Document roulette flash util

This commit is contained in:
GriffinR 2020-08-04 19:19:36 -04:00
parent 868f831167
commit 8e800e2061
3 changed files with 362 additions and 330 deletions

View File

@ -33,34 +33,37 @@ struct PulseBlend
struct PulseBlendPalette pulseBlendPalettes[16];
};
struct UnkStruct1
#define FLASHUTIL_USE_EXISTING_COLOR (1 << 15)
struct RouletteFlashSettings
{
u16 var00;
u16 var02;
u8 var04;
u8 var05;
u8 var06;
s8 var07_0:5;
s8 var07_5:2;
s8 var07_7:1;
u16 color;
u16 paletteOffset;
u8 numColors;
u8 delay;
s8 unk6; // Set but never used
s8 numFadeCycles:5;
s8 unk7_5:2; // Set but never used
s8 colorDeltaDir:1;
};
struct UnkStruct3
struct RouletteFlashPalette
{
u8 var00_0:7;
bool8 active:1;
u8 var01;
s8 var02;
s8 var03;
struct UnkStruct1 var04;
u8 state:7;
bool8 available:1;
u8 delayCounter;
s8 fadeCycleCounter;
s8 colorDelta;
struct RouletteFlashSettings settings;
};
struct UnkStruct0
struct RouletteFlashUtil
{
u8 var00;
u8 var01;
u16 var02; //flag for each UnkStruct3
struct UnkStruct3 var04[0x10];
u8 enabled;
u8 unused;
u16 flags;
struct RouletteFlashPalette palettes[16];
};
int InitPulseBlendPaletteSettings(struct PulseBlend *, const struct PulseBlendSettings *);
@ -71,10 +74,10 @@ void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UpdatePulseBlend(struct PulseBlend *);
void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
void task_tutorial_controls_fadein(struct UnkStruct0 *r0);
void sub_8151678(struct UnkStruct0 *r0);
u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2);
void sub_8151A9C(struct UnkStruct0 *r0, u16 r1);
void sub_8151A48(struct UnkStruct0 *r0, u16 r1);
void RouletteFlash_Run(struct RouletteFlashUtil *r0);
void RouletteFlash_Reset(struct RouletteFlashUtil *r0);
u8 RouletteFlash_Add(struct RouletteFlashUtil *r0, u8 r1, const struct RouletteFlashSettings *r2);
void RouletteFlash_Stop(struct RouletteFlashUtil *r0, u16 r1);
void RouletteFlash_Enable(struct RouletteFlashUtil *r0, u16 r1);
#endif // GUARD_ROULETTE_UTIL_H

View File

@ -100,6 +100,26 @@
#define F_PURPLE_SKITTY (1 << SQU_PURPLE_SKITTY)
#define F_PURPLE_MAKUHITA (1 << SQU_PURPLE_MAKUHITA)
// Flags for flashing selections on the roulette wheel
#define F_FLASH_COLOR_O_WYNAUT (1 << 0)
#define F_FLASH_COLOR_G_AZURILL (1 << 1)
#define F_FLASH_COLOR_P_SKITTY (1 << 2)
#define F_FLASH_COLOR_O_MAKUHITA (1 << 3)
#define F_FLASH_COLOR_G_WYNAUT (1 << 4)
#define F_FLASH_COLOR_P_AZURILL (1 << 5)
#define F_FLASH_COLOR_O_SKITTY (1 << 6)
#define F_FLASH_COLOR_G_MAKUHITA (1 << 7)
#define F_FLASH_COLOR_P_WYNAUT (1 << 8)
#define F_FLASH_COLOR_O_AZURILL (1 << 9)
#define F_FLASH_COLOR_G_SKITTY (1 << 10)
#define F_FLASH_COLOR_P_MAKUHITA (1 << 11)
#define F_FLASH_OUTER_EDGES (1 << 12) // when the player wins
#define FLASH_ICON (NUM_ROULETTE_SLOTS + 1)
#define FLASH_ICON_2 (FLASH_ICON + 1)
#define FLASH_ICON_3 (FLASH_ICON + 2)
#define F_FLASH_ICON (1 << FLASH_ICON)
#define F_FLASH_COLUMN (1 << FLASH_ICON | 1 << FLASH_ICON_2 | 1 << FLASH_ICON_3)
#define MAX_MULTIPLIER 12
#define PALTAG_SHADOW 1
@ -271,7 +291,7 @@ struct GridSelection
u8 tilemapOffset;
u32 flag;
u32 inSelectionFlags;
u16 var10;
u16 flashFlags;
};
struct RouletteSlot
@ -336,7 +356,7 @@ static EWRAM_DATA struct Roulette
TaskFunc nextTask;
u8 filler_2[4];
TaskFunc prevTask;
struct UnkStruct0 flashUtil;
struct RouletteFlashUtil flashUtil;
u16 tilemapBuffers[7][0x400];
u16 *gridTilemap;
} *sRoulette = NULL;
@ -461,7 +481,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = 0,
.inSelectionFlags = 0,
.var10 = 0x0,
.flashFlags = 0,
},
