mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Match some functions
This commit is contained in:
parent
dc7764f60c
commit
8e10d7c0e5
@ -70,14 +70,14 @@ void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
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void CopyBgTilemapBufferToVram(u8 bg);
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void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height);
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void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
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void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
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void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 unused, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, s16 palette1, s16 tileOffset);
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void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
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void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
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void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta);
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u16 GetBgMetricTextMode(u8 bg, u8 whichMetric);
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u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric);
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u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight);
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void CopyTileMapEntry(u16 *src, u16 *dest, s32 palette1, u32 tileOffset, u32 palette2);
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void CopyTileMapEntry(const u16 *src, u16 *dest, s32 palette1, s32 tileOffset, s32 palette2);
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u32 GetBgType(u8 bg);
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bool32 IsInvalidBg32(u8 bg);
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bool32 IsTileMapOutsideWram(u8 bg);
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@ -465,7 +465,6 @@ extern const u8 gUnknown_08329D2A[];
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extern const u8 gStatStageRatios[][2];
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extern const u16 gUnknown_08329D54[];
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extern const struct SpriteTemplate gUnknown_08329D98[];
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extern const struct CompressedSpritePalette gMonPaletteTable[];
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extern const s8 gNatureStatTable[][5];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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@ -32,6 +32,8 @@
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#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
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extern struct CompressedSpritePalette gMonPaletteTable[]; // GF made a mistake and did not extern it as const.
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EWRAM_DATA s32 gFieldEffectArguments[8] = {0};
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// Static type declarations
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@ -755,67 +757,15 @@ u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
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return CreateSprite(&gNewGameBirchObjectTemplate, x, y, subpriority);
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}
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#ifdef NONMATCHING
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u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
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{
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u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, 1, x, y, 0, gMonPaletteTable[species].tag);
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s32 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, 1, x, y, 0, gMonPaletteTable[species].tag);
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PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10);
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if (spriteId == 0xFFFF)
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return MAX_SPRITES;
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return spriteId;
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else
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return spriteId;
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}
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#else
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NAKED
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u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
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{
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asm_unified("push {r4,r5,lr}\n\
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sub sp, 0x10\n\
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lsls r0, 16\n\
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lsrs r0, 16\n\
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movs r3, 0x80\n\
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lsls r3, 8\n\
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lsls r1, 16\n\
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asrs r1, 16\n\
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str r1, [sp]\n\
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lsls r2, 16\n\
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asrs r2, 16\n\
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str r2, [sp, 0x4]\n\
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movs r1, 0\n\
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str r1, [sp, 0x8]\n\
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ldr r1, =gMonPaletteTable\n\
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lsls r4, r0, 3\n\
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adds r4, r1\n\
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ldrh r1, [r4, 0x4]\n\
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str r1, [sp, 0xC]\n\
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movs r1, 0\n\
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adds r2, r3, 0\n\
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movs r3, 0x1\n\
