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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
First round of fixes
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parent
d352999cd8
commit
8de9c2d912
@ -1132,7 +1132,7 @@ static void sub_80B0318(u8 taskId)
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data[0] = 1;
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break;
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case 1:
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sub_8199DF0(0, 17, 0, 1);
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sub_8199DF0(0, PIXEL_FILL(1), 0, 1);
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sub_80B028C(data[1]);
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sub_80B003C(data[2], data[3], 1, 160, 1, 2);
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data[0] = 2;
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@ -1179,7 +1179,7 @@ static void sub_80B0318(u8 taskId)
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if (sub_80B02C8(data[5]) == TRUE)
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{
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data[0] = 5;
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sub_8199DF0(0, 0, 0, 1);
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sub_8199DF0(0, PIXEL_FILL(0), 0, 1);
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}
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}
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break;
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@ -278,7 +278,6 @@ u32 (*const PokenavMenuCallbacks[15][7])(void) =
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},
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};
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EWRAM_DATA u8 gNextLoopedTaskId = 0;
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EWRAM_DATA struct PokenavResources *gPokenavResources = NULL;
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@ -71,7 +71,7 @@ void ShowLeftHeaderSubmenuSprites(u32 arg0, bool32 arg1);
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void MoveLeftHeader(struct Sprite *sprite, s32 arg1, s32 arg2, s32 arg3);
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void SpriteCB_MoveLeftHeader(struct Sprite *sprite);
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void InitPokenavMainMenuResources(void);
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void InitHoenMapHeaderSprites(void);
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void InitHoennMapHeaderSprites(void);
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void sub_81C7B74(void);
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void CopyPaletteIntoBufferUnfaded(const u16 *palette, u32 a1, u32 a2);
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u32 LoopedTask_ScrollMenuHeaderDown(s32 a0);
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@ -121,7 +121,7 @@ const struct WindowTemplate gUnknown_0861FA08[2] =
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},
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};
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const u8 *const (sMenuButtonReminders[12]) =
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const u8 *const sMenuButtonReminders[12] =
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{
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gText_Pokenav_ClearButtonList,
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gText_PokenavMap_ZoomedOutButtons,
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@ -137,9 +137,9 @@ const u8 *const (sMenuButtonReminders[12]) =
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gText_PokenavRibbons_RibbonCheckButtons,
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};
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const u8 gMenuButtonReminderColor[4] =
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const u8 gMenuButtonReminderColor[3] =
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{
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4, 1, 2, 0
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4, 1, 2
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};
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static const struct CompressedSpriteSheet gSpinningPokenavSpriteSheet[] =
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@ -151,7 +151,7 @@ static const struct CompressedSpriteSheet gSpinningPokenavSpriteSheet[] =
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}
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};
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static const struct SpritePalette gSpinningPokenavPalette[] =
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static const struct SpritePalette gSpinningNavgearPalettes[] =
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{
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{
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.data = gSpinningPokenavPaletteData,
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@ -160,7 +160,7 @@ static const struct SpritePalette gSpinningPokenavPalette[] =
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{}
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};
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static const struct CompressedSpriteSheet sPokenavHoenMapLeftHeaderSpriteSheet =
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static const struct CompressedSpriteSheet sPokenavHoennMapLeftHeaderSpriteSheet =
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{
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.data = gPokenavLeftHeaderHoennMap_Gfx,
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.size = 0xC00,
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@ -236,18 +236,15 @@ static const struct CompressedSpriteSheetNoSize sPokenavSubMenuLeftHeaderSpriteS
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static const struct OamData sSpinningPokenavSpriteOam =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 0, // FIXME: Use SPRITE_SHAPE
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x32),
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.x = 0,
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.matrixNum = 0,
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.size = 2, // FIXME: Use SPRITE_SIZE