[COL_WYNAUT] = {
.spriteIdOffset = 12,
@ -474,7 +494,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_WYNAUT_COL,
.inSelectionFlags = F_WYNAUT_COL | F_ORANGE_WYNAUT | F_GREEN_WYNAUT | F_PURPLE_WYNAUT,
.var10 = 0xE000,
.flashFlags = F_FLASH_COLUMN,
},
[COL_AZURILL] = {
.spriteIdOffset = 13,
@ -487,7 +507,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_AZURILL_COL,
.inSelectionFlags = F_AZURILL_COL | F_ORANGE_AZURILL | F_GREEN_AZURILL | F_PURPLE_AZURILL,
.var10 = 0xE000,
.flashFlags = F_FLASH_COLUMN,
},
[COL_SKITTY] = {
.spriteIdOffset = 14,
@ -500,7 +520,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_SKITTY_COL,
.inSelectionFlags = F_SKITTY_COL | F_ORANGE_SKITTY | F_GREEN_SKITTY | F_PURPLE_SKITTY,
.var10 = 0xE000,
.flashFlags = F_FLASH_COLUMN,
},
[COL_MAKUHITA] = {
.spriteIdOffset = 15,
@ -513,7 +533,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 0,
.flag = F_MAKUHITA_COL,
.inSelectionFlags = F_MAKUHITA_COL | F_ORANGE_MAKUHITA | F_GREEN_MAKUHITA | F_PURPLE_MAKUHITA,
.var10 = 0xE000,
.flashFlags = F_FLASH_COLUMN,
},
[ROW_ORANGE] = {
.spriteIdOffset = 16,
@ -526,7 +546,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 12,
.flag = F_ORANGE_ROW,
.inSelectionFlags = F_ORANGE_ROW | F_ORANGE_WYNAUT | F_ORANGE_AZURILL | F_ORANGE_SKITTY | F_ORANGE_MAKUHITA,
.var10 = 0x249,
.flashFlags = F_FLASH_COLOR_O_WYNAUT | F_FLASH_COLOR_O_AZURILL | F_FLASH_COLOR_O_SKITTY | F_FLASH_COLOR_O_MAKUHITA,
},
[SQU_ORANGE_WYNAUT] = {
.spriteIdOffset = 0,
@ -539,7 +559,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_WYNAUT,
.inSelectionFlags = F_ORANGE_WYNAUT,
.var10 = 0x2001,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_WYNAUT,
},
[SQU_ORANGE_AZURILL] = {
.spriteIdOffset = 9,
@ -552,7 +572,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_AZURILL,
.inSelectionFlags = F_ORANGE_AZURILL,
.var10 = 0x2200,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_AZURILL,
},
[SQU_ORANGE_SKITTY] = {
.spriteIdOffset = 6,
@ -565,7 +585,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_SKITTY,
.inSelectionFlags = F_ORANGE_SKITTY,
.var10 = 0x2040,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_SKITTY,
},
[SQU_ORANGE_MAKUHITA] = {
.spriteIdOffset = 3,
@ -578,7 +598,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 3,
.flag = F_ORANGE_MAKUHITA,
.inSelectionFlags = F_ORANGE_MAKUHITA,
.var10 = 0x2008,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_MAKUHITA,
},
[ROW_GREEN] = {
.spriteIdOffset = 17,
@ -591,7 +611,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 15,
.flag = F_GREEN_ROW,
.inSelectionFlags = F_GREEN_ROW | F_GREEN_WYNAUT | F_GREEN_AZURILL | F_GREEN_SKITTY | F_GREEN_MAKUHITA,
.var10 = 0x492,
.flashFlags = F_FLASH_COLOR_G_WYNAUT | F_FLASH_COLOR_G_AZURILL | F_FLASH_COLOR_G_SKITTY | F_FLASH_COLOR_G_MAKUHITA,
},
[SQU_GREEN_WYNAUT] = {
.spriteIdOffset = 4,
@ -604,7 +624,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_WYNAUT,
.inSelectionFlags = F_GREEN_WYNAUT,
.var10 = 0x2010,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_WYNAUT,
},
[SQU_GREEN_AZURILL] = {
.spriteIdOffset = 1,
@ -617,7 +637,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_AZURILL,
.inSelectionFlags = F_GREEN_AZURILL,
.var10 = 0x2002,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_AZURILL,
},
[SQU_GREEN_SKITTY] = {
.spriteIdOffset = 10,
@ -630,7 +650,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_SKITTY,
.inSelectionFlags = F_GREEN_SKITTY,
.var10 = 0x2400,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_SKITTY,
},
[SQU_GREEN_MAKUHITA] = {
