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parentheses around random & 1
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@ -10888,6 +10888,6 @@ static void SetRandomMultiHitCounter()
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if (gMultiHitCounter < 4 && GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LOADED_DICE)
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{
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// If roll 4 or 5 Loaded Dice doesn't do anything. Otherwise it rolls the number of hits as 5 minus a random integer from 0 to 1 inclusive.
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gMultiHitCounter = 5 - Random() & 1;
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gMultiHitCounter = 5 - (Random() & 1);
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}
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}
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