Make broader use of RGB macros

This commit is contained in:
SphericalIce 2021-01-19 17:15:12 +00:00
parent 6c91534304
commit 8de76ed533
5 changed files with 171 additions and 168 deletions

View File

@ -5,18 +5,21 @@
#define GET_G(color) (((color) >> 5) & 0x1F)
#define GET_B(color) (((color) >> 10) & 0x1F)
#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
#define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r))
#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
#define RGB_BLACK RGB(0, 0, 0)
#define RGB_WHITE RGB(31, 31, 31)
#define RGB_RED RGB(31, 0, 0)
#define RGB_GREEN RGB(0, 31, 0)
#define RGB_BLUE RGB(0, 0, 31)
#define RGB_YELLOW RGB(31, 31, 0)
#define RGB_MAGENTA RGB(31, 0, 31)
#define RGB_CYAN RGB(0, 31, 31)
#define RGB_WHITEALPHA (RGB_WHITE | 0x8000)
#define RGB_ALPHA (1 << 15)
#define IS_ALPHA(color) (color & RGB_ALPHA)
#define RGB_BLACK RGB(0, 0, 0)
#define RGB_WHITE RGB(31, 31, 31)
#define RGB_RED RGB(31, 0, 0)
#define RGB_GREEN RGB(0, 31, 0)
#define RGB_BLUE RGB(0, 0, 31)
#define RGB_YELLOW RGB(31, 31, 0)
#define RGB_MAGENTA RGB(31, 0, 31)
#define RGB_CYAN RGB(0, 31, 31)
#define RGB_WHITEALPHA (RGB_WHITE | RGB_ALPHA)
#endif // GUARD_RGB_H

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@ -934,43 +934,43 @@ void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)
// r, g, b are between 0 and 16
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed;
int curGreen;
int curBlue;
u16 outPal;
outPal = gPlttBufferUnfaded[i];
curRed = outPal & 0x1f;
curGreen = (outPal & (0x1f << 5)) >> 5;
curBlue = (outPal & (0x1f << 10)) >> 10;
curRed += (((0x1f - curRed) * r) >> 4);
curGreen += (((0x1f - curGreen) * g) >> 4);
curBlue += (((0x1f - curBlue) * b) >> 4);
outPal = curRed;
outPal |= curGreen << 5;
outPal |= curBlue << 10;
gPlttBufferFaded[i] = outPal;
int curRed, curGreen, curBlue;
u16 palette = gPlttBufferUnfaded[i];
curRed = (palette & RGB_RED);
curGreen = (palette & RGB_GREEN) >> 5;
curBlue = (palette & RGB_BLUE) >> 10;
curRed += (((0x1F - curRed) * r) >> 4);
curGreen += (((0x1F - curGreen) * g) >> 4);
curBlue += (((0x1F - curBlue) * b) >> 4);
palette = curRed;
palette |= (curGreen << 5);
palette |= (curBlue << 10);
gPlttBufferFaded[i] = palette;
}
// r, g, b are between 0 and 16
void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed;
int curGreen;
int curBlue;
u16 outPal;
outPal = gPlttBufferUnfaded[i];
curRed = outPal & 0x1f;
curGreen = (outPal & (0x1f << 5)) >> 5;
curBlue = (outPal & (0x1f << 10)) >> 10;
curRed -= ((curRed * r) >> 4);
int curRed, curGreen, curBlue;
u16 palette = gPlttBufferUnfaded[i];
curRed = (palette & RGB_RED);
curGreen = (palette & RGB_GREEN) >> 5;
curBlue = (palette & RGB_BLUE) >> 10;
curRed -= ((curRed * r) >> 4);
curGreen -= ((curGreen * g) >> 4);
curBlue -= ((curBlue * b) >> 4);
outPal = curRed;
outPal |= curGreen << 5;
outPal |= curBlue << 10;
gPlttBufferFaded[i] = outPal;
curBlue -= ((curBlue * b) >> 4);
palette = curRed;
palette |= curGreen << 5;
palette |= curBlue << 10;
gPlttBufferFaded[i] = palette;
}
// Task data for Task_PokecenterHeal and Task_HallOfFameRecord

View File

@ -129,11 +129,11 @@ static void ApplyImageEffect_RedChannelGrayscale(u8 delta)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
{
// Gets the grayscale value, based on the pixel's red channel.