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bl CreateMonPicSprite_HandleDeoxys\n\
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lsls r0, 16\n\
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lsrs r5, r0, 16\n\
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ldrh r0, [r4, 0x4]\n\
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bl IndexOfSpritePaletteTag\n\
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adds r0, 0x10\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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bl PreservePaletteInWeather\n\
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ldr r0, =0x0000ffff\n\
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cmp r5, r0\n\
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beq _080B5FDC\n\
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lsls r0, r5, 24\n\
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lsrs r0, 24\n\
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b _080B5FDE\n\
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.pool\n\
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_080B5FDC:\n\
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movs r0, 0x40\n\
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_080B5FDE:\n\
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add sp, 0x10\n\
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pop {r4,r5}\n\
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pop {r1}\n\
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bx r1");
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}
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#endif //NONMATCHING
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u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority)
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{
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@ -824,8 +774,8 @@ u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subprio
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PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
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if (spriteId == 0xFFFF)
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return 0x40;
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return spriteId;
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else
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return spriteId;
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}
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void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)
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@ -1022,19 +1022,19 @@ static void SynchroniseSurfAnim(struct EventObject *eventObject, struct Sprite *
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StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[eventObject->movementDirection]);
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}
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#ifdef NONMATCHING
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void sub_81556E8(struct EventObject *eventObject, struct Sprite *sprite)
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{
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s16 x;
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s16 y;
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u8 i;
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s16 x = eventObject->currentCoords.x;
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s16 y = eventObject->currentCoords.y;
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s32 spriteY = sprite->pos2.y;
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x = eventObject->currentCoords.x;
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y = eventObject->currentCoords.y;
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if (sprite->pos2.y == 0 && (x != sprite->data[6] || y != sprite->data[7]))
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if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7]))
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{
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sprite->data[5] = sprite->pos2.y;
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for (sprite->data[6] = x, sprite->data[7] = y, i = DIR_SOUTH; i <= DIR_EAST; i ++, x = sprite->data[6], y = sprite->data[7])
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sprite->data[5] = spriteY;
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sprite->data[6] = x;
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sprite->data[7] = y;
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for (i = DIR_SOUTH; i <= DIR_EAST; i++, x = sprite->data[6], y = sprite->data[7])
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{
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MoveCoords(i, &x, &y);
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if (MapGridGetZCoordAt(x, y) == 3)
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@ -1045,87 +1045,6 @@ void sub_81556E8(struct EventObject *eventObject, struct Sprite *sprite)
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}
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}
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}
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#else
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NAKED void sub_81556E8(struct EventObject *eventObject, struct Sprite *sprite)
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{
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asm_unified("push {r4-r7,lr}\n\
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mov r7, r8\n\
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push {r7}\n\
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sub sp, 0x4\n\
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adds r4, r1, 0\n\
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ldrh r2, [r0, 0x10]\n\
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mov r1, sp\n\
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strh r2, [r1]\n\
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ldrh r1, [r0, 0x12]\n\
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mov r0, sp\n\
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adds r0, 0x2\n\
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strh r1, [r0]\n\
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movs r2, 0x26\n\
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ldrsh r3, [r4, r2]\n\
