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Fixed B_ATK_TRAINER_NAME not working properly in tests
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parent
da9b421ae1
commit
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@ -18,6 +18,7 @@
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#include "recorded_battle.h"
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#include "recorded_battle.h"
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#include "string_util.h"
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#include "string_util.h"
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#include "strings.h"
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#include "strings.h"
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#include "test_runner.h"
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#include "text.h"
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#include "text.h"
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#include "trainer_hill.h"
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#include "trainer_hill.h"
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#include "window.h"
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#include "window.h"
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@ -3074,7 +3075,7 @@ static const u8 *BattleStringGetPlayerName(u8 *text, u8 battlerId)
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toCpy = gSaveBlock2Ptr->playerName;
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toCpy = gSaveBlock2Ptr->playerName;
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break;
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break;
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case B_POSITION_PLAYER_RIGHT:
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case B_POSITION_PLAYER_RIGHT:
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if ((gBattleTypeFlags & BATTLE_TYPE_RECORDED) && !(gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER)))
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if (gTestRunnerEnabled)
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{
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{
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toCpy = gLinkPlayers[0].name;
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toCpy = gLinkPlayers[0].name;
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}
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}
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@ -27,7 +27,7 @@ DOUBLE_BATTLE_TEST("Mega Evolution's order is determined by Speed - opponent fas
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} WHEN {
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(playerLeft, MOVE_CELEBRATE, megaEvolve: TRUE); }
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TURN { MOVE(opponentLeft, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(playerLeft, MOVE_CELEBRATE, megaEvolve: TRUE); }
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} SCENE {
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} SCENE {
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 's Mega Ring!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 2's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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@ -49,7 +49,7 @@ DOUBLE_BATTLE_TEST("Mega Evolution's order is determined by Speed - player faste
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, playerLeft);
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MESSAGE("Venusaur has Mega Evolved into Mega Venusaur!");
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MESSAGE("Venusaur has Mega Evolved into Mega Venusaur!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 's Mega Ring!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 2's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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}
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}
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@ -145,7 +145,7 @@ SINGLE_BATTLE_TEST("Regular Mega Evolution and Fervent Wish Mega Evolution can h
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, player);
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MESSAGE("Rayquaza has Mega Evolved into Mega Rayquaza!");
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MESSAGE("Rayquaza has Mega Evolved into Mega Rayquaza!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 's Mega Ring!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 2's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent);
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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} THEN {
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} THEN {
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@ -9,6 +9,7 @@
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#include "random.h"
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#include "random.h"
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#include "test_battle.h"
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#include "test_battle.h"
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#include "window.h"
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#include "window.h"
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#include "constants/trainers.h"
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#if defined(__INTELLISENSE__)
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#if defined(__INTELLISENSE__)
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#undef TestRunner_Battle_RecordAbilityPopUp
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#undef TestRunner_Battle_RecordAbilityPopUp
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@ -232,11 +233,15 @@ static void BattleTest_Run(void *data)
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memset(&DATA, 0, sizeof(DATA));
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memset(&DATA, 0, sizeof(DATA));
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DATA.recordedBattle.rngSeed = RNG_SEED_DEFAULT;
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DATA.recordedBattle.rngSeed = RNG_SEED_DEFAULT;
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DATA.recordedBattle.opponentA = TRAINER_LINK_OPPONENT;
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DATA.recordedBattle.textSpeed = OPTIONS_TEXT_SPEED_FAST;
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DATA.recordedBattle.textSpeed = OPTIONS_TEXT_SPEED_FAST;
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DATA.recordedBattle.battleFlags = BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_IS_MASTER;
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DATA.recordedBattle.battleFlags = BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_IS_MASTER;
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if (test->type == BATTLE_TEST_DOUBLES)
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if (test->type == BATTLE_TEST_DOUBLES)
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{
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DATA.recordedBattle.battleFlags |= BATTLE_TYPE_DOUBLE;
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DATA.recordedBattle.battleFlags |= BATTLE_TYPE_DOUBLE;
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DATA.recordedBattle.opponentB = TRAINER_LINK_OPPONENT;
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}
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for (i = 0; i < STATE->battlersCount; i++)
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for (i = 0; i < STATE->battlersCount; i++)
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{
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{
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DATA.recordedBattle.playersName[i][0] = CHAR_1 + i;
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DATA.recordedBattle.playersName[i][0] = CHAR_1 + i;
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