.spriteIdOffset = 7,
@ -643,7 +663,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 6,
.flag = F_GREEN_MAKUHITA,
.inSelectionFlags = F_GREEN_MAKUHITA,
.var10 = 0x2080,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_MAKUHITA,
},
[ROW_PURPLE] = {
.spriteIdOffset = 18,
@ -656,7 +676,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 18,
.flag = F_PURPLE_ROW,
.inSelectionFlags = F_PURPLE_ROW | F_PURPLE_WYNAUT | F_PURPLE_AZURILL | F_PURPLE_SKITTY | F_PURPLE_MAKUHITA,
.var10 = 0x924,
.flashFlags = F_FLASH_COLOR_P_WYNAUT | F_FLASH_COLOR_P_AZURILL | F_FLASH_COLOR_P_SKITTY | F_FLASH_COLOR_P_MAKUHITA,
},
[SQU_PURPLE_WYNAUT] = {
.spriteIdOffset = 8,
@ -669,7 +689,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_WYNAUT,
.inSelectionFlags = F_PURPLE_WYNAUT,
.var10 = 0x2100,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_WYNAUT,
},
[SQU_PURPLE_AZURILL] = {
.spriteIdOffset = 5,
@ -682,7 +702,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_AZURILL,
.inSelectionFlags = F_PURPLE_AZURILL,
.var10 = 0x2020,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_AZURILL,
},
[SQU_PURPLE_SKITTY] = {
.spriteIdOffset = 2,
@ -695,7 +715,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_SKITTY,
.inSelectionFlags = F_PURPLE_SKITTY,
.var10 = 0x2004,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_SKITTY,
},
[SQU_PURPLE_MAKUHITA] = {
.spriteIdOffset = 11,
@ -708,7 +728,7 @@ static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
.tilemapOffset = 9,
.flag = F_PURPLE_MAKUHITA,
.inSelectionFlags = F_PURPLE_MAKUHITA,
.var10 = 0x2800,
.flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_MAKUHITA,
},
};
@ -835,171 +855,174 @@ static const struct RouletteTable sRouletteTables[] =
}
};
static const struct UnkStruct1 gUnknown_085B6388[NUM_ROULETTE_SLOTS + 1] =
// Data to flash the color indicator for each slot on the roulette wheel
static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS + 1] =
{
{
.var00 = 0x8000,
.var02 = 0x0005,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_O_WYNAUT
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x5,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x000A,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_G_AZURILL
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0xA,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0015,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_P_SKITTY
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x15,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0055,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_O_MAKUHITA
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x55,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x005A,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_G_WYNAUT
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x5A,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0065,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_P_AZURILL
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x65,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0075,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_O_SKITTY
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x75,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x007A,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_G_MAKUHITA
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x7A,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0085,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_P_WYNAUT
