mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
Merge pull request #413 from DizzyEggg/do
Match 2 field effect functions
This commit is contained in:
commit
8e24a49b78
@ -942,7 +942,7 @@ static void atk00_attackcanceler(void)
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return;
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if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
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return;
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if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
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if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_x800000 | HITMARKER_NO_ATTACKSTRING))
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&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
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{
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gBattlescriptCurrInstr = BattleScript_NoPPForMove;
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@ -2501,10 +2501,8 @@ static void sub_80B8584(struct Task *task)
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static void sub_80B85F8(struct Task *task)
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{
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u16 offset;
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u16 delta;
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offset = ((REG_BG0CNT >> 2) << 14);
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delta = ((REG_BG0CNT >> 8) << 11);
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u16 offset = ((REG_BG0CNT >> 2) << 14);
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u16 delta = ((REG_BG0CNT >> 8) << 11);
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CpuCopy16(gFieldMoveStreaksTiles, (void *)(VRAM + offset), 0x200);
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CpuFill32(0, (void *)(VRAM + delta), 0x800);
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LoadPalette(gFieldMoveStreaksPalette, 0xf0, 0x20);
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@ -2580,8 +2578,7 @@ static void sub_80B871C(struct Task *task)
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static void sub_80B8770(struct Task *task)
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{
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u16 bg0cnt;
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bg0cnt = (REG_BG0CNT >> 8) << 11;
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u16 bg0cnt = (REG_BG0CNT >> 8) << 11;
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CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
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task->data[1] = 0xf1;
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task->data[2] = 0xa1;
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@ -2603,9 +2600,8 @@ static void overworld_bg_setup_2(struct Task *task)
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static void sub_80B880C(void)
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{
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struct Task *task;
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IntrCallback callback;
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task = &gTasks[FindTaskIdByFunc(sub_80B8554)];
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struct Task *task = &gTasks[FindTaskIdByFunc(sub_80B8554)];
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LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
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callback();
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SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
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@ -2735,7 +2731,6 @@ static void sub_80B8B28(struct Task *task)
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task->data[3] += 16;
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}
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#ifdef NONMATCHING
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static bool8 sub_80B8B38(struct Task *task)
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{
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u16 i;
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@ -2754,114 +2749,16 @@ static bool8 sub_80B8B38(struct Task *task)
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dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
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for (i = 0; i < 10; i++)
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{
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dest[dstOffs + i * 32] = gDarknessFieldMoveStreaksTilemap[srcOffs + i * 32] | 0xf000;
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dest[dstOffs + i * 32] = gDarknessFieldMoveStreaksTilemap[srcOffs + i * 32];
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dest[dstOffs + i * 32] |= 0xf000;
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dest[((dstOffs + 1) & 0x1f) + i * 32] = gDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
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dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000;
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}
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task->data[4] += 2;
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}
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return FALSE;
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}
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#else
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NAKED
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static bool8 sub_80B8B38(struct Task *task)
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{
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asm_unified("\tpush {r4-r7,lr}\n"
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"\tmov r7, r10\n"
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"\tmov r6, r9\n"
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"\tmov r5, r8\n"
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"\tpush {r5-r7}\n"
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"\tsub sp, 0x4\n"
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"\tadds r5, r0, 0\n"
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"\tldrh r2, [r5, 0x10]\n"
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"\tmovs r1, 0x10\n"
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"\tldrsh r0, [r5, r1]\n"
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"\tcmp r0, 0x1F\n"
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"\tble _08088724\n"
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"\tmovs r0, 0x1\n"
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"\tb _080887A8\n"
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"_08088724:\n"
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"\tldrh r0, [r5, 0xE]\n"
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"\tlsls r0, 16\n"
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"\tasrs r3, r0, 19\n"
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"\tmovs r1, 0x1F\n"
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"\tands r3, r1\n"
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"\tmovs r4, 0x10\n"
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"\tldrsh r0, [r5, r4]\n"
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"\tcmp r3, r0\n"
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"\tblt _080887A6\n"
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"\tmovs r0, 0x20\n"
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"\tsubs r3, r0, r3\n"
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"\tands r3, r1\n"
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"\tsubs r0, r2\n"