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mov r8, r0\n\
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cmp r3, 0\n\
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bne _08155770\n\
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mov r0, sp\n\
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movs r5, 0\n\
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ldrsh r2, [r0, r5]\n\
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movs r5, 0x3A\n\
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ldrsh r0, [r4, r5]\n\
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cmp r2, r0\n\
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bne _08155724\n\
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lsls r0, r1, 16\n\
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asrs r0, 16\n\
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movs r5, 0x3C\n\
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ldrsh r1, [r4, r5]\n\
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cmp r0, r1\n\
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beq _08155770\n\
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_08155724:\n\
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strh r3, [r4, 0x38]\n\
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strh r2, [r4, 0x3A]\n\
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mov r1, r8\n\
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movs r2, 0\n\
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ldrsh r0, [r1, r2]\n\
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strh r0, [r4, 0x3C]\n\
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movs r5, 0x1\n\
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mov r7, r8\n\
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mov r6, sp\n\
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_08155736:\n\
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adds r0, r5, 0\n\
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mov r1, sp\n\
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adds r2, r7, 0\n\
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bl MoveCoords\n\
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movs r1, 0\n\
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ldrsh r0, [r6, r1]\n\
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movs r2, 0\n\
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ldrsh r1, [r7, r2]\n\
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bl MapGridGetZCoordAt\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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cmp r0, 0x3\n\
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bne _0815575C\n\
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ldrh r0, [r4, 0x38]\n\
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adds r0, 0x1\n\
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strh r0, [r4, 0x38]\n\
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b _08155770\n\
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_0815575C:\n\
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adds r0, r5, 0x1\n\
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lsls r0, 24\n\
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lsrs r5, r0, 24\n\
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ldrh r0, [r4, 0x3A]\n\
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strh r0, [r6]\n\
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ldrh r0, [r4, 0x3C]\n\
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mov r1, r8\n\
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strh r0, [r1]\n\
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cmp r5, 0x4\n\
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bls _08155736\n\
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_08155770:\n\
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add sp, 0x4\n\
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pop {r3}\n\
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mov r8, r3\n\
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pop {r4-r7}\n\
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pop {r0}\n\
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bx r0");
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}
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#endif
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static void CreateBobbingEffect(struct EventObject *eventObject, struct Sprite *linkedSprite, struct Sprite *sprite)
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{
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@ -15,7 +15,6 @@
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#include "task.h"
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#include "text.h"
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// enums
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enum MapPopUp_Themes
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{
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@ -33,7 +32,7 @@ static void ShowMapNamePopUpWindow(void);
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static void LoadMapNamePopUpWindowBg(void);
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// EWRAM
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static EWRAM_DATA u8 mapNamePopupTaskId = 0;
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static EWRAM_DATA u8 sPopupTaskId = 0;
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// .rodata
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static const u8 gMapPopUp_Table[][960] =
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@ -202,7 +201,7 @@ bool8 sub_80D47D4(void)
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{
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HideStartMenu();
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ShowMapNamePopup();
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return 1;
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return TRUE;
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}
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void ShowMapNamePopup(void)
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@ -211,16 +210,16 @@ void ShowMapNamePopup(void)
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{
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if (!FuncIsActiveTask(Task_MapNamePopUpWindow))
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{