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x85,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x0095,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_O_AZURILL
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x95,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x009A,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_G_SKITTY
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0x9A,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x8000,
.var02 = 0x00A5,
.var04 = 1,
.var05 = 1,
.var06 = 0xFF,
.var07_0 = 8,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_COLOR_P_MAKUHITA
.color = FLASHUTIL_USE_EXISTING_COLOR,
.paletteOffset = 0xA5,
.numColors = 1,
.delay = 1,
.unk6 = -1,
.numFadeCycles = 8,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x77D6,
.var02 = 0x0028,
.var04 = 2,
.var05 = 10,
.var06 = 0xFF,
.var07_0 = 14,
.var07_5 = -2,
.var07_7 = 0
{ // F_FLASH_OUTER_EDGES
.color = RGB(22, 30, 29),
.paletteOffset = 0x28,
.numColors = 2,
.delay = 10,
.unk6 = -1,
.numFadeCycles = 14,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
};
static const struct UnkStruct1 gUnknown_085B63F0[NUM_BOARD_COLORS] =
// Data to flash any pokemon icon (F_FLASH_ICON) on the roulette wheel. One entry for each color row
// Each poke icon flashes with the tint of the row color it belongs to, so the pokemon itself is irrelevant
static const struct RouletteFlashSettings sFlashData_PokeIcons[NUM_BOARD_COLORS] =
{
{
.var00 = 0x53FF,
.var02 = 0x0101,
.var04 = 5,
.var05 = 30,
.var06 = 0xFF,
.var07_0 = 14,
.var07_5 = -2,
.var07_7 = 0
[GET_ROW_IDX(ROW_ORANGE)] = {
.color = RGB(31, 31, 20),
.paletteOffset = 0x101,
.numColors = 5,
.delay = 30,
.unk6 = -1,
.numFadeCycles = 14,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x7FFB,
.var02 = 0x0106,
.var04 = 5,
.var05 = 30,
.var06 = 0xFF,
.var07_0 = 14,
.var07_5 = -2,
.var07_7 = 0
[GET_ROW_IDX(ROW_GREEN)] = {
.color = RGB(27, 31, 31),
.paletteOffset = 0x106,
.numColors = 5,
.delay = 30,
.unk6 = -1,
.numFadeCycles = 14,
.unk7_5 = -2,
.colorDeltaDir = 0,
},
{
.var00 = 0x7F7F,
.var02 = 0x010B,
.var04 = 5,
.var05 = 30,
.var06 = 0xFF,
.var07_0 = 14,
.var07_5 = -2,
.var07_7 = 0
[GET_ROW_IDX(ROW_PURPLE)] = {
.color = RGB(31, 27, 31),
.paletteOffset = 0x10B,
.numColors = 5,
.delay = 30,
.unk6 = -1,
.numFadeCycles = 14,
.unk7_5 = -2,
.colorDeltaDir = 0,
}
};
@ -1020,8 +1043,8 @@ static void CB2_Roulette(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
if (sRoulette->flashUtil.var00)
task_tutorial_controls_fadein(&sRoulette->flashUtil);
if (sRoulette->flashUtil.enabled)
RouletteFlash_Run(&sRoulette->flashUtil);
}
static void VBlankCB_Roulette(void)
@ -1110,12 +1133,13 @@ static void InitRouletteTableData(void)
else
gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = bgColors[1];
sub_8151678(&sRoulette->flashUtil);
RouletteFlash_Reset(&sRoulette->flashUtil);
// Init flash util for flashing the selected colors on the wheel
// + 1 for the additional entry to flash the outer edges on a win
for (i = 0; i < NUM_ROULETTE_SLOTS + 1; i++)
{
sub_815168C(&sRoulette->flashUtil, i, &gUnknown_085B6388[i]);
RouletteFlash_Add(&sRoulette->flashUtil, i, &sFlashData_Colors[i]);
}
for (i = 0; i < PARTY_SIZE; i++)
@ -1421,8 +1445,8 @@ static void ProcessBetGridInput(u8 taskId)
UpdateGridSelection(taskId);
gTasks[taskId].data[1] = 0;
PlaySE(SE_SELECT);
sub_8151A9C(&sRoulette->flashUtil, 0xFFFF); // Reset previous flashing wheel color selection
sRoulette->flashUtil.var04[13].active = sRoulette->flashUtil.var04[14].active = sRoulette->flashUtil.var04[15].active = FALSE; // Same as above, but for icon
RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE;
FlashSelectionOnWheel(gTasks[taskId].tSelectionId);
// Switch all the poke (column) headers to gray outlines
@ -1680,7 +1704,7 @@ static void Task_RecordBallHit(u8 taskId)
bool8 won = IsHitInBetSelection(RecordHit(taskId, sRoulette->hitSlot), sRoulette->betSelection[sRoulette->curBallNum]);
gTasks[taskId].tWonBet = won;
if (won == TRUE)
sub_8151A48(&sRoulette->flashUtil, 0x1000); // Flash outer edges of wheel
RouletteFlash_Enable(&sRoulette->flashUtil, F_FLASH_OUTER_EDGES);
}
if (gTasks[taskId].data[1] <= 60)
{
@ -1853,8 +1877,8 @@ static void Task_PrintPayout(u8 taskId)
static void Task_EndTurn(u8 taskId)
{
sub_8151A9C(&sRoulette->flashUtil, 0xFFFF);
sRoulette->flashUtil.var04[13].active = sRoulette->flashUtil.var04[14].active = sRoulette->flashUtil.var04[15].active = FALSE;
RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE;
gSprites[sRoulette->spriteIds[SPR_WHEEL_ICONS + sGridSelections[gTasks[taskId].tWinningSquare].spriteIdOffset]].invisible = TRUE;
gTasks[taskId].func = Task_TryPrintEndTurnMsg;
}
@ -1937,8 +1961,8 @@ static void Task_ClearBoard(u8 taskId)
static void ExitRoulette(u8 taskId)
{
sub_8151A9C(&sRoulette->flashUtil, 0xFFFF);
sub_8151678(&sRoulette->flashUtil);
RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
RouletteFlash_Reset(&sRoulette->flashUtil);
SetCoins(gTasks[taskId].tCoins);
if (GetCoins() < sRoulette->minBet)
gSpecialVar_0x8004 = TRUE;
@ -2108,9 +2132,9 @@ static bool8 IsHitInBetSelection(u8 gridSquare, u8 betSelection)
static void FlashSelectionOnWheel(u8 selectionId)
{
u16 var0 = 0;
u16 flashFlags = 0;
u8 numSelected;
u16 var3;
u16 palOffset;
u8 i;
switch (selectionId)
@ -2122,47 +2146,46 @@ static void FlashSelectionOnWheel(u8 selectionId)
for (i = (selectionId + 1); i < (selectionId + 5); i++)
{
if (!(sRoulette->hitFlags & sGridSelections[i].flag))
var0 |= sGridSelections[i].var10;
flashFlags |= sGridSelections[i].flashFlags;
}
sub_8151A48(&sRoulette->flashUtil, var0 &= 0xDFFF);
RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags &= ~(F_FLASH_ICON));
break;
default:
{
// Selection is either a column or individual square
struct UnkStruct1 var1[NUM_BOARD_COLORS];
memcpy(var1, gUnknown_085B63F0, sizeof(var1));
struct RouletteFlashSettings iconFlash[NUM_BOARD_COLORS];
memcpy(iconFlash, sFlashData_PokeIcons, sizeof(iconFlash));
if (selectionId >= COL_WYNAUT && selectionId <= COL_MAKUHITA)
numSelected = NUM_BOARD_COLORS; // Selection is full column
else
numSelected = 1;
var3 = GET_ROW_IDX(selectionId);
palOffset = GET_ROW_IDX(selectionId);
switch (GET_COL(selectionId))
{
// The specific color of the poke it references doesn't matter, because the icons themelves all share a palette
// The specific color of the poke it references doesn't matter, because the icons of a poke share a palette
// So it just uses the first sprite ID of each
case COL_WYNAUT:
var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_WYNAUT]].oam.paletteNum * 16;
palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_WYNAUT]].oam.paletteNum * 16;
break;
case COL_AZURILL:
var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_GREEN_AZURILL]].oam.paletteNum * 16;
palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_GREEN_AZURILL]].oam.paletteNum * 16;
break;
case COL_SKITTY:
var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_PURPLE_SKITTY]].oam.paletteNum * 16;
palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_PURPLE_SKITTY]].oam.paletteNum * 16;
break;
case COL_MAKUHITA:
