=STATUS1_POISON; } - PARAMETRIZE { status=STATUS1_TOXIC_POISON; } + PARAMETRIZE { status = STATUS1_POISON; } + PARAMETRIZE { status = STATUS1_TOXIC_POISON; } GIVEN { PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(status); HP(1), MaxHP(400); } @@ -28,8 +28,8 @@ SINGLE_BATTLE_TEST("Poison Heal heals from Toxic Poison damage are constant") PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(STATUS1_TOXIC_POISON); HP(1), MaxHP(400); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { - TURN { MOVE(player, MOVE_CELEBRATE); } - TURN { MOVE(player, MOVE_CELEBRATE); } + TURN { } + TURN { } } SCENE { ABILITY_POPUP(player, ABILITY_POISON_HEAL); MESSAGE("The poisoning healed Shroomish a little bit!"); diff --git a/test/battle/ability/rocky_payload.c b/test/battle/ability/rocky_payload.c index 13efc9acf..498b09c9d 100644 --- a/test/battle/ability/rocky_payload.c +++ b/test/battle/ability/rocky_payload.c @@ -14,7 +14,7 @@ SINGLE_BATTLE_TEST("Rocky Payload increases Rock-type move damage", s16 damage) PARAMETRIZE { move = MOVE_POWER_GEM; ability = ABILITY_ROCKY_PAYLOAD; } GIVEN { - ASSUME(gBattleMoves[MOVE_TACKLE].type == TYPE_NORMAL); + ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_ROCK); ASSUME(gBattleMoves[MOVE_ROCK_THROW].type == TYPE_ROCK); ASSUME(gBattleMoves[MOVE_POWER_GEM].type == TYPE_ROCK); ASSUME(gBattleMoves[MOVE_ROCK_THROW].split == SPLIT_PHYSICAL); diff --git a/test/battle/ability/sap_sipper.c b/test/battle/ability/sap_sipper.c index 175ea4d96..89ec42249 100644 --- a/test/battle/ability/sap_sipper.c +++ b/test/battle/ability/sap_sipper.c @@ -52,4 +52,4 @@ SINGLE_BATTLE_TEST("Sap Sipper does not increase Attack if already maxed") NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); } NONE_OF { MESSAGE("Marill's Attack rose!"); } } -} \ No newline at end of file +} diff --git a/test/battle/ability/steelworker.c b/test/battle/ability/steelworker.c index 73637a588..bf7d0ca9c 100644 --- a/test/battle/ability/steelworker.c +++ b/test/battle/ability/steelworker.c @@ -14,7 +14,7 @@ SINGLE_BATTLE_TEST("Steelworker increases Steel-type move damage", s16 damage) PARAMETRIZE { move = MOVE_FLASH_CANNON; ability = ABILITY_STEELWORKER; } GIVEN { - ASSUME(gBattleMoves[MOVE_TACKLE].type == TYPE_NORMAL); + ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_STEEL); ASSUME(gBattleMoves[MOVE_ANCHOR_SHOT].type == TYPE_STEEL); ASSUME(gBattleMoves[MOVE_FLASH_CANNON].type == TYPE_STEEL); ASSUME(gBattleMoves[MOVE_ANCHOR_SHOT].split == SPLIT_PHYSICAL); diff --git a/test/battle/ability/transistor.c b/test/battle/ability/transistor.c index 344f554f0..3da12c832 100644 --- a/test/battle/ability/transistor.c +++ b/test/battle/ability/transistor.c @@ -14,7 +14,7 @@ SINGLE_BATTLE_TEST("Transistor increases Electric-type move damage", s16 damage) PARAMETRIZE { move = MOVE_THUNDER_SHOCK; ability = ABILITY_TRANSISTOR; } GIVEN { - ASSUME(gBattleMoves[MOVE_TACKLE].type == TYPE_NORMAL); + ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_ELECTRIC); ASSUME(gBattleMoves[MOVE_WILD_CHARGE].type == TYPE_ELECTRIC); ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); ASSUME(gBattleMoves[MOVE_WILD_CHARGE].split == SPLIT_PHYSICAL);