// Also adds a delta to skew lighter or darker.
u8 grayValue = (31 & *pixel);
u8 grayValue = (*pixel & RGB_RED);
grayValue += delta;
if (grayValue > 31)
grayValue = 31;
@ -154,9 +154,9 @@ static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8 highlight)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
{
u8 grayValue = (31 & *pixel);
u8 grayValue = (*pixel & RGB_RED);
if (grayValue > 31 - highlight)
grayValue = 31 - (highlight >> 1);
@ -183,7 +183,7 @@ static void ApplyImageEffect_Grayscale(void)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
*pixel = ConvertColorToGrayscale(pixel);
}
}
@ -203,7 +203,7 @@ static void ApplyImageEffect_Blur(void)
pixel += gCanvasWidth;
while (j < gCanvasRowEnd - 1)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
{
*pixel = QuantizePixel_Blur(&prevPixel, pixel, pixel + gCanvasWidth);
prevPixel = *pixel;
@ -225,7 +225,7 @@ static void ApplyImageEffect_PersonalityColor(u8 personality)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
*pixel = QuantizePixel_PersonalityColor(pixel, personality);
}
}
@ -241,7 +241,7 @@ static void ApplyImageEffect_BlackAndWhite(void)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
*pixel = QuantizePixel_BlackAndWhite(pixel);
}
}
@ -293,7 +293,7 @@ static void ApplyImageEffect_Invert(void)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
*pixel = QuantizePixel_Invert(pixel);
}
}
@ -311,7 +311,7 @@ static void ApplyImageEffect_Shimmer(void)
{
for (j = 0; j < 64; j++, pixel++)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
*pixel = QuantizePixel_Invert(pixel);
}
}
@ -321,30 +321,30 @@ static void ApplyImageEffect_Shimmer(void)
{
pixel = &gCanvasPixels[j];
prevPixel = *pixel;
*pixel = 0x8000;
*pixel = RGB_ALPHA;
for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
{
*pixel = QuantizePixel_BlurHard(&prevPixel, pixel, pixel + 64);
prevPixel = *pixel;
}
}
*pixel = 0x8000;
*pixel = RGB_ALPHA;
pixel = &gCanvasPixels[j];
prevPixel = *pixel;
*pixel = 0x8000;
*pixel = RGB_ALPHA;
for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
{
*pixel = QuantizePixel_BlurHard(&prevPixel, pixel, pixel + 64);
prevPixel = *pixel;
}
}
*pixel = 0x8000;
*pixel = RGB_ALPHA;
}
// Finally, invert colors back to the original color space.