var3 = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_MAKUHITA]].oam.paletteNum * 16;
palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_MAKUHITA]].oam.paletteNum * 16;
break;
}
if (numSelected == 1)
{
// Selection is individual square
// Selection is individual square, add entry in flash util for its icon
if (!(sRoulette->hitFlags & sGridSelections[selectionId].flag))
{
// Set poke icon of selected square to flash
var1[GET_ROW_IDX(selectionId)].var02 += var3;
sub_815168C(&sRoulette->flashUtil, 13, &var1[GET_ROW_IDX(selectionId)]);
iconFlash[GET_ROW_IDX(selectionId)].paletteOffset += palOffset;
RouletteFlash_Add(&sRoulette->flashUtil, NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(selectionId)]);
}
else
{
@ -2172,25 +2195,26 @@ static void FlashSelectionOnWheel(u8 selectionId)
}
else
{
// Selection is full column
// Selection is full column, add entry in flash util for each unhit space's icon
// If there is only 1 unhit space, also add its flags so its color will flash as well
for (i = 0; i < NUM_BOARD_COLORS; i++)
{
u8 var4 = i * 5 + selectionId + 5;
if (!(sRoulette->hitFlags & sGridSelections[var4].flag))
u8 columnSlotId = i * 5 + selectionId + 5;
if (!(sRoulette->hitFlags & sGridSelections[columnSlotId].flag))
{
// Set poke icons of selected squares to flash
var1[GET_ROW_IDX(var4)].var02 += var3;
sub_815168C(&sRoulette->flashUtil, i + 13, &var1[GET_ROW_IDX(var4)]);
iconFlash[GET_ROW_IDX(columnSlotId)].paletteOffset += palOffset;
RouletteFlash_Add(&sRoulette->flashUtil, i + NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(columnSlotId)]);
if (numSelected == 3)
var0 = sGridSelections[var4].var10;
flashFlags = sGridSelections[columnSlotId].flashFlags;
numSelected--;
}
}
// If there was more than 1 space in the column, reset flags; only icons will flash
if (numSelected != 2)
var0 = 0;
flashFlags = 0;
}
// Do flash
sub_8151A48(&sRoulette->flashUtil, var0 |= sGridSelections[selectionId].var10);
RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags |= sGridSelections[selectionId].flashFlags);
break;
}
}

View File

@ -1,212 +1,217 @@
#include "global.h"
#include "palette.h"
#include "roulette.h"
#include "roulette_util.h"
#include "util.h"
// "Roulette Util" is perhaps more accurately a general flashing util
// e.g. it handles fading the palettes for the color selections on the Roulette wheel
// "RouletteFlash" is more accurately a general flashing/fading util
// this file handles fading the palettes for the color/icon selections on the Roulette wheel
// but it also handles the "pulse blend" effect of Mirage Tower
void sub_8151678(struct UnkStruct0 *r0)
void RouletteFlash_Reset(struct RouletteFlashUtil *flash)
{
r0->var00 = 0;
r0->var02 = 0;
memset(&r0->var04, 0, sizeof(r0->var04));
flash->enabled = 0;
flash->flags = 0;
memset(&flash->palettes, 0, sizeof(flash->palettes));
}
u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2)
u8 RouletteFlash_Add(struct RouletteFlashUtil *flash, u8 id, const struct RouletteFlashSettings *settings)
{
if (!(r1 < 16) || (r0->var04[r1].active))
if (id >= ARRAY_COUNT(flash->palettes) || flash->palettes[id].available)
return 0xFF;
r0->var04[r1].var04.var00 = r2->var00;
r0->var04[r1].var04.var02 = r2->var02;
r0->var04[r1].var04.var04 = r2->var04;
r0->var04[r1].var04.var05 = r2->var05;
r0->var04[r1].var04.var06 = r2->var06;
r0->var04[r1].var04.var07_0 = r2->var07_0;
r0->var04[r1].var04.var07_5 = r2->var07_5;
r0->var04[r1].var04.var07_7 = r2->var07_7;
r0->var04[r1].var00_0 = 0;
r0->var04[r1].active = TRUE;
r0->var04[r1].var02 = 0;
r0->var04[r1].var01 = 0;
