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Update field_specials.c
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@ -1055,7 +1055,7 @@ static void PCTurnOffEffect(void)
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u16 tileId = 0;
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u8 playerDirection = GetPlayerFacingDirection();
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if (IsPlayerInFrontOfPC() == TRUE)
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if (IsPlayerInFrontOfPC() == FALSE)
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return;
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switch (playerDirection)
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{
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