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mapNamePopupTaskId = CreateTask(Task_MapNamePopUpWindow, 90);
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sPopupTaskId = CreateTask(Task_MapNamePopUpWindow, 90);
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SetGpuReg(REG_OFFSET_BG0VOFS, 40);
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gTasks[mapNamePopupTaskId].data[0] = 6;
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gTasks[mapNamePopupTaskId].data[2] = 40;
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gTasks[sPopupTaskId].data[0] = 6;
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gTasks[sPopupTaskId].data[2] = 40;
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}
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else
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{
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if (gTasks[mapNamePopupTaskId].data[0] != 2)
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gTasks[mapNamePopupTaskId].data[0] = 2;
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gTasks[mapNamePopupTaskId].data[3] = 1;
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if (gTasks[sPopupTaskId].data[0] != 2)
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gTasks[sPopupTaskId].data[0] = 2;
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gTasks[sPopupTaskId].data[3] = 1;
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}
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}
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}
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@ -246,7 +245,7 @@ static void Task_MapNamePopUpWindow(u8 taskId)
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{
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task->data[2] = 0;
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task->data[0] = 1;
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gTasks[mapNamePopupTaskId].data[1] = 0;
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gTasks[sPopupTaskId].data[1] = 0;
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}
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break;
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case 1:
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@ -293,7 +292,7 @@ void HideMapNamePopUpWindow(void)
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sub_819746C(GetMapNamePopUpWindowId(), TRUE);
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RemoveMapNamePopUpWindow();
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SetGpuReg_ForcedBlank(REG_OFFSET_BG0VOFS, 0);
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DestroyTask(mapNamePopupTaskId);
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DestroyTask(sPopupTaskId);
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}
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}
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@ -304,9 +303,9 @@ static void ShowMapNamePopUpWindow(void)
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u8 x;
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const u8* mapDisplayHeaderSource;
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if(InBattlePyramid())
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if (InBattlePyramid())
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{
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if(gMapHeader.mapLayoutId == 0x17A)
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if (gMapHeader.mapLayoutId == 0x17A)
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{
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withoutPrefixPtr = &(mapDisplayHeader[3]);
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mapDisplayHeaderSource = gBattlePyramid_MapHeaderStrings[7];
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@ -333,220 +332,47 @@ static void ShowMapNamePopUpWindow(void)
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CopyWindowToVram(GetMapNamePopUpWindowId(), 3);
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}
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#ifdef NONMATCHING
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static void sub_80D4A78(u8 bg, u8 x, u8 y, u8 deltaX, u8 deltaY, u8 unused)
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{
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s32 i;
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for(i=0; i<=11; i++)
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for (i = 0; i < 12; i++)
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{
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FillBgTilemapBufferRect(bg, 0x21D + i, x + i - 1, y - 1, 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x21D + i, i - 1 + x, y - 1, 1, 1, 0xE);
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}
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FillBgTilemapBufferRect(bg, 0x229 + i, x - 1, y, 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22A + i, deltaX + x, y, 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22B + i, x - 1, y + 1 , 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22C + i, deltaX + x, y + 1, 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22D + i, x - 1, y + 2, 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22E + i, deltaX + x, y + 2, 1, 1, 0xE);
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for(i=0; i<=11; i++)
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FillBgTilemapBufferRect(bg, 0x229, x - 1, y, 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22A, deltaX + x, y, 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22B, x - 1, y + 1 , 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22C, deltaX + x, y + 1, 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22D, x - 1, y + 2, 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22E, deltaX + x, y + 2, 1, 1, 0xE);
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for (i = 0; i < 12; i++)
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{
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FillBgTilemapBufferRect(bg, 0x22F + i, x + i - 1, y + deltaY, 1, 1, 0xE);
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FillBgTilemapBufferRect(bg, 0x22F + i, i - 1 + x, y + deltaY, 1, 1, 0xE);
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}
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}
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#else
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NAKED