if (r0->var04[r1].var04.var07_7 < 0)
r0->var04[r1].var03 = 0xFF;
flash->palettes[id].settings.color = settings->color;
flash->palettes[id].settings.paletteOffset = settings->paletteOffset;
flash->palettes[id].settings.numColors = settings->numColors;
flash->palettes[id].settings.delay = settings->delay;
flash->palettes[id].settings.unk6 = settings->unk6;
flash->palettes[id].settings.numFadeCycles = settings->numFadeCycles;
flash->palettes[id].settings.unk7_5 = settings->unk7_5;
flash->palettes[id].settings.colorDeltaDir = settings->colorDeltaDir;
flash->palettes[id].state = 0;
flash->palettes[id].available = TRUE;
flash->palettes[id].fadeCycleCounter = 0;
flash->palettes[id].delayCounter = 0;
if (flash->palettes[id].settings.colorDeltaDir < 0)
flash->palettes[id].colorDelta = -1;
else
r0->var04[r1].var03 = 1;
flash->palettes[id].colorDelta = 1;
return r1;
return id;
}
u8 sub_8151710(struct UnkStruct0 *r0, u8 r1)
// Unused
static u8 RouletteFlash_Remove(struct RouletteFlashUtil *flash, u8 id)
{
if (r1 >= 16)
if (id >= ARRAY_COUNT(flash->palettes))
return 0xFF;
if (!r0->var04[r1].active)
if (!flash->palettes[id].available)
return 0xFF;
memset(&r0->var04[r1], 0, sizeof(r0->var04[r1]));
return r1;
memset(&flash->palettes[id], 0, sizeof(flash->palettes[id]));
return id;
}
u8 sub_8151744(struct UnkStruct3 *r0)
static u8 RouletteFlash_FadePalette(struct RouletteFlashPalette *pal)
{
u8 i;
u8 returnval;
for (i = 0; i < r0->var04.var04; i++)
for (i = 0; i < pal->settings.numColors; i++)
{
struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[r0->var04.var02 + i];
struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[r0->var04.var02 + i];
struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[pal->settings.paletteOffset + i];
struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[pal->settings.paletteOffset + i];
switch (r0->var00_0)
switch (pal->state)
{
case 1:
if (faded->r + r0->var03 >= 0 && faded->r + r0->var03 < 32)
faded->r += r0->var03;
if (faded->g + r0->var03 >= 0 && faded->g + r0->var03 < 32)
faded->g += r0->var03;
if (faded->b + r0->var03 >= 0 && faded->b + r0->var03 < 32)
faded->b += r0->var03;
// Fade color
if (faded->r + pal->colorDelta >= 0 && faded->r + pal->colorDelta < 32)
faded->r += pal->colorDelta;
if (faded->g + pal->colorDelta >= 0 && faded->g + pal->colorDelta < 32)
faded->g += pal->colorDelta;
if (faded->b + pal->colorDelta >= 0 && faded->b + pal->colorDelta < 32)
faded->b += pal->colorDelta;
break;
case 2:
if (r0->var03 < 0)
// Fade back to original color
if (pal->colorDelta < 0)
{
if (faded->r + r0->var03 >= unfaded->r)
faded->r += r0->var03;
if (faded->g + r0->var03 >= unfaded->g)
faded->g += r0->var03;
if (faded->b + r0->var03 >= unfaded->b)
faded->b += r0->var03;
if (faded->r + pal->colorDelta >= unfaded->r)
faded->r += pal->colorDelta;
if (faded->g + pal->colorDelta >= unfaded->g)
faded->g += pal->colorDelta;
if (faded->b + pal->colorDelta >= unfaded->b)
faded->b += pal->colorDelta;
}
else
{
if (faded->r + r0->var03 <= unfaded->r)
faded->r += r0->var03;
if (faded->g + r0->var03 <= unfaded->g)
faded->g += r0->var03;
if (faded->b + r0->var03 <= unfaded->b)
faded->b += r0->var03;
if (faded->r + pal->colorDelta <= unfaded->r)
faded->r += pal->colorDelta;
if (faded->g + pal->colorDelta <= unfaded->g)
faded->g += pal->colorDelta;
if (faded->b + pal->colorDelta <= unfaded->b)
faded->b += pal->colorDelta;
}
break;
}
}
if ((u32)r0->var02++ != r0->var04.var07_0)
if ((u32)pal->fadeCycleCounter++ != pal->settings.numFadeCycles)
{
returnval = 0;
}
else