@ -355,7 +355,7 @@ static void ApplyImageEffect_Shimmer(void)
{
for (j = 0; j < 64; j++, pixel++)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
*pixel = QuantizePixel_Invert(pixel);
}
}
@ -372,7 +372,7 @@ static void ApplyImageEffect_BlurRight(void)
u16 prevPixel = *pixel;
for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
{
*pixel = QuantizePixel_MotionBlur(&prevPixel, pixel);
prevPixel = *pixel;
@ -392,7 +392,7 @@ static void ApplyImageEffect_BlurDown(void)
u16 prevPixel = *pixel;
for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth)
{
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
{
*pixel = QuantizePixel_MotionBlur(&prevPixel, pixel);
prevPixel = *pixel;
@ -447,11 +447,11 @@ static void AddPointillismPoints(u16 arg0)
{
u16 *pixel = &gCanvasPixels[points[i].row * 64] + points[i].column;
if (!(0x8000 & *pixel))
if (!IS_ALPHA(*pixel))
{
u16 red = (*pixel) & 0x1F;
u16 green = (*pixel >> 5) & 0x1F;
u16 blue = (*pixel >> 10) & 0x1F;
u16 red = GET_R(*pixel);
u16 green = GET_G(*pixel);
u16 blue = GET_B(*pixel);
switch (colorType)
{
@ -501,9 +501,9 @@ static void AddPointillismPoints(u16 arg0)
static u16 ConvertColorToGrayscale(u16 *color)
{
s32 clr = *color;
s32 r = clr & 0x1F;
s32 g = (clr >> 5) & 0x1F;
s32 b = (clr >> 10) & 0x1F;
s32 r = GET_R(clr);
s32 g = GET_G(clr);
s32 b = GET_B(clr);
s32 gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
return RGB2(gray, gray, gray);
}
@ -512,9 +512,9 @@ static u16 ConvertColorToGrayscale(u16 *color)
// Everything else is white.
static u16 QuantizePixel_PersonalityColor(u16 *color, u8 personality)
{
u16 red = *color & 0x1F;
u16 green = (*color >> 5) & 0x1F;
u16 blue = (*color >> 10) & 0x1F;
u16 red = GET_R(*color);
u16 green = GET_G(*color);
u16 blue = GET_B(*color);
if (red < 17 && green < 17 && blue < 17)
return GetColorFromPersonality(personality);
@ -526,9 +526,9 @@ static u16 QuantizePixel_PersonalityColor(u16 *color, u8 personality)
// the mon's personality value, return a color.
static u16 GetColorFromPersonality(u8 personality)
{
u16 red = 0;
u16 red = 0;
u16 green = 0;
u16 blue = 0;
u16 blue = 0;
u8 strength = (personality / 6) % 3;
u8 colorType = personality % 6;
@ -577,9 +577,9 @@ static u16 GetColorFromPersonality(u8 personality)
static u16 QuantizePixel_BlackAndWhite(u16 *color)
{
u16 red = *color & 0x1F;
u16 green = (*color >> 5) & 0x1F;
u16 blue = (*color >> 10) & 0x1F;
u16 red = GET_R(*color);
u16 green = GET_G(*color);
u16 blue = GET_B(*color);
if (red < 17 && green < 17 && blue < 17)
return RGB_BLACK;
@ -591,9 +591,9 @@ static u16 QuantizePixel_BlackOutline(u16 *pixelA, u16 *pixelB)
{
if (*pixelA != RGB_BLACK)
{
if (*pixelA & 0x8000)
return 0x8000;
if (*pixelB & 0x8000)
if (IS_ALPHA(*pixelA))
return RGB_ALPHA;
if (IS_ALPHA(*pixelB))
return RGB_BLACK;
return *pixelA;
@ -604,13 +604,13 @@ static u16 QuantizePixel_BlackOutline(u16 *pixelA, u16 *pixelB)
static u16 QuantizePixel_Invert(u16 *color)
{
u16 red = *color & 0x1F;
u16 green = (*color >> 5) & 0x1F;
u16 blue = (*color >> 10) & 0x1F;
u16 red = GET_R(*color);
u16 green = GET_G(*color);
u16 blue = GET_B(*color);
red = 31 - red;
red = 31 - red;
green = 31 - green;
blue = 31 - blue;
blue = 31 - blue;
return RGB2(red, green, blue);
}
@ -626,12 +626,12 @@ static u16 QuantizePixel_MotionBlur(u16 *prevPixel, u16 *curPixel)
if (*prevPixel == *curPixel)
return *curPixel;
pixelChannels[0][0] = (*prevPixel >> 0) & 0x1F;
pixelChannels[0][1] = (*prevPixel >> 5) & 0x1F;
pixelChannels[0][2] = (*prevPixel >> 10) & 0x1F;
pixelChannels[1][0] = (*curPixel >> 0) & 0x1F;
pixelChannels[1][1] = (*curPixel >> 5) & 0x1F;
pixelChannels[1][2] = (*curPixel >> 10) & 0x1F;
pixelChannels[0][0] = GET_R(*prevPixel);
pixelChannels[0][1] = GET_G(*prevPixel);
pixelChannels[0][2] = GET_B(*prevPixel);
pixelChannels[1][0] = GET_R(*curPixel);
pixelChannels[1][1] = GET_G(*curPixel);
pixelChannels[1][2] = GET_B(*curPixel);
// Don't blur light colors.