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"\tmov r12, r0\n"
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"\tmov r7, r12\n"
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"\tands r7, r1\n"
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"\tmov r12, r7\n"
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"\tldrh r0, [r5, 0x20]\n"
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"\tldr r1, _080887B8 @ =0x06000140\n"
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"\tadds r1, r0\n"
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"\tmov r8, r1\n"
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"\tmovs r4, 0\n"
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"\tldr r7, _080887BC @ =gDarknessFieldMoveStreaksTilemap\n"
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"\tmov r10, r7\n"
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"\tmovs r0, 0xF0\n"
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"\tlsls r0, 8\n"
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"\tmov r9, r0\n"
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"\tadds r1, r3, 0x1\n"
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"\tmovs r0, 0x1F\n"
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"\tands r1, r0\n"
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"\tstr r1, [sp]\n"
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"\tmov r6, r12\n"
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"\tadds r6, 0x1\n"
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"\tands r6, r0\n"
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"_08088768:\n"
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"\tlsls r1, r4, 5\n"
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"\tadds r2, r1, r3\n"
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"\tlsls r2, 1\n"
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"\tadd r2, r8\n"
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"\tmov r7, r12\n"
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"\tadds r0, r7, r1\n"
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"\tlsls r0, 1\n"
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"\tadd r0, r10\n"
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"\tldrh r0, [r0]\n"
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"\tmov r7, r9\n"
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"\torrs r0, r7\n"
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"\tstrh r0, [r2]\n"
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"\tldr r0, [sp]\n"
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"\tadds r2, r1, r0\n"
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"\tlsls r2, 1\n"
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"\tadd r2, r8\n"
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"\tadds r1, r6, r1\n"
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"\tlsls r1, 1\n"
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"\tadd r1, r10\n"
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"\tldrh r0, [r1]\n"
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"\tmov r1, r9\n"
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"\torrs r0, r1\n"
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"\tstrh r0, [r2]\n"
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"\tadds r0, r4, 0x1\n"
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"\tlsls r0, 16\n"
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"\tlsrs r4, r0, 16\n"
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"\tcmp r4, 0x9\n"
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"\tbls _08088768\n"
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"\tldrh r0, [r5, 0x10]\n"
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"\tadds r0, 0x2\n"
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"\tstrh r0, [r5, 0x10]\n"
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"_080887A6:\n"
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"\tmovs r0, 0\n"
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"_080887A8:\n"
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"\tadd sp, 0x4\n"
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"\tpop {r3-r5}\n"
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"\tmov r8, r3\n"
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"\tmov r9, r4\n"
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"\tmov r10, r5\n"
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"\tpop {r4-r7}\n"
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"\tpop {r1}\n"
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"\tbx r1\n"
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"\t.align 2, 0\n"
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"_080887B8: .4byte 0x06000140\n"
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"_080887BC: .4byte gDarknessFieldMoveStreaksTilemap");
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}
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#endif
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static bool8 sub_80B8BF0(struct Task *task)
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{
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@ -2913,7 +2810,8 @@ static void sub_80B8CC0(struct Sprite *sprite)
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if (sprite->data[6])
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{
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PlayCry2(sprite->data[0], 0, 0x7d, 0xa);
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} else
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}
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else
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{
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PlayCry1(sprite->data[0], 0);
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}
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@ -2933,7 +2831,8 @@ static void sub_80B8D20(struct Sprite *sprite)
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if (sprite->pos1.x < -0x40)
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{
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sprite->data[7] = 1;
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} else
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}
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else
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{
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sprite->pos1.x -= 20;
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}
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@ -2941,8 +2840,7 @@ static void sub_80B8D20(struct Sprite *sprite)
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u8 FldEff_UseSurf(void)
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{
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u8 taskId;
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taskId = CreateTask(sub_80B8D84, 0xff);
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u8 taskId = CreateTask(sub_80B8D84, 0xff);
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gTasks[taskId].data[15] = gFieldEffectArguments[0];
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Overworld_ClearSavedMusic();
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Overworld_ChangeMusicTo(MUS_NAMINORI);
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@ -3031,13 +2929,12 @@ static void sub_80B8F24(struct Task *task)
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}
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}
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#ifdef NONMATCHING
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u8 sub_80B8F98(void)
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{
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u8 spriteId, i, j, k, l;