{
r0->var02 = 0;
r0->var03 *= -1;
if (r0->var00_0 == 1)
r0->var00_0++;
pal->fadeCycleCounter = 0;
pal->colorDelta *= -1;
if (pal->state == 1)
pal->state++;
else
r0->var00_0--;
pal->state--;
returnval = 1;
}
return returnval;
}
u8 sub_815194C(struct UnkStruct3 *r0)
static u8 RouletteFlash_FlashPalette(struct RouletteFlashPalette *pal)
{
u8 rg2 = 0;
switch (r0->var00_0)
u8 i = 0;
switch (pal->state)
{
case 1:
for (rg2 = 0; rg2 < r0->var04.var04; rg2++)
gPlttBufferFaded[r0->var04.var02 + rg2] = r0->var04.var00;
r0->var00_0++;
// Flash to color
for (; i < pal->settings.numColors; i++)
gPlttBufferFaded[pal->settings.paletteOffset + i] = pal->settings.color;
pal->state++;
break;
case 2:
for (rg2 = 0; rg2 < r0->var04.var04; rg2++)
gPlttBufferFaded[r0->var04.var02 + rg2] = gPlttBufferUnfaded[r0->var04.var02 + rg2];
r0->var00_0--;
// Restore to original color
for (; i < pal->settings.numColors; i++)
gPlttBufferFaded[pal->settings.paletteOffset + i] = gPlttBufferUnfaded[pal->settings.paletteOffset + i];
pal->state--;
break;
}
return 1;
}
void task_tutorial_controls_fadein(struct UnkStruct0 *r0)
void RouletteFlash_Run(struct RouletteFlashUtil *flash)
{
u8 i = 0;
if (r0->var00)
if (flash->enabled)
{
for (i = 0; i < 16; i++)
for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
if ((r0->var02 >> i) & 1)
if ((flash->flags >> i) & 1)
{
if (--r0->var04[i].var01 == 0xFF) // if underflow ?
if (--flash->palettes[i].delayCounter == (u8)-1)
{
if (r0->var04[i].var04.var00 & 0x8000) // PlttData->unused_15 ?
sub_8151744(&r0->var04[i]);
if (flash->palettes[i].settings.color & FLASHUTIL_USE_EXISTING_COLOR)
RouletteFlash_FadePalette(&flash->palettes[i]);
else
sub_815194C(&r0->var04[i]);
RouletteFlash_FlashPalette(&flash->palettes[i]);
r0->var04[i].var01 = r0->var04[i].var04.var05;
flash->palettes[i].delayCounter = flash->palettes[i].settings.delay;
}
}
}
}
}
void sub_8151A48(struct UnkStruct0 *r0, u16 flags)
void RouletteFlash_Enable(struct RouletteFlashUtil *flash, u16 flags)
{
u8 i = 0;
r0->var00++;
for (i = 0; i < 16; i++)
flash->enabled++;
for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
if ((flags >> i) & 1)
{
if (r0->var04[i].active)
if (flash->palettes[i].available)
{
r0->var02 |= 1 << i;
r0->var04[i].var00_0 = 1;
flash->flags |= 1 << i;
flash->palettes[i].state = 1;
}
}
}
}
void sub_8151A9C(struct UnkStruct0 *r0, u16 flags)
void RouletteFlash_Stop(struct RouletteFlashUtil *flash, u16 flags)
{
u8 i;
for (i = 0; i < 16; i++)
for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
if ((r0->var02 >> i) & 1)
if ((flash->flags >> i) & 1)
{
if (r0->var04[i].active)
if (flash->palettes[i].available)
{
if ((flags >> i) & 1)
{
u32 offset = r0->var04[i].var04.var02;
u32 offset = flash->palettes[i].settings.paletteOffset;
u16 *faded = &gPlttBufferFaded[offset];
u16 *unfaded = &gPlttBufferUnfaded[offset];
memcpy(faded, unfaded, r0->var04[i].var04.var04 * 2);
r0->var04[i].var00_0 = 0;
r0->var04[i].var02 = 0;
r0->var04[i].var01 = 0;
if (r0->var04[i].var04.var07_7 < 0)
r0->var04[i].var03 = 0xFF;
memcpy(faded, unfaded, flash->palettes[i].settings.numColors * 2);
flash->palettes[i].state = 0;
flash->palettes[i].fadeCycleCounter = 0;
flash->palettes[i].delayCounter = 0;
if (flash->palettes[i].settings.colorDeltaDir < 0)
flash->palettes[i].colorDelta = -1;
else
r0->var04[i].var03 = 0x1;
flash->palettes[i].colorDelta = 1;
}
}
}
}
if (flags == 0xFFFF)
{
r0->var00 = 0;
r0->var02 = 0;
// Stopped all
flash->enabled = 0;
flash->flags = 0;
}
else
{
r0->var02 = r0->var02 & ~flags;
flash->flags &= ~flags;
}
}