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Sweet Heart and Big Malasada data.
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@ -799,6 +799,35 @@ const struct Item gItems[] =
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.secondaryId = 0,
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.secondaryId = 0,
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},
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},
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[ITEM_SWEET_HEART] =
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{
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.name = _("Sweet Heart"),
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.itemId = ITEM_SWEET_HEART,
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.price = 3000,
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.holdEffectParam = 20,
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.description = sSweetHeartDesc,
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.pocket = POCKET_ITEMS,
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.type = 1,
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.fieldUseFunc = ItemUseOutOfBattle_Medicine,
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.battleUsage = 1,
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.battleUseFunc = ItemUseInBattle_Medicine,
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.secondaryId = 0,
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},
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[ITEM_BIG_MALASADA] =
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{
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.name = _("Big Malasada"),
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.itemId = ITEM_BIG_MALASADA,
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.price = 350,
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.description = sBigMalasadaDesc,
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.pocket = POCKET_ITEMS,
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.type = 1,
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.fieldUseFunc = ItemUseOutOfBattle_Medicine,
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.battleUsage = 1,
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.battleUseFunc = ItemUseInBattle_Medicine,
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.secondaryId = 0,
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},
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[ITEM_SACRED_ASH] =
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[ITEM_SACRED_ASH] =
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{
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{
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.name = _("Sacred Ash"),
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.name = _("Sacred Ash"),
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@ -154,6 +154,15 @@ const u8 gItemEffect_BerryJuice[7] = {
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[6] = 20,
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[6] = 20,
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};
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};
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const u8 gItemEffect_SweetHeart[7] = {
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[4] = ITEM4_HEAL_HP,
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[6] = 20,
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};
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const u8 gItemEffect_BigMalasada[6] = {
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[3] = ITEM3_STATUS_ALL,
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};
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const u8 gItemEffect_SacredAsh[7] = {
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const u8 gItemEffect_SacredAsh[7] = {
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[0] = ITEM0_SACRED_ASH,
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[0] = ITEM0_SACRED_ASH,
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[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
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[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
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@ -413,6 +422,8 @@ const u8 *const gItemEffectTable[] =
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[ITEM_YELLOW_FLUTE - ITEM_POTION] = gItemEffect_YellowFlute,
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[ITEM_YELLOW_FLUTE - ITEM_POTION] = gItemEffect_YellowFlute,
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[ITEM_RED_FLUTE - ITEM_POTION] = gItemEffect_RedFlute,
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[ITEM_RED_FLUTE - ITEM_POTION] = gItemEffect_RedFlute,
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[ITEM_BERRY_JUICE - ITEM_POTION] = gItemEffect_BerryJuice,
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[ITEM_BERRY_JUICE - ITEM_POTION] = gItemEffect_BerryJuice,
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[ITEM_SWEET_HEART - ITEM_POTION] = gItemEffect_SweetHeart,
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[ITEM_BIG_MALASADA - ITEM_POTION] = gItemEffect_BigMalasada,
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[ITEM_SACRED_ASH - ITEM_POTION] = gItemEffect_SacredAsh,
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[ITEM_SACRED_ASH - ITEM_POTION] = gItemEffect_SacredAsh,
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[ITEM_HP_UP - ITEM_POTION] = gItemEffect_HPUp,
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[ITEM_HP_UP - ITEM_POTION] = gItemEffect_HPUp,
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[ITEM_PROTEIN - ITEM_POTION] = gItemEffect_Protein,
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[ITEM_PROTEIN - ITEM_POTION] = gItemEffect_Protein,
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@ -270,6 +270,16 @@ static const u8 sBerryJuiceDesc[] = _(
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"that restores HP\n"
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"that restores HP\n"
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"by 20 points.");
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"by 20 points.");
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static const u8 sSweetHeartDesc[] = _(
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"A sweet chocolate\n"
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"that restores HP\n"
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"by 20 points.");
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static const u8 sBigMalasadaDesc[] = _(
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"Heals all the\n"
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"status problems of\n"
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"one POKéMON.");
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static const u8 sSacredAshDesc[] = _(
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static const u8 sSacredAshDesc[] = _(
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"Fully revives and\n"
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"Fully revives and\n"
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"restores all\n"
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"restores all\n"
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