if (pixelChannels[0][0] > 25 && pixelChannels[0][1] > 25 && pixelChannels[0][2] > 25)
@ -667,9 +667,9 @@ static u16 QuantizePixel_MotionBlur(u16 *prevPixel, u16 *curPixel)
largestDiff = diffs[0];
}
red = (pixelChannels[1][0] * (31 - largestDiff / 2)) / 31;
red = (pixelChannels[1][0] * (31 - largestDiff / 2)) / 31;
green = (pixelChannels[1][1] * (31 - largestDiff / 2)) / 31;
blue = (pixelChannels[1][2] * (31 - largestDiff / 2)) / 31;
blue = (pixelChannels[1][2] * (31 - largestDiff / 2)) / 31;
return RGB2(red, green, blue);
}
@ -684,13 +684,13 @@ static u16 QuantizePixel_Blur(u16 *prevPixel, u16 *curPixel, u16 *nextPixel)
if (*prevPixel == *curPixel && *nextPixel == *curPixel)
return *curPixel;
red = (*curPixel >> 0) & 0x1F;
green = (*curPixel >> 5) & 0x1F;
blue = (*curPixel >> 10) & 0x1F;
red = GET_R(*curPixel);
green = GET_G(*curPixel);
blue = GET_B(*curPixel);
prevAvg = (((*prevPixel >> 0) & 0x1F) + ((*prevPixel >> 5) & 0x1F) + ((*prevPixel >> 10) & 0x1F)) / 3;
curAvg = (((*curPixel >> 0) & 0x1F) + ((*curPixel >> 5) & 0x1F) + ((*curPixel >> 10) & 0x1F)) / 3;
nextAvg = (((*nextPixel >> 0) & 0x1F) + ((*nextPixel >> 5) & 0x1F) + ((*nextPixel >> 10) & 0x1F)) / 3;
prevAvg = (GET_R(*prevPixel) + GET_G(*prevPixel) + GET_B(*prevPixel)) / 3;
curAvg = (GET_R(*curPixel) + GET_G(*curPixel) + GET_B(*curPixel)) / 3;
nextAvg = (GET_R(*nextPixel) + GET_G(*nextPixel) + GET_B(*nextPixel)) / 3;
if (prevAvg == curAvg && nextAvg == curAvg)
return *curPixel;
@ -728,14 +728,14 @@ static u16 QuantizePixel_BlurHard(u16 *prevPixel, u16 *curPixel, u16 *nextPixel)
if (*prevPixel == *curPixel && *nextPixel == *curPixel)
return *curPixel;
red = (*curPixel >> 0) & 0x1F;
green = (*curPixel >> 5) & 0x1F;
blue = (*curPixel >> 10) & 0x1F;
prevAvg = (((*prevPixel >> 0) & 0x1F) + ((*prevPixel >> 5) & 0x1F) + ((*prevPixel >> 10) & 0x1F)) / 3;
curAvg = (((*curPixel >> 0) & 0x1F) + ((*curPixel >> 5) & 0x1F) + ((*curPixel >> 10) & 0x1F)) / 3;
nextAvg = (((*nextPixel >> 0) & 0x1F) + ((*nextPixel >> 5) & 0x1F) + ((*nextPixel >> 10) & 0x1F)) / 3;
red = GET_R(*curPixel);
green = GET_G(*curPixel);
blue = GET_B(*curPixel);
prevAvg = (GET_R(*prevPixel) + GET_G(*prevPixel) + GET_B(*prevPixel)) / 3;
curAvg = (GET_R(*curPixel) + GET_G(*curPixel) + GET_B(*curPixel)) / 3;
nextAvg = (GET_R(*nextPixel) + GET_G(*nextPixel) + GET_B(*nextPixel)) / 3;
if (prevAvg == curAvg && nextAvg == curAvg)
return *curPixel;
@ -851,37 +851,37 @@ void ApplyImageProcessingQuantization(struct ImageProcessingContext *context)
static void SetPresetPalette_PrimaryColors(void)
{
gCanvasPalette[0] = RGB2(0, 0, 0);