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static void sub_80D4A78(u8 bg, u8 x, u8 y, u8 deltaX, u8 deltaY, u8 unused)
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{
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asm("\n\
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.syntax unified\n\
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push {r4-r7,lr}\n\
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mov r7, r10\n\
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mov r6, r9\n\
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mov r5, r8\n\
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push {r5-r7}\n\
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sub sp, 0x1C\n\
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ldr r4, [sp, 0x3C]\n\
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lsls r0, 24\n\
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lsrs r7, r0, 24\n\
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lsls r1, 24\n\
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lsrs r1, 24\n\
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mov r10, r1\n\
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lsls r2, 24\n\
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lsls r3, 24\n\
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lsrs r3, 24\n\
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str r3, [sp, 0x10]\n\
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lsls r4, 24\n\
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lsrs r4, 24\n\
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str r4, [sp, 0x14]\n\
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movs r5, 0\n\
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lsls r0, r1, 24\n\
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asrs r1, r0, 24\n\
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lsrs r3, r2, 24\n\
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str r3, [sp, 0xC]\n\
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movs r6, 0xFF\n\
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lsls r6, 24\n\
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adds r6, r2\n\
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mov r8, r6\n\
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str r0, [sp, 0x18]\n\
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subs r4, r1, 0x1\n\
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||||
_080D4AB4:\n\
|
||||
ldr r0, =0x0000021d\n\
|
||||
adds r1, r5, r0\n\
|
||||
lsls r1, 16\n\
|
||||
lsrs r1, 16\n\
|
||||
lsls r2, r4, 24\n\
|
||||
lsrs r2, 24\n\
|
||||
movs r3, 0x1\n\
|
||||
str r3, [sp]\n\
|
||||
str r3, [sp, 0x4]\n\
|
||||
movs r6, 0xE\n\
|
||||
mov r9, r6\n\
|
||||
str r6, [sp, 0x8]\n\
|
||||
adds r0, r7, 0\n\
|
||||
mov r6, r8\n\
|
||||
lsrs r3, r6, 24\n\
|
||||
bl FillBgTilemapBufferRect\n\
|
||||
adds r4, 0x1\n\
|
||||
adds r5, 0x1\n\
|
||||
cmp r5, 0xB\n\
|
||||
ble _080D4AB4\n\
|
||||
ldr r1, =0x00000229\n\
|
||||
movs r0, 0x1\n\
|
||||
negs r0, r0\n\
|
||||
add r0, r10\n\
|
||||
lsls r0, 24\n\
|
||||
lsrs r0, 24\n\
|
||||
mov r8, r0\n\
|
||||
movs r5, 0x1\n\
|
||||
str r5, [sp]\n\
|
||||
str r5, [sp, 0x4]\n\
|
||||
mov r2, r9\n\
|
||||
str r2, [sp, 0x8]\n\
|
||||
adds r0, r7, 0\n\
|
||||
mov r2, r8\n\
|
||||
ldr r3, [sp, 0xC]\n\
|
||||
bl FillBgTilemapBufferRect\n\
|
||||
ldr r1, =0x0000022a\n\
|
||||
ldr r6, [sp, 0x10]\n\
|
||||
add r6, r10\n\
|
||||
lsls r6, 24\n\
|
||||
lsrs r6, 24\n\
|
||||
str r5, [sp]\n\
|
||||
str r5, [sp, 0x4]\n\
|
||||
mov r3, r9\n\
|
||||
str r3, [sp, 0x8]\n\
|
||||
adds r0, r7, 0\n\
|
||||
adds r2, r6, 0\n\
|
||||
ldr r3, [sp, 0xC]\n\
|
||||
bl FillBgTilemapBufferRect\n\
|
||||
ldr r1, =0x0000022b\n\
|
||||
ldr r4, [sp, 0xC]\n\
|
||||
adds r4, 0x1\n\
|
||||
lsls r4, 24\n\
|
||||
lsrs r4, 24\n\
|
||||
str r5, [sp]\n\
|
||||
str r5, [sp, 0x4]\n\
|
||||
mov r0, r9\n\
|
||||
str r0, [sp, 0x8]\n\
|
||||
adds r0, r7, 0\n\
|
||||
mov r2, r8\n\
|
||||
adds r3, r4, 0\n\
|
||||
bl FillBgTilemapBufferRect\n\
|
||||
movs r1, 0x8B\n\
|
||||
lsls r1, 2\n\
|
||||
str r5, [sp]\n\
|
||||
str r5, [sp, 0x4]\n\
|
||||
mov r2, r9\n\
|
||||
str r2, [sp, 0x8]\n\
|
||||
adds r0, r7, 0\n\
|
||||
adds r2, r6, 0\n\
|
||||
adds r3, r4, 0\n\
|
||||
bl FillBgTilemapBufferRect\n\
|
||||
ldr r1, =0x0000022d\n\
|
||||
ldr r4, [sp, 0xC]\n\
|
||||
adds r4, 0x2\n\
|
||||
lsls r4, 24\n\
|
||||
lsrs r4, 24\n\
|
||||
str r5, [sp]\n\
|
||||
str r5, [sp, 0x4]\n\
|
||||
mov r3, r9\n\
|
||||
str r3, [sp, 0x8]\n\
|
||||
adds r0, r7, 0\n\
|
||||
mov r2, r8\n\
|
||||
adds r3, r4, 0\n\
|
||||
bl FillBgTilemapBufferRect\n\
|
||||
ldr r1, =0x0000022e\n\
|
||||
str r5, [sp]\n\
|
||||
str r5, [sp, 0x4]\n\
|
||||
mov r0, r9\n\
|
||||
str r0, [sp, 0x8]\n\
|
||||
adds r0, r7, 0\n\
|
||||
adds r2, r6, 0\n\
|
||||
adds r3, r4, 0\n\
|
||||
bl FillBgTilemapBufferRect\n\
|
||||
movs r5, 0\n\
|
||||
ldr r1, [sp, 0xC]\n\
|
||||
ldr r2, [sp, 0x14]\n\
|
||||
adds r0, r1, r2\n\
|
||||
lsls r4, r0, 24\n\
|
||||
movs r6, 0x1\n\
|
||||
_080D4B8A:\n\
|
||||
ldr r3, =0x0000022f\n\
|
||||
adds r1, r5, r3\n\
|
||||
lsls r1, 16\n\
|
||||
lsrs r1, 16\n\
|
||||
subs r0, r5, 0x1\n\
|
||||
ldr r3, [sp, 0x18]\n\
|
||||
asrs r2, r3, 24\n\
|
||||
adds r2, r0\n\
|
||||
lsls r2, 24\n\
|
||||
lsrs r2, 24\n\
|
||||
str r6, [sp]\n\
|
||||
str r6, [sp, 0x4]\n\
|
||||
movs r0, 0xE\n\
|
||||
str r0, [sp, 0x8]\n\
|
||||
adds r0, r7, 0\n\
|
||||
lsrs r3, r4, 24\n\
|
||||
bl FillBgTilemapBufferRect\n\
|
||||
adds r5, 0x1\n\
|
||||
cmp r5, 0xB\n\
|
||||
ble _080D4B8A\n\
|
||||
add sp, 0x1C\n\
|
||||
pop {r3-r5}\n\
|
||||
mov r8, r3\n\
|
||||
mov r9, r4\n\
|
||||
mov r10, r5\n\
|
||||
pop {r4-r7}\n\
|
||||
pop {r0}\n\
|
||||
bx r0\n\
|
||||
.pool\n\
|
||||
.syntax divided");
|
||||
}
|
||||
#endif // NONMATCHING
|
||||
|
||||
static void LoadMapNamePopUpWindowBg(void)
|
||||
{
|
||||
u8 popupWindowId;
|
||||
u16 regionMapSectionId;
|
||||
u8 popUpThemeId;
|
||||
u8 popupWindowId = GetMapNamePopUpWindowId();
|
||||
u16 regionMapSectionId = gMapHeader.regionMapSectionId;
|
||||
|
||||
popupWindowId = GetMapNamePopUpWindowId();
|
||||
regionMapSectionId = gMapHeader.regionMapSectionId;
|
||||
if(regionMapSectionId > MAPSEC_DYNAMIC)
|
||||
if (regionMapSectionId > MAPSEC_DYNAMIC)
|
||||
{
|
||||
if(regionMapSectionId > MAPSEC_SPECIAL_AREA)
|
||||
if (regionMapSectionId > MAPSEC_SPECIAL_AREA)
|
||||
regionMapSectionId -= (MAPSEC_SPECIAL_AREA - MAPSEC_DYNAMIC);
|
||||
else