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struct Sprite *sprite;
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spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[36], 0x78, -0x18, 1);
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sprite = &gSprites[spriteId];
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u8 i, j, k;
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u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[36], 0x78, -0x18, 1);
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struct Sprite *sprite = &gSprites[spriteId];
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sprite->oam.priority = 1;
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sprite->oam.paletteNum = 4;
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sprite->data[0] = 0;
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@ -3048,7 +2945,7 @@ u8 sub_80B8F98(void)
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sprite->data[5] = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(14, 14));
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SetGpuReg(REG_OFFSET_WININ, 0x3F3F);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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LoadPalette(gUnknown_0855B610, 0xC0, sizeof(gUnknown_0855B610));
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SetGpuReg(REG_OFFSET_BG0VOFS, 120);
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for (i = 3; i < 15; i++)
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@ -3060,156 +2957,20 @@ u8 sub_80B8F98(void)
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}
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for (k = 0; k < 90; k++)
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{
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for (l = 0; l < 8; l++)
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for (i = 0; i < 8; i++)
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{
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*(u16*)(VRAM + 0x8000 + (k + 1) * 32 + l * 4) = (gUnknown_0855B630[k * 32 + l * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + l * 4];
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*(u16*)(VRAM + 0x8000 + (k + 1) * 32 + l * 4 + 2) = (gUnknown_0855B630[k * 32 + l * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + l * 4 + 2];
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*(u16*)(VRAM + 0x8000 + (k + 1) * 32 + i * 4) = (gUnknown_0855B630[k * 32 + i * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + i * 4];
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*(u16*)(VRAM + 0x8000 + (k + 1) * 32 + i * 4 + 2) = (gUnknown_0855B630[k * 32 + i * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + i * 4 + 2];
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}
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}
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return spriteId;
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}
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#else
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NAKED
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u8 sub_80B8F98(void)
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{
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asm_unified("push {r4-r7,lr}\n\
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mov r7, r8\n\
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push {r7}\n\
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ldr r0, =gFieldEffectObjectTemplatePointers\n\
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adds r0, 0x90\n\
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ldr r0, [r0]\n\
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movs r2, 0x18\n\
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negs r2, r2\n\
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movs r1, 0x78\n\
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movs r3, 0x1\n\
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bl CreateSprite\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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mov r8, r0\n\
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lsls r1, r0, 4\n\
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add r1, r8\n\
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lsls r1, 2\n\
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ldr r0, =gSprites\n\
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adds r1, r0\n\
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ldrb r2, [r1, 0x5]\n\
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movs r0, 0xD\n\
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negs r0, r0\n\
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ands r0, r2\n\
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movs r2, 0x4\n\
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orrs r0, r2\n\
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movs r2, 0xF\n\
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ands r0, r2\n\
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movs r2, 0x40\n\
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orrs r0, r2\n\
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strb r0, [r1, 0x5]\n\
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movs r2, 0\n\
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strh r2, [r1, 0x2E]\n\
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strh r2, [r1, 0x30]\n\
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strh r2, [r1, 0x32]\n\
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ldr r0, =0x0000ffff\n\
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strh r0, [r1, 0x34]\n\
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ldrh r0, [r1, 0x22]\n\
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strh r0, [r1, 0x36]\n\
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strh r2, [r1, 0x38]\n\
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ldr r1, =0x00003e41\n\
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movs r0, 0x50\n\
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bl SetGpuReg\n\
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ldr r1, =0x00000e0e\n\
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movs r0, 0x52\n\
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bl SetGpuReg\n\
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ldr r1, =0x00003f3f\n\
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movs r0, 0x48\n\
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bl SetGpuReg\n\
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ldr r0, =gUnknown_0855B610\n\
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movs r1, 0xC0\n\
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movs r2, 0x20\n\
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bl LoadPalette\n\
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movs r0, 0x12\n\
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movs r1, 0x78\n\
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bl SetGpuReg\n\
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movs r4, 0x3\n\
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ldr r7, =0x0600f800\n\
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ldr r0, =0x0000bff4\n\
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adds r6, r0, 0\n\
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_080B901A:\n\
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movs r2, 0xC\n\
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lsls r0, r4, 1\n\
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lsls r5, r4, 5\n\
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adds r0, r4\n\
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lsls r3, r0, 1\n\
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_080B9024:\n\