gCanvasPalette[1] = RGB2(6, 6, 6);
gCanvasPalette[2] = RGB2(29, 29, 29);
gCanvasPalette[3] = RGB2(11, 11, 11);
gCanvasPalette[4] = RGB2(29, 6, 6);
gCanvasPalette[5] = RGB2(6, 29, 6);
gCanvasPalette[6] = RGB2(6, 6, 29);
gCanvasPalette[7] = RGB2(29, 29, 6);
gCanvasPalette[8] = RGB2(29, 6, 29);
gCanvasPalette[9] = RGB2(6, 29, 29);
gCanvasPalette[10] = RGB2(29, 11, 6);
gCanvasPalette[11] = RGB2(11, 29, 6);
gCanvasPalette[12] = RGB2(6, 11, 29);
gCanvasPalette[13] = RGB2(29, 6, 11);
gCanvasPalette[14] = RGB2(6, 29, 11);
gCanvasPalette[15] = RGB2(11, 6, 29);
gCanvasPalette[0] = RGB_BLACK;
gCanvasPalette[1] = RGB(6, 6, 6);
gCanvasPalette[2] = RGB(29, 29, 29);
gCanvasPalette[3] = RGB(11, 11, 11);
gCanvasPalette[4] = RGB(29, 6, 6);
gCanvasPalette[5] = RGB(6, 29, 6);
gCanvasPalette[6] = RGB(6, 6, 29);
gCanvasPalette[7] = RGB(29, 29, 6);
gCanvasPalette[8] = RGB(29, 6, 29);
gCanvasPalette[9] = RGB(6, 29, 29);
gCanvasPalette[10] = RGB(29, 11, 6);
gCanvasPalette[11] = RGB(11, 29, 6);
gCanvasPalette[12] = RGB(6, 11, 29);
gCanvasPalette[13] = RGB(29, 6, 11);
gCanvasPalette[14] = RGB(6, 29, 11);
gCanvasPalette[15] = RGB(11, 6, 29);
}
static void SetPresetPalette_BlackAndWhite(void)
{
gCanvasPalette[0] = RGB2(0, 0, 0);
gCanvasPalette[1] = RGB2(0, 0, 0);
gCanvasPalette[2] = RGB2(31, 31, 31);
gCanvasPalette[0] = RGB_BLACK;
gCanvasPalette[1] = RGB_BLACK;
gCanvasPalette[2] = RGB_WHITE;
}
static void SetPresetPalette_GrayscaleSmall(void)
{
u8 i;
gCanvasPalette[0] = RGB2(0, 0, 0);
gCanvasPalette[1] = RGB2(0, 0, 0);
gCanvasPalette[0] = RGB_BLACK;
gCanvasPalette[1] = RGB_BLACK;
for (i = 0; i < 14; i++)
gCanvasPalette[i + 2] = RGB2(2 * (i + 2), 2 * (i + 2), 2 * (i + 2));
}
@ -890,7 +890,7 @@ static void SetPresetPalette_Grayscale(void)
{
u8 i;
gCanvasPalette[0] = RGB2(0, 0, 0);
gCanvasPalette[0] = RGB_BLACK;
for (i = 0; i < 32; i++)
gCanvasPalette[i + 1] = RGB2(i, i, i);
}
@ -914,7 +914,7 @@ static void QuantizePalette_Standard(bool8 useLimitedPalette)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (*pixel & 0x8000)
if (IS_ALPHA(*pixel))
{
*pixel = gCanvasPaletteStart;
}
@ -982,7 +982,7 @@ static void QuantizePalette_BlackAndWhite(void)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (*pixel & 0x8000)
if (IS_ALPHA(*pixel))
{
*pixel = gCanvasPaletteStart;
}
@ -1013,7 +1013,7 @@ static void QuantizePalette_GrayscaleSmall(void)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (*pixel & 0x8000)
if (IS_ALPHA(*pixel))
*pixel = gCanvasPaletteStart;
else
*pixel = QuantizePixel_GrayscaleSmall(pixel) + gCanvasPaletteStart;