|
||||
regionMapSectionId = 0; //discard kanto region sections
|
||||
regionMapSectionId = 0; // Discard kanto region sections;
|
||||
}
|
||||
popUpThemeId = gRegionMapSectionId_To_PopUpThemeIdMapping[regionMapSectionId];
|
||||
|
||||
LoadBgTiles(GetWindowAttribute(popupWindowId, WINDOW_BG), &(gMapPopUp_Outline_Table[popUpThemeId][0]), 0x400, 0x21D);
|
||||
LoadBgTiles(GetWindowAttribute(popupWindowId, WINDOW_BG), gMapPopUp_Outline_Table[popUpThemeId], 0x400, 0x21D);
|
||||
CallWindowFunction(popupWindowId, sub_80D4A78);
|
||||
PutWindowTilemap(popupWindowId);
|
||||
if(gMapHeader.weather == WEATHER_BUBBLES)
|
||||
LoadPalette(&gUnknown_0857F444, 0xE0, 0x20);
|
||||
else
|
||||
LoadPalette(&(gMapPopUp_Palette_Table[popUpThemeId][0]), 0xE0, 0x20);
|
||||
BlitBitmapToWindow(popupWindowId, &(gMapPopUp_Table[popUpThemeId][0]), 0, 0, 80, 24);
|
||||
LoadPalette(gMapPopUp_Palette_Table[popUpThemeId], 0xE0, 0x20);
|
||||
BlitBitmapToWindow(popupWindowId, gMapPopUp_Table[popUpThemeId], 0, 0, 80, 24);
|
||||
}
|
||||
|
673
src/text.c
673
src/text.c
@ -257,584 +257,169 @@ u32 RenderFont(struct TextPrinter *textPrinter)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NONMATCHING
|
||||
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor)
|
||||
{
|
||||
u16* current = gFontHalfRowLookupTable;
|
||||
u32 fg12, bg12, shadow12;
|
||||
u32 fg8, bg8, shadow8;
|
||||
u32 fg4, bg4, shadow4;
|
||||
u32 temp;
|
||||
|
||||
u16 *current = gFontHalfRowLookupTable;
|
||||
|
||||
gLastTextBgColor = bgColor;
|
||||
gLastTextFgColor = fgColor;
|
||||
gLastTextShadowColor = shadowColor;
|
||||
|
||||
*(current++) = (bgColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor;
|
||||
*(current++) = (fgColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor;
|
||||
*(current++) = (shadowColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor;
|
||||
bg12 = bgColor << 12;
|
||||
fg12 = fgColor << 12;
|
||||
shadow12 = shadowColor << 12;
|
||||
|
||||
*(current++) = (bgColor << 12) | (fgColor << 8) | (bgColor << 4) | bgColor;
|
||||
*(current++) = (fgColor << 12) | (fgColor << 8) | (bgColor << 4) | bgColor;
|
||||
*(current++) = (shadowColor << 12) | (fgColor << 8) | (bgColor << 4) | bgColor;
|
||||
bg8 = bgColor << 8;
|
||||
bg4 = bgColor << 4;
|
||||
|
||||
*(current++) = (bgColor << 12) | (shadowColor << 8) | (bgColor << 4) | bgColor;
|
||||
*(current++) = (fgColor << 12) | (shadowColor << 8) | (bgColor << 4) | bgColor;
|
||||
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (bgColor << 4) | bgColor;
|
||||
temp = (bg8) | (bg4) | bgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (bgColor << 8) | (fgColor << 4) | bgColor;
|
||||
*(current++) = (fgColor << 12) | (bgColor << 8) | (fgColor << 4) | bgColor;
|
||||
*(current++) = (shadowColor << 12) | (bgColor << 8) | (fgColor << 4) | bgColor;
|
||||
fg8 = fgColor << 8;
|
||||
|
||||
*(current++) = (bgColor << 12) | (fgColor << 8) | (fgColor << 4) | bgColor;
|
||||
*(current++) = (fgColor << 12) | (fgColor << 8) | (fgColor << 4) | bgColor;
|
||||
*(current++) = (shadowColor << 12) | (fgColor << 8) | (fgColor << 4) | bgColor;
|
||||
temp = (fg8) | (bg4) | bgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (shadowColor << 8) | (fgColor << 4) | bgColor;
|
||||
*(current++) = (fgColor << 12) | (shadowColor << 8) | (fgColor << 4) | bgColor;
|
||||
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (fgColor << 4) | bgColor;
|
||||
shadow8 = shadowColor << 8;
|
||||
|
||||
*(current++) = (bgColor << 12) | (bgColor << 8) | (shadowColor << 4) | bgColor;
|
||||
*(current++) = (fgColor << 12) | (bgColor << 8) | (shadowColor << 4) | bgColor;
|
||||
*(current++) = (shadowColor << 12) | (bgColor << 8) | (shadowColor << 4) | bgColor;
|
||||
temp = (shadow8) | (bg4) | bgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (fgColor << 8) | (shadowColor << 4) | bgColor;
|
||||
*(current++) = (fgColor << 12) | (fgColor << 8) | (shadowColor << 4) | bgColor;
|
||||
*(current++) = (shadowColor << 12) | (fgColor << 8) | (shadowColor << 4) | bgColor;
|
||||
fg4 = fgColor << 4;
|
||||
|
||||
*(current++) = (bgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | bgColor;
|
||||
*(current++) = (fgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | bgColor;
|
||||
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (shadowColor << 4) | bgColor;
|
||||
temp = (bg8) | (fg4) | bgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (bgColor << 8) | (bgColor << 4) | fgColor;
|
||||
*(current++) = (fgColor << 12) | (bgColor << 8) | (bgColor << 4) | fgColor;
|
||||
*(current++) = (shadowColor << 12) | (bgColor << 8) | (bgColor << 4) | fgColor;
|
||||
temp = (fg8) | (fg4) | bgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (fgColor << 8) | (bgColor << 4) | fgColor;
|
||||
*(current++) = (fgColor << 12) | (fgColor << 8) | (bgColor << 4) | fgColor;
|
||||
*(current++) = (shadowColor << 12) | (fgColor << 8) | (bgColor << 4) | fgColor;
|
||||
temp = (shadow8) | (fg4) | bgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (shadowColor << 8) | (bgColor << 4) | fgColor;
|
||||
*(current++) = (fgColor << 12) | (shadowColor << 8) | (bgColor << 4) | fgColor;
|
||||
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (bgColor << 4) | fgColor;
|
||||
shadow4 = shadowColor << 4;
|
||||
|
||||
*(current++) = (bgColor << 12) | (bgColor << 8) | (fgColor << 4) | fgColor;
|
||||
*(current++) = (fgColor << 12) | (bgColor << 8) | (fgColor << 4) | fgColor;
|
||||
*(current++) = (shadowColor << 12) | (bgColor << 8) | (fgColor << 4) | fgColor;
|
||||
temp = (bg8) | (shadow4) | bgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (fgColor << 8) | (fgColor << 4) | fgColor;
|
||||
*(current++) = (fgColor << 12) | (fgColor << 8) | (fgColor << 4) | fgColor;
|
||||
*(current++) = (shadowColor << 12) | (fgColor << 8) | (fgColor << 4) | fgColor;
|
||||
temp = (fg8) | (shadow4) | bgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (shadowColor << 8) | (fgColor << 4) | fgColor;
|
||||
*(current++) = (fgColor << 12) | (shadowColor << 8) | (fgColor << 4) | fgColor;
|
||||
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (fgColor << 4) | fgColor;
|
||||
temp = (shadow8) | (shadow4) | bgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (bgColor << 8) | (shadowColor << 4) | fgColor;
|
||||
*(current++) = (fgColor << 12) | (bgColor << 8) | (shadowColor << 4) | fgColor;
|
||||
*(current++) = (shadowColor << 12) | (bgColor << 8) | (shadowColor << 4) | fgColor;
|
||||
