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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-19 09:54:19 +01:00
Fix Safari Ball disappearing while capturing and restore Timer Ball's third frame usage.
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parent
06f36595d6
commit
8e25d314bb
@ -297,7 +297,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_HEALBALL,
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.paletteTag = GFX_TAG_HEALBALL,
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.oam = &sBallOamData,
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@ -333,7 +333,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_DUSKBALL,
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.paletteTag = GFX_TAG_DUSKBALL,
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.oam = &sBallOamData,
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@ -351,7 +351,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_QUICKBALL,
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.paletteTag = GFX_TAG_QUICKBALL,
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.oam = &sBallOamData,
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@ -378,7 +378,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_LEVELBALL,
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.paletteTag = GFX_TAG_LEVELBALL,
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.oam = &sBallOamData,
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@ -387,7 +387,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_LUREBALL,
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.paletteTag = GFX_TAG_LUREBALL,
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.oam = &sBallOamData,
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@ -396,7 +396,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_MOONBALL,
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.paletteTag = GFX_TAG_MOONBALL,
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.oam = &sBallOamData,
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@ -405,7 +405,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_FRIENDBALL,
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.paletteTag = GFX_TAG_FRIENDBALL,
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.oam = &sBallOamData,
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@ -414,7 +414,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_LOVEBALL,
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.paletteTag = GFX_TAG_LOVEBALL,
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.oam = &sBallOamData,
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@ -423,7 +423,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_FASTBALL,
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.paletteTag = GFX_TAG_FASTBALL,
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.oam = &sBallOamData,
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@ -432,7 +432,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_HEAVYBALL,
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.paletteTag = GFX_TAG_HEAVYBALL,
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.oam = &sBallOamData,
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@ -441,7 +441,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_DREAMBALL,
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.paletteTag = GFX_TAG_DREAMBALL,
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.oam = &sBallOamData,
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@ -459,7 +459,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_SPORTBALL,
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.paletteTag = GFX_TAG_SPORTBALL,
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.oam = &sBallOamData,
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@ -468,7 +468,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_PARKBALL,
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.paletteTag = GFX_TAG_PARKBALL,
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.oam = &sBallOamData,
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@ -477,7 +477,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_BEASTBALL,
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.paletteTag = GFX_TAG_BEASTBALL,
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.oam = &sBallOamData,
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@ -486,7 +486,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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.affineAnims = sAffineAnim_BallRotate,
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.callback = SpriteCB_BallThrow,
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},
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{
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{
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.tileTag = GFX_TAG_CHERISHBALL,
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.paletteTag = GFX_TAG_CHERISHBALL,
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.oam = &sBallOamData,
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@ -1449,12 +1449,10 @@ void LoadBallGfx(u8 ballId)
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switch (ballId)
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{
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case BALL_DIVE:
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case BALL_LUXURY:
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case BALL_PREMIER:
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case BALL_LEVEL ... POKEBALL_COUNT:
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break;
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default:
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case BALL_POKE ... BALL_MASTER:
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case BALL_NET ... BALL_NEST:
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case BALL_REPEAT:
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case BALL_SAFARI:
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var = GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag);
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LZDecompressVram(gOpenPokeballGfx, (void *)(OBJ_VRAM0 + 0x100 + var * 32));
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break;
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