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adds r0, r5, r2\n\
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lsls r0, 1\n\
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adds r0, r7\n\
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adds r1, r2, r6\n\
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adds r1, r3, r1\n\
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adds r1, 0x1\n\
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strh r1, [r0]\n\
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adds r0, r2, 0x1\n\
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lsls r0, 24\n\
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lsrs r2, r0, 24\n\
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cmp r2, 0x11\n\
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bls _080B9024\n\
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adds r0, r4, 0x1\n\
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lsls r0, 24\n\
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lsrs r4, r0, 24\n\
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cmp r4, 0xE\n\
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bls _080B901A\n\
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movs r0, 0\n\
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ldr r5, =gUnknown_0855B630\n\
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_080B904A:\n\
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movs r4, 0\n\
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adds r7, r0, 0x1\n\
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lsls r6, r0, 5\n\
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_080B9050:\n\
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lsls r1, r4, 2\n\
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adds r1, r6, r1\n\
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ldr r0, =0x06008020\n\
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adds r3, r1, r0\n\
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adds r0, r1, 0x1\n\
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adds r0, r5\n\
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ldrb r2, [r0]\n\
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lsls r2, 8\n\
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adds r0, r1, r5\n\
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ldrb r0, [r0]\n\
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adds r0, r2\n\
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strh r0, [r3]\n\
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ldr r0, =0x06008022\n\
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adds r3, r1, r0\n\
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adds r0, r1, 0x3\n\
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adds r0, r5\n\
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ldrb r2, [r0]\n\
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lsls r2, 8\n\
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adds r1, 0x2\n\
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adds r1, r5\n\
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ldrb r0, [r1]\n\
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adds r0, r2\n\
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strh r0, [r3]\n\
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adds r0, r4, 0x1\n\
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lsls r0, 24\n\
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lsrs r4, r0, 24\n\
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cmp r4, 0x7\n\
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bls _080B9050\n\
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lsls r0, r7, 24\n\
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lsrs r0, 24\n\
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cmp r0, 0x59\n\
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bls _080B904A\n\
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mov r0, r8\n\
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pop {r3}\n\
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mov r8, r3\n\
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pop {r4-r7}\n\
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pop {r1}\n\
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bx r1\n\
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.pool");
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}
|
||||
#endif // NONMATCHING
|
||||
|
||||
u8 FldEff_NPCFlyOut(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1);
|
||||
sprite = &gSprites[spriteId];
|
||||
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1);
|
||||
struct Sprite *sprite = &gSprites[spriteId];
|
||||
|
||||
sprite->oam.paletteNum = 0;
|
||||
sprite->oam.priority = 1;
|
||||
sprite->callback = sub_80B9128;
|
||||
@ -3221,6 +2982,7 @@ u8 FldEff_NPCFlyOut(void)
|
||||
static void sub_80B9128(struct Sprite *sprite)
|
||||
{
|
||||
struct Sprite *npcSprite;
|
||||
|
||||
sprite->pos2.x = Cos(sprite->data[2], 0x8c);
|
||||
sprite->pos2.y = Sin(sprite->data[2], 0x48);
|
||||
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
|
||||
@ -3241,8 +3003,7 @@ static void sub_80B9128(struct Sprite *sprite)
|
||||
|
||||
u8 FldEff_UseFly(void)
|
||||
{
|
||||
u8 taskId;
|
||||
taskId = CreateTask(sub_80B91D4, 0xfe);
|
||||
u8 taskId = CreateTask(sub_80B91D4, 0xfe);
|
||||
gTasks[taskId].data[1] = gFieldEffectArguments[0];
|
||||
return 0;
|
||||
}
|
||||
@ -3266,8 +3027,7 @@ static void sub_80B91D4(u8 taskId)
|
||||
|
||||
static void sub_80B9204(struct Task *task)
|
||||
{
|
||||
struct EventObject *eventObject;
|
||||
eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
if (!EventObjectIsMovementOverridden(eventObject) || EventObjectClearHeldMovementIfFinished(eventObject))
|
||||
{
|
||||
task->data[15] = gPlayerAvatar.flags;
|
||||
@ -3281,8 +3041,7 @@ static void sub_80B9204(struct Task *task)
|
||||
|
||||
static void sub_80B925C(struct Task *task)
|
||||
{
|
||||
struct EventObject *eventObject;
|
||||
eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
if (EventObjectClearHeldMovementIfFinished(eventObject))
|
||||
{
|
||||
task->data[0]++;
|
||||
@ -3293,10 +3052,9 @@ static void sub_80B925C(struct Task *task)
|
||||
|
||||
static void sub_80B92A0(struct Task *task)
|
||||
{
|
||||
struct EventObject *eventObject;
|
||||
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
|
||||
{
|
||||
eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
if (task->data[15] & 0x08)
|
||||
{
|
||||
sub_81555AC(eventObject->fieldEffectSpriteId, 2);
|
||||
@ -3320,8 +3078,7 @@ static void sub_80B92F8(struct Task *task)
|
||||
|
||||
static void sub_80B933C(struct Task *task)
|
||||
{
|
||||
struct EventObject *eventObject;
|
||||
eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
if ((task->data[2] == 0 || (--task->data[2]) == 0) && EventObjectClearHeldMovementIfFinished(eventObject))
|
||||
{
|
||||
task->data[0]++;
|
||||
@ -3332,10 +3089,9 @@ static void sub_80B933C(struct Task *task)
|
||||
|
||||
static void sub_80B9390(struct Task *task)
|
||||
{
|
||||
struct EventObject *eventObject;
|
||||
if ((++task->data[2]) >= 8)
|
||||
{
|
||||
eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
EventObjectSetGraphicsId(eventObject, GetPlayerAvatarGraphicsIdByStateId(0x03));
|
||||
StartSpriteAnim(&gSprites[eventObject->spriteId], 0x16);
|
||||
eventObject->inanimate = 1;
|
||||
@ -3351,10 +3107,9 @@ static void sub_80B9390(struct Task *task)
|
||||
|
||||
static void sub_80B9418(struct Task *task)
|
||||
{
|
||||
struct EventObject *eventObject;
|
||||
if ((++task->data[2]) >= 10)
|
||||
{
|
||||
eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
EventObjectClearHeldMovementIfActive(eventObject);
|
||||
eventObject->inanimate = 0;
|
||||
eventObject->hasShadow = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user