temp = (bg8) | (bg4) | fgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (fgColor << 8) | (shadowColor << 4) | fgColor;
|
||||
*(current++) = (fgColor << 12) | (fgColor << 8) | (shadowColor << 4) | fgColor;
|
||||
*(current++) = (shadowColor << 12) | (fgColor << 8) | (shadowColor << 4) | fgColor;
|
||||
temp = (fg8) | (bg4) | fgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | fgColor;
|
||||
*(current++) = (fgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | fgColor;
|
||||
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (shadowColor << 4) | fgColor;
|
||||
temp = (shadow8) | (bg4) | fgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (bgColor << 8) | (bgColor << 4) | shadowColor;
|
||||
*(current++) = (fgColor << 12) | (bgColor << 8) | (bgColor << 4) | shadowColor;
|
||||
*(current++) = (shadowColor << 12) | (bgColor << 8) | (bgColor << 4) | shadowColor;
|
||||
temp = (bg8) | (fg4) | fgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (fgColor << 8) | (bgColor << 4) | shadowColor;
|
||||
*(current++) = (fgColor << 12) | (fgColor << 8) | (bgColor << 4) | shadowColor;
|
||||
*(current++) = (shadowColor << 12) | (fgColor << 8) | (bgColor << 4) | shadowColor;
|
||||
temp = (fg8) | (fg4) | fgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (shadowColor << 8) | (bgColor << 4) | shadowColor;
|
||||
*(current++) = (fgColor << 12) | (shadowColor << 8) | (bgColor << 4) | shadowColor;
|
||||
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (bgColor << 4) | shadowColor;
|
||||
temp = (shadow8) | (fg4) | fgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (bgColor << 8) | (fgColor << 4) | shadowColor;
|
||||
*(current++) = (fgColor << 12) | (bgColor << 8) | (fgColor << 4) | shadowColor;
|
||||
*(current++) = (shadowColor << 12) | (bgColor << 8) | (fgColor << 4) | shadowColor;
|
||||
temp = (bg8) | (shadow4) | fgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (fgColor << 8) | (fgColor << 4) | shadowColor;
|
||||
*(current++) = (fgColor << 12) | (fgColor << 8) | (fgColor << 4) | shadowColor;
|
||||
*(current++) = (shadowColor << 12) | (fgColor << 8) | (fgColor << 4) | shadowColor;
|
||||
temp = (fg8) | (shadow4) | fgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (shadowColor << 8) | (fgColor << 4) | shadowColor;
|
||||
*(current++) = (fgColor << 12) | (shadowColor << 8) | (fgColor << 4) | shadowColor;
|
||||
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (fgColor << 4) | shadowColor;
|
||||
temp = (shadow8) | (shadow4) | fgColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (bgColor << 8) | (shadowColor << 4) | shadowColor;
|
||||
*(current++) = (fgColor << 12) | (bgColor << 8) | (shadowColor << 4) | shadowColor;
|
||||
*(current++) = (shadowColor << 12) | (bgColor << 8) | (shadowColor << 4) | shadowColor;
|
||||
temp = (bg8) | (bg4) | shadowColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (fgColor << 8) | (shadowColor << 4) | shadowColor;
|
||||
*(current++) = (fgColor << 12) | (fgColor << 8) | (shadowColor << 4) | shadowColor;
|
||||
*(current++) = (shadowColor << 12) | (fgColor << 8) | (shadowColor << 4) | shadowColor;
|
||||
temp = (fg8) | (bg4) | shadowColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
*(current++) = (bgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | shadowColor;
|
||||
*(current++) = (fgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | shadowColor;
|
||||
*(current++) = (shadowColor << 12) | (shadowColor << 8) | (shadowColor << 4) | shadowColor;
|
||||
temp = (shadow8) | (bg4) | shadowColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
temp = (bg8) | (fg4) | shadowColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
temp = (fg8) | (fg4) | shadowColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
temp = (shadow8) | (fg4) | shadowColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
temp = (bg8) | (shadow4) | shadowColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
temp = (fg8) | (shadow4) | shadowColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
|
||||
temp = (shadow8) | (shadow4) | shadowColor;
|
||||
*(current++) = (bg12) | temp;
|
||||
*(current++) = (fg12) | temp;
|
||||
*(current++) = (shadow12) | temp;
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor)
|
||||
{
|
||||
asm("push {r4-r7,lr}\n\
|
||||
mov r7, r10\n\
|
||||
mov r6, r9\n\
|
||||
mov r5, r8\n\
|
||||
push {r5-r7}\n\
|
||||
sub sp, #0x24\n\
|
||||
lsl r0, #24\n\
|
||||
lsr r0, #24\n\
|
||||
lsl r1, #24\n\
|
||||
lsr r1, #24\n\
|
||||
lsl r2, #24\n\
|
||||
lsr r2, #24\n\
|
||||
ldr r3, =gFontHalfRowLookupTable\n\
|
||||
ldr r4, =gLastTextBgColor\n\
|
||||
strh r1, [r4]\n\
|
||||
ldr r4, =gLastTextFgColor\n\
|
||||
strh r0, [r4]\n\
|
||||
ldr r4, =gLastTextShadowColor\n\
|
||||
strh r2, [r4]\n\
|
||||
lsl r5, r1, #12\n\
|
||||
lsl r6, r0, #12\n\
|
||||
lsl r4, r2, #12\n\
|
||||
mov r8, r4\n\
|
||||
lsl r7, r1, #8\n\
|
||||
str r7, [sp]\n\
|
||||
lsl r4, r1, #4\n\
|
||||
mov r9, r4\n\
|
||||
orr r7, r4\n\
|
||||
str r7, [sp, #0x4]\n\
|
||||
orr r7, r1\n\
|
||||
add r4, r5, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r4, r6, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r4, r8\n\
|
||||
orr r7, r4\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
lsl r7, r0, #8\n\
|
||||
mov r10, r7\n\
|
||||
mov r4, r10\n\
|
||||
mov r7, r9\n\
|
||||
orr r4, r7\n\
|
||||
str r4, [sp, #0x8]\n\
|
||||
add r7, r4, #0\n\
|
||||
orr r7, r1\n\
|
||||
add r4, r5, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r4, r6, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r4, r8\n\
|
||||
orr r7, r4\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
lsl r7, r2, #8\n\
|
||||
mov r12, r7\n\
|
||||
mov r4, r12\n\
|
||||
mov r7, r9\n\
|
||||
orr r4, r7\n\
|
||||
str r4, [sp, #0xC]\n\
|
||||
add r7, r4, #0\n\
|
||||
orr r7, r1\n\
|
||||
add r4, r5, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r4, r6, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r4, r8\n\
|
||||
orr r7, r4\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
lsl r7, r0, #4\n\
|
||||
mov r9, r7\n\
|
||||
ldr r4, [sp]\n\
|
||||
orr r4, r7\n\
|
||||
str r4, [sp, #0x10]\n\
|
||||
add r7, r4, #0\n\
|
||||
orr r7, r1\n\
|
||||
add r4, r5, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r4, r6, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r4, r8\n\
|
||||
orr r7, r4\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r7, r10\n\
|
||||
add r4, r7, #0\n\
|
||||
mov r7, r9\n\
|
||||
orr r4, r7\n\
|
||||