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.size = SPRITE_SIZE(32x32),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const union AnimCmd sSpinningPokenavAnims[] =
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@ -279,45 +276,40 @@ static const struct SpriteTemplate sSpinningPokenavSpriteTemplate =
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.callback = SpriteCB_SpinningPokenav
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};
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static const struct OamData sPokenavLeftHeaderHoenMapSpriteOam =
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static const struct OamData sPokenavLeftHeaderHoennMapSpriteOam =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 1,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x32),
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.x = 0,
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.matrixNum = 0,
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.size = 3,
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.size = SPRITE_SIZE(64x32),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const struct OamData sUnknown_0861FB24 =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = 0,
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.shape = 1,
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.shape = SPRITE_SHAPE(32x16),
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.x = 0,
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.matrixNum = 0,
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.size = 2,
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.size = SPRITE_SIZE(32x16),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const struct SpriteTemplate sPokenavLeftHeaderHoenMapSpriteTemplate =
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static const struct SpriteTemplate sPokenavLeftHeaderHoennMapSpriteTemplate =
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{
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.tileTag = 2,
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.paletteTag = 1,
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.oam = &sPokenavLeftHeaderHoenMapSpriteOam,
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.oam = &sPokenavLeftHeaderHoennMapSpriteOam,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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@ -408,7 +400,7 @@ u32 LoopedTask_InitPokenavMenu(s32 a0)
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return LT_PAUSE;
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InitPokenavMainMenuResources();
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InitHoenMapHeaderSprites();
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InitHoennMapHeaderSprites();
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ShowBg(0);
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return LT_FINISH;
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default:
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@ -730,7 +722,7 @@ void InitPokenavMainMenuResources(void)
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for (i = 0; i < ARRAY_COUNT(gSpinningPokenavSpriteSheet); i++)
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LoadCompressedSpriteSheet(&gSpinningPokenavSpriteSheet[i]);
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Pokenav_AllocAndLoadPalettes(gSpinningPokenavPalette);
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Pokenav_AllocAndLoadPalettes(gSpinningNavgearPalettes);
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structPtr->unk14 = ~1 & ~(0x10000 << IndexOfSpritePaletteTag(0));
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spriteId = CreateSprite(&sSpinningPokenavSpriteTemplate, 220, 12, 0);
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structPtr->spinningPokenav = &gSprites[spriteId];
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@ -771,17 +763,17 @@ void ResumeSpinningPokenavSprite(void)
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structPtr->spinningPokenav->subpriority = 0;
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}
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void InitHoenMapHeaderSprites(void)
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void InitHoennMapHeaderSprites(void)
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{
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s32 i, spriteId;
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struct PokenavMainMenuResources *structPtr = GetSubstructPtr(0);
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LoadCompressedSpriteSheet(&sPokenavHoenMapLeftHeaderSpriteSheet);
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LoadCompressedSpriteSheet(&sPokenavHoennMapLeftHeaderSpriteSheet);
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AllocSpritePalette(1);
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AllocSpritePalette(2);
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for (i = 0; i < (s32)ARRAY_COUNT(structPtr->leftHeaderSprites); i++)
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{
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spriteId = CreateSprite(&sPokenavLeftHeaderHoenMapSpriteTemplate, 0, 0, 1);
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spriteId = CreateSprite(&sPokenavLeftHeaderHoennMapSpriteTemplate, 0, 0, 1);
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structPtr->leftHeaderSprites[i] = &gSprites[spriteId];
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structPtr->leftHeaderSprites[i]->invisible = TRUE;
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structPtr->leftHeaderSprites[i]->pos2.x = i * 64;
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@ -422,7 +422,7 @@ static const match_call_text_data_t sMayTextScripts[] = {
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{ NULL, 0xFFFF, 0xFFFF }
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};
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static const struct MatchCallStruct4 sMayMatchCallHeader =
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static const struct MatchCallStruct4 sBrendanMatchCallHeader =
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{
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.type = 4,
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.gender = MALE,
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@ -451,7 +451,7 @@ static const match_call_text_data_t sBrendanTextScripts[] = {
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{ NULL, 0xFFFF, 0xFFFF }