@ -1031,7 +1031,7 @@ static void QuantizePalette_Grayscale(void)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (*pixel & 0x8000)
if (IS_ALPHA(*pixel))
*pixel = gCanvasPaletteStart;
else
*pixel = QuantizePixel_Grayscale(pixel) + gCanvasPaletteStart;
@ -1049,7 +1049,7 @@ static void QuantizePalette_PrimaryColors(void)
u16 *pixel = &pixelRow[gCanvasColumnStart];
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
{
if (*pixel & 0x8000)
if (IS_ALPHA(*pixel))
*pixel = gCanvasPaletteStart;
else
*pixel = QuantizePixel_PrimaryColors(pixel) + gCanvasPaletteStart;
@ -1060,9 +1060,9 @@ static void QuantizePalette_PrimaryColors(void)
// Quantizes the pixel's color channels to nearest multiple of 4, and clamps to [6, 30].
static u16 QuantizePixel_Standard(u16 *pixel)
{
u16 red = *pixel & 0x1F;
u16 green = (*pixel >> 5) & 0x1F;
u16 blue = (*pixel >> 10) & 0x1F;
u16 red = GET_R(*pixel);
u16 green = GET_G(*pixel);
u16 blue = GET_B(*pixel);
// Quantize color channels to muliples of 4, rounding up.
if (red & 3)
@ -1091,10 +1091,10 @@ static u16 QuantizePixel_Standard(u16 *pixel)
static u16 QuantizePixel_PrimaryColors(u16* color)
{
u16 red = *color & 0x1F;
u16 green = (*color >> 5) & 0x1F;
u16 blue = (*color >> 10) & 0x1F;
u16 red = GET_R(*color);
u16 green = GET_G(*color);
u16 blue = GET_B(*color);
if (red < 12 && green < 11 && blue < 11)
return 1;
@ -1206,9 +1206,9 @@ static u16 QuantizePixel_PrimaryColors(u16* color)
static u16 QuantizePixel_GrayscaleSmall(u16 *color)
{
u16 red = *color & 0x1F;
u16 green = (*color >> 5) & 0x1F;
u16 blue = (*color >> 10) & 0x1F;
u16 red = GET_R(*color);
u16 green = GET_G(*color);
u16 blue = GET_B(*color);
u16 average = ((red + green + blue) / 3) & 0x1E;
if (average == 0)
return 1;
@ -1218,9 +1218,9 @@ static u16 QuantizePixel_GrayscaleSmall(u16 *color)
static u16 QuantizePixel_Grayscale(u16 *color)
{
u16 red = *color & 0x1F;
u16 green = (*color >> 5) & 0x1F;
u16 blue = (*color >> 10) & 0x1F;
u16 red = GET_R(*color);
u16 green = GET_G(*color);
u16 blue = GET_B(*color);
u16 average = (red + green + blue) / 3;
return average + 1;
}

View File

@ -624,7 +624,7 @@ static u8 UpdateFastPaletteFade(void)
if (b < b0)
b = b0;
gPlttBufferFaded[i] = r | (g << 5) | (b << 10);
gPlttBufferFaded[i] = RGB(r, g, b);
}
break;
case FAST_FADE_OUT_TO_WHITE:
@ -642,7 +642,7 @@ static u8 UpdateFastPaletteFade(void)
if (b > 31)
b = 31;
gPlttBufferFaded[i] = r | (g << 5) | (b << 10);
gPlttBufferFaded[i] = RGB(r, g, b);
}
break;
case FAST_FADE_IN_FROM_BLACK:
@ -668,7 +668,7 @@ static u8 UpdateFastPaletteFade(void)
if (b > b0)
b = b0;
gPlttBufferFaded[i] = r | (g << 5) | (b << 10);
gPlttBufferFaded[i] = RGB(r, g, b);