str r4, [sp, #0x14]\n\
|
||||
add r7, r4, #0\n\
|
||||
orr r7, r1\n\
|
||||
add r4, r5, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r4, r6, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r4, r8\n\
|
||||
orr r7, r4\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r7, r12\n\
|
||||
add r4, r7, #0\n\
|
||||
mov r7, r9\n\
|
||||
orr r4, r7\n\
|
||||
str r4, [sp, #0x18]\n\
|
||||
add r7, r4, #0\n\
|
||||
orr r7, r1\n\
|
||||
add r4, r5, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r4, r6, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r4, r8\n\
|
||||
orr r7, r4\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
lsl r7, r2, #4\n\
|
||||
mov r9, r7\n\
|
||||
mov r4, r9\n\
|
||||
ldr r7, [sp]\n\
|
||||
orr r7, r4\n\
|
||||
str r7, [sp, #0x1C]\n\
|
||||
orr r7, r1\n\
|
||||
add r4, r5, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r4, r6, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r4, r8\n\
|
||||
orr r7, r4\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r7, r9\n\
|
||||
mov r4, r10\n\
|
||||
orr r4, r7\n\
|
||||
str r4, [sp, #0x20]\n\
|
||||
add r7, r4, #0\n\
|
||||
orr r7, r1\n\
|
||||
add r4, r5, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r4, r6, #0\n\
|
||||
orr r4, r7\n\
|
||||
strh r4, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r4, r8\n\
|
||||
orr r7, r4\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r4, r12\n\
|
||||
mov r7, r9\n\
|
||||
orr r4, r7\n\
|
||||
add r7, r4, #0\n\
|
||||
orr r7, r1\n\
|
||||
add r1, r5, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r1, r6, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r1, r8\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
ldr r7, [sp, #0x4]\n\
|
||||
orr r7, r0\n\
|
||||
add r1, r5, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r1, r6, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r1, r8\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
ldr r7, [sp, #0x8]\n\
|
||||
orr r7, r0\n\
|
||||
add r1, r5, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r1, r6, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r1, r8\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
ldr r7, [sp, #0xC]\n\
|
||||
orr r7, r0\n\
|
||||
add r1, r5, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r1, r6, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r1, r8\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
ldr r7, [sp, #0x10]\n\
|
||||
orr r7, r0\n\
|
||||
add r1, r5, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r1, r6, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r1, r8\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
ldr r7, [sp, #0x14]\n\
|
||||
orr r7, r0\n\
|
||||
add r1, r5, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r1, r6, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r1, r8\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
ldr r7, [sp, #0x18]\n\
|
||||
orr r7, r0\n\
|
||||
add r1, r5, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r1, r6, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r1, r8\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
ldr r7, [sp, #0x1C]\n\
|
||||
orr r7, r0\n\
|
||||
add r1, r5, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r1, r6, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r1, r8\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
ldr r7, [sp, #0x20]\n\
|
||||
orr r7, r0\n\
|
||||
add r1, r5, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r1, r6, #0\n\
|
||||
orr r1, r7\n\
|
||||
strh r1, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r1, r8\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r7, r4, #0\n\
|
||||
orr r7, r0\n\
|
||||
add r0, r5, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r0, r6, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r7, r2, #0\n\
|
||||
ldr r0, [sp, #0x4]\n\
|
||||
orr r7, r0\n\
|
||||
add r0, r5, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r0, r6, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
orr r7, r1\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r7, r2, #0\n\
|
||||
ldr r1, [sp, #0x8]\n\
|
||||
orr r7, r1\n\
|
||||
add r0, r5, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r0, r6, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r0, r8\n\
|
||||
orr r7, r0\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r7, r2, #0\n\
|
||||
ldr r1, [sp, #0xC]\n\
|
||||
orr r7, r1\n\
|
||||
add r0, r5, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r0, r6, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r0, r8\n\
|
||||
orr r7, r0\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r7, r2, #0\n\
|
||||
ldr r1, [sp, #0x10]\n\
|
||||
orr r7, r1\n\
|
||||
add r0, r5, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r0, r6, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r0, r8\n\
|
||||
orr r7, r0\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r7, r2, #0\n\
|
||||
ldr r1, [sp, #0x14]\n\
|
||||
orr r7, r1\n\
|
||||
add r0, r5, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r0, r6, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r0, r8\n\
|
||||
orr r7, r0\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r7, r2, #0\n\
|
||||
ldr r1, [sp, #0x18]\n\
|
||||
orr r7, r1\n\
|
||||
add r0, r5, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r0, r6, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r0, r8\n\
|
||||
orr r7, r0\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r7, r2, #0\n\
|
||||
ldr r1, [sp, #0x1C]\n\
|
||||
orr r7, r1\n\
|
||||
add r0, r5, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r0, r6, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r0, r8\n\
|
||||
orr r7, r0\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r7, r2, #0\n\
|
||||
ldr r1, [sp, #0x20]\n\
|
||||
orr r7, r1\n\
|
||||
add r0, r5, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r0, r6, #0\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
mov r0, r8\n\
|
||||
orr r7, r0\n\
|
||||
strh r7, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
add r7, r2, #0\n\
|
||||
orr r7, r4\n\
|
||||
orr r5, r7\n\
|
||||
strh r5, [r3]\n\
|
||||
add r3, #0x2\n\
|
||||
orr r6, r7\n\
|
||||
strh r6, [r3]\n\
|
||||
orr r0, r7\n\
|
||||
strh r0, [r3, #0x2]\n\
|
||||
add sp, #0x24\n\
|
||||
pop {r3-r5}\n\
|
||||
mov r8, r3\n\
|
||||
mov r9, r4\n\
|
||||
mov r10, r5\n\
|
||||
pop {r4-r7}\n\
|
||||
pop {r0}\n\
|
||||
bx r0\n\
|
||||
.pool");
|
||||
}
|
||||
#endif
|
||||
|
||||
void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user