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};
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static const struct MatchCallStruct4 sBrendanMatchCallHeader =
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static const struct MatchCallStruct4 sMayMatchCallHeader =
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{
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.type = 4,
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.gender = FEMALE,
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@ -728,8 +728,8 @@ static const struct MatchCallStruct5 sWallaceMatchCallHeader =
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static const match_call_t sMatchCallHeaders[] = {
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{.type0 = &sMrStoneMatchCallHeader},
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{.type3 = &sProfBirchMatchCallHeader},
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{.type4 = &sBrendanMatchCallHeader},
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{.type4 = &sMayMatchCallHeader},
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{.type4 = &sBrendanMatchCallHeader},
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{.type2 = &sWallyMatchCallHeader},
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{.type5 = &sNormanMatchCallHeader},
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{.type0 = &sMomMatchCallHeader},
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2, 4, 6, 7, 0
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};
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static const struct CompressedSpriteSheet sMatchcallArrowSpriteSheet[] =
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static const struct CompressedSpriteSheet sMatchcallArrowSpriteSheets[] =
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{
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{
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.data = sMatchcallArrowSpriteSheetData,
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@ -145,7 +145,7 @@ static const struct CompressedSpriteSheet sMatchcallArrowSpriteSheet[] =
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}
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};
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static const struct SpritePalette sMatchcallArrowPalette[] =
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static const struct SpritePalette sMatchcallArrowPalettes[] =
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{
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{
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.data = sMatchcallArrowPaletteData,
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@ -160,9 +160,9 @@ static const struct OamData sMatchCallRightArrowSpriteOam =
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = 2, //SPRITE_SHAPE(16x8),
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.shape = SPRITE_SHAPE(8x16),
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.x = 0,
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.size = 0, //SPRITE_SIZE(16x8),
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.size = SPRITE_SIZE(8x16),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0
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@ -185,9 +185,9 @@ static const struct OamData sMatchCallUpDownArrowSpriteOam =
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = 1, //SPRITE_SHAPE(8x16),
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.shape = SPRITE_SHAPE(16x8),
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.x = 0,
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.size = 0, //SPRITE_SIZE(8x16),
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.size = SPRITE_SIZE(16x8),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0
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@ -282,10 +282,8 @@ u32 LoopedTask_sub_81C8254(s32 a0)
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void sub_81C82E4(struct UnknownSubStruct_81C81D4 *a0)
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{
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u16 v1 = (a0->unk0.unk0.unk1 << 12) | a0->unk0.unk0.unk6;
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// TODO: When #553 is merged, use a PALETTE_NUM_TO_FILL_VALUE(1) macro here...
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sub_8199DF0(a0->unk0.unk0.bg, 0x11, a0->unk0.unk0.unk6, 1);
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// ...and PALETTE_NUM_TO_FILL_VALUE(4) here.
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sub_8199DF0(a0->unk0.unk0.bg, 0x44, a0->unk0.unk0.unk6 + 1, 1);
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sub_8199DF0(a0->unk0.unk0.bg, PIXEL_FILL(1), a0->unk0.unk0.unk6, 1);
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sub_8199DF0(a0->unk0.unk0.bg, PIXEL_FILL(4), a0->unk0.unk0.unk6 + 1, 1);
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SetBgTilemapBuffer(a0->unk0.unk0.bg, a0->tilemapBuffer);
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FillBgTilemapBufferRect_Palette0(a0->unk0.unk0.bg, v1, 0, 0, 32, 32);
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ChangeBgY(a0->unk0.unk0.bg, 0, 0);
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@ -1086,11 +1084,11 @@ void sub_81C8ED0(void)
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u32 i;
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const struct CompressedSpriteSheet *ptr;
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for (i = 0, ptr = sMatchcallArrowSpriteSheet; i < ARRAY_COUNT(sMatchcallArrowSpriteSheet); ptr++, i++)
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for (i = 0, ptr = sMatchcallArrowSpriteSheets; i < ARRAY_COUNT(sMatchcallArrowSpriteSheets); ptr++, i++)
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{
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LoadCompressedSpriteSheet(ptr);
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}
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Pokenav_AllocAndLoadPalettes(sMatchcallArrowPalette);
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Pokenav_AllocAndLoadPalettes(sMatchcallArrowPalettes);
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}
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void sub_81C8EF8(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1)
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