}
break;
case FAST_FADE_OUT_TO_BLACK:
@ -686,7 +686,7 @@ static u8 UpdateFastPaletteFade(void)
if (b < 0)
b = 0;
gPlttBufferFaded[i] = r | (g << 5) | (b << 10);
gPlttBufferFaded[i] = RGB(r, g, b);
}
}
@ -856,13 +856,13 @@ void TintPalette_GrayScale(u16 *palette, u16 count)
for (i = 0; i < count; i++)
{
r = (*palette >> 0) & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r = GET_R(*palette);
g = GET_G(*palette);
b = GET_B(*palette);
gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
*palette++ = (gray << 10) | (gray << 5) | (gray << 0);
*palette++ = RGB2(gray, gray, gray);
}
}
@ -873,18 +873,18 @@ void TintPalette_GrayScale2(u16 *palette, u16 count)
for (i = 0; i < count; i++)
{
r = (*palette >> 0) & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r = GET_R(*palette);
g = GET_G(*palette);
b = GET_B(*palette);
gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
if (gray > 0x1F)
gray = 0x1F;
if (gray > 31)
gray = 31;
gray = sRoundedDownGrayscaleMap[gray];
*palette++ = (gray << 10) | (gray << 5) | (gray << 0);
*palette++ = RGB2(gray, gray, gray);
}
}
@ -895,9 +895,9 @@ void TintPalette_SepiaTone(u16 *palette, u16 count)
for (i = 0; i < count; i++)
{
r = (*palette >> 0) & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r = GET_R(*palette);
g = GET_G(*palette);
b = GET_B(*palette);
gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
@ -908,7 +908,7 @@ void TintPalette_SepiaTone(u16 *palette, u16 count)
if (r > 31)
r = 31;
*palette++ = (b << 10) | (g << 5) | (r << 0);
*palette++ = RGB2(r, g, b);
}
}
@ -919,9 +919,9 @@ void TintPalette_CustomTone(u16 *palette, u16 count, u16 rTone, u16 gTone, u16 b
for (i = 0; i < count; i++)
{
r = (*palette >> 0) & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r = GET_R(*palette);
g = GET_G(*palette);
b = GET_B(*palette);
gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
@ -936,7 +936,7 @@ void TintPalette_CustomTone(u16 *palette, u16 count, u16 rTone, u16 gTone, u16 b
if (b > 31)
b = 31;
*palette++ = (b << 10) | (g << 5) | (r << 0);
*palette++ = RGB2(r, g, b);
}
}

View File

@ -496,7 +496,7 @@ void PokenavCopyPalette(const u16 *src, const u16 *dest, int size, int a3, int a
g1 = ((((GET_G(*dest) << 8) - (g << 8)) / a3) * a4) >> 8;
b1 = ((((GET_B(*dest) << 8) - (b << 8)) / a3) * a4) >> 8;
r = (r + r1) & 0x1F; //_RGB(r + r1, g + g1, b + b1); doesn't match; I have to assign the value of ((r + r1) & 0x1F) to r1
r = (r + r1) & 0x1F; //_RGB(r + r1, g + g1, b + b1); doesn't match; I have to assign the value of ((r + r1) & 0x1F) to r
g = (g + g1) & 0x1F; //See above
b = (b + b1) & 0x1F; //See above